for(i=0; i<len; i++)
wstr[i] = str[i];
wstr[len] = 0;
- return wstr;
+ return wstr;
}
unsigned char layer_type )
{
#if TARGET_HOST_WINCE
- return GL_TRUE;
+ return GL_TRUE;
#else
PIXELFORMATDESCRIPTOR* ppfd, pfd;
int flags, pixelformat;
}
#if TARGET_HOST_WINCE
- {
- wchar_t* wstr = wstr_from_str(title);
-
- window->Window.Handle = CreateWindow(
- _T("FREEGLUT"),
- wstr,
- WS_VISIBLE | WS_POPUP,
- 0,0, 240,320,
- NULL,
- NULL,
- fgDisplay.Instance,
- (LPVOID) window
- );
-
- free(wstr);
-
- SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON);
- SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON);
- SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR);
- MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE);
- ShowWindow(window->Window.Handle, SW_SHOW);
- UpdateWindow(window->Window.Handle);
- }
+ {
+ wchar_t* wstr = wstr_from_str(title);
+
+ window->Window.Handle = CreateWindow(
+ _T("FREEGLUT"),
+ wstr,
+ WS_VISIBLE | WS_POPUP,
+ 0,0, 240,320,
+ NULL,
+ NULL,
+ fgDisplay.Instance,
+ (LPVOID) window
+ );
+
+ free(wstr);
+
+ SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON);
+ SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON);
+ SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR);
+ MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE);
+ ShowWindow(window->Window.Handle, SW_SHOW);
+ UpdateWindow(window->Window.Handle);
+ }
#else
window->Window.Handle = CreateWindowEx(
exFlags,
#if TARGET_HOST_UNIX_X11
glXDestroyContext( fgDisplay.Display, window->Window.Context );
- glXDestroyGLXPixmap( fgDisplay.Display, window->Window.Handle );
- XFreePixmap( fgDisplay.Display, window->Window.Pixmap );
-
+ XDestroyWindow( fgDisplay.Display, window->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
SetWindowText( fgStructure.Window->Window.Handle, title );
#elif TARGET_HOST_WINCE
- {
- wchar_t* wstr = wstr_from_str(title);
+ {
+ wchar_t* wstr = wstr_from_str(title);
- SetWindowText( fgStructure.Window->Window.Handle, wstr );
+ SetWindowText( fgStructure.Window->Window.Handle, wstr );
- free(wstr);
- }
+ free(wstr);
+ }
#endif
}
}
SetWindowText( fgStructure.Window->Window.Handle, title );
#elif TARGET_HOST_WINCE
- {
- wchar_t* wstr = wstr_from_str(title);
+ {
+ wchar_t* wstr = wstr_from_str(title);
- SetWindowText( fgStructure.Window->Window.Handle, wstr );
+ SetWindowText( fgStructure.Window->Window.Handle, wstr );
- free(wstr);
- }
+ free(wstr);
+ }
#endif
}
}
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
-
+
{
RECT winRect;