CFLAGS = $(warn) $(dbg) $(opt) $(inc)
CXXFLAGS = $(warn) $(dbg) $(opt) $(inc)
-LDFLAGS = $(libgl) $(syslibs)
+LDFLAGS = $(syslibs) $(libgl) -lgmath -limago
sys := $(shell uname -s | sed 's/MINGW.*/mingw/')
ifeq ($(sys), mingw)
+ obj = $(ccsrc:.cc=.w32.o) $(csrc:.c=.w32.o)
+ dep = $(obj:.o=.d)
+ bin = game.exe
+
libgl = -lopengl32 -lglu32 -lfreeglut -lglew32
+ syslibs = -lmingw32 -lwinmm
else
libgl = -lGL -lGLU -lglut -lGLEW
syslibs = -ldl
%.d: %.cc
@$(CPP) $(CXXFLAGS) $< -MM -MT $(@:.d=.o) >$@
+%.w32.o: %.c
+ $(CC) -o $@ $(CFLAGS) -c $<
+
+%.w32.o: %.cc
+ $(CC) -o $@ $(CXXFLAGS) -c $<
+
.PHONY: clean
clean:
rm -f $(obj) $(bin)
.PHONY: cleandep
cleandep:
rm -f $(dep)
+
+.PHONY: cross
+cross:
+ $(MAKE) CC=i686-w64-mingw32-gcc CXX=i686-w64-mingw32-g++ sys=mingw
+
+.PHONY: cross-clean
+cross-clean:
+ $(MAKE) CC=i686-w64-mingw32-gcc CXX=i686-w64-mingw32-g++ sys=mingw clean
{
if(pressed) {
switch(key) {
- case 'q':
- case 'Q':
- if(game_modkeys() & MODKEY_CTRL) {
- game_quit();
- return;
- }
- break;
+ case 17:
+ /* for some inexplicable reason freeglut seems to produce key
+ * 17 for ctrl-q on both X and windows.
+ */
+ game_quit();
+ return;
default:
break;
+#include <vector>
+#include <gmath/gmath.h>
#include "game.h"
#include "screen.h"
#include "opengl.h"
+#include "texture.h"
+
+/* NOTES:
+ * - whistle hhgg music
+ * - colliding particles merge
+ * - select objects and center camera on them
+ */
+
+struct Particle {
+ float mass;
+ Vec2 pos;
+ Vec2 vel;
+};
+
+struct Emitter {
+ Vec2 pos;
+ float mass;
+ float rate, chunk;
+ float angle, spread;
+};
+
+
+#define SIM_DT 0.016
+
+#define GRID_SIZE 4096
+#define GRID_BITS 12
+#define GRID_X(idx) (((idx) >> GRID_BITS) & (GRID_SIZE - 1))
+#define GRID_Y(idx) ((idx) & (GRID_SIZE - 1))
+
+#define FIELD_SIZE 2048
+#define MIN_CAM_DIST 1.0f
+#define MAX_CAM_DIST 350.0f
+
+static int pos_to_grid(float x, float y);
+
+static float grid[GRID_SIZE * GRID_SIZE];
+static Particle grid_part[GRID_SIZE * GRID_SIZE];
+
+static std::vector<Emitter> emitters;
+
+static Texture *grid_tex;
+
+static float cam_theta;
+static float cam_dist = 100.0f;
+static Vec2 *targ_pos;
+static Mat4 view_matrix, proj_matrix;
+
bool GameScreen::init()
{
+ grid_tex = new Texture;
+ if(!grid_tex->load("data/purple_grid.png")) {
+ return false;
+ }
+ grid_tex->set_anisotropy(glcaps.max_aniso);
+
return true;
}
void GameScreen::destroy()
{
+ delete grid_tex;
+}
+
+static void simstep()
+{
}
+static void update()
+{
+ static float interval;
+
+ interval += frame_dt;
+ if(interval >= SIM_DT) {
+ interval -= SIM_DT;
+ simstep();
+ }
+
+ // update projection matrix
+ proj_matrix.perspective(deg_to_rad(60.0f), win_aspect, 0.5, 5000.0);
+
+ // update view matrix
+ Vec3 targ;
+ if(targ_pos) {
+ targ.x = targ_pos->x;
+ targ.z = targ_pos->y;
+ }
+
+ float theta = -deg_to_rad(cam_theta);
+ Vec3 camdir = Vec3(sin(theta) * cam_dist, pow(cam_dist * 0.1, 2.0) + 0.5, cos(theta) * cam_dist);
+ Vec3 campos = targ + camdir;
+
+ view_matrix.inv_lookat(campos, targ, Vec3(0, 1, 0));
+}
void GameScreen::draw()
{
- glClearColor(1, 0, 0, 1);
+ update();
+
