From: Nigel Stewart Date: Tue, 30 Dec 2003 02:01:53 +0000 (+0000) Subject: OpenGL context is not made current on Win32 until fgSetWindow is called. X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=commitdiff_plain;h=f8e9486689c8ca08cce53cf05a03826eabb1a0af;p=freeglut OpenGL context is not made current on Win32 until fgSetWindow is called. This resolves severe problems observed in GLUI applications. git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@424 7f0cb862-5218-0410-a997-914c9d46530a --- diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 32a0aba..c92fbcb 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -530,6 +530,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, #endif + fgSetWindow( window ); + window->Window.DoubleBuffered = ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; @@ -538,7 +540,6 @@ void fgOpenWindow( SFG_Window* window, const char* title, glDrawBuffer ( GL_FRONT ); glReadBuffer ( GL_FRONT ); } - fgSetWindow( window ); } /*