--- /dev/null
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := freeglut
+LOCAL_SRC_FILES := lib/libglut.a
+LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
+
+include $(PREBUILT_STATIC_LIBRARY)
--- /dev/null
+- Android.mk : used to create a module compatible with the NDK build
+ system. See ../README.android for details.
--- /dev/null
+/*
+ * freeglut_gamemode_x11.c
+ *
+ * The game mode handling code.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+/*
+ * Changes the current display mode to match user's settings
+ */
+GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
+{
+ fprintf(stderr, "fgPlatformChangeDisplayMode: STUB\n");
+ return GL_FALSE;
+}
+
+void fgPlatformEnterGameMode( void )
+{
+ fprintf(stderr, "fgPlatformEnterGameMode: STUB\n");
+}
+
+void fgPlatformRememberState( void )
+{
+ fprintf(stderr, "fgPlatformRememberState: STUB\n");
+}
+
+void fgPlatformRestoreState( void )
+{
+ fprintf(stderr, "fgPlatformRestoreState: STUB\n");
+}
+
+void fgPlatformLeaveGameMode( void )
+{
+ fprintf(stderr, "fgPlatformLeaveGameMode: STUB\n");
+}
+
--- /dev/null
+/*
+ * freeglut_input_devices_android.c
+ *
+ * Handles miscellaneous input devices via direct serial-port access.
+ *
+ * Written by Joe Krahn <krahn@niehs.nih.gov> 2005
+ * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved.
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Copyright 2012 (C) Sylvain Beucler
+ * Creation date: Thur Feb 2 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+typedef struct _serialport SERIALPORT;
+
+/*
+ * Try initializing the input device(s)
+ */
+void fgPlatformRegisterDialDevice ( const char *dial_device )
+{
+ fprintf(stderr, "fgPlatformRegisterDialDevice: STUB\n");
+}
+
+SERIALPORT *serial_open ( const char *device )
+{
+ fprintf(stderr, "serial_open: STUB\n");
+ return NULL;
+}
+
+void serial_close(SERIALPORT *port)
+{
+ fprintf(stderr, "serial_close: STUB\n");
+}
+
+int serial_getchar(SERIALPORT *port)
+{
+ fprintf(stderr, "serial_getchar: STUB\n");
+ return EOF;
+}
+
+int serial_putchar(SERIALPORT *port, unsigned char ch)
+{
+ fprintf(stderr, "serial_putchar: STUB\n");
+ return 0;
+}
+
+void serial_flush ( SERIALPORT *port )
+{
+ fprintf(stderr, "serial_flush: STUB\n");
+}
--- /dev/null
+/*
+ * freeglut_internal_android.h
+ *
+ * The freeglut library private include file.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef FREEGLUT_INTERNAL_ANDROID_H
+#define FREEGLUT_INTERNAL_ANDROID_H
+
+
+/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
+/* Android OpenGL ES is accessed through EGL */
+#include "../egl/freeglut_internal_egl.h"
+
+/**
+ * Virtual PAD (spots on touchscreen that simulate keys)
+ */
+struct vpad_state {
+ bool on;
+ bool left;
+ bool right;
+ bool up;
+ bool down;
+};
+struct touchscreen {
+ struct vpad_state vpad;
+ bool in_mmotion;
+};
+
+
+/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
+/*
+ * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
+ * interspersed
+ */
+
+ /*
+ * We'll put these values in and that should
+ * allow the code to at least compile when there is
+ * no support. The JS open routine should error out
+ * and shut off all the code downstream anyway and if
+ * the application doesn't use a joystick we'll be fine.
+ */
+
+ struct JS_DATA_TYPE
+ {
+ int buttons;
+ int x;
+ int y;
+ };
+
+# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
+
+/* XXX It might be better to poll the operating system for the numbers of buttons and
+ * XXX axes and then dynamically allocate the arrays.
+ */
+# define _JS_MAX_AXES 16
+typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
+struct tagSFG_PlatformJoystick
+{
+ struct JS_DATA_TYPE js;
+
+ char fname [ 128 ];
+ int fd;
+};
+
+#endif /* FREEGLUT_INTERNAL_ANDROID_H */
--- /dev/null
+/*
+ * freeglut_joystick_android.c
+ *
+ * Joystick handling code
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Steve Baker, <sjbaker1@airmail.net>
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes )
+{
+ fprintf(stderr, "fgPlatformJoystickRawRead: STUB\n");
+}
+
+void fgPlatformJoystickOpen( SFG_Joystick* joy )
+{
+ fprintf(stderr, "fgPlatformJoystickOpen: STUB\n");
+}
+
+void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident )
+{
+ fprintf(stderr, "fgJoystick: STUB\n");
+}
+
+void fgPlatformJoystickClose ( int ident )
+{
+ fprintf(stderr, "fgPlatformJoystickClose: STUB\n");
+}
--- /dev/null
+/*
+ * freeglut_main_android.c
+ *
+ * The Android-specific windows message processing methods.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "Common/freeglut_internal.h"
+
+#include <android/log.h>
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT", __VA_ARGS__))
+#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "FreeGLUT", __VA_ARGS__))
+#include <android/native_app_glue/android_native_app_glue.h>
+#include <android/keycodes.h>
+
+static struct touchscreen touchscreen;
+static unsigned char key_a2fg[256];
+
+/* Cf. http://developer.android.com/reference/android/view/KeyEvent.html */
+/* These codes are missing in <android/keycodes.h> */
+/* Don't convert to enum, since it may conflict with future version of
+ that <android/keycodes.h> */
+#define AKEYCODE_FORWARD_DEL 112
+#define AKEYCODE_CTRL_LEFT 113
+#define AKEYCODE_CTRL_RIGHT 114
+#define AKEYCODE_MOVE_HOME 122
+#define AKEYCODE_MOVE_END 123
+#define AKEYCODE_INSERT 124
+#define AKEYCODE_ESCAPE 127
+#define AKEYCODE_F1 131
+#define AKEYCODE_F2 132
+#define AKEYCODE_F3 133
+#define AKEYCODE_F4 134
+#define AKEYCODE_F5 135
+#define AKEYCODE_F6 136
+#define AKEYCODE_F7 137
+#define AKEYCODE_F8 138
+#define AKEYCODE_F9 139
+#define AKEYCODE_F10 140
+#define AKEYCODE_F11 141
+#define AKEYCODE_F12 142
+
+#define EVENT_HANDLED 1
+#define EVENT_NOT_HANDLED 0
+
+/**
+ * Initialize Android keycode to GLUT keycode mapping
+ */
+static void key_init() {
+ memset(key_a2fg, 0, sizeof(key_a2fg));
+
+ key_a2fg[AKEYCODE_F1] = GLUT_KEY_F1;
+ key_a2fg[AKEYCODE_F2] = GLUT_KEY_F2;
+ key_a2fg[AKEYCODE_F3] = GLUT_KEY_F3;
+ key_a2fg[AKEYCODE_F4] = GLUT_KEY_F4;
+ key_a2fg[AKEYCODE_F5] = GLUT_KEY_F5;
+ key_a2fg[AKEYCODE_F6] = GLUT_KEY_F6;
+ key_a2fg[AKEYCODE_F7] = GLUT_KEY_F7;
+ key_a2fg[AKEYCODE_F8] = GLUT_KEY_F8;
+ key_a2fg[AKEYCODE_F9] = GLUT_KEY_F9;
+ key_a2fg[AKEYCODE_F10] = GLUT_KEY_F10;
+ key_a2fg[AKEYCODE_F11] = GLUT_KEY_F11;
+ key_a2fg[AKEYCODE_F12] = GLUT_KEY_F12;
+
+ key_a2fg[AKEYCODE_PAGE_UP] = GLUT_KEY_PAGE_UP;
+ key_a2fg[AKEYCODE_PAGE_DOWN] = GLUT_KEY_PAGE_DOWN;
+ key_a2fg[AKEYCODE_MOVE_HOME] = GLUT_KEY_HOME;
+ key_a2fg[AKEYCODE_MOVE_END] = GLUT_KEY_END;
+ key_a2fg[AKEYCODE_INSERT] = GLUT_KEY_INSERT;
+
+ key_a2fg[AKEYCODE_DPAD_UP] = GLUT_KEY_UP;
+ key_a2fg[AKEYCODE_DPAD_DOWN] = GLUT_KEY_DOWN;
+ key_a2fg[AKEYCODE_DPAD_LEFT] = GLUT_KEY_LEFT;
+ key_a2fg[AKEYCODE_DPAD_RIGHT] = GLUT_KEY_RIGHT;
+
+ key_a2fg[AKEYCODE_ALT_LEFT] = GLUT_KEY_ALT_L;
+ key_a2fg[AKEYCODE_ALT_RIGHT] = GLUT_KEY_ALT_R;
+ key_a2fg[AKEYCODE_SHIFT_LEFT] = GLUT_KEY_SHIFT_L;
+ key_a2fg[AKEYCODE_SHIFT_RIGHT] = GLUT_KEY_SHIFT_R;
+ key_a2fg[AKEYCODE_CTRL_LEFT] = GLUT_KEY_CTRL_L;
+ key_a2fg[AKEYCODE_CTRL_RIGHT] = GLUT_KEY_CTRL_R;
+}
+
+/**
+ * Convert an Android key event to ASCII.
