if( !( window->Window.Handle ) )
fgError( "Failed to create a window (%s)!", title );
- /*
- * Show and update the main window. Hide(???) the mouse cursor.
- */
ShowWindow( window->Window.Handle,
fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
UpdateWindow( window->Window.Handle );
- ShowCursor( TRUE );
+ ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */
#endif
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0 ;
- /*
- * If it's not double-buffered, make sure the rendering is done to the
- * front buffer.
- */
if ( ! window->Window.DoubleBuffered )
{
glDrawBuffer ( GL_FRONT ) ;
glReadBuffer ( GL_FRONT ) ;
}
-
- /*
- * Set the newly created window as the current one
- */
fgSetWindow( window );
}