if( gameMode )
{
/* if in gamemode, query the origin of specified by the -display
- * parameter command line (if any) and offset the upper-left corner
+ * command line parameter (if any) and offset the upper-left corner
* of the window so we create the window on that screen.
* The -display argument doesn't do anything if not trying to enter
* gamemode.
}
{
-#if(WINVER >= 0x0500)
+#if(WINVER >= 0x0500) /* Windows 2000 or later */
DWORD s;
RECT rect;
HMONITOR hMonitor;
rect.left = 0;
rect.top = 0;
- get_display_origin(&rect.left,&rect.top);
- rect.right = fgDisplay.ScreenWidth+rect.left;
- rect.bottom = fgDisplay.ScreenHeight+rect.top;
+ rect.right = fgDisplay.ScreenWidth;
+ rect.bottom = fgDisplay.ScreenHeight;
AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN, FALSE );