/*
* Joystick functions, see freeglut_joystick.c
*/
-FGAPI int FGAPIENTRY glutJoystickGetNumAxes( int ident );
-FGAPI int FGAPIENTRY glutJoystickGetNumButtons( int ident );
-FGAPI int FGAPIENTRY glutJoystickNotWorking( int ident );
-FGAPI float FGAPIENTRY glutJoystickGetDeadBand( int ident, int axis );
-FGAPI void FGAPIENTRY glutJoystickSetDeadBand( int ident, int axis, float db );
-FGAPI float FGAPIENTRY glutJoystickGetSaturation( int ident, int axis );
-FGAPI void FGAPIENTRY glutJoystickSetSaturation( int ident, int axis, float st );
-FGAPI void FGAPIENTRY glutJoystickSetMinRange( int ident, float *axes );
-FGAPI void FGAPIENTRY glutJoystickSetMaxRange( int ident, float *axes );
-FGAPI void FGAPIENTRY glutJoystickSetCenter( int ident, float *axes );
-FGAPI void FGAPIENTRY glutJoystickGetMinRange( int ident, float *axes );
-FGAPI void FGAPIENTRY glutJoystickGetMaxRange( int ident, float *axes );
-FGAPI void FGAPIENTRY glutJoystickGetCenter( int ident, float *axes );
+/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */
+/* If you have a serious need for these functions in your application, please either
+ * contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net,
+ * switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's
+ * "js" library.
+ */
+int glutJoystickGetNumAxes( int ident );
+int glutJoystickGetNumButtons( int ident );
+int glutJoystickNotWorking( int ident );
+float glutJoystickGetDeadBand( int ident, int axis );
+void glutJoystickSetDeadBand( int ident, int axis, float db );
+float glutJoystickGetSaturation( int ident, int axis );
+void glutJoystickSetSaturation( int ident, int axis, float st );
+void glutJoystickSetMinRange( int ident, float *axes );
+void glutJoystickSetMaxRange( int ident, float *axes );
+void glutJoystickSetCenter( int ident, float *axes );
+void glutJoystickGetMinRange( int ident, float *axes );
+void glutJoystickGetMaxRange( int ident, float *axes );
+void glutJoystickGetCenter( int ident, float *axes );
#ifdef __cplusplus
}