From 1b5ee849ba61b667aeba474a7e03406196478bee Mon Sep 17 00:00:00 2001 From: Diederick Niehorster Date: Sun, 11 Mar 2012 14:59:56 +0000 Subject: [PATCH] moved common files back to src root renamed (a bunch of) the freeglut_ prefixes to fg_ did the necessary edits of the source files (I hope) git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1111 7f0cb862-5218-0410-a997-914c9d46530a --- src/Common/freeglut_callbacks.c | 412 ---- src/Common/freeglut_cursor.c | 79 - src/Common/freeglut_display.c | 104 - src/Common/freeglut_ext.c | 221 --- src/Common/freeglut_font.c | 384 ---- src/Common/freeglut_font_data.c | 2020 ------------------- src/Common/freeglut_gamemode.c | 179 -- src/Common/freeglut_geometry.c | 1215 ------------ src/Common/freeglut_init.c | 685 ------- src/Common/freeglut_input_devices.c | 213 -- src/Common/freeglut_internal.h | 970 --------- src/Common/freeglut_joystick.c | 1070 ---------- src/Common/freeglut_main.c | 466 ----- src/Common/freeglut_menu.c | 969 --------- src/Common/freeglut_misc.c | 203 -- src/Common/freeglut_overlay.c | 45 - src/Common/freeglut_spaceball.c | 76 - src/Common/freeglut_state.c | 346 ---- src/Common/freeglut_stroke_mono_roman.c | 2849 --------------------------- src/Common/freeglut_stroke_roman.c | 2849 --------------------------- src/Common/freeglut_structure.c | 596 ------ src/Common/freeglut_teapot.c | 200 -- src/Common/freeglut_teapot_data.h | 2429 ----------------------- src/Common/freeglut_videoresize.c | 44 - src/Common/freeglut_window.c | 498 ----- src/Common/freeglutdll.def | 155 -- src/Common/xparsegeometry_repl.c | 162 -- src/Common/xparsegeometry_repl.h | 50 - src/fg_callbacks.c | 412 ++++ src/fg_cursor.c | 79 + src/fg_display.c | 104 + src/fg_ext.c | 221 +++ src/fg_font.c | 384 ++++ src/fg_font_data.c | 2020 +++++++++++++++++++ src/fg_gamemode.c | 179 ++ src/fg_geometry.c | 1215 ++++++++++++ src/fg_init.c | 685 +++++++ src/fg_input_devices.c | 213 ++ src/fg_internal.h | 970 +++++++++ src/fg_joystick.c | 1070 ++++++++++ src/fg_main.c | 466 +++++ src/fg_menu.c | 969 +++++++++ src/fg_misc.c | 203 ++ src/fg_overlay.c | 45 + src/fg_spaceball.c | 76 + src/fg_state.c | 346 ++++ src/fg_stroke_mono_roman.c | 2849 +++++++++++++++++++++++++++ src/fg_stroke_roman.c | 2849 +++++++++++++++++++++++++++ src/fg_structure.c | 596 ++++++ src/fg_teapot.c | 200 ++ src/fg_teapot_data.h | 2429 +++++++++++++++++++++++ src/fg_videoresize.c | 44 + src/fg_window.c | 498 +++++ src/freeglutdll.def | 155 ++ src/mswin/freeglut_cursor_mswin.c | 2 +- src/mswin/freeglut_display_mswin.c | 2 +- src/mswin/freeglut_ext_mswin.c | 2 +- src/mswin/freeglut_gamemode_mswin.c | 2 +- src/mswin/freeglut_init_mswin.c | 2 +- src/mswin/freeglut_input_devices_mswin.c | 2 +- src/mswin/freeglut_joystick_mswin.c | 2 +- src/mswin/freeglut_main_mswin.c | 2 +- src/mswin/freeglut_menu_mswin.c | 2 +- src/mswin/freeglut_spaceball_mswin.c | 2 +- src/mswin/freeglut_state_mswin.c | 2 +- src/mswin/freeglut_structure_mswin.c | 2 +- src/mswin/freeglut_window_mswin.c | 2 +- src/util/xparsegeometry_repl.c | 162 ++ src/util/xparsegeometry_repl.h | 50 + src/x11/freeglut_cursor_x11.c | 2 +- src/x11/freeglut_display_x11.c | 2 +- src/x11/freeglut_ext_x11.c | 2 +- src/x11/freeglut_gamemode_x11.c | 2 +- src/x11/freeglut_glutfont_definitions_x11.c | 2 +- src/x11/freeglut_init_x11.c | 4 +- src/x11/freeglut_input_devices_x11.c | 2 +- src/x11/freeglut_joystick_x11.c | 2 +- src/x11/freeglut_main_x11.c | 2 +- src/x11/freeglut_menu_x11.c | 2 +- src/x11/freeglut_spaceball_x11.c | 2 +- src/x11/freeglut_state_x11.c | 2 +- src/x11/freeglut_structure_x11.c | 2 +- src/x11/freeglut_window_x11.c | 2 +- src/x11/freeglut_xinput_x11.c | 2 +- 84 files changed, 19518 insertions(+), 19518 deletions(-) delete mode 100644 src/Common/freeglut_callbacks.c delete mode 100644 src/Common/freeglut_cursor.c delete mode 100644 src/Common/freeglut_display.c delete mode 100644 src/Common/freeglut_ext.c delete mode 100644 src/Common/freeglut_font.c delete mode 100644 src/Common/freeglut_font_data.c delete mode 100644 src/Common/freeglut_gamemode.c delete mode 100644 src/Common/freeglut_geometry.c delete mode 100644 src/Common/freeglut_init.c delete mode 100644 src/Common/freeglut_input_devices.c delete mode 100644 src/Common/freeglut_internal.h delete mode 100644 src/Common/freeglut_joystick.c delete mode 100644 src/Common/freeglut_main.c delete mode 100644 src/Common/freeglut_menu.c delete mode 100644 src/Common/freeglut_misc.c delete mode 100644 src/Common/freeglut_overlay.c delete mode 100644 src/Common/freeglut_spaceball.c delete mode 100644 src/Common/freeglut_state.c delete mode 100644 src/Common/freeglut_stroke_mono_roman.c delete mode 100644 src/Common/freeglut_stroke_roman.c delete mode 100644 src/Common/freeglut_structure.c delete mode 100644 src/Common/freeglut_teapot.c delete mode 100644 src/Common/freeglut_teapot_data.h delete mode 100644 src/Common/freeglut_videoresize.c delete mode 100644 src/Common/freeglut_window.c delete mode 100644 src/Common/freeglutdll.def delete mode 100644 src/Common/xparsegeometry_repl.c delete mode 100644 src/Common/xparsegeometry_repl.h create mode 100644 src/fg_callbacks.c create mode 100644 src/fg_cursor.c create mode 100644 src/fg_display.c create mode 100644 src/fg_ext.c create mode 100644 src/fg_font.c create mode 100644 src/fg_font_data.c create mode 100644 src/fg_gamemode.c create mode 100644 src/fg_geometry.c create mode 100644 src/fg_init.c create mode 100644 src/fg_input_devices.c create mode 100644 src/fg_internal.h create mode 100644 src/fg_joystick.c create mode 100644 src/fg_main.c create mode 100644 src/fg_menu.c create mode 100644 src/fg_misc.c create mode 100644 src/fg_overlay.c create mode 100644 src/fg_spaceball.c create mode 100644 src/fg_state.c create mode 100644 src/fg_stroke_mono_roman.c create mode 100644 src/fg_stroke_roman.c create mode 100644 src/fg_structure.c create mode 100644 src/fg_teapot.c create mode 100644 src/fg_teapot_data.h create mode 100644 src/fg_videoresize.c create mode 100644 src/fg_window.c create mode 100644 src/freeglutdll.def create mode 100644 src/util/xparsegeometry_repl.c create mode 100644 src/util/xparsegeometry_repl.h diff --git a/src/Common/freeglut_callbacks.c b/src/Common/freeglut_callbacks.c deleted file mode 100644 index a40f7da..0000000 --- a/src/Common/freeglut_callbacks.c +++ /dev/null @@ -1,412 +0,0 @@ -/* - * freeglut_callbacks.c - * - * The callbacks setting methods. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Fri Dec 3 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * All of the callbacks setting methods can be generalized to this: - */ -#define SET_CALLBACK(a) \ -do \ -{ \ - if( fgStructure.CurrentWindow == NULL ) \ - return; \ - SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \ -} while( 0 ) - -/* - * Sets the Display callback for the current window - */ -void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" ); - if( !callback ) - fgError( "Fatal error in program. NULL display callback not " - "permitted in GLUT 3.0+ or freeglut 2.0.1+" ); - SET_CALLBACK( Display ); -} - -/* - * Sets the Reshape callback for the current window - */ -void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" ); - SET_CALLBACK( Reshape ); -} - -/* - * Sets the Keyboard callback for the current window - */ -void FGAPIENTRY glutKeyboardFunc( void (* callback) - ( unsigned char, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" ); - SET_CALLBACK( Keyboard ); -} - -/* - * Sets the Special callback for the current window - */ -void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" ); - SET_CALLBACK( Special ); -} - -/* - * Sets the global idle callback - */ -void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" ); - fgState.IdleCallback = callback; -} - -/* - * Sets the Timer callback for the current window - */ -void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), - int timerID ) -{ - SFG_Timer *timer, *node; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); - - if( (timer = fgState.FreeTimers.Last) ) - { - fgListRemove( &fgState.FreeTimers, &timer->Node ); - } - else - { - if( ! (timer = malloc(sizeof(SFG_Timer))) ) - fgError( "Fatal error: " - "Memory allocation failure in glutTimerFunc()" ); - } - - timer->Callback = callback; - timer->ID = timerID; - timer->TriggerTime = fgElapsedTime() + timeOut; - - for( node = fgState.Timers.First; node; node = node->Node.Next ) - { - if( node->TriggerTime > timer->TriggerTime ) - break; - } - - fgListInsert( &fgState.Timers, &node->Node, &timer->Node ); -} - -/* - * Sets the Visibility callback for the current window. - */ -static void fghVisibility( int status ) -{ - int glut_status = GLUT_VISIBLE; - - FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); - freeglut_return_if_fail( fgStructure.CurrentWindow ); - - if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) ) - glut_status = GLUT_NOT_VISIBLE; - INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) ); -} - -void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" ); - SET_CALLBACK( Visibility ); - - if( callback ) - glutWindowStatusFunc( fghVisibility ); - else - glutWindowStatusFunc( NULL ); -} - -/* - * Sets the keyboard key release callback for the current window - */ -void FGAPIENTRY glutKeyboardUpFunc( void (* callback) - ( unsigned char, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" ); - SET_CALLBACK( KeyboardUp ); -} - -/* - * Sets the special key release callback for the current window - */ -void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" ); - SET_CALLBACK( SpecialUp ); -} - -/* - * Sets the joystick callback and polling rate for the current window - */ -void FGAPIENTRY glutJoystickFunc( void (* callback) - ( unsigned int, int, int, int ), - int pollInterval ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); - fgInitialiseJoysticks (); - - if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) || - !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */ - ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */ - ++fgState.NumActiveJoysticks; - else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) && - FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */ - ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */ - --fgState.NumActiveJoysticks; - - SET_CALLBACK( Joystick ); - fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; - - fgStructure.CurrentWindow->State.JoystickLastPoll = - fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate; - - if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 ) - fgStructure.CurrentWindow->State.JoystickLastPoll = 0; -} - -/* - * Sets the mouse callback for the current window - */ -void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" ); - SET_CALLBACK( Mouse ); -} - -/* - * Sets the mouse wheel callback for the current window - */ -void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" ); - SET_CALLBACK( MouseWheel ); -} - -/* - * Sets the mouse motion callback for the current window (one or more buttons - * are pressed) - */ -void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" ); - SET_CALLBACK( Motion ); -} - -/* - * Sets the passive mouse motion callback for the current window (no mouse - * buttons are pressed) - */ -void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" ); - SET_CALLBACK( Passive ); -} - -/* - * Window mouse entry/leave callback - */ -void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" ); - SET_CALLBACK( Entry ); -} - -/* - * Window destruction callbacks - */ -void FGAPIENTRY glutCloseFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" ); - SET_CALLBACK( Destroy ); -} - -void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" ); - glutCloseFunc( callback ); -} - -/* A. Donev: Destruction callback for menus */ -void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" ); - if( fgStructure.CurrentMenu ) - fgStructure.CurrentMenu->Destroy = callback; -} - -/* - * Deprecated version of glutMenuStatusFunc callback setting method - */ -void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" ); - fgState.MenuStateCallback = callback; -} - -/* - * Sets the global menu status callback for the current window - */ -void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" ); - fgState.MenuStatusCallback = callback; -} - -/* - * Sets the overlay display callback for the current window - */ -void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" ); - SET_CALLBACK( OverlayDisplay ); -} - -/* - * Sets the window status callback for the current window - */ -void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" ); - SET_CALLBACK( WindowStatus ); -} - -/* - * Sets the spaceball motion callback for the current window - */ -void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" ); - fgInitialiseSpaceball(); - - SET_CALLBACK( SpaceMotion ); -} - -/* - * Sets the spaceball rotate callback for the current window - */ -void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" ); - fgInitialiseSpaceball(); - - SET_CALLBACK( SpaceRotation ); -} - -/* - * Sets the spaceball button callback for the current window - */ -void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" ); - fgInitialiseSpaceball(); - - SET_CALLBACK( SpaceButton ); -} - -/* - * Sets the button box callback for the current window - */ -void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" ); - SET_CALLBACK( ButtonBox ); -} - -/* - * Sets the dials box callback for the current window - */ -void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" ); - SET_CALLBACK( Dials ); -} - -/* - * Sets the tablet motion callback for the current window - */ -void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" ); - SET_CALLBACK( TabletMotion ); -} - -/* - * Sets the tablet buttons callback for the current window - */ -void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" ); - SET_CALLBACK( TabletButton ); -} - -/* - * Sets the multi-pointer entry callback for the current window - */ -void FGAPIENTRY glutMultiEntryFunc( void (* callback)(int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" ); - SET_CALLBACK( MultiEntry ); -} - -/* - * Sets the multi-pointer button callback for the current window - */ -void FGAPIENTRY glutMultiButtonFunc( void (* callback)(int, int, int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" ); - SET_CALLBACK( MultiButton ); -} - -/* - * Sets the multi-pointer motion callback for the current window - */ -void FGAPIENTRY glutMultiMotionFunc( void (* callback)(int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" ); - SET_CALLBACK( MultiMotion ); -} - -/* - * Sets the multi-pointer passive motion callback for the current window - */ -void FGAPIENTRY glutMultiPassiveFunc( void (* callback)(int, int, int ) ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" ); - SET_CALLBACK( MultiPassive ); -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_cursor.c b/src/Common/freeglut_cursor.c deleted file mode 100644 index b9254c1..0000000 --- a/src/Common/freeglut_cursor.c +++ /dev/null @@ -1,79 +0,0 @@ -/* - * freeglut_cursor.c - * - * The mouse cursor related stuff. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * glutSetCursor() -- Win32 mappings are incomplete. - * - * It would be good to use custom mouse cursor shapes, and introduce - * an option to display them using glBitmap() and/or texture mapping, - * apart from the windowing system version. - */ - -/* -- PRIVATE FUNCTIONS --------------------------------------------------- */ - -extern void fgPlatformSetCursor ( SFG_Window *window, int cursorID ); -extern void fgPlatformWarpPointer ( int x, int y ); - - - -/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */ -void fgSetCursor ( SFG_Window *window, int cursorID ) -{ - fgPlatformSetCursor ( window, cursorID ); -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Set the cursor image to be used for the current window - */ -void FGAPIENTRY glutSetCursor( int cursorID ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" ); - - fgPlatformSetCursor ( fgStructure.CurrentWindow, cursorID ); - fgStructure.CurrentWindow->State.Cursor = cursorID; -} - -/* - * Moves the mouse pointer to given window coordinates - */ -void FGAPIENTRY glutWarpPointer( int x, int y ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" ); - - fgPlatformWarpPointer ( x, y ); -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_display.c b/src/Common/freeglut_display.c deleted file mode 100644 index 6421be4..0000000 --- a/src/Common/freeglut_display.c +++ /dev/null @@ -1,104 +0,0 @@ -/* - * freeglut_display.c - * - * Display message posting, context buffer swapping. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Fri Dec 3 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - - -/* Function prototypes */ -extern void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ); - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Marks the current window to have the redisplay performed when possible... - */ -void FGAPIENTRY glutPostRedisplay( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" ); - if ( ! fgStructure.CurrentWindow ) - { - fgError ( " ERROR: Function <%s> called" - " with no current window defined.", "glutPostRedisplay" ) ; - } - - fgStructure.CurrentWindow->State.Redisplay = GL_TRUE; -} - -/* - * Swaps the buffers for the current window (if any) - */ -void FGAPIENTRY glutSwapBuffers( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" ); - - /* - * "glXSwapBuffers" already performs an implicit call to "glFlush". What - * about "SwapBuffers"? - */ - glFlush( ); - if( ! fgStructure.CurrentWindow->Window.DoubleBuffered ) - return; - - fgPlatformGlutSwapBuffers( &fgDisplay.pDisplay, fgStructure.CurrentWindow ); - - /* GLUT_FPS env var support */ - if( fgState.FPSInterval ) - { - GLint t = glutGet( GLUT_ELAPSED_TIME ); - fgState.SwapCount++; - if( fgState.SwapTime == 0 ) - fgState.SwapTime = t; - else if( t - fgState.SwapTime > fgState.FPSInterval ) - { - float time = 0.001f * ( t - fgState.SwapTime ); - float fps = ( float )fgState.SwapCount / time; - fprintf( stderr, - "freeglut: %d frames in %.2f seconds = %.2f FPS\n", - fgState.SwapCount, time, fps ); - fgState.SwapTime = t; - fgState.SwapCount = 0; - } - } -} - -/* - * Mark appropriate window to be displayed - */ -void FGAPIENTRY glutPostWindowRedisplay( int windowID ) -{ - SFG_Window* window; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" ); - window = fgWindowByID( windowID ); - freeglut_return_if_fail( window ); - window->State.Redisplay = GL_TRUE; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_ext.c b/src/Common/freeglut_ext.c deleted file mode 100644 index f7b4f2e..0000000 --- a/src/Common/freeglut_ext.c +++ /dev/null @@ -1,221 +0,0 @@ -/* - * freeglut_ext.c - * - * Functions related to OpenGL extensions. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 9 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define GLX_GLXEXT_PROTOTYPES -#include -#include "freeglut_internal.h" - -extern SFG_Proc fgPlatformGetProcAddress( const char *procName ); -extern GLUTproc fgPlatformGetGLUTProcAddress( const char *procName ); - -static GLUTproc fghGetGLUTProcAddress( const char* procName ) -{ - /* optimization: quick initial check */ - if( strncmp( procName, "glut", 4 ) != 0 ) - return NULL; - -#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x; - CHECK_NAME(glutInit); - CHECK_NAME(glutInitDisplayMode); - CHECK_NAME(glutInitDisplayString); - CHECK_NAME(glutInitWindowPosition); - CHECK_NAME(glutInitWindowSize); - CHECK_NAME(glutMainLoop); - CHECK_NAME(glutExit); - CHECK_NAME(glutCreateWindow); - CHECK_NAME(glutCreateSubWindow); - CHECK_NAME(glutDestroyWindow); - CHECK_NAME(glutPostRedisplay); - CHECK_NAME(glutPostWindowRedisplay); - CHECK_NAME(glutSwapBuffers); - CHECK_NAME(glutGetWindow); - CHECK_NAME(glutSetWindow); - CHECK_NAME(glutSetWindowTitle); - CHECK_NAME(glutSetIconTitle); - CHECK_NAME(glutPositionWindow); - CHECK_NAME(glutReshapeWindow); - CHECK_NAME(glutPopWindow); - CHECK_NAME(glutPushWindow); - CHECK_NAME(glutIconifyWindow); - CHECK_NAME(glutShowWindow); - CHECK_NAME(glutHideWindow); - CHECK_NAME(glutFullScreen); - CHECK_NAME(glutSetCursor); - CHECK_NAME(glutWarpPointer); - CHECK_NAME(glutEstablishOverlay); - CHECK_NAME(glutRemoveOverlay); - CHECK_NAME(glutUseLayer); - CHECK_NAME(glutPostOverlayRedisplay); - CHECK_NAME(glutPostWindowOverlayRedisplay); - CHECK_NAME(glutShowOverlay); - CHECK_NAME(glutHideOverlay); - CHECK_NAME(glutCreateMenu); - CHECK_NAME(glutDestroyMenu); - CHECK_NAME(glutGetMenu); - CHECK_NAME(glutSetMenu); - CHECK_NAME(glutAddMenuEntry); - CHECK_NAME(glutAddSubMenu); - CHECK_NAME(glutChangeToMenuEntry); - CHECK_NAME(glutChangeToSubMenu); - CHECK_NAME(glutRemoveMenuItem); - CHECK_NAME(glutAttachMenu); - CHECK_NAME(glutDetachMenu); - CHECK_NAME(glutDisplayFunc); - CHECK_NAME(glutReshapeFunc); - CHECK_NAME(glutKeyboardFunc); - CHECK_NAME(glutMouseFunc); - CHECK_NAME(glutMultiEntryFunc); - CHECK_NAME(glutMultiMotionFunc); - CHECK_NAME(glutMultiButtonFunc); - CHECK_NAME(glutMultiPassiveFunc); - CHECK_NAME(glutMotionFunc); - CHECK_NAME(glutPassiveMotionFunc); - CHECK_NAME(glutEntryFunc); - CHECK_NAME(glutVisibilityFunc); - CHECK_NAME(glutIdleFunc); - CHECK_NAME(glutTimerFunc); - CHECK_NAME(glutMenuStateFunc); - CHECK_NAME(glutSpecialFunc); - CHECK_NAME(glutSpaceballMotionFunc); - CHECK_NAME(glutSpaceballRotateFunc); - CHECK_NAME(glutSpaceballButtonFunc); - CHECK_NAME(glutButtonBoxFunc); - CHECK_NAME(glutDialsFunc); - CHECK_NAME(glutTabletMotionFunc); - CHECK_NAME(glutTabletButtonFunc); - CHECK_NAME(glutMenuStatusFunc); - CHECK_NAME(glutOverlayDisplayFunc); - CHECK_NAME(glutWindowStatusFunc); - CHECK_NAME(glutKeyboardUpFunc); - CHECK_NAME(glutSpecialUpFunc); - CHECK_NAME(glutSetColor); - CHECK_NAME(glutGetColor); - CHECK_NAME(glutCopyColormap); - CHECK_NAME(glutGet); - CHECK_NAME(glutDeviceGet); - CHECK_NAME(glutExtensionSupported); - CHECK_NAME(glutGetModifiers); - CHECK_NAME(glutLayerGet); - CHECK_NAME(glutBitmapCharacter); - CHECK_NAME(glutBitmapWidth); - CHECK_NAME(glutStrokeCharacter); - CHECK_NAME(glutStrokeWidth); - CHECK_NAME(glutBitmapLength); - CHECK_NAME(glutStrokeLength); - CHECK_NAME(glutWireSphere); - CHECK_NAME(glutSolidSphere); - CHECK_NAME(glutWireCone); - CHECK_NAME(glutSolidCone); - CHECK_NAME(glutWireCube); - CHECK_NAME(glutSolidCube); - CHECK_NAME(glutWireTorus); - CHECK_NAME(glutSolidTorus); - CHECK_NAME(glutWireDodecahedron); - CHECK_NAME(glutSolidDodecahedron); - CHECK_NAME(glutWireTeapot); - CHECK_NAME(glutSolidTeapot); - CHECK_NAME(glutWireOctahedron); - CHECK_NAME(glutSolidOctahedron); - CHECK_NAME(glutWireTetrahedron); - CHECK_NAME(glutSolidTetrahedron); - CHECK_NAME(glutWireIcosahedron); - CHECK_NAME(glutSolidIcosahedron); - CHECK_NAME(glutVideoResizeGet); - CHECK_NAME(glutSetupVideoResizing); - CHECK_NAME(glutStopVideoResizing); - CHECK_NAME(glutVideoResize); - CHECK_NAME(glutVideoPan); - CHECK_NAME(glutReportErrors); - CHECK_NAME(glutIgnoreKeyRepeat); - CHECK_NAME(glutSetKeyRepeat); - - /* freeglut extensions */ - CHECK_NAME(glutMainLoopEvent); - CHECK_NAME(glutLeaveMainLoop); - CHECK_NAME(glutCloseFunc); - CHECK_NAME(glutWMCloseFunc); - CHECK_NAME(glutMenuDestroyFunc); - CHECK_NAME(glutFullScreenToggle); - CHECK_NAME(glutLeaveFullScreen); - CHECK_NAME(glutSetOption); - CHECK_NAME(glutGetModeValues); - CHECK_NAME(glutSetWindowData); - CHECK_NAME(glutGetWindowData); - CHECK_NAME(glutSetMenuData); - CHECK_NAME(glutGetMenuData); - CHECK_NAME(glutBitmapHeight); - CHECK_NAME(glutStrokeHeight); - CHECK_NAME(glutBitmapString); - CHECK_NAME(glutStrokeString); - CHECK_NAME(glutWireRhombicDodecahedron); - CHECK_NAME(glutSolidRhombicDodecahedron); - CHECK_NAME(glutWireSierpinskiSponge); - CHECK_NAME(glutSolidSierpinskiSponge); - CHECK_NAME(glutWireCylinder); - CHECK_NAME(glutSolidCylinder); - CHECK_NAME(glutGetProcAddress); - CHECK_NAME(glutMouseWheelFunc); - CHECK_NAME(glutJoystickGetNumAxes); - CHECK_NAME(glutJoystickGetNumButtons); - CHECK_NAME(glutJoystickNotWorking); - CHECK_NAME(glutJoystickGetDeadBand); - CHECK_NAME(glutJoystickSetDeadBand); - CHECK_NAME(glutJoystickGetSaturation); - CHECK_NAME(glutJoystickSetSaturation); - CHECK_NAME(glutJoystickSetMinRange); - CHECK_NAME(glutJoystickSetMaxRange); - CHECK_NAME(glutJoystickSetCenter); - CHECK_NAME(glutJoystickGetMinRange); - CHECK_NAME(glutJoystickGetMaxRange); - CHECK_NAME(glutJoystickGetCenter); - CHECK_NAME(glutInitContextVersion); - CHECK_NAME(glutInitContextFlags); - CHECK_NAME(glutInitContextProfile); - CHECK_NAME(glutInitErrorFunc); - CHECK_NAME(glutInitWarningFunc); -#undef CHECK_NAME - - return NULL; -} - - - -GLUTproc FGAPIENTRY -glutGetProcAddress( const char *procName ) -{ - GLUTproc p; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetProcAddress" ); - - /* Try GLUT functions first, then core GL functions */ - p = fghGetGLUTProcAddress( procName ); - - /* Some GLUT functions are platform-specific: */ - if ( !p ) - p = fgPlatformGetGLUTProcAddress( procName ); - - return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName ); -} diff --git a/src/Common/freeglut_font.c b/src/Common/freeglut_font.c deleted file mode 100644 index e956d5b..0000000 --- a/src/Common/freeglut_font.c +++ /dev/null @@ -1,384 +0,0 @@ -/* - * freeglut_font.c - * - * Bitmap and stroke fonts displaying. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * Test things out ... - */ - -/* -- IMPORT DECLARATIONS -------------------------------------------------- */ - -/* - * These are the font faces defined in freeglut_font_data.c file: - */ -extern SFG_Font fgFontFixed8x13; -extern SFG_Font fgFontFixed9x15; -extern SFG_Font fgFontHelvetica10; -extern SFG_Font fgFontHelvetica12; -extern SFG_Font fgFontHelvetica18; -extern SFG_Font fgFontTimesRoman10; -extern SFG_Font fgFontTimesRoman24; -extern SFG_StrokeFont fgStrokeRoman; -extern SFG_StrokeFont fgStrokeMonoRoman; - - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - -/* - * Matches a font ID with a SFG_Font structure pointer. - * This was changed to match the GLUT header style. - */ -static SFG_Font* fghFontByID( void* font ) -{ - if( font == GLUT_BITMAP_8_BY_13 ) - return &fgFontFixed8x13; - if( font == GLUT_BITMAP_9_BY_15 ) - return &fgFontFixed9x15; - if( font == GLUT_BITMAP_HELVETICA_10 ) - return &fgFontHelvetica10; - if( font == GLUT_BITMAP_HELVETICA_12 ) - return &fgFontHelvetica12; - if( font == GLUT_BITMAP_HELVETICA_18 ) - return &fgFontHelvetica18; - if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) - return &fgFontTimesRoman10; - if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) - return &fgFontTimesRoman24; - - fgWarning( "font 0x%08x not found", font ); - return 0; -} - -/* - * Matches a font ID with a SFG_StrokeFont structure pointer. - * This was changed to match the GLUT header style. - */ -static SFG_StrokeFont* fghStrokeByID( void* font ) -{ - if( font == GLUT_STROKE_ROMAN ) - return &fgStrokeRoman; - if( font == GLUT_STROKE_MONO_ROMAN ) - return &fgStrokeMonoRoman; - - fgWarning( "stroke font 0x%08x not found", font ); - return 0; -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Draw a bitmap character - */ -void FGAPIENTRY glutBitmapCharacter( void* fontID, int character ) -{ - const GLubyte* face; - SFG_Font* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapCharacter" ); - font = fghFontByID( fontID ); - freeglut_return_if_fail( ( character >= 1 )&&( character < 256 ) ); - freeglut_return_if_fail( font ); - - /* - * Find the character we want to draw (???) - */ - face = font->Characters[ character ]; - - glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); - glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE ); - glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE ); - glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); - glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); - glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); - glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); - glBitmap( - face[ 0 ], font->Height, /* The bitmap's width and height */ - font->xorig, font->yorig, /* The origin in the font glyph */ - ( float )( face[ 0 ] ), 0.0, /* The raster advance -- inc. x,y */ - ( face + 1 ) /* The packed bitmap data... */ - ); - glPopClientAttrib( ); -} - -void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string ) -{ - unsigned char c; - float x = 0.0f ; - SFG_Font* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapString" ); - font = fghFontByID( fontID ); - freeglut_return_if_fail( font ); - if ( !string || ! *string ) - return; - - glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); - glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE ); - glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE ); - glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); - glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); - glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); - glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); - - /* - * Step through the string, drawing each character. - * A newline will simply translate the next character's insertion - * point back to the start of the line and down one line. - */ - while( ( c = *string++) ) - if( c == '\n' ) - { - glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL ); - x = 0.0f; - } - else /* Not an EOL, draw the bitmap character */ - { - const GLubyte* face = font->Characters[ c ]; - - glBitmap( - face[ 0 ], font->Height, /* Bitmap's width and height */ - font->xorig, font->yorig, /* The origin in the font glyph */ - ( float )( face[ 0 ] ), 0.0, /* The raster advance; inc. x,y */ - ( face + 1 ) /* The packed bitmap data... */ - ); - - x += ( float )( face[ 0 ] ); - } - - glPopClientAttrib( ); -} - -/* - * Returns the width in pixels of a font's character - */ -int FGAPIENTRY glutBitmapWidth( void* fontID, int character ) -{ - SFG_Font* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapWidth" ); - font = fghFontByID( fontID ); - freeglut_return_val_if_fail( character > 0 && character < 256, 0 ); - freeglut_return_val_if_fail( font, 0 ); - return *( font->Characters[ character ] ); -} - -/* - * Return the width of a string drawn using a bitmap font - */ -int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string ) -{ - unsigned char c; - int length = 0, this_line_length = 0; - SFG_Font* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapLength" ); - font = fghFontByID( fontID ); - freeglut_return_val_if_fail( font, 0 ); - if ( !string || ! *string ) - return 0; - - while( ( c = *string++) ) - { - if( c != '\n' )/* Not an EOL, increment length of line */ - this_line_length += *( font->Characters[ c ]); - else /* EOL; reset the length of this line */ - { - if( length < this_line_length ) - length = this_line_length; - this_line_length = 0; - } - } - if ( length < this_line_length ) - length = this_line_length; - - return length; -} - -/* - * Returns the height of a bitmap font - */ -int FGAPIENTRY glutBitmapHeight( void* fontID ) -{ - SFG_Font* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapHeight" ); - font = fghFontByID( fontID ); - freeglut_return_val_if_fail( font, 0 ); - return font->Height; -} - -/* - * Draw a stroke character - */ -void FGAPIENTRY glutStrokeCharacter( void* fontID, int character ) -{ - const SFG_StrokeChar *schar; - const SFG_StrokeStrip *strip; - int i, j; - SFG_StrokeFont* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeCharacter" ); - font = fghStrokeByID( fontID ); - freeglut_return_if_fail( character >= 0 ); - freeglut_return_if_fail( character < font->Quantity ); - freeglut_return_if_fail( font ); - - schar = font->Characters[ character ]; - freeglut_return_if_fail( schar ); - strip = schar->Strips; - - for( i = 0; i < schar->Number; i++, strip++ ) - { - glBegin( GL_LINE_STRIP ); - for( j = 0; j < strip->Number; j++ ) - glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y ); - glEnd( ); - glBegin( GL_POINTS ); - for( j = 0; j < strip->Number; j++ ) - glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y ); - glEnd( ); - } - glTranslatef( schar->Right, 0.0, 0.0 ); -} - -void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string ) -{ - unsigned char c; - int i, j; - float length = 0.0; - SFG_StrokeFont* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeString" ); - font = fghStrokeByID( fontID ); - freeglut_return_if_fail( font ); - if ( !string || ! *string ) - return; - - /* - * Step through the string, drawing each character. - * A newline will simply translate the next character's insertion - * point back to the start of the line and down one line. - */ - while( ( c = *string++) ) - if( c < font->Quantity ) - { - if( c == '\n' ) - { - glTranslatef ( -length, -( float )( font->Height ), 0.0 ); - length = 0.0; - } - else /* Not an EOL, draw the bitmap character */ - { - const SFG_StrokeChar *schar = font->Characters[ c ]; - if( schar ) - { - const SFG_StrokeStrip *strip = schar->Strips; - - for( i = 0; i < schar->Number; i++, strip++ ) - { - glBegin( GL_LINE_STRIP ); - for( j = 0; j < strip->Number; j++ ) - glVertex2f( strip->Vertices[ j ].X, - strip->Vertices[ j ].Y); - - glEnd( ); - } - - length += schar->Right; - glTranslatef( schar->Right, 0.0, 0.0 ); - } - } - } -} - -/* - * Return the width in pixels of a stroke character - */ -int FGAPIENTRY glutStrokeWidth( void* fontID, int character ) -{ - const SFG_StrokeChar *schar; - SFG_StrokeFont* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeWidth" ); - font = fghStrokeByID( fontID ); - freeglut_return_val_if_fail( ( character >= 0 ) && - ( character < font->Quantity ), - 0 - ); - freeglut_return_val_if_fail( font, 0 ); - schar = font->Characters[ character ]; - freeglut_return_val_if_fail( schar, 0 ); - - return ( int )( schar->Right + 0.5 ); -} - -/* - * Return the width of a string drawn using a stroke font - */ -int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string ) -{ - unsigned char c; - float length = 0.0; - float this_line_length = 0.0; - SFG_StrokeFont* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeLength" ); - font = fghStrokeByID( fontID ); - freeglut_return_val_if_fail( font, 0 ); - if ( !string || ! *string ) - return 0; - - while( ( c = *string++) ) - if( c < font->Quantity ) - { - if( c == '\n' ) /* EOL; reset the length of this line */ - { - if( length < this_line_length ) - length = this_line_length; - this_line_length = 0.0; - } - else /* Not an EOL, increment the length of this line */ - { - const SFG_StrokeChar *schar = font->Characters[ c ]; - if( schar ) - this_line_length += schar->Right; - } - } - if( length < this_line_length ) - length = this_line_length; - return( int )( length + 0.5 ); -} - -/* - * Returns the height of a stroke font - */ -GLfloat FGAPIENTRY glutStrokeHeight( void* fontID ) -{ - SFG_StrokeFont* font; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeHeight" ); - font = fghStrokeByID( fontID ); - freeglut_return_val_if_fail( font, 0.0 ); - return font->Height; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_font_data.c b/src/Common/freeglut_font_data.c deleted file mode 100644 index 35dfc79..0000000 --- a/src/Common/freeglut_font_data.c +++ /dev/null @@ -1,2020 +0,0 @@ -/* - \file og_font_data.c - \brief Bitmapped font data for OpenGLUT fonts. -*/ - -/* - * This file has been automatically generated by the - * genfonts utility. - * - * The legal status of this file is a bit vague. The font glyphs - * themselves come from XFree86 v4.3.0 (as of this writing), and as - * part of the X server may be subject to the XFree86 copyrights. - * The original freeglut fonts were extracted by a utility written - * by Pawel W. Olszta (see below) and the generated fonts contained - * his copyright exclusively. Steve Baker asserts that Pawel - * assigned intellectual property rights to Steve Baker. Steve - * Baker also asserts that fonts cannot be copyrighted. He has - * neither stripped the copyright from the freeglut fonts nor - * formally retitled anything in his name. Since that time, the - * OpenGLUT project has branched from freeglut, and has made - * necessary modifications to Pawel's ``genfonts'' utility. - * To that extent, OpenGLUT may have some title to this file. - * What is fairly clear is that the font data is licensed under - * the XFree86 license (which is variously termed ``XFree'' and - * ``MIT'' by the freeglut project). It is believed that all - * title holders wish this file to be as useful as possible, and - * that either the ``XFree'' or ``MIT'' license works. - * - * Portions copyright (c) 2004, the OpenGLUT project contributors. - * OpenGLUT branched from freeglut in February, 2004. - * - * Copyright (c) 1999-2000 by Pawel W. Olszta - * Written by Pawel W. Olszta, - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Sotware. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * The following bitmapped fonts are defined in this file: - * - * 1. fgFontFixed8x13 - * -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1 - * 2. fgFontFixed9x15 - * -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1 - * 3. fgFontHelvetica10 - * -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1 - * 4. fgFontHelvetica12 - * -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1 - * 5. fgFontHelvetica18 - * -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 - * 6. fgFontTimesRoman10 - * -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1 - * 7. fgFontTimesRoman24 - * -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1 - */ - -static const GLubyte Fixed8x13_Character_000[] = { 8, 0, 0, 0,170, 0,130, 0,130, 0,130, 0,170, 0, 0}; -static const GLubyte Fixed8x13_Character_001[] = { 8, 0, 0, 0, 0, 16, 56,124,254,124, 56, 16, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_002[] = { 8, 0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170}; -static const GLubyte Fixed8x13_Character_003[] = { 8, 0, 0, 0, 4, 4, 4, 4,174,160,224,160,160, 0, 0}; -static const GLubyte Fixed8x13_Character_004[] = { 8, 0, 0, 0, 8, 8, 12, 8,142,128,192,128,224, 0, 0}; -static const GLubyte Fixed8x13_Character_005[] = { 8, 0, 0, 0, 10, 10, 12, 10,108,128,128,128, 96, 0, 0}; -static const GLubyte Fixed8x13_Character_006[] = { 8, 0, 0, 0, 8, 8, 12, 8,238,128,128,128,128, 0, 0}; -static const GLubyte Fixed8x13_Character_007[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0}; -static const GLubyte Fixed8x13_Character_008[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_009[] = { 8, 0, 0, 0, 14, 8, 8, 8,168,160,160,160,192, 0, 0}; -static const GLubyte Fixed8x13_Character_010[] = { 8, 0, 0, 0, 4, 4, 4, 4, 46, 80, 80,136,136, 0, 0}; -static const GLubyte Fixed8x13_Character_011[] = { 8, 0, 0, 0, 0, 0, 0, 0,240, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_012[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_013[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_014[] = { 8, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_015[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_016[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255}; -static const GLubyte Fixed8x13_Character_017[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_018[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_019[] = { 8, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_020[] = { 8, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_021[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_022[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_023[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_024[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_025[] = { 8, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16}; -static const GLubyte Fixed8x13_Character_026[] = { 8, 0, 0, 0,254, 0, 14, 48,192, 48, 14, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_027[] = { 8, 0, 0, 0,254, 0,224, 24, 6, 24,224, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_028[] = { 8, 0, 0, 0, 68, 68, 68, 68, 68,254, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_029[] = { 8, 0, 0, 0, 32, 32,126, 16, 8,126, 4, 4, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_030[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0}; -static const GLubyte Fixed8x13_Character_031[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0, 0, 16, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 36, 36, 0, 0}; -static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 0, 36, 36,126, 36,126, 36, 36, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 16,120, 20, 20, 56, 80, 80, 60, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0, 0, 68, 42, 36, 16, 8, 8, 36, 82, 34, 0, 0}; -static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0, 0, 58, 68, 74, 48, 72, 72, 48, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 48, 56, 0, 0}; -static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 0, 4, 8, 8, 16, 16, 16, 8, 8, 4, 0, 0}; -static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0, 0, 32, 16, 16, 8, 8, 8, 16, 16, 32, 0, 0}; -static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 0, 36, 24,126, 24, 36, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_044[] = { 8, 0, 0, 64, 48, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 0, 16, 56, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0}; -static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 0, 24, 36, 66, 66, 66, 66, 66, 36, 24, 0, 0}; -static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0, 0,126, 64, 32, 24, 4, 2, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0, 0, 60, 66, 2, 2, 28, 8, 4, 2,126, 0, 0}; -static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 0, 4, 4,126, 68, 68, 36, 20, 12, 4, 0, 0}; -static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0, 0, 60, 66, 2, 2, 98, 92, 64, 64,126, 0, 0}; -static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0, 0, 60, 66, 66, 98, 92, 64, 64, 32, 28, 0, 0}; -static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 0, 32, 32, 16, 16, 8, 8, 4, 2,126, 0, 0}; -static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0, 0, 60, 66, 66, 66, 60, 66, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0, 0, 56, 4, 2, 2, 58, 70, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 0, 16, 56, 16, 0, 0, 16, 56, 16, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_059[] = { 8, 0, 0, 64, 48, 56, 0, 0, 16, 56, 16, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 0, 2, 4, 8, 16, 32, 16, 8, 4, 2, 0, 0}; -static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0, 0,126, 0, 0,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0, 0, 64, 32, 16, 8, 4, 8, 16, 32, 64, 0, 0}; -static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 0, 8, 0, 8, 8, 4, 2, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0, 0, 60, 64, 74, 86, 82, 78, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0, 0, 66, 66, 66,126, 66, 66, 66, 36, 24, 0, 0}; -static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0}; -static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0}; -static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0, 0,126, 64, 64, 64,120, 64, 64, 64,126, 0, 0}; -static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0, 0, 64, 64, 64, 64,120, 64, 64, 64,126, 0, 0}; -static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 78, 64, 64, 64, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 66, 0, 0}; -static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16,124, 0, 0}; -static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0, 0, 56, 68, 4, 4, 4, 4, 4, 4, 31, 0, 0}; -static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0, 0, 66, 68, 72, 80, 96, 80, 72, 68, 66, 0, 0}; -static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0, 0,126, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0}; -static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0}; -static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0, 0, 66, 66, 66, 70, 74, 82, 98, 66, 66, 0, 0}; -static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0}; -static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 0, 2, 60, 74, 82, 66, 66, 66, 66, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0, 0, 66, 68, 72, 80,124, 66, 66, 66,124, 0, 0}; -static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0, 0, 60, 66, 2, 2, 60, 64, 64, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0}; -static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0}; -static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0}; -static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0}; -static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0}; -static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0}; -static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0, 0,126, 64, 64, 32, 16, 8, 4, 2,126, 0, 0}; -static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0, 0, 60, 32, 32, 32, 32, 32, 32, 32, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0}; -static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0, 0,120, 8, 8, 8, 8, 8, 8, 8,120, 0, 0}; -static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 40, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_095[] = { 8, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 56, 0, 0}; -static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0, 0, 92, 98, 66, 66, 98, 92, 64, 64, 64, 0, 0}; -static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0, 0, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0, 0, 58, 70, 66, 66, 70, 58, 2, 2, 2, 0, 0}; -static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 0, 32, 32, 32, 32,124, 32, 32, 34, 28, 0, 0}; -static const GLubyte Fixed8x13_Character_103[] = { 8, 0, 60, 66, 60, 64, 56, 68, 68, 58, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 64, 64, 64, 0, 0}; -static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 16, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_106[] = { 8, 0, 56, 68, 68, 4, 4, 4, 4, 12, 0, 4, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0, 0, 66, 68, 72,112, 72, 68, 64, 64, 64, 0, 0}; -static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16, 48, 0, 0}; -static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_112[] = { 8, 0, 64, 64, 64, 92, 98, 66, 98, 92, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_113[] = { 8, 0, 2, 2, 2, 58, 70, 66, 70, 58, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 0, 32, 32, 32, 32, 34, 92, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0, 0, 60, 66, 12, 48, 66, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 0, 28, 34, 32, 32, 32,124, 32, 32, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 0, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_121[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0, 0,126, 32, 16, 8, 4,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 0, 14, 16, 16, 8, 48, 8, 16, 16, 14, 0, 0}; -static const GLubyte Fixed8x13_Character_124[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0, 0,112, 8, 8, 16, 12, 16, 8, 8,112, 0, 0}; -static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 84, 36, 0, 0}; -static const GLubyte Fixed8x13_Character_127[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_128[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_129[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_130[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_131[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_132[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_133[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_134[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_135[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_136[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_137[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_138[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_139[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_140[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_141[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_142[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_143[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_144[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_145[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_146[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_147[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_148[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_149[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_150[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_151[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_152[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_153[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_154[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_155[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_156[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_157[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_158[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_160[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_161[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_162[] = { 8, 0, 0, 0, 0, 16, 56, 84, 80, 80, 84, 56, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_163[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0}; -static const GLubyte Fixed8x13_Character_164[] = { 8, 0, 0, 0, 0, 66, 60, 36, 36, 60, 66, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_165[] = { 8, 0, 0, 0, 16, 16,124, 16,124, 40, 68,130,130, 0, 0}; -static const GLubyte Fixed8x13_Character_166[] = { 8, 0, 0, 0, 16, 16, 16, 16, 0, 16, 16, 16, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_167[] = { 8, 0, 0, 0, 24, 36, 4, 24, 36, 36, 24, 32, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,108, 0, 0}; -static const GLubyte Fixed8x13_Character_169[] = { 8, 0, 0, 0, 0, 56, 68,146,170,162,170,146, 68, 56, 0}; -static const GLubyte Fixed8x13_Character_170[] = { 8, 0, 0, 0, 0, 0,124, 0, 60, 68, 60, 4, 56, 0, 0}; -static const GLubyte Fixed8x13_Character_171[] = { 8, 0, 0, 0, 0, 18, 36, 72,144, 72, 36, 18, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_172[] = { 8, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_173[] = { 8, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_174[] = { 8, 0, 0, 0, 0, 56, 68,170,178,170,170,146, 68, 56, 0}; -static const GLubyte Fixed8x13_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0}; -static const GLubyte Fixed8x13_Character_176[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0}; -static const GLubyte Fixed8x13_Character_177[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_178[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 64, 48, 8, 72, 48, 0}; -static const GLubyte Fixed8x13_Character_179[] = { 8, 0, 0, 0, 0, 0, 0, 0, 48, 72, 8, 16, 72, 48, 0}; -static const GLubyte Fixed8x13_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_181[] = { 8, 0, 0, 64, 90,102, 66, 66, 66, 66, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_182[] = { 8, 0, 0, 0, 20, 20, 20, 20, 52,116,116,116, 62, 0, 0}; -static const GLubyte Fixed8x13_Character_183[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_184[] = { 8, 0, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_185[] = { 8, 0, 0, 0, 0, 0, 0, 0,112, 32, 32, 32, 96, 32, 0}; -static const GLubyte Fixed8x13_Character_186[] = { 8, 0, 0, 0, 0, 0, 0,120, 0, 48, 72, 72, 48, 0, 0}; -static const GLubyte Fixed8x13_Character_187[] = { 8, 0, 0, 0, 0,144, 72, 36, 18, 36, 72,144, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_188[] = { 8, 0, 0, 0, 6, 26, 18, 10,230, 66, 64, 64,192, 64, 0}; -static const GLubyte Fixed8x13_Character_189[] = { 8, 0, 0, 0, 30, 16, 12, 2,242, 76, 64, 64,192, 64, 0}; -static const GLubyte Fixed8x13_Character_190[] = { 8, 0, 0, 0, 6, 26, 18, 10,102,146, 16, 32,144, 96, 0}; -static const GLubyte Fixed8x13_Character_191[] = { 8, 0, 0, 0, 60, 66, 66, 64, 32, 16, 16, 0, 16, 0, 0}; -static const GLubyte Fixed8x13_Character_192[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 8, 16, 0}; -static const GLubyte Fixed8x13_Character_193[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_194[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_195[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 76, 50, 0}; -static const GLubyte Fixed8x13_Character_196[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 36, 0}; -static const GLubyte Fixed8x13_Character_197[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_198[] = { 8, 0, 0, 0,158,144,144,240,156,144,144,144,110, 0, 0}; -static const GLubyte Fixed8x13_Character_199[] = { 8, 0, 16, 8, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0}; -static const GLubyte Fixed8x13_Character_200[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 8, 16, 0}; -static const GLubyte Fixed8x13_Character_201[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_202[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_203[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 36, 0}; -static const GLubyte Fixed8x13_Character_204[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 32, 0}; -static const GLubyte Fixed8x13_Character_205[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_206[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_207[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 40, 40, 0}; -static const GLubyte Fixed8x13_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,226, 66, 66, 68,120, 0, 0}; -static const GLubyte Fixed8x13_Character_209[] = { 8, 0, 0, 0,130,134,138,146,162,194,130, 0,152,100, 0}; -static const GLubyte Fixed8x13_Character_210[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 32, 0}; -static const GLubyte Fixed8x13_Character_211[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_212[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_213[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0,152,100, 0}; -static const GLubyte Fixed8x13_Character_214[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 40, 40, 0}; -static const GLubyte Fixed8x13_Character_215[] = { 8, 0, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60, 2, 0}; -static const GLubyte Fixed8x13_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 8, 16, 0}; -static const GLubyte Fixed8x13_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 36, 0}; -static const GLubyte Fixed8x13_Character_221[] = { 8, 0, 0, 0, 16, 16, 16, 16, 40, 68, 68, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_222[] = { 8, 0, 0, 0, 64, 64, 64,124, 66, 66, 66,124, 64, 0, 0}; -static const GLubyte Fixed8x13_Character_223[] = { 8, 0, 0, 0, 92, 66, 66, 76, 80, 72, 68, 68, 56, 0, 0}; -static const GLubyte Fixed8x13_Character_224[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 16, 0}; -static const GLubyte Fixed8x13_Character_225[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 4, 0}; -static const GLubyte Fixed8x13_Character_226[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_227[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 76, 50, 0}; -static const GLubyte Fixed8x13_Character_228[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 36, 0}; -static const GLubyte Fixed8x13_Character_229[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 24, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_230[] = { 8, 0, 0, 0,108,146,144,124, 18,108, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_231[] = { 8, 0, 16, 8, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_232[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 8, 16, 0}; -static const GLubyte Fixed8x13_Character_233[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_234[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_235[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 36, 0}; -static const GLubyte Fixed8x13_Character_236[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 16, 32, 0}; -static const GLubyte Fixed8x13_Character_237[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 32, 16, 0}; -static const GLubyte Fixed8x13_Character_238[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 72, 48, 0}; -static const GLubyte Fixed8x13_Character_239[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 40, 40, 0}; -static const GLubyte Fixed8x13_Character_240[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 4, 40, 24, 36, 0}; -static const GLubyte Fixed8x13_Character_241[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 76, 50, 0}; -static const GLubyte Fixed8x13_Character_242[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 32, 0}; -static const GLubyte Fixed8x13_Character_243[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_244[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_245[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 76, 50, 0}; -static const GLubyte Fixed8x13_Character_246[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 36, 0}; -static const GLubyte Fixed8x13_Character_247[] = { 8, 0, 0, 0, 0, 16, 16, 0,124, 0, 16, 16, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_248[] = { 8, 0, 0, 64, 60, 98, 82, 74, 70, 60, 2, 0, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_249[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 32, 0}; -static const GLubyte Fixed8x13_Character_250[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_251[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 36, 24, 0}; -static const GLubyte Fixed8x13_Character_252[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 40, 40, 0}; -static const GLubyte Fixed8x13_Character_253[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 16, 8, 0}; -static const GLubyte Fixed8x13_Character_254[] = { 8, 0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64, 0, 0, 0}; -static const GLubyte Fixed8x13_Character_255[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 36, 36, 0}; - -/* The font characters mapping: */ -static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015, - Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031, - Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047, - Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063, - Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079, - Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095, - Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111, - Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032, - Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032, - Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032, - Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175, - Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191, - Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207, - Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223, - Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239, - Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 }; - -static const GLubyte Fixed9x15_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_001[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 62, 0,127, 0,255,128,127, 0, 62, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_002[] = { 9, 0, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128}; -static const GLubyte Fixed9x15_Character_003[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 72, 0, 72, 0,120, 0, 72, 0, 72, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_004[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 14, 0, 72, 0, 79, 0, 64, 0,112, 0, 64, 0,120, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_005[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 14, 0, 9, 0, 14, 0, 0, 0, 56, 0, 64, 0, 64, 0, 64, 0, 56, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_006[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 14, 0, 8, 0, 15, 0, 0, 0,120, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_007[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_008[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_009[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 68, 0, 76, 0, 84, 0,100, 0, 68, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_010[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 16, 0, 40, 0, 40, 0, 68, 0, 68, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_011[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_012[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_013[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_014[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_015[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_016[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128}; -static const GLubyte Fixed9x15_Character_017[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_018[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_019[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_020[] = { 9, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_021[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_022[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_023[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_024[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_025[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_026[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 3, 0, 28, 0, 96, 0, 28, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_027[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 96, 0, 28, 0, 3, 0, 28, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_028[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_029[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0,127, 0, 8, 0,127, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_030[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_031[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_032[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_033[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_034[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 18, 0, 18, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_035[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_036[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 62, 0, 73, 0, 9, 0, 9, 0, 10, 0, 28, 0, 40, 0, 72, 0, 73, 0, 62, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 66, 0, 37, 0, 37, 0, 18, 0, 8, 0, 8, 0, 36, 0, 82, 0, 82, 0, 33, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 74, 0, 68, 0, 74, 0, 49, 0, 48, 0, 72, 0, 72, 0, 72, 0, 48, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_039[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 6, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_040[] = { 9, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 8, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 8, 0, 8, 0, 4, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_041[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 8, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 8, 0, 8, 0, 16, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 73, 0, 42, 0, 28, 0, 42, 0, 73, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_043[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_044[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_045[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_046[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_047[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 32, 0, 32, 0, 16, 0, 8, 0, 8, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_048[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_049[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 72, 0, 40, 0, 24, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_050[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_051[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 14, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_052[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,127, 0, 66, 0, 34, 0, 18, 0, 10, 0, 6, 0, 2, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_053[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 97, 0, 94, 0, 64, 0, 64, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_054[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 32, 0, 30, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_055[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 16, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0, 1, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_056[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 34, 0, 28, 0, 34, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_057[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 2, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_058[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_059[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_060[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_061[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_062[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_063[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 4, 0, 2, 0, 1, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_064[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0, 77, 0, 83, 0, 81, 0, 79, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_066[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_069[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_070[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_073[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_074[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 15,128, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_075[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 66, 0, 68, 0, 72, 0, 80, 0,112, 0, 72, 0, 68, 0, 66, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_076[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 67, 0, 69, 0, 73, 0, 81, 0, 97, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_079[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_080[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_081[] = { 9, 0, 0, 0, 0, 3, 0, 4, 0, 62, 0, 73, 0, 81, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_082[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 66, 0, 68, 0, 72, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_083[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 1, 0, 6, 0, 56, 0, 64, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_084[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_085[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_091[] = { 9, 0, 0, 0, 0, 0, 0, 30, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 30, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_092[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 0, 4, 0, 8, 0, 8, 0, 16, 0, 32, 0, 32, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_093[] = { 9, 0, 0, 0, 0, 0, 0, 60, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 60, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_095[] = { 9, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_096[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 16, 0, 48, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_098[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_099[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_100[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_101[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_102[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_103[] = { 9, 0, 0, 62, 0, 65, 0, 65, 0, 62, 0, 64, 0, 60, 0, 66, 0, 66, 0, 66, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_104[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_105[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_106[] = { 9, 0, 0, 60, 0, 66, 0, 66, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 14, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 70, 0, 88, 0, 96, 0, 88, 0, 70, 0, 65, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_108[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_110[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_111[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_112[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_113[] = { 9, 0, 0, 1, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_114[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 33, 0, 49, 0, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 62, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_116[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 17, 0, 16, 0, 16, 0, 16, 0, 16, 0,126, 0, 16, 0, 16, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_117[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_118[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_120[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_121[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_123[] = { 9, 0, 0, 0, 0, 0, 0, 7, 0, 8, 0, 8, 0, 8, 0, 4, 0, 24, 0, 24, 0, 4, 0, 8, 0, 8, 0, 8, 0, 7, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_124[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_125[] = { 9, 0, 0, 0, 0, 0, 0,112, 0, 8, 0, 8, 0, 8, 0, 16, 0, 12, 0, 12, 0, 16, 0, 8, 0, 8, 0, 8, 0,112, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_126[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 73, 0, 49, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_127[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_128[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_129[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_130[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_131[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_132[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_133[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_134[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_135[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_136[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_137[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_138[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_139[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_140[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_141[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_142[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_143[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_144[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_145[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_146[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_147[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_148[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_149[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_150[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_151[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_152[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_153[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_154[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_155[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_156[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_157[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_158[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_159[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_160[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_161[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_162[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 60, 0, 82, 0, 80, 0, 72, 0, 74, 0, 60, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_163[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_164[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 62, 0, 34, 0, 34, 0, 62, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_165[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 62, 0, 8, 0, 62, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_166[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_167[] = { 9, 0, 0, 0, 0, 0, 0, 24, 0, 36, 0, 4, 0, 24, 0, 36, 0, 36, 0, 36, 0, 24, 0, 32, 0, 36, 0, 24, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_168[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,153, 0,165, 0,161, 0,165, 0,153, 0, 66, 0, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_170[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 60, 0, 72, 0, 56, 0, 72, 0, 48, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 18, 0, 36, 0, 72, 0, 72, 0, 36, 0, 18, 0, 9, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_172[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,165, 0,169, 0,185, 0,165, 0,185, 0, 66, 0, 60, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_175[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_177[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_178[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 64, 0, 48, 0, 8, 0, 72, 0, 48, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_179[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 72, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_180[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_181[] = { 9, 0, 0, 0, 0, 64, 0, 64, 0, 93, 0, 99, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_182[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 61, 0, 69, 0, 69, 0, 69, 0, 63, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_183[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_184[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_185[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 32, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_186[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 56, 0, 68, 0, 68, 0, 56, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 36, 0, 18, 0, 9, 0, 9, 0, 18, 0, 36, 0, 72, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0,115, 0, 33, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 6, 0, 1, 0,121, 0, 38, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0, 51, 0, 73, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_191[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 64, 0, 32, 0, 16, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 16, 0, 32, 0}; -static const GLubyte Fixed9x15_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 4, 0, 2, 0}; -static const GLubyte Fixed9x15_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 20, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 78, 0, 49, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 34, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 20, 0, 28, 0, 34, 0, 28, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0, 72, 0, 72, 0, 72, 0,126, 0, 72, 0, 72, 0, 72, 0, 72, 0, 55, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_199[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_200[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 16, 0, 32, 0}; -static const GLubyte Fixed9x15_Character_201[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 4, 0, 2, 0}; -static const GLubyte Fixed9x15_Character_202[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 20, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_203[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 34, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_204[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0}; -static const GLubyte Fixed9x15_Character_205[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0}; -static const GLubyte Fixed9x15_Character_206[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_207[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 33, 0, 33, 0, 33, 0, 33, 0,225, 0, 33, 0, 33, 0, 33, 0,124, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 73, 0, 73, 0, 81, 0, 97, 0, 65, 0, 0, 0, 78, 0, 49, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_210[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0}; -static const GLubyte Fixed9x15_Character_211[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0}; -static const GLubyte Fixed9x15_Character_212[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_213[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_214[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_215[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_216[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 97, 0, 81, 0, 81, 0, 73, 0, 73, 0, 69, 0, 69, 0, 67, 0, 62, 0, 1, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_217[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 16, 0, 32, 0}; -static const GLubyte Fixed9x15_Character_218[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0}; -static const GLubyte Fixed9x15_Character_219[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 20, 0, 8, 0}; -static const GLubyte Fixed9x15_Character_220[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 34, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0}; -static const GLubyte Fixed9x15_Character_222[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 34, 0, 34, 0, 34, 0, 36, 0,104, 0, 36, 0, 34, 0, 34, 0, 28, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 4, 0, 8, 0, 16, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 38, 0, 25, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 12, 0, 18, 0, 12, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_230[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 73, 0, 72, 0, 62, 0, 9, 0, 73, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_231[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_232[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_233[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_234[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_235[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_236[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_237[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_238[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 68, 0, 40, 0, 16, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_239[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_240[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 4, 0, 40, 0, 24, 0, 36, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_241[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_242[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_243[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_244[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_245[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_246[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_247[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0,127, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_248[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 81, 0, 81, 0, 73, 0, 69, 0, 69, 0, 62, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_249[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_250[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_251[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_252[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_253[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_254[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Fixed9x15_Character_255[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; - -/* The font characters mapping: */ -static const GLubyte* Fixed9x15_Character_Map[] = {Fixed9x15_Character_000,Fixed9x15_Character_001,Fixed9x15_Character_002,Fixed9x15_Character_003,Fixed9x15_Character_004,Fixed9x15_Character_005,Fixed9x15_Character_006,Fixed9x15_Character_007,Fixed9x15_Character_008,Fixed9x15_Character_009,Fixed9x15_Character_010,Fixed9x15_Character_011,Fixed9x15_Character_012,Fixed9x15_Character_013,Fixed9x15_Character_014,Fixed9x15_Character_015, - Fixed9x15_Character_016,Fixed9x15_Character_017,Fixed9x15_Character_018,Fixed9x15_Character_019,Fixed9x15_Character_020,Fixed9x15_Character_021,Fixed9x15_Character_022,Fixed9x15_Character_023,Fixed9x15_Character_024,Fixed9x15_Character_025,Fixed9x15_Character_026,Fixed9x15_Character_027,Fixed9x15_Character_028,Fixed9x15_Character_029,Fixed9x15_Character_030,Fixed9x15_Character_031, - Fixed9x15_Character_032,Fixed9x15_Character_033,Fixed9x15_Character_034,Fixed9x15_Character_035,Fixed9x15_Character_036,Fixed9x15_Character_037,Fixed9x15_Character_038,Fixed9x15_Character_039,Fixed9x15_Character_040,Fixed9x15_Character_041,Fixed9x15_Character_042,Fixed9x15_Character_043,Fixed9x15_Character_044,Fixed9x15_Character_045,Fixed9x15_Character_046,Fixed9x15_Character_047, - Fixed9x15_Character_048,Fixed9x15_Character_049,Fixed9x15_Character_050,Fixed9x15_Character_051,Fixed9x15_Character_052,Fixed9x15_Character_053,Fixed9x15_Character_054,Fixed9x15_Character_055,Fixed9x15_Character_056,Fixed9x15_Character_057,Fixed9x15_Character_058,Fixed9x15_Character_059,Fixed9x15_Character_060,Fixed9x15_Character_061,Fixed9x15_Character_062,Fixed9x15_Character_063, - Fixed9x15_Character_064,Fixed9x15_Character_065,Fixed9x15_Character_066,Fixed9x15_Character_067,Fixed9x15_Character_068,Fixed9x15_Character_069,Fixed9x15_Character_070,Fixed9x15_Character_071,Fixed9x15_Character_072,Fixed9x15_Character_073,Fixed9x15_Character_074,Fixed9x15_Character_075,Fixed9x15_Character_076,Fixed9x15_Character_077,Fixed9x15_Character_078,Fixed9x15_Character_079, - Fixed9x15_Character_080,Fixed9x15_Character_081,Fixed9x15_Character_082,Fixed9x15_Character_083,Fixed9x15_Character_084,Fixed9x15_Character_085,Fixed9x15_Character_086,Fixed9x15_Character_087,Fixed9x15_Character_088,Fixed9x15_Character_089,Fixed9x15_Character_090,Fixed9x15_Character_091,Fixed9x15_Character_092,Fixed9x15_Character_093,Fixed9x15_Character_094,Fixed9x15_Character_095, - Fixed9x15_Character_096,Fixed9x15_Character_097,Fixed9x15_Character_098,Fixed9x15_Character_099,Fixed9x15_Character_100,Fixed9x15_Character_101,Fixed9x15_Character_102,Fixed9x15_Character_103,Fixed9x15_Character_104,Fixed9x15_Character_105,Fixed9x15_Character_106,Fixed9x15_Character_107,Fixed9x15_Character_108,Fixed9x15_Character_109,Fixed9x15_Character_110,Fixed9x15_Character_111, - Fixed9x15_Character_112,Fixed9x15_Character_113,Fixed9x15_Character_114,Fixed9x15_Character_115,Fixed9x15_Character_116,Fixed9x15_Character_117,Fixed9x15_Character_118,Fixed9x15_Character_119,Fixed9x15_Character_120,Fixed9x15_Character_121,Fixed9x15_Character_122,Fixed9x15_Character_123,Fixed9x15_Character_124,Fixed9x15_Character_125,Fixed9x15_Character_126,Fixed9x15_Character_032, - Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032, - Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032, - Fixed9x15_Character_160,Fixed9x15_Character_161,Fixed9x15_Character_162,Fixed9x15_Character_163,Fixed9x15_Character_164,Fixed9x15_Character_165,Fixed9x15_Character_166,Fixed9x15_Character_167,Fixed9x15_Character_168,Fixed9x15_Character_169,Fixed9x15_Character_170,Fixed9x15_Character_171,Fixed9x15_Character_172,Fixed9x15_Character_173,Fixed9x15_Character_174,Fixed9x15_Character_175, - Fixed9x15_Character_176,Fixed9x15_Character_177,Fixed9x15_Character_178,Fixed9x15_Character_179,Fixed9x15_Character_180,Fixed9x15_Character_181,Fixed9x15_Character_182,Fixed9x15_Character_183,Fixed9x15_Character_184,Fixed9x15_Character_185,Fixed9x15_Character_186,Fixed9x15_Character_187,Fixed9x15_Character_188,Fixed9x15_Character_189,Fixed9x15_Character_190,Fixed9x15_Character_191, - Fixed9x15_Character_192,Fixed9x15_Character_193,Fixed9x15_Character_194,Fixed9x15_Character_195,Fixed9x15_Character_196,Fixed9x15_Character_197,Fixed9x15_Character_198,Fixed9x15_Character_199,Fixed9x15_Character_200,Fixed9x15_Character_201,Fixed9x15_Character_202,Fixed9x15_Character_203,Fixed9x15_Character_204,Fixed9x15_Character_205,Fixed9x15_Character_206,Fixed9x15_Character_207, - Fixed9x15_Character_208,Fixed9x15_Character_209,Fixed9x15_Character_210,Fixed9x15_Character_211,Fixed9x15_Character_212,Fixed9x15_Character_213,Fixed9x15_Character_214,Fixed9x15_Character_215,Fixed9x15_Character_216,Fixed9x15_Character_217,Fixed9x15_Character_218,Fixed9x15_Character_219,Fixed9x15_Character_220,Fixed9x15_Character_221,Fixed9x15_Character_222,Fixed9x15_Character_223, - Fixed9x15_Character_224,Fixed9x15_Character_225,Fixed9x15_Character_226,Fixed9x15_Character_227,Fixed9x15_Character_228,Fixed9x15_Character_229,Fixed9x15_Character_230,Fixed9x15_Character_231,Fixed9x15_Character_232,Fixed9x15_Character_233,Fixed9x15_Character_234,Fixed9x15_Character_235,Fixed9x15_Character_236,Fixed9x15_Character_237,Fixed9x15_Character_238,Fixed9x15_Character_239, - Fixed9x15_Character_240,Fixed9x15_Character_241,Fixed9x15_Character_242,Fixed9x15_Character_243,Fixed9x15_Character_244,Fixed9x15_Character_245,Fixed9x15_Character_246,Fixed9x15_Character_247,Fixed9x15_Character_248,Fixed9x15_Character_249,Fixed9x15_Character_250,Fixed9x15_Character_251,Fixed9x15_Character_252,Fixed9x15_Character_253,Fixed9x15_Character_254,Fixed9x15_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 256, 16, Fixed9x15_Character_Map, 0, 4 }; - -static const GLubyte Helvetica10_Character_000[] = { 8, 0, 0, 0, 84, 0, 68, 0, 68, 0, 84, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_032[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_033[] = { 3, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 0, 0, 0}; -static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_036[] = { 6, 0, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 38, 0, 41, 0, 22, 0, 16, 0, 8, 0,104, 0,148, 0,100, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_038[] = { 8, 0, 0, 0, 50, 76, 76, 82, 48, 40, 40, 16, 0, 0, 0}; -static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_040[] = { 4, 0, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_041[] = { 4, 0, 64, 32, 32, 16, 16, 16, 16, 32, 32, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_042[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; -static const GLubyte Helvetica10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_044[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_046[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_048[] = { 6, 0, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_049[] = { 6, 0, 0, 0, 32, 32, 32, 32, 32, 32, 96, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_050[] = { 6, 0, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_051[] = { 6, 0, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_052[] = { 6, 0, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0}; -static const GLubyte Helvetica10_Character_053[] = { 6, 0, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0}; -static const GLubyte Helvetica10_Character_054[] = { 6, 0, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_055[] = { 6, 0, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0}; -static const GLubyte Helvetica10_Character_056[] = { 6, 0, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_057[] = { 6, 0, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_058[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_059[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_060[] = { 6, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_061[] = { 5, 0, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_062[] = { 6, 0, 0, 0, 0, 64, 32, 16, 32, 64, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_063[] = { 6, 0, 0, 0, 32, 0, 32, 32, 16, 8, 72, 48, 0, 0, 0}; -static const GLubyte Helvetica10_Character_064[] = { 11, 0, 0, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0}; -static const GLubyte Helvetica10_Character_066[] = { 7, 0, 0, 0,120, 68, 68, 68,120, 68, 68,120, 0, 0, 0}; -static const GLubyte Helvetica10_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0}; -static const GLubyte Helvetica10_Character_068[] = { 8, 0, 0, 0,120, 68, 66, 66, 66, 66, 68,120, 0, 0, 0}; -static const GLubyte Helvetica10_Character_069[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 0, 0}; -static const GLubyte Helvetica10_Character_070[] = { 6, 0, 0, 0, 64, 64, 64, 64,120, 64, 64,124, 0, 0, 0}; -static const GLubyte Helvetica10_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 70, 64, 64, 66, 60, 0, 0, 0}; -static const GLubyte Helvetica10_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 0, 0, 0}; -static const GLubyte Helvetica10_Character_073[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_074[] = { 5, 0, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0}; -static const GLubyte Helvetica10_Character_075[] = { 7, 0, 0, 0, 68, 68, 72, 72,112, 80, 72, 68, 0, 0, 0}; -static const GLubyte Helvetica10_Character_076[] = { 6, 0, 0, 0,120, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_078[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 0, 0}; -static const GLubyte Helvetica10_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 0, 0}; -static const GLubyte Helvetica10_Character_080[] = { 7, 0, 0, 0, 64, 64, 64, 64,120, 68, 68,120, 0, 0, 0}; -static const GLubyte Helvetica10_Character_081[] = { 8, 0, 0, 1, 62, 70, 74, 66, 66, 66, 66, 60, 0, 0, 0}; -static const GLubyte Helvetica10_Character_082[] = { 7, 0, 0, 0, 68, 68, 68, 68,120, 68, 68,120, 0, 0, 0}; -static const GLubyte Helvetica10_Character_083[] = { 7, 0, 0, 0, 56, 68, 68, 4, 56, 64, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0}; -static const GLubyte Helvetica10_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0}; -static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0}; -static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_088[] = { 7, 0, 0, 0, 68, 68, 40, 40, 16, 40, 68, 68, 0, 0, 0}; -static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0}; -static const GLubyte Helvetica10_Character_090[] = { 7, 0, 0, 0,124, 64, 32, 16, 16, 8, 4,124, 0, 0, 0}; -static const GLubyte Helvetica10_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0}; -static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; -static const GLubyte Helvetica10_Character_094[] = { 6, 0, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_095[] = { 6, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 63, 64, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_098[] = { 6, 0, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_099[] = { 5, 0, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_100[] = { 6, 0, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0}; -static const GLubyte Helvetica10_Character_101[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; -static const GLubyte Helvetica10_Character_103[] = { 6, 0,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_104[] = { 6, 0, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_105[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_106[] = { 2, 0, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_107[] = { 5, 0, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_108[] = { 2, 0, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_109[] = { 8, 0, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_110[] = { 6, 0, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_111[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_112[] = { 6, 0,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_113[] = { 6, 0, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_114[] = { 4, 0, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_115[] = { 5, 0, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_116[] = { 4, 0, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_117[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_118[] = { 6, 0, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_119[] = { 8, 0, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_120[] = { 6, 0, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_121[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_122[] = { 5, 0, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_123[] = { 3, 0, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; -static const GLubyte Helvetica10_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_125[] = { 3, 0,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_160[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_162[] = { 6, 0, 0, 64,112,168,160,160,168,112, 16, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_163[] = { 6, 0, 0, 0,176, 72, 64, 64,224, 64, 72, 48, 0, 0, 0}; -static const GLubyte Helvetica10_Character_164[] = { 5, 0, 0, 0, 0,144, 96,144,144, 96,144, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_165[] = { 6, 0, 0, 0, 32,248, 32,248, 80, 80,136,136, 0, 0, 0}; -static const GLubyte Helvetica10_Character_166[] = { 3, 0, 64, 64, 64, 64, 0, 0, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_167[] = { 6, 0,112,136, 24,112,200,152,112,192,136,112, 0, 0, 0}; -static const GLubyte Helvetica10_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0}; -static const GLubyte Helvetica10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,224, 0, 0, 0}; -static const GLubyte Helvetica10_Character_171[] = { 6, 0, 0, 0, 40, 80,160, 80, 40, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_175[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0}; -static const GLubyte Helvetica10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_177[] = { 6, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_181[] = { 5, 0,128,128,240,144,144,144,144,144, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_182[] = { 6, 0, 40, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0}; -static const GLubyte Helvetica10_Character_183[] = { 3, 0, 0, 0, 0, 0, 0,192, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_184[] = { 3, 0,192, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 64, 64,192, 64, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,224,160,224, 0, 0, 0}; -static const GLubyte Helvetica10_Character_187[] = { 6, 0, 0, 0,160, 80, 40, 80,160, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 39, 0, 18, 0, 21, 0, 11, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0,200, 0, 36, 0, 68, 0,226, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_191[] = { 6, 0, 48, 72, 64, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_192[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 32}; -static const GLubyte Helvetica10_Character_193[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 8}; -static const GLubyte Helvetica10_Character_194[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 16}; -static const GLubyte Helvetica10_Character_195[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 20}; -static const GLubyte Helvetica10_Character_196[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 0}; -static const GLubyte Helvetica10_Character_197[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 16, 40, 16}; -static const GLubyte Helvetica10_Character_198[] = { 10, 0, 0, 0, 0, 0, 0,143,128,136, 0,120, 0, 72, 0, 47,128, 40, 0, 24, 0, 31,128, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_199[] = { 8, 0, 24, 8, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0}; -static const GLubyte Helvetica10_Character_200[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 32}; -static const GLubyte Helvetica10_Character_201[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 8}; -static const GLubyte Helvetica10_Character_202[] = { 7, 0, 0, 0,124, 64, 64,124, 64, 64, 64,124, 0, 40, 16}; -static const GLubyte Helvetica10_Character_203[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 40, 0}; -static const GLubyte Helvetica10_Character_204[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128}; -static const GLubyte Helvetica10_Character_205[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32}; -static const GLubyte Helvetica10_Character_206[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64}; -static const GLubyte Helvetica10_Character_207[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0}; -static const GLubyte Helvetica10_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,242, 66, 68,120, 0, 0, 0}; -static const GLubyte Helvetica10_Character_209[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 40, 20}; -static const GLubyte Helvetica10_Character_210[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 16}; -static const GLubyte Helvetica10_Character_211[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 4}; -static const GLubyte Helvetica10_Character_212[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 20, 8}; -static const GLubyte Helvetica10_Character_213[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 40, 20}; -static const GLubyte Helvetica10_Character_214[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 36, 0}; -static const GLubyte Helvetica10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 74, 74, 70, 60, 2, 0, 0}; -static const GLubyte Helvetica10_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16}; -static const GLubyte Helvetica10_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 16, 8}; -static const GLubyte Helvetica10_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8}; -static const GLubyte Helvetica10_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0}; -static const GLubyte Helvetica10_Character_221[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 16, 8}; -static const GLubyte Helvetica10_Character_222[] = { 7, 0, 0, 0, 64, 64,120, 68, 68,120, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica10_Character_223[] = { 5, 0, 0, 0,160,144,144,144,160,144,144, 96, 0, 0, 0}; -static const GLubyte Helvetica10_Character_224[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 64, 0, 0}; -static const GLubyte Helvetica10_Character_225[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 16, 0, 0}; -static const GLubyte Helvetica10_Character_226[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 32, 0, 0}; -static const GLubyte Helvetica10_Character_227[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0,160, 80, 0, 0}; -static const GLubyte Helvetica10_Character_228[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 0, 0, 0}; -static const GLubyte Helvetica10_Character_229[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 32, 80, 32, 0, 0}; -static const GLubyte Helvetica10_Character_230[] = { 8, 0, 0, 0,108,146,144,126, 18,236, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_231[] = { 5, 0, 96, 32, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_232[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 32, 64, 0, 0}; -static const GLubyte Helvetica10_Character_233[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 64, 32, 0, 0}; -static const GLubyte Helvetica10_Character_234[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 32, 0, 0}; -static const GLubyte Helvetica10_Character_235[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 0, 0, 0}; -static const GLubyte Helvetica10_Character_236[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_237[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 64, 0, 0}; -static const GLubyte Helvetica10_Character_238[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0, 64,128, 0, 0}; -static const GLubyte Helvetica10_Character_239[] = { 2, 0, 0, 0, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0}; -static const GLubyte Helvetica10_Character_240[] = { 6, 0, 0, 0,112,136,136,136,136,120,144, 96, 80, 0, 0}; -static const GLubyte Helvetica10_Character_241[] = { 5, 0, 0, 0,144,144,144,144,144,224, 0,160, 80, 0, 0}; -static const GLubyte Helvetica10_Character_242[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 64, 0, 0}; -static const GLubyte Helvetica10_Character_243[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 16, 0, 0}; -static const GLubyte Helvetica10_Character_244[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 32, 0, 0}; -static const GLubyte Helvetica10_Character_245[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 40, 0, 0}; -static const GLubyte Helvetica10_Character_246[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 0, 0, 0}; -static const GLubyte Helvetica10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_248[] = { 6, 0, 0, 0,112,136,200,168,152,116, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica10_Character_249[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 32, 64, 0, 0}; -static const GLubyte Helvetica10_Character_250[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 64, 32, 0, 0}; -static const GLubyte Helvetica10_Character_251[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 32, 0, 0}; -static const GLubyte Helvetica10_Character_252[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 0, 0, 0}; -static const GLubyte Helvetica10_Character_253[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 32, 16, 0, 0}; -static const GLubyte Helvetica10_Character_254[] = { 6, 0,128,128,176,200,136,136,200,176,128,128, 0, 0, 0}; -static const GLubyte Helvetica10_Character_255[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 80, 0, 0, 0}; - -/* The font characters mapping: */ -static const GLubyte* Helvetica10_Character_Map[] = {Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, - Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, - Helvetica10_Character_032,Helvetica10_Character_033,Helvetica10_Character_034,Helvetica10_Character_035,Helvetica10_Character_036,Helvetica10_Character_037,Helvetica10_Character_038,Helvetica10_Character_039,Helvetica10_Character_040,Helvetica10_Character_041,Helvetica10_Character_042,Helvetica10_Character_043,Helvetica10_Character_044,Helvetica10_Character_045,Helvetica10_Character_046,Helvetica10_Character_047, - Helvetica10_Character_048,Helvetica10_Character_049,Helvetica10_Character_050,Helvetica10_Character_051,Helvetica10_Character_052,Helvetica10_Character_053,Helvetica10_Character_054,Helvetica10_Character_055,Helvetica10_Character_056,Helvetica10_Character_057,Helvetica10_Character_058,Helvetica10_Character_059,Helvetica10_Character_060,Helvetica10_Character_061,Helvetica10_Character_062,Helvetica10_Character_063, - Helvetica10_Character_064,Helvetica10_Character_065,Helvetica10_Character_066,Helvetica10_Character_067,Helvetica10_Character_068,Helvetica10_Character_069,Helvetica10_Character_070,Helvetica10_Character_071,Helvetica10_Character_072,Helvetica10_Character_073,Helvetica10_Character_074,Helvetica10_Character_075,Helvetica10_Character_076,Helvetica10_Character_077,Helvetica10_Character_078,Helvetica10_Character_079, - Helvetica10_Character_080,Helvetica10_Character_081,Helvetica10_Character_082,Helvetica10_Character_083,Helvetica10_Character_084,Helvetica10_Character_085,Helvetica10_Character_086,Helvetica10_Character_087,Helvetica10_Character_088,Helvetica10_Character_089,Helvetica10_Character_090,Helvetica10_Character_091,Helvetica10_Character_092,Helvetica10_Character_093,Helvetica10_Character_094,Helvetica10_Character_095, - Helvetica10_Character_096,Helvetica10_Character_097,Helvetica10_Character_098,Helvetica10_Character_099,Helvetica10_Character_100,Helvetica10_Character_101,Helvetica10_Character_102,Helvetica10_Character_103,Helvetica10_Character_104,Helvetica10_Character_105,Helvetica10_Character_106,Helvetica10_Character_107,Helvetica10_Character_108,Helvetica10_Character_109,Helvetica10_Character_110,Helvetica10_Character_111, - Helvetica10_Character_112,Helvetica10_Character_113,Helvetica10_Character_114,Helvetica10_Character_115,Helvetica10_Character_116,Helvetica10_Character_117,Helvetica10_Character_118,Helvetica10_Character_119,Helvetica10_Character_120,Helvetica10_Character_121,Helvetica10_Character_122,Helvetica10_Character_123,Helvetica10_Character_124,Helvetica10_Character_125,Helvetica10_Character_126,Helvetica10_Character_032, - Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, - Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, - Helvetica10_Character_160,Helvetica10_Character_161,Helvetica10_Character_162,Helvetica10_Character_163,Helvetica10_Character_164,Helvetica10_Character_165,Helvetica10_Character_166,Helvetica10_Character_167,Helvetica10_Character_168,Helvetica10_Character_169,Helvetica10_Character_170,Helvetica10_Character_171,Helvetica10_Character_172,Helvetica10_Character_173,Helvetica10_Character_174,Helvetica10_Character_175, - Helvetica10_Character_176,Helvetica10_Character_177,Helvetica10_Character_178,Helvetica10_Character_179,Helvetica10_Character_180,Helvetica10_Character_181,Helvetica10_Character_182,Helvetica10_Character_183,Helvetica10_Character_184,Helvetica10_Character_185,Helvetica10_Character_186,Helvetica10_Character_187,Helvetica10_Character_188,Helvetica10_Character_189,Helvetica10_Character_190,Helvetica10_Character_191, - Helvetica10_Character_192,Helvetica10_Character_193,Helvetica10_Character_194,Helvetica10_Character_195,Helvetica10_Character_196,Helvetica10_Character_197,Helvetica10_Character_198,Helvetica10_Character_199,Helvetica10_Character_200,Helvetica10_Character_201,Helvetica10_Character_202,Helvetica10_Character_203,Helvetica10_Character_204,Helvetica10_Character_205,Helvetica10_Character_206,Helvetica10_Character_207, - Helvetica10_Character_208,Helvetica10_Character_209,Helvetica10_Character_210,Helvetica10_Character_211,Helvetica10_Character_212,Helvetica10_Character_213,Helvetica10_Character_214,Helvetica10_Character_215,Helvetica10_Character_216,Helvetica10_Character_217,Helvetica10_Character_218,Helvetica10_Character_219,Helvetica10_Character_220,Helvetica10_Character_221,Helvetica10_Character_222,Helvetica10_Character_223, - Helvetica10_Character_224,Helvetica10_Character_225,Helvetica10_Character_226,Helvetica10_Character_227,Helvetica10_Character_228,Helvetica10_Character_229,Helvetica10_Character_230,Helvetica10_Character_231,Helvetica10_Character_232,Helvetica10_Character_233,Helvetica10_Character_234,Helvetica10_Character_235,Helvetica10_Character_236,Helvetica10_Character_237,Helvetica10_Character_238,Helvetica10_Character_239, - Helvetica10_Character_240,Helvetica10_Character_241,Helvetica10_Character_242,Helvetica10_Character_243,Helvetica10_Character_244,Helvetica10_Character_245,Helvetica10_Character_246,Helvetica10_Character_247,Helvetica10_Character_248,Helvetica10_Character_249,Helvetica10_Character_250,Helvetica10_Character_251,Helvetica10_Character_252,Helvetica10_Character_253,Helvetica10_Character_254,Helvetica10_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 256, 14, Helvetica10_Character_Map, 0, 3 }; - -static const GLubyte Helvetica12_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_001[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_002[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_003[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_004[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_005[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_006[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_007[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_008[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_009[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_010[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_011[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_012[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_013[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_014[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_015[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_016[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_017[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_018[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_019[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_020[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_021[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_022[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_023[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_024[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_025[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_026[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_027[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_028[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_029[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_030[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_031[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 80, 0, 0, 0}; -static const GLubyte Helvetica12_Character_035[] = { 7, 0, 0, 0, 0, 80, 80, 80,252, 40,252, 40, 40, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_036[] = { 7, 0, 0, 0, 16, 56, 84, 84, 20, 56, 80, 84, 56, 16, 0, 0, 0}; -static const GLubyte Helvetica12_Character_037[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17,128, 10, 64, 10, 64, 9,128, 4, 0, 52, 0, 74, 0, 74, 0, 49, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 57, 0, 70, 0, 66, 0, 69, 0, 40, 0, 24, 0, 36, 0, 36, 0, 24, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 96, 0, 0, 0}; -static const GLubyte Helvetica12_Character_040[] = { 4, 0, 16, 32, 32, 64, 64, 64, 64, 64, 64, 32, 32, 16, 0, 0, 0}; -static const GLubyte Helvetica12_Character_041[] = { 4, 0,128, 64, 64, 32, 32, 32, 32, 32, 32, 64, 64,128, 0, 0, 0}; -static const GLubyte Helvetica12_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 32, 80, 0, 0, 0}; -static const GLubyte Helvetica12_Character_043[] = { 7, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_044[] = { 4, 0, 0, 64, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_047[] = { 4, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 16, 16, 0, 0, 0}; -static const GLubyte Helvetica12_Character_048[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 68, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_049[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16,112, 16, 0, 0, 0}; -static const GLubyte Helvetica12_Character_050[] = { 7, 0, 0, 0, 0,124, 64, 64, 32, 16, 8, 4, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_051[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 24, 4, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_052[] = { 7, 0, 0, 0, 0, 8, 8,252,136, 72, 40, 40, 24, 8, 0, 0, 0}; -static const GLubyte Helvetica12_Character_053[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4,120, 64, 64,124, 0, 0, 0}; -static const GLubyte Helvetica12_Character_054[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68,100, 88, 64, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_055[] = { 7, 0, 0, 0, 0, 32, 32, 16, 16, 16, 8, 8, 4,124, 0, 0, 0}; -static const GLubyte Helvetica12_Character_056[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 56, 68, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_057[] = { 7, 0, 0, 0, 0, 56, 68, 4, 4, 60, 68, 68, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_059[] = { 3, 0, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_060[] = { 7, 0, 0, 0, 0, 0, 12, 48,192, 48, 12, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_061[] = { 7, 0, 0, 0, 0, 0, 0,124, 0,124, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_062[] = { 7, 0, 0, 0, 0, 0, 96, 24, 6, 24, 96, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_063[] = { 7, 0, 0, 0, 0, 16, 0, 16, 16, 8, 8, 68, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_064[] = { 12, 0, 0, 0, 0, 0, 0, 31, 0, 32, 0, 77,128, 83, 64, 81, 32, 81, 32, 73, 32, 38,160, 48, 64, 15,128, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 20, 0, 8, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_066[] = { 8, 0, 0, 0, 0,124, 66, 66, 66,124, 66, 66, 66,124, 0, 0, 0}; -static const GLubyte Helvetica12_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_069[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 0, 0}; -static const GLubyte Helvetica12_Character_070[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 64, 64, 64,126, 0, 0, 0}; -static const GLubyte Helvetica12_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 35, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_073[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_074[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 4, 4, 4, 4, 0, 0, 0}; -static const GLubyte Helvetica12_Character_075[] = { 8, 0, 0, 0, 0, 65, 66, 68, 72,112, 80, 72, 68, 66, 0, 0, 0}; -static const GLubyte Helvetica12_Character_076[] = { 7, 0, 0, 0, 0,124, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_077[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 68, 64, 68, 64, 74, 64, 74, 64, 81, 64, 81, 64, 96,192, 96,192, 64, 64, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_079[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_080[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0, 0}; -static const GLubyte Helvetica12_Character_081[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30,128, 33, 0, 66,128, 68,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_082[] = { 8, 0, 0, 0, 0, 66, 66, 66, 68,124, 66, 66, 66,124, 0, 0, 0}; -static const GLubyte Helvetica12_Character_083[] = { 8, 0, 0, 0, 0, 60, 66, 66, 2, 12, 48, 64, 66, 60, 0, 0, 0}; -static const GLubyte Helvetica12_Character_084[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0, 0}; -static const GLubyte Helvetica12_Character_085[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0}; -static const GLubyte Helvetica12_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_087[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 42,128, 42,128, 36,128, 68, 64, 68, 64, 68, 64, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0}; -static const GLubyte Helvetica12_Character_092[] = { 4, 0, 0, 0, 0, 16, 16, 32, 32, 32, 64, 64,128,128, 0, 0, 0}; -static const GLubyte Helvetica12_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; -static const GLubyte Helvetica12_Character_094[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_095[] = { 7, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_098[] = { 7, 0, 0, 0, 0, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_099[] = { 7, 0, 0, 0, 0, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_100[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 76, 52, 4, 4, 0, 0, 0}; -static const GLubyte Helvetica12_Character_101[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_102[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; -static const GLubyte Helvetica12_Character_103[] = { 7, 0, 56, 68, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_104[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_107[] = { 6, 0, 0, 0, 0, 68, 72, 80, 96, 96, 80, 72, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_108[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,109, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_110[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_111[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_112[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_113[] = { 7, 0, 4, 4, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_114[] = { 4, 0, 0, 0, 0, 64, 64, 64, 64, 64, 96, 80, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_115[] = { 6, 0, 0, 0, 0, 48, 72, 8, 48, 64, 72, 48, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_116[] = { 3, 0, 0, 0, 0, 96, 64, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_117[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_118[] = { 7, 0, 0, 0, 0, 16, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_120[] = { 6, 0, 0, 0, 0,132,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_121[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_122[] = { 6, 0, 0, 0, 0,120, 64, 32, 32, 16, 8,120, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_123[] = { 4, 0, 48, 64, 64, 64, 64, 64,128, 64, 64, 64, 64, 48, 0, 0, 0}; -static const GLubyte Helvetica12_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_125[] = { 4, 0,192, 32, 32, 32, 32, 32, 16, 32, 32, 32, 32,192, 0, 0, 0}; -static const GLubyte Helvetica12_Character_126[] = { 7, 0, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_127[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_128[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_129[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_130[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_131[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_132[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_133[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_134[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_135[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_136[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_137[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_138[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_139[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_140[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_141[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_142[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_143[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_144[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_145[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_146[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_147[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_148[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_149[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_150[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_151[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_152[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_153[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_154[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_155[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_156[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_157[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_158[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_159[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_160[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_162[] = { 7, 0, 0, 0, 32, 56,100, 80, 80, 80, 84, 56, 8, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_163[] = { 7, 0, 0, 0, 0, 88, 36, 16, 16,120, 32, 32, 36, 24, 0, 0, 0}; -static const GLubyte Helvetica12_Character_164[] = { 7, 0, 0, 0, 0, 0,132,120, 72, 72,120,132, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_165[] = { 7, 0, 0, 0, 0, 16, 16,124, 16,124, 16, 40, 68, 68, 0, 0, 0}; -static const GLubyte Helvetica12_Character_166[] = { 3, 0, 0, 64, 64, 64, 64, 0, 0, 0, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_167[] = { 6, 0,112,136, 8, 48, 72,136,136,144, 96,128,136,112, 0, 0, 0}; -static const GLubyte Helvetica12_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0}; -static const GLubyte Helvetica12_Character_169[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 78, 64, 81, 64, 80, 64, 81, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_170[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 80, 16,112, 0, 0, 0}; -static const GLubyte Helvetica12_Character_171[] = { 7, 0, 0, 0, 0, 0, 20, 40, 80, 40, 20, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_172[] = { 8, 0, 0, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_173[] = { 5, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_174[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 74, 64, 74, 64, 76, 64, 74, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0}; -static const GLubyte Helvetica12_Character_176[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_177[] = { 7, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_178[] = { 4, 0, 0, 0, 0, 0, 0, 0,240, 64, 32,144, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_179[] = { 4, 0, 0, 0, 0, 0, 0, 0,192, 32, 64, 32,224, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_180[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0}; -static const GLubyte Helvetica12_Character_181[] = { 7, 0, 64, 64, 64,116, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_182[] = { 7, 0, 40, 40, 40, 40, 40, 40,104,232,232,232,104, 60, 0, 0, 0}; -static const GLubyte Helvetica12_Character_183[] = { 3, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_184[] = { 3, 0,192, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_185[] = { 4, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 96, 32, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_186[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0,112, 80,112, 0, 0, 0}; -static const GLubyte Helvetica12_Character_187[] = { 7, 0, 0, 0, 0, 0, 80, 40, 20, 40, 80, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_188[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 39,128, 21, 0, 19, 0, 73, 0, 68, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_189[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 71,128, 34, 0, 17, 0, 20,128, 75, 0, 72, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_190[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 21, 0, 11, 0,201, 0, 36, 0, 68, 0, 34, 0,225, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_191[] = { 7, 0, 56, 68, 68, 32, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 16, 0}; -static const GLubyte Helvetica12_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 4, 0}; -static const GLubyte Helvetica12_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 8, 0}; -static const GLubyte Helvetica12_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 10, 0}; -static const GLubyte Helvetica12_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 0, 0}; -static const GLubyte Helvetica12_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 8, 0, 20, 0, 8, 0}; -static const GLubyte Helvetica12_Character_198[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 71,192, 68, 0, 68, 0, 60, 0, 39,192, 36, 0, 20, 0, 20, 0, 15,192, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_199[] = { 9, 0, 0, 24, 0, 4, 0, 4, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_200[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 16}; -static const GLubyte Helvetica12_Character_201[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 4}; -static const GLubyte Helvetica12_Character_202[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 8}; -static const GLubyte Helvetica12_Character_203[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 0}; -static const GLubyte Helvetica12_Character_204[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128}; -static const GLubyte Helvetica12_Character_205[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32}; -static