From: Diederick Niehorster Date: Wed, 27 Feb 2013 04:36:48 +0000 (+0000) Subject: Added subwindows to CallbackMaker demo, for testing and demonstration. Also figured... X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=cc8230fde8220aeab13bbc2457cb32c0fcc19d5e;p=freeglut Added subwindows to CallbackMaker demo, for testing and demonstration. Also figured out how key repeat's global and per-window flags are supposed to interact, documented and demonstrated it. git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1512 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/progs/demos/CallbackMaker/CallbackMaker.c b/progs/demos/CallbackMaker/CallbackMaker.c index 1d13502..1252482 100644 --- a/progs/demos/CallbackMaker/CallbackMaker.c +++ b/progs/demos/CallbackMaker/CallbackMaker.c @@ -11,16 +11,17 @@ static int sequence_number = 0 ; -int windows[2] = {0}; +#define CALLBACKMAKER_N_WINDOWS 4 +int windows[CALLBACKMAKER_N_WINDOWS] = {0}; /* define status vars showing whether given callback has been called for given window */ -#define CALLBACK_CALLED_VAR(name) int name##_called[2] = {0}; -#define CALLBACK_0V(name) int name##_seq[2] = {-1}; CALLBACK_CALLED_VAR(name); -#define CALLBACK_1V(name,field) int name##_##field[2] = {-1}; CALLBACK_0V(name); -#define CALLBACK_2V(name,field1,field2) int name##_##field2[2] = {-1}; CALLBACK_1V(name,field1); -#define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[2] = {-1}; CALLBACK_2V(name,field1,field2); -#define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[2] = {-1}; CALLBACK_3V(name,field1,field2,field3); -#define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[2] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4); +#define CALLBACK_CALLED_VAR(name) int name##_called[CALLBACKMAKER_N_WINDOWS] = {0}; +#define CALLBACK_0V(name) int name##_seq[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_CALLED_VAR(name); +#define CALLBACK_1V(name,field) int name##_##field[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_0V(name); +#define CALLBACK_2V(name,field1,field2) int name##_##field2[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_1V(name,field1); +#define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_2V(name,field1,field2); +#define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_3V(name,field1,field2,field3); +#define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4); CALLBACK_2V(reshape,width,height); CALLBACK_2V(position,top,left); CALLBACK_1V(visibility,vis); @@ -65,7 +66,9 @@ getWindowAndIdx(int *winIdx) int window = glutGetWindow(); if (winIdx) - (*winIdx) = window==windows[0]?0:1; + (*winIdx) = window==windows[0] ? 0 : + window==windows[1] ? 1 : + window==windows[2] ? 2 : 3; return window; } @@ -565,6 +568,36 @@ static void Idle ( void ) ++sequence_number ; } +static void SetWindowCallbacks( int first ) +{ + /* All these callbacks are set for only the current window */ + glutDisplayFunc( Display ); + glutReshapeFunc( Reshape ); + glutPositionFunc( Position ); + glutKeyboardFunc( Key ); + glutSpecialFunc( Special ); + glutVisibilityFunc( Visibility ); + glutKeyboardUpFunc( KeyUp ); + glutSpecialUpFunc( SpecialUp ); + if (first) + glutJoystickFunc( Joystick, 100 ); + glutMouseFunc ( Mouse ) ; + glutMouseWheelFunc ( MouseWheel ) ; + glutMotionFunc ( Motion ) ; + glutPassiveMotionFunc ( PassiveMotion ) ; + glutEntryFunc ( Entry ) ; + glutCloseFunc ( Close ) ; + glutOverlayDisplayFunc ( OverlayDisplay ) ; + glutWindowStatusFunc ( WindowStatus ) ; + glutSpaceballMotionFunc ( SpaceMotion ) ; + glutSpaceballRotateFunc ( SpaceRotation ) ; + glutSpaceballButtonFunc ( SpaceButton ) ; + glutButtonBoxFunc ( ButtonBox ) ; + glutDialsFunc ( Dials ) ; + glutTabletMotionFunc ( TabletMotion ) ; + glutTabletButtonFunc ( TabletButton ) ; +} + int main(int argc, char *argv[]) { @@ -578,44 +611,32 @@ main(int argc, char *argv[]) glutInitWindowPosition ( 140, 140 ); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE ); glutInit(&argc, argv); + /* global setting: mainloop does not return when a window is closed, only returns when all windows are closed */ glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION); + /* global setting: repeated keys generating by keeping the key pressed down are passed on to the keyboard callback */ + /* There are two functions to control this behavior, glutSetKeyRepeat to set it globally, and glutIgnoreKeyRepeat to set it per window. + * These two interact however. If key repeat is globally switched off (glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF)), it cannot be overridden + * (switched back on) for a specific window with glutIgnoreKeyRepeat. However, if key repeat is globally switched on + * (glutSetKeyRepeat(GLUT_KEY_REPEAT_ON)), it can be overridden (switched off) with glutIgnoreKeyRepeat