Fix OpenGL 2.0 declarations so code builds on Windows & Android
authorSylvain Beucler <beuc@beuc.net>
Sun, 1 Apr 2012 12:55:39 +0000 (12:55 +0000)
committerSylvain Beucler <beuc@beuc.net>
Sun, 1 Apr 2012 12:55:39 +0000 (12:55 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1225 7f0cb862-5218-0410-a997-914c9d46530a

src/fg_geometry.c
src/fg_gl2.c
src/fg_gl2.h

index e589d4c..427a099 100644 (file)
@@ -28,6 +28,7 @@
 #include <GL/freeglut.h>
 #include "fg_internal.h"
 #include "fg_gl2.h"
+#include <math.h>
 
 /*
  * Need more types of polyhedra? See CPolyhedron in MRPT
@@ -74,21 +75,21 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
     
     if (numVertices > 0 && attribute_v_coord != -1) {
            fghGenBuffers(1, &vbo_coords);
-           fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
-           fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
-                         vertices, GL_STATIC_DRAW);
+           fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
+           fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
+                         vertices, FGH_STATIC_DRAW);
     }
     
     if (numVertices > 0 && attribute_v_normal != -1) {
        fghGenBuffers(1, &vbo_normals);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
-       fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
-                     normals, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
+       fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
+                     normals, FGH_STATIC_DRAW);
     }
     
     if (vbo_coords) {
         fghEnableVertexAttribArray(attribute_v_coord);
-        fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
         fghVertexAttribPointer(
             attribute_v_coord,  // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -101,7 +102,7 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
 
     if (vbo_normals) {
         fghEnableVertexAttribArray(attribute_v_normal);
-        fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
+        fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
         fghVertexAttribPointer(
             attribute_v_normal, // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -185,28 +186,28 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     
     if (numVertices > 0 && attribute_v_coord != -1) {
        fghGenBuffers(1, &vbo_coords);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
-       fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
-                     vertices, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
+       fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
+                     vertices, FGH_STATIC_DRAW);
        }
     
     if (numVertices > 0 && attribute_v_normal != -1) {
        fghGenBuffers(1, &vbo_normals);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
-       fghBufferData(GL_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
-                     normals, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
+       fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
+                     normals, FGH_STATIC_DRAW);
     }
     
     if (vertIdxs != NULL) {
        fghGenBuffers(1, &ibo_elements);
-       fghBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
-       fghBufferData(GL_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
-                     vertIdxs, GL_STATIC_DRAW);
+       fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
+       fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
+                     vertIdxs, FGH_STATIC_DRAW);
     }
     
     if (vbo_coords) {
        fghEnableVertexAttribArray(attribute_v_coord);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_coords);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
        fghVertexAttribPointer(
             attribute_v_coord,  // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -219,7 +220,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     
     if (vbo_normals) {
        fghEnableVertexAttribArray(attribute_v_normal);
-       fghBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
+       fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
        fghVertexAttribPointer(
             attribute_v_normal, // attribute
             3,                  // number of elements per vertex, here (x,y,z)
@@ -233,7 +234,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
     if (vertIdxs == NULL) {
        glDrawArrays(GL_TRIANGLES, 0, numVertices);
     } else {
-       fghBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
+       fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
        glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
     }
     
index e7dea50..cad2fc9 100644 (file)
 #include "fg_internal.h"
 #include "fg_gl2.h"
 
-void glutSetVertexAttribCoord3(GLint attrib) {
+void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib) {
   if (fgStructure.CurrentWindow != NULL)
     fgStructure.CurrentWindow->Window.attribute_v_coord = attrib;
 }
 
-void glutSetVertexAttribNormal(GLint attrib) {
+void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib) {
   if (fgStructure.CurrentWindow != NULL)
     fgStructure.CurrentWindow->Window.attribute_v_normal = attrib;
 }
 
-typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, fghGLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRY *PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRY *PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
-typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-
-PFNGLGENBUFFERSPROC fghGenBuffers = NULL;
-PFNGLDELETEBUFFERSPROC fghDeleteBuffers = NULL;
-PFNGLBINDBUFFERPROC fghBindBuffer = NULL;
-PFNGLBUFFERDATAPROC fghBufferData = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer = NULL;
-
 void fgInitGL2() {
     fgState.HasOpenGL20 = 0;
 #define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; }
index 2450f8d..18a043c 100644 (file)
 #    define APIENTRY
 #endif
 
+/* extension #defines, types and entries, avoiding a dependency on additional
+   libraries like GLEW or the GL/glext.h header */
+#define FGH_ARRAY_BUFFER 0x8892
+#define FGH_STATIC_DRAW 0x88E4
+#define FGH_ELEMENT_ARRAY_BUFFER 0x8893
+
 typedef ptrdiff_t fghGLsizeiptr;
 typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
 typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);