+ glClearColor(0.01, 0.01, 0.01, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(proj_matrix[0]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(view_matrix[0]);
+
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_CULL_FACE);
+
+ glEnable(GL_TEXTURE_2D);
+ bind_texture(grid_tex);
+
+ float maxu = FIELD_SIZE / 32.0f;
+ float maxv = FIELD_SIZE / 32.0f;
+ float hsz = FIELD_SIZE * 0.5f;
+
+ glBegin(GL_QUADS);
+ glColor3f(1, 1, 1);
+ glTexCoord2f(0, 0);
+ glVertex3f(-hsz, 0, -hsz);
+ glTexCoord2f(maxu, 0);
+ glVertex3f(hsz, 0, -hsz);
+ glTexCoord2f(maxu, maxv);
+ glVertex3f(hsz, 0, hsz);
+ glTexCoord2f(0, maxv);
+ glVertex3f(-hsz, 0, hsz);
+ glEnd();
+
+ glPopAttrib();
+}
+
+void GameScreen::reshape(int x, int y)
+{
}
+
void GameScreen::keyboard(int key, bool pressed)
{
if(pressed) {
}
}
+static int prev_x, prev_y;
+
void GameScreen::mbutton(int bn, bool pressed, int x, int y)
{
+ prev_x = x;
+ prev_y = y;
}
void GameScreen::mmotion(int x, int y)
{
+ int dx = x - prev_x;
+ int dy = y - prev_y;
+ prev_x = x;
+ prev_y = y;
+
+ if(game_bnstate(2)) {
+ cam_theta += dx * 0.5;
+ }
}
void GameScreen::mwheel(int dir, int x, int y)
{
+ cam_dist -= dir * cam_dist * 0.05f;
+ if(cam_dist <= MIN_CAM_DIST) cam_dist = MIN_CAM_DIST;
+ if(cam_dist > MAX_CAM_DIST) cam_dist = MAX_CAM_DIST;
}
#ifdef WIN32
#include <windows.h>
+#define RTLD_LAZY 0
+
static void *dlopen(const char *name, int flags);
static void dlclose(void *so);
static void *dlsym(void *so, const char *symbol);
static void dlclose(void *so)
{
- FreeLibrary(so);
+ FreeLibrary((HMODULE)so);
}
static void *dlsym(void *so, const char *symbol)
if(!so) {
so = GetModuleHandle(0);
}
- return (void*)GetProcAddress(so, symbol);
+ return (void*)GetProcAddress((HMODULE)so, symbol);
}
#endif
--- /dev/null
+#include <string.h>
+
+#if defined(WIN32) || defined(__WIN32__)
+#include <malloc.h>
+#else
+#include <alloca.h>
+#endif
+
+#include "imago2.h"
+#include "image.h"
+
+static int pixel_elements(Image::Format fmt);
+static int elem_size(Image::Format fmt);
+static int pixel_size(Image::Format fmt);
+
+Image::Image()
+{
+ fmt = FMT_RGBA;
+ width = height = 0;
+ pixels = 0;
+}
+
+Image::~Image()
+{
+ delete [] (char*)pixels;
+}
+
+int Image::get_width() const
+{
+ return width;
+}
+
+int Image::get_height() const
+{
+ return height;
+}
+
+Image::Format Image::get_format() const
+{
+ return fmt;
+}
+
+bool Image::create(int x, int y, Format fmt)
+{
+ width = x;
+ height = y;
+ this->fmt = fmt;
+
+ try {
+ pixels = new char[x * y * pixel_size(fmt)];
+ }
+ catch(...) {
+ return false;
+ }
+ return true;
+}
+
+bool Image::set_pixels(int xsz, int ysz, void *pixels, Format fmt)
+{
+ if(!create(xsz, ysz, fmt)) {
+ return false;
+ }
+ memcpy(this->pixels, pixels, xsz * ysz * pixel_size(fmt));
+ return true;
+}
+
+bool Image::set_pixels(int xsz, int ysz, void *pixels, int scan_width, Format fmt)
+{
+ return set_pixels(xsz, ysz, pixels, 0, 0, scan_width, fmt);
+}
+
+bool Image::set_pixels(int xsz, int ysz, void *pixels, int x, int y, int scan_width, Format fmt)
+{
+ if(scan_width <= 0) {
+ scan_width = xsz;
+ }
+
+ if(!create(xsz, ysz, fmt)) {
+ return false;
+ }
+
+ int pixsz = pixel_size(fmt);
+
