From: Sylvain Beucler Date: Fri, 4 May 2012 19:59:36 +0000 (+0000) Subject: android: add code to display multi-touch events X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=1c44434d29188fbfe47a2239c045f8059600ed42;p=freeglut android: add code to display multi-touch events git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1303 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/src/android/fg_cursor_android.c b/src/android/fg_cursor_android.c index 28838a9..fe599d1 100644 --- a/src/android/fg_cursor_android.c +++ b/src/android/fg_cursor_android.c @@ -28,7 +28,7 @@ void fgPlatformSetCursor ( SFG_Window *window, int cursorID ) { - // No-op: no visible cursor on touchscreens + /* No-op: no visible cursor on touchscreens */ } void fgPlatformWarpPointer ( int x, int y ) @@ -38,4 +38,5 @@ void fgPlatformWarpPointer ( int x, int y ) SFG_Window* window = fgStructure.CurrentWindow; window->State.MouseX = x; window->State.MouseY = y; + /* TODO: this should simulate a fake motion event */ } diff --git a/src/android/fg_joystick_android.c b/src/android/fg_joystick_android.c index e843348..148c500 100644 --- a/src/android/fg_joystick_android.c +++ b/src/android/fg_joystick_android.c @@ -29,6 +29,11 @@ #include #include "fg_internal.h" +/** + * TODO: Android has no joysticks at the moment (only touchscreens/touchpads), + * but we could expose the accelerometer as a 3-axis joystick. + */ + void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) { fgWarning("fgPlatformJoystickRawRead: STUB\n"); diff --git a/src/android/fg_main_android.c b/src/android/fg_main_android.c index 67bdead..a989a27 100644 --- a/src/android/fg_main_android.c +++ b/src/android/fg_main_android.c @@ -222,12 +222,26 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { } } - if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { - int32_t action = AMotionEvent_getAction(event); + int32_t source = AInputEvent_getSource(event); + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION + && source == AINPUT_SOURCE_TOUCHSCREEN) { + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + /* Pointer ID for clicks */ + int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + /* TODO: Handle multi-touch; also handle multiple sources */ + if (0) { + LOGI("motion action=%d index=%d source=%d", action, pidx, source); + int count = AMotionEvent_getPointerCount(event); + int i; + for (i = 0; i < count; i++) { + LOGI("multi(%d): %.01f,%.01f", + AMotionEvent_getPointerId(event, i), + AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)); + } + } float x = AMotionEvent_getX(event, 0); float y = AMotionEvent_getY(event, 0); - LOGI("motion %.01f,%.01f action=%d", x, y, AMotionEvent_getAction(event)); - + /* Virtual arrows PAD */ /* Don't interfere with existing mouse move event */ if (!touchscreen.in_mmotion) { @@ -285,7 +299,6 @@ int32_t handle_input(struct android_app* app, AInputEvent* event) { if (!touchscreen.vpad.on) { window->State.MouseX = x; window->State.MouseY = y; - LOGI("Changed mouse position: %f,%f", x, y); if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) { touchscreen.in_mmotion = true; INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y));