on a per-window basis. That is + * what we demonstrate here. + */ + glutSetKeyRepeat(GLUT_KEY_REPEAT_ON); /* Set other global callback (global as in not associated with any specific menu or window) */ glutIdleFunc ( Idle ); glutMenuStatusFunc ( MenuStatus ); glutMenuStateFunc ( MenuState ); /* Note that glutMenuStatusFunc is an enhanced version of the deprecated glutMenuStateFunc. */ + + /* Open first window */ windows[0] = glutCreateWindow( "Callback Demo" ); printf ( "Creating window %d as 'Callback Demo'\n", windows[0] ) ; glClearColor(1.0, 1.0, 1.0, 1.0); - /* callbacks and settings specific to this window */ - glutDisplayFunc( Display ); - glutReshapeFunc( Reshape ); - glutPositionFunc( Position ); - glutKeyboardFunc( Key ); - glutSpecialFunc( Special ); - glutVisibilityFunc( Visibility ); - glutKeyboardUpFunc( KeyUp ); - glutSpecialUpFunc( SpecialUp ); - glutJoystickFunc( Joystick, 100 ); - glutMouseFunc ( Mouse ) ; - glutMouseWheelFunc ( MouseWheel ) ; - glutMotionFunc ( Motion ) ; - glutPassiveMotionFunc ( PassiveMotion ) ; - glutEntryFunc ( Entry ) ; - glutCloseFunc ( Close ) ; - glutOverlayDisplayFunc ( OverlayDisplay ) ; - glutWindowStatusFunc ( WindowStatus ) ; - glutSpaceballMotionFunc ( SpaceMotion ) ; - glutSpaceballRotateFunc ( SpaceRotation ) ; - glutSpaceballButtonFunc ( SpaceButton ) ; - glutButtonBoxFunc ( ButtonBox ) ; - glutDialsFunc ( Dials ) ; - glutTabletMotionFunc ( TabletMotion ) ; - glutTabletButtonFunc ( TabletButton ) ; - glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ; + /* callbacks, settings and menus for this window */ + SetWindowCallbacks( 1 ); + glutIgnoreKeyRepeat(GL_TRUE); subMenuA = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Sub menu A1 (01)", 11 ); @@ -642,44 +663,46 @@ main(int argc, char *argv[]) glutAttachMenu( GLUT_LEFT_BUTTON ); - glutInitWindowPosition ( 140+500+2*glutGet(GLUT_WINDOW_BORDER_WIDTH), 140 ); + /* Position second window right next to the first */ + glutInitWindowPosition ( 140+500+2*glutGet(GLUT_WINDOW_BORDER_WIDTH), 140 ); + glutInitWindowSize(600, 600); windows[1] = glutCreateWindow( "Second Window" ); printf ( "Creating window %d as 'Second Window'\n", windows[1] ) ; glClearColor(1.0, 1.0, 1.0, 1.0); - /* callbacks and settings specific to this window */ - glutDisplayFunc( Display ); - glutReshapeFunc( Reshape ); - glutPositionFunc( Position ); - glutKeyboardFunc( Key ); - glutSpecialFunc( Special ); - glutVisibilityFunc( Visibility ); - glutKeyboardUpFunc( KeyUp ); - glutSpecialUpFunc( SpecialUp ); - /* glutJoystickFunc( Joystick, 100 ); */ - glutMouseFunc ( Mouse ) ; - glutMouseWheelFunc ( MouseWheel ) ; - glutMotionFunc ( Motion ) ; - glutPassiveMotionFunc ( PassiveMotion ) ; - glutEntryFunc ( Entry ) ; - glutCloseFunc ( Close ) ; - glutOverlayDisplayFunc ( OverlayDisplay ) ; - glutWindowStatusFunc ( WindowStatus ) ; - glutSpaceballMotionFunc ( SpaceMotion ) ; - glutSpaceballRotateFunc ( SpaceRotation ) ; - glutSpaceballButtonFunc ( SpaceButton ) ; - glutButtonBoxFunc ( ButtonBox ) ; - glutDialsFunc ( Dials ) ; - glutTabletMotionFunc ( TabletMotion ) ; - glutTabletButtonFunc ( TabletButton ) ; - glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ; + /* callbacks, settings and menus for this window */ + SetWindowCallbacks( 0 ); + glutIgnoreKeyRepeat(GL_TRUE); glutSetMenu(subMenuB); glutAttachMenu( GLUT_RIGHT_BUTTON ); + /* position a third window as a subwindow of the second */ + windows[2] = glutCreateSubWindow(windows[1],0,300,600,300); + printf ( "Creating window %d as subwindow to 'Second Window'\n", windows[2] ) ; + + glClearColor(0.7f, 0.7f, 0.7f, 1.0); + + /* callbacks and menus for this window */ + SetWindowCallbacks( 0 ); + + glutSetMenu(subMenuA); + glutAttachMenu( GLUT_RIGHT_BUTTON ); + + + /* position a fourth window as a subsubwindow (grandchild) of the second */ + windows[3] = glutCreateSubWindow(windows[2],300,0,300,300); + printf ( "Creating window %d as subsubwindow to 'Second Window'\n", windows[3] ) ; + + glClearColor(0.4f, 0.4f, 0.4f, 1.0); + + /* callbacks and menus for this window */ + SetWindowCallbacks( 0 ); + + printf ( "Please enter something to continue: " ); fgets ( dummy_string, STRING_LENGTH, stdin ); diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index d336f5e..daa8fdc 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -179,6 +179,11 @@ static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean ke POINT mouse_pos ; /* if keydown, check for repeat */ + /* If repeat is globally switched off, it cannot be switched back on per window. + * But if it is globally switched on, it can be switched off per window. This matches + * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the + * global state switch. + */ if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) ) return 1;