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found the particle system difference, it was the 50hz timeslice of later
author
John Tsiombikas
<nuclear@member.fsf.org>
Fri, 16 Dec 2022 18:22:43 +0000
(20:22 +0200)
committer
John Tsiombikas
<nuclear@member.fsf.org>
Fri, 16 Dec 2022 18:22:43 +0000
(20:22 +0200)
3dengfx versions as opposed to the 30hz timeslice used at the time of
summerhack.
src/3dengfx/src/3dengfx/psys.cpp
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diff --git
a/src/3dengfx/src/3dengfx/psys.cpp
b/src/3dengfx/src/3dengfx/psys.cpp
index
b32cb69
..
2744ad9
100644
(file)
--- a/
src/3dengfx/src/3dengfx/psys.cpp
+++ b/
src/3dengfx/src/3dengfx/psys.cpp
@@
-159,7
+159,7
@@
ParticleSysParams::ParticleSysParams() {
ParticleSystem::ParticleSystem(const char *fname) {
- timeslice = 1.0 / 50.0;
+ timeslice = 1.0 / 30.0;
SysCaps sys_caps = get_system_capabilities();
/* XXX: My Radeon Mobility 9000 supports point sprites but does not say so
* in the extension string, it only has point params there. So I changed this