+ unsigned char *dest = (unsigned char*)this->pixels;
+ unsigned char *src = (unsigned char*)pixels + (y * scan_width + x) * pixsz;
+ for(int i=0; i<ysz; i++) {
+ memcpy(dest, src, xsz * pixsz);
+ dest += xsz * pixsz;
+ src += scan_width * pixsz;
+ }
+ return true;
+}
+
+void *Image::get_pixels() const
+{
+ return pixels;
+}
+
+void Image::flip_horizontal()
+{
+ int pixsz = pixel_size(fmt);
+
+ unsigned char *tmppix = (unsigned char*)alloca(pixsz);
+
+ unsigned char *scan = (unsigned char*)pixels;
+ for(int i=0; i<height; i++) {
+ unsigned char *dest = scan;
+ unsigned char *src = scan + (width - 1) * pixsz;
+
+ while(src > dest) {
+ memcpy(tmppix, src, pixsz);
+ memcpy(src, dest, pixsz);
+ memcpy(dest, tmppix, pixsz);
+ dest += pixsz;
+ src -= pixsz;
+ }
+
+ scan += width * pixsz;
+ }
+}
+
+void Image::flip_vertical()
+{
+ int pixsz = pixel_size(fmt);
+
+ unsigned char *tmpscan = (unsigned char*)alloca(width * pixsz);
+
+ unsigned char *dest = (unsigned char*)pixels;
+ unsigned char *src = (unsigned char*)pixels + (height - 1) * width * pixsz;
+
+ while(src > dest) {
+ memcpy(tmpscan, src, width * pixsz);
+ memcpy(src, dest, width * pixsz);
+ memcpy(dest, tmpscan, width * pixsz);
+ dest += width * pixsz;
+ src -= width * pixsz;
+ }
+}
+
+void Image::rotate_180()
+{
+ flip_vertical();
+ flip_horizontal();
+}
+
+void Image::resize_half()
+{
+ int pixsz = pixel_size(fmt);
+ int newxsz = width / 2;
+ int newysz = height / 2;
+
+ if(!newxsz || !newysz) return;
+
+ unsigned char *newpix = new unsigned char[newxsz * newysz * pixsz];
+
+ unsigned char *sptr = (unsigned char*)pixels;
+ unsigned char *dptr = newpix;
+
+ for(int i=0; i<newysz; i++) {
+ if(i & 1) sptr += width * pixsz;
+ for(int j=0; j<newxsz; j++) {
+ memcpy(dptr, sptr, pixsz);
+ dptr += pixsz;
+ sptr += pixsz * 2;
+ }
+ }
+
+ delete [] (char*)pixels;
+ pixels = newpix;
+ width = newxsz;
+ height = newysz;
+}
+
+bool Image::load(const char *fname)
+{
+ struct img_pixmap pixmap;
+
+ img_init(&pixmap);
+ if(img_load(&pixmap, fname) == -1) {
+ return false;
+ }
+
+ Format fmt;
+ switch(pixmap.fmt) {
+ case IMG_FMT_GREY8:
+ fmt = FMT_GREY;
+ break;
+ case IMG_FMT_RGB24:
+ fmt = FMT_RGB;
+ break;
+ case IMG_FMT_RGBA32:
+ fmt = FMT_RGBA;
+ break;
+ case IMG_FMT_GREYF:
+ fmt = FMT_GREY_FLOAT;
+ break;
+ case IMG_FMT_RGBF:
+ fmt = FMT_RGB_FLOAT;
+ break;
+ case IMG_FMT_RGBAF:
+ fmt = FMT_RGBA_FLOAT;
+ break;
+ default:
+ img_destroy(&pixmap);
+ return false;
+ }
+
+ if(!set_pixels(pixmap.width, pixmap.height, pixmap.pixels, fmt)) {
+ img_destroy(&pixmap);
+ return false;
+ }
+ img_destroy(&pixmap);
+ return true;
+}
+
+bool Image::save(const char *fname) const
+{
+ struct img_pixmap pixmap;
+
+ img_init(&pixmap);
+
+ switch(fmt) {
+ case FMT_GREY:
+ pixmap.fmt = IMG_FMT_GREY8;
+ break;
+ case FMT_GREY_FLOAT:
+ pixmap.fmt = IMG_FMT_GREYF;
+ break;
+ case FMT_RGB:
+ pixmap.fmt = IMG_FMT_RGB24;
+ break;
+ case FMT_RGB_FLOAT:
+ pixmap.fmt = IMG_FMT_RGBF;
+ break;
+ case FMT_RGBA:
+ pixmap.fmt = IMG_FMT_RGBA32;
+ break;
+ case FMT_RGBA_FLOAT:
+ pixmap.fmt = IMG_FMT_RGBAF;
+ break;
+ default:
+ return false;
+ }
+
+ pixmap.width = width;
+ pixmap.height = height;
