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Implementing Stereo in Windows
author
John F. Fay
<johnffay@nettally.com>
Thu, 6 Oct 2005 13:53:42 +0000
(13:53 +0000)
committer
John F. Fay
<johnffay@nettally.com>
Thu, 6 Oct 2005 13:53:42 +0000
(13:53 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@688
7f0cb862
-5218-0410-a997-
914c9d46530a
src/freeglut_window.c
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diff --git
a/src/freeglut_window.c
b/src/freeglut_window.c
index
a469866
..
af29425
100644
(file)
--- a/
src/freeglut_window.c
+++ b/
src/freeglut_window.c
@@
-184,6
+184,9
@@
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
if( fgState.DisplayMode & GLUT_DOUBLE )
flags |= PFD_DOUBLEBUFFER;
+ if( fgState.DisplayMode & GLUT_STEREO )
+ flags |= PFD_STEREO;
+
#if defined(_MSC_VER)
#pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
#endif