src/egl/fg_window_egl.h
src/android/native_app_glue/android_native_app_glue.c
src/android/native_app_glue/android_native_app_glue.h
- src/android/fg_runtime_android.c
+ src/android/fg_internal_android.h
+ src/android/fg_cursor_android.c
+ src/android/fg_ext_android.c
src/android/fg_gamemode_android.c
- src/android/fg_structure_android.c
src/android/fg_init_android.c
src/android/fg_input_devices_android.c
src/android/fg_joystick_android.c
src/android/fg_main_android.c
+ src/android/fg_runtime_android.c
src/android/fg_spaceball_android.c
src/android/fg_state_android.c
+ src/android/fg_structure_android.c
src/android/fg_window_android.c
- src/android/fg_internal_android.h
)
ELSE()
LIST(APPEND FREEGLUT_SRCS
--- /dev/null
+/*
+ * fg_cursor_android.c
+ *
+ * The Windows-specific mouse cursor related stuff.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../fg_internal.h"
+
+void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
+{
+ fprintf(stderr, "fgPlatformSetCursor: STUB\n");
+}
+
+void fgPlatformWarpPointer ( int x, int y )
+{
+ fprintf(stderr, "fgPlatformWarpPointer: STUB\n");
+}
+
--- /dev/null
+/*
+ * fg_ext_android.c
+ *
+ * Functions related to OpenGL extensions.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../fg_internal.h"
+
+GLUTproc fgPlatformGetGLUTProcAddress( const char* procName )
+{
+ /* optimization: quick initial check */
+ if( strncmp( procName, "glut", 4 ) != 0 )
+ return NULL;
+
+#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x;
+ CHECK_NAME(glutJoystickFunc);
+ CHECK_NAME(glutForceJoystickFunc);
+ CHECK_NAME(glutGameModeString);
+ CHECK_NAME(glutEnterGameMode);
+ CHECK_NAME(glutLeaveGameMode);
+ CHECK_NAME(glutGameModeGet);
+#undef CHECK_NAME
+
+ return NULL;
+}
free(normals);
}
-#endif /* GL_ES_VERSION_2_0 */
/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
fghSphere( radius, slices, stacks, TRUE );
}
+#endif /* GL_ES_VERSION_2_0 */
#ifndef EGL_VERSION_1_0
/*