if( joy->error )
return;
- fgPlatformJoystickRawRead ( joy, buttons, axes );
+ fgPlatformJoystickRawRead ( joy, buttons, axes );
}
/*
SFG_Enumerator *enumerator )
{
if( window->State.WorkMask )
- fgProcessWork ( window );
+ fgProcessWork ( window );
fgEnumSubWindows( window, fghcbProcessWork, enumerator );
}
msec = fghNextTimer( );
/* XXX Should use GLUT timers for joysticks... */
/* XXX Dumb; forces granularity to .01sec */
- if( fgState.NumActiveJoysticks>0 && ( msec > 10 ) )
+ if( fgState.NumActiveJoysticks>0 && ( msec > 10 ) )
msec = 10;
- fgPlatformSleepForEvents ( msec );
+ fgPlatformSleepForEvents ( msec );
}
if (!fgStructure.Windows.First)
fgError(" ERROR: glutMainLoop called with no windows created.");
- fgPlatformMainLoopPreliminaryWork ();
+ fgPlatformMainLoopPreliminaryWork ();
fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
- while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
+ for(;;)
{
SFG_Window *window;
glutMainLoopEvent( );
+ if( fgState.ExecState != GLUT_EXEC_STATE_RUNNING )
+ break;
/*
* Step through the list of windows, seeing if there are any
* that are not menus