minor update making code more compact.
authorJinrong Xie <jrxie@ucdavis.edu>
Mon, 29 Jun 2015 10:09:06 +0000 (10:09 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Mon, 29 Jun 2015 10:09:06 +0000 (10:09 +0000)
(cherry picked from commit 09f401761814677e37e750aeecb9ffee450bd989)

(cherry picked from commit 09f401761814677e37e750aeecb9ffee450bd989)

git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1761 7f0cb862-5218-0410-a997-914c9d46530a

src/mswin/fg_main_mswin.c
src/mswin/fg_spaceball_mswin.c

index 97b8363..247312d 100644 (file)
@@ -1545,13 +1545,11 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
 #endif
        //Added by Jinrong Xie (stonexjr@gmail.com) 12/24/2014
        //for SpaceNavigator support on Windows.
-       /*
-       case WM_ACTIVATEAPP:
-               fgInitialiseSpaceball();
-               break;
-       */
        case WM_INPUT:
-               fgSpaceballHandleWinEvent(hWnd, wParam, lParam);
+               if (fgHasSpaceball())
+               {
+                       fgSpaceballHandleWinEvent(hWnd, wParam, lParam);
+               }
                break;
     default:
         /* Handle unhandled messages */
index 901954d..ba2ccf0 100644 (file)
@@ -148,7 +148,7 @@ void fgSpaceballHandleWinEvent(HWND hwnd, WPARAM wParam, LPARAM lParam)
                // X goes right, Y goes up and Z goes towards viewer, e.g.
                // the one used in OpenGL
                if (pRawInput->data.hid.bRawData[0] == 
-                       SPNAV_EVENT_MOTION_TRANSLATION)//0x01)
+                       SPNAV_EVENT_MOTION_TRANSLATION)
                { // Translation vector
                        short* pnData = (short*)(&pRawInput->data.hid.bRawData[1]);
                        short X =  pnData[0];
@@ -157,7 +157,7 @@ void fgSpaceballHandleWinEvent(HWND hwnd, WPARAM wParam, LPARAM lParam)
                        INVOKE_WCB(*window, SpaceMotion, (X, Y, Z));
                }
                else if (pRawInput->data.hid.bRawData[0] == 
-                               SPNAV_EVENT_MOTION_ROTATION)//0x02)
+                               SPNAV_EVENT_MOTION_ROTATION)
                { // Axis aligned rotation vector
                        short* pnData = (short*)(&pRawInput->data.hid.bRawData[1]);
                        short rX =  pnData[0];
@@ -166,7 +166,7 @@ void fgSpaceballHandleWinEvent(HWND hwnd, WPARAM wParam, LPARAM lParam)
                        INVOKE_WCB(*window, SpaceRotation, (rX, rY, rZ));
                }
                else if (pRawInput->data.hid.bRawData[0] == 
-                                SPNAV_EVENT_BUTTON)//0x03)
+                                SPNAV_EVENT_BUTTON)
                { // State of the keys
                        unsigned long dwKeystate = *(unsigned long*)(&pRawInput->data.hid.bRawData[1]);
                        unsigned int state = GLUT_UP;