From: Diederick Niehorster Date: Tue, 24 Jul 2012 15:37:28 +0000 (+0000) Subject: fix to smooth demo to work with GL 3.3 and higher, thanks Neil Mannall X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=ad9c4f53e10ad283fd52edaeee880a75d18e9180;p=freeglut fix to smooth demo to work with GL 3.3 and higher, thanks Neil Mannall (bug tracker ID 3496257)! git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1371 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/progs/demos/smooth_opengl3/smooth_opengl3.c b/progs/demos/smooth_opengl3/smooth_opengl3.c index abbdfb5..965d93b 100755 --- a/progs/demos/smooth_opengl3/smooth_opengl3.c +++ b/progs/demos/smooth_opengl3/smooth_opengl3.c @@ -98,6 +98,8 @@ typedef char ourGLchar; #define APIENTRY #endif +typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRY *PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage); @@ -118,6 +120,8 @@ typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays; +PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray; PFNGLGENBUFFERSPROC gl_GenBuffers; PFNGLBINDBUFFERPROC gl_BindBuffer; PFNGLBUFFERDATAPROC gl_BufferData; @@ -140,6 +144,8 @@ PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv; void initExtensionEntries(void) { + gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays"); + gl_BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glutGetProcAddress ("glBindVertexArray"); gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"); gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"); gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"); @@ -184,9 +190,17 @@ enum { /* the name of the vertex buffer object */ GLuint vertexBufferName; +GLuint vertexArrayName; void initBuffer(void) { + /* Need to setup a vertex array as otherwise invalid operation errors can + * occur when accessing vertex buffer (OpenGL 3.3 has no default zero named + * vertex array) + */ + gl_GenVertexArrays(1, &vertexArrayName); + gl_BindVertexArray(vertexArrayName); + gl_GenBuffers (1, &vertexBufferName); gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW);