From: Diederick Niehorster Date: Tue, 5 Mar 2013 17:08:32 +0000 (+0000) Subject: fghSleepForEvents immediately returns if we have an idle callback, so simply don... X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=5f5cb0dc4b930cdfc928393d8d3277ca7d9f789d;hp=c17923d5a5d8e319b97c2133546dfd3b52eb4cba;p=freeglut fghSleepForEvents immediately returns if we have an idle callback, so simply don't call the function at all if we just processed the idle callback git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1553 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/src/fg_main.c b/src/fg_main.c index 4c8bdd6..9dda2a3 100644 --- a/src/fg_main.c +++ b/src/fg_main.c @@ -374,7 +374,7 @@ static void fghSleepForEvents( void ) { fg_time_t msec; - if( fgState.IdleCallback || fghHavePendingRedisplays( ) ) + if( fghHavePendingRedisplays( ) ) return; msec = fghNextTimer( ); @@ -447,8 +447,8 @@ void FGAPIENTRY glutMainLoop( void ) fgSetWindow( window ); fgState.IdleCallback( ); } - - fghSleepForEvents( ); + else + fghSleepForEvents( ); } }