+ pixmap.pixels = pixels;
+ pixmap.pixelsz = pixel_size(fmt);
+
+ if(img_save(&pixmap, fname) == -1) {
+ return false;
+ }
+ return true;
+}
+
+static int pixel_elements(Image::Format fmt)
+{
+ switch(fmt) {
+ case Image::FMT_GREY:
+ case Image::FMT_GREY_FLOAT:
+ return 1;
+
+ case Image::FMT_RGB:
+ case Image::FMT_RGB_FLOAT:
+ return 3;
+
+ case Image::FMT_RGBA:
+ case Image::FMT_RGBA_FLOAT:
+ return 4;
+
+ default:
+ break;
+ }
+ return 0;
+}
+
+static int elem_size(Image::Format fmt)
+{
+ switch(fmt) {
+ case Image::FMT_GREY:
+ case Image::FMT_RGB:
+ case Image::FMT_RGBA:
+ return 1;
+
+ case Image::FMT_GREY_FLOAT:
+ case Image::FMT_RGB_FLOAT:
+ case Image::FMT_RGBA_FLOAT:
+ return sizeof(float);
+
+ default:
+ break;
+ }
+ return 0;
+}
+
+static int pixel_size(Image::Format fmt)
+{
+ return elem_size(fmt) * pixel_elements(fmt);
+}
--- /dev/null
+#ifndef IMAGE_H_
+#define IMAGE_H_
+
+#include <string>
+
+class Image {
+public:
+ enum Format {
+ FMT_GREY,
+ FMT_RGB,
+ FMT_RGBA,
+ FMT_GREY_FLOAT,
+ FMT_RGB_FLOAT,
+ FMT_RGBA_FLOAT
+ };
+
+private:
+ Format fmt;
+ int width, height;
+ void *pixels;
+
+public:
+ std::string name;
+
+ Image();
+ ~Image();
+
+ int get_width() const;
+ int get_height() const;
+
+ Format get_format() const;
+
+ bool create(int x, int y, Format fmt = FMT_RGBA);
+ bool set_pixels(int xsz, int ysz, void *pixels, Format fmt = FMT_RGBA);
+ bool set_pixels(int xsz, int ysz, void *pixels, int scan_width, Format fmt = FMT_RGBA);
+ bool set_pixels(int xsz, int ysz, void *pixels, int x, int y, int scan_width = -1, Format fmt = FMT_RGBA);
+ void *get_pixels() const;
+
+ void flip_horizontal();
+ void flip_vertical();
+ void rotate_180();
+
+ void resize_half();
+
+ bool load(const char *fname);
+ bool save(const char *fname) const;
+};
+
+#endif // IMAGE_H_
bn_start = new goatkit::Button;
bn_start->set_position(xpos, ypos += vsep);
bn_start->set_size(bnwidth, bnheight);
- bn_start->set_text("Start");
+ bn_start->set_text("Don't Panic!");
bn_start->set_callback(goatkit::EV_CLICK, bn_handler, (void*)BN_START);
ui.add_widget(bn_start);
bn_exit = new goatkit::Button;
bn_exit->set_position(xpos, ypos += vsep);
bn_exit->set_size(bnwidth, bnheight);
- bn_exit->set_text("Exit");
+ bn_exit->set_text("Panic");
bn_exit->set_callback(goatkit::EV_CLICK, bn_handler, (void*)BN_EXIT);
ui.add_widget(bn_exit);
void MenuScreen::keyboard(int key, bool pressed)
{
+ if(pressed) {
+ switch(key) {
+ case KEY_ESC:
+ exit_pending = true;
+ ui.hide();
+ return;
+
+ default:
+ break;
+ }
+ }
+
ui.sysev_keyboard(key, pressed);
}
{
glewInit();
+ if(GLEW_EXT_texture_filter_anisotropic) {
+ glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glcaps.max_aniso);
+ }
+
glcaps.debug = GLEW_ARB_debug_output;
#ifndef NDEBUG
struct GLCaps {
int debug; /* ARB_debug_output */
+ int max_aniso;
};
extern struct GLCaps glcaps;
return false;
}
- push_screen(scr_menu);
+ //push_screen(scr_menu);
+ push_screen(scr_game);
return true;
}
void destroy();
void draw();
+ void reshape(int x, int y);
void keyboard(int key, bool pressed);
void mbutton(int bn, bool pressed, int x, int y);
--- /dev/null
+#include <math.h>
