*/
void fgCloseWindow( SFG_Window* window )
{
- /* if we're in gamemode, call glutLeaveGameMode first to make sure the
- * gamemode is properly closed before closing the window
+ /* if we're in gamemode and we're closing the gamemode window,
+ * call glutLeaveGameMode first to make sure the gamemode is
+ * properly closed before closing the window
*/
- if (fgStructure.GameModeWindow != NULL)
+ if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID)
glutLeaveGameMode();
#if TARGET_HOST_POSIX_X11