+ */
+static unsigned char key_ascii(struct android_app* app, AInputEvent* event) {
+ int32_t code = AKeyEvent_getKeyCode(event);
+
+ /* Handle a few special cases: */
+ switch (code) {
+ case AKEYCODE_DEL:
+ return 8;
+ case AKEYCODE_FORWARD_DEL:
+ return 127;
+ case AKEYCODE_ESCAPE:
+ return 27;
+ }
+
+ /* Get usable JNI context */
+ JNIEnv* env = app->activity->env;
+ JavaVM* vm = app->activity->vm;
+ (*vm)->AttachCurrentThread(vm, &env, NULL);
+
+ jclass KeyEventClass = (*env)->FindClass(env, "android/view/KeyEvent");
+ jmethodID KeyEventConstructor = (*env)->GetMethodID(env, KeyEventClass, "<init>", "(II)V");
+ jobject keyEvent = (*env)->NewObject(env, KeyEventClass, KeyEventConstructor,
+ AKeyEvent_getAction(event), AKeyEvent_getKeyCode(event));
+ jmethodID KeyEvent_getUnicodeChar = (*env)->GetMethodID(env, KeyEventClass, "getUnicodeChar", "(I)I");
+ int ascii = (*env)->CallIntMethod(env, keyEvent, KeyEvent_getUnicodeChar, AKeyEvent_getMetaState(event));
+
+ /* LOGI("getUnicodeChar(%d) = %d ('%c')", AKeyEvent_getKeyCode(event), ascii, ascii); */
+
+ return ascii;
+}
+
+/*
+ * Handle a window configuration change. When no reshape
+ * callback is hooked, the viewport size is updated to
+ * match the new window size.
+ */
+void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
+{
+ fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
+}
+
+/*
+ * A static helper function to execute display callback for a window
+ */
+void fgPlatformDisplayWindow ( SFG_Window *window )
+{
+ fghRedrawWindow ( window ) ;
+}
+
+unsigned long fgPlatformSystemTime ( void )
+{
+ struct timeval now;
+ gettimeofday( &now, NULL );
+ return now.tv_usec/1000 + now.tv_sec*1000;
+}
+
+/*
+ * Does the magic required to relinquish the CPU until something interesting
+ * happens.
+ */
+void fgPlatformSleepForEvents( long msec )
+{
+ /* fprintf(stderr, "fgPlatformSleepForEvents: STUB\n"); */
+}
+
+/**
+ * Process the next input event.
+ */
+int32_t handle_input(struct android_app* app, AInputEvent* event) {
+ SFG_Window* window = fgStructure.CurrentWindow;
+
+ /* FIXME: in Android, when key is repeated, down and up events
+ happen most often at the exact same time. This makes it
+ impossible to animate based on key press time. */
+ /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */
+
+ if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
+ /* LOGI("action: %d", AKeyEvent_getAction(event)); */
+ /* LOGI("keycode: %d", code); */
+ int32_t code = AKeyEvent_getKeyCode(event);
+
+ if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) {
+ int32_t keypress = 0;
+ unsigned char ascii = 0;
+ if ((keypress = key_a2fg[code]) && FETCH_WCB(*window, Special)) {
+ INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
+ return EVENT_HANDLED;
+ } else if ((ascii = key_ascii(app, event)) && FETCH_WCB(*window, Keyboard)) {
+ INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
+ return EVENT_HANDLED;
+ }
+ }
+ else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP) {
+ int32_t keypress = 0;
+ unsigned char ascii = 0;
+ if ((keypress = key_a2fg[code]) && FETCH_WCB(*window, Special)) {
+ INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
+ return EVENT_HANDLED;
+ } else if ((ascii = key_ascii(app, event)) && FETCH_WCB(*window, Keyboard)) {
+ INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
+ return EVENT_HANDLED;
+ }
+ }
+ }
+
+ if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
+ int32_t action = AMotionEvent_getAction(event);
+ float x = AMotionEvent_getX(event, 0);
+ float y = AMotionEvent_getY(event, 0);
+ LOGI("motion %.01f,%.01f action=%d", x, y, AMotionEvent_getAction(event));
+
+ /* Virtual arrows PAD */
+ // Don't interfere with existing mouse move event
+ if (!touchscreen.in_mmotion) {
+ struct vpad_state prev_vpad = touchscreen.vpad;
+ touchscreen.vpad.left = touchscreen.vpad.right
+ = touchscreen.vpad.up = touchscreen.vpad.down = false;
+
+ int32_t width = ANativeWindow_getWidth(window->Window.Handle);
+ int32_t height = ANativeWindow_getHeight(window->Window.Handle);
+ if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_MOVE) {
+ if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
+ touchscreen.vpad.left = true;
+ if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
+ touchscreen.vpad.right = true;
+ if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
+ touchscreen.vpad.down = true;
+ if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
+ touchscreen.vpad.up = true;
+ }
+ if (action == AMOTION_EVENT_ACTION_DOWN &&
+ (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up))
+ touchscreen.vpad.on = true;
+ if (action == AMOTION_EVENT_ACTION_UP)
+ touchscreen.vpad.on = false;
+ if (prev_vpad.left != touchscreen.vpad.left
+ || prev_vpad.right != touchscreen.vpad.right
+ || prev_vpad.up != touchscreen.vpad.up
+ || prev_vpad.down != touchscreen.vpad.down
+ || prev_vpad.on != touchscreen.vpad.on) {
+ if (FETCH_WCB(*window, Special)) {
+ if (prev_vpad.left == false && touchscreen.vpad.left == true)
+ INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
+ else if (prev_vpad.right == false && touchscreen.vpad.right == true)
+ INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
+ else if (prev_vpad.up == false && touchscreen.vpad.up == true)
+ INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
+ else if (prev_vpad.down == false && touchscreen.vpad.down == true)
+ INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
+ }
+ if (FETCH_WCB(*window, SpecialUp)) {
+ if (prev_vpad.left == true && touchscreen.vpad.left == false)
+ INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
+ if (prev_vpad.right == true && touchscreen.vpad.right == false)
+ INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
+ if (prev_vpad.up == true && touchscreen.vpad.up == false)
+ INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
+ if (prev_vpad.down == true && touchscreen.vpad.down == false)
+ INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
+ }
+ return EVENT_HANDLED;
+ }
+ }
+
+ /* Normal mouse events */
+ if (!touchscreen.vpad.on) {
+ window->State.MouseX = x;
+ window->State.MouseY = y;
+ LOGI("Changed mouse position: %d,%d", x, y);
+ if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) {
+ touchscreen.in_mmotion = true;
+ INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y));
+ } else if (action == AMOTION_EVENT_ACTION_UP && FETCH_WCB(*window, Mouse)) {
+ touchscreen.in_mmotion = false;
+ INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_UP, x, y));
+ } else if (action == AMOTION_EVENT_ACTION_MOVE && FETCH_WCB(*window, Motion)) {
+ INVOKE_WCB(*window, Motion, (x, y));
+ }
+ }
+
+ return EVENT_HANDLED;
+ }
+
+ /* Let Android handle other events (e.g. Back and Menu buttons) */
+ return EVENT_NOT_HANDLED;
+}
+
+/**
+ * Process the next main command.
