glXDestroyContext( fgDisplay.Display, window->Window.Context );
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
#if TARGET_HOST_UNIX_X11
XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
fgDisplay.Screen );
else
XUnmapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
fgDisplay.Screen );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
&text
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
#elif TARGET_HOST_WIN32
&text
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
#elif TARGET_HOST_WIN32
XResizeWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
width, height );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
#if TARGET_HOST_UNIX_X11
XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle, x, y );
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
#elif TARGET_HOST_WIN32
fgDisplay.ScreenWidth,
fgDisplay.ScreenHeight
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
XTranslateCoordinates(
fgDisplay.Display,
fgStructure.Window->Window.Handle,
-x, -y
);
- XFlush( fgDisplay.Display );
+ XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
}
}
#elif TARGET_HOST_WIN32