Fixing a 'gamemode at_exit' bug courtesy of Diederick Niehorster per e-mail dated...
authorJohn F. Fay <johnffay@nettally.com>
Wed, 1 Jun 2011 11:44:00 +0000 (11:44 +0000)
committerJohn F. Fay <johnffay@nettally.com>
Wed, 1 Jun 2011 11:44:00 +0000 (11:44 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@922 7f0cb862-5218-0410-a997-914c9d46530a

src/freeglut_window.c

index 41c3fe7..7d50a9d 100644 (file)
@@ -1332,10 +1332,11 @@ void fgOpenWindow( SFG_Window* window, const char* title,
  */
 void fgCloseWindow( SFG_Window* window )
 {
-    /* if we're in gamemode, call glutLeaveGameMode first to make sure the
-     * gamemode is properly closed before closing the window
+    /* if we're in gamemode and we're closing the gamemode window,
+     * call glutLeaveGameMode first to make sure the gamemode is
+     * properly closed before closing the window
      */
-    if (fgStructure.GameModeWindow != NULL)
+    if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
         glutLeaveGameMode();
 
 #if TARGET_HOST_POSIX_X11