#include "intr.h"
#include "debug.h"
+static void draw_tunnel(void);
+
+static int nframes, backbuf;
+static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
+static unsigned char *tex;
+
void gamescr(void)
{
- int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs;
- static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
- uint16_t *cdst, *top, *bot;
+ int i;
+ uint16_t *cdst;
unsigned char *csrc;
- uint32_t tun, *tunptr;
- unsigned char *tex;
REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1;
for(;;) {
backbuf = ++nframes & 1;
- zoffs = nframes << 1;
-
- top = vram[backbuf];
- bot = vram[backbuf] + 159 * 240 / 2;
- tunptr = tunmap;
- for(i=0; i<80; i++) {
- top++;
- bot++;
- tunptr++;
- for(j=1; j<240/2; j++) {
- uint16_t pptop, ppbot;
-
- tun = *tunptr++;
-
- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) + zoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop = tex[(ty << 5) + tx];
- tx = ((angle >> 1) - zoffs) & 0x1f;
- ppbot = tex[(ty << 5) + tx];
-
- angle = (tun >> 16) & 0xff;
- depth = (tun >> 24) & 0xff;
- tx = ((angle >> 1) + zoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
- tx = ((angle >> 1) - zoffs) & 0x1f;
- ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
-
- *top++ = pptop;
- *bot++ = ppbot;
- }
- bot -= 240;
- }
+ draw_tunnel();
vblperf_end();
wait_vblank();
vblperf_begin();
}
}
+
+__attribute__((noinline, target("arm"), section(".iwram")))
+static void draw_tunnel(void)
+{
+ int i, j, tx, ty, angle, depth, zoffs;
+ uint16_t pptop, ppbot;
+ uint16_t *top, *bot;
+ uint32_t tun, *tunptr;
+
+ zoffs = nframes;
+
+ top = vram[backbuf];
+ bot = vram[backbuf] + 159 * 240 / 2;
+ tunptr = tunmap;
+ for(i=0; i<80; i++) {
+ top++;
+ bot++;
+ tunptr++;
+ for(j=1; j<240/2; j++) {
+ tun = *tunptr++;
+
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ((angle >> 1) + zoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ((angle >> 1) - zoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
+
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ((angle >> 1) + zoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ((angle >> 1) - zoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
+ }
+}