Fixing the "xrandr" refresh rate per e-mail from John Tsiombikas dated 12/19/11 at...
authorJohn F. Fay <johnffay@nettally.com>
Tue, 20 Dec 2011 03:30:00 +0000 (03:30 +0000)
committerJohn F. Fay <johnffay@nettally.com>
Tue, 20 Dec 2011 03:30:00 +0000 (03:30 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@962 7f0cb862-5218-0410-a997-914c9d46530a

src/freeglut_gamemode.c

index f5e629c..803026b 100644 (file)
@@ -106,10 +106,6 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)
             break;  /* no matching resolution */
 
 #if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) )
-        if(rate <= 0) {
-            fgState.GameModeRefresh = XRRConfigCurrentRate(xrr_config);
-        }
-
         if(use_rate) {
             rate = fgState.GameModeRefresh;