case ButtonRelease:
case ButtonPress:
{
- GLboolean pressed = GL_TRUE;
- int button;
-
- if( event.type == ButtonRelease )
- pressed = GL_FALSE ;
+ GLboolean pressed;
+ int button, x, y;
/*
* A mouse button has been pressed or released. Traditionally,
*/
button = event.xbutton.button - 1;
+ pressed = event.type == ButtonPress ? GL_TRUE : GL_FALSE;
+ x = event.xbutton.x;
+ y = event.xbutton.y;
+
/*
* Do not execute the application's mouse callback if a menu
* is hooked to this button. In that case an appropriate
* private call should be generated.
*/
- if( fgCheckActiveMenu( window, button, pressed,
- event.xbutton.x, event.xbutton.y ) )
+ if(fgCheckActiveMenu( window, button, pressed, x, y))
break;
/*
* Check if there is a mouse or mouse wheel callback hooked to the
* window
*/
- if( ! FETCH_WCB( *window, Mouse ) &&
- ! FETCH_WCB( *window, MouseWheel ) )
+ if(!FETCH_WCB(*window, Mouse) && !FETCH_WCB(*window, MouseWheel))
break;
- fgState.Modifiers = fgPlatformGetModifiers( event.xbutton.state );
+ fgState.Modifiers = fgPlatformGetModifiers(event.xbutton.state);
- /* Finally execute the mouse or mouse wheel callback */
- if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
- INVOKE_WCB( *window, Mouse, ( button,
- pressed ? GLUT_DOWN : GLUT_UP,
- event.xbutton.x,
- event.xbutton.y )
- );
- else
- {
- /*
- * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1
- * " 6 and 7 " " one; ...
- *
- * XXX This *should* be behind some variables/macros,
- * XXX since the order and numbering isn't certain
- * XXX See XFree86 configuration docs (even back in the
- * XXX 3.x days, and especially with 4.x).
- *
- * XXX Note that {button} has already been decremented
- * XXX in mapping from X button numbering to GLUT.
- *
- * XXX Should add support for partial wheel turns as Windows does -- 5/27/11
- */
- int wheel_number = (button - glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS )) / 2;
- int direction = -1;
- if( button % 2 )
- direction = 1;
-
- if( pressed )
- INVOKE_WCB( *window, MouseWheel, ( wheel_number,
- direction,
- event.xbutton.x,
- event.xbutton.y )
- );
+ /* Finally execute the mouse or mouse wheel callback.
+ * The mouse wheel is reported as buttons 4 (down) and 5 (up) by
+ * the X server. "button" has been converted to 0-based above, so
+ * that's 3 and 4 for us.
+ * If a wheel callback hasn't been registered, we simply treat them
+ * as button presses and pass them to the mouse handler. This is
+ * important for compatibility with the original GLUT.
+ */
+ if(button < 3 || button > 4 || !FETCH_WCB(*window, MouseWheel)) {
+ INVOKE_WCB(*window, Mouse, (button, pressed ? GLUT_DOWN : GLUT_UP, x, y));
+ } else {
+ if(pressed) {
+ int dir = button & 1 ? 1 : -1;
+ /* there's no way to know if X buttons after 5 are more
+ * wheels/wheel axes, or regular buttons. So we'll only
+ * ever invoke the wheel CB for wheel 0.
+ */
+ INVOKE_WCB(*window, MouseWheel, (0, dir, x, y));
+ }
}
fgState.Modifiers = INVALID_MODIFIERS;
}