const GLubyte Helvetica12_Character_206[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64}; -static const GLubyte Helvetica12_Character_207[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0}; -static const GLubyte Helvetica12_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0,241, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 20, 0, 10, 0}; -static const GLubyte Helvetica12_Character_210[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 8, 0}; -static const GLubyte Helvetica12_Character_211[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 2, 0}; -static const GLubyte Helvetica12_Character_212[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 10, 0, 4, 0}; -static const GLubyte Helvetica12_Character_213[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 20, 0, 10, 0}; -static const GLubyte Helvetica12_Character_214[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 18, 0, 0, 0}; -static const GLubyte Helvetica12_Character_215[] = { 7, 0, 0, 0, 0, 0, 68, 40, 16, 40, 68, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_216[] = { 10, 0, 0, 0, 0, 0, 0,128, 0, 94, 0, 33, 0, 80,128, 72,128, 68,128, 68,128, 66,128, 33, 0, 30,128, 0, 64, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_217[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16}; -static const GLubyte Helvetica12_Character_218[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 4}; -static const GLubyte Helvetica12_Character_219[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8}; -static const GLubyte Helvetica12_Character_220[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0}; -static const GLubyte Helvetica12_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0}; -static const GLubyte Helvetica12_Character_222[] = { 8, 0, 0, 0, 0, 64, 64,124, 66, 66, 66,124, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_223[] = { 7, 0, 0, 0, 0, 88, 68, 68, 68, 88, 68, 68, 68, 56, 0, 0, 0}; -static const GLubyte Helvetica12_Character_224[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 8, 16, 0, 0}; -static const GLubyte Helvetica12_Character_225[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 16, 8, 0, 0}; -static const GLubyte Helvetica12_Character_226[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 16, 0, 0}; -static const GLubyte Helvetica12_Character_227[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 20, 0, 0}; -static const GLubyte Helvetica12_Character_228[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 0, 0, 0}; -static const GLubyte Helvetica12_Character_229[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 24, 36, 24, 0, 0}; -static const GLubyte Helvetica12_Character_230[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 59,128, 68, 64, 68, 0, 63,192, 4, 64, 68, 64, 59,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_231[] = { 7, 0, 48, 8, 16, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_232[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 32, 0, 0}; -static const GLubyte Helvetica12_Character_233[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 8, 0, 0}; -static const GLubyte Helvetica12_Character_234[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 16, 0, 0}; -static const GLubyte Helvetica12_Character_235[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 0, 0, 0}; -static const GLubyte Helvetica12_Character_236[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64,128, 0, 0}; -static const GLubyte Helvetica12_Character_237[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32, 0, 0}; -static const GLubyte Helvetica12_Character_238[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 64, 0, 0}; -static const GLubyte Helvetica12_Character_239[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0}; -static const GLubyte Helvetica12_Character_240[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 60, 4, 40, 24, 52, 0, 0}; -static const GLubyte Helvetica12_Character_241[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 40, 20, 0, 0}; -static const GLubyte Helvetica12_Character_242[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 32, 0, 0}; -static const GLubyte Helvetica12_Character_243[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 8, 0, 0}; -static const GLubyte Helvetica12_Character_244[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 16, 0, 0}; -static const GLubyte Helvetica12_Character_245[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 20, 0, 0}; -static const GLubyte Helvetica12_Character_246[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 0, 0, 0}; -static const GLubyte Helvetica12_Character_247[] = { 7, 0, 0, 0, 0, 0, 16, 0,124, 0, 16, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_248[] = { 7, 0, 0, 0, 0,184, 68,100, 84, 76, 68, 58, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica12_Character_249[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 32, 0, 0}; -static const GLubyte Helvetica12_Character_250[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 8, 0, 0}; -static const GLubyte Helvetica12_Character_251[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 16, 0, 0}; -static const GLubyte Helvetica12_Character_252[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 0, 0, 0}; -static const GLubyte Helvetica12_Character_253[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 16, 8, 0, 0}; -static const GLubyte Helvetica12_Character_254[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; -static const GLubyte Helvetica12_Character_255[] = { 7, 0, 96, 16, 16, 16, 24, 40, 40, 36, 68, 68, 0, 40, 0, 0, 0}; - -/* The font characters mapping: */ -static const GLubyte* Helvetica12_Character_Map[] = {Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, - Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, - Helvetica12_Character_032,Helvetica12_Character_033,Helvetica12_Character_034,Helvetica12_Character_035,Helvetica12_Character_036,Helvetica12_Character_037,Helvetica12_Character_038,Helvetica12_Character_039,Helvetica12_Character_040,Helvetica12_Character_041,Helvetica12_Character_042,Helvetica12_Character_043,Helvetica12_Character_044,Helvetica12_Character_045,Helvetica12_Character_046,Helvetica12_Character_047, - Helvetica12_Character_048,Helvetica12_Character_049,Helvetica12_Character_050,Helvetica12_Character_051,Helvetica12_Character_052,Helvetica12_Character_053,Helvetica12_Character_054,Helvetica12_Character_055,Helvetica12_Character_056,Helvetica12_Character_057,Helvetica12_Character_058,Helvetica12_Character_059,Helvetica12_Character_060,Helvetica12_Character_061,Helvetica12_Character_062,Helvetica12_Character_063, - Helvetica12_Character_064,Helvetica12_Character_065,Helvetica12_Character_066,Helvetica12_Character_067,Helvetica12_Character_068,Helvetica12_Character_069,Helvetica12_Character_070,Helvetica12_Character_071,Helvetica12_Character_072,Helvetica12_Character_073,Helvetica12_Character_074,Helvetica12_Character_075,Helvetica12_Character_076,Helvetica12_Character_077,Helvetica12_Character_078,Helvetica12_Character_079, - Helvetica12_Character_080,Helvetica12_Character_081,Helvetica12_Character_082,Helvetica12_Character_083,Helvetica12_Character_084,Helvetica12_Character_085,Helvetica12_Character_086,Helvetica12_Character_087,Helvetica12_Character_088,Helvetica12_Character_089,Helvetica12_Character_090,Helvetica12_Character_091,Helvetica12_Character_092,Helvetica12_Character_093,Helvetica12_Character_094,Helvetica12_Character_095, - Helvetica12_Character_096,Helvetica12_Character_097,Helvetica12_Character_098,Helvetica12_Character_099,Helvetica12_Character_100,Helvetica12_Character_101,Helvetica12_Character_102,Helvetica12_Character_103,Helvetica12_Character_104,Helvetica12_Character_105,Helvetica12_Character_106,Helvetica12_Character_107,Helvetica12_Character_108,Helvetica12_Character_109,Helvetica12_Character_110,Helvetica12_Character_111, - Helvetica12_Character_112,Helvetica12_Character_113,Helvetica12_Character_114,Helvetica12_Character_115,Helvetica12_Character_116,Helvetica12_Character_117,Helvetica12_Character_118,Helvetica12_Character_119,Helvetica12_Character_120,Helvetica12_Character_121,Helvetica12_Character_122,Helvetica12_Character_123,Helvetica12_Character_124,Helvetica12_Character_125,Helvetica12_Character_126,Helvetica12_Character_032, - Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, - Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, - Helvetica12_Character_160,Helvetica12_Character_161,Helvetica12_Character_162,Helvetica12_Character_163,Helvetica12_Character_164,Helvetica12_Character_165,Helvetica12_Character_166,Helvetica12_Character_167,Helvetica12_Character_168,Helvetica12_Character_169,Helvetica12_Character_170,Helvetica12_Character_171,Helvetica12_Character_172,Helvetica12_Character_173,Helvetica12_Character_174,Helvetica12_Character_175, - Helvetica12_Character_176,Helvetica12_Character_177,Helvetica12_Character_178,Helvetica12_Character_179,Helvetica12_Character_180,Helvetica12_Character_181,Helvetica12_Character_182,Helvetica12_Character_183,Helvetica12_Character_184,Helvetica12_Character_185,Helvetica12_Character_186,Helvetica12_Character_187,Helvetica12_Character_188,Helvetica12_Character_189,Helvetica12_Character_190,Helvetica12_Character_191, - Helvetica12_Character_192,Helvetica12_Character_193,Helvetica12_Character_194,Helvetica12_Character_195,Helvetica12_Character_196,Helvetica12_Character_197,Helvetica12_Character_198,Helvetica12_Character_199,Helvetica12_Character_200,Helvetica12_Character_201,Helvetica12_Character_202,Helvetica12_Character_203,Helvetica12_Character_204,Helvetica12_Character_205,Helvetica12_Character_206,Helvetica12_Character_207, - Helvetica12_Character_208,Helvetica12_Character_209,Helvetica12_Character_210,Helvetica12_Character_211,Helvetica12_Character_212,Helvetica12_Character_213,Helvetica12_Character_214,Helvetica12_Character_215,Helvetica12_Character_216,Helvetica12_Character_217,Helvetica12_Character_218,Helvetica12_Character_219,Helvetica12_Character_220,Helvetica12_Character_221,Helvetica12_Character_222,Helvetica12_Character_223, - Helvetica12_Character_224,Helvetica12_Character_225,Helvetica12_Character_226,Helvetica12_Character_227,Helvetica12_Character_228,Helvetica12_Character_229,Helvetica12_Character_230,Helvetica12_Character_231,Helvetica12_Character_232,Helvetica12_Character_233,Helvetica12_Character_234,Helvetica12_Character_235,Helvetica12_Character_236,Helvetica12_Character_237,Helvetica12_Character_238,Helvetica12_Character_239, - Helvetica12_Character_240,Helvetica12_Character_241,Helvetica12_Character_242,Helvetica12_Character_243,Helvetica12_Character_244,Helvetica12_Character_245,Helvetica12_Character_246,Helvetica12_Character_247,Helvetica12_Character_248,Helvetica12_Character_249,Helvetica12_Character_250,Helvetica12_Character_251,Helvetica12_Character_252,Helvetica12_Character_253,Helvetica12_Character_254,Helvetica12_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontHelvetica12 = { "-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", 256, 16, Helvetica12_Character_Map, 0, 4 }; - -static const GLubyte Helvetica18_Character_000[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_001[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_002[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_003[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_004[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_005[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_006[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_007[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_008[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_009[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_010[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_011[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_012[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_013[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_014[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_015[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_016[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_017[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_018[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_019[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_020[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_021[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_022[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_023[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_024[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_025[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_026[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_027[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_028[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_029[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_030[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_031[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_032[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_033[] = { 6, 0, 0, 0, 0, 0, 48, 48, 0, 0, 32, 32, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,216,216,216, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_035[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0, 36, 0,255,128,255,128, 18, 0, 18, 0, 18, 0,127,192,127,192, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_036[] = { 10, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 31, 0, 63,128,117,192,100,192, 4,192, 7,128, 31, 0, 60, 0,116, 0,100, 0,101,128, 63,128, 31, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_037[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 60, 12,126, 6,102, 6,102, 3,126, 3, 60, 1,128, 61,128,126,192,102,192,102, 96,126, 96, 60, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_038[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 56, 63,112,115,224, 97,192, 97,224, 99, 96,119, 96, 62, 0, 30, 0, 51, 0, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_039[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_040[] = { 6, 0, 8, 24, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 24, 8, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_041[] = { 6, 0, 64, 96, 48, 48, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 48, 48, 96, 64, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_042[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 56, 56,124, 16, 16, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_043[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_044[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_045[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_046[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_047[] = { 5, 0, 0, 0, 0, 0,192,192, 64, 64, 96, 96, 32, 32, 48, 48, 16, 16, 24, 24, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_048[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_049[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 62, 0, 62, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_050[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0,112, 0, 56, 0, 28, 0, 14, 0, 7, 0, 3,128, 1,128, 97,128,127, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_051[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 99,128, 97,128, 1,128, 3,128, 15, 0, 14, 0, 3, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_052[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128,127,192,127,192, 97,128, 49,128, 25,128, 25,128, 13,128, 7,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_053[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99,128, 97,128, 1,128, 1,128, 99,128,127, 0,126, 0, 96, 0, 96, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_054[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,113,128, 97,128, 97,128, 97,128,127, 0,110, 0, 96, 0, 96, 0, 49,128, 63,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_055[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 48, 0, 24, 0, 24, 0, 24, 0, 12, 0, 12, 0, 6, 0, 6, 0, 3, 0, 1,128,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_056[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 51, 0, 63, 0, 51, 0, 97,128, 97,128,115,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_057[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99, 0, 1,128, 1,128, 29,128, 63,128, 97,128, 97,128, 97,128, 99,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_058[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_059[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_060[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 7,128, 30, 0, 56, 0, 96, 0, 56, 0, 30, 0, 7,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_061[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_062[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,120, 0, 30, 0, 7, 0, 1,128, 7, 0, 30, 0,120, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_063[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 28, 0, 14, 0, 7, 0, 99, 0, 99, 0,127, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_064[] = { 18, 0, 0, 0, 0, 0, 0, 3,240, 0, 15,248, 0, 28, 0, 0, 56, 0, 0, 51,184, 0,103,252, 0,102,102, 0,102, 51, 0,102, 51, 0,102, 49,128, 99, 25,128, 51,185,128, 49,217,128, 24, 3, 0, 14, 7, 0, 7,254, 0, 1,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_065[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_066[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 96,112, 96, 48, 96, 48, 96,112,127,224,127,192, 96,192, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_067[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_068[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_069[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_070[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_071[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,216, 31,248, 56, 56, 48, 24,112, 24, 96,248, 96,248, 96, 0, 96, 0,112, 24, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_072[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,127,240,127,240, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_073[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_074[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_075[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 56, 96,112, 96,224, 97,192, 99,128,103, 0,126, 0,124, 0,110, 0,103, 0, 99,128, 97,192, 96,224, 96,112, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_076[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_077[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,134, 97,134, 99,198, 98, 70,102,102,102,102,108, 54,108, 54,120, 30,120, 30,112, 14,112, 14, 96, 6, 96, 6, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_078[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,120, 48,120, 48,112, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_079[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_080[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_081[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 7,216, 31,240, 56,120, 48,216,112,220, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_082[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96,192, 96,192,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,128, 63,224,112,112, 96, 48, 0, 48, 0,112, 1,224, 15,128, 62, 0,112, 0, 96, 48,112,112, 63,224, 15,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_084[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_085[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_086[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 7,128, 7,128, 12,192, 12,192, 12,192, 24, 96, 24, 96, 24, 96, 48, 48, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_087[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 0, 14, 28, 0, 26, 22, 0, 27, 54, 0, 27, 54, 0, 51, 51, 0, 51, 51, 0, 49, 35, 0, 49,227, 0, 97,225,128, 96,193,128, 96,193,128, 96,193,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_088[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,112,112, 48, 96, 56,224, 24,192, 13,128, 7, 0, 7, 0, 13,128, 24,192, 56,224, 48, 96,112,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_089[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_090[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224,127,224, 96, 0, 48, 0, 24, 0, 12, 0, 14, 0, 6, 0, 3, 0, 1,128, 0,192, 0, 96,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_091[] = { 5, 0,120,120, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,120,120, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_092[] = { 5, 0, 0, 0, 0, 0, 24, 24, 16, 16, 48, 48, 32, 32, 96, 96, 64, 64,192,192, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_093[] = { 5, 0,240,240, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,240,240, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 99, 0, 54, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_095[] = { 10, 0, 0,255,192,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 64, 64, 32, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_098[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_099[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_100[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0,192, 0,192, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_101[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_102[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 60, 28, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_103[] = { 11, 0, 0, 14, 0, 63,128, 49,128, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 48,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_104[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_105[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_106[] = { 4, 0,192,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99,128, 99, 0,103, 0,102, 0,108, 0,124, 0,120, 0,108, 0,102, 0, 99, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_108[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_109[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24,115,152,111,120,102, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_110[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_111[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_112[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_113[] = { 11, 0, 0, 0,192, 0,192, 0,192, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_114[] = { 6, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96,112,108,108, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,126, 0, 99, 0, 3, 0, 31, 0,126, 0, 96, 0, 99, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_116[] = { 6, 0, 0, 0, 0, 0, 24, 56, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 48, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_117[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_118[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_119[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,192, 12,192, 28,224, 20,160, 52,176, 51, 48, 51, 48, 99, 24, 99, 24, 99, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_120[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,115,128, 51, 0, 30, 0, 12, 0, 12, 0, 30, 0, 51, 0,115,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_121[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 96, 0, 48, 0, 24, 0, 12, 0, 6, 0, 3, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_123[] = { 6, 0, 12, 24, 48, 48, 48, 48, 48, 48, 96,192, 96, 48, 48, 48, 48, 48, 24, 12, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_124[] = { 4, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_125[] = { 6, 0,192, 96, 48, 48, 48, 48, 48, 48, 24, 12, 24, 48, 48, 48, 48, 48, 96,192, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_126[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102, 0, 63, 0, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_127[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_128[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_129[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_130[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_131[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_132[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_133[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_134[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_135[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_136[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_137[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_138[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_139[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_140[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_141[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_142[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_143[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_144[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_145[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_146[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_147[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_148[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_149[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_150[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_151[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_152[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_153[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_154[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_155[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_156[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_157[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_158[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_159[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_160[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_161[] = { 6, 0, 48, 48, 48, 48, 48, 48, 48, 48, 16, 16, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_162[] = { 10, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 31, 0, 63,128, 53,128,100, 0,100, 0,100, 0,100, 0, 53,128, 63,128, 31, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_163[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,223, 0,255,128, 96,128, 48, 0, 24, 0, 24, 0,126, 0, 48, 0, 96, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_164[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,127,128, 51, 0, 51, 0, 51, 0,127,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_165[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128, 12, 0,127,128, 30, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_166[] = { 4, 0, 0, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_167[] = { 10, 0, 0, 30, 0, 63, 0, 97,128, 97,128, 3,128, 7, 0, 31, 0, 57,128,113,128, 97,128, 99,128, 55, 0, 62, 0,120, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_168[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,216,216, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_169[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 35,136, 68, 68, 72, 4, 72, 4, 72, 4, 68, 68, 35,136, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_170[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 52,108, 36, 28,100, 56, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 27, 0, 54, 0,108, 0,108, 0, 54, 0, 27, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_172[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0,192,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_173[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,124,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_174[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 36, 40, 68, 68, 68,132, 71,196, 68, 36, 68, 36, 39,200, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_175[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_176[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,108, 68,108, 56, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_177[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_178[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,248, 96, 48, 24,152,248,112, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_179[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,248,152, 48, 48,152,248,112, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_180[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 48, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_181[] = { 10, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,109,128,127,128,115,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_182[] = { 10, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 25, 0, 57, 0,121, 0,121, 0,121, 0,121, 0, 57, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_183[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_184[] = { 5, 0,240,216, 24,112, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_185[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48,112,112, 48, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_186[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 56,108, 68, 68,108, 56, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0,108, 0, 54, 0, 27, 0, 27, 0, 54, 0,108, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_188[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120, 51, 56, 49, 24, 49,136, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_189[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,124, 24,124, 12, 48, 6, 24, 6, 12, 51, 76, 49,124, 49,184, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_190[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120,115, 56,249, 24,153,136, 48,192, 48,192,152, 96,248, 48,112, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_191[] = { 10, 0, 0, 62, 0,127, 0, 99, 0, 99, 0,112, 0, 56, 0, 28, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_192[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 12, 0, 24, 0}; -static const GLubyte Helvetica18_Character_193[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 3, 0, 1,128}; -static const GLubyte Helvetica18_Character_194[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 15, 0, 6, 0}; -static const GLubyte Helvetica18_Character_195[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 19, 0, 22,128, 12,128}; -static const GLubyte Helvetica18_Character_196[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 25,128, 0, 0}; -static const GLubyte Helvetica18_Character_197[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 15, 0, 25,128, 25,128, 15, 0}; -static const GLubyte Helvetica18_Character_198[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,255,128, 96,255,128, 48,192, 0, 48,192, 0, 63,192, 0, 31,192, 0, 24,255, 0, 24,255, 0, 12,192, 0, 12,192, 0, 6,192, 0, 6,192, 0, 3,255,128, 3,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_199[] = { 14, 0, 0, 15, 0, 13,128, 1,128, 7, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_200[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 12, 0, 24, 0}; -static const GLubyte Helvetica18_Character_201[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 3, 0, 1,128}; -static const GLubyte Helvetica18_Character_202[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 15, 0, 6, 0}; -static const GLubyte Helvetica18_Character_203[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 25,128, 0, 0}; -static const GLubyte Helvetica18_Character_204[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 96,192}; -static const GLubyte Helvetica18_Character_205[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 24, 12}; -static const GLubyte Helvetica18_Character_206[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,120, 48}; -static const GLubyte Helvetica18_Character_207[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,204, 0}; -static const GLubyte Helvetica18_Character_208[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48,252, 48,252, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_209[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,108, 48,120, 48,112, 48,112, 48, 0, 0, 9,128, 11, 64, 6, 64}; -static const GLubyte Helvetica18_Character_210[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 3, 0, 6, 0}; -static const GLubyte Helvetica18_Character_211[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 0,192, 0, 96}; -static const GLubyte Helvetica18_Character_212[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6, 96, 3,192, 1,128}; -static const GLubyte Helvetica18_Character_213[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 4,192, 5,160, 3, 32}; -static const GLubyte Helvetica18_Character_214[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6,192, 6,192, 0, 0}; -static const GLubyte Helvetica18_Character_215[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,192, 97,128, 51, 0, 30, 0, 12, 0, 30, 0, 51, 0, 97,128,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_216[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,199,192,255,240,120, 56, 56, 24,108, 28,110, 12,103, 12, 99,140, 97,204,112,220, 48,120, 56, 56, 31,252, 7,204, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_217[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 3, 0, 6, 0, 12, 0}; -static const GLubyte Helvetica18_Character_218[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 6, 0, 3, 0, 1,128}; -static const GLubyte Helvetica18_Character_219[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 7,128, 3, 0}; -static const GLubyte Helvetica18_Character_220[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 12,192, 0, 0}; -static const GLubyte Helvetica18_Character_221[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 3, 0, 1,128, 0,192}; -static const GLubyte Helvetica18_Character_222[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,110, 0,111, 0, 99, 0, 99, 0, 99, 0, 99, 0,110, 0,110, 0, 99, 0, 99, 0, 99, 0, 99, 0, 62, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 24, 0, 12, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 54, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 28, 0, 54, 0, 54, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_230[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58,240,119,252, 99,140, 99, 0,115, 0, 63,252, 7, 12, 99, 12,119,248, 62,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_231[] = { 10, 0, 0, 60, 0, 54, 0, 6, 0, 28, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_232[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_233[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_234[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_235[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_236[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 48, 96,192, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_237[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,192, 96, 48, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_238[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,144,240, 96, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_239[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,216,216, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_240[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 38, 0, 28, 0, 27, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_241[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_242[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_243[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_244[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 25,128, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_245[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 19, 0, 22,128, 12,128, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_246[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_247[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_248[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,206, 0,127,128, 49,128,120,192,108,192,102,192, 99,192, 49,128, 63,192, 14, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_249[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_250[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_251[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_252[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_253[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_254[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte Helvetica18_Character_255[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; - -/* The font characters mapping: */ -static const GLubyte* Helvetica18_Character_Map[] = {Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, - Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, - Helvetica18_Character_032,Helvetica18_Character_033,Helvetica18_Character_034,Helvetica18_Character_035,Helvetica18_Character_036,Helvetica18_Character_037,Helvetica18_Character_038,Helvetica18_Character_039,Helvetica18_Character_040,Helvetica18_Character_041,Helvetica18_Character_042,Helvetica18_Character_043,Helvetica18_Character_044,Helvetica18_Character_045,Helvetica18_Character_046,Helvetica18_Character_047, - Helvetica18_Character_048,Helvetica18_Character_049,Helvetica18_Character_050,Helvetica18_Character_051,Helvetica18_Character_052,Helvetica18_Character_053,Helvetica18_Character_054,Helvetica18_Character_055,Helvetica18_Character_056,Helvetica18_Character_057,Helvetica18_Character_058,Helvetica18_Character_059,Helvetica18_Character_060,Helvetica18_Character_061,Helvetica18_Character_062,Helvetica18_Character_063, - Helvetica18_Character_064,Helvetica18_Character_065,Helvetica18_Character_066,Helvetica18_Character_067,Helvetica18_Character_068,Helvetica18_Character_069,Helvetica18_Character_070,Helvetica18_Character_071,Helvetica18_Character_072,Helvetica18_Character_073,Helvetica18_Character_074,Helvetica18_Character_075,Helvetica18_Character_076,Helvetica18_Character_077,Helvetica18_Character_078,Helvetica18_Character_079, - Helvetica18_Character_080,Helvetica18_Character_081,Helvetica18_Character_082,Helvetica18_Character_083,Helvetica18_Character_084,Helvetica18_Character_085,Helvetica18_Character_086,Helvetica18_Character_087,Helvetica18_Character_088,Helvetica18_Character_089,Helvetica18_Character_090,Helvetica18_Character_091,Helvetica18_Character_092,Helvetica18_Character_093,Helvetica18_Character_094,Helvetica18_Character_095, - Helvetica18_Character_096,Helvetica18_Character_097,Helvetica18_Character_098,Helvetica18_Character_099,Helvetica18_Character_100,Helvetica18_Character_101,Helvetica18_Character_102,Helvetica18_Character_103,Helvetica18_Character_104,Helvetica18_Character_105,Helvetica18_Character_106,Helvetica18_Character_107,Helvetica18_Character_108,Helvetica18_Character_109,Helvetica18_Character_110,Helvetica18_Character_111, - Helvetica18_Character_112,Helvetica18_Character_113,Helvetica18_Character_114,Helvetica18_Character_115,Helvetica18_Character_116,Helvetica18_Character_117,Helvetica18_Character_118,Helvetica18_Character_119,Helvetica18_Character_120,Helvetica18_Character_121,Helvetica18_Character_122,Helvetica18_Character_123,Helvetica18_Character_124,Helvetica18_Character_125,Helvetica18_Character_126,Helvetica18_Character_032, - Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, - Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, - Helvetica18_Character_160,Helvetica18_Character_161,Helvetica18_Character_162,Helvetica18_Character_163,Helvetica18_Character_164,Helvetica18_Character_165,Helvetica18_Character_166,Helvetica18_Character_167,Helvetica18_Character_168,Helvetica18_Character_169,Helvetica18_Character_170,Helvetica18_Character_171,Helvetica18_Character_172,Helvetica18_Character_173,Helvetica18_Character_174,Helvetica18_Character_175, - Helvetica18_Character_176,Helvetica18_Character_177,Helvetica18_Character_178,Helvetica18_Character_179,Helvetica18_Character_180,Helvetica18_Character_181,Helvetica18_Character_182,Helvetica18_Character_183,Helvetica18_Character_184,Helvetica18_Character_185,Helvetica18_Character_186,Helvetica18_Character_187,Helvetica18_Character_188,Helvetica18_Character_189,Helvetica18_Character_190,Helvetica18_Character_191, - Helvetica18_Character_192,Helvetica18_Character_193,Helvetica18_Character_194,Helvetica18_Character_195,Helvetica18_Character_196,Helvetica18_Character_197,Helvetica18_Character_198,Helvetica18_Character_199,Helvetica18_Character_200,Helvetica18_Character_201,Helvetica18_Character_202,Helvetica18_Character_203,Helvetica18_Character_204,Helvetica18_Character_205,Helvetica18_Character_206,Helvetica18_Character_207, - Helvetica18_Character_208,Helvetica18_Character_209,Helvetica18_Character_210,Helvetica18_Character_211,Helvetica18_Character_212,Helvetica18_Character_213,Helvetica18_Character_214,Helvetica18_Character_215,Helvetica18_Character_216,Helvetica18_Character_217,Helvetica18_Character_218,Helvetica18_Character_219,Helvetica18_Character_220,Helvetica18_Character_221,Helvetica18_Character_222,Helvetica18_Character_223, - Helvetica18_Character_224,Helvetica18_Character_225,Helvetica18_Character_226,Helvetica18_Character_227,Helvetica18_Character_228,Helvetica18_Character_229,Helvetica18_Character_230,Helvetica18_Character_231,Helvetica18_Character_232,Helvetica18_Character_233,Helvetica18_Character_234,Helvetica18_Character_235,Helvetica18_Character_236,Helvetica18_Character_237,Helvetica18_Character_238,Helvetica18_Character_239, - Helvetica18_Character_240,Helvetica18_Character_241,Helvetica18_Character_242,Helvetica18_Character_243,Helvetica18_Character_244,Helvetica18_Character_245,Helvetica18_Character_246,Helvetica18_Character_247,Helvetica18_Character_248,Helvetica18_Character_249,Helvetica18_Character_250,Helvetica18_Character_251,Helvetica18_Character_252,Helvetica18_Character_253,Helvetica18_Character_254,Helvetica18_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontHelvetica18 = { "-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", 256, 23, Helvetica18_Character_Map, 0, 5 }; - -static const GLubyte TimesRoman10_Character_000[] = { 8, 0, 0, 0, 0,170, 0,130, 0,130, 0,170, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_032[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_035[] = { 5, 0, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_038[] = { 8, 0, 0, 0, 0,118,141,152,116,110, 80, 48, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,192, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_040[] = { 4, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_041[] = { 4, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_044[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,120, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_047[] = { 3, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_048[] = { 5, 0, 0, 0, 0, 96,144,144,144,144,144, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0, 0,112, 32, 32, 32, 32, 96, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_052[] = { 5, 0, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_056[] = { 5, 0, 0, 0, 0, 96,144,144, 96,144,144, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_057[] = { 5, 0, 0, 0, 0,192, 32,112,144,144,144, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_059[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_060[] = { 5, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_061[] = { 6, 0, 0, 0, 0, 0,248, 0,248, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_062[] = { 5, 0, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_063[] = { 4, 0, 0, 0, 0, 64, 0, 64, 64, 32,160,224, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_067[] = { 7, 0, 0, 0, 0,120,196,128,128,128,196,124, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_068[] = { 7, 0, 0, 0, 0,248, 76, 68, 68, 68, 76,248, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_069[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_070[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 64, 72,248, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_071[] = { 7, 0, 0, 0, 0,120,196,132,156,128,196,124, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_072[] = { 8, 0, 0, 0, 0,238, 68, 68,124, 68, 68,238, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_073[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_074[] = { 4, 0, 0, 0, 0,192,160, 32, 32, 32, 32,112, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_075[] = { 7, 0, 0, 0, 0,236, 72, 80, 96, 80, 72,236, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_076[] = { 6, 0, 0, 0, 0,248, 72, 64, 64, 64, 64,224, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_077[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0,235,128, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0,227,128, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_078[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_079[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_080[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 72, 72,240, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_081[] = { 7, 0, 0, 12, 24,112,204,132,132,132,204,120, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_082[] = { 7, 0, 0, 0, 0,236, 72, 80,112, 72, 72,240, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_083[] = { 5, 0, 0, 0, 0,224,144, 16, 96,192,144,112, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_084[] = { 6, 0, 0, 0, 0,112, 32, 32, 32, 32,168,248, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_085[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_086[] = { 8, 0, 0, 0, 0, 16, 16, 40, 40,108, 68,238, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_087[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 85, 0,201,128,136,128,221,192, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_088[] = { 8, 0, 0, 0, 0,238, 68, 40, 16, 40, 68,238, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_089[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_090[] = { 6, 0, 0, 0, 0,248,136, 64, 32, 16,136,248, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_091[] = { 3, 0, 0,192,128,128,128,128,128,128,128,192, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_092[] = { 3, 0, 0, 0, 0, 32, 32, 64, 64, 64,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_093[] = { 3, 0, 0,192, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_095[] = { 5, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 0, 0}; -static const GLubyte TimesRoman10_Character_097[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_098[] = { 5, 0, 0, 0, 0,224,144,144,144,224,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_099[] = { 4, 0, 0, 0, 0, 96,128,128,128, 96, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_100[] = { 5, 0, 0, 0, 0,104,144,144,144,112, 16, 48, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_103[] = { 5, 0, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_104[] = { 5, 0, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_106[] = { 3, 0, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_107[] = { 5, 0, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_109[] = { 8, 0, 0, 0, 0,219,146,146,146,236, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_112[] = { 5, 0, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_113[] = { 5, 0, 0, 56, 16,112,144,144,144,112, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_117[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_118[] = { 5, 0, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_119[] = { 8, 0, 0, 0, 0, 40,108, 84,146,219, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_121[] = { 5, 0, 0,128,128, 64, 96,160,144,184, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_123[] = { 4, 0, 0, 32, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_124[] = { 2, 0, 0,128,128,128,128,128,128,128,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_125[] = { 4, 0, 0,128, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_160[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_161[] = { 3, 0, 0, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_162[] = { 5, 0, 0, 0,128,224,144,128,144,112, 16, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_163[] = { 5, 0, 0, 0, 0,240,200, 64,224, 64, 80, 48, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_164[] = { 5, 0, 0, 0, 0, 0,136,112, 80, 80,112,136, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_165[] = { 5, 0, 0, 0, 0,112, 32,248, 32,216, 80,136, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_166[] = { 2, 0, 0, 0, 0,128,128,128, 0,128,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_167[] = { 5, 0, 0, 0,224,144, 32, 80,144,160, 64,144,112, 0, 0}; -static const GLubyte TimesRoman10_Character_168[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,192, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_171[] = { 5, 0, 0, 0, 0, 0, 80,160,160, 80, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_177[] = { 6, 0, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_181[] = { 5, 0, 0,128,128,232,144,144,144,144, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_182[] = { 6, 0, 0, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_183[] = { 2, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_184[] = { 4, 0,192, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,192, 64, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 64,160, 64, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_187[] = { 5, 0, 0, 0, 0, 0,160, 80, 80,160, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_188[] = { 8, 0, 0, 0, 0, 68, 62, 44,244, 72,200, 68, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_189[] = { 8, 0, 0, 0, 0, 78, 36, 42,246, 72,200, 68, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_190[] = { 8, 0, 0, 0, 0, 68, 62, 44,212, 40, 72,228, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_191[] = { 4, 0, 0,224,160,128, 64, 64, 0, 64, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_192[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 32}; -static const GLubyte TimesRoman10_Character_193[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 8}; -static const GLubyte TimesRoman10_Character_194[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 16}; -static const GLubyte TimesRoman10_Character_195[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 20}; -static const GLubyte TimesRoman10_Character_196[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 0}; -static const GLubyte TimesRoman10_Character_197[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 16, 40, 16}; -static const GLubyte TimesRoman10_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,239, 0, 73, 0,120, 0, 46, 0, 40, 0, 57, 0, 31, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_199[] = { 7, 0, 96, 16, 32,120,196,128,128,128,196,124, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_200[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 64}; -static const GLubyte TimesRoman10_Character_201[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 16}; -static const GLubyte TimesRoman10_Character_202[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 32}; -static const GLubyte TimesRoman10_Character_203[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 0}; -static const GLubyte TimesRoman10_Character_204[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64,128}; -static const GLubyte TimesRoman10_Character_205[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64, 32}; -static const GLubyte TimesRoman10_Character_206[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 64}; -static const GLubyte TimesRoman10_Character_207[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 0}; -static const GLubyte TimesRoman10_Character_208[] = { 7, 0, 0, 0, 0,248, 76, 68,228, 68, 76,248, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_209[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 80, 40}; -static const GLubyte TimesRoman10_Character_210[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 32, 64}; -static const GLubyte TimesRoman10_Character_211[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 16, 8}; -static const GLubyte TimesRoman10_Character_212[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 32}; -static const GLubyte TimesRoman10_Character_213[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 40}; -static const GLubyte TimesRoman10_Character_214[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 0}; -static const GLubyte TimesRoman10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_216[] = { 8, 0, 0, 0,128,124,102, 82, 82, 74,102, 62, 1, 0, 0}; -static const GLubyte TimesRoman10_Character_217[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 32}; -static const GLubyte TimesRoman10_Character_218[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 8}; -static const GLubyte TimesRoman10_Character_219[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 16}; -static const GLubyte TimesRoman10_Character_220[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 0}; -static const GLubyte TimesRoman10_Character_221[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 16, 8}; -static const GLubyte TimesRoman10_Character_222[] = { 6, 0, 0, 0, 0,224, 64,112, 72,112, 64,224, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_223[] = { 5, 0, 0, 0, 0,224, 80, 80, 96, 80, 80, 32, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_224[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64,128, 0, 0}; -static const GLubyte TimesRoman10_Character_225[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_226[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_227[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 80, 0, 0}; -static const GLubyte TimesRoman10_Character_228[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_229[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 64,160, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_230[] = { 6, 0, 0, 0, 0,216,160,112, 40,216, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_231[] = { 4, 0,192, 32, 64, 96,128,128,128, 96, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_232[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64,128, 0, 0}; -static const GLubyte TimesRoman10_Character_233[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_234[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_235[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_236[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64,128, 0, 0}; -static const GLubyte TimesRoman10_Character_237[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_238[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_239[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_240[] = { 5, 0, 0, 0, 0, 96,144,144,144,112,160,112, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_241[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0,160, 80, 0, 0}; -static const GLubyte TimesRoman10_Character_242[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 32, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_243[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 64, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_244[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_245[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 80, 0, 0}; -static const GLubyte TimesRoman10_Character_246[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_248[] = { 5, 0, 0, 0, 0,224,144,144,144,112, 8, 0, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_249[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 32, 64, 0, 0}; -static const GLubyte TimesRoman10_Character_250[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 64, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_251[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 32, 0, 0}; -static const GLubyte TimesRoman10_Character_252[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_253[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0, 32, 16, 0, 0}; -static const GLubyte TimesRoman10_Character_254[] = { 5, 0, 0,192,128,224,144,144,144,224,128,128, 0, 0, 0}; -static const GLubyte TimesRoman10_Character_255[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0,160, 0, 0, 0}; - -/* The font characters mapping: */ -static const GLubyte* TimesRoman10_Character_Map[] = {TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, - TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, - TimesRoman10_Character_032,TimesRoman10_Character_033,TimesRoman10_Character_034,TimesRoman10_Character_035,TimesRoman10_Character_036,TimesRoman10_Character_037,TimesRoman10_Character_038,TimesRoman10_Character_039,TimesRoman10_Character_040,TimesRoman10_Character_041,TimesRoman10_Character_042,TimesRoman10_Character_043,TimesRoman10_Character_044,TimesRoman10_Character_045,TimesRoman10_Character_046,TimesRoman10_Character_047, - TimesRoman10_Character_048,TimesRoman10_Character_049,TimesRoman10_Character_050,TimesRoman10_Character_051,TimesRoman10_Character_052,TimesRoman10_Character_053,TimesRoman10_Character_054,TimesRoman10_Character_055,TimesRoman10_Character_056,TimesRoman10_Character_057,TimesRoman10_Character_058,TimesRoman10_Character_059,TimesRoman10_Character_060,TimesRoman10_Character_061,TimesRoman10_Character_062,TimesRoman10_Character_063, - TimesRoman10_Character_064,TimesRoman10_Character_065,TimesRoman10_Character_066,TimesRoman10_Character_067,TimesRoman10_Character_068,TimesRoman10_Character_069,TimesRoman10_Character_070,TimesRoman10_Character_071,TimesRoman10_Character_072,TimesRoman10_Character_073,TimesRoman10_Character_074,TimesRoman10_Character_075,TimesRoman10_Character_076,TimesRoman10_Character_077,TimesRoman10_Character_078,TimesRoman10_Character_079, - TimesRoman10_Character_080,TimesRoman10_Character_081,TimesRoman10_Character_082,TimesRoman10_Character_083,TimesRoman10_Character_084,TimesRoman10_Character_085,TimesRoman10_Character_086,TimesRoman10_Character_087,TimesRoman10_Character_088,TimesRoman10_Character_089,TimesRoman10_Character_090,TimesRoman10_Character_091,TimesRoman10_Character_092,TimesRoman10_Character_093,TimesRoman10_Character_094,TimesRoman10_Character_095, - TimesRoman10_Character_096,TimesRoman10_Character_097,TimesRoman10_Character_098,TimesRoman10_Character_099,TimesRoman10_Character_100,TimesRoman10_Character_101,TimesRoman10_Character_102,TimesRoman10_Character_103,TimesRoman10_Character_104,TimesRoman10_Character_105,TimesRoman10_Character_106,TimesRoman10_Character_107,TimesRoman10_Character_108,TimesRoman10_Character_109,TimesRoman10_Character_110,TimesRoman10_Character_111, - TimesRoman10_Character_112,TimesRoman10_Character_113,TimesRoman10_Character_114,TimesRoman10_Character_115,TimesRoman10_Character_116,TimesRoman10_Character_117,TimesRoman10_Character_118,TimesRoman10_Character_119,TimesRoman10_Character_120,TimesRoman10_Character_121,TimesRoman10_Character_122,TimesRoman10_Character_123,TimesRoman10_Character_124,TimesRoman10_Character_125,TimesRoman10_Character_126,TimesRoman10_Character_032, - TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, - TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, - TimesRoman10_Character_160,TimesRoman10_Character_161,TimesRoman10_Character_162,TimesRoman10_Character_163,TimesRoman10_Character_164,TimesRoman10_Character_165,TimesRoman10_Character_166,TimesRoman10_Character_167,TimesRoman10_Character_168,TimesRoman10_Character_169,TimesRoman10_Character_170,TimesRoman10_Character_171,TimesRoman10_Character_172,TimesRoman10_Character_173,TimesRoman10_Character_174,TimesRoman10_Character_175, - TimesRoman10_Character_176,TimesRoman10_Character_177,TimesRoman10_Character_178,TimesRoman10_Character_179,TimesRoman10_Character_180,TimesRoman10_Character_181,TimesRoman10_Character_182,TimesRoman10_Character_183,TimesRoman10_Character_184,TimesRoman10_Character_185,TimesRoman10_Character_186,TimesRoman10_Character_187,TimesRoman10_Character_188,TimesRoman10_Character_189,TimesRoman10_Character_190,TimesRoman10_Character_191, - TimesRoman10_Character_192,TimesRoman10_Character_193,TimesRoman10_Character_194,TimesRoman10_Character_195,TimesRoman10_Character_196,TimesRoman10_Character_197,TimesRoman10_Character_198,TimesRoman10_Character_199,TimesRoman10_Character_200,TimesRoman10_Character_201,TimesRoman10_Character_202,TimesRoman10_Character_203,TimesRoman10_Character_204,TimesRoman10_Character_205,TimesRoman10_Character_206,TimesRoman10_Character_207, - TimesRoman10_Character_208,TimesRoman10_Character_209,TimesRoman10_Character_210,TimesRoman10_Character_211,TimesRoman10_Character_212,TimesRoman10_Character_213,TimesRoman10_Character_214,TimesRoman10_Character_215,TimesRoman10_Character_216,TimesRoman10_Character_217,TimesRoman10_Character_218,TimesRoman10_Character_219,TimesRoman10_Character_220,TimesRoman10_Character_221,TimesRoman10_Character_222,TimesRoman10_Character_223, - TimesRoman10_Character_224,TimesRoman10_Character_225,TimesRoman10_Character_226,TimesRoman10_Character_227,TimesRoman10_Character_228,TimesRoman10_Character_229,TimesRoman10_Character_230,TimesRoman10_Character_231,TimesRoman10_Character_232,TimesRoman10_Character_233,TimesRoman10_Character_234,TimesRoman10_Character_235,TimesRoman10_Character_236,TimesRoman10_Character_237,TimesRoman10_Character_238,TimesRoman10_Character_239, - TimesRoman10_Character_240,TimesRoman10_Character_241,TimesRoman10_Character_242,TimesRoman10_Character_243,TimesRoman10_Character_244,TimesRoman10_Character_245,TimesRoman10_Character_246,TimesRoman10_Character_247,TimesRoman10_Character_248,TimesRoman10_Character_249,TimesRoman10_Character_250,TimesRoman10_Character_251,TimesRoman10_Character_252,TimesRoman10_Character_253,TimesRoman10_Character_254,TimesRoman10_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 