* (e) Out-of-range cursor-types are ignored. Should we abort?
* Print a warning message?
*/
- {
- Cursor cursor;
-# define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
- if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID )
- cursorID = GLUT_CURSOR_CROSSHAIR;
-
- switch( cursorID )
{
+ Cursor cursor;
+#define MAP_CURSOR(a,b) case a: cursor = XCreateFontCursor( fgDisplay.Display, b ); break;
+ if( GLUT_CURSOR_FULL_CROSSHAIR == cursorID )
+ cursorID = GLUT_CURSOR_CROSSHAIR;
+
+ switch( cursorID )
+ {
MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_right_ptr);
MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_left_ptr);
MAP_CURSOR( GLUT_CURSOR_INFO, XC_hand1);
MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, XC_bottom_right_corner);
MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, XC_bottom_left_corner);
MAP_CURSOR( GLUT_CURSOR_NONE, XC_bogosity);
- case GLUT_CURSOR_INHERIT:
- break;
- default:
- return;
- }
+ case GLUT_CURSOR_INHERIT:
+ break;
+ default:
+ return;
+ }
- if( GLUT_CURSOR_INHERIT == cursorID )
- XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle );
- else
- XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
- }
+ if( GLUT_CURSOR_INHERIT == cursorID )
+ XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle );
+ else
+ XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
+ }
#elif TARGET_HOST_WIN32
switch( cursorID )
{
- MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
- MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
- MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
- MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
- MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
- MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
- MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
- MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
- MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_UPARROW );
- MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
- /* MAP_CURSOR( GLUT_CURSOR_NONE, IDC_NO ); */
- ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
-
- default:
- MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
+ MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
+ MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
+ MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
+ MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_UPARROW );
+ MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
+ /* MAP_CURSOR( GLUT_CURSOR_NONE, IDC_NO ); */
+ ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
+
+ default:
+ MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW );
}
#endif
va_start( ap, fmt );
- fprintf( stderr, "freeglut (%s): ", fgState.ProgramName || "");
+ fprintf( stderr, "freeglut ");
+ if( fgState.ProgramName )
+ fprintf (stderr, "(%s): ", fgState.ProgramName);
vfprintf( stderr, fmt, ap );
fprintf( stderr, "\n" );
va_start( ap, fmt );
- fprintf( stderr, "freeglut (%s): ", fgState.ProgramName || "");
+ fprintf( stderr, "freeglut ");
+ if( fgState.ProgramName )
+ fprintf( stderr, "(%s): ", fgState.ProgramName );
vfprintf( stderr, fmt, ap );
fprintf( stderr, "\n" );
/*
* This functions checks if an OpenGL extension is supported or not
+ *
+ * XXX Wouldn't this be simpler and clearer if we used strtok()?
*/
int FGAPIENTRY glutExtensionSupported( const char* extension )
{
const int len = strlen( extension ) ;
/*
- * Make sure there is a current window, and thus -- a current context available
+ * Make sure there is a current window, and thus a current context available
*/
freeglut_assert_ready;
freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 );
- /*
- * Check if the extension itself looks valid (contains no spaces)
- */
if (strchr(extension, ' '))
return 0;
-
- /*
- * Note it is safe to query the extensions
- */
start = extensions = (const char *) glGetString(GL_EXTENSIONS);
/* XXX consider printing a warning to stderr that there's no current
*/
void FGAPIENTRY glutReportErrors( void )
{
- GLenum error = glGetError();
-
- /*
- * Keep reporting errors as long as there are any...
- */
- while( error != GL_NO_ERROR )
- {
- /*
- * Print the current error
- */
+ GLenum error;
+ while( ( error = glGetError() ) != GL_NO_ERROR )
# undef G_LOG_DOMAIN
# define G_LOG_DOMAIN ((gchar *) 0)
# undef G_LOG_DOMAIN
# define G_LOG_DOMAIN "freeglut_misc.c"
-
- /*
- * Grab the next error value
- */
- error = glGetError();
- };
}
/*
* Turns the ignore key auto repeat feature on and off
+ *
+ * DEPRECATED 11/4/02 - Do not use
*/
-void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) /* DEPRECATED 11/4/02 - Do not use */
+void FGAPIENTRY glutIgnoreKeyRepeat( int ignore )
{
- /*
- * This is simple and not damaging...
- */
fgState.IgnoreKeyRepeat = ignore ? TRUE : FALSE;
}
/*
- * Hints the window system whether to generate key auto repeat, or not. This is evil.
+ * Hints the window system whether to generate key auto repeat, or not.
+ * This is evil.
+ *
+ * XXX Is this also deprecated as of 20021104?
*/
void FGAPIENTRY glutSetKeyRepeat( int repeatMode )
{
freeglut_assert_ready;
- /*
- * This is really evil, but let's have this done.
- */
switch( repeatMode )
{
case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break;
{
XKeyboardState keyboardState;
- /*
- * Query the current keyboard state
- */
XGetKeyboardControl( fgDisplay.Display, &keyboardState );
-
- /*
- * Set the auto key repeat basing on the global settings
- */
glutSetKeyRepeat(
keyboardState.global_auto_repeat == AutoRepeatModeOn ?
GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF
break;
default:
- /*
- * Whoops, this was not expected at all
- */
+ fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode);
break;
}