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John Tsiombikas [Wed, 23 Jun 2021 02:27:14 +0000 (05:27 +0300)]
first pass at bvh construction (SAH), untested
John Tsiombikas [Tue, 22 Jun 2021 09:49:58 +0000 (12:49 +0300)]
added readme and license
John Tsiombikas [Tue, 22 Jun 2021 09:37:49 +0000 (12:37 +0300)]
implementing build_bvh_sah
John Tsiombikas [Tue, 22 Jun 2021 02:47:39 +0000 (05:47 +0300)]
started on the BVH build
John Tsiombikas [Mon, 21 Jun 2021 20:07:12 +0000 (23:07 +0300)]
fixed missing last tile, and changed bvh node to binary
John Tsiombikas [Mon, 21 Jun 2021 05:23:39 +0000 (08:23 +0300)]
added optcfg and fixed camera xform
John Tsiombikas [Mon, 21 Jun 2021 03:10:38 +0000 (06:10 +0300)]
multithreaded render
John Tsiombikas [Sun, 20 Jun 2021 20:41:06 +0000 (23:41 +0300)]
primary rays without jitter
John Tsiombikas [Sun, 20 Jun 2021 19:50:19 +0000 (22:50 +0300)]
foo
John Tsiombikas [Sun, 20 Jun 2021 00:02:12 +0000 (03:02 +0300)]
- load rudimentary level file
- added miniglut and treestore libraries
John Tsiombikas [Sat, 19 Jun 2021 16:28:34 +0000 (19:28 +0300)]
better obj loading
John Tsiombikas [Fri, 18 Jun 2021 05:15:14 +0000 (08:15 +0300)]
first pass at the obj loader
John Tsiombikas [Wed, 16 Jun 2021 21:14:44 +0000 (00:14 +0300)]
started the level loading routines
John Tsiombikas [Wed, 16 Jun 2021 07:02:39 +0000 (10:02 +0300)]
started implementing intersection functions and the main renderer data
structures
John Tsiombikas [Wed, 16 Jun 2021 01:12:33 +0000 (04:12 +0300)]
initial commit