+#include <assert.h>
+#include "texture.h"
+#include "image.h"
+#include "opengl.h"
+#include "imago2.h"
+
+static int glifmt_from_ifmt(unsigned int ifmt);
+static int glfmt_from_ifmt(unsigned int ifmt);
+static int gltype_from_ifmt(unsigned int ifmt);
+
+static int glifmt_from_imgfmt(Image::Format fmt);
+
+static unsigned int type_to_target(TextureType type);
+static TextureType target_to_type(unsigned int targ);
+
+static unsigned int cur_target[8] = {
+ GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D,
+ GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D
+};
+
+static unsigned int cube_faces[] = {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+
+void bind_texture(Texture *tex, int tunit)
+{
+ if(tex) {
+ tex->bind(tunit);
+ } else {
+ glActiveTexture(GL_TEXTURE0 + tunit);
+ glBindTexture(cur_target[tunit], 0);
+ assert(glGetError() == GL_NO_ERROR);
+ glActiveTexture(GL_TEXTURE0);
+ }
+}
+
+Image *Texture::default_img;
+
+Texture::Texture()
+{
+ target = 0;
+ sz[0] = sz[1] = sz[2] = 0;
+ texfmt = 0;
+
+ img = 0;
+ glGenTextures(1, &id);
+}
+
+Texture::~Texture()
+{
+ if(id) {
+ glDeleteTextures(1, &id);
+ }
+ if(img) {
+ delete img;
+ }
+}
+
+void Texture::set_wrapping(unsigned int wrap)
+{
+ if(!target) {
+ return;
+ }
+
+ glBindTexture(target, id);
+ assert(glGetError() == GL_NO_ERROR);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap);
+ glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap);
+}
+
+void Texture::set_filtering(unsigned int filt)
+{
+ unsigned int mag_filter;
+
+ if(!target) {
+ return;
+ }
+
+ switch(filt) {
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ mag_filter = GL_LINEAR;
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ mag_filter = GL_NEAREST;
+ break;
+
+ default:
+ mag_filter = filt;
+ }
+
+ set_filtering(filt, mag_filter);
+}
+
+void Texture::set_filtering(unsigned int min_filt, unsigned int mag_filt)
+{
+ glBindTexture(target, id);
+ assert(glGetError() == GL_NO_ERROR);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filt);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filt);
+}
+
+void Texture::set_anisotropy(int aniso)
+{
+ if(aniso > glcaps.max_aniso) {
+ aniso = glcaps.max_aniso;
+ }
+
+ glBindTexture(target, id);
+ glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
+}
+
+unsigned int Texture::get_format() const
+{
+ return texfmt;
+}
+
+int Texture::get_size(int dim) const
+{
+ if(dim < 0 || dim >= 3) {
+ return 0;
+ }
+ return sz[dim];
+}
+
+int Texture::get_width() const
+{
+ return sz[0];
+}
+
+int Texture::get_height() const
+{
+ return sz[1];
+}
+
+unsigned int Texture::get_id() const
+{
+ return id;
+}
+
+TextureType Texture::get_type() const
+{
+ return target_to_type(target);
+}
+
+void Texture::bind(int tex_unit) const
+{
+ glActiveTexture(GL_TEXTURE0 + tex_unit);
+ glBindTexture(target, id);
+ assert(glGetError() == GL_NO_ERROR);
+ glActiveTexture(GL_TEXTURE0);
+
+ cur_target[tex_unit] = target;
+}
+
+
+void Texture::create(int xsz, int ysz, TextureType textype, unsigned int ifmt)
+{
+ if(textype == TEX_CUBE && xsz != ysz) {
+ fprintf(stderr, "trying to create cubemap with different width and height (%dx%d)\n", xsz, ysz);
