From: John Tsiombikas Date: Mon, 22 Aug 2022 12:43:41 +0000 (+0300) Subject: use display lists in the example program and add fps measurement X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=7ce1c3db3651b1fa67f2547fa76d013bcc0c0e6f;p=miniglut use display lists in the example program and add fps measurement --- diff --git a/test.c b/test.c index bac41ea..57a22e4 100644 --- a/test.c +++ b/test.c @@ -1,3 +1,4 @@ +#include #include #include #include "miniglut.h" @@ -24,6 +25,8 @@ int mouse_x, mouse_y; int bnstate[8]; int anim; float torus_pos[3], torus_rot[4] = {0, 0, 0, 1}; +int teapot, torus, cone, sphere; +long nframes; #ifndef GL_FRAMEBUFFER_SRGB #define GL_FRAMEBUFFER_SRGB 0x8db9 @@ -50,7 +53,7 @@ int main(int argc, char **argv) if(test_srgb) mode |= GLUT_SRGB; glutInit(&argc, argv); - glutInitWindowSize(1024, 768); + glutInitWindowSize(800, 600); glutInitDisplayMode(mode); glutCreateWindow("miniglut test"); @@ -75,6 +78,26 @@ int main(int argc, char **argv) glEnable(GL_FRAMEBUFFER_SRGB); } + torus = glGenLists(1); + glNewList(torus, GL_COMPILE); + glutSolidTorus(0.3, 1, 16, 24); + glEndList(); + + cone = glGenLists(1); + glNewList(cone, GL_COMPILE); + glutSolidCone(1.1, 2, 16, 2); + glEndList(); + + sphere = glGenLists(1); + glNewList(sphere, GL_COMPILE); + glutSolidSphere(0.4, 16, 8); + glEndList(); + + teapot = glGenLists(1); + glNewList(teapot, GL_COMPILE); + glutSolidTeapot(1.0); + glEndList(); + glutMainLoop(); return 0; } @@ -106,10 +129,10 @@ void display(void) glRotatef(tm / 10.0f, 1, 0, 0); glRotatef(tm / 10.0f, 0, 1, 0); } - glutSolidTorus(0.3, 1, 16, 24); + glCallList(torus); glPopMatrix(); - glutSolidSphere(0.4, 16, 8); + glCallList(sphere); glPushMatrix(); glTranslatef(torus_pos[0] - 2.5, torus_pos[1], torus_pos[2]); @@ -121,13 +144,13 @@ void display(void) glPushMatrix(); glTranslatef(2.5, -1, 0); glRotatef(-90, 1, 0, 0); - glutSolidCone(1.1, 2, 16, 2); + glCallList(cone); glPopMatrix(); glPushMatrix(); glTranslatef(0, -0.5, 2.5); glFrontFace(GL_CW); - glutSolidTeapot(1.0); + glCallList(teapot); glFrontFace(GL_CCW); glPopMatrix(); @@ -140,6 +163,7 @@ void display(void) glEnd(); glutSwapBuffers(); + nframes++; } #define ZNEAR 0.5f @@ -157,6 +181,7 @@ void keypress(unsigned char key, int x, int y) { static int fullscr; static int prev_xsz, prev_ysz; + static long start_msec; switch(key) { case 27: @@ -168,6 +193,15 @@ void keypress(unsigned char key, int x, int y) anim ^= 1; glutIdleFunc(anim ? idle : 0); glutPostRedisplay(); + + if(anim) { + start_msec = glutGet(GLUT_ELAPSED_TIME); + nframes = 0; + } else { + long tm = glutGet(GLUT_ELAPSED_TIME) - start_msec; + long fps = (nframes * 100000) / tm; + printf("framerate: %ld.%ld fps\n", fps / 100, fps % 100); + } break; case '\n':