From: John Tsiombikas Date: Tue, 31 Jul 2012 14:33:26 +0000 (+0000) Subject: gamemode-x11: fixed the conditions checking for XR&R >= 1.1, as it where they would... X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=a3a9bf33c8d3100c09bae73c1f390ac2316529d7;p=freeglut gamemode-x11: fixed the conditions checking for XR&R >= 1.1, as it where they would match 1.0 too git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1380 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/src/x11/fg_gamemode_x11.c b/src/x11/fg_gamemode_x11.c index 6130aeb..cf2299d 100644 --- a/src/x11/fg_gamemode_x11.c +++ b/src/x11/fg_gamemode_x11.c @@ -46,7 +46,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) /* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and * the user actually cares about it (rate > 0) */ - use_rate = ( rate > 0 ) && ( ( ver_major >= 1 ) || + use_rate = ( rate > 0 ) && ( ( ver_major > 1 ) || ( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) ); /* this loop is only so that the whole thing will be repeated if someone @@ -93,7 +93,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) if(res_idx == -1) break; /* no matching resolution */ -#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) +#if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) if(use_rate) { rate = fgState.GameModeRefresh; @@ -118,7 +118,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) break; } -#if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) +#if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) if(use_rate) result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config, fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp); @@ -176,7 +176,7 @@ void fgPlatformRememberState( void ) fgDisplay.pDisplay.prev_ysz = ssizes[curr].height; fgDisplay.pDisplay.prev_refresh = -1; -# if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) +# if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) if(fgState.GameModeRefresh != -1) { fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config); }