+ return;
+ }
+
+ int fmt = glfmt_from_ifmt(ifmt);
+ int type = gltype_from_ifmt(ifmt);
+
+ target = type_to_target(textype);
+
+ glBindTexture(target, id);
+ assert(glGetError() == GL_NO_ERROR);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ switch(textype) {
+ case TEX_2D:
+ glTexImage2D(GL_TEXTURE_2D, 0, glifmt_from_ifmt(ifmt), xsz, ysz, 0, fmt, type, 0);
+ break;
+
+ case TEX_CUBE:
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ for(int i=0; i<6; i++) {
+ glTexImage2D(cube_faces[i], 0, ifmt, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
+ }
+ break;
+ }
+
+ sz[0] = xsz;
+ sz[1] = ysz;
+ texfmt = ifmt;
+}
+
+#define DEF_IMAGE_SIZE 64
+void Texture::create_default(TextureType type)
+{
+ if(!default_img) {
+ default_img = new Image;
+ default_img->create(DEF_IMAGE_SIZE, DEF_IMAGE_SIZE, Image::FMT_RGBA);
+
+ unsigned char *pixels = (unsigned char*)default_img->get_pixels();
+ for(int i=0; i<DEF_IMAGE_SIZE; i++) {
+ for(int j=0; j<DEF_IMAGE_SIZE; j++) {
+ bool chess = ((i >> 3) & 1) == ((j >> 3) & 1);
+ pixels[0] = chess ? 255 : 32;
+ pixels[1] = 64;
+ pixels[2] = chess ? 32 : 255;
+ pixels[3] = 255;
+ pixels += 4;
+ }
+ }
+ }
+
+ switch(type) {
+ case TEX_2D:
+ set_image(*default_img);
+ break;
+
+ case TEX_CUBE:
+ for(int i=0; i<6; i++) {
+ set_image(*default_img, i);
+ }
+ break;
+ }
+}
+
+void Texture::set_image(const Image &img, int idx)
+{
+ if(idx >= 0 && idx < 6) {
+ set_image_cube(img, idx);
+ } else {
+ if(!set_image_cube(img)) {
+ set_image_2d(img);
+ }
+ }
+}
+
+void Texture::set_image_2d(const Image &img)
+{
+ texfmt = glifmt_from_imgfmt(img.get_format());
+ unsigned int fmt = glfmt_from_ifmt(texfmt);
+ unsigned int type = gltype_from_ifmt(texfmt);
+
+ sz[0] = img.get_width();
+ sz[1] = img.get_height();
+
+ target = GL_TEXTURE_2D;
+ glBindTexture(target, id);
+ assert(glGetError() == GL_NO_ERROR);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+#ifdef __GLEW_H__
+ if(GLEW_SGIS_generate_mipmap) {
+ glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+#endif
+ glTexImage2D(target, 0, texfmt, sz[0], sz[1], 0, fmt, type, img.get_pixels());
+#ifdef __GLEW_H__
+ } else {
+ gluBuild2DMipmaps(target, texfmt, sz[0], sz[1], fmt, type, img.get_pixels());
+ }
+#endif
+
+#ifdef GL_ES_VERSION_2_0
+ glGenerateMipmap(target);
+#endif
+}
+
+bool Texture::set_image_cube(const Image &img, int idx)
+{
+ unsigned int err;
+ if(idx < 0 || idx >= 6) {
+ return false;
+ }
+
+ texfmt = glifmt_from_imgfmt(img.get_format());
+ unsigned int fmt = glfmt_from_ifmt(texfmt);
+ unsigned int type = gltype_from_ifmt(texfmt);
+
+ sz[0] = img.get_width();
+ sz[1] = img.get_height();
+
+ target = GL_TEXTURE_CUBE_MAP;
+ glBindTexture(target, id);
+ if((err = glGetError()) == GL_INVALID_OPERATION) {
+ return false; // probably not a cubemap
+ }
+ assert(err == GL_NO_ERROR);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ glTexImage2D(cube_faces[idx], 0, texfmt, sz[0], sz[1], 0, fmt, type, img.get_pixels());
+ return true;
+}
+
+bool Texture::set_image_cube(const Image &img)
+{
+ static const float one_third = 1.0 / 3.0;
+ static const float two_thirds = 2.0 / 3.0;
