fi
# Generate output.
-AC_CONFIG_FILES([Makefile doc/Makefile include/GL/Makefile include/Makefile progs/Makefile progs/demos/CallbackMaker/Makefile progs/demos/Fractals/Makefile progs/demos/Fractals_random/Makefile progs/demos/Lorenz/Makefile progs/demos/Makefile progs/demos/One/Makefile progs/demos/shapes/Makefile src/Makefile])
+AC_CONFIG_FILES([Makefile doc/Makefile include/GL/Makefile include/Makefile progs/Makefile progs/demos/CallbackMaker/Makefile progs/demos/Fractals/Makefile progs/demos/Fractals_random/Makefile progs/demos/Lorenz/Makefile progs/demos/Makefile progs/demos/One/Makefile progs/demos/shapes/Makefile progs/demos/smooth_opengl3/Makefile src/Makefile])
AC_OUTPUT
EXTRA_DIST = demos.dsw
-SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes
+SUBDIRS = CallbackMaker Fractals Fractals_random Lorenz One shapes smooth_opengl3
--- /dev/null
+EXTRA_DIST = smooth_opengl3.c smooth_opengl3.dsp
+noinst_PROGRAMS = smooth_opengl3
+smooth_opengl3_SOURCES = smooth_opengl3.c
+smooth_opengl3_LDFLAGS = -export-dynamic ../../../src/lib@LIBRARY@.la
+smooth_opengl3_CFLAGS = -I$(top_srcdir)/include $(X_CFLAGS)
--- /dev/null
+/*
+ * smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below.
+ * This program demonstrates smooth shading in a way which is fully
+ * OpenGL-3.0-compliant.
+ * A smooth shaded polygon is drawn in a 2-D projection.
+ */
+
+/*
+ * Original copyright notice from smooth.c:
+ *
+ * License Applicability. Except to the extent portions of this file are
+ * made subject to an alternative license as permitted in the SGI Free
+ * Software License B, Version 1.1 (the "License"), the contents of this
+ * file are subject only to the provisions of the License. You may not use
+ * this file except in compliance with the License. You may obtain a copy
+ * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+ * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+ *
+ * http://oss.sgi.com/projects/FreeB
+ *
+ * Note that, as provided in the License, the Software is distributed on an
+ * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+ * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+ * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+ * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+ *
+ * Original Code. The Original Code is: OpenGL Sample Implementation,
+ * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+ * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+ * Copyright in any portions created by third parties is as indicated
+ * elsewhere herein. All Rights Reserved.
+ *
+ * Additional Notice Provisions: The application programming interfaces
+ * established by SGI in conjunction with the Original Code are The
+ * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+ * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+ * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+ * Window System(R) (Version 1.3), released October 19, 1998. This software
+ * was created using the OpenGL(R) version 1.2.1 Sample Implementation
+ * published by SGI, but has not been independently verified as being
+ * compliant with the OpenGL(R) version 1.2.1 Specification.
+ *
+ */
+
+#include <GL/freeglut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+void reportErrors(const char *message)
+{
+ GLenum error;
+ while (( error = glGetError() ) != GL_NO_ERROR) {
+ fprintf (stderr, "GL error 0x%X %s\n", error, message);
+ }
+}
+
+void init(void)
+{
+ reportErrors ("at start of init");
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ reportErrors ("at end of init");
+}
+
+void triangle(void)
+{
+ reportErrors ("at start of triangle");
+ glBegin (GL_TRIANGLES);
+ glColor3f (1.0, 0.0, 0.0);
+ glVertex2f (5.0, 5.0);
+ glColor3f (0.0, 1.0, 0.0);
+ glVertex2f (25.0, 5.0);
+ glColor3f (0.0, 0.0, 1.0);
+ glVertex2f (5.0, 25.0);
+ glEnd();
+ reportErrors ("at end of triangle");
+}
+
+void display(void)
+{
+ reportErrors ("at start of display");
+ glClear (GL_COLOR_BUFFER_BIT);
+ triangle ();
+ glFlush ();
+ reportErrors ("at end of display");
+}
+
+void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t,
+ GLfloat n, GLfloat f)
+{
+ m[ 0] = 2.0f / (r - l);
+ m[ 1] = 0.0f;
+ m[ 2] = 0.0f;
+ m[ 3] = 0.0f;
+
+ m[ 4] = 0.0f;
+ m[ 5] = 2.0f / (t - b);
+ m[ 6] = 0.0f;
+ m[ 7] = 0.0f;
+
+ m[ 8] = 0.0f;
+ m[ 9] = 0.0f;
+ m[10] = -2.0f / (f - n);
+ m[11] = 0.0f;
+
+ m[12] = -(r + l) / (r - l);
+ m[13] = -(t + b) / (t - b);
+ m[14] = -(f + n) / (f - n);
+ m[15] = 1.0f;
+}
+
+void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t)
+{
+ loadOrthof (m, l, r, b, t, -1.0f, 1.0f);
+}
+
+void reshape (int w, int h)
+{
+ GLfloat m[16];
+ reportErrors ("at start of reshape");
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ if (w <= h) {
+ loadOrtho2Df (m, 0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
+ } else {
+ loadOrtho2Df (m, 0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
+ }
+ glLoadMatrixf (m);
+ glMatrixMode (GL_MODELVIEW);
+ reportErrors ("at end of reshape");
+}
+
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitContextVersion(3, 0);
+ // glutInitContextFlags(GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
--- /dev/null
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+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=smooth_opengl3 - Win32 Debug
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+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../Release"
+
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+
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+# PROP Output_Dir "Debug"
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../Debug"
+
+!ENDIF
+
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+
+# Name "smooth_opengl3 - Win32 Release"
+# Name "smooth_opengl3 - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
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+
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+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="smooth_opengl3Static" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=smooth_opengl3Static - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "smooth_opengl3Static.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "smooth_opengl3Static.mak" CFG="smooth_opengl3Static - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "smooth_opengl3Static - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "smooth_opengl3Static - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "smooth_opengl3Static - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "smooth_opengl3Static___Win32_Release"
+# PROP BASE Intermediate_Dir "smooth_opengl3Static___Win32_Release"
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../ReleaseStatic"
+
+!ELSEIF "$(CFG)" == "smooth_opengl3Static - Win32 Debug"
+
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+
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+
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+
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+
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+
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+# End Target
+# End Project