+ */
+void handle_cmd(struct android_app* app, int32_t cmd) {
+ switch (cmd) {
+ case APP_CMD_SAVE_STATE:
+ /* The system has asked us to save our current state. Do so. */
+ LOGI("handle_cmd: APP_CMD_SAVE_STATE");
+ break;
+ case APP_CMD_INIT_WINDOW:
+ /* The window is being shown, get it ready. */
+ LOGI("handle_cmd: APP_CMD_INIT_WINDOW");
+ fgDisplay.pDisplay.single_window->Window.Handle = app->window;
+ /* glPlatformOpenWindow was waiting for Handle to be defined and
+ will now return from fgPlatformProcessSingleEvent() */
+ break;
+ case APP_CMD_TERM_WINDOW:
+ /* The window is being hidden or closed, clean it up. */
+ LOGI("handle_cmd: APP_CMD_TERM_WINDOW");
+ fgDestroyWindow(fgDisplay.pDisplay.single_window);
+ break;
+ case APP_CMD_DESTROY:
+ /* Not reached because GLUT exit()s when last window is closed */
+ LOGI("handle_cmd: APP_CMD_DESTROY");
+ break;
+ case APP_CMD_GAINED_FOCUS:
+ LOGI("handle_cmd: APP_CMD_GAINED_FOCUS");
+ break;
+ case APP_CMD_LOST_FOCUS:
+ LOGI("handle_cmd: APP_CMD_LOST_FOCUS");
+ break;
+ case APP_CMD_CONFIG_CHANGED:
+ /* Handle rotation / orientation change */
+ LOGI("handle_cmd: APP_CMD_CONFIG_CHANGED");
+ break;
+ case APP_CMD_WINDOW_RESIZED:
+ LOGI("handle_cmd: APP_CMD_WINDOW_RESIZED");
+ if (fgDisplay.pDisplay.single_window->Window.pContext.eglSurface != EGL_NO_SURFACE)
+ /* Make ProcessSingleEvent detect the new size, only available
+ after the next SwapBuffer */
+ glutPostRedisplay();
+ break;
+ default:
+ LOGI("handle_cmd: unhandled cmd=%d", cmd);
+ }
+}
+
+void fgPlatformProcessSingleEvent ( void )
+{
+ static int32_t last_width = -1;
+ static int32_t last_height = -1;
+
+ /* When the screen is resized, the window handle still points to the
+ old window until the next SwapBuffer, while it's crucial to set
+ the size (onShape) correctly before the next onDisplay callback.
+ Plus we don't know if the next SwapBuffer already occurred at the
+ time we process the event (e.g. during onDisplay). */
+ /* So we do the check each time rather than on event. */
+ /* Interestingly, on a Samsung Galaxy S/PowerVR SGX540 GPU/Android
+ 2.3, that next SwapBuffer is fake (but still necessary to get the
+ new size). */
+ SFG_Window* window = fgDisplay.pDisplay.single_window;
+ if (window != NULL && window->Window.Handle != NULL) {
+ int32_t width = ANativeWindow_getWidth(window->Window.Handle);
+ int32_t height = ANativeWindow_getHeight(window->Window.Handle);
+ if (width != last_width || height != last_height) {
+ last_width = width;
+ last_height = height;
+ LOGI("width=%d, height=%d", width, height);
+ if( FETCH_WCB( *window, Reshape ) )
+ INVOKE_WCB( *window, Reshape, ( width, height ) );
+ else
+ glViewport( 0, 0, width, height );
+ glutPostRedisplay();
+ }
+ }
+
+ /* Read pending event. */
+ int ident;
+ int events;
+ struct android_poll_source* source;
+ /* This is called "ProcessSingleEvent" but this means we'd only
+ process ~60 (screen Hz) mouse events per second, plus other ports
+ are processing all events already. So let's process all pending
+ events. */
+ /* if ((ident=ALooper_pollOnce(0, NULL, &events, (void**)&source)) >= 0) { */
+ while ((ident=ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0) {
+ /* Process this event. */
+ if (source != NULL) {
+ source->process(source->app, source);
+ }
+ }
+}
+
+void fgPlatformMainLoopPreliminaryWork ( void )
+{
+ printf("fgPlatformMainLoopPreliminaryWork\n");
+
+ key_init();
+
+ /* Make sure glue isn't stripped. */
+ /* JNI entry points need to be bundled even when linking statically */
+ app_dummy();
+}
+
+void fgPlatformDeinitialiseInputDevices ( void )
+{
+ fprintf(stderr, "fgPlatformDeinitialiseInputDevices: STUB\n");
+}
--- /dev/null
+/*
+ * freeglut_runtime_android.c
+ *
+ * Android runtime
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Parts taken from Android NDK's 'native-activity' sample : */
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <jni.h>
+#include <android/log.h>
+#include <android/asset_manager.h>
+#include <android/native_window.h>
+#include "android/native_app_glue/android_native_app_glue.h"
+
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT", __VA_ARGS__))
+#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "FreeGLUT", __VA_ARGS__))
+
+/* Cf. freeglut_main_android.c */
+extern int32_t handle_input(struct android_app* app, AInputEvent* event);
+extern void handle_cmd(struct android_app* app, int32_t cmd);
+
+extern int main(int argc, char* argv[]);
+
+/** NativeActivity Callbacks **/
+/* Caution: they are called in the native_activity thread, not the
+ FreeGLUT thread. Use android_app_write_cmd. */
+
+/* Could be used instead of onNativeWindowRedrawNeeded */
+/* Deals with status bar presence */
+static void onContentRectChanged(ANativeActivity* activity, const ARect* rect) {
+ LOGI("onContentRectChanged: l=%d,t=%d,r=%d,b=%d", rect->left, rect->top, rect->right, rect->bottom);
+}
+
+/* Bug: not called during a resize in android-9, only once on startup :/ */
+static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window) {
+ LOGI("onNativeWindowResized: %p\n", (void*)activity);
+}
+
+/* Called after a resize, compensate broken onNativeWindowResized */
+static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window) {
+ LOGI("onNativeWindowRedrawNeeded: %p\n", (void*)activity);
+ struct android_app* app = (struct android_app*)activity->instance;
+ //if (fgDisplay.pDisplay.single_window->Window.pContext.eglSurface != EGL_NO_SURFACE)
+ android_app_write_cmd(app, APP_CMD_WINDOW_RESIZED);
+}
+
+/**
+ * Extract all .apk assets to the application directory so they can be
+ * accessed using accessed.
