Applied Christian's change to drop unnecessary dependency to X11 libraries we
[freeglut] / src / mswin /
2012-11-16 Diederick Niehorsterreimplemented the client-area/window-area conversion...
2012-08-06 Diederick Niehorsteralso add an InvalidateRect call before the BeginPaint...
2012-08-06 Diederick Niehorsterbetter to put code to check if menu should be deactivat...
2012-08-06 Diederick Niehorstersome doc on why not using GetClientRect for getting...
2012-07-29 Diederick Niehorsterattempt to implement fghPlatformGetCursorPos on X11
2012-07-29 Diederick Niehorsterfg_cursor is a much better place for code reading the...
2012-07-29 Diederick Niehorstersome cleanup
2012-07-26 Diederick Niehorsterlittle bit of cleanup and extra comments
2012-07-23 Diederick NiehorsterglutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y) on...
2012-07-23 Diederick Niehorstersome cleanup of one demo. added menu back in gamemode
2012-07-23 Diederick Niehorsternow added fix suggested by Ioannis to make menus work...
2012-07-23 Diederick NiehorsterShould only do check if mouse is outside client area...
2012-07-23 Diederick Niehorsterchild window now only used for keyboard callbacks and...
2012-07-23 Diederick Niehorsternow also closing menus when non-client area is pressed...
2012-07-23 Diederick NiehorsterWhen receiving WM_SETFOCUS, check if its child window...
2012-07-22 Diederick Niehorsternow checking for NULL window in fgDeactivateMenu (thank...
2012-07-21 Diederick Niehorsterargh, some debug code made it in (don't commit and...
2012-07-21 Diederick Niehorstersome clean up in WM_KILLFOCUS handler
2012-07-21 Diederick Niehorstercan now also handle the case where menus is opened...
2012-07-21 Diederick Niehorsterfixes two cases of menu's not closing when they should:
2012-07-20 Diederick Niehorstersmall addition to debug msg handy for testing
2012-07-20 Diederick Niehorsterneed to check for NULL as well....
2012-07-20 Diederick Niehorsterremoved SetFocus that was added to WM_MOUSEMOVE to...
2012-07-20 Diederick Niehorsterit was in 2003 that his compiler didn't recognize this...
2012-06-10 John F. FayFixing mouse wheel bug in Windows per e-mail from Ioann...
2012-06-10 John F. FayFixing the situation in which the special-key-up callba...
2012-06-09 John F. FayFixing the warning message when "glutGetModifiers"...
2012-04-21 Sylvain BeuclerFix more compiler warnings
2012-03-19 Diederick Niehorstersimplified check for whether opengl 2.1+ context is...
2012-03-18 Diederick Niehorsteradded a message when new context creation was silently...
2012-03-11 Diederick Niehorsterand some more renames
2012-03-11 Diederick Niehorstermoved common files back to src root
2012-03-11 Diederick Niehorstertimers internally now use 64bit unsigned int, if available
2012-03-10 Diederick Niehorsterin freeglut_init set gamemode defaults to -1 (no change...
2012-03-10 Diederick Niehorstermoved some windows only code from common to windows...
2012-03-10 Diederick NiehorsterXParseGeometry include now compiles with windows (VS201...
2012-03-09 Sylvain BeuclerMake XParseGeometry reusable by several ports (3)
2012-03-09 Sylvain BeuclerMake XParseGeometry reusable by several ports
2012-03-09 Sylvain BeuclerCMake now defines HAVE_VFPRINTF for windows; suppress...
2012-03-08 Diederick Niehorsterjust a bit of formatting, mostly to test out my SVN...
2012-02-12 John F. FayMoving some Windows-specific preprocessor stuff and...
2012-02-08 John F. FaySetting the line endings and keywords on a bunch of...
2012-02-05 John F. FayMoving the platform dependencies from the "freeglut_men...
2012-02-05 John F. FayMoving an X11-specific function call to destroy a conte...
