From: John Tsiombikas Date: Fri, 31 Dec 2021 12:44:09 +0000 (+0200) Subject: updated readme X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=HEAD;p=andemo updated readme --- diff --git a/README.md b/README.md index 3b1a30c..a8a719c 100644 --- a/README.md +++ b/README.md @@ -36,8 +36,36 @@ android platform version to use. - `make run` to install and run on the connected android device. - `make stop` to kill the demo forcefully. +The above are "shortcuts" in the main makefile. The real android makefile is +`Makefile.android`. Some operations might have to be performed using that one. +For instance to clean and rebuild all libraries: + + make -f Makefile.android clean-libs + make -f Makefile.android libs + +Or to monitor the android log stream: + + make -f makefile.android logcat + + +PC version build +---------------- +On UNIX and windows under msys2, just type `make`. No external dependencies are +needed, everything is included in the source tree. + +For msys2 builds, start either a "mingw32 console" or a "mingw64 console", to +have the environment set up correctly to build native 32bit or 64bit binaries. +Do not start an "msys2 console"; that's for building with the UNIX system call +emulation layers linked to the binary (similar to old cygwin). + +Alternatively msvc2022 project files are included, configured to build for +64bit x86. Warning: msvc project files might be out of date. If you encounter +unresolved symbols, make sure to add any new source files to the project. + Hacking ------- + +### Demo screens (parts/subparts) To add a new "screen", add one or more source files under `src/scr`. Each screen should define a function called `regscr_` which calls `dsys_add_screen` with a pointer to a private `demoscreen` structure, to register the screen with @@ -45,10 +73,16 @@ the demosystem. The screen structure contains the screen name, and a number of function pointers for screen callbacks (See `src/demosys.h`). At least the `init` and `draw` callbacks need to be non-null. +To override the demoscript and work on a single screen, add the line +`screen = ` in the `demo.cfg` file. Events defined in the demoscript will +still be available. + +### Asset loading Loading data files need to use the functions in `assfile.h`, because on android the data files are in the apk, not on the filesystem. Functions to load textures and shaders are provided in `assman.h`. +### OpenGL compatibility Only the subset of OpenGL calls which are part of OpenGL ES 2.0 should be used. There are helper functions in `sanegl.h` to bring back some of the missing functionality, namely immediate mode rendering (with quads), and a matrix