+ * TODO: parse directories recursively
+ */
+static void extract_assets(struct android_app* app) {
+ /* Get usable JNI context */
+ JNIEnv* env = app->activity->env;
+ JavaVM* vm = app->activity->vm;
+ (*vm)->AttachCurrentThread(vm, &env, NULL);
+
+ {
+ /* Get a handle on our calling NativeActivity class */
+ jclass activityClass = (*env)->GetObjectClass(env, app->activity->clazz);
+
+ /* Get path to cache dir (/data/data/org.myapp/cache) */
+ jmethodID getCacheDir = (*env)->GetMethodID(env, activityClass, "getCacheDir", "()Ljava/io/File;");
+ jobject file = (*env)->CallObjectMethod(env, app->activity->clazz, getCacheDir);
+ jclass fileClass = (*env)->FindClass(env, "java/io/File");
+ jmethodID getAbsolutePath = (*env)->GetMethodID(env, fileClass, "getAbsolutePath", "()Ljava/lang/String;");
+ jstring jpath = (jstring)(*env)->CallObjectMethod(env, file, getAbsolutePath);
+ const char* app_dir = (*env)->GetStringUTFChars(env, jpath, NULL);
+
+ /* chdir in the application cache directory */
+ LOGI("app_dir: %s", app_dir);
+ chdir(app_dir);
+ (*env)->ReleaseStringUTFChars(env, jpath, app_dir);
+
+ /* Pre-extract assets, to avoid Android-specific file opening */
+ {
+ AAssetManager* mgr = app->activity->assetManager;
+ AAssetDir* assetDir = AAssetManager_openDir(mgr, "");
+ const char* filename = (const char*)NULL;
+ while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL) {
+ AAsset* asset = AAssetManager_open(mgr, filename, AASSET_MODE_STREAMING);
+ char buf[BUFSIZ];
+ int nb_read = 0;
+ FILE* out = fopen(filename, "w");
+ while ((nb_read = AAsset_read(asset, buf, BUFSIZ)) > 0)
+ fwrite(buf, nb_read, 1, out);
+ fclose(out);
+ AAsset_close(asset);
+ }
+ AAssetDir_close(assetDir);
+ }
+ }
+}
+
+/**
+ * This is the main entry point of a native application that is using
+ * android_native_app_glue. It runs in its own thread, with its own
+ * event loop for receiving input events and doing other things.
+ */
+void android_main(struct android_app* app) {
+ LOGI("android_main");
+
+ // Register window resize callback
+ app->activity->callbacks->onNativeWindowResized = onNativeWindowResized;
+ app->activity->callbacks->onContentRectChanged = onContentRectChanged;
+ app->activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
+
+ app->onAppCmd = handle_cmd;
+ app->onInputEvent = handle_input;
+
+ extract_assets(app);
+
+ /* Call user's main */
+ {
+ char progname[5] = "self";
+ char* argv[] = {progname, NULL};
+ main(1, argv);
+ }
+
+ LOGI("android_main: end");
+ exit(0);
+}
--- /dev/null
+/*
+ * freeglut_spaceball_android.c
+ *
+ * Spaceball support for Windows
+ *
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
+ * Written by Evan Felix <karcaw at gmail.com>
+ * Creation date: Sat Feb 4, 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+/*
+ * This code is a very complicated way of doing nothing.
+ * But is needed for Android platform builds.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+void fgPlatformInitializeSpaceball(void)
+{
+ return;
+}
+
+void fgPlatformSpaceballClose(void)
+{
+ return;
+}
+
+int fgPlatformHasSpaceball(void)
+{
+ return 0;
+}
+
+int fgPlatformSpaceballNumButtons(void)
+{
+ return 0;
+}
+
+void fgPlatformSpaceballSetWindow(SFG_Window *window)
+{
+ return;
+}
--- /dev/null
+/*
+ * freeglut_state_android.c
+ *
+ * Android-specific freeglut state query methods.
+ *
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
+ * Written by John F. Fay, <fayjf@sourceforge.net>
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+#include <android/native_window.h>
+
+int fgPlatformGlutGet ( GLenum eWhat )
+{
+ fprintf(stderr, "fgPlatformGlutGet: STUB\n");
+
+ switch (eWhat) {
+ case GLUT_WINDOW_WIDTH:
+ case GLUT_WINDOW_HEIGHT:
+ {
+ if ( fgStructure.CurrentWindow == NULL )
+ return 0;
+ int32_t width = ANativeWindow_getWidth(fgStructure.CurrentWindow->Window.Handle);
+ int32_t height = ANativeWindow_getHeight(fgStructure.CurrentWindow->Window.Handle);
+ switch ( eWhat )
+ {
+ case GLUT_WINDOW_WIDTH:
+ return width;
+ case GLUT_WINDOW_HEIGHT:
+ return height;
+ }
+ }
+ }
+ return -1;
+}
+
+int fgPlatformGlutDeviceGet ( GLenum eWhat )
+{
+ fprintf(stderr, "fgPlatformGlutDeviceGet: STUB\n");
+ return -1;
+}
+
+int fgPlatformGlutLayerGet( GLenum eWhat )
+{
+ /*
+ * This is easy as layers are not implemented ;-)
+ *
+ * XXX Can we merge the UNIX/X11 and WIN32 sections? Or
+ * XXX is overlay support planned?
+ */
+ switch( eWhat )
+ {
+ case GLUT_OVERLAY_POSSIBLE:
+ return 0;
+
+ case GLUT_LAYER_IN_USE:
+ return GLUT_NORMAL;
+
+ case GLUT_HAS_OVERLAY:
+ return 0;
+
+ case GLUT_TRANSPARENT_INDEX:
+ /*
+ * Return just anything, which is always defined as zero
+ *
+ * XXX HUH?
+ */
+ return 0;
+
+ case GLUT_NORMAL_DAMAGED:
+ /* XXX Actually I do not know. Maybe. */
+ return 0;
+
+ case GLUT_OVERLAY_DAMAGED:
+ return -1;
+
+ default:
+ fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
+ break;
+ }
+
+ /* And fail. That's good. Programs do love failing. */
+ return -1;
+}
+
+
+int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size)
+{
+ fprintf(stderr, "fgPlatformGlutGetModeValues: STUB\n");
+ return NULL;
+}
+
+
--- /dev/null
+/*
+ * freeglut_window_android.c
+ *
+ * Window management methods for Android
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+extern EGLSurface fghEGLPlatformOpenWindow( EGLNativeWindowType handle );
+
+/*
+ * Opens a window. Requires a SFG_Window object created and attached
+ * to the freeglut structure. OpenGL context is created here.
+ */
+void fgPlatformOpenWindow( SFG_Window* window, const char* title,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isSubWindow )
+{
+ printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID);
+
+ /* TODO: only one full-screen window possible? */
+ static int nb_windows = 0;
+ if (nb_windows == 0) {
+ nb_windows++;
+ fgDisplay.pDisplay.single_window = window;
+ printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID);
+ } else {
+ return;
+ }
+
+ /* Wait until window is available and OpenGL context is created */
+ /* Normally events are processed through glutMainLoop(), but the
+ user didn't call it yet, and the Android may not have initialized
+ the View yet. So we need to wait for that to happen. */
+ /* We can't return from this function before the OpenGL context is
+ properly made current with a valid surface. So we wait for the
+ surface. */
+ while (fgDisplay.pDisplay.single_window->Window.Handle == NULL) {
+ /* APP_CMD_INIT_WINDOW will do the job */
+ fgPlatformProcessSingleEvent();
+ }
+
+ EGLDisplay display = fgDisplay.pDisplay.eglDisplay;
+ EGLint format = fgDisplay.pDisplay.eglContextFormat;
+ ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, format);
+ window->Window.pContext.eglSurface = fghEGLPlatformOpenWindow(window->Window.Handle);
+
+ window->State.Visible = GL_TRUE;
+}
+
+void fgPlatformSetWindow ( SFG_Window *window )
+{
+ /* TODO: only a single window possible? */
+}
+
+/*
+ * This function makes the current window visible
+ */
+void fgPlatformGlutShowWindow( void )
+{
+ fprintf(stderr, "fgPlatformGlutShowWindow: STUB\n");
+}
+
+/*
+ * This function hides the current window
+ */
+void fgPlatformGlutHideWindow( void )
+{
+ fprintf(stderr, "fgPlatformGlutHideWindow: STUB\n");
+}
+
+/*
+ * Iconify the current window (top-level windows only)
+ */
+void fgPlatformGlutIconifyWindow( void )
+{
+ fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
+}
+
+/*
+ * Set the current window's title
+ */
+void fgPlatformGlutSetWindowTitle( const char* title )
+{
+ fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
+}
+
+/*
+ * Set the current window's iconified title
+ */
+void fgPlatformGlutSetIconTitle( const char* title )
+{
+ fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
+
+/*
+ * Change the current window's position
+ */
+void fgPlatformGlutPositionWindow( int x, int y )
+{
+ fprintf(stderr, "fgPlatformGlutPositionWindow: STUB\n");
+}
+
+/*
+ * Lowers the current window (by Z order change)
+ */
+void fgPlatformGlutPushWindow( void )
+{
+ fprintf(stderr, "fgPlatformGlutPushWindow: STUB\n");
+}
+
+/*
+ * Raises the current window (by Z order change)
+ */
+void fgPlatformGlutPopWindow( void )
+{
+ fprintf(stderr, "fgPlatformGlutPopWindow: STUB\n");
+}
+
+/*
+ * Resize the current window so that it fits the whole screen
+ */
+void fgPlatformGlutFullScreen( SFG_Window *win )
+{
+ fprintf(stderr, "fgPlatformGlutFullScreen: STUB\n");
+}
+
+/*
+ * If we are fullscreen, resize the current window back to its original size
+ */
+void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
+{
+ fprintf(stderr, "fgPlatformGlutLeaveFullScreen: STUB\n");
+}
+
+/*
+ * Toggle the window's full screen state.