2012-02-05 John F. FaySplitting the X11-specific "freeglut_spaceball.c" code...
2012-02-05 John F. FaySplitting the X11-specific "freeglut_state.c" code...
2012-02-05 John F. FaySplitting the X11-specific "freeglut_gamemode.c" code...
2012-02-05 John F. FaySplitting the X11-specific "freeglut_window.c" code...
2012-02-05 John F. FayTrying to fix a screen freezing bug reported by Shane...
2012-02-04 John F. FayFixing the "glutGetProcAddress" snafu -- thank you...
2012-01-30 John F. FayFixing a bug I introduced into the "...ATEXIT" hack
2012-01-29 John F. FayMoving the platform-specific window state fields into...
2012-01-29 John F. FayMoving more Windows-specific header stuff over to the...
2012-01-29 John F. FayMoving the Windows-specific includes into the Windows...
2012-01-29 John F. FayMoving the Windows-specific "__glutCreateMenuWIthExit...
2012-01-29 John F. FayMoving the Windows-specific joystick definitions into...
2012-01-29 John F. FayMoved the platform-specific variables in the Joystick...
2012-01-29 John F. FaySplitting the platform-specific joystick "Raw Read...
2012-01-29 John F. FaySplitting the platform-specific "fgSystemTime" code...
2012-01-29 John F. FayMoving non-Windows platform-specific code lower in...
2012-01-29 John F. FaySplitting out the platform-specific code from "fghJoyst...
2012-01-29 John F. FaySplitting platform-specific code out of "fgJoystickClos...
2012-01-29 John F. FayMoving the Windows-specific "glutInitWithExit" function...
2012-01-29 John F. FayMoving the "glutCreateWindowWithExit" and its associate...
2012-01-29 John F. FayMoving the platform-specific FBConfig and device contex...
2012-01-29 John F. FayMoving the platform-specific window handle and context...
2012-01-29 John F. FayMoving the Windows platform-specific "SwapBuffers"...
2012-01-29 John F. FayMoving platform-specific fields in "SFG_Display" into...
2012-01-29 John F. FayFixing the previous commit so we don't have a circular...
2012-01-24 John F. FayRemoving some Windows-specific function prototypes...
2012-01-24 John F. FayPutting in Diederick Niehorster's patch from e-mail...
2012-01-23 John F. FaySplitting the rest of the Windows-specific "freeglut_wi...
2012-01-23 John F. FaySplitting some Windows-specific "freeglut_window.c...
2012-01-23 John F. FayMoving some function prototypes into the source files...
2012-01-23 John F. FayRationalizing the names of the platform-specific functi...
2012-01-23 John F. FaySplitting Windows-specific "freeglut_structure.c" code...
2012-01-23 John F. FaySplitting the other "glutGet" Windows-specific code...
2012-01-23 John F. FayMoving Windows-specific "glutGet" code into its own...
2012-01-23 John F. FaySplitting a little Windows-specific menu code into...
2012-01-22 John F. FaySplitting the rest of the Windows-specific code from...
2012-01-22 John F. FayMoving some Windows-specific code out of "freeglut_main...
2012-01-22 John F. FaySplitting out more Windows-specific code in "freeglut_i...
2012-01-22 John F. FaySplitting the Windows-specific input device code into...
2012-01-22 John F. FayCorrecting a header comment
2012-01-20 John F. FayRemoving some duplicate code from "freeglut_init.c...
2012-01-20 John F. FayMoving some Windows-specific "freeglut_init.c" helper...
2012-01-20 John F. FayMoving some Windows-specific code from "freeglut_gamemo...
2012-01-20 John F. FayMoving more Windows-specific code from "freeglut_ext...
2012-01-20 John F. FayMoving some Windows-specific code from "freeglut_ext...
2012-01-19 John F. FaySplitting out the Windows-specific cursor code into...
2012-01-16 John F. FayAdding empty files for platform-specific Windows and...