From: Diederick Niehorster Date: Tue, 20 Nov 2012 05:25:14 +0000 (+0000) Subject: small updates to one demo, so windowed windows display after the X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=0f15fc81253f5e91c50c8e5922f981f8ee64556f;p=freeglut small updates to one demo, so windowed windows display after the gamemode window is closed git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1456 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/progs/demos/One/one.c b/progs/demos/One/one.c index e14b083..811efbf 100644 --- a/progs/demos/One/one.c +++ b/progs/demos/One/one.c @@ -23,7 +23,7 @@ int g_LeaveGameMode = 0; int g_InGameMode = 0; -int g_mainwin, g_sw1, g_sw2, g_gamemodewin; +int g_mainwin1, g_mainwin2, g_sw1, g_sw2, g_gamemodewin; /* * Call this function to have some text drawn at given coordinates @@ -99,9 +99,9 @@ void SampleDisplay( void ) int win = glutGetWindow(); if (g_InGameMode && win!=g_gamemodewin) - /* Dont draw other windows when in gamemode, those aren't visible - * anyway. Drawing them continuously anyway can cause flicker trouble - * on my machine. This only seems to occur when there are child windows + /* Don't draw other windows when in gamemode, those aren't visible + * anyway. Drawing them continuously nonetheless can cause flicker trouble + * on my machine. This only seems to occur only when there are child windows * among the non-visible windows */ return; @@ -113,7 +113,7 @@ void SampleDisplay( void ) */ glClearColor(0.7f,0.7f,0.7f,1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glutPostWindowRedisplay(g_mainwin); + glutPostWindowRedisplay(g_mainwin2); } else if (win==g_sw2) { @@ -122,7 +122,7 @@ void SampleDisplay( void ) */ glClearColor(0.3f,0.3f,0.3f,1); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glutPostWindowRedisplay(g_mainwin); + glutPostWindowRedisplay(g_mainwin2); } else { @@ -184,9 +184,14 @@ void SampleIdle( void ) if( g_LeaveGameMode == 1 ) { /* One could do all this just as well in SampleGameModeKeyboard... */ + printf("leaving gamemode...\n"); glutLeaveGameMode( ); g_LeaveGameMode = 0; g_InGameMode = 0; + glutPostWindowRedisplay(g_mainwin1); + glutPostWindowRedisplay(g_mainwin2); + glutPostWindowRedisplay(g_sw1); + glutPostWindowRedisplay(g_sw2); } } @@ -323,7 +328,7 @@ int main( int argc, char** argv ) glutAddSubMenu( "Enter sub menu A", subMenuA ); glutAddSubMenu( "Enter sub menu B", subMenuB ); - glutCreateWindow( "Hello world!" ); + g_mainwin1 = glutCreateWindow( "Hello world!" ); glutDisplayFunc( SampleDisplay ); glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleKeyboard ); @@ -334,7 +339,7 @@ int main( int argc, char** argv ) glutAttachMenu( GLUT_LEFT_BUTTON ); glutInitWindowPosition( 200, 200 ); - g_mainwin = glutCreateWindow( "I am not Jan B." ); + g_mainwin2 = glutCreateWindow( "I am not Jan B." ); glutDisplayFunc( SampleDisplay ); glutReshapeFunc( SampleReshape ); glutKeyboardFunc( SampleKeyboard ); @@ -346,7 +351,7 @@ int main( int argc, char** argv ) glutSetMenu(subMenuA); glutAttachMenu( GLUT_RIGHT_BUTTON ); - g_sw1=glutCreateSubWindow(g_mainwin,200,0,100,100); + g_sw1=glutCreateSubWindow(g_mainwin2,200,0,100,100); glutDisplayFunc( SampleDisplay ); glutSetMenu(subMenuB); glutAttachMenu( GLUT_LEFT_BUTTON ); diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index f8879c6..f4a4919 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -212,7 +212,7 @@ void fgPlatformMainLoopPreliminaryWork ( void ) /* - * Determine a GLUT modifer mask based on MS-WINDOWS system info. + * Determine a GLUT modifier mask based on MS-WINDOWS system info. */ static int fgPlatformGetModifiers (void) { @@ -508,7 +508,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, if (child_window) { - /* If child should have focus instead, set it here. */ + /* If we're dealing with a child window, make sure it has input focus instead, set it here. */ SetFocus(child_window->Window.Handle); SetActiveWindow( child_window->Window.Handle ); INVOKE_WCB( *child_window, Entry, ( GLUT_ENTERED ) );