256, 14, TimesRoman10_Character_Map, 0, 4 }; - -static const GLubyte TimesRoman24_Character_000[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_001[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_002[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_003[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_004[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_005[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_006[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_007[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_008[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_009[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_010[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_011[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_012[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_013[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_014[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_015[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_016[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_017[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_018[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_019[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_020[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_021[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_022[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_023[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_024[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_025[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_026[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_027[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_028[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_029[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_030[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_031[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_032[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_033[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_034[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0,102, 0,102, 0,102, 0,102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_035[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 63,240, 63,240, 4, 64, 4, 64, 4, 64, 4, 64, 4, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_036[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_037[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 30, 0, 12, 57, 0, 6, 48,128, 2, 48, 64, 3, 48, 64, 1,152, 64, 0,140,192, 0,199,128, 60, 96, 0,114, 32, 0, 97, 48, 0, 96,152, 0, 96,136, 0, 48,140, 0, 25,254, 0, 15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_038[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 0, 63,191, 0,112,240,128, 96, 96, 0, 96,224, 0, 96,208, 0, 49,144, 0, 27,136, 0, 15, 12, 0, 7, 31, 0, 7,128, 0, 14,192, 0, 12, 96, 0, 12, 32, 0, 12, 32, 0, 6, 96, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12, 4, 28, 24, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_040[] = { 8, 0, 0, 2, 4, 8, 24, 16, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 16, 24, 8, 4, 2, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_041[] = { 8, 0, 0, 64, 32, 16, 24, 8, 12, 12, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 8, 24, 16, 32, 64, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_042[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 7, 0, 50, 96, 58,224, 7, 0, 58,224, 50, 96, 7, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_043[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_044[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_045[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_046[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_047[] = { 7, 0, 0, 0, 0,192,192,192, 64, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 6, 6, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_048[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 25,128, 48,192, 48,192,112,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_049[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,192, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 30, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_050[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 48, 32, 24, 0, 12, 0, 6, 0, 2, 0, 3, 0, 1,128, 1,128, 0,192, 0,192, 64,192, 64,192, 33,192, 63,128, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_051[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,115, 0, 97,128, 0,128, 0,192, 0,192, 0,192, 1,192, 3,128, 15, 0, 6, 0, 3, 0, 65,128, 65,128, 35,128, 63, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_052[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128, 1,128,127,224,127,224, 97,128, 33,128, 49,128, 17,128, 25,128, 9,128, 13,128, 5,128, 3,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_053[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0,113,192, 96,192, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 1,192, 7,192, 63, 0, 60, 0, 48, 0, 16, 0, 16, 0, 15,192, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_054[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 61,192, 48,192,112, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,192,121,192,119, 0, 48, 0, 56, 0, 24, 0, 12, 0, 7, 0, 1,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_055[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 6, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128, 1,128, 0,128, 0,192, 64,192, 96, 96,127,224, 63,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_056[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192,112,192, 96, 96, 96, 96, 96, 96, 32,224, 48,192, 27,128, 15, 0, 15, 0, 25,128, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_057[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 14, 0, 3, 0, 1,128, 1,192, 0,192, 14,192, 57,224, 48,224, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 48,192, 59,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_058[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_059[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_060[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_061[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_062[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_063[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 6, 0, 6, 0, 3, 0, 3,128, 1,192, 48,192, 48,192, 32,192, 49,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_064[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 3,131, 0, 6, 0, 0, 12, 0, 0, 24,119,128, 24,222,192, 49,142, 96, 49,134, 32, 49,134, 48, 49,134, 16, 49,131, 16, 48,195, 16, 48,227, 16, 56,127, 16, 24, 59, 48, 28, 0, 32, 14, 0, 96, 7, 0,192, 3,195,128, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_066[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,240, 24, 60, 24, 12, 24, 6, 24, 6, 24, 6, 24, 12, 24, 28, 31,240, 24, 32, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_067[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_068[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_069[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_070[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 16, 24, 16, 31,240, 24, 16, 24, 16, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_071[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 15, 28, 0, 28, 14, 0, 48, 6, 0, 48, 6, 0, 96, 6, 0, 96, 6, 0, 96, 31,128, 96, 0, 0, 96, 0, 0, 96, 0, 0, 96, 0, 0, 48, 2, 0, 48, 2, 0, 28, 6, 0, 14, 30, 0, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_072[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,192, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 31,255, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,126, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_073[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_074[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,102, 0, 99, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_075[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,128, 24, 7, 0, 24, 14, 0, 24, 28, 0, 24, 56, 0, 24,112, 0, 24,224, 0, 25,192, 0, 31,128, 0, 31, 0, 0, 25,128, 0, 24,192, 0, 24, 96, 0, 24, 48, 0, 24, 24, 0, 24, 12, 0,126, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_076[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_077[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16,252, 16, 48, 48, 16, 48, 48, 16,104, 48, 16,104, 48, 16,196, 48, 16,196, 48, 17,132, 48, 17,130, 48, 19, 2, 48, 19, 1, 48, 22, 1, 48, 22, 1, 48, 28, 0,176, 28, 0,176, 24, 0,112,120, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_078[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_079[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_080[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_081[] = { 18, 0, 0, 0, 0, 0, 0, 0, 7,128, 0, 28, 0, 0, 56, 0, 0,112, 0, 0,224, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_082[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15, 24, 14, 24, 28, 24, 56, 24, 48, 24, 96, 24,224, 25,192, 31,224, 24, 56, 24, 24, 24, 28, 24, 12, 24, 28, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0,120,192, 96, 96, 64, 48, 64, 48, 0, 48, 0,112, 1,224, 7,192, 15, 0, 60, 0,112, 0, 96, 32, 96, 32, 96, 96, 49,224, 15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_084[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 65,130, 65,130, 97,134,127,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_085[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_090[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252,112, 12, 56, 4, 24, 4, 28, 0, 12, 0, 14, 0, 7, 0, 3, 0, 3,128, 1,128, 1,192, 0,224, 64, 96, 64,112, 96, 56,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_091[] = { 8, 0, 0, 0, 62, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 62, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_093[] = { 8, 0, 0, 0,124, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,124, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_094[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 96,192, 32,128, 49,128, 17, 0, 27, 0, 10, 0, 14, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_096[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,112, 64, 96, 48, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_097[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_098[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_099[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_100[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 96, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0,192, 0,192, 0,192, 0,192, 1,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_101[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_103[] = { 12, 0, 0, 0, 0, 31,128,120,224, 96, 48, 96, 16, 48, 48, 31,224, 63,128, 48, 0, 24, 0, 31, 0, 25,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_104[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192, 51,128, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_105[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_106[] = { 6, 0, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_107[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,121,240, 48,224, 49,192, 51,128, 55, 0, 54, 0, 60, 0, 52, 0, 50, 0, 51, 0, 49,128, 51,224, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_108[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_109[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,241,224, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 56,241,192, 55,207,128,115,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_110[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_111[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_112[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192,119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_113[] = { 12, 0, 0, 0, 0, 1,224, 0,192, 0,192, 0,192, 0,192, 14,192, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_114[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 59, 55,115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_115[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 99, 0, 65,128, 1,128, 3,128, 15, 0, 62, 0, 56, 0,112, 0, 97, 0, 51, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_117[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_120[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 16,192, 25,192, 13,128, 7, 0, 6, 0, 13, 0, 28,128, 24,192, 48, 96,120,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_122[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128, 97,128, 48,128, 56, 0, 24, 0, 28, 0, 12, 0, 14, 0, 7, 0, 67, 0, 97,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_123[] = { 10, 0, 0, 0, 0, 3,128, 6, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 8, 0, 24, 0, 16, 0, 96, 0, 16, 0, 24, 0, 8, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 6, 0, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_124[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_125[] = { 10, 0, 0, 0, 0,112, 0, 24, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 2, 0, 1,128, 2, 0, 6, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 24, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_126[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65,192, 99,224, 62, 48, 28, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_127[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_128[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_129[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_130[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_131[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_132[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_133[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_134[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_135[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_136[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_137[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_138[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_139[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_140[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_141[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_142[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_143[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_144[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_145[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_146[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_147[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_148[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_149[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_150[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_151[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_152[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_153[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_154[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_155[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_156[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_157[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_158[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_159[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_160[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_161[] = { 8, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_162[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 31, 0, 63,128, 56, 64,104, 0,100, 0,100, 0,100, 0, 98, 0, 98, 0, 33,192, 49,192, 15,128, 0,128, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_163[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,192, 95, 96, 60, 32, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,192, 12,192, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_164[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,119,112, 63,224, 24,192, 48, 96, 48, 96, 48, 96, 48, 96, 24,192, 63,224,119,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_165[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 31,224, 3, 0, 31,224, 3, 0, 7,128, 12,128, 12,192, 24, 64, 24, 96, 48, 32,112, 48,248,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_166[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_167[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 25, 0, 24,128, 1,128, 3,128, 7, 0, 14, 0, 29, 0, 56,128, 48,192, 32,192, 33,192, 19,128, 15, 0, 14, 0, 28, 0, 24, 0, 17,128, 9,128, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102,102, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_169[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48,225,128, 35,184,128, 98, 12,192, 70, 0, 64, 68, 0, 64, 68, 0, 64, 68, 0, 64, 70, 0, 64, 98, 12,192, 35,152,128, 48,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_170[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,118,204,204,124, 12,204,120, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_171[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 32, 6, 96, 12,192, 25,128, 51, 0, 51, 0, 25,128, 12,192, 6, 96, 2, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_172[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_174[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48, 1,128, 35,140,128, 97, 24,192, 65, 16, 64, 65, 32, 64, 65,240, 64, 65, 24, 64, 65, 8, 64, 97, 8,192, 33, 24,128, 51,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126,126, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_177[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_178[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 68, 32, 48, 16, 8, 12,140, 76, 56, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_179[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,136,140, 12, 8, 48, 8,140, 76, 56, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 24, 14, 6, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_181[] = { 13, 0, 0, 0, 0, 32, 0,112, 0, 96, 0, 32, 0, 32, 0, 46,112, 63, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_182[] = { 11, 0, 0, 0, 0, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 12,128, 28,128, 60,128, 60,128,124,128,124,128,124,128, 60,128, 60,128, 28,128, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_183[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_184[] = { 8, 0, 60,102, 6, 30, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_185[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_186[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 60,102,102,102,102,102, 60, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_187[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 51, 0, 25,128, 12,192, 6, 96, 6, 96, 12,192, 25,128, 51, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_188[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,125,142, 0, 16,134, 0, 16,194, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_189[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 63, 0, 8, 17, 0, 12, 8, 0, 4, 12, 0, 6, 4, 0, 3, 2, 0, 1, 3, 0,125,163, 0, 16,147, 0, 16,206, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_190[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,113,142, 0,136,134, 0,140,194, 0, 12, 96, 0, 8, 32, 0, 48, 48, 0, 8, 16, 0,140, 24, 0, 76, 12, 0, 56, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_191[] = { 11, 0, 0, 0, 0, 31, 0, 49,128, 96,128, 97,128, 97,128,112, 0, 56, 0, 24, 0, 28, 0, 12, 0, 12, 0, 4, 0, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_192[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; -static const GLubyte TimesRoman24_Character_193[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 1, 0, 0, 0,192, 0, 0,112, 0, 0, 48, 0}; -static const GLubyte TimesRoman24_Character_194[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 8, 16, 0, 6, 96, 0, 3,192, 0, 1,128, 0}; -static const GLubyte TimesRoman24_Character_195[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 7, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 4,224, 0, 3,144, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_196[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 6, 48, 0, 6, 48, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_197[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 1,192, 0, 2, 32, 0, 2, 32, 0, 1,192, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_198[] = { 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,249,255,240, 48, 96, 48, 16, 96, 16, 16, 96, 16, 24, 96, 0, 8, 96, 0, 15,224,128, 12, 96,128, 4,127,128, 4, 96,128, 6, 96,128, 2, 96, 0, 2, 96, 0, 1, 96, 32, 1, 96, 32, 1,224, 96, 3,255,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_199[] = { 16, 0, 0, 3,192, 6, 96, 0, 96, 1,224, 1,128, 0,128, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_200[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0,128, 3, 0, 14, 0, 12, 0}; -static const GLubyte TimesRoman24_Character_201[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 2, 0, 1,128, 0,224, 0, 96}; -static const GLubyte TimesRoman24_Character_202[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 8, 16, 6, 96, 3,192, 1,128}; -static const GLubyte TimesRoman24_Character_203[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 12,192, 12,192, 0, 0}; -static const GLubyte TimesRoman24_Character_204[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 4, 24,112, 96}; -static const GLubyte TimesRoman24_Character_205[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 32, 24, 14, 6}; -static const GLubyte TimesRoman24_Character_206[] = { 8, 0, 0, 0, 0, 0, 0, 0, 63, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 63, 0, 64, 51, 30, 12}; -static const GLubyte TimesRoman24_Character_207[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0,102,102, 0}; -static const GLubyte TimesRoman24_Character_208[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,255, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_209[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_210[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; -static const GLubyte TimesRoman24_Character_211[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0}; -static const GLubyte TimesRoman24_Character_212[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0}; -static const GLubyte TimesRoman24_Character_213[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_214[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 3, 48, 0, 3, 48, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_215[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 48, 48, 24, 96, 12,192, 7,128, 3, 0, 7,128, 12,192, 24, 96, 48, 48, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_216[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 19,240, 0, 14, 28, 0, 28, 14, 0, 52, 3, 0, 50, 3, 0, 97, 1,128, 97, 1,128, 96,129,128, 96,129,128, 96, 65,128, 96, 65,128, 96, 33,128, 48, 35, 0, 48, 19, 0, 28, 14, 0, 14, 28, 0, 3,242, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_217[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; -static const GLubyte TimesRoman24_Character_218[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0}; -static const GLubyte TimesRoman24_Character_219[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0}; -static const GLubyte TimesRoman24_Character_220[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 3, 24, 0, 3, 24, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_221[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 1, 0, 0,192, 0,112, 0, 48}; -static const GLubyte TimesRoman24_Character_222[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56, 31,224, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_223[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,128, 54, 64, 54, 96, 48, 96, 48, 96, 48,224, 48,192, 49,192, 51,128, 54, 0, 49,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_224[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_225[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_226[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 33, 0, 18, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_227[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 46, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_228[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_229[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 14, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_230[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,120,125,252, 99,194, 97,128, 97,128, 49,128, 29,128, 7,254, 1,134, 49,134, 51,204, 30,120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_231[] = { 11, 0, 0, 30, 0, 51, 0, 3, 0, 15, 0, 12, 0, 4, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_232[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_233[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_234[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_235[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_236[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 8, 48,224,192, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_237[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 64, 48, 28, 12, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_238[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0,132, 72,120, 48, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_239[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0,204,204, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_240[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15,128, 99, 0, 30, 0, 15, 0, 56,192, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_241[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_242[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_243[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_244[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_245[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_246[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_247[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_248[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,111, 0, 57,192, 56,192,104, 96,108, 96,100, 96,102, 96, 98, 96, 99, 96, 49,192, 57,192, 15, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_249[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_250[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_251[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_252[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_253[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_254[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; -static const GLubyte TimesRoman24_Character_255[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; - -/* The font characters mapping: */ -static const GLubyte* TimesRoman24_Character_Map[] = {TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, - TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, - TimesRoman24_Character_032,TimesRoman24_Character_033,TimesRoman24_Character_034,TimesRoman24_Character_035,TimesRoman24_Character_036,TimesRoman24_Character_037,TimesRoman24_Character_038,TimesRoman24_Character_039,TimesRoman24_Character_040,TimesRoman24_Character_041,TimesRoman24_Character_042,TimesRoman24_Character_043,TimesRoman24_Character_044,TimesRoman24_Character_045,TimesRoman24_Character_046,TimesRoman24_Character_047, - TimesRoman24_Character_048,TimesRoman24_Character_049,TimesRoman24_Character_050,TimesRoman24_Character_051,TimesRoman24_Character_052,TimesRoman24_Character_053,TimesRoman24_Character_054,TimesRoman24_Character_055,TimesRoman24_Character_056,TimesRoman24_Character_057,TimesRoman24_Character_058,TimesRoman24_Character_059,TimesRoman24_Character_060,TimesRoman24_Character_061,TimesRoman24_Character_062,TimesRoman24_Character_063, - TimesRoman24_Character_064,TimesRoman24_Character_065,TimesRoman24_Character_066,TimesRoman24_Character_067,TimesRoman24_Character_068,TimesRoman24_Character_069,TimesRoman24_Character_070,TimesRoman24_Character_071,TimesRoman24_Character_072,TimesRoman24_Character_073,TimesRoman24_Character_074,TimesRoman24_Character_075,TimesRoman24_Character_076,TimesRoman24_Character_077,TimesRoman24_Character_078,TimesRoman24_Character_079, - TimesRoman24_Character_080,TimesRoman24_Character_081,TimesRoman24_Character_082,TimesRoman24_Character_083,TimesRoman24_Character_084,TimesRoman24_Character_085,TimesRoman24_Character_086,TimesRoman24_Character_087,TimesRoman24_Character_088,TimesRoman24_Character_089,TimesRoman24_Character_090,TimesRoman24_Character_091,TimesRoman24_Character_092,TimesRoman24_Character_093,TimesRoman24_Character_094,TimesRoman24_Character_095, - TimesRoman24_Character_096,TimesRoman24_Character_097,TimesRoman24_Character_098,TimesRoman24_Character_099,TimesRoman24_Character_100,TimesRoman24_Character_101,TimesRoman24_Character_102,TimesRoman24_Character_103,TimesRoman24_Character_104,TimesRoman24_Character_105,TimesRoman24_Character_106,TimesRoman24_Character_107,TimesRoman24_Character_108,TimesRoman24_Character_109,TimesRoman24_Character_110,TimesRoman24_Character_111, - TimesRoman24_Character_112,TimesRoman24_Character_113,TimesRoman24_Character_114,TimesRoman24_Character_115,TimesRoman24_Character_116,TimesRoman24_Character_117,TimesRoman24_Character_118,TimesRoman24_Character_119,TimesRoman24_Character_120,TimesRoman24_Character_121,TimesRoman24_Character_122,TimesRoman24_Character_123,TimesRoman24_Character_124,TimesRoman24_Character_125,TimesRoman24_Character_126,TimesRoman24_Character_032, - TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, - TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, - TimesRoman24_Character_160,TimesRoman24_Character_161,TimesRoman24_Character_162,TimesRoman24_Character_163,TimesRoman24_Character_164,TimesRoman24_Character_165,TimesRoman24_Character_166,TimesRoman24_Character_167,TimesRoman24_Character_168,TimesRoman24_Character_169,TimesRoman24_Character_170,TimesRoman24_Character_171,TimesRoman24_Character_172,TimesRoman24_Character_173,TimesRoman24_Character_174,TimesRoman24_Character_175, - TimesRoman24_Character_176,TimesRoman24_Character_177,TimesRoman24_Character_178,TimesRoman24_Character_179,TimesRoman24_Character_180,TimesRoman24_Character_181,TimesRoman24_Character_182,TimesRoman24_Character_183,TimesRoman24_Character_184,TimesRoman24_Character_185,TimesRoman24_Character_186,TimesRoman24_Character_187,TimesRoman24_Character_188,TimesRoman24_Character_189,TimesRoman24_Character_190,TimesRoman24_Character_191, - TimesRoman24_Character_192,TimesRoman24_Character_193,TimesRoman24_Character_194,TimesRoman24_Character_195,TimesRoman24_Character_196,TimesRoman24_Character_197,TimesRoman24_Character_198,TimesRoman24_Character_199,TimesRoman24_Character_200,TimesRoman24_Character_201,TimesRoman24_Character_202,TimesRoman24_Character_203,TimesRoman24_Character_204,TimesRoman24_Character_205,TimesRoman24_Character_206,TimesRoman24_Character_207, - TimesRoman24_Character_208,TimesRoman24_Character_209,TimesRoman24_Character_210,TimesRoman24_Character_211,TimesRoman24_Character_212,TimesRoman24_Character_213,TimesRoman24_Character_214,TimesRoman24_Character_215,TimesRoman24_Character_216,TimesRoman24_Character_217,TimesRoman24_Character_218,TimesRoman24_Character_219,TimesRoman24_Character_220,TimesRoman24_Character_221,TimesRoman24_Character_222,TimesRoman24_Character_223, - TimesRoman24_Character_224,TimesRoman24_Character_225,TimesRoman24_Character_226,TimesRoman24_Character_227,TimesRoman24_Character_228,TimesRoman24_Character_229,TimesRoman24_Character_230,TimesRoman24_Character_231,TimesRoman24_Character_232,TimesRoman24_Character_233,TimesRoman24_Character_234,TimesRoman24_Character_235,TimesRoman24_Character_236,TimesRoman24_Character_237,TimesRoman24_Character_238,TimesRoman24_Character_239, - TimesRoman24_Character_240,TimesRoman24_Character_241,TimesRoman24_Character_242,TimesRoman24_Character_243,TimesRoman24_Character_244,TimesRoman24_Character_245,TimesRoman24_Character_246,TimesRoman24_Character_247,TimesRoman24_Character_248,TimesRoman24_Character_249,TimesRoman24_Character_250,TimesRoman24_Character_251,TimesRoman24_Character_252,TimesRoman24_Character_253,TimesRoman24_Character_254,TimesRoman24_Character_255,NULL}; - -/* The font structure: */ -const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 256, 29, TimesRoman24_Character_Map, 0, 7 }; - diff --git a/src/Common/freeglut_gamemode.c b/src/Common/freeglut_gamemode.c deleted file mode 100644 index d9b71f8..0000000 --- a/src/Common/freeglut_gamemode.c +++ /dev/null @@ -1,179 +0,0 @@ -/* - * freeglut_gamemode.c - * - * The game mode handling code. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * glutGameModeString() -- missing - * glutEnterGameMode() -- X11 version - * glutLeaveGameMode() -- is that correct? - * glutGameModeGet() -- is that correct? - */ - - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ -extern void fgPlatformRememberState( void ); -extern void fgPlatformRestoreState( void ); -extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ); -extern void fgPlatformEnterGameMode( void ); -extern void fgPlatformLeaveGameMode( void ); - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Sets the game mode display string - */ -void FGAPIENTRY glutGameModeString( const char* string ) -{ - int width = -1, height = -1, depth = -1, refresh = -1; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); - - /* - * This one seems a bit easier than glutInitDisplayString. The bad thing - * about it that I was unable to find the game mode string definition, so - * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which - * appears in all GLUT game mode programs I have seen to date. - */ - if( sscanf( string, "%ix%i:%i@%i", &width, &height, &depth, &refresh ) != - 4 ) - if( sscanf( string, "%ix%i:%i", &width, &height, &depth ) != 3 ) - if( sscanf( string, "%ix%i@%i", &width, &height, &refresh ) != 3 ) - if( sscanf( string, "%ix%i", &width, &height ) != 2 ) - if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 ) - if( sscanf( string, ":%i", &depth ) != 1 ) - if( sscanf( string, "@%i", &refresh ) != 1 ) - fgWarning( - "unable to parse game mode string `%s'", - string - ); - - /* All values not specified are now set to -1, which means those - * aspects of the current display mode are not changed in - * fgPlatformChangeDisplayMode() above. - */ - fgState.GameModeSize.X = width; - fgState.GameModeSize.Y = height; - fgState.GameModeDepth = depth; - fgState.GameModeRefresh = refresh; -} - - - -/* - * Enters the game mode - */ -int FGAPIENTRY glutEnterGameMode( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" ); - - if( fgStructure.GameModeWindow ) - fgAddToWindowDestroyList( fgStructure.GameModeWindow ); - else - fgPlatformRememberState( ); - - if( ! fgPlatformChangeDisplayMode( GL_FALSE ) ) - { - fgWarning( "failed to change screen settings" ); - return 0; - } - - fgStructure.GameModeWindow = fgCreateWindow( - NULL, "FREEGLUT", GL_TRUE, 0, 0, - GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y, - GL_TRUE, GL_FALSE - ); - - fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X; - fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y; - fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE; - - fgPlatformEnterGameMode(); - - return fgStructure.GameModeWindow->ID; -} - -/* - * Leaves the game mode - */ -void FGAPIENTRY glutLeaveGameMode( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" ); - - freeglut_return_if_fail( fgStructure.GameModeWindow ); - - fgAddToWindowDestroyList( fgStructure.GameModeWindow ); - fgStructure.GameModeWindow = NULL; - - fgPlatformLeaveGameMode(); - - fgPlatformRestoreState(); -} - -/* - * Returns information concerning the freeglut game mode - */ -int FGAPIENTRY glutGameModeGet( GLenum eWhat ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" ); - - switch( eWhat ) - { - case GLUT_GAME_MODE_ACTIVE: - return !!fgStructure.GameModeWindow; - - case GLUT_GAME_MODE_POSSIBLE: - return fgPlatformChangeDisplayMode( GL_TRUE ); - - case GLUT_GAME_MODE_WIDTH: - return fgState.GameModeSize.X; - - case GLUT_GAME_MODE_HEIGHT: - return fgState.GameModeSize.Y; - - case GLUT_GAME_MODE_PIXEL_DEPTH: - return fgState.GameModeDepth; - - case GLUT_GAME_MODE_REFRESH_RATE: - return fgState.GameModeRefresh; - - case GLUT_GAME_MODE_DISPLAY_CHANGED: - /* - * This is true if the game mode has been activated successfully.. - */ - return !!fgStructure.GameModeWindow; - } - - fgWarning( "Unknown gamemode get: %d", eWhat ); - return -1; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_geometry.c b/src/Common/freeglut_geometry.c deleted file mode 100644 index 0f9f5c5..0000000 --- a/src/Common/freeglut_geometry.c +++ /dev/null @@ -1,1215 +0,0 @@ -/* - * freeglut_geometry.c - * - * Freeglut geometry rendering methods. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Fri Dec 3 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * Following functions have been contributed by Andreas Umbach. - * - * glutWireCube() -- looks OK - * glutSolidCube() -- OK - * - * Those functions have been implemented by John Fay. - * - * glutWireTorus() -- looks OK - * glutSolidTorus() -- looks OK - * glutWireDodecahedron() -- looks OK - * glutSolidDodecahedron() -- looks OK - * glutWireOctahedron() -- looks OK - * glutSolidOctahedron() -- looks OK - * glutWireTetrahedron() -- looks OK - * glutSolidTetrahedron() -- looks OK - * glutWireIcosahedron() -- looks OK - * glutSolidIcosahedron() -- looks OK - * - * The Following functions have been updated by Nigel Stewart, based - * on FreeGLUT 2.0.0 implementations: - * - * glutWireSphere() -- looks OK - * glutSolidSphere() -- looks OK - * glutWireCone() -- looks OK - * glutSolidCone() -- looks OK - */ - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Draws a wireframed cube. Code contributed by Andreas Umbach - */ -void FGAPIENTRY glutWireCube( GLdouble dSize ) -{ - double size = dSize * 0.5; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" ); - -# define V(a,b,c) glVertex3d( a size, b size, c size ); -# define N(a,b,c) glNormal3d( a, b, c ); - - /* PWO: I dared to convert the code to use macros... */ - glBegin( GL_LINE_LOOP ); N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); glEnd(); - glBegin( GL_LINE_LOOP ); N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); glEnd(); - glBegin( GL_LINE_LOOP ); N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); glEnd(); - glBegin( GL_LINE_LOOP ); N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); glEnd(); - glBegin( GL_LINE_LOOP ); N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); glEnd(); - glBegin( GL_LINE_LOOP ); N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); glEnd(); - -# undef V -# undef N -} - -/* - * Draws a solid cube. Code contributed by Andreas Umbach - */ -void FGAPIENTRY glutSolidCube( GLdouble dSize ) -{ - double size = dSize * 0.5; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" ); - -# define V(a,b,c) glVertex3d( a size, b size, c size ); -# define N(a,b,c) glNormal3d( a, b, c ); - - /* PWO: Again, I dared to convert the code to use macros... */ - glBegin( GL_QUADS ); - N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); - N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); - N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); - N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); - N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); - N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); - glEnd(); - -# undef V -# undef N -} - -/* - * Compute lookup table of cos and sin values forming a cirle - * - * Notes: - * It is the responsibility of the caller to free these tables - * The size of the table is (n+1) to form a connected loop - * The last entry is exactly the same as the first - * The sign of n can be flipped to get the reverse loop - */ - -static void fghCircleTable(double **sint,double **cost,const int n) -{ - int i; - - /* Table size, the sign of n flips the circle direction */ - - const int size = abs(n); - - /* Determine the angle between samples */ - - const double angle = 2*M_PI/(double)( ( n == 0 ) ? 1 : n ); - - /* Allocate memory for n samples, plus duplicate of first entry at the end */ - - *sint = (double *) calloc(sizeof(double), size+1); - *cost = (double *) calloc(sizeof(double), size+1); - - /* Bail out if memory allocation fails, fgError never returns */ - - if (!(*sint) || !(*cost)) - { - free(*sint); - free(*cost); - fgError("Failed to allocate memory in fghCircleTable"); - } - - /* Compute cos and sin around the circle */ - - (*sint)[0] = 0.0; - (*cost)[0] = 1.0; - - for (i=1; i0)?1:0]; - r0 = 0.0; - r1 = sint2[(stacks>0)?1:0]; - - glBegin(GL_TRIANGLE_FAN); - - glNormal3d(0,0,1); - glVertex3d(0,0,radius); - - for (j=slices; j>=0; j--) - { - glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 ); - glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius); - } - - glEnd(); - - /* Cover each stack with a quad strip, except the top and bottom stacks */ - - for( i=1; i 0 ) ? stacks : 1 ); - const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 ); - - /* Scaling factors for vertex normals */ - - const double cosn = ( height / sqrt ( height * height + base * base )); - const double sinn = ( base / sqrt ( height * height + base * base )); - - /* Pre-computed circle */ - - double *sint,*cost; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" ); - - fghCircleTable(&sint,&cost,-slices); - - /* Cover the circular base with a triangle fan... */ - - z0 = 0.0; - z1 = zStep; - - r0 = base; - r1 = r0 - rStep; - - glBegin(GL_TRIANGLE_FAN); - - glNormal3d(0.0,0.0,-1.0); - glVertex3d(0.0,0.0, z0 ); - - for (j=0; j<=slices; j++) - glVertex3d(cost[j]*r0, sint[j]*r0, z0); - - glEnd(); - - /* Cover each stack with a quad strip, except the top stack */ - - for( i=0; i 0 ) ? stacks : 1 ); - const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 ); - - /* Scaling factors for vertex normals */ - - const double cosn = ( height / sqrt ( height * height + base * base )); - const double sinn = ( base / sqrt ( height * height + base * base )); - - /* Pre-computed circle */ - - double *sint,*cost; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" ); - - fghCircleTable(&sint,&cost,-slices); - - /* Draw the stacks... */ - - for (i=0; i 0 ) ? stacks : 1 ); - - /* Pre-computed circle */ - - double *sint,*cost; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" ); - - fghCircleTable(&sint,&cost,-slices); - - /* Cover the base and top */ - - glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0, 0.0, -1.0 ); - glVertex3d(0.0, 0.0, 0.0 ); - for (j=0; j<=slices; j++) - glVertex3d(cost[j]*radius, sint[j]*radius, 0.0); - glEnd(); - - glBegin(GL_TRIANGLE_FAN); - glNormal3d(0.0, 0.0, 1.0 ); - glVertex3d(0.0, 0.0, height); - for (j=slices; j>=0; j--) - glVertex3d(cost[j]*radius, sint[j]*radius, height); - glEnd(); - - /* Do the stacks */ - - z0 = 0.0; - z1 = zStep; - - for (i=1; i<=stacks; i++) - { - if (i==stacks) - z1 = height; - - glBegin(GL_QUAD_STRIP); - for (j=0; j<=slices; j++ ) - { - glNormal3d(cost[j], sint[j], 0.0 ); - glVertex3d(cost[j]*radius, sint[j]*radius, z0 ); - glVertex3d(cost[j]*radius, sint[j]*radius, z1 ); - } - glEnd(); - - z0 = z1; z1 += zStep; - } - - /* Release sin and cos tables */ - - free(sint); - free(cost); -} - -/* - * Draws a wire cylinder - */ -void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) -{ - int i,j; - - /* Step in z and radius as stacks are drawn. */ - - double z = 0.0; - const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 ); - - /* Pre-computed circle */ - - double *sint,*cost; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" ); - - fghCircleTable(&sint,&cost,-slices); - - /* Draw the stacks... */ - - for (i=0; i<=stacks; i++) - { - if (i==stacks) - z = height; - - glBegin(GL_LINE_LOOP); - - for( j=0; j 0 ) - { - GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ - num_levels -- ; - scale /= 2.0 ; - for ( i = 0 ; i < NUM_TETR_FACES ; i++ ) - { - local_offset[0] = offset[0] + scale * tet_r[i][0] ; - local_offset[1] = offset[1] + scale * tet_r[i][1] ; - local_offset[2] = offset[2] + scale * tet_r[i][2] ; - glutWireSierpinskiSponge ( num_levels, local_offset, scale ) ; - } - } -} - -void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale ) -{ - int i, j ; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" ); - - if ( num_levels == 0 ) - { - glBegin ( GL_TRIANGLES ) ; - - for ( i = 0 ; i < NUM_TETR_FACES ; i++ ) - { - glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ; - for ( j = 0; j < 3; j++ ) - { - double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ; - double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ; - double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ; - glVertex3d ( x, y, z ) ; - } - } - - glEnd () ; - } - else if ( num_levels > 0 ) - { - GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ - num_levels -- ; - scale /= 2.0 ; - for ( i = 0 ; i < NUM_TETR_FACES ; i++ ) - { - local_offset[0] = offset[0] + scale * tet_r[i][0] ; - local_offset[1] = offset[1] + scale * tet_r[i][1] ; - local_offset[2] = offset[2] + scale * tet_r[i][2] ; - glutSolidSierpinskiSponge ( num_levels, local_offset, scale ) ; - } - } -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_init.c b/src/Common/freeglut_init.c deleted file mode 100644 index bb0c097..0000000 --- a/src/Common/freeglut_init.c +++ /dev/null @@ -1,685 +0,0 @@ -/* - * freeglut_init.c - * - * Various freeglut initialization functions. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 2 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define FREEGLUT_BUILDING_LIB -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific - * deinitialization done - * glutInitDisplayString() -- display mode string parsing - * - * Wouldn't it be cool to use gettext() for error messages? I just love - * bash saying "nie znaleziono pliku" instead of "file not found" :) - * Is gettext easily portable? - */ - -/* -- GLOBAL VARIABLES ----------------------------------------------------- */ - -/* - * A structure pointed by fgDisplay holds all information - * regarding the display, screen, root window etc. - */ -SFG_Display fgDisplay; - -/* - * The settings for the current freeglut session - */ -SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ - { 300, 300, GL_TRUE }, /* Size */ - GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */ - GL_FALSE, /* Initialised */ - GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */ - GL_FALSE, /* ForceIconic */ - GL_FALSE, /* UseCurrentContext */ - GL_FALSE, /* GLDebugSwitch */ - GL_FALSE, /* XSyncSwitch */ - GLUT_KEY_REPEAT_ON, /* KeyRepeat */ - INVALID_MODIFIERS, /* Modifiers */ - 0, /* FPSInterval */ - 0, /* SwapCount */ - 0, /* SwapTime */ - 0, /* Time */ - { NULL, NULL }, /* Timers */ - { NULL, NULL }, /* FreeTimers */ - NULL, /* IdleCallback */ - 0, /* ActiveMenus */ - NULL, /* MenuStateCallback */ - NULL, /* MenuStatusCallback */ - { -1, -1, GL_TRUE }, /* GameModeSize */ - -1, /* GameModeDepth */ - -1, /* GameModeRefresh */ - GLUT_ACTION_EXIT, /* ActionOnWindowClose */ - GLUT_EXEC_STATE_INIT, /* ExecState */ - NULL, /* ProgramName */ - GL_FALSE, /* JoysticksInitialised */ - 0, /* NumActiveJoysticks */ - GL_FALSE, /* InputDevsInitialised */ - 0, /* MouseWheelTicks */ - 1, /* AuxiliaryBufferNumber */ - 4, /* SampleNumber */ - 1, /* MajorVersion */ - 0, /* MinorVersion */ - 0, /* ContextFlags */ - 0, /* ContextProfile */ - NULL, /* ErrorFunc */ - NULL /* WarningFunc */ -}; - - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - -extern void fgPlatformInitialize( const char* displayName ); -extern void fgPlatformDeinitialiseInputDevices ( void ); -extern void fgPlatformCloseDisplay ( void ); -extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ); - - -void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry ) -{ -#ifndef _WIN32_WCE - int i, j, argc = *pargc; - - { - /* check if GLUT_FPS env var is set */ - const char *fps = getenv( "GLUT_FPS" ); - - if( fps ) - { - int interval; - sscanf( fps, "%d", &interval ); - - if( interval <= 0 ) - fgState.FPSInterval = 5000; /* 5000 millisecond default */ - else - fgState.FPSInterval = interval; - } - } - - *pDisplayName = getenv( "DISPLAY" ); - - for( i = 1; i < argc; i++ ) - { - if( strcmp( argv[ i ], "-display" ) == 0 ) - { - if( ++i >= argc ) - fgError( "-display parameter must be followed by display name" ); - - *pDisplayName = argv[ i ]; - - argv[ i - 1 ] = NULL; - argv[ i ] = NULL; - ( *pargc ) -= 2; - } - else if( strcmp( argv[ i ], "-geometry" ) == 0 ) - { - if( ++i >= argc ) - fgError( "-geometry parameter must be followed by window " - "geometry settings" ); - - *pGeometry = argv[ i ]; - - argv[ i - 1 ] = NULL; - argv[ i ] = NULL; - ( *pargc ) -= 2; - } - else if( strcmp( argv[ i ], "-direct" ) == 0) - { - if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT ) - fgError( "parameters ambiguity, -direct and -indirect " - "cannot be both specified" ); - - fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT; - argv[ i ] = NULL; - ( *pargc )--; - } - else if( strcmp( argv[ i ], "-indirect" ) == 0 ) - { - if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) - fgError( "parameters ambiguity, -direct and -indirect " - "cannot be both specified" ); - - fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT; - argv[ i ] = NULL; - (*pargc)--; - } - else if( strcmp( argv[ i ], "-iconic" ) == 0 ) - { - fgState.ForceIconic = GL_TRUE; - argv[ i ] = NULL; - ( *pargc )--; - } - else if( strcmp( argv[ i ], "-gldebug" ) == 0 ) - { - fgState.GLDebugSwitch = GL_TRUE; - argv[ i ] = NULL; - ( *pargc )--; - } - else if( strcmp( argv[ i ], "-sync" ) == 0 ) - { - fgState.XSyncSwitch = GL_TRUE; - argv[ i ] = NULL; - ( *pargc )--; - } - } - - /* Compact {argv}. */ - for( i = j = 1; i < *pargc; i++, j++ ) - { - /* Guaranteed to end because there are "*pargc" arguments left */ - while ( argv[ j ] == NULL ) - j++; - if ( i != j ) - argv[ i ] = argv[ j ]; - } - -#endif /* _WIN32_WCE */ - -} - - -void fghCloseInputDevices ( void ) -{ - if ( fgState.JoysticksInitialised ) - fgJoystickClose( ); - - if ( fgState.InputDevsInitialised ) - fgInputDeviceClose( ); -} - - -/* - * Perform the freeglut deinitialization... - */ -void fgDeinitialize( void ) -{ - SFG_Timer *timer; - - if( !fgState.Initialised ) - { - return; - } - - /* If we're in game mode, we want to leave game mode */ - if( fgStructure.GameModeWindow ) { - glutLeaveGameMode(); - } - - /* If there was a menu created, destroy the rendering context */ - if( fgStructure.MenuContext ) - { - fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext ); - free( fgStructure.MenuContext ); - fgStructure.MenuContext = NULL; - } - - fgDestroyStructure( ); - - while( ( timer = fgState.Timers.First) ) - { - fgListRemove( &fgState.Timers, &timer->Node ); - free( timer ); - } - - while( ( timer = fgState.FreeTimers.First) ) - { - fgListRemove( &fgState.FreeTimers, &timer->Node ); - free( timer ); - } - - fgPlatformDeinitialiseInputDevices (); - - fgState.MouseWheelTicks = 0; - - fgState.MajorVersion = 1; - fgState.MinorVersion = 0; - fgState.ContextFlags = 0; - fgState.ContextProfile = 0; - - fgState.Initialised = GL_FALSE; - - fgState.Position.X = -1; - fgState.Position.Y = -1; - fgState.Position.Use = GL_FALSE; - - fgState.Size.X = 300; - fgState.Size.Y = 300; - fgState.Size.Use = GL_TRUE; - - fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH; - - fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT; - fgState.ForceIconic = GL_FALSE; - fgState.UseCurrentContext = GL_FALSE; - fgState.GLDebugSwitch = GL_FALSE; - fgState.XSyncSwitch = GL_FALSE; - fgState.ActionOnWindowClose = GLUT_ACTION_EXIT; - fgState.ExecState = GLUT_EXEC_STATE_INIT; - - fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; - fgState.Modifiers = INVALID_MODIFIERS; - - fgState.GameModeSize.X = -1; - fgState.GameModeSize.Y = -1; - fgState.GameModeDepth = -1; - fgState.GameModeRefresh = -1; - - fgListInit( &fgState.Timers ); - fgListInit( &fgState.FreeTimers ); - - fgState.IdleCallback = NULL; - fgState.MenuStateCallback = ( FGCBMenuState )NULL; - fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL; - - fgState.SwapCount = 0; - fgState.SwapTime = 0; - fgState.FPSInterval = 0; - - if( fgState.ProgramName ) - { - free( fgState.ProgramName ); - fgState.ProgramName = NULL; - } - - fgPlatformCloseDisplay (); - - fgState.Initialised = GL_FALSE; -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ -#if !TARGET_HOST_POSIX_X11 -# include "../Common/xparsegeometry_repl.h" -#endif - -/* - * Perform initialization. This usually happens on the program startup - * and restarting after glutMainLoop termination... - */ -void FGAPIENTRY glutInit( int* pargc, char** argv ) -{ - char* displayName = NULL; - char* geometry = NULL; - if( fgState.Initialised ) - fgError( "illegal glutInit() reinitialization attempt" ); - - if (pargc && *pargc && argv && *argv && **argv) - { - fgState.ProgramName = strdup (*argv); - - if( !fgState.ProgramName ) - fgError ("Could not allocate space for the program's name."); - } - - fgCreateStructure( ); - - /* Get start time */ - fgState.Time = fgSystemTime(); - - fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry ); - - /* - * Have the display created now. If there wasn't a "-display" - * in the program arguments, we will use the DISPLAY environment - * variable for opening the X display (see code above): - */ - fgPlatformInitialize( displayName ); - - /* - * Geometry parsing deferred until here because we may need the screen - * size. - */ - - if (geometry ) - { - unsigned int parsedWidth, parsedHeight; - int mask = XParseGeometry( geometry, - &fgState.Position.X, &fgState.Position.Y, - &parsedWidth, &parsedHeight ); - /* TODO: Check for overflow? */ - fgState.Size.X = parsedWidth; - fgState.Size.Y = parsedHeight; - - if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) ) - fgState.Size.Use = GL_TRUE; - - if( mask & XNegative ) - fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X; - - if( mask & YNegative ) - fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y; - - if( (mask & (XValue|YValue)) == (XValue|YValue) ) - fgState.Position.Use = GL_TRUE; - } -} - -/* - * Undoes all the "glutInit" stuff - */ -void FGAPIENTRY glutExit ( void ) -{ - fgDeinitialize (); -} - -/* - * Sets the default initial window position for new windows - */ -void FGAPIENTRY glutInitWindowPosition( int x, int y ) -{ - fgState.Position.X = x; - fgState.Position.Y = y; - - if( ( x >= 0 ) && ( y >= 0 ) ) - fgState.Position.Use = GL_TRUE; - else - fgState.Position.Use = GL_FALSE; -} - -/* - * Sets the default initial window size for new windows - */ -void FGAPIENTRY glutInitWindowSize( int width, int height ) -{ - fgState.Size.X = width; - fgState.Size.Y = height; - - if( ( width > 0 ) && ( height > 0 ) ) - fgState.Size.Use = GL_TRUE; - else - fgState.Size.Use = GL_FALSE; -} - -/* - * Sets the default display mode for all new windows - */ -void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ) -{ - /* We will make use of this value when creating a new OpenGL context... */ - fgState.DisplayMode = displayMode; -} - - -/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */ - -static char* Tokens[] = -{ - "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double", - "green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil", - "single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual", - "xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor", - "xtruecolor", "xdirectcolor", - "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour", - "xtruecolour", "xdirectcolour", "borderless", "aux" -}; -#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens)) - -void FGAPIENTRY glutInitDisplayString( const char* displayMode ) -{ - int glut_state_flag = 0 ; - /* - * Unpack a lot of options from a character string. The options are - * delimited by blanks or tabs. - */ - char *token ; - size_t len = strlen ( displayMode ); - char *buffer = (char *)malloc ( (len+1) * sizeof(char) ); - memcpy ( buffer, displayMode, len ); - buffer[len] = '\0'; - - token = strtok ( buffer, " \t" ); - - while ( token ) - { - /* Process this token */ - int i ; - - /* Temporary fix: Ignore any length specifications and at least - * process the basic token - * TODO: Fix this permanently - */ - size_t cleanlength = strcspn ( token, "=<>~!" ); - - for ( i = 0; i < NUM_TOKENS; i++ ) - { - if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ; - } - - switch ( i ) - { - case 0 : /* "alpha": Alpha color buffer precision in bits */ - glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */ - break ; - - case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer - precision in bits */ - break ; - - case 2 : /* "acc": Red, green, and blue accumulation buffer precision - in bits with zero bits alpha */ - glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */ - break ; - - case 3 : /* "blue": Blue color buffer precision in bits */ - break ; - - case 4 : /* "buffer": Number of bits in the color index color buffer - */ - break ; - - case 5 : /* "conformant": Boolean indicating if the frame buffer - configuration is conformant or not */ - break ; - - case 6 : /* "depth": Number of bits of precision in the depth buffer */ - glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */ - break ; - - case 7 : /* "double": Boolean indicating if the color buffer is - double buffered */ - glut_state_flag |= GLUT_DOUBLE ; - break ; - - case 8 : /* "green": Green color buffer precision in bits */ - break ; - - case 9 : /* "index": Boolean if the color model is color index or not - */ - glut_state_flag |= GLUT_INDEX ; - break ; - - case 10 : /* "num": A special capability name indicating where the - value represents the Nth frame buffer configuration - matching the description string */ - break ; - - case 11 : /* "red": Red color buffer precision in bits */ - break ; - - case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in - the RGBA color buffer */ - glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */ - break ; - - case 13 : /* "rgb": Number of bits of red, green, and blue in the - RGBA color buffer with zero bits alpha */ - glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */ - break ; - - case 14 : /* "luminance": Number of bits of red in the RGBA and zero - bits of green, blue (alpha not specified) of color buffer - precision */ - glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */ - break ; - - case 15 : /* "stencil": Number of bits in the stencil buffer */ - glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */ - break ; - - case 16 : /* "single": Boolean indicate the color buffer is single - buffered */ - glut_state_flag |= GLUT_SINGLE ; - break ; - - case 17 : /* "stereo": Boolean indicating the color buffer supports - OpenGL-style stereo */ - glut_state_flag |= GLUT_STEREO ; - break ; - - case 18 : /* "samples": Indicates the number of multisamples to use - based on GLX's SGIS_multisample extension (for - antialiasing) */ - glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/ - break ; - - case 19 : /* "slow": Boolean indicating if the frame buffer - configuration is slow or not */ - break ; - - case 20 : /* "win32pdf": (incorrect spelling but was there before */ - case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by - number */ -#if TARGET_HOST_MS_WINDOWS -#endif - break ; - - case 22 : /* "xvisual": matches the X visual ID by number */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 23 : /* "xstaticgray": */ - case 29 : /* "xstaticgrey": boolean indicating if the frame buffer - configuration's X visual is of type StaticGray */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 24 : /* "xgrayscale": */ - case 30 : /* "xgreyscale": boolean indicating if the frame buffer - configuration's X visual is of type GrayScale */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 25 : /* "xstaticcolor": */ - case 31 : /* "xstaticcolour": boolean indicating if the frame buffer - configuration's X visual is of type StaticColor */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 26 : /* "xpseudocolor": */ - case 32 : /* "xpseudocolour": boolean indicating if the frame buffer - configuration's X visual is of type PseudoColor */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 27 : /* "xtruecolor": */ - case 33 : /* "xtruecolour": boolean indicating if the frame buffer - configuration's X visual is of type TrueColor */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 28 : /* "xdirectcolor": */ - case 34 : /* "xdirectcolour": boolean indicating if the frame buffer - configuration's X visual is of type DirectColor */ -#if TARGET_HOST_POSIX_X11 -#endif - break ; - - case 35 : /* "borderless": windows should not have borders */ - glut_state_flag |= GLUT_BORDERLESS; - break ; - - case 36 : /* "aux": some number of aux buffers */ - glut_state_flag |= GLUT_AUX; - break ; - - case 37 : /* Unrecognized */ - fgWarning ( "WARNING - Display string token not recognized: %s", - token ); - break ; - } - - token = strtok ( NULL, " \t" ); - } - - free ( buffer ); - - /* We will make use of this value when creating a new OpenGL context... */ - fgState.DisplayMode = glut_state_flag; -} - -/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */ - -void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ) -{ - /* We will make use of these value when creating a new OpenGL context... */ - fgState.MajorVersion = majorVersion; - fgState.MinorVersion = minorVersion; -} - - -void FGAPIENTRY glutInitContextFlags( int flags ) -{ - /* We will make use of this value when creating a new OpenGL context... */ - fgState.ContextFlags = flags; -} - -void FGAPIENTRY glutInitContextProfile( int profile ) -{ - /* We will make use of this value when creating a new OpenGL context... */ - fgState.ContextProfile = profile; -} - -/* -------------- User Defined Error/Warning Handler Support -------------- */ - -/* - * Sets the user error handler (note the use of va_list for the args to the fmt) - */ -void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) ) -{ - /* This allows user programs to handle freeglut errors */ - fgState.ErrorFunc = vfgError; -} - -/* - * Sets the user warning handler (note the use of va_list for the args to the fmt) - */ -void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) ) -{ - /* This allows user programs to handle freeglut warnings */ - fgState.WarningFunc = vfgWarning; -} - -/*** END OF FILE ***/ \ No newline at end of file diff --git a/src/Common/freeglut_input_devices.c b/src/Common/freeglut_input_devices.c deleted file mode 100644 index 1dab040..0000000 --- a/src/Common/freeglut_input_devices.c +++ /dev/null @@ -1,213 +0,0 @@ -/* - * freeglut_input_devices.c - * - * Handles miscellaneous input devices via direct serial-port access. - * Proper X11 XInput device support is not yet supported. - * Also lacks Mac support. - * - * Written by Joe Krahn 2005 - * - * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifdef HAVE_CONFIG_H -# include "config.h" -#endif - -#include -#include "freeglut_internal.h" - -typedef struct _serialport SERIALPORT; - - -/********************* Dialbox definitions ***********************/ - -#define DIAL_NUM_VALUATORS 8 - -/* dial parser state machine states */ -#define DIAL_NEW (-1) -#define DIAL_WHICH_DEVICE 0 -#define DIAL_VALUE_HIGH 1 -#define DIAL_VALUE_LOW 2 - -/* dial/button box commands */ -#define DIAL_INITIALIZE 0x20 -#define DIAL_SET_LEDS 0x75 -#define DIAL_SET_TEXT 0x61 -#define DIAL_SET_AUTO_DIALS 0x50 -#define DIAL_SET_AUTO_DELTA_DIALS 0x51 -#define DIAL_SET_FILTER 0x53 -#define DIAL_SET_BUTTONS_MOM_TYPE 0x71 -#define DIAL_SET_AUTO_MOM_BUTTONS 0x73 -#define DIAL_SET_ALL_LEDS 0x4b -#define DIAL_CLEAR_ALL_LEDS 0x4c - -/* dial/button box replies and events */ -#define DIAL_INITIALIZED 0x20 -#define DIAL_BASE 0x30 -#define DIAL_DELTA_BASE 0x40 -#define DIAL_PRESS_BASE 0xc0 -#define DIAL_RELEASE_BASE 0xe0 - -/* macros to determine reply type */ -#define IS_DIAL_EVENT(ch) (((ch)>=DIAL_BASE)&&((ch)=DIAL_PRESS_BASE)&&((ch)=DIAL_RELEASE_BASE)&&((ch)Callbacks[CB_Dials] */ - INVOKE_WCB ( *window,Dials, ( ((int*)enumerator->data)[0], ((int*)enumerator->data)[1]) ); - fgEnumSubWindows ( window, fghcbEnumDialCallbacks, enumerator ); -} - -static void send_dial_event ( int num, int value ) -{ - SFG_Enumerator enumerator; - int data[2]; - data[0] = num; - data[1] = value; - enumerator.found = GL_FALSE; - enumerator.data = data; - fgEnumWindows ( fghcbEnumDialCallbacks, &enumerator ); -} - -/********************************************************************/ -static void poll_dials ( int id ) -{ - int data; - static int dial_state = DIAL_NEW; - static int dial_which; - static int dial_value; - static int dials[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; - - if ( !dialbox_port ) return; - - while ( (data=serial_getchar(dialbox_port)) != EOF ) - { - if ( ( dial_state > DIAL_WHICH_DEVICE ) || IS_DIAL_EVENT ( data ) ) - { - switch ( dial_state ) - { - case DIAL_WHICH_DEVICE: - dial_which = data - DIAL_BASE; - dial_state++; - break; - case DIAL_VALUE_HIGH: - dial_value = ( data << 8 ); - dial_state++; - break; - case DIAL_VALUE_LOW: - dial_value |= data; - if ( dial_value & 0x8000 ) dial_value -= 0x10000; - dials[dial_which] = dial_value; - send_dial_event ( dial_which + 1, dial_value * 360 / 256 ); - dial_state = DIAL_WHICH_DEVICE; - break; - default: - /* error: Impossible state value! */ - break; - } - } - else if ( data == DIAL_INITIALIZED ) - { - fgState.InputDevsInitialised = GL_TRUE; - dial_state = DIAL_WHICH_DEVICE; - serial_putchar(dialbox_port,DIAL_SET_AUTO_DIALS); - serial_putchar(dialbox_port,0xff); - serial_putchar(dialbox_port,0xff); - } - else /* Unknown data; try flushing. */ - serial_flush(dialbox_port); - } - - glutTimerFunc ( 2, poll_dials, 0 ); -} - diff --git a/src/Common/freeglut_internal.h b/src/Common/freeglut_internal.h deleted file mode 100644 index 9a3ef7b..0000000 --- a/src/Common/freeglut_internal.h +++ /dev/null @@ -1,970 +0,0 @@ -/* - * freeglut_internal.h - * - * The freeglut library private include file. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 2 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef FREEGLUT_INTERNAL_H -#define FREEGLUT_INTERNAL_H - -#ifdef HAVE_CONFIG_H -# include "config.h" -#endif - -/* XXX Update these for each release! */ -#define VERSION_MAJOR 3 -#define VERSION_MINOR 0 -#define VERSION_PATCH 0 - -/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */ -/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined? - * XXX: If so, remove the first set of defined()'s below. - */ -#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS) -#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \ - || defined(_WIN32) || defined(_WIN32_WCE) \ - || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) ) -# define TARGET_HOST_MS_WINDOWS 1 - -#elif defined (ANDROID) -# define TARGET_HOST_ANDROID 1 - -#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun) -# define TARGET_HOST_POSIX_X11 1 - -#elif defined(__APPLE__) -/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */ -# define TARGET_HOST_POSIX_X11 1 -/* # define TARGET_HOST_MAC_OSX 1 */ - -#else -# error "Unrecognized target host!" - -#endif -#endif - -/* Detect both SunPro and gcc compilers on Sun Solaris */ -#if defined (__SVR4) && defined (__sun) -# define TARGET_HOST_SOLARIS 1 -#endif - -#ifndef TARGET_HOST_MS_WINDOWS -# define TARGET_HOST_MS_WINDOWS 0 -#endif - -#ifndef TARGET_HOST_POSIX_X11 -# define TARGET_HOST_POSIX_X11 0 -#endif - -#ifndef TARGET_HOST_MAC_OSX -# define TARGET_HOST_MAC_OSX 0 -#endif - -#ifndef TARGET_HOST_SOLARIS -# define TARGET_HOST_SOLARIS 0 -#endif - -/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */ - -#define FREEGLUT_MAX_MENUS 3 - -/* These files should be available on every platform. */ -#include -#include -#include -#include -#include - -/* These are included based on autoconf directives. */ -#ifdef HAVE_SYS_TYPES_H -# include -#endif -#ifdef HAVE_UNISTD_H -# include -#endif -#ifdef TIME_WITH_SYS_TIME -# include -# include -#elif defined(HAVE_SYS_TIME_H) -# include -#else -# include -#endif - -/* -- AUTOCONF HACKS --------------------------------------------------------*/ - -/* XXX: Update autoconf to avoid these. - * XXX: Are non-POSIX platforms intended not to use autoconf? - * If so, perhaps there should be a config_guess.h for them. Alternatively, - * config guesses could be placed above, just after the config.h exclusion. - */ -#if defined(__FreeBSD__) || defined(__NetBSD__) -# define HAVE_USB_JS 1 -# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000) -# define HAVE_USBHID_H 1 -# endif -#endif - -#if defined(_MSC_VER) || defined(__WATCOMC__) -/* strdup() is non-standard, for all but POSIX-2001 */ -#define strdup _strdup -#endif - -/* M_PI is non-standard (defined by BSD, not ISO-C) */ -#ifndef M_PI -# define M_PI 3.14159265358979323846 -#endif - -#ifdef HAVE_STDBOOL_H -# include -# ifndef TRUE -# define TRUE true -# endif -# ifndef FALSE -# define FALSE false -# endif -#else -# ifndef TRUE -# define TRUE 1 -# endif -# ifndef FALSE -# define FALSE 0 -# endif -#endif - -/* General defines */ -#define INVALID_MODIFIERS 0xffffffff - -/* FreeGLUT internal time type */ -#if defined(HAVE_STDINT_H) -# include - typedef uint64_t fg_time_t; -#elif defined(HAVE_INTTYPES_H) -# include - typedef uint64_t fg_time_t; -#elif defined(HAVE_ULONG_LONG) - typedef unsigned long long fg_time_t; -#else - typedef unsigned long fg_time_t; -#endif - - - -/* Platform-specific includes */ -#if TARGET_HOST_POSIX_X11 -#include "../x11/freeglut_internal_x11.h" -#endif -#if TARGET_HOST_MS_WINDOWS -#include "../mswin/freeglut_internal_mswin.h" -#endif -#if TARGET_HOST_ANDROID -#include "../android/freeglut_internal_android.h" -#endif - - -/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ - -/* Freeglut callbacks type definitions */ -typedef void (* FGCBDisplay )( void ); -typedef void (* FGCBReshape )( int, int ); -typedef void (* FGCBVisibility )( int ); -typedef void (* FGCBKeyboard )( unsigned char, int, int ); -typedef void (* FGCBSpecial )( int, int, int ); -typedef void (* FGCBMouse )( int, int, int, int ); -typedef void (* FGCBMouseWheel )( int, int, int, int ); -typedef void (* FGCBMotion )( int, int ); -typedef void (* FGCBPassive )( int, int ); -typedef void (* FGCBEntry )( int ); -typedef void (* FGCBWindowStatus )( int ); -typedef void (* FGCBSelect )( int, int, int ); -typedef void (* FGCBJoystick )( unsigned int, int, int, int ); -typedef void (* FGCBKeyboardUp )( unsigned char, int, int ); -typedef void (* FGCBSpecialUp )( int, int, int ); -typedef void (* FGCBOverlayDisplay)( void ); -typedef void (* FGCBSpaceMotion )( int, int, int ); -typedef void (* FGCBSpaceRotation )( int, int, int ); -typedef void (* FGCBSpaceButton )( int, int ); -typedef void (* FGCBDials )( int, int ); -typedef void (* FGCBButtonBox )( int, int ); -typedef void (* FGCBTabletMotion )( int, int ); -typedef void (* FGCBTabletButton )( int, int, int, int ); -typedef void (* FGCBDestroy )( void ); - -typedef void (* FGCBMultiEntry )( int, int ); -typedef void (* FGCBMultiButton )( int, int, int, int, int ); -typedef void (* FGCBMultiMotion )( int, int, int ); -typedef void (* FGCBMultiPassive )( int, int, int ); - -/* The global callbacks type definitions */ -typedef void (* FGCBIdle )( void ); -typedef void (* FGCBTimer )( int ); -typedef void (* FGCBMenuState )( int ); -typedef void (* FGCBMenuStatus )( int, int, int ); - -/* The callback used when creating/using menus */ -typedef void (* FGCBMenu )( int ); - -/* The FreeGLUT error/warning handler type definition */ -typedef void (* FGError ) ( const char *fmt, va_list ap); -typedef void (* FGWarning ) ( const char *fmt, va_list ap); - - -/* A list structure */ -typedef struct tagSFG_List SFG_List; -struct tagSFG_List -{ - void *First; - void *Last; -}; - -/* A list node structure */ -typedef struct tagSFG_Node SFG_Node; -struct tagSFG_Node -{ - void *Next; - void *Prev; -}; - -/* A helper structure holding two ints and a boolean */ -typedef struct tagSFG_XYUse SFG_XYUse; -struct tagSFG_XYUse -{ - GLint X, Y; /* The two integers... */ - GLboolean Use; /* ...and a single boolean. */ -}; - -/* - * An enumeration containing the state of the GLUT execution: - * initializing, running, or stopping - */ -typedef enum -{ - GLUT_EXEC_STATE_INIT, - GLUT_EXEC_STATE_RUNNING, - GLUT_EXEC_STATE_STOP -} fgExecutionState ; - -/* This structure holds different freeglut settings */ -typedef struct tagSFG_State SFG_State; -struct tagSFG_State -{ - SFG_XYUse Position; /* The default windows' position */ - SFG_XYUse Size; /* The default windows' size */ - unsigned int DisplayMode; /* Display mode for new windows */ - - GLboolean Initialised; /* freeglut has been initialised */ - - int DirectContext; /* Direct rendering state */ - - GLboolean ForceIconic; /* New top windows are iconified */ - GLboolean UseCurrentContext; /* New windows share with current */ - - GLboolean GLDebugSwitch; /* OpenGL state debugging switch */ - GLboolean XSyncSwitch; /* X11 sync protocol switch */ - - int KeyRepeat; /* Global key repeat mode. */ - int Modifiers; /* Current ALT/SHIFT/CTRL state */ - - GLuint FPSInterval; /* Interval between FPS printfs */ - GLuint SwapCount; /* Count of glutSwapBuffer calls */ - GLuint SwapTime; /* Time of last SwapBuffers */ - - fg_time_t Time; /* Time that glutInit was called */ - SFG_List Timers; /* The freeglut timer hooks */ - SFG_List FreeTimers; /* The unused timer hooks */ - - FGCBIdle IdleCallback; /* The global idle callback */ - - int ActiveMenus; /* Num. of currently active menus */ - FGCBMenuState MenuStateCallback; /* Menu callbacks are global */ - FGCBMenuStatus MenuStatusCallback; - - SFG_XYUse GameModeSize; /* Game mode screen's dimensions */ - int GameModeDepth; /* The pixel depth for game mode */ - int GameModeRefresh; /* The refresh rate for game mode */ - - int ActionOnWindowClose; /* Action when user closes window */ - - fgExecutionState ExecState; /* Used for GLUT termination */ - char *ProgramName; /* Name of the invoking program */ - GLboolean JoysticksInitialised; /* Only initialize if application calls for them */ - int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */ - GLboolean InputDevsInitialised; /* Only initialize if application calls for them */ - - int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */ - - int AuxiliaryBufferNumber; /* Number of auxiliary buffers */ - int SampleNumber; /* Number of samples per pixel */ - - int MajorVersion; /* Major OpenGL context version */ - int MinorVersion; /* Minor OpenGL context version */ - int ContextFlags; /* OpenGL context flags */ - int ContextProfile; /* OpenGL context profile */ - FGError ErrorFunc; /* User defined error handler */ - FGWarning WarningFunc; /* User defined warning handler */ -}; - -/* The structure used by display initialization in freeglut_init.c */ -typedef struct tagSFG_Display SFG_Display; -struct tagSFG_Display -{ - SFG_PlatformDisplay pDisplay; - - int ScreenWidth; /* The screen's width in pixels */ - int ScreenHeight; /* The screen's height in pixels */ - int ScreenWidthMM; /* The screen's width in milimeters */ - int ScreenHeightMM; /* The screen's height in milimeters */ -}; - - -/* The user can create any number of timer hooks */ -typedef struct tagSFG_Timer SFG_Timer; -struct tagSFG_Timer -{ - SFG_Node Node; - int ID; /* The timer ID integer */ - FGCBTimer Callback; /* The timer callback */ - fg_time_t TriggerTime; /* The timer trigger time */ -}; - -/* - * A window and its OpenGL context. The contents of this structure - * are highly dependant on the target operating system we aim at... - */ -typedef struct tagSFG_Context SFG_Context; -struct tagSFG_Context -{ - SFG_WindowHandleType Handle; /* The window's handle */ - SFG_WindowContextType Context; /* The window's OpenGL/WGL context */ - - SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */ - - int DoubleBuffered; /* Treat the window as double-buffered */ -}; - - -typedef struct tagSFG_WindowState SFG_WindowState; -struct tagSFG_WindowState -{ - /* Note that on Windows, sizes always refer to the client area, thus without the window decorations */ - int Width; /* Window's width in pixels */ - int Height; /* The same about the height */ - - SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize */ - - GLboolean Redisplay; /* Do we have to redisplay? */ - GLboolean Visible; /* Is the window visible now */ - - int Cursor; /* The currently selected cursor */ - - long JoystickPollRate; /* The joystick polling rate */ - fg_time_t JoystickLastPoll; /* When the last poll happened */ - - int MouseX, MouseY; /* The most recent mouse position */ - - GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */ - GLboolean KeyRepeating; /* Currently in repeat mode */ - - GLboolean NeedToResize; /* Do we need to resize the window? */ - - GLboolean IsFullscreen; /* is the window fullscreen? */ -}; - - -/* - * A generic function pointer. We should really use the GLUTproc type - * defined in freeglut_ext.h, but if we include that header in this file - * a bunch of other stuff (font-related) blows up! - */ -typedef void (*SFG_Proc)(); - - -/* - * SET_WCB() is used as: - * - * SET_WCB( window, cbname, func ); - * - * ...where {window} is the freeglut window to set the callback, - * {cbname} is the window-specific callback to set, - * {func} is a function-pointer. - * - * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used, - * but this can cause warnings because the FETCH_WCB() macro type- - * casts its result, and a type-cast value shouldn't be an lvalue. - * - * The {if( FETCH_WCB( ... ) != func )} test is to do type-checking - * and for no other reason. Since it's hidden in the macro, the - * ugliness is felt to be rather benign. - */ -#define SET_WCB(window,cbname,func) \ -do \ -{ \ - if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \ - (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \ -} while( 0 ) - -/* - * FETCH_WCB() is used as: - * - * FETCH_WCB( window, cbname ); - * - * ...where {window} is the freeglut window to fetch the callback from, - * {cbname} is the window-specific callback to fetch. - * - * The result is correctly type-cast to the callback function pointer - * type. - */ -#define FETCH_WCB(window,cbname) \ - ((window).CallBacks[CB_ ## cbname]) - -/* - * INVOKE_WCB() is used as: - * - * INVOKE_WCB( window, cbname, ( arg_list ) ); - * - * ...where {window} is the freeglut window, - * {cbname} is the window-specific callback to be invoked, - * {(arg_list)} is the parameter list. - * - * The callback is invoked as: - * - * callback( arg_list ); - * - * ...so the parentheses are REQUIRED in the {arg_list}. - * - * NOTE that it does a sanity-check and also sets the - * current window. - * - */ -#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */ -#define INVOKE_WCB(window,cbname,arg_list) \ -do \ -{ \ - if( FETCH_WCB( window, cbname ) ) \ - { \ - FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \ - fgSetWindow( &window ); \ - func arg_list; \ - } \ -} while( 0 ) -#else -#define INVOKE_WCB(window,cbname,arg_list) \ -do \ -{ \ - if( FETCH_WCB( window, cbname ) ) \ - { \ - fgSetWindow( &window ); \ - ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \ - } \ -} while( 0 ) -#endif - -/* - * The window callbacks the user can supply us with. Should be kept portable. - * - * This enumeration provides the freeglut CallBack numbers. - * The symbolic constants are indices into a window's array of - * function callbacks. The names are formed by splicing a common - * prefix onto the callback's base name. (This was originally - * done so that an early stage of development could live side-by- - * side with the old callback code. The old callback code used - * the bare callback's name as a structure member, so I used a - * prefix for the array index name.) - * - * XXX For consistancy, perhaps the prefix should match the - * XXX FETCH* and INVOKE* macro suffices. I.e., WCB_, rather than - * XXX CB_. - */ -enum -{ - CB_Display, - CB_Reshape, - CB_Keyboard, - CB_KeyboardUp, - CB_Special, - CB_SpecialUp, - CB_Mouse, - CB_MouseWheel, - CB_Motion, - CB_Passive, - CB_Entry, - CB_Visibility, - CB_WindowStatus, - CB_Joystick, - CB_Destroy, - - /* MPX-related */ - CB_MultiEntry, - CB_MultiButton, - CB_MultiMotion, - CB_MultiPassive, - - /* Presently ignored */ - CB_Select, - CB_OverlayDisplay, - CB_SpaceMotion, /* presently implemented only on UNIX/X11 */ - CB_SpaceRotation, /* presently implemented only on UNIX/X11 */ - CB_SpaceButton, /* presently implemented only on UNIX/X11 */ - CB_Dials, - CB_ButtonBox, - CB_TabletMotion, - CB_TabletButton, - - /* Always make this the LAST one */ - TOTAL_CALLBACKS -}; - - -/* This structure holds the OpenGL rendering context for all the menu windows */ -typedef struct tagSFG_MenuContext SFG_MenuContext; -struct tagSFG_MenuContext -{ - SFG_WindowContextType MContext; /* The menu window's WGL context */ -}; - -/* This structure describes a menu */ -typedef struct tagSFG_Window SFG_Window; -typedef struct tagSFG_MenuEntry SFG_MenuEntry; -typedef struct tagSFG_Menu SFG_Menu; -struct tagSFG_Menu -{ - SFG_Node Node; - void *UserData; /* User data passed back at callback */ - int ID; /* The global menu ID */ - SFG_List Entries; /* The menu entries list */ - FGCBMenu Callback; /* The menu callback */ - FGCBDestroy Destroy; /* Destruction callback */ - GLboolean IsActive; /* Is the menu selected? */ - int Width; /* Menu box width in pixels */ - int Height; /* Menu box height in pixels */ - int X, Y; /* Menu box raster position */ - - SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */ - SFG_Window *Window; /* Window for menu */ - SFG_Window *ParentWindow; /* Window in which the menu is invoked */ -}; - -/* This is a menu entry */ -struct tagSFG_MenuEntry -{ - SFG_Node Node; - int ID; /* The menu entry ID (local) */ - int Ordinal; /* The menu's ordinal number */ - char* Text; /* The text to be displayed */ - SFG_Menu* SubMenu; /* Optional sub-menu tree */ - GLboolean IsActive; /* Is the entry highlighted? */ - int Width; /* Label's width in pixels */ -}; - -/* - * A window, making part of freeglut windows hierarchy. - * Should be kept portable. - * - * NOTE that ActiveMenu is set to menu itself if the window is a menu. - */ -struct tagSFG_Window -{ - SFG_Node Node; - int ID; /* Window's ID number */ - - SFG_Context Window; /* Window and OpenGL context */ - SFG_WindowState State; /* The window state */ - SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */ - void *UserData ; /* For use by user */ - - SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */ - SFG_Menu* ActiveMenu; /* The window's active menu */ - - SFG_Window* Parent; /* The parent to this window */ - SFG_List Children; /* The subwindows d.l. list */ - - GLboolean IsMenu; /* Set to 1 if we are a menu */ -}; - - -/* A linked list structure of windows */ -typedef struct tagSFG_WindowList SFG_WindowList ; -struct tagSFG_WindowList -{ - SFG_Node node; - SFG_Window *window ; -}; - -/* This holds information about all the windows, menus etc. */ -typedef struct tagSFG_Structure SFG_Structure; -struct tagSFG_Structure -{ - SFG_List Windows; /* The global windows list */ - SFG_List Menus; /* The global menus list */ - SFG_List WindowsToDestroy; - - SFG_Window* CurrentWindow; /* The currently set window */ - SFG_Menu* CurrentMenu; /* Same, but menu... */ - - SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */ - - SFG_Window* GameModeWindow; /* The game mode window */ - - int WindowID; /* The new current window ID */ - int MenuID; /* The new current menu ID */ -}; - -/* - * This structure is used for the enumeration purposes. - * You can easily extend its functionalities by declaring - * a structure containing enumerator's contents and custom - * data, then casting its pointer to (SFG_Enumerator *). - */ -typedef struct tagSFG_Enumerator SFG_Enumerator; -struct tagSFG_Enumerator -{ - GLboolean found; /* Used to terminate search */ - void* data; /* Custom data pointer */ -}; -typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * ); - -/* The bitmap font structure */ -typedef struct tagSFG_Font SFG_Font; -struct tagSFG_Font -{ - char* Name; /* The source font name */ - int Quantity; /* Number of chars in font */ - int Height; /* Height of the characters */ - const GLubyte** Characters; /* The characters mapping */ - - float xorig, yorig; /* Relative origin of the character */ -}; - -/* The stroke font structures */ - -typedef struct tagSFG_StrokeVertex SFG_StrokeVertex; -struct tagSFG_StrokeVertex -{ - GLfloat X, Y; -}; - -typedef struct tagSFG_StrokeStrip SFG_StrokeStrip; -struct tagSFG_StrokeStrip -{ - int Number; - const SFG_StrokeVertex* Vertices; -}; - -typedef struct tagSFG_StrokeChar SFG_StrokeChar; -struct tagSFG_StrokeChar -{ - GLfloat Right; - int Number; - const SFG_StrokeStrip* Strips; -}; - -typedef struct tagSFG_StrokeFont SFG_StrokeFont; -struct tagSFG_StrokeFont -{ - char* Name; /* The source font name */ - int Quantity; /* Number of chars in font */ - GLfloat Height; /* Height of the characters */ - const SFG_StrokeChar** Characters; /* The characters mapping */ -}; - - -/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ -/* - * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c" - * interspersed - */ - -#if TARGET_HOST_MACINTOSH -# include -#endif - -#if TARGET_HOST_MAC_OSX -# include -# include -# include -#endif - -/* XXX It might be better to poll the operating system for the numbers of buttons and - * XXX axes and then dynamically allocate the arrays. - */ -#define _JS_MAX_BUTTONS 32 - -#if TARGET_HOST_MACINTOSH -# define _JS_MAX_AXES 9 -typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; -struct tagSFG_PlatformJoystick -{ -#define ISP_NUM_AXIS 9 -#define ISP_NUM_NEEDS 41 - ISpElementReference isp_elem [ ISP_NUM_NEEDS ]; - ISpNeed isp_needs [ ISP_NUM_NEEDS ]; -}; -#endif - -#if TARGET_HOST_MAC_OSX -# define _JS_MAX_AXES 16 -typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; -struct tagSFG_PlatformJoystick -{ - IOHIDDeviceInterface ** hidDev; - IOHIDElementCookie buttonCookies[41]; - IOHIDElementCookie axisCookies[_JS_MAX_AXES]; -/* The next two variables are not used anywhere */ -/* long minReport[_JS_MAX_AXES], - * maxReport[_JS_MAX_AXES]; - */ -}; -#endif - - -/* - * Definition of "SFG_Joystick" structure -- based on JS's "jsJoystick" object class. - * See "js.h" lines 80-178. - */ -typedef struct tagSFG_Joystick SFG_Joystick; -struct tagSFG_Joystick -{ - SFG_PlatformJoystick pJoystick; - - int id; - GLboolean error; - char name [ 128 ]; - int num_axes; - int num_buttons; - - float dead_band[ _JS_MAX_AXES ]; - float saturate [ _JS_MAX_AXES ]; - float center [ _JS_MAX_AXES ]; - float max [ _JS_MAX_AXES ]; - float min [ _JS_MAX_AXES ]; -}; - - - -/* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */ - -/* Freeglut display related stuff (initialized once per session) */ -extern SFG_Display fgDisplay; - -/* Freeglut internal structure */ -extern SFG_Structure fgStructure; - -/* The current freeglut settings */ -extern SFG_State fgState; - - -/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */ - -/* - * A call to this function makes us sure that the Display and Structure - * subsystems have been properly initialized and are ready to be used - */ -#define FREEGLUT_EXIT_IF_NOT_INITIALISED( string ) \ - if ( ! fgState.Initialised ) \ - { \ - fgError ( " ERROR: Function <%s> called" \ - " without first calling 'glutInit'.", (string) ) ; \ - } - -#define FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED( string ) \ - if ( ! fgState.Initialised ) \ - { \ - fgError ( " ERROR: Internal <%s> function called" \ - " without first calling 'glutInit'.", (string) ) ; \ - } - -#define FREEGLUT_INTERNAL_ERROR_EXIT( cond, string, function ) \ - if ( ! ( cond ) ) \ - { \ - fgError ( " ERROR: Internal error <%s> in function %s", \ - (string), (function) ) ; \ - } - -/* - * Following definitions are somewhat similiar to GLib's, - * but do not generate any log messages: - */ -#define freeglut_return_if_fail( expr ) \ - if( !(expr) ) \ - return; -#define freeglut_return_val_if_fail( expr, val ) \ - if( !(expr) ) \ - return val ; - -/* - * A call to those macros assures us that there is a current - * window set, respectively: - */ -#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \ - if ( ! fgStructure.CurrentWindow && \ - ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \ - { \ - fgError ( " ERROR: Function <%s> called" \ - " with no current window defined.", (string) ) ; \ - } - -/* - * The deinitialize function gets called on glutMainLoop() end. It should clean up - * everything inside of the freeglut - */ -void fgDeinitialize( void ); - -/* - * Those two functions are used to create/destroy the freeglut internal - * structures. This actually happens when calling glutInit() and when - * quitting the glutMainLoop() (which actually happens, when all windows - * have been closed). - */ -void fgCreateStructure( void ); -void fgDestroyStructure( void ); - -/* - * Window creation, opening, closing and destruction. - * Also CallBack clearing/initialization. - * Defined in freeglut_structure.c, freeglut_window.c. - */ -SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, - GLboolean positionUse, int x, int y, - GLboolean sizeUse, int w, int h, - GLboolean gameMode, GLboolean isMenu ); -void fgSetWindow ( SFG_Window *window ); -void fgOpenWindow( SFG_Window* window, const char* title, - GLboolean positionUse, int x, int y, - GLboolean sizeUse, int w, int h, - GLboolean gameMode, GLboolean isSubWindow ); -void fgCloseWindow( SFG_Window* window ); -void fgAddToWindowDestroyList ( SFG_Window* window ); -void fgCloseWindows (); -void fgDestroyWindow( SFG_Window* window ); - -/* Menu creation and destruction. Defined in freeglut_structure.c */ -SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ); -void fgDestroyMenu( SFG_Menu* menu ); - -/* Joystick device management functions, defined in freeglut_joystick.c */ -int fgJoystickDetect( void ); -void fgInitialiseJoysticks( void ); -void fgJoystickClose( void ); -void fgJoystickPollWindow( SFG_Window* window ); - -/* InputDevice Initialisation and Closure */ -int fgInputDeviceDetect( void ); -void fgInitialiseInputDevices( void ); -void fgInputDeviceClose( void ); - -/* spaceball device functions, defined in freeglut_spaceball.c */ -void fgInitialiseSpaceball( void ); -void fgSpaceballClose( void ); -void fgSpaceballSetWindow( SFG_Window *window ); - -int fgHasSpaceball( void ); -int fgSpaceballNumButtons( void ); - -/* Setting the cursor for a given window */ -void fgSetCursor ( SFG_Window *window, int cursorID ); - -/* - * Helper function to enumerate through all registered windows - * and one to enumerate all of a window's subwindows... - * - * The GFunc callback for those functions will be defined as: - * - * void enumCallback( gpointer window, gpointer enumerator ); - * - * where window is the enumerated (sub)window pointer (SFG_Window *), - * and userData is the a custom user-supplied pointer. Functions - * are defined and exported from freeglut_structure.c file. - */ -void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator ); -void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, - SFG_Enumerator* enumerator ); - -/* - * fgWindowByHandle returns a (SFG_Window *) value pointing to the - * first window in the queue matching the specified window handle. - * The function is defined in freeglut_structure.c file. - */ -SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow ); - -/* - * This function is similiar to the previous one, except it is - * looking for a specified (sub)window identifier. The function - * is defined in freeglut_structure.c file. - */ -SFG_Window* fgWindowByID( int windowID ); - -/* - * Looks up a menu given its ID. This is easier than fgWindowByXXX - * as all menus are placed in a single doubly linked list... - */ -SFG_Menu* fgMenuByID( int menuID ); - -/* - * The menu activation and deactivation the code. This is the meat - * of the menu user interface handling code... - */ -void fgUpdateMenuHighlight ( SFG_Menu *menu ); -GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, - int mouse_x, int mouse_y ); -void fgDeactivateMenu( SFG_Window *window ); - -/* - * This function gets called just before the buffers swap, so that - * freeglut can display the pull-down menus via OpenGL. The function - * is defined in freeglut_menu.c file. - */ -void fgDisplayMenu( void ); - -/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */ -fg_time_t fgElapsedTime( void ); - -/* System time in milliseconds */ -fg_time_t fgSystemTime(void); - -/* List functions */ -void fgListInit(SFG_List *list); -void fgListAppend(SFG_List *list, SFG_Node *node); -void fgListRemove(SFG_List *list, SFG_Node *node); -int fgListLength(SFG_List *list); -void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node); - -/* Error Message functions */ -void fgError( const char *fmt, ... ); -void fgWarning( const char *fmt, ... ); - -SFG_Proc fgPlatformGetProcAddress( const char *procName ); - -/* pushing attribute/value pairs into an array */ -#define ATTRIB(a) attributes[where++]=(a) -#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);} - -int fghIsLegacyContextVersionRequested( void ); -int fghMapBit( int mask, int from, int to ); -int fghIsLegacyContextRequested( void ); -void fghContextCreationError( void ); -int fghNumberOfAuxBuffersRequested( void ); - -#endif /* FREEGLUT_INTERNAL_H */ - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_joystick.c b/src/Common/freeglut_joystick.c deleted file mode 100644 index d4e7446..0000000 --- a/src/Common/freeglut_joystick.c +++ /dev/null @@ -1,1070 +0,0 @@ -/* - * freeglut_joystick.c - * - * Joystick handling code - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Steve Baker, - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * FreeBSD port by Stephen Montgomery-Smith - * - * Redone by John Fay 2/4/04 with another look from the PLIB "js" library. - * Many thanks for Steve Baker for permission to pull from that library. - */ - -#include -#include "freeglut_internal.h" -#ifdef HAVE_SYS_PARAM_H -# include -#endif - -#define JS_TRUE 1 -#define JS_FALSE 0 - -/* BSD defines from "jsBSD.cxx" around lines 42-270 */ - -#if defined(__NetBSD__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) - -# ifdef HAVE_USB_JS -# if defined(__NetBSD__) -/* XXX The below hack is done until freeglut's autoconf is updated. */ -# define HAVE_USBHID_H 1 -# ifdef HAVE_USBHID_H -# include -# else -# include -# endif -# elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) -# ifdef HAVE_USBHID_H -# include -# else -# include -# endif -# endif -# include -# include - -/* Compatibility with older usb.h revisions */ -# if !defined(USB_MAX_DEVNAMES) && defined(MAXDEVNAMES) -# define USB_MAX_DEVNAMES MAXDEVNAMES -# endif -# endif - -static int hatmap_x[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 }; -static int hatmap_y[9] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 }; -struct os_specific_s { - char fname [128 ]; - int fd; - int is_analog; - /* The following structure members are specific to analog joysticks */ - struct joystick ajs; -# ifdef HAVE_USB_JS - /* The following structure members are specific to USB joysticks */ - struct hid_item *hids; - int hid_dlen; - int hid_offset; - char *hid_data_buf; - int axes_usage [ _JS_MAX_AXES ]; -# endif - /* We keep button and axes state ourselves, as they might not be updated - * on every read of a USB device - */ - int cache_buttons; - float cache_axes [ _JS_MAX_AXES ]; -}; - -/* Idents lower than USB_IDENT_OFFSET are for analog joysticks. */ -# define USB_IDENT_OFFSET 2 - -# define USBDEV "/dev/usb" -# define UHIDDEV "/dev/uhid" -# define AJSDEV "/dev/joy" - -# ifdef HAVE_USB_JS -/* - * fghJoystickFindUSBdev (and its helper, fghJoystickWalkUSBdev) try to locate - * the full name of a USB device. If /dev/usbN isn't readable, we punt and - * return the uhidN device name. We warn the user of this situation once. - */ -static char *fghJoystickWalkUSBdev(int f, char *dev, char *out, int outlen) -{ - struct usb_device_info di; - int i, a; - char *cp; - - for (a = 1; a < USB_MAX_DEVICES; a++) { - di.udi_addr = a; - if (ioctl(f, USB_DEVICEINFO, &di) != 0) - return NULL; - for (i = 0; i < USB_MAX_DEVNAMES; i++) - if (di.udi_devnames[i][0] && - strcmp(di.udi_devnames[i], dev) == 0) { - cp = calloc( 1, strlen(di.udi_vendor) + strlen(di.udi_product) + 2); - strcpy(cp, di.udi_vendor); - strcat(cp, " "); - strcat(cp, di.udi_product); - strncpy(out, cp, outlen - 1); - out[outlen - 1] = 0; - free( cp ); - return out; - } - } - return NULL; -} - -static int fghJoystickFindUSBdev(char *name, char *out, int outlen) -{ - int i, f; - char buf[50]; - char *cp; - static int protection_warned = 0; - - for (i = 0; i < 16; i++) { - snprintf(buf, sizeof(buf), "%s%d", USBDEV, i); - f = open(buf, O_RDONLY); - if (f >= 0) { - cp = fghJoystickWalkUSBdev(f, name, out, outlen); - close(f); - if (cp) - return 1; - } -#ifdef HAVE_ERRNO_H - else if (errno == EACCES) { - if (!protection_warned) { - fgWarning ( "Can't open %s for read!", buf ); - protection_warned = 1; - } - } -#endif - } - return 0; -} - -static int fghJoystickInitializeHID(struct os_specific_s *os, - int *num_axes, int *num_buttons) -{ - int size, is_joystick; -# ifdef HAVE_USBHID_H - int report_id = 0; -# endif - struct hid_data *d; - struct hid_item h; - report_desc_t rd; - - if ( ( rd = hid_get_report_desc( os->fd ) ) == 0 ) - { -#ifdef HAVE_ERRNO_H - fgWarning ( "error: %s: %s", os->fname, strerror( errno ) ); -#else - fgWarning ( "error: %s", os->fname ); -#endif - return FALSE; - } - - os->hids = NULL; - -# ifdef HAVE_USBHID_H - if( ioctl( os->fd, USB_GET_REPORT_ID, &report_id ) < 0) - { - /*** XXX {report_id} may not be the right variable? ***/ -#ifdef HAVE_ERRNO_H - fgWarning ( "error: %s%d: %s", UHIDDEV, report_id, strerror( errno ) ); -#else - fgWarning ( "error: %s%d", UHIDDEV, report_id ); -#endif - return FALSE; - } - - size = hid_report_size( rd, hid_input, report_id ); -# else - size = hid_report_size( rd, 0, hid_input ); -# endif - os->hid_data_buf = calloc( 1, size ); - os->hid_dlen = size; - - is_joystick = 0; -# ifdef HAVE_USBHID_H - d = hid_start_parse( rd, 1 << hid_input, report_id ); -# else - d = hid_start_parse( rd, 1 << hid_input ); -# endif - while( hid_get_item( d, &h ) ) - { - int usage, page, interesting_hid; - - page = HID_PAGE( h.usage ); - usage = HID_USAGE( h.usage ); - - /* This test is somewhat too simplistic, but this is how MicroSoft - * does, so I guess it works for all joysticks/game pads. */ - is_joystick = is_joystick || - ( h.kind == hid_collection && - page == HUP_GENERIC_DESKTOP && - ( usage == HUG_JOYSTICK || usage == HUG_GAME_PAD ) ); - - if( h.kind != hid_input ) - continue; - - if( !is_joystick ) - continue; - - interesting_hid = TRUE; - if( page == HUP_GENERIC_DESKTOP ) - { - switch( usage ) - { - case HUG_X: - case HUG_RX: - case HUG_Y: - case HUG_RY: - case HUG_Z: - case HUG_RZ: - case HUG_SLIDER: - if( *num_axes < _JS_MAX_AXES ) - { - os->axes_usage[ *num_axes ] = usage; - ( *num_axes )++; - } - break; - case HUG_HAT_SWITCH: - /* Allocate two axes for a hat */ - if( *num_axes + 1 < _JS_MAX_AXES ) - { - os->axes_usage[ *num_axes ] = usage; - (*num_axes)++; - os->axes_usage[ *num_axes ] = usage; - (*num_axes)++; - } - break; - default: - interesting_hid = FALSE; - break; - } - } - else if( page == HUP_BUTTON ) - { - interesting_hid = ( usage > 0 ) && - ( usage <= _JS_MAX_BUTTONS ); - - if( interesting_hid && usage - 1 > *num_buttons ) - *num_buttons = usage - 1; - } - - if( interesting_hid ) - { - h.next = os->hids; - os->hids = calloc( 1, sizeof ( struct hid_item ) ); - *os->hids = h; - } - } - hid_end_parse( d ); - - return os->hids != NULL; -} -# endif -#endif - -/* - * Functions associated with the "jsJoystick" class in PLIB - */ -#if TARGET_HOST_MAC_OSX -#define K_NUM_DEVICES 32 -int numDevices; -io_object_t ioDevices[K_NUM_DEVICES]; - -static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t ); -static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t ); - -static void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element ); -/* callback for CFArrayApply */ -static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs ); - -static void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis ); -static void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button ); -static void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat ); -#endif - - -/* External function declarations (mostly platform-specific) */ -extern void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ); -extern void fgPlatformJoystickOpen( SFG_Joystick* joy ); -extern void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ); -extern void fgPlatformJoystickClose ( int ident ); - -/* - * The static joystick structure pointer - */ -#define MAX_NUM_JOYSTICKS 2 -SFG_Joystick *fgJoystick [ MAX_NUM_JOYSTICKS ]; - -/* - * Read the raw joystick data - */ -static void fghJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) -{ - int i; - - /* Defaults */ - if( buttons ) - *buttons = 0; - - if( axes ) - for( i = 0; i < joy->num_axes; i++ ) - axes[ i ] = 1500.0f; - - if( joy->error ) - return; - - fgPlatformJoystickRawRead ( joy, buttons, axes ); -} - -/* - * Correct the joystick axis data - */ -static float fghJoystickFudgeAxis( SFG_Joystick* joy, float value, int axis ) -{ - if( value < joy->center[ axis ] ) - { - float xx = ( value - joy->center[ axis ] ) / ( joy->center[ axis ] - - joy->min[ axis ] ); - - if( xx < -joy->saturate[ axis ] ) - return -1.0f; - - if( xx > -joy->dead_band [ axis ] ) - return 0.0f; - - xx = ( xx + joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] - - joy->dead_band[ axis ] ); - - return ( xx < -1.0f ) ? -1.0f : xx; - } - else - { - float xx = ( value - joy->center [ axis ] ) / ( joy->max[ axis ] - - joy->center[ axis ] ); - - if( xx > joy->saturate[ axis ] ) - return 1.0f; - - if( xx < joy->dead_band[ axis ] ) - return 0.0f; - - xx = ( xx - joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] - - joy->dead_band[ axis ] ); - - return ( xx > 1.0f ) ? 1.0f : xx; - } -} - -/* - * Read the corrected joystick data - */ -static void fghJoystickRead( SFG_Joystick* joy, int* buttons, float* axes ) -{ - float raw_axes[ _JS_MAX_AXES ]; - int i; - - if( joy->error ) - { - if( buttons ) - *buttons = 0; - - if( axes ) - for ( i=0; inum_axes; i++ ) - axes[ i ] = 0.0f; - } - - fghJoystickRawRead( joy, buttons, raw_axes ); - - if( axes ) - for( i=0; inum_axes; i++ ) - axes[ i ] = fghJoystickFudgeAxis( joy, raw_axes[ i ], i ); -} - -/* - * Happy happy happy joy joy joy (happy new year toudi :D) - */ - - -#if TARGET_HOST_MAC_OSX -/** open the IOKit connection, enumerate all the HID devices, add their -interface references to the static array. We then use the array index -as the device number when we come to open() the joystick. */ -static int fghJoystickFindDevices ( SFG_Joystick *joy, mach_port_t masterPort ) -{ - CFMutableDictionaryRef hidMatch = NULL; - IOReturn rv = kIOReturnSuccess; - - io_iterator_t hidIterator; - io_object_t ioDev; - - /* build a dictionary matching HID devices */ - hidMatch = IOServiceMatching(kIOHIDDeviceKey); - - rv = IOServiceGetMatchingServices(masterPort, hidMatch, &hidIterator); - if (rv != kIOReturnSuccess || !hidIterator) { - fgWarning( "no joystick (HID) devices found" ); - return; - } - - /* iterate */ - while ((ioDev = IOIteratorNext(hidIterator))) { - /* filter out keyboard and mouse devices */ - CFDictionaryRef properties = getCFProperties(ioDev); - long usage, page; - - CFTypeRef refPage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsagePageKey)); - CFTypeRef refUsage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsageKey)); - CFNumberGetValue((CFNumberRef) refUsage, kCFNumberLongType, &usage); - CFNumberGetValue((CFNumberRef) refPage, kCFNumberLongType, &page); - - /* keep only joystick devices */ - if ( ( page == kHIDPage_GenericDesktop ) && ( - (usage == kHIDUsage_GD_Joystick) - || (usage == kHIDUsage_GD_GamePad) - || (usage == kHIDUsage_GD_MultiAxisController) - || (usage == kHIDUsage_GD_Hatswitch) /* last two necessary ? */ - /* add it to the array */ - ioDevices[numDevices++] = ioDev; - } - - IOObjectRelease(hidIterator); -} - -static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick *joy, io_object_t ioDev ) -{ - IOReturn rv; - CFMutableDictionaryRef cfProperties; - -#if 0 - /* comment copied from darwin/SDL_sysjoystick.c */ - /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also - * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties - */ - - io_registry_entry_t parent1, parent2; - - rv = IORegistryEntryGetParentEntry (ioDev, kIOServicePlane, &parent1); - if (rv != kIOReturnSuccess) { - fgWarning ( "error getting device entry parent"); - return NULL; - } - - rv = IORegistryEntryGetParentEntry (parent1, kIOServicePlane, &parent2); - if (rv != kIOReturnSuccess) { - fgWarning ( "error getting device entry parent 2"); - return NULL; - } -#endif - - rv = IORegistryEntryCreateCFProperties( ioDev /*parent2*/, - &cfProperties, kCFAllocatorDefault, kNilOptions); - if (rv != kIOReturnSuccess || !cfProperties) { - fgWarning ( "error getting device properties"); - return NULL; - } - - return cfProperties; -} - -static void fghJoystickElementEnumerator ( SFG_Joystick *joy, void *element, void* vjs ) -{ - if (CFGetTypeID((CFTypeRef) element) != CFDictionaryGetTypeID()) { - fgError ( "%s", "element enumerator passed non-dictionary value"); - return; - } - - static_cast(vjs)->parseElement ( (CFDictionaryRef) element ); -} - -/** element enumerator function : pass NULL for top-level*/ -static void fghJoystickEnumerateElements ( SFG_Joystick *joy, CFTypeRef element ) -{ - FREEGLUT_INTERNAL_ERROR_EXIT( (CFGetTypeID(element) == CFArrayGetTypeID(), - "Joystick element type mismatch", - "fghJoystickEnumerateElements" ); - - CFRange range = {0, CFArrayGetCount ((CFArrayRef)element)}; - CFArrayApplyFunction((CFArrayRef) element, range, - &fghJoystickElementEnumerator, joy ); -} - -static void fghJoystickAddAxisElement ( SFG_Joystick *joy, CFDictionaryRef axis ) -{ - long cookie, lmin, lmax; - int index = joy->num_axes++; - - CFNumberGetValue ((CFNumberRef) - CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementCookieKey) ), - kCFNumberLongType, &cookie); - - joy->pJoystick.axisCookies[index] = (IOHIDElementCookie) cookie; - - CFNumberGetValue ((CFNumberRef) - CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMinKey) ), - kCFNumberLongType, &lmin); - - CFNumberGetValue ((CFNumberRef) - CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMaxKey) ), - kCFNumberLongType, &lmax); - - joy->min[index] = lmin; - joy->max[index] = lmax; - joy->dead_band[index] = 0.0; - joy->saturate[index] = 1.0; - joy->center[index] = (lmax + lmin) * 0.5; -} - -static void fghJoystickAddButtonElement ( SFG_Joystick *joy, CFDictionaryRef button ) -{ - long cookie; - CFNumberGetValue ((CFNumberRef) - CFDictionaryGetValue ( button, CFSTR(kIOHIDElementCookieKey) ), - kCFNumberLongType, &cookie); - - joy->pJoystick.buttonCookies[num_buttons++] = (IOHIDElementCookie) cookie; - /* anything else for buttons? */ -} - -static void fghJoystickAddHatElement ( SFG_Joystick *joy, CFDictionaryRef button ) -{ - /* hatCookies[num_hats++] = (IOHIDElementCookie) cookie; */ - /* do we map hats to axes or buttons? */ -} -#endif - -/* - * Platform-Specific Code - */ - -#if TARGET_HOST_MACINTOSH -void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) -{ - int i; - - if ( buttons ) - { - *buttons = 0; - - for ( i = 0; i < joy->num_buttons; i++ ) - { - UInt32 state; - int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i + ISP_NUM_AXIS ], &state); - ISP_CHECK_ERR(err) - - *buttons |= state << i; - } - } - - if ( axes ) - { - for ( i = 0; i < joy->num_axes; i++ ) - { - UInt32 state; - int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i ], &state ); - ISP_CHECK_ERR(err) - - axes [i] = (float) state; - } - } -} - - -void fgPlatformJoystickOpen( SFG_Joystick* joy ) -{ - int i = 0; - OSStatus err; - - /* XXX FIXME: get joystick name in Mac */ - - err = ISpStartup( ); - - if( err == noErr ) - { -#define ISP_CHECK_ERR(x) if( x != noErr ) { joy->error = GL_TRUE; return; } - - joy->error = GL_TRUE; - - /* initialize the needs structure */ - ISpNeed temp_isp_needs[ ISP_NUM_NEEDS ] = - { - { "\pX-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pY-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pZ-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pR-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pAxis 4", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pAxis 5", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pAxis 6", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pAxis 7", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - { "\pAxis 8", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, - - { "\pButton 0", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 1", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 2", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 3", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 4", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 5", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 6", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 7", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 8", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 9", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 10", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 11", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 12", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 13", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 14", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 15", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 16", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 17", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 18", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 19", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 20", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 21", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 22", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 23", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 24", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 25", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 26", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 27", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 28", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 29", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 30", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - { "\pButton 31", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, - }; - - memcpy( joy->pJoystick.isp_needs, temp_isp_needs, sizeof (temp_isp_needs ) ); - - - /* next two calls allow keyboard and mouse to emulate other input - * devices (gamepads, joysticks, etc) - */ - /* - err = ISpDevices_ActivateClass ( kISpDeviceClass_Keyboard ); - ISP_CHECK_ERR(err) - - - err = ISpDevices_ActivateClass ( kISpDeviceClass_Mouse ); - ISP_CHECK_ERR(err) - */ - - err = ISpElement_NewVirtualFromNeeds( ISP_NUM_NEEDS, - joy->pJoystick.isp_needs, joy->pJoystick.isp_elem, - 0 ); - ISP_CHECK_ERR( err ) - - err = ISpInit( ISP_NUM_NEEDS, joy->pJoystick.isp_needs, joy->pJoystick.isp_elem, - 'freeglut', nil, 0, 128, 0 ); - ISP_CHECK_ERR( err ) - - joy->num_buttons = ISP_NUM_NEEDS - ISP_NUM_AXIS; - joy->num_axes = ISP_NUM_AXIS; - - for( i = 0; i < joy->num_axes; i++ ) - { - joy->dead_band[ i ] = 0; - joy->saturate [ i ] = 1; - joy->center [ i ] = kISpAxisMiddle; - joy->max [ i ] = kISpAxisMaximum; - joy->min [ i ] = kISpAxisMinimum; - } - - joy->error = GL_FALSE; - } - else - joy->num_buttons = joy->num_axes = 0; -} - - -void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) -{ - fgJoystick[ ident ]->id = ident; - snprintf( fgJoystick[ ident ]->pJoystick.fname, sizeof(fgJoystick[ ident ]->pJoystick.fname), "/dev/js%d", ident ); /* FIXME */ - fgJoystick[ ident ]->error = GL_FALSE; -} - - -void fgPlatformJoystickClose ( int ident ) -{ - ISpSuspend( ); - ISpStop( ); - ISpShutdown( ); -} -#endif - -#if TARGET_HOST_MAC_OSX -void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) -{ - int i; - - if ( buttons != NULL ) - { - *buttons = 0; - - for ( i = 0; i < joy->num_buttons; i++ ) - { - IOHIDEventStruct hidEvent; - (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.buttonCookies[i], &hidEvent ); - if ( hidEvent.value ) - *buttons |= 1 << i; - } - } - - if ( axes != NULL ) - { - for ( i = 0; i < joy->num_axes; i++ ) - { - IOHIDEventStruct hidEvent; - (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.axisCookies[i], &hidEvent ); - axes[i] = hidEvent.value; - } - } -} - - -void fgPlatformJoystickOpen( SFG_Joystick* joy ) -{ - IOReturn rv; - SInt32 score; - IOCFPlugInInterface **plugin; - - HRESULT pluginResult; - - CFDictionaryRef props; - CFTypeRef topLevelElement; - - if( joy->id >= numDevices ) - { - fgWarning( "device index out of range in fgJoystickOpen()" ); - return; - } - - /* create device interface */ - rv = IOCreatePlugInInterfaceForService( ioDevices[ joy->id ], - kIOHIDDeviceUserClientTypeID, - kIOCFPlugInInterfaceID, - &plugin, &score ); - - if( rv != kIOReturnSuccess ) - { - fgWarning( "error creating plugin for io device" ); - return; - } - - pluginResult = ( *plugin )->QueryInterface( - plugin, - CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), - &( LPVOID )joy->pJoystick.hidDev - ); - - if( pluginResult != S_OK ) - fgWarning ( "QI-ing IO plugin to HID Device interface failed" ); - - ( *plugin )->Release( plugin ); /* don't leak a ref */ - if( joy->pJoystick.hidDev == NULL ) - return; - - /* store the interface in this instance */ - rv = ( *( joy->pJoystick.hidDev ) )->open( joy->pJoystick.hidDev, 0 ); - if( rv != kIOReturnSuccess ) - { - fgWarning( "error opening device interface"); - return; - } - - props = getCFProperties( ioDevices[ joy->id ] ); - - /* recursively enumerate all the bits */ - CFTypeRef topLevelElement = - CFDictionaryGetValue( props, CFSTR( kIOHIDElementKey ) ); - enumerateElements( topLevelElement ); - - CFRelease( props ); -} - - -void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) -{ - fgJoystick[ ident ]->id = ident; - fgJoystick[ ident ]->error = GL_FALSE; - fgJoystick[ ident ]->num_axes = 0; - fgJoystick[ ident ]->num_buttons = 0; - - if( numDevices < 0 ) - { - /* do first-time init (since we can't over-ride jsInit, hmm */ - numDevices = 0; - - mach_port_t masterPort; - IOReturn rv = IOMasterPort( bootstrap_port, &masterPort ); - if( rv != kIOReturnSuccess ) - { - fgWarning( "error getting master Mach port" ); - return; - } - fghJoystickFindDevices( masterPort ); - } - - if ( ident >= numDevices ) - { - fgJoystick[ ident ]->error = GL_TRUE; - return; - } - - /* get the name now too */ - CFDictionaryRef properties = getCFProperties( ioDevices[ ident ] ); - CFTypeRef ref = CFDictionaryGetValue( properties, - CFSTR( kIOHIDProductKey ) ); - if (!ref) - ref = CFDictionaryGetValue(properties, CFSTR( "USB Product Name" ) ); - - if( !ref || - !CFStringGetCString( ( CFStringRef )ref, name, 128, - CFStringGetSystemEncoding( ) ) ) - { - fgWarning( "error getting device name" ); - name[ 0 ] = '\0'; - } -} - - -void fgPlatformJoystickClose ( int ident ) -{ - ( *( fgJoystick[ ident ]->pJoystick.hidDev ) )-> - close( fgJoystick[ ident ]->pJoystick.hidDev ); -} -#endif - - - - -static void fghJoystickOpen( SFG_Joystick* joy ) -{ - /* - * Default values (for no joystick -- each conditional will reset the - * error flag) - */ - joy->error = TRUE; - joy->num_axes = joy->num_buttons = 0; - joy->name[ 0 ] = '\0'; - - fgPlatformJoystickOpen ( joy ); - -} - -/* - * This function replaces the constructor method in the JS library. - */ -static void fghJoystickInit( int ident ) -{ - if( ident >= MAX_NUM_JOYSTICKS ) - fgError( "Too large a joystick number: %d", ident ); - - if( fgJoystick[ ident ] ) - fgError( "illegal attempt to initialize joystick device again" ); - - fgJoystick[ ident ] = - ( SFG_Joystick * )calloc( sizeof( SFG_Joystick ), 1 ); - - /* Set defaults */ - fgJoystick[ ident ]->num_axes = fgJoystick[ ident ]->num_buttons = 0; - fgJoystick[ ident ]->error = GL_TRUE; - - fgPlatformJoystickInit( fgJoystick, ident ); - - fghJoystickOpen( fgJoystick[ ident ] ); -} - -/* - * Try initializing all the joysticks (well, both of them) - */ -void fgInitialiseJoysticks ( void ) -{ - if( !fgState.JoysticksInitialised ) - { - int ident ; - for ( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) - fghJoystickInit( ident ); - - fgState.JoysticksInitialised = GL_TRUE; - } -} - - -void fgJoystickClose( void ) -{ - int ident ; - for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) - { - if( fgJoystick[ ident ] ) - { - fgPlatformJoystickClose ( ident ); - - free( fgJoystick[ ident ] ); - fgJoystick[ ident ] = NULL; - /* show joystick has been deinitialized */ - } - } -} - -/* - * Polls the joystick and executes the joystick callback hooked to the - * window specified in the function's parameter: - */ -void fgJoystickPollWindow( SFG_Window* window ) -{ - float axes[ _JS_MAX_AXES ]; - int buttons; - int ident; - - freeglut_return_if_fail( window ); - freeglut_return_if_fail( FETCH_WCB( *window, Joystick ) ); - - for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) - { - if( fgJoystick[ident] ) - { - fghJoystickRead( fgJoystick[ident], &buttons, axes ); - - if( !fgJoystick[ident]->error ) - INVOKE_WCB( *window, Joystick, - ( buttons, - (int) ( axes[ 0 ] * 1000.0f ), - (int) ( axes[ 1 ] * 1000.0f ), - (int) ( axes[ 2 ] * 1000.0f ) ) - ); - } - } -} - -/* - * Implementation for glutDeviceGet(GLUT_HAS_JOYSTICK) - */ -int fgJoystickDetect( void ) -{ - int ident; - - fgInitialiseJoysticks (); - - if ( !fgState.JoysticksInitialised ) - return 0; - - for( ident=0; identerror ) - return 1; - - return 0; -} - -/* - * Joystick information, setup and execution functions - */ - -/* - * Forces the joystick callback to be executed - */ -void FGAPIENTRY glutForceJoystickFunc( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" ); -#if !defined(_WIN32_WCE) - freeglut_return_if_fail( fgStructure.CurrentWindow != NULL ); - freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) ); - fgJoystickPollWindow( fgStructure.CurrentWindow ); -#endif /* !defined(_WIN32_WCE) */ -} -int glutJoystickGetNumAxes( int ident ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumAxes" ); - return fgJoystick[ ident ]->num_axes; -} -int glutJoystickGetNumButtons( int ident ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumButtons" ); - return fgJoystick[ ident ]->num_buttons; -} -int glutJoystickNotWorking( int ident ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickNotWorking" ); - return fgJoystick[ ident ]->error; -} - -float glutJoystickGetDeadBand( int ident, int axis ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetDeadBand" ); - return fgJoystick[ ident ]->dead_band [ axis ]; -} -void glutJoystickSetDeadBand( int ident, int axis, float db ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetDeadBand" ); - fgJoystick[ ident ]->dead_band[ axis ] = db; -} - -float glutJoystickGetSaturation( int ident, int axis ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetSaturation" ); - return fgJoystick[ ident ]->saturate[ axis ]; -} -void glutJoystickSetSaturation( int ident, int axis, float st ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetSaturation" ); - fgJoystick[ ident ]->saturate [ axis ] = st; -} - -void glutJoystickSetMinRange( int ident, float *axes ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMinRange" ); - memcpy( fgJoystick[ ident ]->min, axes, - fgJoystick[ ident ]->num_axes * sizeof( float ) ); -} -void glutJoystickSetMaxRange( int ident, float *axes ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMaxRange" ); - memcpy( fgJoystick[ ident ]->max, axes, - fgJoystick[ ident ]->num_axes * sizeof( float ) ); -} -void glutJoystickSetCenter( int ident, float *axes ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetCenter" ); - memcpy( fgJoystick[ ident ]->center, axes, - fgJoystick[ ident ]->num_axes * sizeof( float ) ); -} - -void glutJoystickGetMinRange( int ident, float *axes ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMinRange" ); - memcpy( axes, fgJoystick[ ident ]->min, - fgJoystick[ ident ]->num_axes * sizeof( float ) ); -} -void glutJoystickGetMaxRange( int ident, float *axes ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMaxRange" ); - memcpy( axes, fgJoystick[ ident ]->max, - fgJoystick[ ident ]->num_axes * sizeof( float ) ); -} -void glutJoystickGetCenter( int ident, float *axes ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetCenter" ); - memcpy( axes, fgJoystick[ ident ]->center, - fgJoystick[ ident ]->num_axes * sizeof( float ) ); -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_main.c b/src/Common/freeglut_main.c deleted file mode 100644 index 8aa02b2..0000000 --- a/src/Common/freeglut_main.c +++ /dev/null @@ -1,466 +0,0 @@ -/* - * freeglut_main.c - * - * The windows message processing methods. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Fri Dec 3 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" -#ifdef HAVE_ERRNO_H -# include -#endif -#include -#ifdef HAVE_VFPRINTF -# define VFPRINTF(s,f,a) vfprintf((s),(f),(a)) -#elif defined(HAVE__DOPRNT) -# define VFPRINTF(s,f,a) _doprnt((f),(a),(s)) -#else -# define VFPRINTF(s,f,a) -#endif - -/* - * Try to get the maximum value allowed for ints, falling back to the minimum - * guaranteed by ISO C99 if there is no suitable header. - */ -#ifdef HAVE_LIMITS_H -# include -#endif -#ifndef INT_MAX -# define INT_MAX 32767 -#endif - -#ifndef MIN -# define MIN(a,b) (((a)<(b)) ? (a) : (b)) -#endif - -extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ); -extern void fgPlatformDisplayWindow ( SFG_Window *window ); -extern fg_time_t fgPlatformSystemTime ( void ); -extern void fgPlatformSleepForEvents( fg_time_t msec ); -extern void fgPlatformProcessSingleEvent ( void ); -extern void fgPlatformMainLoopPreliminaryWork ( void ); - - - - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - -static void fghReshapeWindow ( SFG_Window *window, int width, int height ) -{ - SFG_Window *current_window = fgStructure.CurrentWindow; - - freeglut_return_if_fail( window != NULL ); - - fgPlatformReshapeWindow ( window, width, height ); - - if( FETCH_WCB( *window, Reshape ) ) - INVOKE_WCB( *window, Reshape, ( width, height ) ); - else - { - fgSetWindow( window ); - glViewport( 0, 0, width, height ); - } - - /* - * Force a window redraw. In Windows at least this is only a partial - * solution: if the window is increasing in size in either dimension, - * the already-drawn part does not get drawn again and things look funny. - * But without this we get this bad behaviour whenever we resize the - * window. - */ - window->State.Redisplay = GL_TRUE; - - if( window->IsMenu ) - fgSetWindow( current_window ); -} - -/* - * Calls a window's redraw method. This is used when - * a redraw is forced by the incoming window messages. - */ -void fghRedrawWindow ( SFG_Window *window ) -{ - SFG_Window *current_window = fgStructure.CurrentWindow; - - freeglut_return_if_fail( window ); - freeglut_return_if_fail( FETCH_WCB ( *window, Display ) ); - - window->State.Redisplay = GL_FALSE; - - freeglut_return_if_fail( window->State.Visible ); - - fgSetWindow( window ); - - if( window->State.NeedToResize ) - { - fghReshapeWindow( - window, - window->State.Width, - window->State.Height - ); - - window->State.NeedToResize = GL_FALSE; - } - - INVOKE_WCB( *window, Display, ( ) ); - - fgSetWindow( current_window ); -} - - -static void fghcbDisplayWindow( SFG_Window *window, - SFG_Enumerator *enumerator ) -{ - if( window->State.Redisplay && - window->State.Visible ) - { - window->State.Redisplay = GL_FALSE; - fgPlatformDisplayWindow ( window ); - } - - fgEnumSubWindows( window, fghcbDisplayWindow, enumerator ); -} - -/* - * Make all windows perform a display call - */ -static void fghDisplayAll( void ) -{ - SFG_Enumerator enumerator; - - enumerator.found = GL_FALSE; - enumerator.data = NULL; - - fgEnumWindows( fghcbDisplayWindow, &enumerator ); -} - -/* - * Window enumerator callback to check for the joystick polling code - */ -static void fghcbCheckJoystickPolls( SFG_Window *window, - SFG_Enumerator *enumerator ) -{ - fg_time_t checkTime = fgElapsedTime( ); - - if( window->State.JoystickLastPoll + window->State.JoystickPollRate <= - checkTime ) - { -#if !defined(_WIN32_WCE) - fgJoystickPollWindow( window ); -#endif /* !defined(_WIN32_WCE) */ - window->State.JoystickLastPoll = checkTime; - } - - fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator ); -} - -/* - * Check all windows for joystick polling - */ -static void fghCheckJoystickPolls( void ) -{ - SFG_Enumerator enumerator; - - enumerator.found = GL_FALSE; - enumerator.data = NULL; - - fgEnumWindows( fghcbCheckJoystickPolls, &enumerator ); -} - -/* - * Check the global timers - */ -static void fghCheckTimers( void ) -{ - fg_time_t checkTime = fgElapsedTime( ); - - while( fgState.Timers.First ) - { - SFG_Timer *timer = fgState.Timers.First; - - if( timer->TriggerTime > checkTime ) - break; - - fgListRemove( &fgState.Timers, &timer->Node ); - fgListAppend( &fgState.FreeTimers, &timer->Node ); - - timer->Callback( timer->ID ); - } -} - - -/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer. - * This doesn't overflow in any reasonable time, so no need to worry about - * that. The GLUT API return value will however overflow after 49.7 days, - * and on Windows we (currently) do not have access to a 64-bit timestamp, - * which means internal time will still get in trouble when running the - * application for more than 49.7 days. - * This value wraps every 49.7 days, but integer overflows cancel - * when subtracting an initial start time, unless the total time exceeds - * 32-bit, where the GLUT API return value is also overflowed. - */ -fg_time_t fgSystemTime(void) -{ - return fgPlatformSystemTime(); -} - -/* - * Elapsed Time - */ -fg_time_t fgElapsedTime( void ) -{ - return fgSystemTime() - fgState.Time; -} - -/* - * Error Messages. - */ -void fgError( const char *fmt, ... ) -{ - va_list ap; - - if (fgState.ErrorFunc) { - - va_start( ap, fmt ); - - /* call user set error handler here */ - fgState.ErrorFunc(fmt, ap); - - va_end( ap ); - - } else { - - va_start( ap, fmt ); - - fprintf( stderr, "freeglut "); - if( fgState.ProgramName ) - fprintf( stderr, "(%s): ", fgState.ProgramName ); - VFPRINTF( stderr, fmt, ap ); - fprintf( stderr, "\n" ); - - va_end( ap ); - - if ( fgState.Initialised ) - fgDeinitialize (); - - exit( 1 ); - } -} - -void fgWarning( const char *fmt, ... ) -{ - va_list ap; - - if (fgState.WarningFunc) { - - va_start( ap, fmt ); - - /* call user set warning handler here */ - fgState.WarningFunc(fmt, ap); - - va_end( ap ); - - } else { - - va_start( ap, fmt ); - - fprintf( stderr, "freeglut "); - if( fgState.ProgramName ) - fprintf( stderr, "(%s): ", fgState.ProgramName ); - VFPRINTF( stderr, fmt, ap ); - fprintf( stderr, "\n" ); - - va_end( ap ); - } -} - - -/* - * Indicates whether Joystick events are being used by ANY window. - * - * The current mechanism is to walk all of the windows and ask if - * there is a joystick callback. We have a short-circuit early - * return if we find any joystick handler registered. - * - * The real way to do this is to make use of the glutTimer() API - * to more cleanly re-implement the joystick API. Then, this code - * and all other "joystick timer" code can be yanked. - * - */ -static void fghCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e) -{ - if( FETCH_WCB( *w, Joystick ) ) - { - e->found = GL_TRUE; - e->data = w; - } - fgEnumSubWindows( w, fghCheckJoystickCallback, e ); -} -static int fghHaveJoystick( void ) -{ - SFG_Enumerator enumerator; - - enumerator.found = GL_FALSE; - enumerator.data = NULL; - fgEnumWindows( fghCheckJoystickCallback, &enumerator ); - return !!enumerator.data; -} -static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e) -{ - if( w->State.Redisplay && w->State.Visible ) - { - e->found = GL_TRUE; - e->data = w; - } - fgEnumSubWindows( w, fghHavePendingRedisplaysCallback, e ); -} -static int fghHavePendingRedisplays (void) -{ - SFG_Enumerator enumerator; - - enumerator.found = GL_FALSE; - enumerator.data = NULL; - fgEnumWindows( fghHavePendingRedisplaysCallback, &enumerator ); - return !!enumerator.data; -} -/* - * Returns the number of GLUT ticks (milliseconds) till the next timer event. - */ -static fg_time_t fghNextTimer( void ) -{ - fg_time_t currentTime = fgElapsedTime(); - SFG_Timer *timer = fgState.Timers.First; - - if( !timer ) - return INT_MAX; - - if( timer->TriggerTime < currentTime ) - return 0; - else - return timer->TriggerTime - currentTime; -} - -static void fghSleepForEvents( void ) -{ - fg_time_t msec; - - if( fgState.IdleCallback || fghHavePendingRedisplays( ) ) - return; - - msec = fghNextTimer( ); - /* XXX Use GLUT timers for joysticks... */ - /* XXX Dumb; forces granularity to .01sec */ - if( fghHaveJoystick( ) && ( msec > 10 ) ) - msec = 10; - - fgPlatformSleepForEvents ( msec ); -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Executes a single iteration in the freeglut processing loop. - */ -void FGAPIENTRY glutMainLoopEvent( void ) -{ - fgPlatformProcessSingleEvent (); - - if( fgState.Timers.First ) - fghCheckTimers( ); - fghCheckJoystickPolls( ); - fghDisplayAll( ); - - fgCloseWindows( ); -} - -/* - * Enters the freeglut processing loop. - * Stays until the "ExecState" changes to "GLUT_EXEC_STATE_STOP". - */ -void FGAPIENTRY glutMainLoop( void ) -{ - int action; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" ); - - fgPlatformMainLoopPreliminaryWork (); - - fgState.ExecState = GLUT_EXEC_STATE_RUNNING ; - while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING ) - { - SFG_Window *window; - - glutMainLoopEvent( ); - /* - * Step through the list of windows, seeing if there are any - * that are not menus - */ - for( window = ( SFG_Window * )fgStructure.Windows.First; - window; - window = ( SFG_Window * )window->Node.Next ) - if ( ! ( window->IsMenu ) ) - break; - - if( ! window ) - fgState.ExecState = GLUT_EXEC_STATE_STOP; - else - { - if( fgState.IdleCallback ) - { - if( fgStructure.CurrentWindow && - fgStructure.CurrentWindow->IsMenu ) - /* fail safe */ - fgSetWindow( window ); - fgState.IdleCallback( ); - } - - fghSleepForEvents( ); - } - } - - /* - * When this loop terminates, destroy the display, state and structure - * of a freeglut session, so that another glutInit() call can happen - * - * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it. - */ - action = fgState.ActionOnWindowClose; - fgDeinitialize( ); - if( action == GLUT_ACTION_EXIT ) - exit( 0 ); -} - -/* - * Leaves the freeglut processing loop. - */ -void FGAPIENTRY glutLeaveMainLoop( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveMainLoop" ); - fgState.ExecState = GLUT_EXEC_STATE_STOP ; -} - - - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_menu.c b/src/Common/freeglut_menu.c deleted file mode 100644 index d844f96..0000000 --- a/src/Common/freeglut_menu.c +++ /dev/null @@ -1,969 +0,0 @@ -/* - * freeglut_menu.c - * - * Pull-down menu creation and handling. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define FREEGLUT_BUILDING_LIB -#include -#include "freeglut_internal.h" - -/* -- DEFINITIONS ---------------------------------------------------------- */ - -/* - * FREEGLUT_MENU_FONT can be any freeglut bitmapped font. - * (Stroked fonts would not be out of the question, but we'd need to alter - * code, since GLUT (hence freeglut) does not quite unify stroked and - * bitmapped font handling.) - * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system - * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS - * GLUT used something closest to the 8x13 fixed-width font. (Old - * GLUT apparently uses host-system menus rather than building its own. - * freeglut is building its own menus from scratch.) - * - * FREEGLUT_MENU_HEIGHT gives the height of ONE menu box. This should be - * the distances between two adjacent menu entries. It should scale - * automatically with the font choice, so you needn't alter it---unless you - * use a stroked font. - * - * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a - * menu. (It also seems to be the same as the number of pixels used as - * a border around *items* to separate them from neighbors. John says - * that that wasn't the original intent...if not, perhaps we need another - * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.) - */ -/* See platform-specific header files for menu font and color definitions */ - -#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \ - FREEGLUT_MENU_BORDER) -#define FREEGLUT_MENU_BORDER 2 - - -/* - * These variables are for rendering the freeglut menu items. - * - * The choices are fore- and background, with and without h for Highlighting. - * Old GLUT appeared to be system-dependant for its colors (sigh) so we are - * too. These variables should be stuffed into global state and initialized - * via the glutInit*() system. - */ -static float menu_pen_fore [4] = FREEGLUT_MENU_PEN_FORE_COLORS ; -static float menu_pen_back [4] = FREEGLUT_MENU_PEN_BACK_COLORS ; -static float menu_pen_hfore [4] = FREEGLUT_MENU_PEN_HFORE_COLORS; -static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; - - -extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - -/* - * Private function to find a menu entry by index - */ -static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index ) -{ - SFG_MenuEntry *entry; - int i = 1; - - for( entry = (SFG_MenuEntry *)menu->Entries.First; - entry; - entry = (SFG_MenuEntry *)entry->Node.Next ) - { - if( i == index ) - break; - ++i; - } - - return entry; -} - -/* - * Deactivates a menu pointed by the function argument. - */ -static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry ) -{ - SFG_MenuEntry *subMenuIter; - /* Hide the present menu's window */ - fgSetWindow( menuEntry->SubMenu->Window ); - glutHideWindow( ); - - /* Forget about having that menu active anymore, now: */ - menuEntry->SubMenu->Window->ActiveMenu = NULL; - menuEntry->SubMenu->IsActive = GL_FALSE; - menuEntry->SubMenu->ActiveEntry = NULL; - - /* Hide all submenu windows, and the root menu's window. */ - for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; - subMenuIter; - subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next ) - { - subMenuIter->IsActive = GL_FALSE; - - /* Is that an active submenu by any case? */ - if( subMenuIter->SubMenu ) - fghDeactivateSubMenu( subMenuIter ); - } - - fgSetWindow ( menuEntry->SubMenu->ParentWindow ) ; -} - -/* - * Private function to get the virtual maximum screen extent - */ -static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) -{ - if( fgStructure.GameModeWindow ) - fgPlatformGetGameModeVMaxExtent ( window, x, y ); - else - { - *x = fgDisplay.ScreenWidth; - *y = fgDisplay.ScreenHeight; - } -} - -/* - * Private function to check for the current menu/sub menu activity state - */ -static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) -{ - SFG_MenuEntry* menuEntry; - int x, y; - - /* First of all check any of the active sub menus... */ - for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; - menuEntry; - menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) - { - if( menuEntry->SubMenu && menuEntry->IsActive ) - { - /* - * OK, have the sub-menu checked, too. If it returns GL_TRUE, it - * will mean that it caught the mouse cursor and we do not need - * to regenerate the activity list, and so our parents do... - */ - GLboolean return_status; - - menuEntry->SubMenu->Window->State.MouseX = - menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X; - menuEntry->SubMenu->Window->State.MouseY = - menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y; - return_status = fghCheckMenuStatus( menuEntry->SubMenu ); - - if ( return_status ) - return GL_TRUE; - } - } - - /* That much about our sub menus, let's get to checking the current menu: */ - x = menu->Window->State.MouseX; - y = menu->Window->State.MouseY; - - /* Check if the mouse cursor is contained within the current menu box */ - if( ( x >= FREEGLUT_MENU_BORDER ) && - ( x < menu->Width - FREEGLUT_MENU_BORDER ) && - ( y >= FREEGLUT_MENU_BORDER ) && - ( y < menu->Height - FREEGLUT_MENU_BORDER ) ) - { - int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT; - - /* The mouse cursor is somewhere over our box, check it out. */ - menuEntry = fghFindMenuEntry( menu, menuID + 1 ); - FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry", - "fghCheckMenuStatus" ); - - menuEntry->IsActive = GL_TRUE; - menuEntry->Ordinal = menuID; - - /* - * If this is not the same as the last active menu entry, deactivate - * the previous entry. Specifically, if the previous active entry - * was a submenu then deactivate it. - */ - if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) ) - if( menu->ActiveEntry->SubMenu ) - fghDeactivateSubMenu( menu->ActiveEntry ); - - if( menuEntry != menu->ActiveEntry ) - { - menu->Window->State.Redisplay = GL_TRUE; - if( menu->ActiveEntry ) - menu->ActiveEntry->IsActive = GL_FALSE; - } - - menu->ActiveEntry = menuEntry; - menu->IsActive = GL_TRUE; /* XXX Do we need this? */ - - /* - * OKi, we have marked that entry as active, but it would be also - * nice to have its contents updated, in case it's a sub menu. - * Also, ignore the return value of the check function: - */ - if( menuEntry->SubMenu ) - { - if ( ! menuEntry->SubMenu->IsActive ) - { - int max_x, max_y; - SFG_Window *current_window = fgStructure.CurrentWindow; - - /* Set up the initial menu position now... */ - menuEntry->SubMenu->IsActive = GL_TRUE; - - /* Set up the initial submenu position now: */ - fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); - menuEntry->SubMenu->X = menu->X + menu->Width; - menuEntry->SubMenu->Y = menu->Y + - menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT; - - if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x ) - menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width; - - if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y ) - { - menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - - FREEGLUT_MENU_HEIGHT - - 2 * FREEGLUT_MENU_BORDER ); - if( menuEntry->SubMenu->Y < 0 ) - menuEntry->SubMenu->Y = 0; - } - - fgSetWindow( menuEntry->SubMenu->Window ); - glutPositionWindow( menuEntry->SubMenu->X, - menuEntry->SubMenu->Y ); - glutReshapeWindow( menuEntry->SubMenu->Width, - menuEntry->SubMenu->Height ); - glutPopWindow( ); - glutShowWindow( ); - menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu; - fgSetWindow( current_window ); - menuEntry->SubMenu->Window->State.MouseX = - x + menu->X - menuEntry->SubMenu->X; - menuEntry->SubMenu->Window->State.MouseY = - y + menu->Y - menuEntry->SubMenu->Y; - fghCheckMenuStatus( menuEntry->SubMenu ); - } - - /* Activate it because its parent entry is active */ - menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */ - } - - /* Report back that we have caught the menu cursor */ - return GL_TRUE; - } - - /* Looks like the menu cursor is somewhere else... */ - if( menu->ActiveEntry && menu->ActiveEntry->IsActive && - ( !menu->ActiveEntry->SubMenu || - !menu->ActiveEntry->SubMenu->IsActive ) ) - { - menu->Window->State.Redisplay = GL_TRUE; - menu->ActiveEntry->IsActive = GL_FALSE; - menu->ActiveEntry = NULL; - } - - return GL_FALSE; -} - -/* - * Displays a menu box and all of its submenus (if they are active) - */ -static void fghDisplayMenuBox( SFG_Menu* menu ) -{ - SFG_MenuEntry *menuEntry; - int i; - int border = FREEGLUT_MENU_BORDER; - - /* - * Have the menu box drawn first. The +- values are - * here just to make it more nice-looking... - */ - /* a non-black dark version of the below. */ - glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); - glBegin( GL_QUAD_STRIP ); - glVertex2i( menu->Width , 0 ); - glVertex2i( menu->Width - border, border); - glVertex2i( 0 , 0 ); - glVertex2i( border, border); - glVertex2i( 0 , menu->Height ); - glVertex2i( border, menu->Height - border); - glEnd( ); - - /* a non-black dark version of the below. */ - glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); - glBegin( GL_QUAD_STRIP ); - glVertex2i( 0 , menu->Height ); - glVertex2i( border, menu->Height - border); - glVertex2i( menu->Width , menu->Height ); - glVertex2i( menu->Width - border, menu->Height - border); - glVertex2i( menu->Width , 0 ); - glVertex2i( menu->Width - border, border); - glEnd( ); - - glColor4fv( menu_pen_back ); - glBegin( GL_QUADS ); - glVertex2i( border, border); - glVertex2i( menu->Width - border, border); - glVertex2i( menu->Width - border, menu->Height - border); - glVertex2i( border, menu->Height - border); - glEnd( ); - - /* Check if any of the submenus is currently active... */ - for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; - menuEntry; - menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) - { - /* Has the menu been marked as active, maybe? */ - if( menuEntry->IsActive ) - { - /* - * That's truly right, and we need to have it highlighted. - * There is an assumption that mouse cursor didn't move - * since the last check of menu activity state: - */ - int menuID = menuEntry->Ordinal; - - /* So have the highlight drawn... */ - glColor4fv( menu_pen_hback ); - glBegin( GL_QUADS ); - glVertex2i( border, - (menuID + 0)*FREEGLUT_MENU_HEIGHT + border ); - glVertex2i( menu->Width - border, - (menuID + 0)*FREEGLUT_MENU_HEIGHT + border ); - glVertex2i( menu->Width - border, - (menuID + 1)*FREEGLUT_MENU_HEIGHT + border ); - glVertex2i( border, - (menuID + 1)*FREEGLUT_MENU_HEIGHT + border ); - glEnd( ); - } - } - - /* Print the menu entries now... */ - - glColor4fv( menu_pen_fore ); - - for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0; - menuEntry; - menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i ) - { - /* If the menu entry is active, set the color to white */ - if( menuEntry->IsActive ) - glColor4fv( menu_pen_hfore ); - - /* Move the raster into position... */ - /* Try to center the text - JCJ 31 July 2003*/ - glRasterPos2i( - 2 * border, - ( i + 1 )*FREEGLUT_MENU_HEIGHT - - ( int )( FREEGLUT_MENU_HEIGHT*0.3 - border ) - ); - - /* Have the label drawn, character after character: */ - glutBitmapString( FREEGLUT_MENU_FONT, - (unsigned char *)menuEntry->Text); - - /* If it's a submenu, draw a right arrow */ - if( menuEntry->SubMenu ) - { - int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' ); - int x_base = menu->Width - 2 - width; - int y_base = i*FREEGLUT_MENU_HEIGHT + border; - glBegin( GL_TRIANGLES ); - glVertex2i( x_base, y_base + 2*border); - glVertex2i( menu->Width - 2, y_base + - ( FREEGLUT_MENU_HEIGHT + border) / 2 ); - glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - border ); - glEnd( ); - } - - /* If the menu entry is active, reset the color */ - if( menuEntry->IsActive ) - glColor4fv( menu_pen_fore ); - } -} - -/* - * Private static function to set the parent window of a submenu and all - * of its submenus - */ -static void fghSetMenuParentWindow( SFG_Window *window, SFG_Menu *menu ) -{ - SFG_MenuEntry *menuEntry; - - menu->ParentWindow = window; - - for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; - menuEntry; - menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) - if( menuEntry->SubMenu ) - fghSetMenuParentWindow( window, menuEntry->SubMenu ); -} - -/* - * Function to check for menu entry selection on menu deactivation - */ -static void fghExecuteMenuCallback( SFG_Menu* menu ) -{ - SFG_MenuEntry *menuEntry; - - /* First of all check any of the active sub menus... */ - for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; - menuEntry; - menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next) - { - if( menuEntry->IsActive ) - { - if( menuEntry->SubMenu ) - fghExecuteMenuCallback( menuEntry->SubMenu ); - else - if( menu->Callback ) - { - SFG_Menu *save_menu = fgStructure.CurrentMenu; - fgStructure.CurrentMenu = menu; - menu->Callback( menuEntry->ID ); - fgStructure.CurrentMenu = save_menu; - } - - return; - } - } -} - - -/* - * Displays the currently active menu for the current window - */ -void fgDisplayMenu( void ) -{ - SFG_Window* window = fgStructure.CurrentWindow; - SFG_Menu* menu = NULL; - - FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window", - "fgDisplayMenu" ); - - /* Check if there is an active menu attached to this window... */ - menu = window->ActiveMenu; - freeglut_return_if_fail( menu ); - - fgSetWindow( menu->Window ); - - glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | - GL_POLYGON_BIT ); - - glDisable( GL_DEPTH_TEST ); - glDisable( GL_TEXTURE_2D ); - glDisable( GL_LIGHTING ); - glDisable( GL_CULL_FACE ); - - glMatrixMode( GL_PROJECTION ); - glPushMatrix( ); - glLoadIdentity( ); - glOrtho( - 0, glutGet( GLUT_WINDOW_WIDTH ), - glutGet( GLUT_WINDOW_HEIGHT ), 0, - -1, 1 - ); - - glMatrixMode( GL_MODELVIEW ); - glPushMatrix( ); - glLoadIdentity( ); - - fghDisplayMenuBox( menu ); - - glPopAttrib( ); - - glMatrixMode( GL_PROJECTION ); - glPopMatrix( ); - glMatrixMode( GL_MODELVIEW ); - glPopMatrix( ); - - glutSwapBuffers( ); - - fgSetWindow ( window ); -} - -/* - * Activates a menu pointed by the function argument - */ -static void fghActivateMenu( SFG_Window* window, int button ) -{ - int max_x, max_y; - - /* We'll be referencing this menu a lot, so remember its address: */ - SFG_Menu* menu = window->Menu[ button ]; - SFG_Window* current_window = fgStructure.CurrentWindow; - - /* If the menu is already active in another window, deactivate it there */ - if ( menu->ParentWindow ) - menu->ParentWindow->ActiveMenu = NULL ; - - /* Mark the menu as active, so that it gets displayed: */ - window->ActiveMenu = menu; - menu->IsActive = GL_TRUE; - fghSetMenuParentWindow ( window, menu ); - fgState.ActiveMenus++; - - /* Set up the initial menu position now: */ - fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); - fgSetWindow( window ); - menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X ); - menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y ); - - if( menu->X + menu->Width > max_x ) - menu->X -=menu->Width; - - if( menu->Y + menu->Height > max_y ) - { - menu->Y -=menu->Height; - if( menu->Y < 0 ) - menu->Y = 0; - } - - menu->Window->State.MouseX = - window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X; - menu->Window->State.MouseY = - window->State.MouseY + glutGet( GLUT_WINDOW_Y ) - menu->Y; - - fgSetWindow( menu->Window ); - glutPositionWindow( menu->X, menu->Y ); - glutReshapeWindow( menu->Width, menu->Height ); - glutPopWindow( ); - glutShowWindow( ); - menu->Window->ActiveMenu = menu; - fghCheckMenuStatus( menu ); - fgSetWindow( current_window ); -} - -/* - * Update Highlight states of the menu - * - * Current mouse position is in menu->Window->State.MouseX/Y. - */ -void fgUpdateMenuHighlight ( SFG_Menu *menu ) -{ - fghCheckMenuStatus( menu ); -} - -/* - * Check whether an active menu absorbs a mouse click - */ -GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, - int mouse_x, int mouse_y ) -{ - /* - * Near as I can tell, this is the menu behaviour: - * - Down-click the menu button, menu not active: activate - * the menu with its upper left-hand corner at the mouse - * location. - * - Down-click any button outside the menu, menu active: - * deactivate the menu - * - Down-click any button inside the menu, menu active: - * select the menu entry and deactivate the menu - * - Up-click the menu button, menu not active: nothing happens - * - Up-click the menu button outside the menu, menu active: - * nothing happens - * - Up-click the menu button inside the menu, menu active: - * select the menu entry and deactivate the menu - * Since menus can have submenus, we need to check this recursively. - */ - if( window->ActiveMenu ) - { - if( window == window->ActiveMenu->ParentWindow ) - { - window->ActiveMenu->Window->State.MouseX = - mouse_x - window->ActiveMenu->X; - window->ActiveMenu->Window->State.MouseY = - mouse_y - window->ActiveMenu->Y; - } - - /* In the menu, invoke the callback and deactivate the menu */ - if( fghCheckMenuStatus( window->ActiveMenu ) ) - { - /* - * Save the current window and menu and set the current - * window to the window whose menu this is - */ - SFG_Window *save_window = fgStructure.CurrentWindow; - SFG_Menu *save_menu = fgStructure.CurrentMenu; - SFG_Window *parent_window = window->ActiveMenu->ParentWindow; - fgSetWindow( parent_window ); - fgStructure.CurrentMenu = window->ActiveMenu; - - /* Execute the menu callback */ - fghExecuteMenuCallback( window->ActiveMenu ); - fgDeactivateMenu( parent_window ); - - /* Restore the current window and menu */ - fgSetWindow( save_window ); - fgStructure.CurrentMenu = save_menu; - } - else if( pressed ) - /* - * Outside the menu, deactivate if it's a downclick - * - * XXX This isn't enough. A downclick outside of - * XXX the interior of our freeglut windows should also - * XXX deactivate the menu. This is more complicated. - */ - fgDeactivateMenu( window->ActiveMenu->ParentWindow ); - - /* - * XXX Why does an active menu require a redisplay at - * XXX this point? If this can come out cleanly, then - * XXX it probably should do so; if not, a comment should - * XXX explain it. - */ - if( ! window->IsMenu ) - window->State.Redisplay = GL_TRUE; - - return GL_TRUE; - } - - /* No active menu, let's check whether we need to activate one. */ - if( ( 0 <= button ) && - ( FREEGLUT_MAX_MENUS > button ) && - ( window->Menu[ button ] ) && - pressed ) - { - /* XXX Posting a requisite Redisplay seems bogus. */ - window->State.Redisplay = GL_TRUE; - fghActivateMenu( window, button ); - return GL_TRUE; - } - - return GL_FALSE; -} - -/* - * Deactivates a menu pointed by the function argument. - */ -void fgDeactivateMenu( SFG_Window *window ) -{ - SFG_Window *parent_window = NULL; - - /* Check if there is an active menu attached to this window... */ - SFG_Menu* menu = window->ActiveMenu; - SFG_MenuEntry *menuEntry; - - /* Did we find an active window? */ - freeglut_return_if_fail( menu ); - - parent_window = menu->ParentWindow; - - /* Hide the present menu's window */ - fgSetWindow( menu->Window ); - glutHideWindow( ); - - /* Forget about having that menu active anymore, now: */ - menu->Window->ActiveMenu = NULL; - menu->ParentWindow->ActiveMenu = NULL; - fghSetMenuParentWindow ( NULL, menu ); - menu->IsActive = GL_FALSE; - menu->ActiveEntry = NULL; - - fgState.ActiveMenus--; - - /* Hide all submenu windows, and the root menu's window. */ - for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; - menuEntry; - menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) - { - menuEntry->IsActive = GL_FALSE; - - /* Is that an active submenu by any case? */ - if( menuEntry->SubMenu ) - fghDeactivateSubMenu( menuEntry ); - } - - fgSetWindow ( parent_window ) ; -} - -/* - * Recalculates current menu's box size - */ -void fghCalculateMenuBoxSize( void ) -{ - SFG_MenuEntry* menuEntry; - int width = 0, height = 0; - - /* Make sure there is a current menu set */ - freeglut_return_if_fail( fgStructure.CurrentMenu ); - - /* The menu's box size depends on the menu entries: */ - for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First; - menuEntry; - menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) - { - /* Update the menu entry's width value */ - menuEntry->Width = glutBitmapLength( - FREEGLUT_MENU_FONT, - (unsigned char *)menuEntry->Text - ); - - /* - * If the entry is a submenu, then it needs to be wider to - * accomodate the arrow. JCJ 31 July 2003 - */ - if (menuEntry->SubMenu ) - menuEntry->Width += glutBitmapLength( - FREEGLUT_MENU_FONT, - (unsigned char *)"_" - ); - - /* Check if it's the biggest we've found */ - if( menuEntry->Width > width ) - width = menuEntry->Width; - - height += FREEGLUT_MENU_HEIGHT; - } - - /* Store the menu's box size now: */ - fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER; - fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER; -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Creates a new menu object, adding it to the freeglut structure - */ -int FGAPIENTRY glutCreateMenu( void(* callback)( int ) ) -{ - /* The menu object creation code resides in freeglut_structure.c */ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); - return fgCreateMenu( callback )->ID; -} - -/* - * Destroys a menu object, removing all references to it - */ -void FGAPIENTRY glutDestroyMenu( int menuID ) -{ - SFG_Menu* menu; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" ); - menu = fgMenuByID( menuID ); - - freeglut_return_if_fail( menu ); - - /* The menu object destruction code resides in freeglut_structure.c */ - fgDestroyMenu( menu ); -} - -/* - * Returns the ID number of the currently active menu - */ -int FGAPIENTRY glutGetMenu( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" ); - - if( fgStructure.CurrentMenu ) - return fgStructure.CurrentMenu->ID; - - return 0; -} - -/* - * Sets the current menu given its menu ID - */ -void FGAPIENTRY glutSetMenu( int menuID ) -{ - SFG_Menu* menu; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" ); - menu = fgMenuByID( menuID ); - - freeglut_return_if_fail( menu ); - - fgStructure.CurrentMenu = menu; -} - -/* - * Adds a menu entry to the bottom of the current menu - */ -void FGAPIENTRY glutAddMenuEntry( const char* label, int value ) -{ - SFG_MenuEntry* menuEntry; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" ); - menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); - - menuEntry->Text = strdup( label ); - menuEntry->ID = value; - - /* Have the new menu entry attached to the current menu */ - fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); - - fghCalculateMenuBoxSize( ); -} - -/* - * Add a sub menu to the bottom of the current menu - */ -void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) -{ - SFG_MenuEntry *menuEntry; - SFG_Menu *subMenu; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" ); - menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 ); - subMenu = fgMenuByID( subMenuID ); - - freeglut_return_if_fail( fgStructure.CurrentMenu ); - freeglut_return_if_fail( subMenu ); - - menuEntry->Text = strdup( label ); - menuEntry->SubMenu = subMenu; - menuEntry->ID = -1; - - fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); - fghCalculateMenuBoxSize( ); -} - -/* - * Changes the specified menu item in the current menu into a menu entry - */ -void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ) -{ - SFG_MenuEntry* menuEntry = NULL; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); - - /* Get n-th menu entry in the current menu, starting from one: */ - menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); - - freeglut_return_if_fail( menuEntry ); - - /* We want it to become a normal menu entry, so: */ - if( menuEntry->Text ) - free( menuEntry->Text ); - - menuEntry->Text = strdup( label ); - menuEntry->ID = value; - menuEntry->SubMenu = NULL; - fghCalculateMenuBoxSize( ); -} - -/* - * Changes the specified menu item in the current menu into a sub-menu trigger. - */ -void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, - int subMenuID ) -{ - SFG_Menu* subMenu; - SFG_MenuEntry* menuEntry; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); - subMenu = fgMenuByID( subMenuID ); - menuEntry = NULL; - - freeglut_return_if_fail( fgStructure.CurrentMenu ); - freeglut_return_if_fail( subMenu ); - - /* Get n-th menu entry in the current menu, starting from one: */ - menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); - - freeglut_return_if_fail( menuEntry ); - - /* We want it to become a sub menu entry, so: */ - if( menuEntry->Text ) - free( menuEntry->Text ); - - menuEntry->Text = strdup( label ); - menuEntry->SubMenu = subMenu; - menuEntry->ID = -1; - fghCalculateMenuBoxSize( ); -} - -/* - * Removes the specified menu item from the current menu - */ -void FGAPIENTRY glutRemoveMenuItem( int item ) -{ - SFG_MenuEntry* menuEntry; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); - - /* Get n-th menu entry in the current menu, starting from one: */ - menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); - - freeglut_return_if_fail( menuEntry ); - - fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); - if ( menuEntry->Text ) - free( menuEntry->Text ); - - free( menuEntry ); - fghCalculateMenuBoxSize( ); -} - -/* - * Attaches a menu to the current window - */ -void FGAPIENTRY glutAttachMenu( int button ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" ); - - freeglut_return_if_fail( fgStructure.CurrentWindow ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); - - freeglut_return_if_fail( button >= 0 ); - freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); - - fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu; -} - -/* - * Detaches a menu from the current window - */ -void FGAPIENTRY glutDetachMenu( int button ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" ); - - freeglut_return_if_fail( fgStructure.CurrentWindow ); - freeglut_return_if_fail( fgStructure.CurrentMenu ); - - freeglut_return_if_fail( button >= 0 ); - freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); - - fgStructure.CurrentWindow->Menu[ button ] = NULL; -} - -/* - * A.Donev: Set and retrieve the menu's user data - */ -void* FGAPIENTRY glutGetMenuData( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" ); - return fgStructure.CurrentMenu->UserData; -} - -void FGAPIENTRY glutSetMenuData(void* data) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" ); - fgStructure.CurrentMenu->UserData=data; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_misc.c b/src/Common/freeglut_misc.c deleted file mode 100644 index b0beb39..0000000 --- a/src/Common/freeglut_misc.c +++ /dev/null @@ -1,203 +0,0 @@ -/* - * freeglut_misc.c - * - * Functions that didn't fit anywhere else... - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 9 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * glutSetColor() -- - * glutGetColor() -- - * glutCopyColormap() -- - * glutSetKeyRepeat() -- this is evil and should be removed from API - */ - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * This functions checks if an OpenGL extension is supported or not - * - * XXX Wouldn't this be simpler and clearer if we used strtok()? - */ -int FGAPIENTRY glutExtensionSupported( const char* extension ) -{ - const char *extensions, *start; - const size_t len = strlen( extension ); - - /* Make sure there is a current window, and thus a current context available */ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutExtensionSupported" ); - freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); - - if (strchr(extension, ' ')) - return 0; - start = extensions = (const char *) glGetString(GL_EXTENSIONS); - - /* XXX consider printing a warning to stderr that there's no current - * rendering context. - */ - freeglut_return_val_if_fail( extensions != NULL, 0 ); - - while (1) { - const char *p = strstr(extensions, extension); - if (!p) - return 0; /* not found */ - /* check that the match isn't a super string */ - if ((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0)) - return 1; - /* skip the false match and continue */ - extensions = p + len; - } - - return 0 ; -} - -#ifndef GL_INVALID_FRAMEBUFFER_OPERATION -#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT -#define GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT -#else -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#endif -#endif - -#ifndef GL_TABLE_TOO_LARGE -#ifdef GL_TABLE_TOO_LARGE_EXT -#define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT -#else -#define GL_TABLE_TOO_LARGE 0x8031 -#endif -#endif - -#ifndef GL_TEXTURE_TOO_LARGE -#ifdef GL_TEXTURE_TOO_LARGE_EXT -#define GL_TEXTURE_TOO_LARGE GL_TEXTURE_TOO_LARGE_EXT -#else -#define GL_TEXTURE_TOO_LARGE 0x8065 -#endif -#endif - -/* - * A cut-down local version of gluErrorString to avoid depending on GLU. - */ -static const char* fghErrorString( GLenum error ) -{ - switch ( error ) { - case GL_INVALID_ENUM: return "invalid enumerant"; - case GL_INVALID_VALUE: return "invalid value"; - case GL_INVALID_OPERATION: return "invalid operation"; -#ifndef GL_ES_VERSION_2_0 - case GL_STACK_OVERFLOW: return "stack overflow"; - case GL_STACK_UNDERFLOW: return "stack underflow"; -#endif - case GL_OUT_OF_MEMORY: return "out of memory"; - case GL_TABLE_TOO_LARGE: return "table too large"; - case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation"; - case GL_TEXTURE_TOO_LARGE: return "texture too large"; - default: return "unknown GL error"; - } -} - -/* - * This function reports all the OpenGL errors that happened till now - */ -void FGAPIENTRY glutReportErrors( void ) -{ - GLenum error; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReportErrors" ); - while( ( error = glGetError() ) != GL_NO_ERROR ) - fgWarning( "GL error: %s", fghErrorString( error ) ); -} - -/* - * Control the auto-repeat of keystrokes to the current window - */ -void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIgnoreKeyRepeat" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIgnoreKeyRepeat" ); - - fgStructure.CurrentWindow->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE; -} - -/* - * Set global auto-repeat of keystrokes - * - * RepeatMode should be either: - * GLUT_KEY_REPEAT_OFF - * GLUT_KEY_REPEAT_ON - * GLUT_KEY_REPEAT_DEFAULT - */ -void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetKeyRepeat" ); - - switch( repeatMode ) - { - case GLUT_KEY_REPEAT_OFF: - case GLUT_KEY_REPEAT_ON: - fgState.KeyRepeat = repeatMode; - break; - - case GLUT_KEY_REPEAT_DEFAULT: - fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; - break; - - default: - fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode); - break; - } -} - -/* - * - */ -void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetColor" ); - /* We really need to do something here. */ -} - -/* - * - */ -GLfloat FGAPIENTRY glutGetColor( int color, int component ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetColor" ); - /* We really need to do something here. */ - return( 0.0f ); -} - -/* - * - */ -void FGAPIENTRY glutCopyColormap( int window ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCopyColormap" ); - /* We really need to do something here. */ -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_overlay.c b/src/Common/freeglut_overlay.c deleted file mode 100644 index 2a1314a..0000000 --- a/src/Common/freeglut_overlay.c +++ /dev/null @@ -1,45 +0,0 @@ -/* - * freeglut_overlay.c - * - * Overlay management functions (as defined by GLUT API) - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * NOTE: functions declared in this file probably will not be implemented. - */ - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -void FGAPIENTRY glutEstablishOverlay( void ) { /* Not implemented */ } -void FGAPIENTRY glutRemoveOverlay( void ) { /* Not implemented */ } -void FGAPIENTRY glutUseLayer( GLenum layer ) { /* Not implemented */ } -void FGAPIENTRY glutPostOverlayRedisplay( void ) { /* Not implemented */ } -void FGAPIENTRY glutPostWindowOverlayRedisplay( int ID ) { /* Not implemented */ } -void FGAPIENTRY glutShowOverlay( void ) { /* Not implemented */ } -void FGAPIENTRY glutHideOverlay( void ) { /* Not implemented */ } - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_spaceball.c b/src/Common/freeglut_spaceball.c deleted file mode 100644 index 231531d..0000000 --- a/src/Common/freeglut_spaceball.c +++ /dev/null @@ -1,76 +0,0 @@ -/* Spaceball support for Linux. - * Written by John Tsiombikas - * - * This code supports 3Dconnexion's 6-dof space-whatever devices. - * It can communicate with either the proprietary 3Dconnexion daemon (3dxsrv) - * free spacenavd (http://spacenav.sourceforge.net), through the "standard" - * magellan X-based protocol. - */ - -#include -#include "freeglut_internal.h" - -/* -- PRIVATE FUNCTIONS --------------------------------------------------- */ - -extern void fgPlatformInitializeSpaceball(void); -extern void fgPlatformSpaceballClose(void); -extern int fgPlatformHasSpaceball(void); -extern int fgPlatformSpaceballNumButtons(void); -extern void fgPlatformSpaceballSetWindow(SFG_Window *window); - - -int sball_initialized = 0; - -void fgInitialiseSpaceball(void) -{ - if(sball_initialized != 0) { - return; - } - - fgPlatformInitializeSpaceball(); - - sball_initialized = 1; -} - -void fgSpaceballClose(void) -{ - fgPlatformSpaceballClose();} - -int fgHasSpaceball(void) -{ - if(sball_initialized == 0) { - fgInitialiseSpaceball(); - if(sball_initialized != 1) { - fgWarning("fgInitialiseSpaceball failed\n"); - return 0; - } - } - - return fgPlatformHasSpaceball(); -} - -int fgSpaceballNumButtons(void) -{ - if(sball_initialized == 0) { - fgInitialiseSpaceball(); - if(sball_initialized != 1) { - fgWarning("fgInitialiseSpaceball failed\n"); - return 0; - } - } - - return fgPlatformSpaceballNumButtons(); -} - -void fgSpaceballSetWindow(SFG_Window *window) -{ - if(sball_initialized == 0) { - fgInitialiseSpaceball(); - if(sball_initialized != 1) { - return; - } - } - - fgPlatformSpaceballSetWindow(window); -} - diff --git a/src/Common/freeglut_state.c b/src/Common/freeglut_state.c deleted file mode 100644 index d310b70..0000000 --- a/src/Common/freeglut_state.c +++ /dev/null @@ -1,346 +0,0 @@ -/* - * freeglut_state.c - * - * Freeglut state query methods. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * glutGet() -- X11 tests passed, but check if all enums - * handled (what about Win32?) - * glutDeviceGet() -- X11 tests passed, but check if all enums - * handled (what about Win32?) - * glutGetModifiers() -- OK, but could also remove the limitation - * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED? - * - * The fail-on-call policy will help adding the most needed things imho. - */ - -extern int fgPlatformGlutGet ( GLenum eWhat ); -extern int fgPlatformGlutDeviceGet ( GLenum eWhat ); -extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size); - - -/* -- LOCAL DEFINITIONS ---------------------------------------------------- */ - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * General settings assignment method - */ -void FGAPIENTRY glutSetOption( GLenum eWhat, int value ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" ); - - /* - * XXX In chronological code add order. (WHY in that order?) - */ - switch( eWhat ) - { - case GLUT_INIT_WINDOW_X: - fgState.Position.X = (GLint)value; - break; - - case GLUT_INIT_WINDOW_Y: - fgState.Position.Y = (GLint)value; - break; - - case GLUT_INIT_WINDOW_WIDTH: - fgState.Size.X = (GLint)value; - break; - - case GLUT_INIT_WINDOW_HEIGHT: - fgState.Size.Y = (GLint)value; - break; - - case GLUT_INIT_DISPLAY_MODE: - fgState.DisplayMode = (unsigned int)value; - break; - - case GLUT_ACTION_ON_WINDOW_CLOSE: - fgState.ActionOnWindowClose = value; - break; - - case GLUT_RENDERING_CONTEXT: - fgState.UseCurrentContext = - ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE; - break; - - case GLUT_DIRECT_RENDERING: - fgState.DirectContext = value; - break; - - case GLUT_WINDOW_CURSOR: - if( fgStructure.CurrentWindow != NULL ) - fgStructure.CurrentWindow->State.Cursor = value; - break; - - case GLUT_AUX: - fgState.AuxiliaryBufferNumber = value; - break; - - case GLUT_MULTISAMPLE: - fgState.SampleNumber = value; - break; - - default: - fgWarning( "glutSetOption(): missing enum handle %d", eWhat ); - break; - } -} - -/* - * General settings query method - */ -int FGAPIENTRY glutGet( GLenum eWhat ) -{ - switch (eWhat) - { - case GLUT_INIT_STATE: - return fgState.Initialised; - - case GLUT_ELAPSED_TIME: - return (int) fgElapsedTime(); - } - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" ); - - /* XXX In chronological code add order. (WHY in that order?) */ - switch( eWhat ) - { - /* Following values are stored in fgState and fgDisplay global structures */ - case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ; - case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ; - case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ; - case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM; - case GLUT_INIT_WINDOW_X: return fgState.Position.Use ? - fgState.Position.X : -1 ; - case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ? - fgState.Position.Y : -1 ; - case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ? - fgState.Size.X : -1 ; - case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ? - fgState.Size.Y : -1 ; - case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ; - case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ; - case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ; - case GLUT_INIT_FLAGS: return fgState.ContextFlags ; - case GLUT_INIT_PROFILE: return fgState.ContextProfile ; - - /* The window structure queries */ - case GLUT_WINDOW_PARENT: - if( fgStructure.CurrentWindow == NULL ) return 0; - if( fgStructure.CurrentWindow->Parent == NULL ) return 0; - return fgStructure.CurrentWindow->Parent->ID; - - case GLUT_WINDOW_NUM_CHILDREN: - if( fgStructure.CurrentWindow == NULL ) - return 0; - return fgListLength( &fgStructure.CurrentWindow->Children ); - - case GLUT_WINDOW_CURSOR: - if( fgStructure.CurrentWindow == NULL ) - return 0; - return fgStructure.CurrentWindow->State.Cursor; - - case GLUT_MENU_NUM_ITEMS: - if( fgStructure.CurrentMenu == NULL ) - return 0; - return fgListLength( &fgStructure.CurrentMenu->Entries ); - - case GLUT_ACTION_ON_WINDOW_CLOSE: - return fgState.ActionOnWindowClose; - - case GLUT_VERSION : - return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH; - - case GLUT_RENDERING_CONTEXT: - return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT - : GLUT_CREATE_NEW_CONTEXT; - - case GLUT_DIRECT_RENDERING: - return fgState.DirectContext; - - case GLUT_FULL_SCREEN: - return fgStructure.CurrentWindow->State.IsFullscreen; - - case GLUT_AUX: - return fgState.AuxiliaryBufferNumber; - - case GLUT_MULTISAMPLE: - return fgState.SampleNumber; - - default: - return fgPlatformGlutGet ( eWhat ); - break; - } - return -1; -} - -/* - * Returns various device information. - */ -int FGAPIENTRY glutDeviceGet( GLenum eWhat ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" ); - - /* XXX WARNING: we are mostly lying in this function. */ - switch( eWhat ) - { - case GLUT_HAS_JOYSTICK: - return fgJoystickDetect (); - - case GLUT_OWNS_JOYSTICK: - return fgState.JoysticksInitialised; - - case GLUT_JOYSTICK_POLL_RATE: - return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0; - - /* XXX The following two are only for Joystick 0 but this is an improvement */ - case GLUT_JOYSTICK_BUTTONS: - return glutJoystickGetNumButtons ( 0 ); - - case GLUT_JOYSTICK_AXES: - return glutJoystickGetNumAxes ( 0 ); - - case GLUT_HAS_DIAL_AND_BUTTON_BOX: - return fgInputDeviceDetect (); - - case GLUT_NUM_DIALS: - if ( fgState.InputDevsInitialised ) return 8; - return 0; - - case GLUT_NUM_BUTTON_BOX_BUTTONS: - return 0; - - case GLUT_HAS_SPACEBALL: - return fgHasSpaceball(); - - case GLUT_HAS_TABLET: - return 0; - - case GLUT_NUM_SPACEBALL_BUTTONS: - return fgSpaceballNumButtons(); - - case GLUT_NUM_TABLET_BUTTONS: - return 0; - - case GLUT_DEVICE_IGNORE_KEY_REPEAT: - return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0; - - case GLUT_DEVICE_KEY_REPEAT: - return fgState.KeyRepeat; - - default: - return fgPlatformGlutDeviceGet ( eWhat ); - } - - /* And now -- the failure. */ - return -1; -} - -/* - * This should return the current state of ALT, SHIFT and CTRL keys. - */ -int FGAPIENTRY glutGetModifiers( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" ); - if( fgState.Modifiers == INVALID_MODIFIERS ) - { - fgWarning( "glutGetModifiers() called outside an input callback" ); - return 0; - } - - return fgState.Modifiers; -} - -/* - * Return the state of the GLUT API overlay subsystem. A misery ;-) - */ -int FGAPIENTRY glutLayerGet( GLenum eWhat ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" ); - - /* - * This is easy as layers are not implemented and - * overlay support is not planned. E.g. on Windows, - * overlay requests in PFDs are ignored - * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx) - */ - switch( eWhat ) - { - - case GLUT_OVERLAY_POSSIBLE: - return 0 ; - - case GLUT_LAYER_IN_USE: - return GLUT_NORMAL; - - case GLUT_HAS_OVERLAY: - return 0; - - case GLUT_TRANSPARENT_INDEX: - /* - * Return just anything, which is always defined as zero - * - * XXX HUH? - */ - return 0; - - case GLUT_NORMAL_DAMAGED: - /* XXX Actually I do not know. Maybe. */ - return 0; - - case GLUT_OVERLAY_DAMAGED: - return -1; - - default: - fgWarning( "glutLayerGet(): missing enum handle %d", eWhat ); - break; - } - - /* And fail. That's good. Programs do love failing. */ - return -1; -} - -int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size) -{ - int *array; - - FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues"); - - *size = 0; - array = fgPlatformGlutGetModeValues ( eWhat, size ); - - return array; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_stroke_mono_roman.c b/src/Common/freeglut_stroke_mono_roman.c deleted file mode 100644 index ec86d56..0000000 --- a/src/Common/freeglut_stroke_mono_roman.c +++ /dev/null @@ -1,2849 +0,0 @@ -/* - * freeglut_stroke_mono_roman.c - * - * freeglut Monospace Roman stroke font definition - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* This file has been automatically generated by the genstroke utility. */ - -#include -#include "freeglut_internal.h" - -/* char: 0x20 */ - -static const SFG_StrokeStrip ch32st[] = -{ - { 0, NULL } -}; - -static const SFG_StrokeChar ch32 = {104.762f,0,ch32st}; - -/* char: 0x21 */ - -static const SFG_StrokeVertex ch33st0[] = -{ - {52.381f,100.0f}, - {52.381f,33.3333f} -}; - -static const SFG_StrokeVertex ch33st1[] = -{ - {52.381f,9.5238f}, - {47.6191f,4.7619f}, - {52.381f,0.0f}, - {57.1429f,4.7619f}, - {52.381f,9.5238f} -}; - -static const SFG_StrokeStrip ch33st[] = -{ - {2,ch33st0}, - {5,ch33st1} -}; - -static const SFG_StrokeChar ch33 = {104.762f,2,ch33st}; - -/* char: 0x22 */ - -static const SFG_StrokeVertex ch34st0[] = -{ - {33.3334f,100.0f}, - {33.3334f,66.6667f} -}; - -static const SFG_StrokeVertex ch34st1[] = -{ - {71.4286f,100.0f}, - {71.4286f,66.6667f} -}; - -static const SFG_StrokeStrip ch34st[] = -{ - {2,ch34st0}, - {2,ch34st1} -}; - -static const SFG_StrokeChar ch34 = {104.762f,2,ch34st}; - -/* char: 0x23 */ - -static const SFG_StrokeVertex ch35st0[] = -{ - {54.7619f,119.048f}, - {21.4286f,-33.3333f} -}; - -static const SFG_StrokeVertex ch35st1[] = -{ - {83.3334f,119.048f}, - {50.0f,-33.3333f} -}; - -static const SFG_StrokeVertex ch35st2[] = -{ - {21.4286f,57.1429f}, - {88.0952f,57.1429f} -}; - -static const SFG_StrokeVertex ch35st3[] = -{ - {16.6667f,28.5714f}, - {83.3334f,28.5714f} -}; - -static const SFG_StrokeStrip ch35st[] = -{ - {2,ch35st0}, - {2,ch35st1}, - {2,ch35st2}, - {2,ch35st3} -}; - -static const SFG_StrokeChar ch35 = {104.762f,4,ch35st}; - -/* char: 0x24 */ - -static const SFG_StrokeVertex ch36st0[] = -{ - {42.8571f,119.048f}, - {42.8571f,-19.0476f} -}; - -static const SFG_StrokeVertex ch36st1[] = -{ - {61.9047f,119.048f}, - {61.9047f,-19.0476f} -}; - -static const SFG_StrokeVertex ch36st2[] = -{ - {85.7143f,85.7143f}, - {76.1905f,95.2381f}, - {61.9047f,100.0f}, - {42.8571f,100.0f}, - {28.5714f,95.2381f}, - {19.0476f,85.7143f}, - {19.0476f,76.1905f}, - {23.8095f,66.6667f}, - {28.5714f,61.9048f}, - {38.0952f,57.1429f}, - {66.6666f,47.619f}, - {76.1905f,42.8571f}, - {80.9524f,38.0952f}, - {85.7143f,28.5714f}, - {85.7143f,14.2857f}, - {76.1905f,4.7619f}, - {61.9047f,0.0f}, - {42.8571f,0.0f}, - {28.5714f,4.7619f}, - {19.0476f,14.2857f} -}; - -static const SFG_StrokeStrip ch36st[] = -{ - {2,ch36st0}, - {2,ch36st1}, - {20,ch36st2} -}; - -static const SFG_StrokeChar ch36 = {104.762f,3,ch36st}; - -/* char: 0x25 */ - -static const SFG_StrokeVertex ch37st0[] = -{ - {95.2381f,100.0f}, - {9.5238f,0.0f} -}; - -static const SFG_StrokeVertex ch37st1[] = -{ - {33.3333f,100.0f}, - {42.8571f,90.4762f}, - {42.8571f,80.9524f}, - {38.0952f,71.4286f}, - {28.5714f,66.6667f}, - {19.0476f,66.6667f}, - {9.5238f,76.1905f}, - {9.5238f,85.7143f}, - {14.2857f,95.2381f}, - {23.8095f,100.0f}, - {33.3333f,100.0f}, - {42.8571f,95.2381f}, - {57.1428f,90.4762f}, - {71.4286f,90.4762f}, - {85.7143f,95.2381f}, - {95.2381f,100.0f} -}; - -static const SFG_StrokeVertex ch37st2[] = -{ - {76.1905f,33.3333f}, - {66.6667f,28.5714f}, - {61.9048f,19.0476f}, - {61.9048f,9.5238f}, - {71.4286f,0.0f}, - {80.9524f,0.0f}, - {90.4762f,4.7619f}, - {95.2381f,14.2857f}, - {95.2381f,23.8095f}, - {85.7143f,33.3333f}, - {76.1905f,33.3333f} -}; - -static const SFG_StrokeStrip ch37st[] = -{ - {2,ch37st0}, - {16,ch37st1}, - {11,ch37st2} -}; - -static const SFG_StrokeChar ch37 = {104.762f,3,ch37st}; - -/* char: 0x26 */ - -static const SFG_StrokeVertex ch38st0[] = -{ - {100.0f,57.1429f}, - {100.0f,61.9048f}, - {95.2381f,66.6667f}, - {90.4762f,66.6667f}, - {85.7143f,61.9048f}, - {80.9524f,52.381f}, - {71.4286f,28.5714f}, - {61.9048f,14.2857f}, - {52.3809f,4.7619f}, - {42.8571f,0.0f}, - {23.8095f,0.0f}, - {14.2857f,4.7619f}, - {9.5238f,9.5238f}, - {4.7619f,19.0476f}, - {4.7619f,28.5714f}, - {9.5238f,38.0952f}, - {14.2857f,42.8571f}, - {47.619f,61.9048f}, - {52.3809f,66.6667f}, - {57.1429f,76.1905f}, - {57.1429f,85.7143f}, - {52.3809f,95.2381f}, - {42.8571f,100.0f}, - {33.3333f,95.2381f}, - {28.5714f,85.7143f}, - {28.5714f,76.1905f}, - {33.3333f,61.9048f}, - {42.8571f,47.619f}, - {66.6667f,14.2857f}, - {76.1905f,4.7619f}, - {85.7143f,0.0f}, - {95.2381f,0.0f}, - {100.0f,4.7619f}, - {100.0f,9.5238f} -}; - -static const SFG_StrokeStrip ch38st[] = -{ - {34,ch38st0} -}; - -static const SFG_StrokeChar ch38 = {104.762f,1,ch38st}; - -/* char: 0x27 */ - -static const SFG_StrokeVertex ch39st0[] = -{ - {52.381f,100.0f}, - {52.381f,66.6667f} -}; - -static const SFG_StrokeStrip ch39st[] = -{ - {2,ch39st0} -}; - -static const SFG_StrokeChar ch39 = {104.762f,1,ch39st}; - -/* char: 0x28 */ - -static const SFG_StrokeVertex ch40st0[] = -{ - {69.0476f,119.048f}, - {59.5238f,109.524f}, - {50.0f,95.2381f}, - {40.4762f,76.1905f}, - {35.7143f,52.381f}, - {35.7143f,33.3333f}, - {40.4762f,9.5238f}, - {50.0f,-9.5238f}, - {59.5238f,-23.8095f}, - {69.0476f,-33.3333f} -}; - -static const SFG_StrokeStrip ch40st[] = -{ - {10,ch40st0} -}; - -static const SFG_StrokeChar ch40 = {104.762f,1,ch40st}; - -/* char: 0x29 */ - -static const SFG_StrokeVertex ch41st0[] = -{ - {35.7143f,119.048f}, - {45.2381f,109.524f}, - {54.7619f,95.2381f}, - {64.2857f,76.1905f}, - {69.0476f,52.381f}, - {69.0476f,33.3333f}, - {64.2857f,9.5238f}, - {54.7619f,-9.5238f}, - {45.2381f,-23.8095f}, - {35.7143f,-33.3333f} -}; - -static const SFG_StrokeStrip ch41st[] = -{ - {10,ch41st0} -}; - -static const SFG_StrokeChar ch41 = {104.762f,1,ch41st}; - -/* char: 0x2a */ - -static const SFG_StrokeVertex ch42st0[] = -{ - {52.381f,71.4286f}, - {52.381f,14.2857f} -}; - -static const SFG_StrokeVertex ch42st1[] = -{ - {28.5715f,57.1429f}, - {76.1905f,28.5714f} -}; - -static const SFG_StrokeVertex ch42st2[] = -{ - {76.1905f,57.1429f}, - {28.5715f,28.5714f} -}; - -static const SFG_StrokeStrip ch42st[] = -{ - {2,ch42st0}, - {2,ch42st1}, - {2,ch42st2} -}; - -static const SFG_StrokeChar ch42 = {104.762f,3,ch42st}; - -/* char: 0x2b */ - -static const SFG_StrokeVertex ch43st0[] = -{ - {52.3809f,85.7143f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch43st1[] = -{ - {9.5238f,42.8571f}, - {95.2381f,42.8571f} -}; - -static const SFG_StrokeStrip ch43st[] = -{ - {2,ch43st0}, - {2,ch43st1} -}; - -static const SFG_StrokeChar ch43 = {104.762f,2,ch43st}; - -/* char: 0x2c */ - -static const SFG_StrokeVertex ch44st0[] = -{ - {57.1429f,4.7619f}, - {52.381f,0.0f}, - {47.6191f,4.7619f}, - {52.381f,9.5238f}, - {57.1429f,4.7619f}, - {57.1429f,-4.7619f}, - {52.381f,-14.2857f}, - {47.6191f,-19.0476f} -}; - -static const SFG_StrokeStrip ch44st[] = -{ - {8,ch44st0} -}; - -static const SFG_StrokeChar ch44 = {104.762f,1,ch44st}; - -/* char: 0x2d */ - -static const SFG_StrokeVertex ch45st0[] = -{ - {9.5238f,42.8571f}, - {95.2381f,42.8571f} -}; - -static const SFG_StrokeStrip ch45st[] = -{ - {2,ch45st0} -}; - -static const SFG_StrokeChar ch45 = {104.762f,1,ch45st}; - -/* char: 0x2e */ - -static const SFG_StrokeVertex ch46st0[] = -{ - {52.381f,9.5238f}, - {47.6191f,4.7619f}, - {52.381f,0.0f}, - {57.1429f,4.7619f}, - {52.381f,9.5238f} -}; - -static const SFG_StrokeStrip ch46st[] = -{ - {5,ch46st0} -}; - -static const SFG_StrokeChar ch46 = {104.762f,1,ch46st}; - -/* char: 0x2f */ - -static const SFG_StrokeVertex ch47st0[] = -{ - {19.0476f,-14.2857f}, - {85.7143f,100.0f} -}; - -static const SFG_StrokeStrip ch47st[] = -{ - {2,ch47st0} -}; - -static const SFG_StrokeChar ch47 = {104.762f,1,ch47st}; - -/* char: 0x30 */ - -static const SFG_StrokeVertex ch48st0[] = -{ - {47.619f,100.0f}, - {33.3333f,95.2381f}, - {23.8095f,80.9524f}, - {19.0476f,57.1429f}, - {19.0476f,42.8571f}, - {23.8095f,19.0476f}, - {33.3333f,4.7619f}, - {47.619f,0.0f}, - {57.1428f,0.0f}, - {71.4286f,4.7619f}, - {80.9524f,19.0476f}, - {85.7143f,42.8571f}, - {85.7143f,57.1429f}, - {80.9524f,80.9524f}, - {71.4286f,95.2381f}, - {57.1428f,100.0f}, - {47.619f,100.0f} -}; - -static const SFG_StrokeStrip ch48st[] = -{ - {17,ch48st0} -}; - -static const SFG_StrokeChar ch48 = {104.762f,1,ch48st}; - -/* char: 0x31 */ - -static const SFG_StrokeVertex ch49st0[] = -{ - {40.4762f,80.9524f}, - {50.0f,85.7143f}, - {64.2857f,100.0f}, - {64.2857f,0.0f} -}; - -static const SFG_StrokeStrip ch49st[] = -{ - {4,ch49st0} -}; - -static const SFG_StrokeChar ch49 = {104.762f,1,ch49st}; - -/* char: 0x32 */ - -static const SFG_StrokeVertex ch50st0[] = -{ - {23.8095f,76.1905f}, - {23.8095f,80.9524f}, - {28.5714f,90.4762f}, - {33.3333f,95.2381f}, - {42.8571f,100.0f}, - {61.9047f,100.0f}, - {71.4286f,95.2381f}, - {76.1905f,90.4762f}, - {80.9524f,80.9524f}, - {80.9524f,71.4286f}, - {76.1905f,61.9048f}, - {66.6666f,47.619f}, - {19.0476f,0.0f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeStrip ch50st[] = -{ - {14,ch50st0} -}; - -static const SFG_StrokeChar ch50 = {104.762f,1,ch50st}; - -/* char: 0x33 */ - -static const SFG_StrokeVertex ch51st0[] = -{ - {28.5714f,100.0f}, - {80.9524f,100.0f}, - {52.3809f,61.9048f}, - {66.6666f,61.9048f}, - {76.1905f,57.1429f}, - {80.9524f,52.381f}, - {85.7143f,38.0952f}, - {85.7143f,28.5714f}, - {80.9524f,14.2857f}, - {71.4286f,4.7619f}, - {57.1428f,0.0f}, - {42.8571f,0.0f}, - {28.5714f,4.7619f}, - {23.8095f,9.5238f}, - {19.0476f,19.0476f} -}; - -static const SFG_StrokeStrip ch51st[] = -{ - {15,ch51st0} -}; - -static const SFG_StrokeChar ch51 = {104.762f,1,ch51st}; - -/* char: 0x34 */ - -static const SFG_StrokeVertex ch52st0[] = -{ - {64.2857f,100.0f}, - {16.6667f,33.3333f}, - {88.0952f,33.3333f} -}; - -static const SFG_StrokeVertex ch52st1[] = -{ - {64.2857f,100.0f}, - {64.2857f,0.0f} -}; - -static const SFG_StrokeStrip ch52st[] = -{ - {3,ch52st0}, - {2,ch52st1} -}; - -static const SFG_StrokeChar ch52 = {104.762f,2,ch52st}; - -/* char: 0x35 */ - -static const SFG_StrokeVertex ch53st0[] = -{ - {76.1905f,100.0f}, - {28.5714f,100.0f}, - {23.8095f,57.1429f}, - {28.5714f,61.9048f}, - {42.8571f,66.6667f}, - {57.1428f,66.6667f}, - {71.4286f,61.9048f}, - {80.9524f,52.381f}, - {85.7143f,38.0952f}, - {85.7143f,28.5714f}, - {80.9524f,14.2857f}, - {71.4286f,4.7619f}, - {57.1428f,0.0f}, - {42.8571f,0.0f}, - {28.5714f,4.7619f}, - {23.8095f,9.5238f}, - {19.0476f,19.0476f} -}; - -static const SFG_StrokeStrip ch53st[] = -{ - {17,ch53st0} -}; - -static const SFG_StrokeChar ch53 = {104.762f,1,ch53st}; - -/* char: 0x36 */ - -static const SFG_StrokeVertex ch54st0[] = -{ - {78.5714f,85.7143f}, - {73.8096f,95.2381f}, - {59.5238f,100.0f}, - {50.0f,100.0f}, - {35.7143f,95.2381f}, - {26.1905f,80.9524f}, - {21.4286f,57.1429f}, - {21.4286f,33.3333f}, - {26.1905f,14.2857f}, - {35.7143f,4.7619f}, - {50.0f,0.0f}, - {54.7619f,0.0f}, - {69.0476f,4.7619f}, - {78.5714f,14.2857f}, - {83.3334f,28.5714f}, - {83.3334f,33.3333f}, - {78.5714f,47.619f}, - {69.0476f,57.1429f}, - {54.7619f,61.9048f}, - {50.0f,61.9048f}, - {35.7143f,57.1429f}, - {26.1905f,47.619f}, - {21.4286f,33.3333f} -}; - -static const SFG_StrokeStrip ch54st[] = -{ - {23,ch54st0} -}; - -static const SFG_StrokeChar ch54 = {104.762f,1,ch54st}; - -/* char: 0x37 */ - -static const SFG_StrokeVertex ch55st0[] = -{ - {85.7143f,100.0f}, - {38.0952f,0.0f} -}; - -static const SFG_StrokeVertex ch55st1[] = -{ - {19.0476f,100.0f}, - {85.7143f,100.0f} -}; - -static const SFG_StrokeStrip ch55st[] = -{ - {2,ch55st0}, - {2,ch55st1} -}; - -static const SFG_StrokeChar ch55 = {104.762f,2,ch55st}; - -/* char: 0x38 */ - -static const SFG_StrokeVertex ch56st0[] = -{ - {42.8571f,100.0f}, - {28.5714f,95.2381f}, - {23.8095f,85.7143f}, - {23.8095f,76.1905f}, - {28.5714f,66.6667f}, - {38.0952f,61.9048f}, - {57.1428f,57.1429f}, - {71.4286f,52.381f}, - {80.9524f,42.8571f}, - {85.7143f,33.3333f}, - {85.7143f,19.0476f}, - {80.9524f,9.5238f}, - {76.1905f,4.7619f}, - {61.9047f,0.0f}, - {42.8571f,0.0f}, - {28.5714f,4.7619f}, - {23.8095f,9.5238f}, - {19.0476f,19.0476f}, - {19.0476f,33.3333f}, - {23.8095f,42.8571f}, - {33.3333f,52.381f}, - {47.619f,57.1429f}, - {66.6666f,61.9048f}, - {76.1905f,66.6667f}, - {80.9524f,76.1905f}, - {80.9524f,85.7143f}, - {76.1905f,95.2381f}, - {61.9047f,100.0f}, - {42.8571f,100.0f} -}; - -static const SFG_StrokeStrip ch56st[] = -{ - {29,ch56st0} -}; - -static const SFG_StrokeChar ch56 = {104.762f,1,ch56st}; - -/* char: 0x39 */ - -static const SFG_StrokeVertex ch57st0[] = -{ - {83.3334f,66.6667f}, - {78.5714f,52.381f}, - {69.0476f,42.8571f}, - {54.7619f,38.0952f}, - {50.0f,38.0952f}, - {35.7143f,42.8571f}, - {26.1905f,52.381f}, - {21.4286f,66.6667f}, - {21.4286f,71.4286f}, - {26.1905f,85.7143f}, - {35.7143f,95.2381f}, - {50.0f,100.0f}, - {54.7619f,100.0f}, - {69.0476f,95.2381f}, - {78.5714f,85.7143f}, - {83.3334f,66.6667f}, - {83.3334f,42.8571f}, - {78.5714f,19.0476f}, - {69.0476f,4.7619f}, - {54.7619f,0.0f}, - {45.2381f,0.0f}, - {30.9524f,4.7619f}, - {26.1905f,14.2857f} -}; - -static const SFG_StrokeStrip ch57st[] = -{ - {23,ch57st0} -}; - -static const SFG_StrokeChar ch57 = {104.762f,1,ch57st}; - -/* char: 0x3a */ - -static const SFG_StrokeVertex ch58st0[] = -{ - {52.381f,66.6667f}, - {47.6191f,61.9048f}, - {52.381f,57.1429f}, - {57.1429f,61.9048f}, - {52.381f,66.6667f} -}; - -static const SFG_StrokeVertex ch58st1[] = -{ - {52.381f,9.5238f}, - {47.6191f,4.7619f}, - {52.381f,0.0f}, - {57.1429f,4.7619f}, - {52.381f,9.5238f} -}; - -static const SFG_StrokeStrip ch58st[] = -{ - {5,ch58st0}, - {5,ch58st1} -}; - -static const SFG_StrokeChar ch58 = {104.762f,2,ch58st}; - -/* char: 0x3b */ - -static const SFG_StrokeVertex ch59st0[] = -{ - {52.381f,66.6667f}, - {47.6191f,61.9048f}, - {52.381f,57.1429f}, - {57.1429f,61.9048f}, - {52.381f,66.6667f} -}; - -static const SFG_StrokeVertex ch59st1[] = -{ - {57.1429f,4.7619f}, - {52.381f,0.0f}, - {47.6191f,4.7619f}, - {52.381f,9.5238f}, - {57.1429f,4.7619f}, - {57.1429f,-4.7619f}, - {52.381f,-14.2857f}, - {47.6191f,-19.0476f} -}; - -static const SFG_StrokeStrip ch59st[] = -{ - {5,ch59st0}, - {8,ch59st1} -}; - -static const SFG_StrokeChar ch59 = {104.762f,2,ch59st}; - -/* char: 0x3c */ - -static const SFG_StrokeVertex ch60st0[] = -{ - {90.4762f,85.7143f}, - {14.2857f,42.8571f}, - {90.4762f,0.0f} -}; - -static const SFG_StrokeStrip ch60st[] = -{ - {3,ch60st0} -}; - -static const SFG_StrokeChar ch60 = {104.762f,1,ch60st}; - -/* char: 0x3d */ - -static const SFG_StrokeVertex ch61st0[] = -{ - {9.5238f,57.1429f}, - {95.2381f,57.1429f} -}; - -static const SFG_StrokeVertex ch61st1[] = -{ - {9.5238f,28.5714f}, - {95.2381f,28.5714f} -}; - -static const SFG_StrokeStrip ch61st[] = -{ - {2,ch61st0}, - {2,ch61st1} -}; - -static const SFG_StrokeChar ch61 = {104.762f,2,ch61st}; - -/* char: 0x3e */ - -static const SFG_StrokeVertex ch62st0[] = -{ - {14.2857f,85.7143f}, - {90.4762f,42.8571f}, - {14.2857f,0.0f} -}; - -static const SFG_StrokeStrip ch62st[] = -{ - {3,ch62st0} -}; - -static const SFG_StrokeChar ch62 = {104.762f,1,ch62st}; - -/* char: 0x3f */ - -static const SFG_StrokeVertex ch63st0[] = -{ - {23.8095f,76.1905f}, - {23.8095f,80.9524f}, - {28.5714f,90.4762f}, - {33.3333f,95.2381f}, - {42.8571f,100.0f}, - {61.9047f,100.0f}, - {71.4285f,95.2381f}, - {76.1905f,90.4762f}, - {80.9524f,80.9524f}, - {80.9524f,71.4286f}, - {76.1905f,61.9048f}, - {71.4285f,57.1429f}, - {52.3809f,47.619f}, - {52.3809f,33.3333f} -}; - -static const SFG_StrokeVertex ch63st1[] = -{ - {52.3809f,9.5238f}, - {47.619f,4.7619f}, - {52.3809f,0.0f}, - {57.1428f,4.7619f}, - {52.3809f,9.5238f} -}; - -static const SFG_StrokeStrip ch63st[] = -{ - {14,ch63st0}, - {5,ch63st1} -}; - -static const SFG_StrokeChar ch63 = {104.762f,2,ch63st}; - -/* char: 0x40 */ - -static const SFG_StrokeVertex ch64st0[] = -{ - {64.2857f,52.381f}, - {54.7619f,57.1429f}, - {45.2381f,57.1429f}, - {40.4762f,47.619f}, - {40.4762f,42.8571f}, - {45.2381f,33.3333f}, - {54.7619f,33.3333f}, - {64.2857f,38.0952f} -}; - -static const SFG_StrokeVertex ch64st1[] = -{ - {64.2857f,57.1429f}, - {64.2857f,38.0952f}, - {69.0476f,33.3333f}, - {78.5714f,33.3333f}, - {83.3334f,42.8571f}, - {83.3334f,47.619f}, - {78.5714f,61.9048f}, - {69.0476f,71.4286f}, - {54.7619f,76.1905f}, - {50.0f,76.1905f}, - {35.7143f,71.4286f}, - {26.1905f,61.9048f}, - {21.4286f,47.619f}, - {21.4286f,42.8571f}, - {26.1905f,28.5714f}, - {35.7143f,19.0476f}, - {50.0f,14.2857f}, - {54.7619f,14.2857f}, - {69.0476f,19.0476f} -}; - -static const SFG_StrokeStrip ch64st[] = -{ - {8,ch64st0}, - {19,ch64st1} -}; - -static const SFG_StrokeChar ch64 = {104.762f,2,ch64st}; - -/* char: 0x41 */ - -static const SFG_StrokeVertex ch65st0[] = -{ - {52.3809f,100.0f}, - {14.2857f,0.0f} -}; - -static const SFG_StrokeVertex ch65st1[] = -{ - {52.3809f,100.0f}, - {90.4762f,0.0f} -}; - -static const SFG_StrokeVertex ch65st2[] = -{ - {28.5714f,33.3333f}, - {76.1905f,33.3333f} -}; - -static const SFG_StrokeStrip ch65st[] = -{ - {2,ch65st0}, - {2,ch65st1}, - {2,ch65st2} -}; - -static const SFG_StrokeChar ch65 = {104.762f,3,ch65st}; - -/* char: 0x42 */ - -static const SFG_StrokeVertex ch66st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch66st1[] = -{ - {19.0476f,100.0f}, - {61.9047f,100.0f}, - {76.1905f,95.2381f}, - {80.9524f,90.4762f}, - {85.7143f,80.9524f}, - {85.7143f,71.4286f}, - {80.9524f,61.9048f}, - {76.1905f,57.1429f}, - {61.9047f,52.381f} -}; - -static const SFG_StrokeVertex ch66st2[] = -{ - {19.0476f,52.381f}, - {61.9047f,52.381f}, - {76.1905f,47.619f}, - {80.9524f,42.8571f}, - {85.7143f,33.3333f}, - {85.7143f,19.0476f}, - {80.9524f,9.5238f}, - {76.1905f,4.7619f}, - {61.9047f,0.