+ */
+void fgPlatformGlutFullScreenToggle( SFG_Window *win )
+{
+ fprintf(stderr, "fgPlatformGlutFullScreenToggle: STUB\n");
+}
--- /dev/null
+This code is copied from the Android NDK r7, from
+source/android/native_app_glue/ .
+
+A few GCC warnings were suppressed.
+
+'android_app_write_cmd' was made non-static so that resize events can
+be injected from FreeGLUT.
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <jni.h>
+
+#include <errno.h>
+#include <string.h>
+#include <unistd.h>
+#include <sys/resource.h>
+
+#include "android_native_app_glue.h"
+#include <android/log.h>
+
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
+
+static void free_saved_state(struct android_app* android_app) {
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->savedState != NULL) {
+ free(android_app->savedState);
+ android_app->savedState = NULL;
+ android_app->savedStateSize = 0;
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+int8_t android_app_read_cmd(struct android_app* android_app) {
+ int8_t cmd;
+ if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
+ switch (cmd) {
+ case APP_CMD_SAVE_STATE:
+ free_saved_state(android_app);
+ break;
+ }
+ return cmd;
+ } else {
+ LOGI("No data on command pipe!");
+ }
+ return -1;
+}
+
+static void print_cur_config(struct android_app* android_app) {
+ char lang[2], country[2];
+ AConfiguration_getLanguage(android_app->config, lang);
+ AConfiguration_getCountry(android_app->config, country);
+
+ LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
+ "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
+ "modetype=%d modenight=%d",
+ AConfiguration_getMcc(android_app->config),
+ AConfiguration_getMnc(android_app->config),
+ lang[0], lang[1], country[0], country[1],
+ AConfiguration_getOrientation(android_app->config),
+ AConfiguration_getTouchscreen(android_app->config),
+ AConfiguration_getDensity(android_app->config),
+ AConfiguration_getKeyboard(android_app->config),
+ AConfiguration_getNavigation(android_app->config),
+ AConfiguration_getKeysHidden(android_app->config),
+ AConfiguration_getNavHidden(android_app->config),
+ AConfiguration_getSdkVersion(android_app->config),
+ AConfiguration_getScreenSize(android_app->config),
+ AConfiguration_getScreenLong(android_app->config),
+ AConfiguration_getUiModeType(android_app->config),
+ AConfiguration_getUiModeNight(android_app->config));
+}
+
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
+ switch (cmd) {
+ case APP_CMD_INPUT_CHANGED:
+ LOGI("APP_CMD_INPUT_CHANGED\n");
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->inputQueue != NULL) {
+ AInputQueue_detachLooper(android_app->inputQueue);
+ }
+ android_app->inputQueue = android_app->pendingInputQueue;
+ if (android_app->inputQueue != NULL) {
+ LOGI("Attaching input queue to looper");
+ AInputQueue_attachLooper(android_app->inputQueue,
+ android_app->looper, LOOPER_ID_INPUT, NULL,
+ &android_app->inputPollSource);
+ }
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_INIT_WINDOW:
+ LOGI("APP_CMD_INIT_WINDOW\n");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->window = android_app->pendingWindow;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_TERM_WINDOW:
+ LOGI("APP_CMD_TERM_WINDOW\n");
+ pthread_cond_broadcast(&android_app->cond);
+ break;
+
+ case APP_CMD_RESUME:
+ case APP_CMD_START:
+ case APP_CMD_PAUSE:
+ case APP_CMD_STOP:
+ LOGI("activityState=%d\n", cmd);
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->activityState = cmd;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_CONFIG_CHANGED:
+ LOGI("APP_CMD_CONFIG_CHANGED\n");
+ AConfiguration_fromAssetManager(android_app->config,
+ android_app->activity->assetManager);
+ print_cur_config(android_app);
+ break;
+
+ case APP_CMD_DESTROY:
+ LOGI("APP_CMD_DESTROY\n");
+ android_app->destroyRequested = 1;
+ break;
+ }
+}
+
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
+ switch (cmd) {
+ case APP_CMD_TERM_WINDOW:
+ LOGI("APP_CMD_TERM_WINDOW\n");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->window = NULL;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_SAVE_STATE:
+ LOGI("APP_CMD_SAVE_STATE\n");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->stateSaved = 1;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_RESUME:
+ free_saved_state(android_app);
+ break;
+ }
+}
+
+void app_dummy() {
+
+}
+
+static void android_app_destroy(struct android_app* android_app) {
+ LOGI("android_app_destroy!");
+ free_saved_state(android_app);
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->inputQueue != NULL) {
+ AInputQueue_detachLooper(android_app->inputQueue);
+ }
+ AConfiguration_delete(android_app->config);
+ android_app->destroyed = 1;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ /* // Can't touch android_app object after this. */
+}
+
+static void process_input(struct android_app* app, struct android_poll_source* source) {
+ AInputEvent* event = NULL;
+ if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
+ LOGI("New input event: type=%d\n", AInputEvent_getType(event));
+ if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
+ return;
+ }
+ {
+ int32_t handled = 0;
+ if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
+ AInputQueue_finishEvent(app->inputQueue, event, handled);
+ }
+ } else {
+ LOGI("Failure reading next input event: %s\n", strerror(errno));
+ }
+}
+
+static void process_cmd(struct android_app* app, struct android_poll_source* source) {
+ int8_t cmd = android_app_read_cmd(app);
+ android_app_pre_exec_cmd(app, cmd);
+ if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
+ android_app_post_exec_cmd(app, cmd);
+}
+
+static void* android_app_entry(void* param) {
+ struct android_app* android_app = (struct android_app*)param;
+ ALooper* looper;
+
+ android_app->config = AConfiguration_new();
+ AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
+
+ print_cur_config(android_app);
+
+ android_app->cmdPollSource.id = LOOPER_ID_MAIN;
+ android_app->cmdPollSource.app = android_app;
+ android_app->cmdPollSource.process = process_cmd;
+ android_app->inputPollSource.id = LOOPER_ID_INPUT;
+ android_app->inputPollSource.app = android_app;
+ android_app->inputPollSource.process = process_input;
+
+ looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
+ ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
+ &android_app->cmdPollSource);
+ android_app->looper = looper;
+
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->running = 1;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+
+ android_main(android_app);
+
+ android_app_destroy(android_app);
+ return NULL;
+}
+
+/* // -------------------------------------------------------------------- */
+/* // Native activity interaction (called from main thread) */
+/* // -------------------------------------------------------------------- */
+
+static struct android_app* android_app_create(ANativeActivity* activity,
+ void* savedState, size_t savedStateSize) {
+ struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
+ int msgpipe[2];
+ pthread_attr_t attr;
+ memset(android_app, 0, sizeof(struct android_app));
+ android_app->activity = activity;
+
+ pthread_mutex_init(&android_app->mutex, NULL);
+ pthread_cond_init(&android_app->cond, NULL);
+
+ if (savedState != NULL) {
+ android_app->savedState = malloc(savedStateSize);
+ android_app->savedStateSize = savedStateSize;
+ memcpy(android_app->savedState, savedState, savedStateSize);
+ }
+
+ if (pipe(msgpipe)) {
+ LOGI("could not create pipe: %s", strerror(errno));
+ }
+ android_app->msgread = msgpipe[0];
+ android_app->msgwrite = msgpipe[1];
+
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+ pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
+
+ /* // Wait for thread to start. */
+ pthread_mutex_lock(&android_app->mutex);
+ while (!android_app->running) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+
+ return android_app;
+}
+
+/* static */void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
+ if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
+ LOGI("Failure writing android_app cmd: %s\n", strerror(errno));
+ }
+}
+
+static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->pendingInputQueue = inputQueue;
+ android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
+ while (android_app->inputQueue != android_app->pendingInputQueue) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
