found the particle system difference, it was the 50hz timeslice of later
authorJohn Tsiombikas <nuclear@member.fsf.org>
Fri, 16 Dec 2022 18:22:43 +0000 (20:22 +0200)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Fri, 16 Dec 2022 18:22:43 +0000 (20:22 +0200)
3dengfx versions as opposed to the 30hz timeslice used at the time of
summerhack.

src/3dengfx/src/3dengfx/psys.cpp

index b32cb69..2744ad9 100644 (file)
@@ -159,7 +159,7 @@ ParticleSysParams::ParticleSysParams() {
 
 
 ParticleSystem::ParticleSystem(const char *fname) {
-       timeslice = 1.0 / 50.0;
+       timeslice = 1.0 / 30.0;
        SysCaps sys_caps = get_system_capabilities();
        /* XXX: My Radeon Mobility 9000 supports point sprites but does not say so
         * in the extension string, it only has point params there. So I changed this