--- /dev/null
+/* Timer (callback) demo
+ *
+ * Written by John Tsiombikas <nuclear@member.fsf.org>
+ * Modified by Vincent Simonetti
+ *
+ * A modification of the timer sample, but with this
+ * offering a use of the user-data callback.
+ */
+#include <stdio.h>
+#include <GL/freeglut.h>
+
+struct display_index_s
+{
+ /* color index will be advanced every time the timer expires */
+ int surround_color_index;
+ int center_color_index;
+};
+typedef struct display_index_s display_index_t;
+
+struct timer_state_s
+{
+ int* color_index_ptr;
+ int* timer_time_ptr;
+};
+typedef struct timer_state_s timer_state_t;
+
+struct menu_state_s
+{
+ int* timer_time_ptr;
+ int menu_id;
+};
+typedef struct menu_state_s menu_state_t;
+
+void disp(void* uptr);
+void timer_func(int which, void* uptr);
+
+const float color[][3] = {
+ {1, 0, 0},
+ {0, 1, 0},
+ {0, 0, 1},
+ {1, 1, 0},
+ {0, 1, 1},
+ {1, 0, 1}
+};
+const int timerInts[] = {
+ 250,
+ 500,
+ 1000
+};
+
+void createMenuEntries(menu_state_t* menuState)
+{
+ int i;
+ for (i = 0; i < sizeof(timerInts) / sizeof(*timerInts); i++)
+ {
+ char temp[10] = {'\0'};
+ /* flag current value */
+ if ((*menuState->timer_time_ptr) == timerInts[i])
+ temp[0] = '+';
+ else
+ temp[0] = '-';
+
+ sprintf(temp + 1, " %4d ms", timerInts[i]);
+
+ glutAddMenuEntry(temp, timerInts[i]);
+ }
+}
+
+void updateMenuEntries(menu_state_t* menuState)
+{
+ int i;
+ for (i = 0; i < sizeof(timerInts) / sizeof(*timerInts); i++)
+ {
+ char temp[10] = { '\0' };
+ /* flag current value */
+ if ((*menuState->timer_time_ptr) == timerInts[i])
+ temp[0] = '+';
+ else
+ temp[0] = '-';
+
+ sprintf(temp + 1, " %4d ms", timerInts[i]);
+
+ glutChangeToMenuEntry(i+1, temp, timerInts[i]);
+ }
+}
+
+void MenuHandler(int timerInt, void* user_ptr)
+{
+ menu_state_t* menuState;
+
+ if (!user_ptr)
+ {
+ /* In case main menu is selected somehow */
+ return;
+ }
+
+ menuState = (menu_state_t*)user_ptr;
+
+ *menuState->timer_time_ptr = timerInt;
+ glutSetMenu(menuState->menu_id);
+ updateMenuEntries(menuState);
+}
+
+int main(int argc, char **argv)
+{
+ int timerSurroundInt = 1000, timerCenterInt = 500;
+ display_index_t displayIndex = { 0, 2 };
+ timer_state_t surroundTimerState = { &displayIndex.surround_color_index, &timerSurroundInt };
+ timer_state_t centerTimerState = { &displayIndex.center_color_index, &timerCenterInt };
+ menu_state_t surroundMenuState = { &timerSurroundInt, 0 };
+ menu_state_t centerMenuState = { &timerCenterInt, 0 };
+
+ glutInit(&argc, argv);
+ glutInitWindowSize(128, 128);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ glutCreateWindow("timer test");
+
+ glutDisplayFuncUcall(disp, &displayIndex);
+
+ /* get timer started, its reset in the timer function itself */
+ glutTimerFuncUcall(timerSurroundInt, timer_func, 1, &surroundTimerState);
+ glutTimerFuncUcall(timerCenterInt, timer_func, 2, ¢erTimerState);
+
+ /* menus for setting timing */
+ surroundMenuState.menu_id = glutCreateMenuUcall(MenuHandler, &surroundMenuState);
+ createMenuEntries(&surroundMenuState);
+
+ centerMenuState.menu_id = glutCreateMenuUcall(MenuHandler, ¢erMenuState);
+ createMenuEntries(¢erMenuState);
+
+ glutCreateMenuUcall(MenuHandler, NULL); /* doesn't matter, no clickable entries in this menu */
+ glutAddSubMenu("Center", centerMenuState.menu_id);
+ glutAddSubMenu("Surround", surroundMenuState.menu_id);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+
+ glutMainLoop();
+ return 0;
+}
+
+void disp(void* user_ptr)
+{
+ const display_index_t* displayIndex;
+ int cidx, pcidx;
+
+ displayIndex = (display_index_t*)user_ptr;
+
+ cidx = displayIndex->surround_color_index;
+ glClearColor(color[cidx][0], color[cidx][1], color[cidx][2], 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ pcidx = displayIndex->center_color_index;
+ glPointSize(10.f);
+ glColor3f(color[pcidx][0], color[pcidx][1], color[pcidx][2]);
+ glBegin(GL_POINTS);
+ glVertex2i(0,0);
+ glEnd();
+
+ glutSwapBuffers();
+}
+
+void timer_func(int which, void* user_ptr)
+{
+ const timer_state_t* timerState;
+
+ timerState = (timer_state_t*)user_ptr;
+
+ /* advance the color index and trigger a redisplay */
+ *timerState->color_index_ptr = (*timerState->color_index_ptr + 1) % (sizeof color / sizeof *color);
+
+ glutPostRedisplay();
+
+ /* (re)set the timer callback and ask glut to call it in x ms */
+ glutTimerFuncUcall(*timerState->timer_time_ptr, timer_func, which, user_ptr);
+}