GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
int mouse_x, int mouse_y ) {
fprintf(stderr, "fgCheckActiveMenu: STUB\n");
+ return GL_FALSE;
}
int glutCreateMenu( void (* callback)( int menu ) ) {}
void glutDestroyMenu( int menu ) {}
-int glutGetMenu( void ) {}
+int glutGetMenu( void ) { return 0; }
void glutSetMenu( int menu ) {}
void glutAddMenuEntry( const char* label, int value ) {}
void glutAddSubMenu( const char* label, int subMenu ) {}
void glutDetachMenu( int button ) {}
void glutBitmapCharacter( void* font, int character ) {}
-int glutBitmapWidth( void* font, int character ) {}
+int glutBitmapWidth( void* font, int character ) { return 0; }
void glutStrokeCharacter( void* font, int character ) {}
-int glutStrokeWidth( void* font, int character ) {}
-int glutBitmapLength( void* font, const unsigned char* string ) {}
-int glutStrokeLength( void* font, const unsigned char* string ) {}
+int glutStrokeWidth( void* font, int character ) { return 0; }
+int glutBitmapLength( void* font, const unsigned char* string ) { return 0; }
+int glutStrokeLength( void* font, const unsigned char* string ) { return 0; }
void *glutGetMenuData( void ) {}
void glutSetMenuData(void* data) {}
-int glutBitmapHeight( void* font ) {}
-GLfloat glutStrokeHeight( void* font ) {}
+int glutBitmapHeight( void* font ) { return 0; }
+GLfloat glutStrokeHeight( void* font ) { return 0; }
void glutBitmapString( void* font, const unsigned char *string ) {}
void glutStrokeString( void* font, const unsigned char *string ) {}