#include "ui.h"
#include "app.h"
#include "snode.h"
-#include "shader.h"
+#include "sdr.h"
#include "rtarg.h"
struct Rect {
static void draw_text(const Rect &rect);
static void layout_text(const char *text);
+static struct dtx_font *font;
+static int font_size;
+static unsigned int fontsdr;
+
static float aspect;
static int ui_width, ui_height;
static Vec3 pos;
static Vec2 size;
static int text_padding;
-static float text_scale = 1.0f;//0.05f;
+static float text_scale = 0.65f;
static Exhibit *ex;
-static int vis_tab;
+static int vis_tab, num_tabs;
+static std::vector<std::string> tab_names;
static float scroll;
static std::vector<const char*> text_lines;
static int max_line_size;
bool exui_init()
{
+ if(!(font = dtx_open_font_glyphmap("data/ui_en.glyphmap"))) {
+ error_log("failed to open exhibit ui font\n");
+ return false;
+ }
+ font_size = dtx_get_glyphmap_ptsize(dtx_get_glyphmap(font, 0));
+
+ if(!(fontsdr = create_program_load("sdr/dfont.v.glsl", "sdr/dfont.p.glsl"))) {
+ error_log("failed to load font shader\n");
+ return false;
+ }
+
size.x = 15;
size.y = 18;
text_padding = 6;
ui_width = ui_height * aspect;
rtarg = new RenderTarget;
- if(!rtarg->create(ui_width, ui_height, GL_SRGB_ALPHA)) {
+ if(!rtarg->create(ui_width, ui_height, GL_RGBA)) {
error_log("failed to create exui render target\n");
return false;
}
void exui_shutdown()
{
+ dtx_close_font(font);
delete rtarg;
}
void exui_change_tab(int dir)
{
+ vis_tab = (vis_tab + dir) % num_tabs;
}
void exui_scroll(float delta)
ex = exsel_active.ex;
scroll = 0.0f;
vis_tab = 0;
+ num_tabs = 0;
+ tab_names.clear();
text_lines.clear();
if(voice) voice->stop();
if(ex->data[i].type == EXDATA_INFO) {
layout_text(ex->data[i].text.c_str());
voice = ex->data[i].voice;
+ ++num_tabs;
+ tab_names.push_back("info");
}
}
static void draw_2d_ui()
{
- dtx_use_font(ui_font, ui_font_size);
+ dtx_use_font(font, font_size);
float rowspc = dtx_line_height() * text_scale;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
- bind_shader(0);
+ glUseProgram(0);
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
+ glEnable(GL_SCISSOR_TEST);
Rect rect = {0, 0, (float)ui_width, (float)ui_height};
draw_frame(rect);
draw_titlebar(tbar_rect);
Rect tabs_rect = {tbar_rect.x, tbar_rect.y + tbar_rect.h, tbar_rect.w, tbar_rect.h};
draw_tabs(tabs_rect);
- Rect text_rect = {rect.x, tabs_rect.y + tabs_rect.h, rect.w, rect.h - tabs_rect.y - tabs_rect.h};
- draw_text(text_rect);
+
+ if(num_tabs) {
+ switch(ex->data[vis_tab].type) {
+ case EXDATA_INFO:
+ {
+ Rect text_rect = {rect.x, tabs_rect.y + tabs_rect.h, rect.w, rect.h - tabs_rect.y - tabs_rect.h};
+ draw_text(text_rect);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
glPopAttrib();
void exui_draw()
{
if(!exsel_active) return;
- if(!ui_font) return;
+ if(!font) return;
// render the 2D UI in a texture
push_render_target(rtarg);
Mat4 mvmat;
glGetFloatv(GL_MODELVIEW_MATRIX, mvmat[0]);
-
- /*
- if(parent) {
- glMultMatrixf(parent->get_matrix()[0]);
- }
- glTranslatef(pos.x, pos.y, pos.z);
- */
if(parent) {
mvmat = parent->get_matrix() * mvmat;
}
mvmat[0][0] = mvmat[1][1] = mvmat[2][2] = 1.0f;
mvmat[0][1] = mvmat[0][2] = mvmat[1][0] = mvmat[2][0] = mvmat[1][2] = mvmat[2][1] = 0.0f;
-
glLoadMatrixf(mvmat[0]);
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_TEXTURE_2D);
glDepthMask(0);
- bind_shader(0);
+ glUseProgram(0);
bind_texture(rtarg->texture());
glMatrixMode(GL_TEXTURE);
glEnd();
}
+static void clip_rect(const Rect &rect)
+{
+ glScissor(rect.x, ui_height - rect.y - rect.h, rect.w, rect.h);
+}
+
static void draw_frame(const Rect &rect)
{
+ clip_rect(rect);
+
draw_rect(rect, COL_BG);
glLineWidth(3.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
static void draw_titlebar(const Rect &rect)
{
+ clip_rect(rect);
+
draw_rect(rect, COL_FRM);
const char *title = ex->get_name();
if(title) {
+ glUseProgram(fontsdr);
+
glPushMatrix();
glTranslatef(rect.x + text_padding, rect.y + rect.h - text_padding, 0);
glScalef(text_scale, -text_scale, text_scale);
glColor3fv(color[COL_BG]);
dtx_string(ex->get_name());
glPopMatrix();
+
+ glUseProgram(0);
}
}
static void draw_tabs(const Rect &rect)
{
+ if(!num_tabs) return;
+
+ clip_rect(rect);
+
+ glLineWidth(1);
+ if(num_tabs == 1) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ draw_rect(rect, COL_FRM);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ int max_tab_size = ui_width / 2;
+ int tab_size = std::min(max_tab_size, ui_width / num_tabs);
+
+ for(int i=0; i<num_tabs; i++) {
+ Rect tr = {rect.x + i * tab_size, rect.y, (float)tab_size, rect.h};
+
+ clip_rect(tr);
+
+ if(vis_tab == i) {
+ draw_rect(tr, COL_FRM);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ draw_rect(tr, COL_FRM);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ glPushMatrix();
+ glTranslatef(tr.x + text_padding, tr.y + tr.h - text_padding, 0);
+ glScalef(text_scale, -text_scale, text_scale);
+
+ glUseProgram(fontsdr);
+ glColor3fv(color[vis_tab == i ? COL_BG : COL_FRM]);
+ dtx_string(tab_names[i].c_str());
+ glUseProgram(0);
+
+ glPopMatrix();
+ }
}
static void draw_text(const Rect &rect)
{
+ clip_rect(rect);
+
char *buf = (char*)alloca(max_line_size + 1);
- float dy = dtx_line_height() * text_scale;
+ float dy = dtx_line_height();
+
+ glUseProgram(fontsdr);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
buf = (char*)text_lines[i];
}
+ dtx_position(0, -dy * i);
dtx_string(buf);
- glTranslatef(0, -dy, 0);
}
+ dtx_position(0, 0);
glPopMatrix();
+ glUseProgram(0);
}
static void layout_text(const char *text)
{
text_lines.clear();
if(!text) return;
- if(!ui_font) return;
+ if(!font) return;
- dtx_use_font(ui_font, ui_font_size);
+ dtx_use_font(font, font_size);
int left_margin = text_padding;
int right_margin = ui_width - text_padding;