From: Diederick Niehorster Date: Wed, 22 Jan 2014 10:09:57 +0000 (+0000) Subject: implement handling of GLDebugSwitch: we use glutReportErrors to check for errors... X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=0bae56c1cef93abbe6ae23e091f03ce8ffa8d68e;p=freeglut implement handling of GLDebugSwitch: we use glutReportErrors to check for errors in each iteration of the glut mainloop if requested git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1641 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/src/fg_main.c b/src/fg_main.c index d17801c..f409b33 100644 --- a/src/fg_main.c +++ b/src/fg_main.c @@ -465,6 +465,13 @@ void FGAPIENTRY glutMainLoopEvent( void ) /* Perform work on the window (position, reshape, display, etc) */ fghProcessWork( ); + /* Check OpenGL error state if requested. + * Don't call if no more open windows (can happen if user closes window from + * title bar), would lead to infinite error loop in glutReportErrors + */ + if (fgState.GLDebugSwitch && fgStructure.CurrentWindow) + glutReportErrors( ); + fgCloseWindows( ); }