+ static const float hcross[2][6] = {
+ {0.5, 0.0, 0.25, 0.25, 0.25, 0.75}, {one_third, one_third, 0.0, two_thirds, one_third, one_third} };
+ static const float vcross[2][6] = {
+ {two_thirds, 0.0, one_third, one_third, one_third, one_third}, {0.25, 0.25, 0.0, 0.5, 0.25, 0.75} };
+ static const float hsix[2][6] = {
+ {0.0, 0.0, one_third, one_third, two_thirds, two_thirds}, {0.0, 0.5, 0.0, 0.5, 0.0, 0.5} };
+
+ int xsz = img.get_width();
+ int ysz = img.get_height();
+
+ if((xsz << 8) / 4 == (ysz << 8) / 3) {
+ // horizontal cross, assume the vertical bit is center-left
+ return set_cube_multi(img, hcross[0], hcross[1], xsz / 4);
+ }
+ if((xsz << 8) / 3 == (ysz << 8) / 4) {
+ // vertical cross, assume the horizontal bit is center-top (180-rotated image 5)
+ return set_cube_multi(img, vcross[0], vcross[1], ysz / 4, (1 << 5));
+ }
+ if((xsz << 8) / 3 == (ysz << 8) / 2) {
+ // horizontal sixpack
+ return set_cube_multi(img, hsix[0], hsix[1], ysz / 2);
+ }
+
+ return false;
+}
+
+
+bool Texture::load(const char *fname)
+{
+ Image img;
+ if(!img.load(fname)) {
+ fprintf(stderr, "failed to load 2D texture: %s\n", fname);
+ return false;
+ }
+ set_image(img);
+
+ printf("loaded 2D texture: %s\n", fname);
+ return true;
+}
+
+bool Texture::load_cube(const char *fname)
+{
+ Image img;
+ if(!img.load(fname)) {
+ return false;
+ }
+ return set_image_cube(img);
+}
+
+bool Texture::set_cube_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
+ unsigned int rotmask)
+{
+ for(int i=0; i<6; i++) {
+ Image face;
+
+ int xoffs = xoffsets[i] * img.get_width();
+ int yoffs = yoffsets[i] * img.get_height();
+
+ if(!face.set_pixels(sz, sz, img.get_pixels(), xoffs, yoffs, img.get_width(), img.get_format())) {
+ return false;
+ }
+
+ if(rotmask & (1 << i)) {
+ face.rotate_180();
+ }
+ set_image_cube(face, i);
+ }
+ return true;
+}
+
+static int glifmt_from_ifmt(unsigned int ifmt)
+{
+#ifdef GL_ES_VERSION_2_0
+ switch(ifmt) {
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ ifmt = GL_LUMINANCE;
+ break;
+
+ case GL_RGB16F:
+ case GL_RGB32F:
+ ifmt = GL_RGB;
+ break;
+
+ case GL_RGBA16F:
+ case GL_RGBA32F:
+ ifmt = GL_RGBA;
+ break;
+
+ default:
+ break;
+ }
+#endif
+ return ifmt; // by default just pass it through...
+}
+
+static int glfmt_from_ifmt(unsigned int ifmt)
+{
+ switch(ifmt) {
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_SLUMINANCE:
+ return GL_LUMINANCE;
+
+ case GL_RGB16F:
+ case GL_RGB32F:
+ case GL_SRGB:
+ return GL_RGB;
+
+ case GL_RGBA16F:
+ case GL_RGBA32F:
+ case GL_SRGB_ALPHA:
+ return GL_RGBA;
+
+ default:
+ break;
+ }
+ return ifmt;
+}
+
+static int gltype_from_ifmt(unsigned int ifmt)
+{
+ switch(ifmt) {
+ case GL_RGB16F:
+ case GL_RGBA16F:
+ case GL_LUMINANCE16F_ARB:
+#ifdef GL_ES_VERSION_2_0
+ return GL_HALF_FLOAT_OES;
+#endif
+ case GL_RGB32F:
+ case GL_RGBA32F:
+ case GL_LUMINANCE32F_ARB:
+ return GL_FLOAT;
+
+ default:
+ break;
+ }
+ return GL_UNSIGNED_BYTE;
+}
+
+static int glifmt_from_imgfmt(Image::Format fmt)
+{
+ switch(fmt) {
+ case Image::FMT_GREY:
+ return GL_SLUMINANCE;
+ case Image::FMT_GREY_FLOAT:
+ return GL_LUMINANCE16F_ARB;
+ case Image::FMT_RGB:
+ return GL_SRGB;