+ pthread_mutex_lock(&android_app->mutex);
+ if (android_app->pendingWindow != NULL) {
+ android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
+ }
+ android_app->pendingWindow = window;
+ if (window != NULL) {
+ android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
+ }
+ while (android_app->window != android_app->pendingWindow) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app_write_cmd(android_app, cmd);
+ while (android_app->activityState != cmd) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_free(struct android_app* android_app) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app_write_cmd(android_app, APP_CMD_DESTROY);
+ while (!android_app->destroyed) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+
+ close(android_app->msgread);
+ close(android_app->msgwrite);
+ pthread_cond_destroy(&android_app->cond);
+ pthread_mutex_destroy(&android_app->mutex);
+ free(android_app);
+}
+
+static void onDestroy(ANativeActivity* activity) {
+ LOGI("Destroy: %p\n", (void*)activity);
+ android_app_free((struct android_app*)activity->instance);
+}
+
+static void onStart(ANativeActivity* activity) {
+ LOGI("Start: %p\n", (void*)activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
+}
+
+static void onResume(ANativeActivity* activity) {
+ LOGI("Resume: %p\n", (void*)activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
+}
+
+static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
+ struct android_app* android_app = (struct android_app*)activity->instance;
+ void* savedState = NULL;
+
+ LOGI("SaveInstanceState: %p\n", (void*)activity);
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->stateSaved = 0;
+ android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
+ while (!android_app->stateSaved) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+
+ if (android_app->savedState != NULL) {
+ savedState = android_app->savedState;
+ *outLen = android_app->savedStateSize;
+ android_app->savedState = NULL;
+ android_app->savedStateSize = 0;
+ }
+
+ pthread_mutex_unlock(&android_app->mutex);
+
+ return savedState;
+}
+
+static void onPause(ANativeActivity* activity) {
+ LOGI("Pause: %p\n", (void*)activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
+}
+
+static void onStop(ANativeActivity* activity) {
+ LOGI("Stop: %p\n", (void*)activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
+}
+
+static void onConfigurationChanged(ANativeActivity* activity) {
+ struct android_app* android_app = (struct android_app*)activity->instance;
+ LOGI("ConfigurationChanged: %p\n", (void*)activity);
+ android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
+}
+
+static void onLowMemory(ANativeActivity* activity) {
+ struct android_app* android_app = (struct android_app*)activity->instance;
+ LOGI("LowMemory: %p\n", (void*)activity);
+ android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
+}
+
+static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
+ LOGI("WindowFocusChanged: %p -- %d\n", (void*)activity, focused);
+ android_app_write_cmd((struct android_app*)activity->instance,
+ focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
+}
+
+static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
+ LOGI("NativeWindowCreated: %p -- %p\n", (void*)activity, (void*)window);
+ android_app_set_window((struct android_app*)activity->instance, window);
+}
+
+static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
+ LOGI("NativeWindowDestroyed: %p -- %p\n", (void*)activity, (void*)window);
+ android_app_set_window((struct android_app*)activity->instance, NULL);
+}
+
+static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
+ LOGI("InputQueueCreated: %p -- %p\n", (void*)activity, (void*)queue);
+ android_app_set_input((struct android_app*)activity->instance, queue);
+}
+
+static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
+ LOGI("InputQueueDestroyed: %p -- %p\n", (void*)activity, (void*)queue);
+ android_app_set_input((struct android_app*)activity->instance, NULL);
+}
+
+void ANativeActivity_onCreate(ANativeActivity* activity,
+ void* savedState, size_t savedStateSize) {
+ LOGI("Creating: %p\n", (void*)activity);
+ activity->callbacks->onDestroy = onDestroy;
+ activity->callbacks->onStart = onStart;
+ activity->callbacks->onResume = onResume;
+ activity->callbacks->onSaveInstanceState = onSaveInstanceState;
+ activity->callbacks->onPause = onPause;
+ activity->callbacks->onStop = onStop;
+ activity->callbacks->onConfigurationChanged = onConfigurationChanged;
+ activity->callbacks->onLowMemory = onLowMemory;
+ activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
+ activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
+ activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
+ activity->callbacks->onInputQueueCreated = onInputQueueCreated;
+ activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
+
+ activity->instance = android_app_create(activity, savedState, savedStateSize);
+}
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef _ANDROID_NATIVE_APP_GLUE_H
+#define _ANDROID_NATIVE_APP_GLUE_H
+
+#include <poll.h>
+#include <pthread.h>
+#include <sched.h>
+
+#include <android/configuration.h>
+#include <android/looper.h>
+#include <android/native_activity.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The native activity interface provided by <android/native_activity.h>
+ * is based on a set of application-provided callbacks that will be called
+ * by the Activity's main thread when certain events occur.
+ *
+ * This means that each one of this callbacks _should_ _not_ block, or they
+ * risk having the system force-close the application. This programming
+ * model is direct, lightweight, but constraining.
+ *
+ * The 'threaded_native_app' static library is used to provide a different
+ * execution model where the application can implement its own main event
+ * loop in a different thread instead. Here's how it works:
+ *
+ * 1/ The application must provide a function named "android_main()" that
+ * will be called when the activity is created, in a new thread that is
+ * distinct from the activity's main thread.
+ *
+ * 2/ android_main() receives a pointer to a valid "android_app" structure
+ * that contains references to other important objects, e.g. the
+ * ANativeActivity obejct instance the application is running in.
+ *
+ * 3/ the "android_app" object holds an ALooper instance that already
+ * listens to two important things:
+ *
+ * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
+ * declarations below.
+ *
+ * - input events coming from the AInputQueue attached to the activity.
+ *
+ * Each of these correspond to an ALooper identifier returned by
+ * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
+ * respectively.
+ *
+ * Your application can use the same ALooper to listen to additional
+ * file-descriptors. They can either be callback based, or with return
+ * identifiers starting with LOOPER_ID_USER.
+ *
+ * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
+ * the returned data will point to an android_poll_source structure. You
+ * can call the process() function on it, and fill in android_app->onAppCmd
+ * and android_app->onInputEvent to be called for your own processing
+ * of the event.
+ *
+ * Alternatively, you can call the low-level functions to read and process
+ * the data directly... look at the process_cmd() and process_input()
+ * implementations in the glue to see how to do this.
+ *
+ * See the sample named "native-activity" that comes with the NDK with a
+ * full usage example. Also look at the JavaDoc of NativeActivity.
+ */
+
+struct android_app;
+
+/**
+ * Data associated with an ALooper fd that will be returned as the "outData"
+ * when that source has data ready.
+ */
+struct android_poll_source {
+ /* // The identifier of this source. May be LOOPER_ID_MAIN or */
+ /* // LOOPER_ID_INPUT. */
+ int32_t id;
+
+ /* // The android_app this ident is associated with. */
+ struct android_app* app;
+
+ /* // Function to call to perform the standard processing of data from */
+ /* // this source. */
+ void (*process)(struct android_app* app, struct android_poll_source* source);
+};
+
+/**
+ * This is the interface for the standard glue code of a threaded
+ * application. In this model, the application's code is running
+ * in its own thread separate from the main thread of the process.
