static short x = 120, y = 80;
static unsigned char rot;
+static int32_t bgmat[4];
+static int32_t bgx, bgy;
+static int32_t tunrot;
+
void gamescr(void)
{
int i;
vblperf_end();
wait_vblank();
present(backbuf);
+
+ tunrot = nframes;
+ bgmat[0] = (COS(tunrot) * 280) >> 8;
+ bgmat[1] = (-SIN(tunrot) * 280) >> 8;
+ bgmat[2] = (SIN(tunrot) * 280) >> 8;
+ bgmat[3] = (COS(tunrot) * 280) >> 8;
+ bgx = (120 << 8) - bgmat[0] * 120 + bgmat[1] * -80;
+ bgy = (80 << 8) - bgmat[2] * 120 + bgmat[3] * -80;
+
vblperf_begin();
}
}
-static int32_t bgmat[4];
-static int32_t bgx, bgy;
-
__attribute__((noinline, target("arm"), section(".iwram")))
static void draw_tunnel(void)
{
- static short uoffs;
- int i, j, tx, ty, angle, depth, zoffs;
+ int i, j, tx, ty, angle, depth, zoffs, uoffs;
uint16_t pptop, ppbot;
uint16_t *top, *bot;
uint32_t tun, *tunptr;
zoffs = nframes;
- if(bnstate & BN_LT) uoffs++;
- if(bnstate & BN_RT) uoffs--;
-
- bgmat[0] = COS(uoffs) << 1;
- bgmat[1] = -SIN(uoffs) << 1;
- bgmat[2] = SIN(uoffs) << 1;
- bgmat[3] = COS(uoffs) << 1;
- bgx = (120 << 8) - bgmat[0] * 120 + bgmat[1] * -80;
- bgy = (80 << 8) - bgmat[2] * 120 + bgmat[3] * -80;
+ uoffs = tunrot;
- top = vram[backbuf];
- bot = vram[backbuf] + 159 * 240 / 2;
+ top = vram[backbuf] + 20;
+ bot = vram[backbuf] + 159 * 240 / 2 + 20;
tunptr = tunmap;
for(i=0; i<80; i++) {
+ for(j=0; j<160/2; j++) {
#ifdef VBLBAR
- top++;
- bot++;
- tunptr++;
-
- for(j=1; j<240/2; j++) {
-#else
- for(j=0; j<240/2; j++) {
+ if(j == 160/4) {
+ tunptr++;
+ top++;
+ bot++;
+ continue;
+ }
#endif
tun = *tunptr++;
angle = tun & 0xff;
depth = (tun >> 8) & 0xff;
-// tx = ((angle >> 1) - uoffs) & 0x1f;
- tx = (angle >> 1) & 0x1f;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
ty = ((depth >> 1) + zoffs) & 0x1f;
pptop = tex[(ty << 5) + tx];
-// tx = ~((angle >> 1) + uoffs) & 0x1f;
- tx = ~(angle >> 1) & 0x1f;
+ tx = ~((angle >> 1) + uoffs) & 0x1f;
ppbot = tex[(ty << 5) + tx];
angle = (tun >> 16) & 0xff;
depth = (tun >> 24) & 0xff;
-// tx = ((angle >> 1) - uoffs) & 0x1f;
- tx = (angle >> 1) & 0x1f;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
ty = ((depth >> 1) + zoffs) & 0x1f;
pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
-// tx = ~((angle >> 1) + uoffs) & 0x1f;
- tx = ~(angle >> 1) & 0x1f;
+ tx = ~((angle >> 1) + uoffs) & 0x1f;
ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
*top++ = pptop;
*bot++ = ppbot;
}
- bot -= 240;
+ top += 40;
+ bot -= 240 - 40;
}
}
if(bnstate & BN_A) rot -= 2;
if(bnstate & BN_B) rot += 2;
+
spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ |
SPR_ROTSCL | SPR_ROTSCL_SEL(0));