+ case Image::FMT_RGB_FLOAT:
+ return GL_RGB16F;
+ case Image::FMT_RGBA:
+ return GL_SRGB_ALPHA;
+ case Image::FMT_RGBA_FLOAT:
+ return GL_RGBA16F;
+ default:
+ break;
+ }
+ return 0;
+}
+
+static unsigned int type_to_target(TextureType type)
+{
+ return type == TEX_CUBE ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+}
+
+static TextureType target_to_type(unsigned int targ)
+{
+ return targ == GL_TEXTURE_CUBE_MAP ? TEX_CUBE : TEX_2D;
+}
--- /dev/null
+#ifndef TEXTURE_H_
+#define TEXTURE_H_
+
+#include "opengl.h"
+
+class Image;
+
+enum TextureType { TEX_2D, TEX_CUBE };
+
+class Texture {
+private:
+ unsigned int id;
+ unsigned int target;
+ unsigned int texfmt;
+ int sz[3];
+ Image *img;
+ static Image *default_img;
+
+ Texture(const Texture &tex) {}
+ Texture &operator =(const Texture &tex) { return *this; }
+
+ void set_image_2d(const Image &img);
+ bool set_image_cube(const Image &img, int idx);
+ bool set_image_cube(const Image &img);
+
+ bool load_cube(const char *fname);
+
+ /* for loading multiple cubemap faces from a single image */
+ bool set_cube_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
+ unsigned int rotmask = 0);
+
+public:
+ Texture();
+ ~Texture();
+
+ void set_wrapping(unsigned int wrap);
+ void set_filtering(unsigned int filt);
+ void set_filtering(unsigned int min_filt, unsigned int mag_filt);
+ void set_anisotropy(int aniso);
+
+ unsigned int get_format() const;
+
+ int get_size(int dim) const;
+ int get_width() const;
+ int get_height() const;
+
+ void create(int xsz, int ysz, TextureType type = TEX_2D, unsigned int ifmt = GL_RGBA);
+ void create_default(TextureType type = TEX_2D);
+ void set_image(const Image &img, int idx = -1);
+
+ bool load(const char *fname);
+
+ unsigned int get_id() const;
+ TextureType get_type() const;
+
+ void bind(int tex_unit = 0) const;
+};
+
+void bind_texture(Texture *tex, int tunit = 0);
+
+#endif // TEXTURE_H_
static std::map<std::string, DrawFunc> funcmap;
/* theme colors */
-static float fgcol[] = {0.8, 0.6, 0.4, 1.0};
-static float fgcol_off[] = {0.65, 0.65, 0.6, 1.0};
+static float fgcol[] = {0.4, 0.5, 0.8, 1.0};
+static float fgcol_off[] = {0.5, 0.6, 0.65, 1.0};
static float fgcol_inact[] = {0.4, 0.4, 0.4, 1.0};
-static float bgcol[] = {0.3, 0.3, 0.3, 1.0};
-static float bgcol_off[] = {0.3, 0.3, 0.3, 1.0};
-static float bgcol_inact[] = {0.3, 0.3, 0.3, 1.0};
+static float bgcol[] = {0.1, 0.1, 0.15, 1.0};
+static float bgcol_off[] = {0.1, 0.1, 0.15, 1.0};
+static float bgcol_inact[] = {0.1, 0.1, 0.15, 1.0};
extern "C" goatkit::WidgetDrawFunc get_widget_func(const char *name)
--- /dev/null
+#!/bin/dash
+
+depends() {
+ dlls=$(strings $1 | grep '\.dll' | grep -v '\(USER32\|KERNEL32\|msvcrt\)')
+
+ gccver=$(i686-w64-mingw32-gcc -dumpversion | awk -F . '{ print $1 "." $2 }')
+
+ libpaths="/usr/i686-w64-mingw32/lib \
+ /usr/i686-w64-mingw32/bin \
+ /usr/lib/gcc/i686-w64-mingw32/$gccver-win32"
+
+ for i in $dlls; do
+ for path in $libpaths; do
+ dllfile=$path/$i
+ if [ -f $dllfile ]; then
+ echo $dllfile
+ if [ ! "$2" = noreq ]; then
+ depends $dllfile noreq
+ fi
+ fi
+ done
+ done
+}
+
+depends game.exe | sort | uniq