+ * It is not required that this thread be associated with the Java
+ * VM, although it will need to be in order to make JNI calls any
+ * Java objects.
+ */
+struct android_app {
+ /* // The application can place a pointer to its own state object */
+ /* // here if it likes. */
+ void* userData;
+
+ /* // Fill this in with the function to process main app commands (APP_CMD_*) */
+ void (*onAppCmd)(struct android_app* app, int32_t cmd);
+
+ /* // Fill this in with the function to process input events. At this point */
+ /* // the event has already been pre-dispatched, and it will be finished upon */
+ /* // return. Return 1 if you have handled the event, 0 for any default */
+ /* // dispatching. */
+ int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
+
+ /* // The ANativeActivity object instance that this app is running in. */
+ ANativeActivity* activity;
+
+ /* // The current configuration the app is running in. */
+ AConfiguration* config;
+
+ /* // This is the last instance's saved state, as provided at creation time. */
+ /* // It is NULL if there was no state. You can use this as you need; the */
+ /* // memory will remain around until you call android_app_exec_cmd() for */
+ /* // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. */
+ /* // These variables should only be changed when processing a APP_CMD_SAVE_STATE, */
+ /* // at which point they will be initialized to NULL and you can malloc your */
+ /* // state and place the information here. In that case the memory will be */
+ /* // freed for you later. */
+ void* savedState;
+ size_t savedStateSize;
+
+ /* // The ALooper associated with the app's thread. */
+ ALooper* looper;
+
+ /* // When non-NULL, this is the input queue from which the app will */
+ /* // receive user input events. */
+ AInputQueue* inputQueue;
+
+ /* // When non-NULL, this is the window surface that the app can draw in. */
+ ANativeWindow* window;
+
+ /* // Current content rectangle of the window; this is the area where the */
+ /* // window's content should be placed to be seen by the user. */
+ ARect contentRect;
+
+ /* // Current state of the app's activity. May be either APP_CMD_START, */
+ /* // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. */
+ int activityState;
+
+ /* // This is non-zero when the application's NativeActivity is being */
+ /* // destroyed and waiting for the app thread to complete. */
+ int destroyRequested;
+
+ /* // ------------------------------------------------- */
+ /* // Below are "private" implementation of the glue code. */
+
+ pthread_mutex_t mutex;
+ pthread_cond_t cond;
+
+ int msgread;
+ int msgwrite;
+
+ pthread_t thread;
+
+ struct android_poll_source cmdPollSource;
+ struct android_poll_source inputPollSource;
+
+ int running;
+ int stateSaved;
+ int destroyed;
+ int redrawNeeded;
+ AInputQueue* pendingInputQueue;
+ ANativeWindow* pendingWindow;
+ ARect pendingContentRect;
+};
+
+enum {
+ /**
+ * Looper data ID of commands coming from the app's main thread, which
+ * is returned as an identifier from ALooper_pollOnce(). The data for this
+ * identifier is a pointer to an android_poll_source structure.
+ * These can be retrieved and processed with android_app_read_cmd()
+ * and android_app_exec_cmd().
+ */
+ LOOPER_ID_MAIN = 1,
+
+ /**
+ * Looper data ID of events coming from the AInputQueue of the
+ * application's window, which is returned as an identifier from
+ * ALooper_pollOnce(). The data for this identifier is a pointer to an
+ * android_poll_source structure. These can be read via the inputQueue
+ * object of android_app.
+ */
+ LOOPER_ID_INPUT = 2,
+
+ /**
+ * Start of user-defined ALooper identifiers.
+ */
+ LOOPER_ID_USER = 3
+};
+
+enum {
+ /**
+ * Command from main thread: the AInputQueue has changed. Upon processing
+ * this command, android_app->inputQueue will be updated to the new queue
+ * (or NULL).
+ */
+ APP_CMD_INPUT_CHANGED,
+
+ /**
+ * Command from main thread: a new ANativeWindow is ready for use. Upon
+ * receiving this command, android_app->window will contain the new window
+ * surface.
+ */
+ APP_CMD_INIT_WINDOW,
+
+ /**
+ * Command from main thread: the existing ANativeWindow needs to be
+ * terminated. Upon receiving this command, android_app->window still
+ * contains the existing window; after calling android_app_exec_cmd
+ * it will be set to NULL.
+ */
+ APP_CMD_TERM_WINDOW,
+
+ /**
+ * Command from main thread: the current ANativeWindow has been resized.
+ * Please redraw with its new size.
+ */
+ APP_CMD_WINDOW_RESIZED,
+
+ /**
+ * Command from main thread: the system needs that the current ANativeWindow
+ * be redrawn. You should redraw the window before handing this to
+ * android_app_exec_cmd() in order to avoid transient drawing glitches.
+ */
+ APP_CMD_WINDOW_REDRAW_NEEDED,
+
+ /**
+ * Command from main thread: the content area of the window has changed,
+ * such as from the soft input window being shown or hidden. You can
+ * find the new content rect in android_app::contentRect.
+ */
+ APP_CMD_CONTENT_RECT_CHANGED,
+
+ /**
+ * Command from main thread: the app's activity window has gained
+ * input focus.
+ */
+ APP_CMD_GAINED_FOCUS,
+
+ /**
+ * Command from main thread: the app's activity window has lost
+ * input focus.
+ */
+ APP_CMD_LOST_FOCUS,
+
+ /**
+ * Command from main thread: the current device configuration has changed.
+ */
+ APP_CMD_CONFIG_CHANGED,
+
+ /**
+ * Command from main thread: the system is running low on memory.
+ * Try to reduce your memory use.
+ */
+ APP_CMD_LOW_MEMORY,
+
+ /**
+ * Command from main thread: the app's activity has been started.
+ */
+ APP_CMD_START,
+
+ /**
+ * Command from main thread: the app's activity has been resumed.
+ */
+ APP_CMD_RESUME,
+
+ /**
+ * Command from main thread: the app should generate a new saved state
+ * for itself, to restore from later if needed. If you have saved state,
+ * allocate it with malloc and place it in android_app.savedState with
+ * the size in android_app.savedStateSize. The will be freed for you
+ * later.
+ */
+ APP_CMD_SAVE_STATE,
+
+ /**
+ * Command from main thread: the app's activity has been paused.
+ */
+ APP_CMD_PAUSE,
+
+ /**
+ * Command from main thread: the app's activity has been stopped.
+ */
+ APP_CMD_STOP,
+
+ /**
+ * Command from main thread: the app's activity is being destroyed,
+ * and waiting for the app thread to clean up and exit before proceeding.
+ */
+ APP_CMD_DESTROY
+};
+
+/**
+ * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
+ * app command message.
+ */
+int8_t android_app_read_cmd(struct android_app* android_app);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * initial pre-processing of the given command. You can perform your own
+ * actions for the command after calling this function.
+ */
+void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Call with the command returned by android_app_read_cmd() to do the
+ * final post-processing of the given command. You must have done your own
+ * actions for the command before calling this function.
+ */
+void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
+
+/**
+ * Dummy function you can call to ensure glue code isn't stripped.
+ */
+void app_dummy();
+
+/**
+ * This is the function that application code must implement, representing
+ * the main entry to the app.
+ */
+extern void android_main(struct android_app* app);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _ANDROID_NATIVE_APP_GLUE_H */
--- /dev/null
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+void fgDeactivateMenu( SFG_Window *window ) {
+ fprintf(stderr, "fgDeactivateMenu: STUB\n");
+}
+void fgDisplayMenu( void ) {
+ fprintf(stderr, "fgDisplayMenu: STUB\n");
+}
--- /dev/null
+/*
+ * freeglut_display_android.c
+ *
+ * Display message posting, context buffer swapping.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+#include <android/log.h>
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT", __VA_ARGS__))
+
+void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow )
+{
+ /* LOGI("Swap!"); */
+ eglSwapBuffers( pDisplayPtr->eglDisplay, CurrentWindow->Window.pContext.eglSurface );
+}
--- /dev/null
+/*
+ * freeglut_init_android.c
+ *
+ * Various freeglut initialization functions.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+#include <android/native_app_glue/android_native_app_glue.h>
+
+/*
+ * A call to this function should initialize all the display stuff...
