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Make Android work again - adapt to recent changes and fix use of GL-nonES function
[freeglut]
/
src
/
mswin
/
2012-03-19
Diederick Niehorster
simplified check for whether opengl 2.1+ context is...
tree
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commitdiff
2012-03-18
Diederick Niehorster
added a message when new context creation was silently...
tree
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commitdiff
2012-03-11
Diederick Niehorster
and some more renames
tree
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commitdiff
2012-03-11
Diederick Niehorster
moved common files back to src root
tree
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commitdiff
2012-03-11
Diederick Niehorster
timers internally now use 64bit unsigned int, if available
tree
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commitdiff
2012-03-10
Diederick Niehorster
in freeglut_init set gamemode defaults to -1 (no change...
tree
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commitdiff
2012-03-10
Diederick Niehorster
moved some windows only code from common to windows...
tree
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commitdiff
2012-03-10
Diederick Niehorster
XParseGeometry include now compiles with windows (VS201...
tree
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commitdiff
2012-03-09
Sylvain Beucler
Make XParseGeometry reusable by several ports (3)
tree
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commitdiff
2012-03-09
Sylvain Beucler
Make XParseGeometry reusable by several ports
tree
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commitdiff
2012-03-09
Sylvain Beucler
CMake now defines HAVE_VFPRINTF for windows; suppress...
tree
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commitdiff
2012-03-08
Diederick Niehorster
just a bit of formatting, mostly to test out my SVN...
tree
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commitdiff
2012-02-12
John F. Fay
Moving some Windows-specific preprocessor stuff and...
tree
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commitdiff
2012-02-08
John F. Fay
Setting the line endings and keywords on a bunch of...
tree
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commitdiff
2012-02-05
John F. Fay
Moving the platform dependencies from the "freeglut_men...
tree
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commitdiff
2012-02-05
John F. Fay
Moving an X11-specific function call to destroy a conte...
tree
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commitdiff
2012-02-05
John F. Fay
Splitting the X11-specific "freeglut_spaceball.c" code...
tree
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commitdiff
2012-02-05
John F. Fay
Splitting the X11-specific "freeglut_state.c" code...
tree
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commitdiff
2012-02-05
John F. Fay
Splitting the X11-specific "freeglut_gamemode.c" code...
tree
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commitdiff
2012-02-05
John F. Fay
Splitting the X11-specific "freeglut_window.c" code...
tree
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commitdiff
2012-02-05
John F. Fay
Trying to fix a screen freezing bug reported by Shane...
tree
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commitdiff
2012-02-04
John F. Fay
Fixing the "glutGetProcAddress" snafu -- thank you...
tree
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commitdiff
2012-01-30
John F. Fay
Fixing a bug I introduced into the "...ATEXIT" hack
tree
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commitdiff
2012-01-29
John F. Fay
Moving the platform-specific window state fields into...
tree
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commitdiff
2012-01-29
John F. Fay
Moving more Windows-specific header stuff over to the...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the Windows-specific includes into the Windows...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the Windows-specific "__glutCreateMenuWIthExit...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the Windows-specific joystick definitions into...
tree
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commitdiff
2012-01-29
John F. Fay
Moved the platform-specific variables in the Joystick...
tree
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commitdiff
2012-01-29
John F. Fay
Splitting the platform-specific joystick "Raw Read...
tree
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commitdiff
2012-01-29
John F. Fay
Splitting the platform-specific "fgSystemTime" code...
tree
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commitdiff
2012-01-29
John F. Fay
Moving non-Windows platform-specific code lower in...
tree
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commitdiff
2012-01-29
John F. Fay
Splitting out the platform-specific code from "fghJoyst...
tree
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commitdiff
2012-01-29
John F. Fay
Splitting platform-specific code out of "fgJoystickClos...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the Windows-specific "glutInitWithExit" function...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the "glutCreateWindowWithExit" and its associate...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the platform-specific FBConfig and device contex...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the platform-specific window handle and context...
tree
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commitdiff
2012-01-29
John F. Fay
Moving the Windows platform-specific "SwapBuffers"...
tree
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commitdiff
2012-01-29
John F. Fay
Moving platform-specific fields in "SFG_Display" into...
tree
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commitdiff
2012-01-29
John F. Fay
Fixing the previous commit so we don't have a circular...
tree
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commitdiff
2012-01-24
John F. Fay
Removing some Windows-specific function prototypes...
tree
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commitdiff
2012-01-24
John F. Fay
Putting in Diederick Niehorster's patch from e-mail...
tree
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commitdiff
2012-01-23
John F. Fay
Splitting the rest of the Windows-specific "freeglut_wi...
tree
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commitdiff
2012-01-23
John F. Fay
Splitting some Windows-specific "freeglut_window.c...
tree
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commitdiff
2012-01-23
John F. Fay
Moving some function prototypes into the source files...
tree
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commitdiff
2012-01-23
John F. Fay
Rationalizing the names of the platform-specific functi...
tree
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commitdiff
2012-01-23
John F. Fay
Splitting Windows-specific "freeglut_structure.c" code...
tree
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commitdiff
2012-01-23
John F. Fay
Splitting the other "glutGet" Windows-specific code...
tree
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commitdiff
2012-01-23
John F. Fay
Moving Windows-specific "glutGet" code into its own...
tree
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commitdiff
2012-01-23
John F. Fay
Splitting a little Windows-specific menu code into...
tree
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commitdiff
2012-01-22
John F. Fay
Splitting the rest of the Windows-specific code from...
tree
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commitdiff
2012-01-22
John F. Fay
Moving some Windows-specific code out of "freeglut_main...
tree
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commitdiff
2012-01-22
John F. Fay
Splitting out more Windows-specific code in "freeglut_i...
tree
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commitdiff
2012-01-22
John F. Fay
Splitting the Windows-specific input device code into...
tree
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commitdiff
2012-01-22
John F. Fay
Correcting a header comment
tree
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commitdiff
2012-01-20
John F. Fay
Removing some duplicate code from "freeglut_init.c...
tree
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commitdiff
2012-01-20
John F. Fay
Moving some Windows-specific "freeglut_init.c" helper...
tree
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commitdiff
2012-01-20
John F. Fay
Moving some Windows-specific code from "freeglut_gamemo...
tree
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commitdiff
2012-01-20
John F. Fay
Moving more Windows-specific code from "freeglut_ext...
tree
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commitdiff
2012-01-20
John F. Fay
Moving some Windows-specific code from "freeglut_ext...
tree
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commitdiff
2012-01-19
John F. Fay
Splitting out the Windows-specific cursor code into...
tree
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commitdiff
2012-01-16
John F. Fay
Adding empty files for platform-specific Windows and...
tree
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commitdiff