+ */
+void fgPlatformInitialize( const char* displayName )
+{
+ fprintf(stderr, "fgPlatformInitialize\n");
+ fgState.Initialised = GL_TRUE;
+
+ /* CreateDisplay */
+ /* Using EGL_DEFAULT_DISPLAY, or a specific native display */
+ EGLNativeDisplayType nativeDisplay = EGL_DEFAULT_DISPLAY;
+ fgDisplay.pDisplay.eglDisplay = eglGetDisplay(nativeDisplay);
+
+ FREEGLUT_INTERNAL_ERROR_EXIT(fgDisplay.pDisplay.eglDisplay != EGL_NO_DISPLAY,
+ "No display available", "fgPlatformInitialize");
+ if (!eglInitialize(fgDisplay.pDisplay.eglDisplay, NULL, NULL))
+ fgError("eglInitialize: error %x\n", eglGetError());
+
+ /* CreateContext */
+ fghCreateContext();
+
+ // fgDisplay.ScreenWidth = ...;
+ // fgDisplay.ScreenHeight = ...;
+ // fgDisplay.ScreenWidthMM = ...;
+ // fgDisplay.ScreenHeightMM = ...;
+}
+
+void fgPlatformCloseDisplay ( void )
+{
+ eglMakeCurrent(fgDisplay.pDisplay.eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (fgDisplay.pDisplay.eglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(fgDisplay.pDisplay.eglDisplay, fgDisplay.pDisplay.eglContext);
+ fgDisplay.pDisplay.eglContext = EGL_NO_CONTEXT;
+ }
+
+ if (fgDisplay.pDisplay.eglDisplay != EGL_NO_DISPLAY) {
+ eglTerminate(fgDisplay.pDisplay.eglDisplay);
+ fgDisplay.pDisplay.eglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+/**
+ * Destroy a menu context
+ */
+void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext )
+{
+ if (MContext != EGL_NO_CONTEXT)
+ eglDestroyContext(pDisplay.eglDisplay, MContext);
+}
--- /dev/null
+/*
+ * freeglut_internal_android.h
+ *
+ * The freeglut library private include file.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef FREEGLUT_INTERNAL_EGL_H
+#define FREEGLUT_INTERNAL_EGL_H
+
+#include <EGL/egl.h>
+
+/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
+/* The structure used by display initialization in freeglut_init.c */
+typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
+struct tagSFG_Window;
+struct tagSFG_PlatformDisplay
+{
+ /* Used to initialize and deinitialize EGL */
+ EGLDisplay eglDisplay;
+ EGLContext eglContext;
+ EGLConfig eglContextConfig;
+ EGLint eglContextFormat;
+ struct tagSFG_Window* single_window;
+};
+
+
+/*
+ * Make "freeglut" window handle and context types so that we don't need so
+ * much conditionally-compiled code later in the library.
+ */
+typedef EGLNativeWindowType SFG_WindowHandleType ;
+typedef EGLContext SFG_WindowContextType ;
+typedef struct tagSFG_PlatformContext SFG_PlatformContext;
+/* SFG_PlatformContext is used for SFG_Window.Window */
+struct tagSFG_PlatformContext
+{
+ EGLSurface eglSurface;
+};
+
+
+/* Window's state description. This structure should be kept portable. */
+typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
+struct tagSFG_PlatformWindowState
+{
+ int OldWidth; /* Window width from before a resize */
+ int OldHeight; /* " height " " " " */
+};
+
+#endif
--- /dev/null
+/*
+ * freeglut_structure_egl.c
+ *
+ * Windows and menus need tree structure
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+extern SFG_Structure fgStructure;
+
+void fgPlatformCreateWindow ( SFG_Window *window )
+{
+ window->Window.pContext.eglSurface = EGL_NO_SURFACE;
+}
--- /dev/null
+/*
+ * freeglut_display_android.c
+ *
+ * Window management methods for EGL
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+/**
+ * Initialize an EGL context for the current display.
+ */
+void fghCreateContext( ) {
+ /*
+ * Here specify the attributes of the desired configuration.
+ * Below, we select an EGLConfig with at least 8 bits per color
+ * component compatible with on-screen windows
+ */
+ /* Ensure OpenGLES 2.0 context */
+ printf("DisplayMode: %d (DEPTH %d)\n", fgState.DisplayMode, (fgState.DisplayMode & GLUT_DEPTH));
+ const EGLint attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_BLUE_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_RED_SIZE, 1,
+ EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0,
+ EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0,
+ EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0,
+ EGL_SAMPLE_BUFFERS, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? 1 : 0,
+ EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0,
+ EGL_NONE
+ };
+
+ EGLint format;
+ EGLint numConfigs;
+ EGLConfig config;
+ EGLContext context;
+
+ EGLDisplay eglDisplay = fgDisplay.pDisplay.eglDisplay;
+
+ /* TODO : apply DisplayMode */
+ /* (GLUT_DEPTH already applied in attribs[] above) */
+
+ /* Here, the application chooses the configuration it desires. In this
+ * sample, we have a very simplified selection process, where we pick
+ * the first EGLConfig that matches our criteria */
+ eglChooseConfig(eglDisplay, attribs, &config, 1, &numConfigs);
+
+ /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
+ * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
+ * As soon as we picked a EGLConfig, we can safely reconfigure the
+ * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
+ eglGetConfigAttrib(eglDisplay, config, EGL_NATIVE_VISUAL_ID, &format);
+
+ /* Default, but doesn't hurt */
+ eglBindAPI(EGL_OPENGL_ES_API);
+
+ /* Ensure OpenGLES 2.0 context */
+ static const EGLint ctx_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ context = eglCreateContext(eglDisplay, config, EGL_NO_CONTEXT, ctx_attribs);
+ if (context == EGL_NO_CONTEXT) {
+ fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError());
+ fghContextCreationError();
+ }
+ EGLint ver = -1;
+ eglQueryContext(fgDisplay.pDisplay.eglDisplay, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
+ if (ver != 2)
+ fgError("Wrong GLES major version: %d\n", ver);
+
+ fgDisplay.pDisplay.eglContext = context;
+ fgDisplay.pDisplay.eglContextConfig = config;
+ fgDisplay.pDisplay.eglContextFormat = format;
+}
+
+/*
+ * Really opens a window when handle is available
+ */
+EGLSurface fghEGLPlatformOpenWindow( EGLNativeWindowType handle )
+{
+ EGLDisplay display = fgDisplay.pDisplay.eglDisplay;
+ EGLContext context = fgDisplay.pDisplay.eglContext;
+ EGLConfig config = fgDisplay.pDisplay.eglContextConfig;
+
+ EGLSurface surface = eglCreateWindowSurface(display, config, handle, NULL);
+ if (surface == EGL_NO_SURFACE)
+ fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
+ if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
+ fgError("eglMakeCurrent: err=%x\n", eglGetError());
+
+ //EGLint w, h;
+ //eglQuerySurface(display, surface, EGL_WIDTH, &w);
+ //eglQuerySurface(display, surface, EGL_HEIGHT, &h);
+
+ return surface;
+}
+
+/*
+ * Closes a window, destroying the frame and OpenGL context
+ */
+void fgPlatformCloseWindow( SFG_Window* window )
+{
+ if (window->Window.pContext.eglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(fgDisplay.pDisplay.eglDisplay, window->Window.pContext.eglSurface);
+ window->Window.pContext.eglSurface = EGL_NO_SURFACE;
+ }
+}