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeStrip ch66st[] = -{ - {2,ch66st0}, - {9,ch66st1}, - {10,ch66st2} -}; - -static const SFG_StrokeChar ch66 = {104.762f,3,ch66st}; - -/* char: 0x43 */ - -static const SFG_StrokeVertex ch67st0[] = -{ - {88.0952f,76.1905f}, - {83.3334f,85.7143f}, - {73.8096f,95.2381f}, - {64.2857f,100.0f}, - {45.2381f,100.0f}, - {35.7143f,95.2381f}, - {26.1905f,85.7143f}, - {21.4286f,76.1905f}, - {16.6667f,61.9048f}, - {16.6667f,38.0952f}, - {21.4286f,23.8095f}, - {26.1905f,14.2857f}, - {35.7143f,4.7619f}, - {45.2381f,0.0f}, - {64.2857f,0.0f}, - {73.8096f,4.7619f}, - {83.3334f,14.2857f}, - {88.0952f,23.8095f} -}; - -static const SFG_StrokeStrip ch67st[] = -{ - {18,ch67st0} -}; - -static const SFG_StrokeChar ch67 = {104.762f,1,ch67st}; - -/* char: 0x44 */ - -static const SFG_StrokeVertex ch68st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch68st1[] = -{ - {19.0476f,100.0f}, - {52.3809f,100.0f}, - {66.6666f,95.2381f}, - {76.1905f,85.7143f}, - {80.9524f,76.1905f}, - {85.7143f,61.9048f}, - {85.7143f,38.0952f}, - {80.9524f,23.8095f}, - {76.1905f,14.2857f}, - {66.6666f,4.7619f}, - {52.3809f,0.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeStrip ch68st[] = -{ - {2,ch68st0}, - {12,ch68st1} -}; - -static const SFG_StrokeChar ch68 = {104.762f,2,ch68st}; - -/* char: 0x45 */ - -static const SFG_StrokeVertex ch69st0[] = -{ - {21.4286f,100.0f}, - {21.4286f,0.0f} -}; - -static const SFG_StrokeVertex ch69st1[] = -{ - {21.4286f,100.0f}, - {83.3334f,100.0f} -}; - -static const SFG_StrokeVertex ch69st2[] = -{ - {21.4286f,52.381f}, - {59.5238f,52.381f} -}; - -static const SFG_StrokeVertex ch69st3[] = -{ - {21.4286f,0.0f}, - {83.3334f,0.0f} -}; - -static const SFG_StrokeStrip ch69st[] = -{ - {2,ch69st0}, - {2,ch69st1}, - {2,ch69st2}, - {2,ch69st3} -}; - -static const SFG_StrokeChar ch69 = {104.762f,4,ch69st}; - -/* char: 0x46 */ - -static const SFG_StrokeVertex ch70st0[] = -{ - {21.4286f,100.0f}, - {21.4286f,0.0f} -}; - -static const SFG_StrokeVertex ch70st1[] = -{ - {21.4286f,100.0f}, - {83.3334f,100.0f} -}; - -static const SFG_StrokeVertex ch70st2[] = -{ - {21.4286f,52.381f}, - {59.5238f,52.381f} -}; - -static const SFG_StrokeStrip ch70st[] = -{ - {2,ch70st0}, - {2,ch70st1}, - {2,ch70st2} -}; - -static const SFG_StrokeChar ch70 = {104.762f,3,ch70st}; - -/* char: 0x47 */ - -static const SFG_StrokeVertex ch71st0[] = -{ - {88.0952f,76.1905f}, - {83.3334f,85.7143f}, - {73.8096f,95.2381f}, - {64.2857f,100.0f}, - {45.2381f,100.0f}, - {35.7143f,95.2381f}, - {26.1905f,85.7143f}, - {21.4286f,76.1905f}, - {16.6667f,61.9048f}, - {16.6667f,38.0952f}, - {21.4286f,23.8095f}, - {26.1905f,14.2857f}, - {35.7143f,4.7619f}, - {45.2381f,0.0f}, - {64.2857f,0.0f}, - {73.8096f,4.7619f}, - {83.3334f,14.2857f}, - {88.0952f,23.8095f}, - {88.0952f,38.0952f} -}; - -static const SFG_StrokeVertex ch71st1[] = -{ - {64.2857f,38.0952f}, - {88.0952f,38.0952f} -}; - -static const SFG_StrokeStrip ch71st[] = -{ - {19,ch71st0}, - {2,ch71st1} -}; - -static const SFG_StrokeChar ch71 = {104.762f,2,ch71st}; - -/* char: 0x48 */ - -static const SFG_StrokeVertex ch72st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch72st1[] = -{ - {85.7143f,100.0f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeVertex ch72st2[] = -{ - {19.0476f,52.381f}, - {85.7143f,52.381f} -}; - -static const SFG_StrokeStrip ch72st[] = -{ - {2,ch72st0}, - {2,ch72st1}, - {2,ch72st2} -}; - -static const SFG_StrokeChar ch72 = {104.762f,3,ch72st}; - -/* char: 0x49 */ - -static const SFG_StrokeVertex ch73st0[] = -{ - {52.381f,100.0f}, - {52.381f,0.0f} -}; - -static const SFG_StrokeStrip ch73st[] = -{ - {2,ch73st0} -}; - -static const SFG_StrokeChar ch73 = {104.762f,1,ch73st}; - -/* char: 0x4a */ - -static const SFG_StrokeVertex ch74st0[] = -{ - {76.1905f,100.0f}, - {76.1905f,23.8095f}, - {71.4286f,9.5238f}, - {66.6667f,4.7619f}, - {57.1429f,0.0f}, - {47.6191f,0.0f}, - {38.0953f,4.7619f}, - {33.3334f,9.5238f}, - {28.5715f,23.8095f}, - {28.5715f,33.3333f} -}; - -static const SFG_StrokeStrip ch74st[] = -{ - {10,ch74st0} -}; - -static const SFG_StrokeChar ch74 = {104.762f,1,ch74st}; - -/* char: 0x4b */ - -static const SFG_StrokeVertex ch75st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch75st1[] = -{ - {85.7143f,100.0f}, - {19.0476f,33.3333f} -}; - -static const SFG_StrokeVertex ch75st2[] = -{ - {42.8571f,57.1429f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeStrip ch75st[] = -{ - {2,ch75st0}, - {2,ch75st1}, - {2,ch75st2} -}; - -static const SFG_StrokeChar ch75 = {104.762f,3,ch75st}; - -/* char: 0x4c */ - -static const SFG_StrokeVertex ch76st0[] = -{ - {23.8095f,100.0f}, - {23.8095f,0.0f} -}; - -static const SFG_StrokeVertex ch76st1[] = -{ - {23.8095f,0.0f}, - {80.9524f,0.0f} -}; - -static const SFG_StrokeStrip ch76st[] = -{ - {2,ch76st0}, - {2,ch76st1} -}; - -static const SFG_StrokeChar ch76 = {104.762f,2,ch76st}; - -/* char: 0x4d */ - -static const SFG_StrokeVertex ch77st0[] = -{ - {14.2857f,100.0f}, - {14.2857f,0.0f} -}; - -static const SFG_StrokeVertex ch77st1[] = -{ - {14.2857f,100.0f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch77st2[] = -{ - {90.4762f,100.0f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch77st3[] = -{ - {90.4762f,100.0f}, - {90.4762f,0.0f} -}; - -static const SFG_StrokeStrip ch77st[] = -{ - {2,ch77st0}, - {2,ch77st1}, - {2,ch77st2}, - {2,ch77st3} -}; - -static const SFG_StrokeChar ch77 = {104.762f,4,ch77st}; - -/* char: 0x4e */ - -static const SFG_StrokeVertex ch78st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch78st1[] = -{ - {19.0476f,100.0f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeVertex ch78st2[] = -{ - {85.7143f,100.0f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeStrip ch78st[] = -{ - {2,ch78st0}, - {2,ch78st1}, - {2,ch78st2} -}; - -static const SFG_StrokeChar ch78 = {104.762f,3,ch78st}; - -/* char: 0x4f */ - -static const SFG_StrokeVertex ch79st0[] = -{ - {42.8571f,100.0f}, - {33.3333f,95.2381f}, - {23.8095f,85.7143f}, - {19.0476f,76.1905f}, - {14.2857f,61.9048f}, - {14.2857f,38.0952f}, - {19.0476f,23.8095f}, - {23.8095f,14.2857f}, - {33.3333f,4.7619f}, - {42.8571f,0.0f}, - {61.9047f,0.0f}, - {71.4286f,4.7619f}, - {80.9524f,14.2857f}, - {85.7143f,23.8095f}, - {90.4762f,38.0952f}, - {90.4762f,61.9048f}, - {85.7143f,76.1905f}, - {80.9524f,85.7143f}, - {71.4286f,95.2381f}, - {61.9047f,100.0f}, - {42.8571f,100.0f} -}; - -static const SFG_StrokeStrip ch79st[] = -{ - {21,ch79st0} -}; - -static const SFG_StrokeChar ch79 = {104.762f,1,ch79st}; - -/* char: 0x50 */ - -static const SFG_StrokeVertex ch80st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch80st1[] = -{ - {19.0476f,100.0f}, - {61.9047f,100.0f}, - {76.1905f,95.2381f}, - {80.9524f,90.4762f}, - {85.7143f,80.9524f}, - {85.7143f,66.6667f}, - {80.9524f,57.1429f}, - {76.1905f,52.381f}, - {61.9047f,47.619f}, - {19.0476f,47.619f} -}; - -static const SFG_StrokeStrip ch80st[] = -{ - {2,ch80st0}, - {10,ch80st1} -}; - -static const SFG_StrokeChar ch80 = {104.762f,2,ch80st}; - -/* char: 0x51 */ - -static const SFG_StrokeVertex ch81st0[] = -{ - {42.8571f,100.0f}, - {33.3333f,95.2381f}, - {23.8095f,85.7143f}, - {19.0476f,76.1905f}, - {14.2857f,61.9048f}, - {14.2857f,38.0952f}, - {19.0476f,23.8095f}, - {23.8095f,14.2857f}, - {33.3333f,4.7619f}, - {42.8571f,0.0f}, - {61.9047f,0.0f}, - {71.4286f,4.7619f}, - {80.9524f,14.2857f}, - {85.7143f,23.8095f}, - {90.4762f,38.0952f}, - {90.4762f,61.9048f}, - {85.7143f,76.1905f}, - {80.9524f,85.7143f}, - {71.4286f,95.2381f}, - {61.9047f,100.0f}, - {42.8571f,100.0f} -}; - -static const SFG_StrokeVertex ch81st1[] = -{ - {57.1428f,19.0476f}, - {85.7143f,-9.5238f} -}; - -static const SFG_StrokeStrip ch81st[] = -{ - {21,ch81st0}, - {2,ch81st1} -}; - -static const SFG_StrokeChar ch81 = {104.762f,2,ch81st}; - -/* char: 0x52 */ - -static const SFG_StrokeVertex ch82st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch82st1[] = -{ - {19.0476f,100.0f}, - {61.9047f,100.0f}, - {76.1905f,95.2381f}, - {80.9524f,90.4762f}, - {85.7143f,80.9524f}, - {85.7143f,71.4286f}, - {80.9524f,61.9048f}, - {76.1905f,57.1429f}, - {61.9047f,52.381f}, - {19.0476f,52.381f} -}; - -static const SFG_StrokeVertex ch82st2[] = -{ - {52.3809f,52.381f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeStrip ch82st[] = -{ - {2,ch82st0}, - {10,ch82st1}, - {2,ch82st2} -}; - -static const SFG_StrokeChar ch82 = {104.762f,3,ch82st}; - -/* char: 0x53 */ - -static const SFG_StrokeVertex ch83st0[] = -{ - {85.7143f,85.7143f}, - {76.1905f,95.2381f}, - {61.9047f,100.0f}, - {42.8571f,100.0f}, - {28.5714f,95.2381f}, - {19.0476f,85.7143f}, - {19.0476f,76.1905f}, - {23.8095f,66.6667f}, - {28.5714f,61.9048f}, - {38.0952f,57.1429f}, - {66.6666f,47.619f}, - {76.1905f,42.8571f}, - {80.9524f,38.0952f}, - {85.7143f,28.5714f}, - {85.7143f,14.2857f}, - {76.1905f,4.7619f}, - {61.9047f,0.0f}, - {42.8571f,0.0f}, - {28.5714f,4.7619f}, - {19.0476f,14.2857f} -}; - -static const SFG_StrokeStrip ch83st[] = -{ - {20,ch83st0} -}; - -static const SFG_StrokeChar ch83 = {104.762f,1,ch83st}; - -/* char: 0x54 */ - -static const SFG_StrokeVertex ch84st0[] = -{ - {52.3809f,100.0f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch84st1[] = -{ - {19.0476f,100.0f}, - {85.7143f,100.0f} -}; - -static const SFG_StrokeStrip ch84st[] = -{ - {2,ch84st0}, - {2,ch84st1} -}; - -static const SFG_StrokeChar ch84 = {104.762f,2,ch84st}; - -/* char: 0x55 */ - -static const SFG_StrokeVertex ch85st0[] = -{ - {19.0476f,100.0f}, - {19.0476f,28.5714f}, - {23.8095f,14.2857f}, - {33.3333f,4.7619f}, - {47.619f,0.0f}, - {57.1428f,0.0f}, - {71.4286f,4.7619f}, - {80.9524f,14.2857f}, - {85.7143f,28.5714f}, - {85.7143f,100.0f} -}; - -static const SFG_StrokeStrip ch85st[] = -{ - {10,ch85st0} -}; - -static const SFG_StrokeChar ch85 = {104.762f,1,ch85st}; - -/* char: 0x56 */ - -static const SFG_StrokeVertex ch86st0[] = -{ - {14.2857f,100.0f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch86st1[] = -{ - {90.4762f,100.0f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeStrip ch86st[] = -{ - {2,ch86st0}, - {2,ch86st1} -}; - -static const SFG_StrokeChar ch86 = {104.762f,2,ch86st}; - -/* char: 0x57 */ - -static const SFG_StrokeVertex ch87st0[] = -{ - {4.7619f,100.0f}, - {28.5714f,0.0f} -}; - -static const SFG_StrokeVertex ch87st1[] = -{ - {52.3809f,100.0f}, - {28.5714f,0.0f} -}; - -static const SFG_StrokeVertex ch87st2[] = -{ - {52.3809f,100.0f}, - {76.1905f,0.0f} -}; - -static const SFG_StrokeVertex ch87st3[] = -{ - {100.0f,100.0f}, - {76.1905f,0.0f} -}; - -static const SFG_StrokeStrip ch87st[] = -{ - {2,ch87st0}, - {2,ch87st1}, - {2,ch87st2}, - {2,ch87st3} -}; - -static const SFG_StrokeChar ch87 = {104.762f,4,ch87st}; - -/* char: 0x58 */ - -static const SFG_StrokeVertex ch88st0[] = -{ - {19.0476f,100.0f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeVertex ch88st1[] = -{ - {85.7143f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeStrip ch88st[] = -{ - {2,ch88st0}, - {2,ch88st1} -}; - -static const SFG_StrokeChar ch88 = {104.762f,2,ch88st}; - -/* char: 0x59 */ - -static const SFG_StrokeVertex ch89st0[] = -{ - {14.2857f,100.0f}, - {52.3809f,52.381f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch89st1[] = -{ - {90.4762f,100.0f}, - {52.3809f,52.381f} -}; - -static const SFG_StrokeStrip ch89st[] = -{ - {3,ch89st0}, - {2,ch89st1} -}; - -static const SFG_StrokeChar ch89 = {104.762f,2,ch89st}; - -/* char: 0x5a */ - -static const SFG_StrokeVertex ch90st0[] = -{ - {85.7143f,100.0f}, - {19.0476f,0.0f} -}; - -static const SFG_StrokeVertex ch90st1[] = -{ - {19.0476f,100.0f}, - {85.7143f,100.0f} -}; - -static const SFG_StrokeVertex ch90st2[] = -{ - {19.0476f,0.0f}, - {85.7143f,0.0f} -}; - -static const SFG_StrokeStrip ch90st[] = -{ - {2,ch90st0}, - {2,ch90st1}, - {2,ch90st2} -}; - -static const SFG_StrokeChar ch90 = {104.762f,3,ch90st}; - -/* char: 0x5b */ - -static const SFG_StrokeVertex ch91st0[] = -{ - {35.7143f,119.048f}, - {35.7143f,-33.3333f} -}; - -static const SFG_StrokeVertex ch91st1[] = -{ - {40.4762f,119.048f}, - {40.4762f,-33.3333f} -}; - -static const SFG_StrokeVertex ch91st2[] = -{ - {35.7143f,119.048f}, - {69.0476f,119.048f} -}; - -static const SFG_StrokeVertex ch91st3[] = -{ - {35.7143f,-33.3333f}, - {69.0476f,-33.3333f} -}; - -static const SFG_StrokeStrip ch91st[] = -{ - {2,ch91st0}, - {2,ch91st1}, - {2,ch91st2}, - {2,ch91st3} -}; - -static const SFG_StrokeChar ch91 = {104.762f,4,ch91st}; - -/* char: 0x5c */ - -static const SFG_StrokeVertex ch92st0[] = -{ - {19.0476f,100.0f}, - {85.7143f,-14.2857f} -}; - -static const SFG_StrokeStrip ch92st[] = -{ - {2,ch92st0} -}; - -static const SFG_StrokeChar ch92 = {104.762f,1,ch92st}; - -/* char: 0x5d */ - -static const SFG_StrokeVertex ch93st0[] = -{ - {64.2857f,119.048f}, - {64.2857f,-33.3333f} -}; - -static const SFG_StrokeVertex ch93st1[] = -{ - {69.0476f,119.048f}, - {69.0476f,-33.3333f} -}; - -static const SFG_StrokeVertex ch93st2[] = -{ - {35.7143f,119.048f}, - {69.0476f,119.048f} -}; - -static const SFG_StrokeVertex ch93st3[] = -{ - {35.7143f,-33.3333f}, - {69.0476f,-33.3333f} -}; - -static const SFG_StrokeStrip ch93st[] = -{ - {2,ch93st0}, - {2,ch93st1}, - {2,ch93st2}, - {2,ch93st3} -}; - -static const SFG_StrokeChar ch93 = {104.762f,4,ch93st}; - -/* char: 0x5e */ - -static const SFG_StrokeVertex ch94st0[] = -{ - {52.3809f,109.524f}, - {14.2857f,42.8571f} -}; - -static const SFG_StrokeVertex ch94st1[] = -{ - {52.3809f,109.524f}, - {90.4762f,42.8571f} -}; - -static const SFG_StrokeStrip ch94st[] = -{ - {2,ch94st0}, - {2,ch94st1} -}; - -static const SFG_StrokeChar ch94 = {104.762f,2,ch94st}; - -/* char: 0x5f */ - -static const SFG_StrokeVertex ch95st0[] = -{ - {0,-33.3333f}, - {104.762f,-33.3333f}, - {104.762f,-28.5714f}, - {0,-28.5714f}, - {0,-33.3333f} -}; - -static const SFG_StrokeStrip ch95st[] = -{ - {5,ch95st0} -}; - -static const SFG_StrokeChar ch95 = {104.762f,1,ch95st}; - -/* char: 0x60 */ - -static const SFG_StrokeVertex ch96st0[] = -{ - {42.8572f,100.0f}, - {66.6667f,71.4286f} -}; - -static const SFG_StrokeVertex ch96st1[] = -{ - {42.8572f,100.0f}, - {38.0953f,95.2381f}, - {66.6667f,71.4286f} -}; - -static const SFG_StrokeStrip ch96st[] = -{ - {2,ch96st0}, - {3,ch96st1} -}; - -static const SFG_StrokeChar ch96 = {104.762f,2,ch96st}; - -/* char: 0x61 */ - -static const SFG_StrokeVertex ch97st0[] = -{ - {80.9524f,66.6667f}, - {80.9524f,0.0f} -}; - -static const SFG_StrokeVertex ch97st1[] = -{ - {80.9524f,52.381f}, - {71.4285f,61.9048f}, - {61.9047f,66.6667f}, - {47.619f,66.6667f}, - {38.0952f,61.9048f}, - {28.5714f,52.381f}, - {23.8095f,38.0952f}, - {23.8095f,28.5714f}, - {28.5714f,14.2857f}, - {38.0952f,4.7619f}, - {47.619f,0.0f}, - {61.9047f,0.0f}, - {71.4285f,4.7619f}, - {80.9524f,14.2857f} -}; - -static const SFG_StrokeStrip ch97st[] = -{ - {2,ch97st0}, - {14,ch97st1} -}; - -static const SFG_StrokeChar ch97 = {104.762f,2,ch97st}; - -/* char: 0x62 */ - -static const SFG_StrokeVertex ch98st0[] = -{ - {23.8095f,100.0f}, - {23.8095f,0.0f} -}; - -static const SFG_StrokeVertex ch98st1[] = -{ - {23.8095f,52.381f}, - {33.3333f,61.9048f}, - {42.8571f,66.6667f}, - {57.1428f,66.6667f}, - {66.6666f,61.9048f}, - {76.1905f,52.381f}, - {80.9524f,38.0952f}, - {80.9524f,28.5714f}, - {76.1905f,14.2857f}, - {66.6666f,4.7619f}, - {57.1428f,0.0f}, - {42.8571f,0.0f}, - {33.3333f,4.7619f}, - {23.8095f,14.2857f} -}; - -static const SFG_StrokeStrip ch98st[] = -{ - {2,ch98st0}, - {14,ch98st1} -}; - -static const SFG_StrokeChar ch98 = {104.762f,2,ch98st}; - -/* char: 0x63 */ - -static const SFG_StrokeVertex ch99st0[] = -{ - {80.9524f,52.381f}, - {71.4285f,61.9048f}, - {61.9047f,66.6667f}, - {47.619f,66.6667f}, - {38.0952f,61.9048f}, - {28.5714f,52.381f}, - {23.8095f,38.0952f}, - {23.8095f,28.5714f}, - {28.5714f,14.2857f}, - {38.0952f,4.7619f}, - {47.619f,0.0f}, - {61.9047f,0.0f}, - {71.4285f,4.7619f}, - {80.9524f,14.2857f} -}; - -static const SFG_StrokeStrip ch99st[] = -{ - {14,ch99st0} -}; - -static const SFG_StrokeChar ch99 = {104.762f,1,ch99st}; - -/* char: 0x64 */ - -static const SFG_StrokeVertex ch100st0[] = -{ - {80.9524f,100.0f}, - {80.9524f,0.0f} -}; - -static const SFG_StrokeVertex ch100st1[] = -{ - {80.9524f,52.381f}, - {71.4285f,61.9048f}, - {61.9047f,66.6667f}, - {47.619f,66.6667f}, - {38.0952f,61.9048f}, - {28.5714f,52.381f}, - {23.8095f,38.0952f}, - {23.8095f,28.5714f}, - {28.5714f,14.2857f}, - {38.0952f,4.7619f}, - {47.619f,0.0f}, - {61.9047f,0.0f}, - {71.4285f,4.7619f}, - {80.9524f,14.2857f} -}; - -static const SFG_StrokeStrip ch100st[] = -{ - {2,ch100st0}, - {14,ch100st1} -}; - -static const SFG_StrokeChar ch100 = {104.762f,2,ch100st}; - -/* char: 0x65 */ - -static const SFG_StrokeVertex ch101st0[] = -{ - {23.8095f,38.0952f}, - {80.9524f,38.0952f}, - {80.9524f,47.619f}, - {76.1905f,57.1429f}, - {71.4285f,61.9048f}, - {61.9047f,66.6667f}, - {47.619f,66.6667f}, - {38.0952f,61.9048f}, - {28.5714f,52.381f}, - {23.8095f,38.0952f}, - {23.8095f,28.5714f}, - {28.5714f,14.2857f}, - {38.0952f,4.7619f}, - {47.619f,0.0f}, - {61.9047f,0.0f}, - {71.4285f,4.7619f}, - {80.9524f,14.2857f} -}; - -static const SFG_StrokeStrip ch101st[] = -{ - {17,ch101st0} -}; - -static const SFG_StrokeChar ch101 = {104.762f,1,ch101st}; - -/* char: 0x66 */ - -static const SFG_StrokeVertex ch102st0[] = -{ - {71.4286f,100.0f}, - {61.9048f,100.0f}, - {52.381f,95.2381f}, - {47.6191f,80.9524f}, - {47.6191f,0.0f} -}; - -static const SFG_StrokeVertex ch102st1[] = -{ - {33.3334f,66.6667f}, - {66.6667f,66.6667f} -}; - -static const SFG_StrokeStrip ch102st[] = -{ - {5,ch102st0}, - {2,ch102st1} -}; - -static const SFG_StrokeChar ch102 = {104.762f,2,ch102st}; - -/* char: 0x67 */ - -static const SFG_StrokeVertex ch103st0[] = -{ - {80.9524f,66.6667f}, - {80.9524f,-9.5238f}, - {76.1905f,-23.8095f}, - {71.4285f,-28.5714f}, - {61.9047f,-33.3333f}, - {47.619f,-33.3333f}, - {38.0952f,-28.5714f} -}; - -static const SFG_StrokeVertex ch103st1[] = -{ - {80.9524f,52.381f}, - {71.4285f,61.9048f}, - {61.9047f,66.6667f}, - {47.619f,66.6667f}, - {38.0952f,61.9048f}, - {28.5714f,52.381f}, - {23.8095f,38.0952f}, - {23.8095f,28.5714f}, - {28.5714f,14.2857f}, - {38.0952f,4.7619f}, - {47.619f,0.0f}, - {61.9047f,0.0f}, - {71.4285f,4.7619f}, - {80.9524f,14.2857f} -}; - -static const SFG_StrokeStrip ch103st[] = -{ - {7,ch103st0}, - {14,ch103st1} -}; - -static const SFG_StrokeChar ch103 = {104.762f,2,ch103st}; - -/* char: 0x68 */ - -static const SFG_StrokeVertex ch104st0[] = -{ - {26.1905f,100.0f}, - {26.1905f,0.0f} -}; - -static const SFG_StrokeVertex ch104st1[] = -{ - {26.1905f,47.619f}, - {40.4762f,61.9048f}, - {50.0f,66.6667f}, - {64.2857f,66.6667f}, - {73.8095f,61.9048f}, - {78.5715f,47.619f}, - {78.5715f,0.0f} -}; - -static const SFG_StrokeStrip ch104st[] = -{ - {2,ch104st0}, - {7,ch104st1} -}; - -static const SFG_StrokeChar ch104 = {104.762f,2,ch104st}; - -/* char: 0x69 */ - -static const SFG_StrokeVertex ch105st0[] = -{ - {47.6191f,100.0f}, - {52.381f,95.2381f}, - {57.1429f,100.0f}, - {52.381f,104.762f}, - {47.6191f,100.0f} -}; - -static const SFG_StrokeVertex ch105st1[] = -{ - {52.381f,66.6667f}, - {52.381f,0.0f} -}; - -static const SFG_StrokeStrip ch105st[] = -{ - {5,ch105st0}, - {2,ch105st1} -}; - -static const SFG_StrokeChar ch105 = {104.762f,2,ch105st}; - -/* char: 0x6a */ - -static const SFG_StrokeVertex ch106st0[] = -{ - {57.1429f,100.0f}, - {61.9048f,95.2381f}, - {66.6667f,100.0f}, - {61.9048f,104.762f}, - {57.1429f,100.0f} -}; - -static const SFG_StrokeVertex ch106st1[] = -{ - {61.9048f,66.6667f}, - {61.9048f,-14.2857f}, - {57.1429f,-28.5714f}, - {47.6191f,-33.3333f}, - {38.0953f,-33.3333f} -}; - -static const SFG_StrokeStrip ch106st[] = -{ - {5,ch106st0}, - {5,ch106st1} -}; - -static const SFG_StrokeChar ch106 = {104.762f,2,ch106st}; - -/* char: 0x6b */ - -static const SFG_StrokeVertex ch107st0[] = -{ - {26.1905f,100.0f}, - {26.1905f,0.0f} -}; - -static const SFG_StrokeVertex ch107st1[] = -{ - {73.8095f,66.6667f}, - {26.1905f,19.0476f} -}; - -static const SFG_StrokeVertex ch107st2[] = -{ - {45.2381f,38.0952f}, - {78.5715f,0.0f} -}; - -static const SFG_StrokeStrip ch107st[] = -{ - {2,ch107st0}, - {2,ch107st1}, - {2,ch107st2} -}; - -static const SFG_StrokeChar ch107 = {104.762f,3,ch107st}; - -/* char: 0x6c */ - -static const SFG_StrokeVertex ch108st0[] = -{ - {52.381f,100.0f}, - {52.381f,0.0f} -}; - -static const SFG_StrokeStrip ch108st[] = -{ - {2,ch108st0} -}; - -static const SFG_StrokeChar ch108 = {104.762f,1,ch108st}; - -/* char: 0x6d */ - -static const SFG_StrokeVertex ch109st0[] = -{ - {0,66.6667f}, - {0,0.0f} -}; - -static const SFG_StrokeVertex ch109st1[] = -{ - {0,47.619f}, - {14.2857f,61.9048f}, - {23.8095f,66.6667f}, - {38.0952f,66.6667f}, - {47.619f,61.9048f}, - {52.381f,47.619f}, - {52.381f,0.0f} -}; - -static const SFG_StrokeVertex ch109st2[] = -{ - {52.381f,47.619f}, - {66.6667f,61.9048f}, - {76.1905f,66.6667f}, - {90.4762f,66.6667f}, - {100.0f,61.9048f}, - {104.762f,47.619f}, - {104.762f,0.0f} -}; - -static const SFG_StrokeStrip ch109st[] = -{ - {2,ch109st0}, - {7,ch109st1}, - {7,ch109st2} -}; - -static const SFG_StrokeChar ch109 = {104.762f,3,ch109st}; - -/* char: 0x6e */ - -static const SFG_StrokeVertex ch110st0[] = -{ - {26.1905f,66.6667f}, - {26.1905f,0.0f} -}; - -static const SFG_StrokeVertex ch110st1[] = -{ - {26.1905f,47.619f}, - {40.4762f,61.9048f}, - {50.0f,66.6667f}, - {64.2857f,66.6667f}, - {73.8095f,61.9048f}, - {78.5715f,47.619f}, - {78.5715f,0.0f} -}; - -static const SFG_StrokeStrip ch110st[] = -{ - {2,ch110st0}, - {7,ch110st1} -}; - -static const SFG_StrokeChar ch110 = {104.762f,2,ch110st}; - -/* char: 0x6f */ - -static const SFG_StrokeVertex ch111st0[] = -{ - {45.2381f,66.6667f}, - {35.7143f,61.9048f}, - {26.1905f,52.381f}, - {21.4286f,38.0952f}, - {21.4286f,28.5714f}, - {26.1905f,14.2857f}, - {35.7143f,4.7619f}, - {45.2381f,0.0f}, - {59.5238f,0.0f}, - {69.0476f,4.7619f}, - {78.5714f,14.2857f}, - {83.3334f,28.5714f}, - {83.3334f,38.0952f}, - {78.5714f,52.381f}, - {69.0476f,61.9048f}, - {59.5238f,66.6667f}, - {45.2381f,66.6667f} -}; - -static const SFG_StrokeStrip ch111st[] = -{ - {17,ch111st0} -}; - -static const SFG_StrokeChar ch111 = {104.762f,1,ch111st}; - -/* char: 0x70 */ - -static const SFG_StrokeVertex ch112st0[] = -{ - {23.8095f,66.6667f}, - {23.8095f,-33.3333f} -}; - -static const SFG_StrokeVertex ch112st1[] = -{ - {23.8095f,52.381f}, - {33.3333f,61.9048f}, - {42.8571f,66.6667f}, - {57.1428f,66.6667f}, - {66.6666f,61.9048f}, - {76.1905f,52.381f}, - {80.9524f,38.0952f}, - {80.9524f,28.5714f}, - {76.1905f,14.2857f}, - {66.6666f,4.7619f}, - {57.1428f,0.0f}, - {42.8571f,0.0f}, - {33.3333f,4.7619f}, - {23.8095f,14.2857f} -}; - -static const SFG_StrokeStrip ch112st[] = -{ - {2,ch112st0}, - {14,ch112st1} -}; - -static const SFG_StrokeChar ch112 = {104.762f,2,ch112st}; - -/* char: 0x71 */ - -static const SFG_StrokeVertex ch113st0[] = -{ - {80.9524f,66.6667f}, - {80.9524f,-33.3333f} -}; - -static const SFG_StrokeVertex ch113st1[] = -{ - {80.9524f,52.381f}, - {71.4285f,61.9048f}, - {61.9047f,66.6667f}, - {47.619f,66.6667f}, - {38.0952f,61.9048f}, - {28.5714f,52.381f}, - {23.8095f,38.0952f}, - {23.8095f,28.5714f}, - {28.5714f,14.2857f}, - {38.0952f,4.7619f}, - {47.619f,0.0f}, - {61.9047f,0.0f}, - {71.4285f,4.7619f}, - {80.9524f,14.2857f} -}; - -static const SFG_StrokeStrip ch113st[] = -{ - {2,ch113st0}, - {14,ch113st1} -}; - -static const SFG_StrokeChar ch113 = {104.762f,2,ch113st}; - -/* char: 0x72 */ - -static const SFG_StrokeVertex ch114st0[] = -{ - {33.3334f,66.6667f}, - {33.3334f,0.0f} -}; - -static const SFG_StrokeVertex ch114st1[] = -{ - {33.3334f,38.0952f}, - {38.0953f,52.381f}, - {47.6191f,61.9048f}, - {57.1429f,66.6667f}, - {71.4286f,66.6667f} -}; - -static const SFG_StrokeStrip ch114st[] = -{ - {2,ch114st0}, - {5,ch114st1} -}; - -static const SFG_StrokeChar ch114 = {104.762f,2,ch114st}; - -/* char: 0x73 */ - -static const SFG_StrokeVertex ch115st0[] = -{ - {78.5715f,52.381f}, - {73.8095f,61.9048f}, - {59.5238f,66.6667f}, - {45.2381f,66.6667f}, - {30.9524f,61.9048f}, - {26.1905f,52.381f}, - {30.9524f,42.8571f}, - {40.4762f,38.0952f}, - {64.2857f,33.3333f}, - {73.8095f,28.5714f}, - {78.5715f,19.0476f}, - {78.5715f,14.2857f}, - {73.8095f,4.7619f}, - {59.5238f,0.0f}, - {45.2381f,0.0f}, - {30.9524f,4.7619f}, - {26.1905f,14.2857f} -}; - -static const SFG_StrokeStrip ch115st[] = -{ - {17,ch115st0} -}; - -static const SFG_StrokeChar ch115 = {104.762f,1,ch115st}; - -/* char: 0x74 */ - -static const SFG_StrokeVertex ch116st0[] = -{ - {47.6191f,100.0f}, - {47.6191f,19.0476f}, - {52.381f,4.7619f}, - {61.9048f,0.0f}, - {71.4286f,0.0f} -}; - -static const SFG_StrokeVertex ch116st1[] = -{ - {33.3334f,66.6667f}, - {66.6667f,66.6667f} -}; - -static const SFG_StrokeStrip ch116st[] = -{ - {5,ch116st0}, - {2,ch116st1} -}; - -static const SFG_StrokeChar ch116 = {104.762f,2,ch116st}; - -/* char: 0x75 */ - -static const SFG_StrokeVertex ch117st0[] = -{ - {26.1905f,66.6667f}, - {26.1905f,19.0476f}, - {30.9524f,4.7619f}, - {40.4762f,0.0f}, - {54.7619f,0.0f}, - {64.2857f,4.7619f}, - {78.5715f,19.0476f} -}; - -static const SFG_StrokeVertex ch117st1[] = -{ - {78.5715f,66.6667f}, - {78.5715f,0.0f} -}; - -static const SFG_StrokeStrip ch117st[] = -{ - {7,ch117st0}, - {2,ch117st1} -}; - -static const SFG_StrokeChar ch117 = {104.762f,2,ch117st}; - -/* char: 0x76 */ - -static const SFG_StrokeVertex ch118st0[] = -{ - {23.8095f,66.6667f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeVertex ch118st1[] = -{ - {80.9524f,66.6667f}, - {52.3809f,0.0f} -}; - -static const SFG_StrokeStrip ch118st[] = -{ - {2,ch118st0}, - {2,ch118st1} -}; - -static const SFG_StrokeChar ch118 = {104.762f,2,ch118st}; - -/* char: 0x77 */ - -static const SFG_StrokeVertex ch119st0[] = -{ - {14.2857f,66.6667f}, - {33.3333f,0.0f} -}; - -static const SFG_StrokeVertex ch119st1[] = -{ - {52.3809f,66.6667f}, - {33.3333f,0.0f} -}; - -static const SFG_StrokeVertex ch119st2[] = -{ - {52.3809f,66.6667f}, - {71.4286f,0.0f} -}; - -static const SFG_StrokeVertex ch119st3[] = -{ - {90.4762f,66.6667f}, - {71.4286f,0.0f} -}; - -static const SFG_StrokeStrip ch119st[] = -{ - {2,ch119st0}, - {2,ch119st1}, - {2,ch119st2}, - {2,ch119st3} -}; - -static const SFG_StrokeChar ch119 = {104.762f,4,ch119st}; - -/* char: 0x78 */ - -static const SFG_StrokeVertex ch120st0[] = -{ - {26.1905f,66.6667f}, - {78.5715f,0.0f} -}; - -static const SFG_StrokeVertex ch120st1[] = -{ - {78.5715f,66.6667f}, - {26.1905f,0.0f} -}; - -static const SFG_StrokeStrip ch120st[] = -{ - {2,ch120st0}, - {2,ch120st1} -}; - -static const SFG_StrokeChar ch120 = {104.762f,2,ch120st}; - -/* char: 0x79 */ - -static const SFG_StrokeVertex ch121st0[] = -{ - {26.1905f,66.6667f}, - {54.7619f,0.0f} -}; - -static const SFG_StrokeVertex ch121st1[] = -{ - {83.3334f,66.6667f}, - {54.7619f,0.0f}, - {45.2381f,-19.0476f}, - {35.7143f,-28.5714f}, - {26.1905f,-33.3333f}, - {21.4286f,-33.3333f} -}; - -static const SFG_StrokeStrip ch121st[] = -{ - {2,ch121st0}, - {6,ch121st1} -}; - -static const SFG_StrokeChar ch121 = {104.762f,2,ch121st}; - -/* char: 0x7a */ - -static const SFG_StrokeVertex ch122st0[] = -{ - {78.5715f,66.6667f}, - {26.1905f,0.0f} -}; - -static const SFG_StrokeVertex ch122st1[] = -{ - {26.1905f,66.6667f}, - {78.5715f,66.6667f} -}; - -static const SFG_StrokeVertex ch122st2[] = -{ - {26.1905f,0.0f}, - {78.5715f,0.0f} -}; - -static const SFG_StrokeStrip ch122st[] = -{ - {2,ch122st0}, - {2,ch122st1}, - {2,ch122st2} -}; - -static const SFG_StrokeChar ch122 = {104.762f,3,ch122st}; - -/* char: 0x7b */ - -static const SFG_StrokeVertex ch123st0[] = -{ - {64.2857f,119.048f}, - {54.7619f,114.286f}, - {50.0f,109.524f}, - {45.2381f,100.0f}, - {45.2381f,90.4762f}, - {50.0f,80.9524f}, - {54.7619f,76.1905f}, - {59.5238f,66.6667f}, - {59.5238f,57.1429f}, - {50.0f,47.619f} -}; - -static const SFG_StrokeVertex ch123st1[] = -{ - {54.7619f,114.286f}, - {50.0f,104.762f}, - {50.0f,95.2381f}, - {54.7619f,85.7143f}, - {59.5238f,80.9524f}, - {64.2857f,71.4286f}, - {64.2857f,61.9048f}, - {59.5238f,52.381f}, - {40.4762f,42.8571f}, - {59.5238f,33.3333f}, - {64.2857f,23.8095f}, - {64.2857f,14.2857f}, - {59.5238f,4.7619f}, - {54.7619f,0.0f}, - {50.0f,-9.5238f}, - {50.0f,-19.0476f}, - {54.7619f,-28.5714f} -}; - -static const SFG_StrokeVertex ch123st2[] = -{ - {50.0f,38.0952f}, - {59.5238f,28.5714f}, - {59.5238f,19.0476f}, - {54.7619f,9.5238f}, - {50.0f,4.7619f}, - {45.2381f,-4.7619f}, - {45.2381f,-14.2857f}, - {50.0f,-23.8095f}, - {54.7619f,-28.5714f}, - {64.2857f,-33.3333f} -}; - -static const SFG_StrokeStrip ch123st[] = -{ - {10,ch123st0}, - {17,ch123st1}, - {10,ch123st2} -}; - -static const SFG_StrokeChar ch123 = {104.762f,3,ch123st}; - -/* char: 0x7c */ - -static const SFG_StrokeVertex ch124st0[] = -{ - {52.381f,119.048f}, - {52.381f,-33.3333f} -}; - -static const SFG_StrokeStrip ch124st[] = -{ - {2,ch124st0} -}; - -static const SFG_StrokeChar ch124 = {104.762f,1,ch124st}; - -/* char: 0x7d */ - -static const SFG_StrokeVertex ch125st0[] = -{ - {40.4762f,119.048f}, - {50.0f,114.286f}, - {54.7619f,109.524f}, - {59.5238f,100.0f}, - {59.5238f,90.4762f}, - {54.7619f,80.9524f}, - {50.0f,76.1905f}, - {45.2381f,66.6667f}, - {45.2381f,57.1429f}, - {54.7619f,47.619f} -}; - -static const SFG_StrokeVertex ch125st1[] = -{ - {50.0f,114.286f}, - {54.7619f,104.762f}, - {54.7619f,95.2381f}, - {50.0f,85.7143f}, - {45.2381f,80.9524f}, - {40.4762f,71.4286f}, - {40.4762f,61.9048f}, - {45.2381f,52.381f}, - {64.2857f,42.8571f}, - {45.2381f,33.3333f}, - {40.4762f,23.8095f}, - {40.4762f,14.2857f}, - {45.2381f,4.7619f}, - {50.0f,0.0f}, - {54.7619f,-9.5238f}, - {54.7619f,-19.0476f}, - {50.0f,-28.5714f} -}; - -static const SFG_StrokeVertex ch125st2[] = -{ - {54.7619f,38.0952f}, - {45.2381f,28.5714f}, - {45.2381f,19.0476f}, - {50.0f,9.5238f}, - {54.7619f,4.7619f}, - {59.5238f,-4.7619f}, - {59.5238f,-14.2857f}, - {54.7619f,-23.8095f}, - {50.0f,-28.5714f}, - {40.4762f,-33.3333f} -}; - -static const SFG_StrokeStrip ch125st[] = -{ - {10,ch125st0}, - {17,ch125st1}, - {10,ch125st2} -}; - -static const SFG_StrokeChar ch125 = {104.762f,3,ch125st}; - -/* char: 0x7e */ - -static const SFG_StrokeVertex ch126st0[] = -{ - {9.5238f,28.5714f}, - {9.5238f,38.0952f}, - {14.2857f,52.381f}, - {23.8095f,57.1429f}, - {33.3333f,57.1429f}, - {42.8571f,52.381f}, - {61.9048f,38.0952f}, - {71.4286f,33.3333f}, - {80.9524f,33.3333f}, - {90.4762f,38.0952f}, - {95.2381f,47.619f} -}; - -static const SFG_StrokeVertex ch126st1[] = -{ - {9.5238f,38.0952f}, - {14.2857f,47.619f}, - {23.8095f,52.381f}, - {33.3333f,52.381f}, - {42.8571f,47.619f}, - {61.9048f,33.3333f}, - {71.4286f,28.5714f}, - {80.9524f,28.5714f}, - {90.4762f,33.3333f}, - {95.2381f,47.619f}, - {95.2381f,57.1429f} -}; - -static const SFG_StrokeStrip ch126st[] = -{ - {11,ch126st0}, - {11,ch126st1} -}; - -static const SFG_StrokeChar ch126 = {104.762f,2,ch126st}; - -/* char: 0x7f */ - -static const SFG_StrokeVertex ch127st0[] = -{ - {71.4286f,100.0f}, - {33.3333f,-33.3333f} -}; - -static const SFG_StrokeVertex ch127st1[] = -{ - {47.619f,66.6667f}, - {33.3333f,61.9048f}, - {23.8095f,52.381f}, - {19.0476f,38.0952f}, - {19.0476f,23.8095f}, - {23.8095f,14.2857f}, - {33.3333f,4.7619f}, - {47.619f,0.0f}, - {57.1428f,0.0f}, - {71.4286f,4.7619f}, - {80.9524f,14.2857f}, - {85.7143f,28.5714f}, - {85.7143f,42.8571f}, - {80.9524f,52.381f}, - {71.4286f,61.9048f}, - {57.1428f,66.6667f}, - {47.619f,66.6667f} -}; - -static const SFG_StrokeStrip ch127st[] = -{ - {2,ch127st0}, - {17,ch127st1} -}; - -static const SFG_StrokeChar ch127 = {104.762f,2,ch127st}; - -static const SFG_StrokeChar *chars[] = -{ - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39, - &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47, - &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55, - &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63, - &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71, - &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79, - &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87, - &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95, - &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103, - &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111, - &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119, - &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127 -}; - -const SFG_StrokeFont fgStrokeMonoRoman = {"MonoRoman",128,152.381f,chars}; diff --git a/src/Common/freeglut_stroke_roman.c b/src/Common/freeglut_stroke_roman.c deleted file mode 100644 index da4e030..0000000 --- a/src/Common/freeglut_stroke_roman.c +++ /dev/null @@ -1,2849 +0,0 @@ -/* - * freeglut_stroke_roman.c - * - * freeglut Roman stroke font definition - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* This file has been automatically generated by the genstroke utility. */ - -#include -#include "freeglut_internal.h" - -/* char: 0x20 */ - -static const SFG_StrokeStrip ch32st[] = -{ - { 0, NULL } -}; - -static const SFG_StrokeChar ch32 = {104.762f,0,ch32st}; - -/* char: 0x21 */ - -static const SFG_StrokeVertex ch33st0[] = -{ - {13.3819f,100.0f}, - {13.3819f,33.3333f} -}; - -static const SFG_StrokeVertex ch33st1[] = -{ - {13.3819f,9.5238f}, - {8.62f,4.7619f}, - {13.3819f,0.0f}, - {18.1438f,4.7619f}, - {13.3819f,9.5238f} -}; - -static const SFG_StrokeStrip ch33st[] = -{ - {2,ch33st0}, - {5,ch33st1} -}; - -static const SFG_StrokeChar ch33 = {26.6238f,2,ch33st}; - -/* char: 0x22 */ - -static const SFG_StrokeVertex ch34st0[] = -{ - {4.02f,100.0f}, - {4.02f,66.6667f} -}; - -static const SFG_StrokeVertex ch34st1[] = -{ - {42.1152f,100.0f}, - {42.1152f,66.6667f} -}; - -static const SFG_StrokeStrip ch34st[] = -{ - {2,ch34st0}, - {2,ch34st1} -}; - -static const SFG_StrokeChar ch34 = {51.4352f,2,ch34st}; - -/* char: 0x23 */ - -static const SFG_StrokeVertex ch35st0[] = -{ - {41.2952f,119.048f}, - {7.9619f,-33.3333f} -}; - -static const SFG_StrokeVertex ch35st1[] = -{ - {69.8667f,119.048f}, - {36.5333f,-33.3333f} -}; - -static const SFG_StrokeVertex ch35st2[] = -{ - {7.9619f,57.1429f}, - {74.6286f,57.1429f} -}; - -static const SFG_StrokeVertex ch35st3[] = -{ - {3.2f,28.5714f}, - {69.8667f,28.5714f} -}; - -static const SFG_StrokeStrip ch35st[] = -{ - {2,ch35st0}, - {2,ch35st1}, - {2,ch35st2}, - {2,ch35st3} -}; - -static const SFG_StrokeChar ch35 = {79.4886f,4,ch35st}; - -/* char: 0x24 */ - -static const SFG_StrokeVertex ch36st0[] = -{ - {28.6295f,119.048f}, - {28.6295f,-19.0476f} -}; - -static const SFG_StrokeVertex ch36st1[] = -{ - {47.6771f,119.048f}, - {47.6771f,-19.0476f} -}; - -static const SFG_StrokeVertex ch36st2[] = -{ - {71.4867f,85.7143f}, - {61.9629f,95.2381f}, - {47.6771f,100.0f}, - {28.6295f,100.0f}, - {14.3438f,95.2381f}, - {4.82f,85.7143f}, - {4.82f,76.1905f}, - {9.5819f,66.6667f}, - {14.3438f,61.9048f}, - {23.8676f,57.1429f}, - {52.439f,47.619f}, - {61.9629f,42.8571f}, - {66.7248f,38.0952f}, - {71.4867f,28.5714f}, - {71.4867f,14.2857f}, - {61.9629f,4.7619f}, - {47.6771f,0.0f}, - {28.6295f,0.0f}, - {14.3438f,4.7619f}, - {4.82f,14.2857f} -}; - -static const SFG_StrokeStrip ch36st[] = -{ - {2,ch36st0}, - {2,ch36st1}, - {20,ch36st2} -}; - -static const SFG_StrokeChar ch36 = {76.2067f,3,ch36st}; - -/* char: 0x25 */ - -static const SFG_StrokeVertex ch37st0[] = -{ - {92.0743f,100.0f}, - {6.36f,0.0f} -}; - -static const SFG_StrokeVertex ch37st1[] = -{ - {30.1695f,100.0f}, - {39.6933f,90.4762f}, - {39.6933f,80.9524f}, - {34.9314f,71.4286f}, - {25.4076f,66.6667f}, - {15.8838f,66.6667f}, - {6.36f,76.1905f}, - {6.36f,85.7143f}, - {11.1219f,95.2381f}, - {20.6457f,100.0f}, - {30.1695f,100.0f}, - {39.6933f,95.2381f}, - {53.979f,90.4762f}, - {68.2648f,90.4762f}, - {82.5505f,95.2381f}, - {92.0743f,100.0f} -}; - -static const SFG_StrokeVertex ch37st2[] = -{ - {73.0267f,33.3333f}, - {63.5029f,28.5714f}, - {58.741f,19.0476f}, - {58.741f,9.5238f}, - {68.2648f,0.0f}, - {77.7886f,0.0f}, - {87.3124f,4.7619f}, - {92.0743f,14.2857f}, - {92.0743f,23.8095f}, - {82.5505f,33.3333f}, - {73.0267f,33.3333f} -}; - -static const SFG_StrokeStrip ch37st[] = -{ - {2,ch37st0}, - {16,ch37st1}, - {11,ch37st2} -}; - -static const SFG_StrokeChar ch37 = {96.5743f,3,ch37st}; - -/* char: 0x26 */ - -static const SFG_StrokeVertex ch38st0[] = -{ - {101.218f,57.1429f}, - {101.218f,61.9048f}, - {96.4562f,66.6667f}, - {91.6943f,66.6667f}, - {86.9324f,61.9048f}, - {82.1705f,52.381f}, - {72.6467f,28.5714f}, - {63.1229f,14.2857f}, - {53.599f,4.7619f}, - {44.0752f,0.0f}, - {25.0276f,0.0f}, - {15.5038f,4.7619f}, - {10.7419f,9.5238f}, - {5.98f,19.0476f}, - {5.98f,28.5714f}, - {10.7419f,38.0952f}, - {15.5038f,42.8571f}, - {48.8371f,61.9048f}, - {53.599f,66.6667f}, - {58.361f,76.1905f}, - {58.361f,85.7143f}, - {53.599f,95.2381f}, - {44.0752f,100.0f}, - {34.5514f,95.2381f}, - {29.7895f,85.7143f}, - {29.7895f,76.1905f}, - {34.5514f,61.9048f}, - {44.0752f,47.619f}, - {67.8848f,14.2857f}, - {77.4086f,4.7619f}, - {86.9324f,0.0f}, - {96.4562f,0.0f}, - {101.218f,4.7619f}, - {101.218f,9.5238f} -}; - -static const SFG_StrokeStrip ch38st[] = -{ - {34,ch38st0} -}; - -static const SFG_StrokeChar ch38 = {101.758f,1,ch38st}; - -/* char: 0x27 */ - -static const SFG_StrokeVertex ch39st0[] = -{ - {4.44f,100.0f}, - {4.44f,66.6667f} -}; - -static const SFG_StrokeStrip ch39st[] = -{ - {2,ch39st0} -}; - -static const SFG_StrokeChar ch39 = {13.62f,1,ch39st}; - -/* char: 0x28 */ - -static const SFG_StrokeVertex ch40st0[] = -{ - {40.9133f,119.048f}, - {31.3895f,109.524f}, - {21.8657f,95.2381f}, - {12.3419f,76.1905f}, - {7.58f,52.381f}, - {7.58f,33.3333f}, - {12.3419f,9.5238f}, - {21.8657f,-9.5238f}, - {31.3895f,-23.8095f}, - {40.9133f,-33.3333f} -}; - -static const SFG_StrokeStrip ch40st[] = -{ - {10,ch40st0} -}; - -static const SFG_StrokeChar ch40 = {47.1733f,1,ch40st}; - -/* char: 0x29 */ - -static const SFG_StrokeVertex ch41st0[] = -{ - {5.28f,119.048f}, - {14.8038f,109.524f}, - {24.3276f,95.2381f}, - {33.8514f,76.1905f}, - {38.6133f,52.381f}, - {38.6133f,33.3333f}, - {33.8514f,9.5238f}, - {24.3276f,-9.5238f}, - {14.8038f,-23.8095f}, - {5.28f,-33.3333f} -}; - -static const SFG_StrokeStrip ch41st[] = -{ - {10,ch41st0} -}; - -static const SFG_StrokeChar ch41 = {47.5333f,1,ch41st}; - -/* char: 0x2a */ - -static const SFG_StrokeVertex ch42st0[] = -{ - {30.7695f,71.4286f}, - {30.7695f,14.2857f} -}; - -static const SFG_StrokeVertex ch42st1[] = -{ - {6.96f,57.1429f}, - {54.579f,28.5714f} -}; - -static const SFG_StrokeVertex ch42st2[] = -{ - {54.579f,57.1429f}, - {6.96f,28.5714f} -}; - -static const SFG_StrokeStrip ch42st[] = -{ - {2,ch42st0}, - {2,ch42st1}, - {2,ch42st2} -}; - -static const SFG_StrokeChar ch42 = {59.439f,3,ch42st}; - -/* char: 0x2b */ - -static const SFG_StrokeVertex ch43st0[] = -{ - {48.8371f,85.7143f}, - {48.8371f,0.0f} -}; - -static const SFG_StrokeVertex ch43st1[] = -{ - {5.98f,42.8571f}, - {91.6943f,42.8571f} -}; - -static const SFG_StrokeStrip ch43st[] = -{ - {2,ch43st0}, - {2,ch43st1} -}; - -static const SFG_StrokeChar ch43 = {97.2543f,2,ch43st}; - -/* char: 0x2c */ - -static const SFG_StrokeVertex ch44st0[] = -{ - {18.2838f,4.7619f}, - {13.5219f,0.0f}, - {8.76f,4.7619f}, - {13.5219f,9.5238f}, - {18.2838f,4.7619f}, - {18.2838f,-4.7619f}, - {13.5219f,-14.2857f}, - {8.76f,-19.0476f} -}; - -static const SFG_StrokeStrip ch44st[] = -{ - {8,ch44st0} -}; - -static const SFG_StrokeChar ch44 = {26.0638f,1,ch44st}; - -/* char: 0x2d */ - -static const SFG_StrokeVertex ch45st0[] = -{ - {7.38f,42.8571f}, - {93.0943f,42.8571f} -}; - -static const SFG_StrokeStrip ch45st[] = -{ - {2,ch45st0} -}; - -static const SFG_StrokeChar ch45 = {100.754f,1,ch45st}; - -/* char: 0x2e */ - -static const SFG_StrokeVertex ch46st0[] = -{ - {13.1019f,9.5238f}, - {8.34f,4.7619f}, - {13.1019f,0.0f}, - {17.8638f,4.7619f}, - {13.1019f,9.5238f} -}; - -static const SFG_StrokeStrip ch46st[] = -{ - {5,ch46st0} -}; - -static const SFG_StrokeChar ch46 = {26.4838f,1,ch46st}; - -/* char: 0x2f */ - -static const SFG_StrokeVertex ch47st0[] = -{ - {7.24f,-14.2857f}, - {73.9067f,100.0f} -}; - -static const SFG_StrokeStrip ch47st[] = -{ - {2,ch47st0} -}; - -static const SFG_StrokeChar ch47 = {82.1067f,1,ch47st}; - -/* char: 0x30 */ - -static const SFG_StrokeVertex ch48st0[] = -{ - {33.5514f,100.0f}, - {19.2657f,95.2381f}, - {9.7419f,80.9524f}, - {4.98f,57.1429f}, - {4.98f,42.8571f}, - {9.7419f,19.0476f}, - {19.2657f,4.7619f}, - {33.5514f,0.0f}, - {43.0752f,0.0f}, - {57.361f,4.7619f}, - {66.8848f,19.0476f}, - {71.6467f,42.8571f}, - {71.6467f,57.1429f}, - {66.8848f,80.9524f}, - {57.361f,95.2381f}, - {43.0752f,100.0f}, - {33.5514f,100.0f} -}; - -static const SFG_StrokeStrip ch48st[] = -{ - {17,ch48st0} -}; - -static const SFG_StrokeChar ch48 = {77.0667f,1,ch48st}; - -/* char: 0x31 */ - -static const SFG_StrokeVertex ch49st0[] = -{ - {11.82f,80.9524f}, - {21.3438f,85.7143f}, - {35.6295f,100.0f}, - {35.6295f,0.0f} -}; - -static const SFG_StrokeStrip ch49st[] = -{ - {4,ch49st0} -}; - -static const SFG_StrokeChar ch49 = {66.5295f,1,ch49st}; - -/* char: 0x32 */ - -static const SFG_StrokeVertex ch50st0[] = -{ - {10.1819f,76.1905f}, - {10.1819f,80.9524f}, - {14.9438f,90.4762f}, - {19.7057f,95.2381f}, - {29.2295f,100.0f}, - {48.2771f,100.0f}, - {57.801f,95.2381f}, - {62.5629f,90.4762f}, - {67.3248f,80.9524f}, - {67.3248f,71.4286f}, - {62.5629f,61.9048f}, - {53.039f,47.619f}, - {5.42f,0.0f}, - {72.0867f,0.0f} -}; - -static const SFG_StrokeStrip ch50st[] = -{ - {14,ch50st0} -}; - -static const SFG_StrokeChar ch50 = {77.6467f,1,ch50st}; - -/* char: 0x33 */ - -static const SFG_StrokeVertex ch51st0[] = -{ - {14.5238f,100.0f}, - {66.9048f,100.0f}, - {38.3333f,61.9048f}, - {52.619f,61.9048f}, - {62.1429f,57.1429f}, - {66.9048f,52.381f}, - {71.6667f,38.0952f}, - {71.6667f,28.5714f}, - {66.9048f,14.2857f}, - {57.381f,4.7619f}, - {43.0952f,0.0f}, - {28.8095f,0.0f}, - {14.5238f,4.7619f}, - {9.7619f,9.5238f}, - {5.0f,19.0476f} -}; - -static const SFG_StrokeStrip ch51st[] = -{ - {15,ch51st0} -}; - -static const SFG_StrokeChar ch51 = {77.0467f,1,ch51st}; - -/* char: 0x34 */ - -static const SFG_StrokeVertex ch52st0[] = -{ - {51.499f,100.0f}, - {3.88f,33.3333f}, - {75.3086f,33.3333f} -}; - -static const SFG_StrokeVertex ch52st1[] = -{ - {51.499f,100.0f}, - {51.499f,0.0f} -}; - -static const SFG_StrokeStrip ch52st[] = -{ - {3,ch52st0}, - {2,ch52st1} -}; - -static const SFG_StrokeChar ch52 = {80.1686f,2,ch52st}; - -/* char: 0x35 */ - -static const SFG_StrokeVertex ch53st0[] = -{ - {62.0029f,100.0f}, - {14.3838f,100.0f}, - {9.6219f,57.1429f}, - {14.3838f,61.9048f}, - {28.6695f,66.6667f}, - {42.9552f,66.6667f}, - {57.241f,61.9048f}, - {66.7648f,52.381f}, - {71.5267f,38.0952f}, - {71.5267f,28.5714f}, - {66.7648f,14.2857f}, - {57.241f,4.7619f}, - {42.9552f,0.0f}, - {28.6695f,0.0f}, - {14.3838f,4.7619f}, - {9.6219f,9.5238f}, - {4.86f,19.0476f} -}; - -static const SFG_StrokeStrip ch53st[] = -{ - {17,ch53st0} -}; - -static const SFG_StrokeChar ch53 = {77.6867f,1,ch53st}; - -/* char: 0x36 */ - -static const SFG_StrokeVertex ch54st0[] = -{ - {62.7229f,85.7143f}, - {57.961f,95.2381f}, - {43.6752f,100.0f}, - {34.1514f,100.0f}, - {19.8657f,95.2381f}, - {10.3419f,80.9524f}, - {5.58f,57.1429f}, - {5.58f,33.3333f}, - {10.3419f,14.2857f}, - {19.8657f,4.7619f}, - {34.1514f,0.0f}, - {38.9133f,0.0f}, - {53.199f,4.7619f}, - {62.7229f,14.2857f}, - {67.4848f,28.5714f}, - {67.4848f,33.3333f}, - {62.7229f,47.619f}, - {53.199f,57.1429f}, - {38.9133f,61.9048f}, - {34.1514f,61.9048f}, - {19.8657f,57.1429f}, - {10.3419f,47.619f}, - {5.58f,33.3333f} -}; - -static const SFG_StrokeStrip ch54st[] = -{ - {23,ch54st0} -}; - -static const SFG_StrokeChar ch54 = {73.8048f,1,ch54st}; - -/* char: 0x37 */ - -static const SFG_StrokeVertex ch55st0[] = -{ - {72.2267f,100.0f}, - {24.6076f,0.0f} -}; - -static const SFG_StrokeVertex ch55st1[] = -{ - {5.56f,100.0f}, - {72.2267f,100.0f} -}; - -static const SFG_StrokeStrip ch55st[] = -{ - {2,ch55st0}, - {2,ch55st1} -}; - -static const SFG_StrokeChar ch55 = {77.2267f,2,ch55st}; - -/* char: 0x38 */ - -static const SFG_StrokeVertex ch56st0[] = -{ - {29.4095f,100.0f}, - {15.1238f,95.2381f}, - {10.3619f,85.7143f}, - {10.3619f,76.1905f}, - {15.1238f,66.6667f}, - {24.6476f,61.9048f}, - {43.6952f,57.1429f}, - {57.981f,52.381f}, - {67.5048f,42.8571f}, - {72.2667f,33.3333f}, - {72.2667f,19.0476f}, - {67.5048f,9.5238f}, - {62.7429f,4.7619f}, - {48.4571f,0.0f}, - {29.4095f,0.0f}, - {15.1238f,4.7619f}, - {10.3619f,9.5238f}, - {5.6f,19.0476f}, - {5.6f,33.3333f}, - {10.3619f,42.8571f}, - {19.8857f,52.381f}, - {34.1714f,57.1429f}, - {53.219f,61.9048f}, - {62.7429f,66.6667f}, - {67.5048f,76.1905f}, - {67.5048f,85.7143f}, - {62.7429f,95.2381f}, - {48.4571f,100.0f}, - {29.4095f,100.0f} -}; - -static const SFG_StrokeStrip ch56st[] = -{ - {29,ch56st0} -}; - -static const SFG_StrokeChar ch56 = {77.6667f,1,ch56st}; - -/* char: 0x39 */ - -static const SFG_StrokeVertex ch57st0[] = -{ - {68.5048f,66.6667f}, - {63.7429f,52.381f}, - {54.219f,42.8571f}, - {39.9333f,38.0952f}, - {35.1714f,38.0952f}, - {20.8857f,42.8571f}, - {11.3619f,52.381f}, - {6.6f,66.6667f}, - {6.6f,71.4286f}, - {11.3619f,85.7143f}, - {20.8857f,95.2381f}, - {35.1714f,100.0f}, - {39.9333f,100.0f}, - {54.219f,95.2381f}, - {63.7429f,85.7143f}, - {68.5048f,66.6667f}, - {68.5048f,42.8571f}, - {63.7429f,19.0476f}, - {54.219f,4.7619f}, - {39.9333f,0.0f}, - {30.4095f,0.0f}, - {16.1238f,4.7619f}, - {11.3619f,14.2857f} -}; - -static const SFG_StrokeStrip ch57st[] = -{ - {23,ch57st0} -}; - -static const SFG_StrokeChar ch57 = {74.0648f,1,ch57st}; - -/* char: 0x3a */ - -static const SFG_StrokeVertex ch58st0[] = -{ - {14.0819f,66.6667f}, - {9.32f,61.9048f}, - {14.0819f,57.1429f}, - {18.8438f,61.9048f}, - {14.0819f,66.6667f} -}; - -static const SFG_StrokeVertex ch58st1[] = -{ - {14.0819f,9.5238f}, - {9.32f,4.7619f}, - {14.0819f,0.0f}, - {18.8438f,4.7619f}, - {14.0819f,9.5238f} -}; - -static const SFG_StrokeStrip ch58st[] = -{ - {5,ch58st0}, - {5,ch58st1} -}; - -static const SFG_StrokeChar ch58 = {26.2238f,2,ch58st}; - -/* char: 0x3b */ - -static const SFG_StrokeVertex ch59st0[] = -{ - {12.9619f,66.6667f}, - {8.2f,61.9048f}, - {12.9619f,57.1429f}, - {17.7238f,61.9048f}, - {12.9619f,66.6667f} -}; - -static const SFG_StrokeVertex ch59st1[] = -{ - {17.7238f,4.7619f}, - {12.9619f,0.0f}, - {8.2f,4.7619f}, - {12.9619f,9.5238f}, - {17.7238f,4.7619f}, - {17.7238f,-4.7619f}, - {12.9619f,-14.2857f}, - {8.2f,-19.0476f} -}; - -static const SFG_StrokeStrip ch59st[] = -{ - {5,ch59st0}, - {8,ch59st1} -}; - -static const SFG_StrokeChar ch59 = {26.3038f,2,ch59st}; - -/* char: 0x3c */ - -static const SFG_StrokeVertex ch60st0[] = -{ - {79.2505f,85.7143f}, - {3.06f,42.8571f}, - {79.2505f,0.0f} -}; - -static const SFG_StrokeStrip ch60st[] = -{ - {3,ch60st0} -}; - -static const SFG_StrokeChar ch60 = {81.6105f,1,ch60st}; - -/* char: 0x3d */ - -static const SFG_StrokeVertex ch61st0[] = -{ - {5.7f,57.1429f}, - {91.4143f,57.1429f} -}; - -static const SFG_StrokeVertex ch61st1[] = -{ - {5.7f,28.5714f}, - {91.4143f,28.5714f} -}; - -static const SFG_StrokeStrip ch61st[] = -{ - {2,ch61st0}, - {2,ch61st1} -}; - -static const SFG_StrokeChar ch61 = {97.2543f,2,ch61st}; - -/* char: 0x3e */ - -static const SFG_StrokeVertex ch62st0[] = -{ - {2.78f,85.7143f}, - {78.9705f,42.8571f}, - {2.78f,0.0f} -}; - -static const SFG_StrokeStrip ch62st[] = -{ - {3,ch62st0} -}; - -static const SFG_StrokeChar ch62 = {81.6105f,1,ch62st}; - -/* char: 0x3f */ - -static const SFG_StrokeVertex ch63st0[] = -{ - {8.42f,76.1905f}, - {8.42f,80.9524f}, - {13.1819f,90.4762f}, - {17.9438f,95.2381f}, - {27.4676f,100.0f}, - {46.5152f,100.0f}, - {56.039f,95.2381f}, - {60.801f,90.4762f}, - {65.5629f,80.9524f}, - {65.5629f,71.4286f}, - {60.801f,61.9048f}, - {56.039f,57.1429f}, - {36.9914f,47.619f}, - {36.9914f,33.3333f} -}; - -static const SFG_StrokeVertex ch63st1[] = -{ - {36.9914f,9.5238f}, - {32.2295f,4.7619f}, - {36.9914f,0.0f}, - {41.7533f,4.7619f}, - {36.9914f,9.5238f} -}; - -static const SFG_StrokeStrip ch63st[] = -{ - {14,ch63st0}, - {5,ch63st1} -}; - -static const SFG_StrokeChar ch63 = {73.9029f,2,ch63st}; - -/* char: 0x40 */ - -static const SFG_StrokeVertex ch64st0[] = -{ - {49.2171f,52.381f}, - {39.6933f,57.1429f}, - {30.1695f,57.1429f}, - {25.4076f,47.619f}, - {25.4076f,42.8571f}, - {30.1695f,33.3333f}, - {39.6933f,33.3333f}, - {49.2171f,38.0952f} -}; - -static const SFG_StrokeVertex ch64st1[] = -{ - {49.2171f,57.1429f}, - {49.2171f,38.0952f}, - {53.979f,33.3333f}, - {63.5029f,33.3333f}, - {68.2648f,42.8571f}, - {68.2648f,47.619f}, - {63.5029f,61.9048f}, - {53.979f,71.4286f}, - {39.6933f,76.1905f}, - {34.9314f,76.1905f}, - {20.6457f,71.4286f}, - {11.1219f,61.9048f}, - {6.36f,47.619f}, - {6.36f,42.8571f}, - {11.1219f,28.5714f}, - {20.6457f,19.0476f}, - {34.9314f,14.2857f}, - {39.6933f,14.2857f}, - {53.979f,19.0476f} -}; - -static const SFG_StrokeStrip ch64st[] = -{ - {8,ch64st0}, - {19,ch64st1} -}; - -static const SFG_StrokeChar ch64 = {74.3648f,2,ch64st}; - -/* char: 0x41 */ - -static const SFG_StrokeVertex ch65st0[] = -{ - {40.5952f,100.0f}, - {2.5f,0.0f} -}; - -static const SFG_StrokeVertex ch65st1[] = -{ - {40.5952f,100.0f}, - {78.6905f,0.0f} -}; - -static const SFG_StrokeVertex ch65st2[] = -{ - {16.7857f,33.3333f}, - {64.4048f,33.3333f} -}; - -static const SFG_StrokeStrip ch65st[] = -{ - {2,ch65st0}, - {2,ch65st1}, - {2,ch65st2} -}; - -static const SFG_StrokeChar ch65 = {80.4905f,3,ch65st}; - -/* char: 0x42 */ - -static const SFG_StrokeVertex ch66st0[] = -{ - {11.42f,100.0f}, - {11.42f,0.0f} -}; - -static const SFG_StrokeVertex ch66st1[] = -{ - {11.42f,100.0f}, - {54.2771f,100.0f}, - {68.5629f,95.2381f}, - {73.3248f,90.4762f}, - {78.0867f,80.9524f}, - {78.0867f,71.4286f}, - {73.3248f,61.9048f}, - {68.5629f,57.1429f}, - {54.2771f,52.381f} -}; - -static const SFG_StrokeVertex ch66st2[] = -{ - {11.42f,52.381f}, - {54.2771f,52.381f}, - {68.5629f,47.619f}, - {73.3248f,42.8571f}, - {78.0867f,33.3333f}, - {78.0867f,19.0476f}, - {73.3248f,9.5238f}, - {68.5629f,4.7619f}, - {54.2771f,0.0f}, - {11.42f,0.0f} -}; - -static const SFG_StrokeStrip ch66st[] = -{ - {2,ch66st0}, - {9,ch66st1}, - {10,ch66st2} -}; - -static const SFG_StrokeChar ch66 = {83.6267f,3,ch66st}; - -/* char: 0x43 */ - -static const SFG_StrokeVertex ch67st0[] = -{ - {78.0886f,76.1905f}, - {73.3267f,85.7143f}, - {63.8029f,95.2381f}, - {54.279f,100.0f}, - {35.2314f,100.0f}, - {25.7076f,95.2381f}, - {16.1838f,85.7143f}, - {11.4219f,76.1905f}, - {6.66f,61.9048f}, - {6.66f,38.0952f}, - {11.4219f,23.8095f}, - {16.1838f,14.2857f}, - {25.7076f,4.7619f}, - {35.2314f,0.0f}, - {54.279f,0.0f}, - {63.8029f,4.7619f}, - {73.3267f,14.2857f}, - {78.0886f,23.8095f} -}; - -static const SFG_StrokeStrip ch67st[] = -{ - {18,ch67st0} -}; - -static const SFG_StrokeChar ch67 = {84.4886f,1,ch67st}; - -/* char: 0x44 */ - -static const SFG_StrokeVertex ch68st0[] = -{ - {11.96f,100.0f}, - {11.96f,0.0f} -}; - -static const SFG_StrokeVertex ch68st1[] = -{ - {11.96f,100.0f}, - {45.2933f,100.0f}, - {59.579f,95.2381f}, - {69.1029f,85.7143f}, - {73.8648f,76.1905f}, - {78.6267f,61.9048f}, - {78.6267f,38.0952f}, - {73.8648f,23.8095f}, - {69.1029f,14.2857f}, - {59.579f,4.7619f}, - {45.2933f,0.0f}, - {11.96f,0.0f} -}; - -static const SFG_StrokeStrip ch68st[] = -{ - {2,ch68st0}, - {12,ch68st1} -}; - -static const SFG_StrokeChar ch68 = {85.2867f,2,ch68st}; - -/* char: 0x45 */ - -static const SFG_StrokeVertex ch69st0[] = -{ - {11.42f,100.0f}, - {11.42f,0.0f} -}; - -static const SFG_StrokeVertex ch69st1[] = -{ - {11.42f,100.0f}, - {73.3248f,100.0f} -}; - -static const SFG_StrokeVertex ch69st2[] = -{ - {11.42f,52.381f}, - {49.5152f,52.381f} -}; - -static const SFG_StrokeVertex ch69st3[] = -{ - {11.42f,0.0f}, - {73.3248f,0.0f} -}; - -static const SFG_StrokeStrip ch69st[] = -{ - {2,ch69st0}, - {2,ch69st1}, - {2,ch69st2}, - {2,ch69st3} -}; - -static const SFG_StrokeChar ch69 = {78.1848f,4,ch69st}; - -/* char: 0x46 */ - -static const SFG_StrokeVertex ch70st0[] = -{ - {11.42f,100.0f}, - {11.42f,0.0f} -}; - -static const SFG_StrokeVertex ch70st1[] = -{ - {11.42f,100.0f}, - {73.3248f,100.0f} -}; - -static const SFG_StrokeVertex ch70st2[] = -{ - {11.42f,52.381f}, - {49.5152f,52.381f} -}; - -static const SFG_StrokeStrip ch70st[] = -{ - {2,ch70st0}, - {2,ch70st1}, - {2,ch70st2} -}; - -static const SFG_StrokeChar ch70 = {78.7448f,3,ch70st}; - -/* char: 0x47 */ - -static const SFG_StrokeVertex ch71st0[] = -{ - {78.4886f,76.1905f}, - {73.7267f,85.7143f}, - {64.2029f,95.2381f}, - {54.679f,100.0f}, - {35.6314f,100.0f}, - {26.1076f,95.2381f}, - {16.5838f,85.7143f}, - {11.8219f,76.1905f}, - {7.06f,61.9048f}, - {7.06f,38.0952f}, - {11.8219f,23.8095f}, - {16.5838f,14.2857f}, - {26.1076f,4.7619f}, - {35.6314f,0.0f}, - {54.679f,0.0f}, - {64.2029f,4.7619f}, - {73.7267f,14.2857f}, - {78.4886f,23.8095f}, - {78.4886f,38.0952f} -}; - -static const SFG_StrokeVertex ch71st1[] = -{ - {54.679f,38.0952f}, - {78.4886f,38.0952f} -}; - -static const SFG_StrokeStrip ch71st[] = -{ - {19,ch71st0}, - {2,ch71st1} -}; - -static const SFG_StrokeChar ch71 = {89.7686f,2,ch71st}; - -/* char: 0x48 */ - -static const SFG_StrokeVertex ch72st0[] = -{ - {11.42f,100.0f}, - {11.42f,0.0f} -}; - -static const SFG_StrokeVertex ch72st1[] = -{ - {78.0867f,100.0f}, - {78.0867f,0.0f} -}; - -static const SFG_StrokeVertex ch72st2[] = -{ - {11.42f,52.381f}, - {78.0867f,52.381f} -}; - -static const SFG_StrokeStrip ch72st[] = -{ - {2,ch72st0}, - {2,ch72st1}, - {2,ch72st2} -}; - -static const SFG_StrokeChar ch72 = {89.0867f,3,ch72st}; - -/* char: 0x49 */ - -static const SFG_StrokeVertex ch73st0[] = -{ - {10.86f,100.0f}, - {10.86f,0.0f} -}; - -static const SFG_StrokeStrip ch73st[] = -{ - {2,ch73st0} -}; - -static const SFG_StrokeChar ch73 = {21.3f,1,ch73st}; - -/* char: 0x4a */ - -static const SFG_StrokeVertex ch74st0[] = -{ - {50.119f,100.0f}, - {50.119f,23.8095f}, - {45.3571f,9.5238f}, - {40.5952f,4.7619f}, - {31.0714f,0.0f}, - {21.5476f,0.0f}, - {12.0238f,4.7619f}, - {7.2619f,9.5238f}, - {2.5f,23.8095f}, - {2.5f,33.3333f} -}; - -static const SFG_StrokeStrip ch74st[] = -{ - {10,ch74st0} -}; - -static const SFG_StrokeChar ch74 = {59.999f,1,ch74st}; - -/* char: 0x4b */ - -static const SFG_StrokeVertex ch75st0[] = -{ - {11.28f,100.0f}, - {11.28f,0.0f} -}; - -static const SFG_StrokeVertex ch75st1[] = -{ - {77.9467f,100.0f}, - {11.28f,33.3333f} -}; - -static const SFG_StrokeVertex ch75st2[] = -{ - {35.0895f,57.1429f}, - {77.9467f,0.0f} -}; - -static const SFG_StrokeStrip ch75st[] = -{ - {2,ch75st0}, - {2,ch75st1}, - {2,ch75st2} -}; - -static const SFG_StrokeChar ch75 = {79.3267f,3,ch75st}; - -/* char: 0x4c */ - -static const SFG_StrokeVertex ch76st0[] = -{ - {11.68f,100.0f}, - {11.68f,0.0f} -}; - -static const SFG_StrokeVertex ch76st1[] = -{ - {11.68f,0.0f}, - {68.8229f,0.0f} -}; - -static const SFG_StrokeStrip ch76st[] = -{ - {2,ch76st0}, - {2,ch76st1} -}; - -static const SFG_StrokeChar ch76 = {71.3229f,2,ch76st}; - -/* char: 0x4d */ - -static const SFG_StrokeVertex ch77st0[] = -{ - {10.86f,100.0f}, - {10.86f,0.0f} -}; - -static const SFG_StrokeVertex ch77st1[] = -{ - {10.86f,100.0f}, - {48.9552f,0.0f} -}; - -static const SFG_StrokeVertex ch77st2[] = -{ - {87.0505f,100.0f}, - {48.9552f,0.0f} -}; - -static const SFG_StrokeVertex ch77st3[] = -{ - {87.0505f,100.0f}, - {87.0505f,0.0f} -}; - -static const SFG_StrokeStrip ch77st[] = -{ - {2,ch77st0}, - {2,ch77st1}, - {2,ch77st2}, - {2,ch77st3} -}; - -static const SFG_StrokeChar ch77 = {97.2105f,4,ch77st}; - -/* char: 0x4e */ - -static const SFG_StrokeVertex ch78st0[] = -{ - {11.14f,100.0f}, - {11.14f,0.0f} -}; - -static const SFG_StrokeVertex ch78st1[] = -{ - {11.14f,100.0f}, - {77.8067f,0.0f} -}; - -static const SFG_StrokeVertex ch78st2[] = -{ - {77.8067f,100.0f}, - {77.8067f,0.0f} -}; - -static const SFG_StrokeStrip ch78st[] = -{ - {2,ch78st0}, - {2,ch78st1}, - {2,ch78st2} -}; - -static const SFG_StrokeChar ch78 = {88.8067f,3,ch78st}; - -/* char: 0x4f */ - -static const SFG_StrokeVertex ch79st0[] = -{ - {34.8114f,100.0f}, - {25.2876f,95.2381f}, - {15.7638f,85.7143f}, - {11.0019f,76.1905f}, - {6.24f,61.9048f}, - {6.24f,38.0952f}, - {11.0019f,23.8095f}, - {15.7638f,14.2857f}, - {25.2876f,4.7619f}, - {34.8114f,0.0f}, - {53.859f,0.0f}, - {63.3829f,4.7619f}, - {72.9067f,14.2857f}, - {77.6686f,23.8095f}, - {82.4305f,38.0952f}, - {82.4305f,61.9048f}, - {77.6686f,76.1905f}, - {72.9067f,85.7143f}, - {63.3829f,95.2381f}, - {53.859f,100.0f}, - {34.8114f,100.0f} -}; - -static const SFG_StrokeStrip ch79st[] = -{ - {21,ch79st0} -}; - -static const SFG_StrokeChar ch79 = {88.8305f,1,ch79st}; - -/* char: 0x50 */ - -static const SFG_StrokeVertex ch80st0[] = -{ - {12.1f,100.0f}, - {12.1f,0.0f} -}; - -static const SFG_StrokeVertex ch80st1[] = -{ - {12.1f,100.0f}, - {54.9571f,100.0f}, - {69.2429f,95.2381f}, - {74.0048f,90.4762f}, - {78.7667f,80.9524f}, - {78.7667f,66.6667f}, - {74.0048f,57.1429f}, - {69.2429f,52.381f}, - {54.9571f,47.619f}, - {12.1f,47.619f} -}; - -static const SFG_StrokeStrip ch80st[] = -{ - {2,ch80st0}, - {10,ch80st1} -}; - -static const SFG_StrokeChar ch80 = {85.6667f,2,ch80st}; - -/* char: 0x51 */ - -static const SFG_StrokeVertex ch81st0[] = -{ - {33.8714f,100.0f}, - {24.3476f,95.2381f}, - {14.8238f,85.7143f}, - {10.0619f,76.1905f}, - {5.3f,61.9048f}, - {5.3f,38.0952f}, - {10.0619f,23.8095f}, - {14.8238f,14.2857f}, - {24.3476f,4.7619f}, - {33.8714f,0.0f}, - {52.919f,0.0f}, - {62.4429f,4.7619f}, - {71.9667f,14.2857f}, - {76.7286f,23.8095f}, - {81.4905f,38.0952f}, - {81.4905f,61.9048f}, - {76.7286f,76.1905f}, - {71.9667f,85.7143f}, - {62.4429f,95.2381f}, - {52.919f,100.0f}, - {33.8714f,100.0f} -}; - -static const SFG_StrokeVertex ch81st1[] = -{ - {48.1571f,19.0476f}, - {76.7286f,-9.5238f} -}; - -static const SFG_StrokeStrip ch81st[] = -{ - {21,ch81st0}, - {2,ch81st1} -}; - -static const SFG_StrokeChar ch81 = {88.0905f,2,ch81st}; - -/* char: 0x52 */ - -static const SFG_StrokeVertex ch82st0[] = -{ - {11.68f,100.0f}, - {11.68f,0.0f} -}; - -static const SFG_StrokeVertex ch82st1[] = -{ - {11.68f,100.0f}, - {54.5371f,100.0f}, - {68.8229f,95.2381f}, - {73.5848f,90.4762f}, - {78.3467f,80.9524f}, - {78.3467f,71.4286f}, - {73.5848f,61.9048f}, - {68.8229f,57.1429f}, - {54.5371f,52.381f}, - {11.68f,52.381f} -}; - -static const SFG_StrokeVertex ch82st2[] = -{ - {45.0133f,52.381f}, - {78.3467f,0.0f} -}; - -static const SFG_StrokeStrip ch82st[] = -{ - {2,ch82st0}, - {10,ch82st1}, - {2,ch82st2} -}; - -static const SFG_StrokeChar ch82 = {82.3667f,3,ch82st}; - -/* char: 0x53 */ - -static const SFG_StrokeVertex ch83st0[] = -{ - {74.6667f,85.7143f}, - {65.1429f,95.2381f}, - {50.8571f,100.0f}, - {31.8095f,100.0f}, - {17.5238f,95.2381f}, - {8.0f,85.7143f}, - {8.0f,76.1905f}, - {12.7619f,66.6667f}, - {17.5238f,61.9048f}, - {27.0476f,57.1429f}, - {55.619f,47.619f}, - {65.1429f,42.8571f}, - {69.9048f,38.0952f}, - {74.6667f,28.5714f}, - {74.6667f,14.2857f}, - {65.1429f,4.7619f}, - {50.8571f,0.0f}, - {31.8095f,0.0f}, - {17.5238f,4.7619f}, - {8.0f,14.2857f} -}; - -static const SFG_StrokeStrip ch83st[] = -{ - {20,ch83st0} -}; - -static const SFG_StrokeChar ch83 = {80.8267f,1,ch83st}; - -/* char: 0x54 */ - -static const SFG_StrokeVertex ch84st0[] = -{ - {35.6933f,100.0f}, - {35.6933f,0.0f} -}; - -static const SFG_StrokeVertex ch84st1[] = -{ - {2.36f,100.0f}, - {69.0267f,100.0f} -}; - -static const SFG_StrokeStrip ch84st[] = -{ - {2,ch84st0}, - {2,ch84st1} -}; - -static const SFG_StrokeChar ch84 = {71.9467f,2,ch84st}; - -/* char: 0x55 */ - -static const SFG_StrokeVertex ch85st0[] = -{ - {11.54f,100.0f}, - {11.54f,28.5714f}, - {16.3019f,14.2857f}, - {25.8257f,4.7619f}, - {40.1114f,0.0f}, - {49.6352f,0.0f}, - {63.921f,4.7619f}, - {73.4448f,14.2857f}, - {78.2067f,28.5714f}, - {78.2067f,100.0f} -}; - -static const SFG_StrokeStrip ch85st[] = -{ - {10,ch85st0} -}; - -static const SFG_StrokeChar ch85 = {89.4867f,1,ch85st}; - -/* char: 0x56 */ - -static const SFG_StrokeVertex ch86st0[] = -{ - {2.36f,100.0f}, - {40.4552f,0.0f} -}; - -static const SFG_StrokeVertex ch86st1[] = -{ - {78.5505f,100.0f}, - {40.4552f,0.0f} -}; - -static const SFG_StrokeStrip ch86st[] = -{ - {2,ch86st0}, - {2,ch86st1} -}; - -static const SFG_StrokeChar ch86 = {81.6105f,2,ch86st}; - -/* char: 0x57 */ - -static const SFG_StrokeVertex ch87st0[] = -{ - {2.22f,100.0f}, - {26.0295f,0.0f} -}; - -static const SFG_StrokeVertex ch87st1[] = -{ - {49.839f,100.0f}, - {26.0295f,0.0f} -}; - -static const SFG_StrokeVertex ch87st2[] = -{ - {49.839f,100.0f}, - {73.6486f,0.0f} -}; - -static const SFG_StrokeVertex ch87st3[] = -{ - {97.4581f,100.0f}, - {73.6486f,0.0f} -}; - -static const SFG_StrokeStrip ch87st[] = -{ - {2,ch87st0}, - {2,ch87st1}, - {2,ch87st2}, - {2,ch87st3} -}; - -static const SFG_StrokeChar ch87 = {100.518f,4,ch87st}; - -/* char: 0x58 */ - -static const SFG_StrokeVertex ch88st0[] = -{ - {2.5f,100.0f}, - {69.1667f,0.0f} -}; - -static const SFG_StrokeVertex ch88st1[] = -{ - {69.1667f,100.0f}, - {2.5f,0.0f} -}; - -static const SFG_StrokeStrip ch88st[] = -{ - {2,ch88st0}, - {2,ch88st1} -}; - -static const SFG_StrokeChar ch88 = {72.3667f,2,ch88st}; - -/* char: 0x59 */ - -static const SFG_StrokeVertex ch89st0[] = -{ - {1.52f,100.0f}, - {39.6152f,52.381f}, - {39.6152f,0.0f} -}; - -static const SFG_StrokeVertex ch89st1[] = -{ - {77.7105f,100.0f}, - {39.6152f,52.381f} -}; - -static const SFG_StrokeStrip ch89st[] = -{ - {3,ch89st0}, - {2,ch89st1} -}; - -static const SFG_StrokeChar ch89 = {79.6505f,2,ch89st}; - -/* char: 0x5a */ - -static const SFG_StrokeVertex ch90st0[] = -{ - {69.1667f,100.0f}, - {2.5f,0.0f} -}; - -static const SFG_StrokeVertex ch90st1[] = -{ - {2.5f,100.0f}, - {69.1667f,100.0f} -}; - -static const SFG_StrokeVertex ch90st2[] = -{ - {2.5f,0.0f}, - {69.1667f,0.0f} -}; - -static const SFG_StrokeStrip ch90st[] = -{ - {2,ch90st0}, - {2,ch90st1}, - {2,ch90st2} -}; - -static const SFG_StrokeChar ch90 = {73.7467f,3,ch90st}; - -/* char: 0x5b */ - -static const SFG_StrokeVertex ch91st0[] = -{ - {7.78f,119.048f}, - {7.78f,-33.3333f} -}; - -static const SFG_StrokeVertex ch91st1[] = -{ - {12.5419f,119.048f}, - {12.5419f,-33.3333f} -}; - -static const SFG_StrokeVertex ch91st2[] = -{ - {7.78f,119.048f}, - {41.1133f,119.048f} -}; - -static const SFG_StrokeVertex ch91st3[] = -{ - {7.78f,-33.3333f}, - {41.1133f,-33.3333f} -}; - -static const SFG_StrokeStrip ch91st[] = -{ - {2,ch91st0}, - {2,ch91st1}, - {2,ch91st2}, - {2,ch91st3} -}; - -static const SFG_StrokeChar ch91 = {46.1133f,4,ch91st}; - -/* char: 0x5c */ - -static const SFG_StrokeVertex ch92st0[] = -{ - {5.84f,100.0f}, - {72.5067f,-14.2857f} -}; - -static const SFG_StrokeStrip ch92st[] = -{ - {2,ch92st0} -}; - -static const SFG_StrokeChar ch92 = {78.2067f,1,ch92st}; - -/* char: 0x5d */ - -static const SFG_StrokeVertex ch93st0[] = -{ - {33.0114f,119.048f}, - {33.0114f,-33.3333f} -}; - -static const SFG_StrokeVertex ch93st1[] = -{ - {37.7733f,119.048f}, - {37.7733f,-33.3333f} -}; - -static const SFG_StrokeVertex ch93st2[] = -{ - {4.44f,119.048f}, - {37.7733f,119.048f} -}; - -static const SFG_StrokeVertex ch93st3[] = -{ - {4.44f,-33.3333f}, - {37.7733f,-33.3333f} -}; - -static const SFG_StrokeStrip ch93st[] = -{ - {2,ch93st0}, - {2,ch93st1}, - {2,ch93st2}, - {2,ch93st3} -}; - -static const SFG_StrokeChar ch93 = {46.3933f,4,ch93st}; - -/* char: 0x5e */ - -static const SFG_StrokeVertex ch94st0[] = -{ - {44.0752f,109.524f}, - {5.98f,42.8571f} -}; - -static const SFG_StrokeVertex ch94st1[] = -{ - {44.0752f,109.524f}, - {82.1705f,42.8571f} -}; - -static const SFG_StrokeStrip ch94st[] = -{ - {2,ch94st0}, - {2,ch94st1} -}; - -static const SFG_StrokeChar ch94 = {90.2305f,2,ch94st}; - -/* char: 0x5f */ - -static const SFG_StrokeVertex ch95st0[] = -{ - {-1.1f,-33.3333f}, - {103.662f,-33.3333f}, - {103.662f,-28.5714f}, - {-1.1f,-28.5714f}, - {-1.1f,-33.3333f} -}; - -static const SFG_StrokeStrip ch95st[] = -{ - {5,ch95st0} -}; - -static const SFG_StrokeChar ch95 = {104.062f,1,ch95st}; - -/* char: 0x60 */ - -static const SFG_StrokeVertex ch96st0[] = -{ - {33.0219f,100.0f}, - {56.8314f,71.4286f} -}; - -static const SFG_StrokeVertex ch96st1[] = -{ - {33.0219f,100.0f}, - {28.26f,95.2381f}, - {56.8314f,71.4286f} -}; - -static const SFG_StrokeStrip ch96st[] = -{ - {2,ch96st0}, - {3,ch96st1} -}; - -static const SFG_StrokeChar ch96 = {83.5714f,2,ch96st}; - -/* char: 0x61 */ - -static const SFG_StrokeVertex ch97st0[] = -{ - {63.8229f,66.6667f}, - {63.8229f,0.0f} -}; - -static const SFG_StrokeVertex ch97st1[] = -{ - {63.8229f,52.381f}, - {54.299f,61.9048f}, - {44.7752f,66.6667f}, - {30.4895f,66.6667f}, - {20.9657f,61.9048f}, - {11.4419f,52.381f}, - {6.68f,38.0952f}, - {6.68f,28.5714f}, - {11.4419f,14.2857f}, - {20.9657f,4.7619f}, - {30.4895f,0.0f}, - {44.7752f,0.0f}, - {54.299f,4.7619f}, - {63.8229f,14.2857f} -}; - -static const SFG_StrokeStrip ch97st[] = -{ - {2,ch97st0}, - {14,ch97st1} -}; - -static const SFG_StrokeChar ch97 = {66.6029f,2,ch97st}; - -/* char: 0x62 */ - -static const SFG_StrokeVertex ch98st0[] = -{ - {8.76f,100.0f}, - {8.76f,0.0f} -}; - -static const SFG_StrokeVertex ch98st1[] = -{ - {8.76f,52.381f}, - {18.2838f,61.9048f}, - {27.8076f,66.6667f}, - {42.0933f,66.6667f}, - {51.6171f,61.9048f}, - {61.141f,52.381f}, - {65.9029f,38.0952f}, - {65.9029f,28.5714f}, - {61.141f,14.2857f}, - {51.6171f,4.7619f}, - {42.0933f,0.0f}, - {27.8076f,0.0f}, - {18.2838f,4.7619f}, - {8.76f,14.2857f} -}; - -static const SFG_StrokeStrip ch98st[] = -{ - {2,ch98st0}, - {14,ch98st1} -}; - -static const SFG_StrokeChar ch98 = {70.4629f,2,ch98st}; - -/* char: 0x63 */ - -static const SFG_StrokeVertex ch99st0[] = -{ - {62.6629f,52.381f}, - {53.139f,61.9048f}, - {43.6152f,66.6667f}, - {29.3295f,66.6667f}, - {19.8057f,61.9048f}, - {10.2819f,52.381f}, - {5.52f,38.0952f}, - {5.52f,28.5714f}, - {10.2819f,14.2857f}, - {19.8057f,4.7619f}, - {29.3295f,0.0f}, - {43.6152f,0.0f}, - {53.139f,4.7619f}, - {62.6629f,14.2857f} -}; - -static const SFG_StrokeStrip ch99st[] = -{ - {14,ch99st0} -}; - -static const SFG_StrokeChar ch99 = {68.9229f,1,ch99st}; - -/* char: 0x64 */ - -static const SFG_StrokeVertex ch100st0[] = -{ - {61.7829f,100.0f}, - {61.7829f,0.0f} -}; - -static const SFG_StrokeVertex ch100st1[] = -{ - {61.7829f,52.381f}, - {52.259f,61.9048f}, - {42.7352f,66.6667f}, - {28.4495f,66.6667f}, - {18.9257f,61.9048f}, - {9.4019f,52.381f}, - {4.64f,38.0952f}, - {4.64f,28.5714f}, - {9.4019f,14.2857f}, - {18.9257f,4.7619f}, - {28.4495f,0.0f}, - {42.7352f,0.0f}, - {52.259f,4.7619f}, - {61.7829f,14.2857f} -}; - -static const SFG_StrokeStrip ch100st[] = -{ - {2,ch100st0}, - {14,ch100st1} -}; - -static const SFG_StrokeChar ch100 = {70.2629f,2,ch100st}; - -/* char: 0x65 */ - -static const SFG_StrokeVertex ch101st0[] = -{ - {5.72f,38.0952f}, - {62.8629f,38.0952f}, - {62.8629f,47.619f}, - {58.101f,57.1429f}, - {53.339f,61.9048f}, - {43.8152f,66.6667f}, - {29.5295f,66.6667f}, - {20.0057f,61.9048f}, - {10.4819f,52.381f}, - {5.72f,38.0952f}, - {5.72f,28.5714f}, - {10.4819f,14.2857f}, - {20.0057f,4.7619f}, - {29.5295f,0.0f}, - {43.8152f,0.0f}, - {53.339f,4.7619f}, - {62.8629f,14.2857f} -}; - -static const SFG_StrokeStrip ch101st[] = -{ - {17,ch101st0} -}; - -static const SFG_StrokeChar ch101 = {68.5229f,1,ch101st}; - -/* char: 0x66 */ - -static const SFG_StrokeVertex ch102st0[] = -{ - {38.7752f,100.0f}, - {29.2514f,100.0f}, - {19.7276f,95.2381f}, - {14.9657f,80.9524f}, - {14.9657f,0.0f} -}; - -static const SFG_StrokeVertex ch102st1[] = -{ - {0.68f,66.6667f}, - {34.0133f,66.6667f} -}; - -static const SFG_StrokeStrip ch102st[] = -{ - {5,ch102st0}, - {2,ch102st1} -}; - -static const SFG_StrokeChar ch102 = {38.6552f,2,ch102st}; - -/* char: 0x67 */ - -static const SFG_StrokeVertex ch103st0[] = -{ - {62.5029f,66.6667f}, - {62.5029f,-9.5238f}, - {57.741f,-23.8095f}, - {52.979f,-28.5714f}, - {43.4552f,-33.3333f}, - {29.1695f,-33.3333f}, - {19.6457f,-28.5714f} -}; - -static const SFG_StrokeVertex ch103st1[] = -{ - {62.5029f,52.381f}, - {52.979f,61.9048f}, - {43.4552f,66.6667f}, - {29.1695f,66.6667f}, - {19.6457f,61.9048f}, - {10.1219f,52.381f}, - {5.36f,38.0952f}, - {5.36f,28.5714f}, - {10.1219f,14.2857f}, - {19.6457f,4.7619f}, - {29.1695f,0.0f}, - {43.4552f,0.0f}, - {52.979f,4.7619f}, - {62.5029f,14.2857f} -}; - -static const SFG_StrokeStrip ch103st[] = -{ - {7,ch103st0}, - {14,ch103st1} -}; - -static const SFG_StrokeChar ch103 = {70.9829f,2,ch103st}; - -/* char: 0x68 */ - -static const SFG_StrokeVertex ch104st0[] = -{ - {9.6f,100.0f}, - {9.6f,0.0f} -}; - -static const SFG_StrokeVertex ch104st1[] = -{ - {9.6f,47.619f}, - {23.8857f,61.9048f}, - {33.4095f,66.6667f}, - {47.6952f,66.6667f}, - {57.219f,61.9048f}, - {61.981f,47.619f}, - {61.981f,0.0f} -}; - -static const SFG_StrokeStrip ch104st[] = -{ - {2,ch104st0}, - {7,ch104st1} -}; - -static const SFG_StrokeChar ch104 = {71.021f,2,ch104st}; - -/* char: 0x69 */ - -static const SFG_StrokeVertex ch105st0[] = -{ - {10.02f,100.0f}, - {14.7819f,95.2381f}, - {19.5438f,100.0f}, - {14.7819f,104.762f}, - {10.02f,100.0f} -}; - -static const SFG_StrokeVertex ch105st1[] = -{ - {14.7819f,66.6667f}, - {14.7819f,0.0f} -}; - -static const SFG_StrokeStrip ch105st[] = -{ - {5,ch105st0}, - {2,ch105st1} -}; - -static const SFG_StrokeChar ch105 = {28.8638f,2,ch105st}; - -/* char: 0x6a */ - -static const SFG_StrokeVertex ch106st0[] = -{ - {17.3876f,100.0f}, - {22.1495f,95.2381f}, - {26.9114f,100.0f}, - {22.1495f,104.762f}, - {17.3876f,100.0f} -}; - -static const SFG_StrokeVertex ch106st1[] = -{ - {22.1495f,66.6667f}, - {22.1495f,-14.2857f}, - {17.3876f,-28.5714f}, - {7.8638f,-33.3333f}, - {-1.66f,-33.3333f} -}; - -static const SFG_StrokeStrip ch106st[] = -{ - {5,ch106st0}, - {5,ch106st1} -}; - -static const SFG_StrokeChar ch106 = {36.2314f,2,ch106st}; - -/* char: 0x6b */ - -static const SFG_StrokeVertex ch107st0[] = -{ - {9.6f,100.0f}, - {9.6f,0.0f} -}; - -static const SFG_StrokeVertex ch107st1[] = -{ - {57.219f,66.6667f}, - {9.6f,19.0476f} -}; - -static const SFG_StrokeVertex ch107st2[] = -{ - {28.6476f,38.0952f}, - {61.981f,0.0f} -}; - -static const SFG_StrokeStrip ch107st[] = -{ - {2,ch107st0}, - {2,ch107st1}, - {2,ch107st2} -}; - -static const SFG_StrokeChar ch107 = {62.521f,3,ch107st}; - -/* char: 0x6c */ - -static const SFG_StrokeVertex ch108st0[] = -{ - {10.02f,100.0f}, - {10.02f,0.0f} -}; - -static const SFG_StrokeStrip ch108st[] = -{ - {2,ch108st0} -}; - -static const SFG_StrokeChar ch108 = {19.34f,1,ch108st}; - -/* char: 0x6d */ - -static const SFG_StrokeVertex ch109st0[] = -{ - {9.6f,66.6667f}, - {9.6f,0.0f} -}; - -static const SFG_StrokeVertex ch109st1[] = -{ - {9.6f,47.619f}, - {23.8857f,61.9048f}, - {33.4095f,66.6667f}, - {47.6952f,66.6667f}, - {57.219f,61.9048f}, - {61.981f,47.619f}, - {61.981f,0.0f} -}; - -static const SFG_StrokeVertex ch109st2[] = -{ - {61.981f,47.619f}, - {76.2667f,61.9048f}, - {85.7905f,66.6667f}, - {100.076f,66.6667f}, - {109.6f,61.9048f}, - {114.362f,47.619f}, - {114.362f,0.0f} -}; - -static const SFG_StrokeStrip ch109st[] = -{ - {2,ch109st0}, - {7,ch109st1}, - {7,ch109st2} -}; - -static const SFG_StrokeChar ch109 = {123.962f,3,ch109st}; - -/* char: 0x6e */ - -static const SFG_StrokeVertex ch110st0[] = -{ - {9.18f,66.6667f}, - {9.18f,0.0f} -}; - -static const SFG_StrokeVertex ch110st1[] = -{ - {9.18f,47.619f}, - {23.4657f,61.9048f}, - {32.9895f,66.6667f}, - {47.2752f,66.6667f}, - {56.799f,61.9048f}, - {61.561f,47.619f}, - {61.561f,0.0f} -}; - -static const SFG_StrokeStrip ch110st[] = -{ - {2,ch110st0}, - {7,ch110st1} -}; - -static const SFG_StrokeChar ch110 = {70.881f,2,ch110st}; - -/* char: 0x6f */ - -static const SFG_StrokeVertex ch111st0[] = -{ - {28.7895f,66.6667f}, - {19.2657f,61.9048f}, - {9.7419f,52.381f}, - {4.98f,38.0952f}, - {4.98f,28.5714f}, - {9.7419f,14.2857f}, - {19.2657f,4.7619f}, - {28.7895f,0.0f}, - {43.0752f,0.0f}, - {52.599f,4.7619f}, - {62.1229f,14.2857f}, - {66.8848f,28.5714f}, - {66.8848f,38.0952f}, - {62.1229f,52.381f}, - {52.599f,61.9048f}, - {43.0752f,66.6667f}, - {28.7895f,66.6667f} -}; - -static const SFG_StrokeStrip ch111st[] = -{ - {17,ch111st0} -}; - -static const SFG_StrokeChar ch111 = {71.7448f,1,ch111st}; - -/* char: 0x70 */ - -static const SFG_StrokeVertex ch112st0[] = -{ - {9.46f,66.6667f}, - {9.46f,-33.3333f} -}; - -static const SFG_StrokeVertex ch112st1[] = -{ - {9.46f,52.381f}, - {18.9838f,61.9048f}, - {28.5076f,66.6667f}, - {42.7933f,66.6667f}, - {52.3171f,61.9048f}, - {61.841f,52.381f}, - {66.6029f,38.0952f}, - {66.6029f,28.5714f}, - {61.841f,14.2857f}, - {52.3171f,4.7619f}, - {42.7933f,0.0f}, - {28.5076f,0.0f}, - {18.9838f,4.7619f}, - {9.46f,14.2857f} -}; - -static const SFG_StrokeStrip ch112st[] = -{ - {2,ch112st0}, - {14,ch112st1} -}; - -static const SFG_StrokeChar ch112 = {70.8029f,2,ch112st}; - -/* char: 0x71 */ - -static const SFG_StrokeVertex ch113st0[] = -{ - {61.9829f,66.6667f}, - {61.9829f,-33.3333f} -}; - -static const SFG_StrokeVertex ch113st1[] = -{ - {61.9829f,52.381f}, - {52.459f,61.9048f}, - {42.9352f,66.6667f}, - {28.6495f,66.6667f}, - {19.1257f,61.9048f}, - {9.6019f,52.381f}, - {4.84f,38.0952f}, - {4.84f,28.5714f}, - {9.6019f,14.2857f}, - {19.1257f,4.7619f}, - {28.6495f,0.0f}, - {42.9352f,0.0f}, - {52.459f,4.7619f}, - {61.9829f,14.2857f} -}; - -static const SFG_StrokeStrip ch113st[] = -{ - {2,ch113st0}, - {14,ch113st1} -}; - -static const SFG_StrokeChar ch113 = {70.7429f,2,ch113st}; - -/* char: 0x72 */ - -static const SFG_StrokeVertex ch114st0[] = -{ - {9.46f,66.6667f}, - {9.46f,0.0f} -}; - -static const SFG_StrokeVertex ch114st1[] = -{ - {9.46f,38.0952f}, - {14.2219f,52.381f}, - {23.7457f,61.9048f}, - {33.2695f,66.6667f}, - {47.5552f,66.6667f} -}; - -static const SFG_StrokeStrip ch114st[] = -{ - {2,ch114st0}, - {5,ch114st1} -}; - -static const SFG_StrokeChar ch114 = {49.4952f,2,ch114st}; - -/* char: 0x73 */ - -static const SFG_StrokeVertex ch115st0[] = -{ - {57.081f,52.381f}, - {52.319f,61.9048f}, - {38.0333f,66.6667f}, - {23.7476f,66.6667f}, - {9.4619f,61.9048f}, - {4.7f,52.381f}, - {9.4619f,42.8571f}, - {18.9857f,38.0952f}, - {42.7952f,33.3333f}, - {52.319f,28.5714f}, - {57.081f,19.0476f}, - {57.081f,14.2857f}, - {52.319f,4.7619f}, - {38.0333f,0.0f}, - {23.7476f,0.0f}, - {9.4619f,4.7619f}, - {4.7f,14.2857f} -}; - -static const SFG_StrokeStrip ch115st[] = -{ - {17,ch115st0} -}; - -static const SFG_StrokeChar ch115 = {62.321f,1,ch115st}; - -/* char: 0x74 */ - -static const SFG_StrokeVertex ch116st0[] = -{ - {14.8257f,100.0f}, - {14.8257f,19.0476f}, - {19.5876f,4.7619f}, - {29.1114f,0.0f}, - {38.6352f,0.0f} -}; - -static const SFG_StrokeVertex ch116st1[] = -{ - {0.54f,66.6667f}, - {33.8733f,66.6667f} -}; - -static const SFG_StrokeStrip ch116st[] = -{ - {5,ch116st0}, - {2,ch116st1} -}; - -static const SFG_StrokeChar ch116 = {39.3152f,2,ch116st}; - -/* char: 0x75 */ - -static const SFG_StrokeVertex ch117st0[] = -{ - {9.46f,66.6667f}, - {9.46f,19.0476f}, - {14.2219f,4.7619f}, - {23.7457f,0.0f}, - {38.0314f,0.0f}, - {47.5552f,4.7619f}, - {61.841f,19.0476f} -}; - -static const SFG_StrokeVertex ch117st1[] = -{ - {61.841f,66.6667f}, - {61.841f,0.0f} -}; - -static const SFG_StrokeStrip ch117st[] = -{ - {7,ch117st0}, - {2,ch117st1} -}; - -static const SFG_StrokeChar ch117 = {71.161f,2,ch117st}; - -/* char: 0x76 */ - -static const SFG_StrokeVertex ch118st0[] = -{ - {1.8f,66.6667f}, - {30.3714f,0.0f} -}; - -static const SFG_StrokeVertex ch118st1[] = -{ - {58.9429f,66.6667f}, - {30.3714f,0.0f} -}; - -static const SFG_StrokeStrip ch118st[] = -{ - {2,ch118st0}, - {2,ch118st1} -}; - -static const SFG_StrokeChar ch118 = {60.6029f,2,ch118st}; - -/* char: 0x77 */ - -static const SFG_StrokeVertex ch119st0[] = -{ - {2.5f,66.6667f}, - {21.5476f,0.0f} -}; - -static const SFG_StrokeVertex ch119st1[] = -{ - {40.5952f,66.6667f}, - {21.5476f,0.0f} -}; - -static const SFG_StrokeVertex ch119st2[] = -{ - {40.5952f,66.6667f}, - {59.6429f,0.0f} -}; - -static const SFG_StrokeVertex ch119st3[] = -{ - {78.6905f,66.6667f}, - {59.6429f,0.0f} -}; - -static const SFG_StrokeStrip ch119st[] = -{ - {2,ch119st0}, - {2,ch119st1}, - {2,ch119st2}, - {2,ch119st3} -}; - -static const SFG_StrokeChar ch119 = {80.4905f,4,ch119st}; - -/* char: 0x78 */ - -static const SFG_StrokeVertex ch120st0[] = -{ - {1.66f,66.6667f}, - {54.041f,0.0f} -}; - -static const SFG_StrokeVertex ch120st1[] = -{ - {54.041f,66.6667f}, - {1.66f,0.0f} -}; - -static const SFG_StrokeStrip ch120st[] = -{ - {2,ch120st0}, - {2,ch120st1} -}; - -static const SFG_StrokeChar ch120 = {56.401f,2,ch120st}; - -/* char: 0x79 */ - -static const SFG_StrokeVertex ch121st0[] = -{ - {6.5619f,66.6667f}, - {35.1333f,0.0f} -}; - -static const SFG_StrokeVertex ch121st1[] = -{ - {63.7048f,66.6667f}, - {35.1333f,0.0f}, - {25.6095f,-19.0476f}, - {16.0857f,-28.5714f}, - {6.5619f,-33.3333f}, - {1.8f,-33.3333f} -}; - -static const SFG_StrokeStrip ch121st[] = -{ - {2,ch121st0}, - {6,ch121st1} -}; - -static const SFG_StrokeChar ch121 = {66.0648f,2,ch121st}; - -/* char: 0x7a */ - -static const SFG_StrokeVertex ch122st0[] = -{ - {56.821f,66.6667f}, - {4.44f,0.0f} -}; - -static const SFG_StrokeVertex ch122st1[] = -{ - {4.44f,66.6667f}, - {56.821f,66.6667f} -}; - -static const SFG_StrokeVertex ch122st2[] = -{ - {4.44f,0.0f}, - {56.821f,0.0f} -}; - -static const SFG_StrokeStrip ch122st[] = -{ - {2,ch122st0}, - {2,ch122st1}, - {2,ch122st2} -}; - -static const SFG_StrokeChar ch122 = {61.821f,3,ch122st}; - -/* char: 0x7b */ - -static const SFG_StrokeVertex ch123st0[] = -{ - {31.1895f,119.048f}, - {21.6657f,114.286f}, - {16.9038f,109.524f}, - {12.1419f,100.0f}, - {12.1419f,90.4762f}, - {16.9038f,80.9524f}, - {21.6657f,76.1905f}, - {26.4276f,66.6667f}, - {26.4276f,57.1429f}, - {16.9038f,47.619f} -}; - -static const SFG_StrokeVertex ch123st1[] = -{ - {21.6657f,114.286f}, - {16.9038f,104.762f}, - {16.9038f,95.2381f}, - {21.6657f,85.7143f}, - {26.4276f,80.9524f}, - {31.1895f,71.4286f}, - {31.1895f,61.9048f}, - {26.4276f,52.381f}, - {7.38f,42.8571f}, - {26.4276f,33.3333f}, - {31.1895f,23.8095f}, - {31.1895f,14.2857f}, - {26.4276f,4.7619f}, - {21.6657f,0.0f}, - {16.9038f,-9.5238f}, - {16.9038f,-19.0476f}, - {21.6657f,-28.5714f} -}; - -static const SFG_StrokeVertex ch123st2[] = -{ - {16.9038f,38.0952f}, - {26.4276f,28.5714f}, - {26.4276f,19.0476f}, - {21.6657f,9.5238f}, - {16.9038f,4.7619f}, - {12.1419f,-4.7619f}, - {12.1419f,-14.2857f}, - {16.9038f,-23.8095f}, - {21.6657f,-28.5714f}, - {31.1895f,-33.3333f} -}; - -static const SFG_StrokeStrip ch123st[] = -{ - {10,ch123st0}, - {17,ch123st1}, - {10,ch123st2} -}; - -static const SFG_StrokeChar ch123 = {41.6295f,3,ch123st}; - -/* char: 0x7c */ - -static const SFG_StrokeVertex ch124st0[] = -{ - {11.54f,119.048f}, - {11.54f,-33.3333f} -}; - -static const SFG_StrokeStrip ch124st[] = -{ - {2,ch124st0} -}; - -static const SFG_StrokeChar ch124 = {23.78f,1,ch124st}; - -/* char: 0x7d */ - -static const SFG_StrokeVertex ch125st0[] = -{ - {9.18f,119.048f}, - {18.7038f,114.286f}, - {23.4657f,109.524f}, - {28.2276f,100.0f}, - {28.2276f,90.4762f}, - {23.4657f,80.9524f}, - {18.7038f,76.1905f}, - {13.9419f,66.6667f}, - {13.9419f,57.1429f}, - {23.4657f,47.619f} -}; - -static const SFG_StrokeVertex ch125st1[] = -{ - {18.7038f,114.286f}, - {23.4657f,104.762f}, - {23.4657f,95.2381f}, - {18.7038f,85.7143f}, - {13.9419f,80.9524f}, - {9.18f,71.4286f}, - {9.18f,61.9048f}, - {13.9419f,52.381f}, - {32.9895f,42.8571f}, - {13.9419f,33.3333f}, - {9.18f,23.8095f}, - {9.18f,14.2857f}, - {13.9419f,4.7619f}, - {18.7038f,0.0f}, - {23.4657f,-9.5238f}, - {23.4657f,-19.0476f}, - {18.7038f,-28.5714f} -}; - -static const SFG_StrokeVertex ch125st2[] = -{ - {23.4657f,38.0952f}, - {13.9419f,28.5714f}, - {13.9419f,19.0476f}, - {18.7038f,9.5238f}, - {23.4657f,4.7619f}, - {28.2276f,-4.7619f}, - {28.2276f,-14.2857f}, - {23.4657f,-23.8095f}, - {18.7038f,-28.5714f}, - {9.18f,-33.3333f} -}; - -static const SFG_StrokeStrip ch125st[] = -{ - {10,ch125st0}, - {17,ch125st1}, - {10,ch125st2} -}; - -static const SFG_StrokeChar ch125 = {41.4695f,3,ch125st}; - -/* char: 0x7e */ - -static const SFG_StrokeVertex ch126st0[] = -{ - {2.92f,28.5714f}, - {2.92f,38.0952f}, - {7.6819f,52.381f}, - {17.2057f,57.1429f}, - {26.7295f,57.1429f}, - {36.2533f,52.381f}, - {55.301f,38.0952f}, - {64.8248f,33.3333f}, - {74.3486f,33.3333f}, - {83.8724f,38.0952f}, - {88.6343f,47.619f} -}; - -static const SFG_StrokeVertex ch126st1[] = -{ - {2.92f,38.0952f}, - {7.6819f,47.619f}, - {17.2057f,52.381f}, - {26.7295f,52.381f}, - {36.2533f,47.619f}, - {55.301f,33.3333f}, - {64.8248f,28.5714f}, - {74.3486f,28.5714f}, - {83.8724f,33.3333f}, - {88.6343f,47.619f}, - {88.6343f,57.1429f} -}; - -static const SFG_StrokeStrip ch126st[] = -{ - {11,ch126st0}, - {11,ch126st1} -}; - -static const SFG_StrokeChar ch126 = {91.2743f,2,ch126st}; - -/* char: 0x7f */ - -static const SFG_StrokeVertex ch127st0[] = -{ - {52.381f,100.0f}, - {14.2857f,-33.3333f} -}; - -static const SFG_StrokeVertex ch127st1[] = -{ - {28.5714f,66.6667f}, - {14.2857f,61.9048f}, - {4.7619f,52.381f}, - {0.0f,38.0952f}, - {0.0f,23.8095f}, - {4.7619f,14.2857f}, - {14.2857f,4.7619f}, - {28.5714f,0.0f}, - {38.0952f,0.0f}, - {52.381f,4.7619f}, - {61.9048f,14.2857f}, - {66.6667f,28.5714f}, - {66.6667f,42.8571f}, - {61.9048f,52.381f}, - {52.381f,61.9048f}, - {38.0952f,66.6667f}, - {28.5714f,66.6667f} -}; - -static const SFG_StrokeStrip ch127st[] = -{ - {2,ch127st0}, - {17,ch127st1} -}; - -static const SFG_StrokeChar ch127 = {66.6667f,2,ch127st}; - -static const SFG_StrokeChar *chars[] = -{ - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39, - &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47, - &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55, - &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63, - &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71, - &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79, - &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87, - &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95, - &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103, - &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111, - &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119, - &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127 -}; - -const SFG_StrokeFont fgStrokeRoman = {"Roman",128,152.381f,chars}; diff --git a/src/Common/freeglut_structure.c b/src/Common/freeglut_structure.c deleted file mode 100644 index 6a18b58..0000000 --- a/src/Common/freeglut_structure.c +++ /dev/null @@ -1,596 +0,0 @@ -/* - * freeglut_structure.c - * - * Windows and menus need tree structure - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Sat Dec 18 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* -- GLOBAL EXPORTS ------------------------------------------------------- */ - -/* - * The SFG_Structure container holds information about windows and menus - * created between glutInit() and glutMainLoop() return. - */ - -SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */ - { NULL, NULL }, /* The list of menus */ - { NULL, NULL }, /* Windows to Destroy list */ - NULL, /* The current window */ - NULL, /* The current menu */ - NULL, /* The menu OpenGL context */ - NULL, /* The game mode window */ - 0, /* The current new window ID */ - 0 }; /* The current new menu ID */ - - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - -extern void fgPlatformCreateWindow ( SFG_Window *window ); - -static void fghClearCallBacks( SFG_Window *window ) -{ - if( window ) - { - int i; - for( i = 0; i < TOTAL_CALLBACKS; ++i ) - window->CallBacks[ i ] = NULL; - } -} - -/* - * This private function creates, opens and adds to the hierarchy - * a freeglut window complete with OpenGL context and stuff... - * - * If parent is set to NULL, the window created will be a topmost one. - */ -SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, - GLboolean positionUse, int x, int y, - GLboolean sizeUse, int w, int h, - GLboolean gameMode, GLboolean isMenu ) -{ - /* Have the window object created */ - SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 ); - - fgPlatformCreateWindow ( window ); - - fghClearCallBacks( window ); - - /* Initialize the object properties */ - window->ID = ++fgStructure.WindowID; - - fgListInit( &window->Children ); - if( parent ) - { - fgListAppend( &parent->Children, &window->Node ); - window->Parent = parent; - } - else - fgListAppend( &fgStructure.Windows, &window->Node ); - - /* Set the default mouse cursor and reset the modifiers value */ - window->State.Cursor = GLUT_CURSOR_INHERIT; - - window->IsMenu = isMenu; - - window->State.IgnoreKeyRepeat = GL_FALSE; - window->State.KeyRepeating = GL_FALSE; - window->State.IsFullscreen = GL_FALSE; - - /* - * Open the window now. The fgOpenWindow() function is system - * dependant, and resides in freeglut_window.c. Uses fgState. - */ - fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode, - (GLboolean)(parent ? GL_TRUE : GL_FALSE) ); - - return window; -} - -/* - * This private function creates a menu and adds it to the menus list - */ -SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) -{ - int x = 100, y = 100, w = 1, h = 1; - SFG_Window *current_window = fgStructure.CurrentWindow; - - /* Have the menu object created */ - SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 ); - - menu->ParentWindow = NULL; - - /* Create a window for the menu to reside in. */ - - fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h, - GL_FALSE, GL_TRUE ); - menu->Window = fgStructure.CurrentWindow; - glutDisplayFunc( fgDisplayMenu ); - - glutHideWindow( ); /* Hide the window for now */ - fgSetWindow( current_window ); - - /* Initialize the object properties: */ - menu->ID = ++fgStructure.MenuID; - menu->Callback = menuCallback; - menu->ActiveEntry = NULL; - - fgListInit( &menu->Entries ); - fgListAppend( &fgStructure.Menus, &menu->Node ); - - /* Newly created menus implicitly become current ones */ - fgStructure.CurrentMenu = menu; - - return menu; -} - -/* - * Function to add a window to the linked list of windows to destroy. - * Subwindows are automatically added because they hang from the window - * structure. - */ -void fgAddToWindowDestroyList( SFG_Window* window ) -{ - SFG_WindowList *new_list_entry = - ( SFG_WindowList* )malloc( sizeof(SFG_WindowList ) ); - new_list_entry->window = window; - fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node ); - - /* Check if the window is the current one... */ - if( fgStructure.CurrentWindow == window ) - fgStructure.CurrentWindow = NULL; - - /* - * Clear all window callbacks except Destroy, which will - * be invoked later. Right now, we are potentially carrying - * out a freeglut operation at the behest of a client callback, - * so we are reluctant to re-enter the client with the Destroy - * callback, right now. The others are all wiped out, however, - * to ensure that they are no longer called after this point. - */ - { - FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy ); - fghClearCallBacks( window ); - SET_WCB( *window, Destroy, destroy ); - } -} - -/* - * Function to close down all the windows in the "WindowsToDestroy" list - */ -void fgCloseWindows( ) -{ - while( fgStructure.WindowsToDestroy.First ) - { - SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First; - fgDestroyWindow( window_ptr->window ); - fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node ); - free( window_ptr ); - } -} - -/* - * This function destroys a window and all of its subwindows. Actually, - * another function, defined in freeglut_window.c is called, but this is - * a whole different story... - */ -void fgDestroyWindow( SFG_Window* window ) -{ - FREEGLUT_INTERNAL_ERROR_EXIT ( window, "Window destroy function called with null window", - "fgDestroyWindow" ); - - while( window->Children.First ) - fgDestroyWindow( ( SFG_Window * )window->Children.First ); - - { - SFG_Window *activeWindow = fgStructure.CurrentWindow; - INVOKE_WCB( *window, Destroy, ( ) ); - fgSetWindow( activeWindow ); - } - - if( window->Parent ) - fgListRemove( &window->Parent->Children, &window->Node ); - else - fgListRemove( &fgStructure.Windows, &window->Node ); - - if( window->ActiveMenu ) - fgDeactivateMenu( window ); - - fghClearCallBacks( window ); - fgCloseWindow( window ); - free( window ); - if( fgStructure.CurrentWindow == window ) - fgStructure.CurrentWindow = NULL; -} - -/* - * This is a helper static function that removes a menu (given its pointer) - * from any windows that can be accessed from a given parent... - */ -static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu ) -{ - SFG_Window *subWindow; - int i; - - /* Check whether this is the active menu in the window */ - if ( menu == window->ActiveMenu ) - window->ActiveMenu = NULL ; - - /* - * Check if the menu is attached to the current window, - * if so, have it detached (by overwriting with a NULL): - */ - for( i = 0; i < FREEGLUT_MAX_MENUS; i++ ) - if( window->Menu[ i ] == menu ) - window->Menu[ i ] = NULL; - - /* Call this function for all of the window's children recursively: */ - for( subWindow = (SFG_Window *)window->Children.First; - subWindow; - subWindow = (SFG_Window *)subWindow->Node.Next) - fghRemoveMenuFromWindow( subWindow, menu ); -} - -/* - * This is a static helper function that removes menu references - * from another menu, given two pointers to them... - */ -static void fghRemoveMenuFromMenu( SFG_Menu* from, SFG_Menu* menu ) -{ - SFG_MenuEntry *entry; - - for( entry = (SFG_MenuEntry *)from->Entries.First; - entry; - entry = ( SFG_MenuEntry * )entry->Node.Next ) - if( entry->SubMenu == menu ) - entry->SubMenu = NULL; -} - -/* - * This function destroys a menu specified by the parameter. All menus - * and windows are updated to make sure no ill pointers hang around. - */ -void fgDestroyMenu( SFG_Menu* menu ) -{ - SFG_Window *window; - SFG_Menu *from; - - FREEGLUT_INTERNAL_ERROR_EXIT ( menu, "Menu destroy function called with null menu", - "fgDestroyMenu" ); - - /* First of all, have all references to this menu removed from all windows: */ - for( window = (SFG_Window *)fgStructure.Windows.First; - window; - window = (SFG_Window *)window->Node.Next ) - fghRemoveMenuFromWindow( window, menu ); - - /* Now proceed with removing menu entries that lead to this menu */ - for( from = ( SFG_Menu * )fgStructure.Menus.First; - from; - from = ( SFG_Menu * )from->Node.Next ) - fghRemoveMenuFromMenu( from, menu ); - - /* - * If the programmer defined a destroy callback, call it - * A. Donev: But first make this the active menu - */ - if( menu->Destroy ) - { - SFG_Menu *activeMenu=fgStructure.CurrentMenu; - fgStructure.CurrentMenu = menu; - menu->Destroy( ); - fgStructure.CurrentMenu = activeMenu; - } - - /* - * Now we are pretty sure the menu is not used anywhere - * and that we can remove all of its entries - */ - while( menu->Entries.First ) - { - SFG_MenuEntry *entry = ( SFG_MenuEntry * ) menu->Entries.First; - - fgListRemove( &menu->Entries, &entry->Node ); - - if( entry->Text ) - free( entry->Text ); - entry->Text = NULL; - - free( entry ); - } - - if( fgStructure.CurrentWindow == menu->Window ) - fgSetWindow( NULL ); - fgDestroyWindow( menu->Window ); - fgListRemove( &fgStructure.Menus, &menu->Node ); - if( fgStructure.CurrentMenu == menu ) - fgStructure.CurrentMenu = NULL; - - free( menu ); -} - -/* - * This function should be called on glutInit(). It will prepare the internal - * structure of freeglut to be used in the application. The structure will be - * destroyed using fgDestroyStructure() on glutMainLoop() return. In that - * case further use of freeglut should be preceeded with a glutInit() call. - */ -void fgCreateStructure( void ) -{ - /* - * We will be needing two lists: the first containing windows, - * and the second containing the user-defined menus. - * Also, no current window/menu is set, as none has been created yet. - */ - - fgListInit(&fgStructure.Windows); - fgListInit(&fgStructure.Menus); - fgListInit(&fgStructure.WindowsToDestroy); - - fgStructure.CurrentWindow = NULL; - fgStructure.CurrentMenu = NULL; - fgStructure.MenuContext = NULL; - fgStructure.GameModeWindow = NULL; - fgStructure.WindowID = 0; - fgStructure.MenuID = 0; -} - -/* - * This function is automatically called on glutMainLoop() return. - * It should deallocate and destroy all remnants of previous - * glutInit()-enforced structure initialization... - */ -void fgDestroyStructure( void ) -{ - /* Clean up the WindowsToDestroy list. */ - fgCloseWindows( ); - - /* Make sure all windows and menus have been deallocated */ - while( fgStructure.Menus.First ) - fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First ); - - while( fgStructure.Windows.First ) - fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First ); -} - -/* - * Helper function to enumerate through all registered top-level windows - */ -void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator ) -{ - SFG_Window *window; - - FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, - "Enumerator or callback missing from window enumerator call", - "fgEnumWindows" ); - - /* Check every of the top-level windows */ - for( window = ( SFG_Window * )fgStructure.Windows.First; - window; - window = ( SFG_Window * )window->Node.Next ) - { - enumCallback( window, enumerator ); - if( enumerator->found ) - return; - } -} - -/* - * Helper function to enumerate through all a window's subwindows - * (single level descent) - */ -void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, - SFG_Enumerator* enumerator ) -{ - SFG_Window *child; - - FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, - "Enumerator or callback missing from subwindow enumerator call", - "fgEnumSubWindows" ); - FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Window Enumeration" ); - - for( child = ( SFG_Window * )window->Children.First; - child; - child = ( SFG_Window * )child->Node.Next ) - { - enumCallback( child, enumerator ); - if( enumerator->found ) - return; - } -} - -/* - * A static helper function to look for a window given its handle - */ -static void fghcbWindowByHandle( SFG_Window *window, - SFG_Enumerator *enumerator ) -{ - if ( enumerator->found ) - return; - - /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */ - if( window->Window.Handle == (SFG_WindowHandleType) (enumerator->data) ) - { - enumerator->found = GL_TRUE; - enumerator->data = window; - - return; - } - - /* Otherwise, check this window's children */ - fgEnumSubWindows( window, fghcbWindowByHandle, enumerator ); -} - -/* - * fgWindowByHandle returns a (SFG_Window *) value pointing to the - * first window in the queue matching the specified window handle. - * The function is defined in freeglut_structure.c file. - */ -SFG_Window* fgWindowByHandle ( SFG_WindowHandleType hWindow ) -{ - SFG_Enumerator enumerator; - - /* This is easy and makes use of the windows enumeration defined above */ - enumerator.found = GL_FALSE; - enumerator.data = (void *)hWindow; - fgEnumWindows( fghcbWindowByHandle, &enumerator ); - - if( enumerator.found ) - return( SFG_Window *) enumerator.data; - return NULL; -} - -/* - * A static helper function to look for a window given its ID - */ -static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator ) -{ - /* Make sure we do not overwrite our precious results... */ - if( enumerator->found ) - return; - - /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */ - if( window->ID == *( int *)(enumerator->data) ) - { - enumerator->found = GL_TRUE; - enumerator->data = window; - - return; - } - - /* Otherwise, check this window's children */ - fgEnumSubWindows( window, fghcbWindowByID, enumerator ); -} - -/* - * This function is similiar to the previous one, except it is - * looking for a specified (sub)window identifier. The function - * is defined in freeglut_structure.c file. - */ -SFG_Window* fgWindowByID( int windowID ) -{ - SFG_Enumerator enumerator; - - /* Uses a method very similiar for fgWindowByHandle... */ - enumerator.found = GL_FALSE; - enumerator.data = ( void * )&windowID; - fgEnumWindows( fghcbWindowByID, &enumerator ); - if( enumerator.found ) - return ( SFG_Window * )enumerator.data; - return NULL; -} - -/* - * Looks up a menu given its ID. This is easier that fgWindowByXXX - * as all menus are placed in one doubly linked list... - */ -SFG_Menu* fgMenuByID( int menuID ) -{ - SFG_Menu *menu = NULL; - - /* It's enough to check all entries in fgStructure.Menus... */ - for( menu = (SFG_Menu *)fgStructure.Menus.First; - menu; - menu = (SFG_Menu *)menu->Node.Next ) - if( menu->ID == menuID ) - return menu; - return NULL; -} - -/* - * List functions... - */ -void fgListInit(SFG_List *list) -{ - list->First = NULL; - list->Last = NULL; -} - -void fgListAppend(SFG_List *list, SFG_Node *node) -{ - if ( list->Last ) - { - SFG_Node *ln = (SFG_Node *) list->Last; - ln->Next = node; - node->Prev = ln; - } - else - { - node->Prev = NULL; - list->First = node; - } - - node->Next = NULL; - list->Last = node; -} - -void fgListRemove(SFG_List *list, SFG_Node *node) -{ - if( node->Next ) - ( ( SFG_Node * )node->Next )->Prev = node->Prev; - if( node->Prev ) - ( ( SFG_Node * )node->Prev )->Next = node->Next; - if( ( ( SFG_Node * )list->First ) == node ) - list->First = node->Next; - if( ( ( SFG_Node * )list->Last ) == node ) - list->Last = node->Prev; -} - -int fgListLength(SFG_List *list) -{ - SFG_Node *node; - int length = 0; - - for( node =( SFG_Node * )list->First; - node; - node = ( SFG_Node * )node->Next ) - ++length; - - return length; -} - - -void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node) -{ - SFG_Node *prev; - - if( (node->Next = next) ) - { - prev = next->Prev; - next->Prev = node; - } - else - { - prev = list->Last; - list->Last = node; - } - - if( (node->Prev = prev) ) - prev->Next = node; - else - list->First = node; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglut_teapot.c b/src/Common/freeglut_teapot.c deleted file mode 100644 index 722bca6..0000000 --- a/src/Common/freeglut_teapot.c +++ /dev/null @@ -1,200 +0,0 @@ -/* - * freeglut_teapot.c - * - * Teapot(tm) rendering code. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Fri Dec 24 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Original teapot code copyright follows: - */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * - * ALL RIGHTS RESERVED - * - * Permission to use, copy, modify, and distribute this software - * for any purpose and without fee is hereby granted, provided - * that the above copyright notice appear in all copies and that - * both the copyright notice and this permission notice appear in - * supporting documentation, and that the name of Silicon - * Graphics, Inc. not be used in advertising or publicity - * pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU - * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR - * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF - * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO - * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE - * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, - * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, - * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR - * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY - * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer - * Software clause at DFARS 252.227-7013 and/or in similar or - * successor clauses in the FAR or the DOD or NASA FAR - * Supplement. Unpublished-- rights reserved under the copyright - * laws of the United States. Contractor/manufacturer is Silicon - * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA - * 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -#include -#include "freeglut_internal.h" -#include "freeglut_teapot_data.h" - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - - -static void fghTeapot( GLint grid, GLdouble scale, GLenum type ) -{ -#if defined(_WIN32_WCE) - int i, numV=sizeof(strip_vertices)/4, numI=sizeof(strip_normals)/4; -#else - double p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; - long i, j, k, l; -#endif - - glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT ); - glEnable( GL_AUTO_NORMAL ); - glEnable( GL_NORMALIZE ); - glEnable( GL_MAP2_VERTEX_3 ); - glEnable( GL_MAP2_TEXTURE_COORD_2 ); - - glPushMatrix(); - glRotated( 270.0, 1.0, 0.0, 0.0 ); - glScaled( 0.5 * scale, 0.5 * scale, 0.5 * scale ); - glTranslated( 0.0, 0.0, -1.5 ); - -#if defined(_WIN32_WCE) - glRotated( 90.0, 1.0, 0.0, 0.0 ); - glBegin( GL_TRIANGLE_STRIP ); - - for( i = 0; i < numV-1; i++ ) - { - int vidx = strip_vertices[i], - nidx = strip_normals[i]; - - if( vidx != -1 ) - { - glNormal3fv( normals[nidx] ); - glVertex3fv( vertices[vidx] ); - } - else - { - glEnd(); - glBegin( GL_TRIANGLE_STRIP ); - } - } - - glEnd(); -#else - for (i = 0; i < 10; i++) { - for (j = 0; j < 4; j++) { - for (k = 0; k < 4; k++) { - for (l = 0; l < 3; l++) { - p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 1) - q[j][k][l] *= -1.0; - if (i < 6) { - r[j][k][l] = - cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 0) - r[j][k][l] *= -1.0; - s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - if (l == 0) - s[j][k][l] *= -1.0; - if (l == 1) - s[j][k][l] *= -1.0; - } - } - } - } - - glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2, 0.0, 1.0, 4, 2, - &tex[0][0][0]); - glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, - &p[0][0][0]); - glMapGrid2d(grid, 0.0, 1.0, grid, 0.0, 1.0); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, - &q[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - if (i < 6) { - glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, - &r[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, - &s[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - } - } -#endif /* defined(_WIN32_WCE) */ - - glPopMatrix(); - glPopAttrib(); -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Renders a beautiful wired teapot... - */ -void FGAPIENTRY glutWireTeapot( GLdouble size ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTeapot" ); - /* We will use the general teapot rendering code */ - fghTeapot( 10, size, GL_LINE ); -} - -/* - * Renders a beautiful filled teapot... - */ -void FGAPIENTRY glutSolidTeapot( GLdouble size ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTeapot" ); - /* We will use the general teapot rendering code */ - fghTeapot( 7, size, GL_FILL ); -} - -/*** END OF FILE ***/ - - - - - diff --git a/src/Common/freeglut_teapot_data.h b/src/Common/freeglut_teapot_data.h deleted file mode 100644 index 3bf83e1..0000000 --- a/src/Common/freeglut_teapot_data.h +++ /dev/null @@ -1,2429 +0,0 @@ -/* - * freeglut_teapot_data.h - * - * The freeglut library teapot data include file. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef FREEGLUT_TEAPOT_DATA_H -#define FREEGLUT_TEAPOT_DATA_H - -#if defined(_WIN32_WCE) -/* - * Submitted through the kind offices of Daniel Wagner (daniel@ims.tuwien.ac.at) - */ - -/* 530 vertices */ - -const int numVertices = 530; -const float vertices[530][3] = { -2.1f, 3.6f, 0.0f, -2.071f, 3.711f, 0.0f, -2.105f, 3.748f, 0.0f, -2.174f, 3.711f, 0.0f, -2.25f, 3.6f, 0.0f, -1.937f, 3.6f, 0.8242f, -1.91f, 3.711f, 0.8128f, -1.942f, 3.748f, 0.8261f, -2.005f, 3.711f, 0.8532f, -2.076f, 3.6f, 0.8831f, -1.491f, 3.6f, 1.491f, -1.47f, 3.711f, 1.47f, -1.494f, 3.748f, 1.494f, -1.543f, 3.711f, 1.543f, -1.597f, 3.6f, 1.597f, -0.8242f, 3.6f, 1.937f, -0.8128f, 3.711f, 1.91f, -0.8261f, 3.748f, 1.942f, -0.8532f, 3.711f, 2.005f, -0.8831f, 3.6f, 2.076f, -0.0f, 3.6f, 2.1f, -0.0f, 3.711f, 2.071f, -0.0f, 3.748f, 2.105f, -0.0f, 3.711f, 2.174f, -0.0f, 3.6f, 2.25f, --0.8812f, 3.6f, 1.937f, --0.8368f, 3.711f, 1.91f, --0.8332f, 3.748f, 1.942f, --0.8541f, 3.711f, 2.005f, --0.8831f, 3.6f, 2.076f, --1.542f, 3.6f, 1.491f, --1.492f, 3.711f, 1.47f, --1.501f, 3.748f, 1.494f, --1.544f, 3.711f, 1.543f, --1.597f, 3.6f, 1.597f, --1.956f, 3.6f, 0.8242f, --1.918f, 3.711f, 0.8128f, --1.944f, 3.748f, 0.8261f, --2.006f, 3.711f, 0.8532f, --2.076f, 3.6f, 0.8831f, --2.1f, 3.6f, 0.0f, --2.071f, 3.711f, 0.0f, --2.105f, 3.748f, 0.0f, --2.174f, 3.711f, 0.0f, --2.25f, 3.6f, 0.0f, --1.937f, 3.6f, -0.8242f, --1.91f, 3.711f, -0.8128f, --1.942f, 3.748f, -0.8261f, --2.005f, 3.711f, -0.8532f, --2.076f, 3.6f, -0.8831f, --1.491f, 3.6f, -1.491f, --1.47f, 3.711f, -1.47f, --1.494f, 3.748f, -1.494f, --1.543f, 3.711f, -1.543f, --1.597f, 3.6f, -1.597f, --0.8242f, 3.6f, -1.937f, --0.8128f, 3.711f, -1.91f, --0.8261f, 3.748f, -1.942f, --0.8532f, 3.711f, -2.005f, --0.8831f, 3.6f, -2.076f, -0.0f, 3.6f, -2.1f, -0.0f, 3.711f, -2.071f, -0.0f, 3.748f, -2.105f, -0.0f, 3.711f, -2.174f, -0.0f, 3.6f, -2.25f, -0.8242f, 3.6f, -1.937f, -0.8128f, 3.711f, -1.91f, -0.8261f, 3.748f, -1.942f, -0.8532f, 3.711f, -2.005f, -0.8831f, 3.6f, -2.076f, -1.491f, 3.6f, -1.491f, -1.47f, 3.711f, -1.47f, -1.494f, 3.748f, -1.494f, -1.543f, 3.711f, -1.543f, -1.597f, 3.6f, -1.597f, -1.937f, 3.6f, -0.8242f, -1.91f, 3.711f, -0.8128f, -1.942f, 3.748f, -0.8261f, -2.005f, 3.711f, -0.8532f, -2.076f, 3.6f, -0.8831f, -2.525f, 3.011f, 0.0f, -2.766f, 2.433f, 0.0f, -2.936f, 1.876f, 0.0f, -3.0f, 1.35f, 0.0f, -2.33f, 3.011f, 0.9912f, -2.551f, 2.433f, 1.086f, -2.708f, 1.876f, 1.152f, -2.767f, 1.35f, 1.178f, -1.793f, 3.011f, 1.793f, -1.964f, 2.433f, 1.964f, -2.084f, 1.876f, 2.084f, -2.13f, 1.35f, 2.13f, -0.9912f, 3.011f, 2.33f, -1.086f, 2.433f, 2.551f, -1.152f, 1.876f, 2.708f, -1.178f, 1.35f, 2.767f, -0.0f, 3.011f, 2.525f, -0.0f, 2.433f, 2.766f, -0.0f, 1.876f, 2.936f, -0.0f, 1.35f, 3.0f, --0.9912f, 3.011f, 2.33f, --1.086f, 2.433f, 2.551f, --1.152f, 1.876f, 2.708f, --1.178f, 1.35f, 2.767f, --1.793f, 3.011f, 1.793f, --1.964f, 2.433f, 1.964f, --2.084f, 1.876f, 2.084f, --2.13f, 1.35f, 2.13f, --2.33f, 3.011f, 0.9912f, --2.551f, 2.433f, 1.086f, --2.708f, 1.876f, 1.152f, --2.767f, 1.35f, 1.178f, --2.525f, 3.011f, 0.0f, --2.766f, 2.433f, 0.0f, --2.936f, 1.876f, 0.0f, --3.0f, 1.35f, 0.0f, --2.33f, 3.011f, -0.9912f, --2.551f, 2.433f, -1.086f, --2.708f, 1.876f, -1.152f, --2.767f, 1.35f, -1.178f, --1.793f, 3.011f, -1.793f, --1.964f, 2.433f, -1.964f, --2.084f, 1.876f, -2.084f, --2.13f, 1.35f, -2.13f, --0.9912f, 3.011f, -2.33f, --1.086f, 2.433f, -2.551f, --1.152f, 1.876f, -2.708f, --1.178f, 1.35f, -2.767f, -0.0f, 3.011f, -2.525f, -0.0f, 2.433f, -2.766f, -0.0f, 1.876f, -2.936f, -0.0f, 1.35f, -3.0f, -0.9912f, 3.011f, -2.33f, -1.086f, 2.433f, -2.551f, -1.152f, 1.876f, -2.708f, -1.178f, 1.35f, -2.767f, -1.793f, 3.011f, -1.793f, -1.964f, 2.433f, -1.964f, -2.084f, 1.876f, -2.084f, -2.13f, 1.35f, -2.13f, -2.33f, 3.011f, -0.9912f, -2.551f, 2.433f, -1.086f, -2.708f, 1.876f, -1.152f, -2.767f, 1.35f, -1.178f, -2.883f, 0.9053f, 0.0f, -2.625f, 0.5766f, 0.0f, -2.367f, 0.3533f, 0.0f, -2.25f, 0.225f, 0.0f, -2.659f, 0.9053f, 1.132f, -2.422f, 0.5766f, 1.03f, -2.184f, 0.3533f, 0.9291f, -2.076f, 0.225f, 0.8831f, -2.047f, 0.9053f, 2.047f, -1.864f, 0.5766f, 1.864f, -1.681f, 0.3533f, 1.681f, -1.597f, 0.225f, 1.597f, -1.132f, 0.9053f, 2.659f, -1.03f, 0.5766f, 2.422f, -0.9291f, 0.3533f, 2.184f, -0.8831f, 0.225f, 2.076f, -0.0f, 0.9053f, 2.883f, -0.0f, 0.5766f, 2.625f, -0.0f, 0.3533f, 2.367f, -0.0f, 0.225f, 2.25f, --1.132f, 0.9053f, 2.659f, --1.03f, 0.5766f, 2.422f, --0.9291f, 0.3533f, 2.184f, --0.8831f, 0.225f, 2.076f, --2.047f, 0.9053f, 2.047f, --1.864f, 0.5766f, 1.864f, --1.681f, 0.3533f, 1.681f, --1.597f, 0.225f, 1.597f, --2.659f, 0.9053f, 1.132f, --2.422f, 0.5766f, 1.03f, --2.184f, 0.3533f, 0.9291f, --2.076f, 0.225f, 0.8831f, --2.883f, 0.9053f, 0.0f, --2.625f, 0.5766f, 0.0f, --2.367f, 0.3533f, 0.0f, --2.25f, 0.225f, 0.0f, --2.659f, 0.9053f, -1.132f, --2.422f, 0.5766f, -1.03f, --2.184f, 0.3533f, -0.9291f, --2.076f, 0.225f, -0.8831f, --2.047f, 0.9053f, -2.047f, --1.864f, 0.5766f, -1.864f, --1.681f, 0.3533f, -1.681f, --1.597f, 0.225f, -1.597f, --1.132f, 0.9053f, -2.659f, --1.03f, 0.5766f, -2.422f, --0.9291f, 0.3533f, -2.184f, --0.8831f, 0.225f, -2.076f, -0.0f, 0.9053f, -2.883f, -0.0f, 0.5766f, -2.625f, -0.0f, 0.3533f, -2.367f, -0.0f, 0.225f, -2.25f, -1.132f, 0.9053f, -2.659f, -1.03f, 0.5766f, -2.422f, -0.9291f, 0.3533f, -2.184f, -0.8831f, 0.225f, -2.076f, -2.047f, 0.9053f, -2.047f, -1.864f, 0.5766f, -1.864f, -1.681f, 0.3533f, -1.681f, -1.597f, 0.225f, -1.597f, -2.659f, 0.9053f, -1.132f, -2.422f, 0.5766f, -1.03f, -2.184f, 0.3533f, -0.9291f, -2.076f, 0.225f, -0.8831f, -2.199f, 0.1424f, 0.0f, -1.927f, 0.07031f, 0.0f, -1.253f, 0.01934f, 0.0f, -0.0f, 0.0f, 0.0f, -2.029f, 0.1424f, 0.8631f, -1.777f, 0.07031f, 0.7562f, -1.156f, 0.01934f, 0.4919f, -1.561f, 0.1424f, 1.561f, -1.368f, 0.07031f, 1.368f, -0.8899f, 0.01934f, 0.8899f, -0.8631f, 0.1424f, 2.029f, -0.7562f, 0.07031f, 1.777f, -0.4919f, 0.01934f, 1.156f, -0.0f, 0.1424f, 2.199f, -0.0f, 0.07031f, 1.927f, -0.0f, 0.01934f, 1.253f, --0.8631f, 0.1424f, 2.029f, --0.7562f, 0.07031f, 1.777f, --0.4919f, 0.01934f, 1.156f, --1.561f, 0.1424f, 1.561f, --1.368f, 0.07031f, 1.368f, --0.8899f, 0.01934f, 0.8899f, --2.029f, 0.1424f, 0.8631f, --1.777f, 0.07031f, 0.7562f, --1.156f, 0.01934f, 0.4919f, --2.199f, 0.1424f, 0.0f, --1.927f, 0.07031f, 0.0f, --1.253f, 0.01934f, 0.0f, --2.029f, 0.1424f, -0.8631f, --1.777f, 0.07031f, -0.7562f, --1.156f, 0.01934f, -0.4919f, --1.561f, 0.1424f, -1.561f, --1.368f, 0.07031f, -1.368f, --0.8899f, 0.01934f, -0.8899f, --0.8631f, 0.1424f, -2.029f, --0.7562f, 0.07031f, -1.777f, --0.4919f, 0.01934f, -1.156f, -0.0f, 0.1424f, -2.199f, -0.0f, 0.07031f, -1.927f, -0.0f, 0.01934f, -1.253f, -0.8631f, 0.1424f, -2.029f, -0.7562f, 0.07031f, -1.777f, -0.4919f, 0.01934f, -1.156f, -1.561f, 0.1424f, -1.561f, -1.368f, 0.07031f, -1.368f, -0.8899f, 0.01934f, -0.8899f, -2.029f, 0.1424f, -0.8631f, -1.777f, 0.07031f, -0.7562f, -1.156f, 0.01934f, -0.4919f, --2.4f, 3.038f, 0.0f, --3.101f, 3.032f, 0.0f, --3.619f, 2.995f, 0.0f, --3.94f, 2.895f, 0.0f, --4.05f, 2.7f, 0.0f, --2.377f, 3.09f, 0.2531f, --3.122f, 3.084f, 0.2531f, --3.669f, 3.041f, 0.2531f, --4.005f, 2.926f, 0.2531f, --4.12f, 2.7f, 0.2531f, --2.325f, 3.206f, 0.3375f, --3.168f, 3.198f, 0.3375f, --3.778f, 3.143f, 0.3375f, --4.15f, 2.993f, 0.3375f, --4.275f, 2.7f, 0.3375f, --2.273f, 3.322f, 0.2531f, --3.214f, 3.313f, 0.2531f, --3.888f, 3.244f, 0.2531f, --4.294f, 3.06f, 0.2531f, --4.43f, 2.7f, 0.2531f, --2.25f, 3.375f, 0.0f, --3.234f, 3.364f, 0.0f, --3.938f, 3.291f, 0.0f, --4.359f, 3.09f, 0.0f, --4.5f, 2.7f, 0.0f, --2.273f, 3.322f, -0.2531f, --3.214f, 3.313f, -0.2531f, --3.888f, 3.244f, -0.2531f, --4.294f, 3.06f, -0.2531f, --4.43f, 2.7f, -0.2531f, --2.325f, 3.206f, -0.3375f, --3.168f, 3.198f, -0.3375f, --3.778f, 3.143f, -0.3375f, --4.15f, 2.993f, -0.3375f, --4.275f, 2.7f, -0.3375f, --2.377f, 3.09f, -0.2531f, --3.122f, 3.084f, -0.2531f, --3.669f, 3.041f, -0.2531f, --4.005f, 2.926f, -0.2531f, --4.12f, 2.7f, -0.2531f, --3.991f, 2.394f, 0.0f, --3.806f, 2.025f, 0.0f, --3.48f, 1.656f, 0.0f, --3.0f, 1.35f, 0.0f, --4.055f, 2.365f, 0.2531f, --3.852f, 1.98f, 0.2531f, --3.496f, 1.6f, 0.2531f, --2.977f, 1.28f, 0.2531f, --4.196f, 2.3f, 0.3375f, --3.952f, 1.881f, 0.3375f, --3.531f, 1.478f, 0.3375f, --2.925f, 1.125f, 0.3375f, --4.336f, 2.235f, 0.2531f, --4.051f, 1.782f, 0.2531f, --3.566f, 1.356f, 0.2531f, --2.873f, 0.9703f, 0.2531f, --4.4f, 2.205f, 0.0f, --4.097f, 1.737f, 0.0f, --3.582f, 1.3f, 0.0f, --2.85f, 0.9f, 0.0f, --4.336f, 2.235f, -0.2531f, --4.051f, 1.782f, -0.2531f, --3.566f, 1.356f, -0.2531f, --2.873f, 0.9703f, -0.2531f, --4.196f, 2.3f, -0.3375f, --3.952f, 1.881f, -0.3375f, --3.531f, 1.478f, -0.3375f, --2.925f, 1.125f, -0.3375f, --4.055f, 2.365f, -0.2531f, --3.852f, 1.98f, -0.2531f, --3.496f, 1.6f, -0.2531f, --2.977f, 1.28f, -0.2531f, -2.55f, 2.137f, 0.0f, -3.27f, 2.303f, 0.0f, -3.581f, 2.7f, 0.0f, -3.752f, 3.182f, 0.0f, -4.05f, 3.6f, 0.0f, -2.55f, 1.944f, 0.5569f, -3.324f, 2.159f, 0.5028f, -3.652f, 2.617f, 0.3839f, -3.838f, 3.151f, 0.265f, -4.191f, 3.6f, 0.2109f, -2.55f, 1.519f, 0.7425f, -3.445f, 1.844f, 0.6704f, -3.806f, 2.433f, 0.5119f, -4.027f, 3.085f, 0.3533f, -4.5f, 3.6f, 0.2813f, -2.55f, 1.093f, 0.5569f, -3.566f, 1.529f, 0.5028f, -3.961f, 2.249f, 0.3839f, -4.215f, 3.018f, 0.265f, -4.809f, 3.6f, 0.2109f, -2.55f, 0.9f, 0.0f, -3.621f, 1.385f, 0.0f, -4.031f, 2.166f, 0.0f, -4.301f, 2.988f, 0.0f, -4.95f, 3.6f, 0.0f, -2.55f, 1.093f, -0.5569f, -3.566f, 1.529f, -0.5028f, -3.961f, 2.249f, -0.3839f, -4.215f, 3.018f, -0.265f, -4.809f, 3.6f, -0.2109f, -2.55f, 1.519f, -0.7425f, -3.445f, 1.844f, -0.6704f, -3.806f, 2.433f, -0.5119f, -4.027f, 3.085f, -0.3533f, -4.5f, 3.6f, -0.2813f, -2.55f, 1.944f, -0.5569f, -3.324f, 2.159f, -0.5028f, -3.652f, 2.617f, -0.3839f, -3.838f, 3.151f, -0.265f, -4.191f, 3.6f, -0.2109f, -4.158f, 3.663f, 0.0f, -4.238f, 3.684f, 0.0f, -4.261f, 3.663f, 0.0f, -4.2f, 3.6f, 0.0f, -4.308f, 3.666f, 0.1978f, -4.379f, 3.689f, 0.1687f, -4.381f, 3.668f, 0.1397f, -4.294f, 3.6f, 0.1266f, -4.64f, 3.673f, 0.2637f, -4.69f, 3.7f, 0.225f, -4.645f, 3.677f, 0.1863f, -4.5f, 3.6f, 0.1688f, -4.971f, 3.68f, 0.1978f, -5.001f, 3.711f, 0.1687f, -4.909f, 3.687f, 0.1397f, -4.706f, 3.6f, 0.1266f, -5.122f, 3.683f, 0.0f, -5.142f, 3.716f, 0.0f, -5.029f, 3.691f, 0.0f, -4.8f, 3.6f, 0.0f, -4.971f, 3.68f, -0.1978f, -5.001f, 3.711f, -0.1687f, -4.909f, 3.687f, -0.1397f, -4.706f, 3.6f, -0.1266f, -4.64f, 3.673f, -0.2637f, -4.69f, 3.7f, -0.225f, -4.645f, 3.677f, -0.1863f, -4.5f, 3.6f, -0.1688f, -4.308f, 3.666f, -0.1978f, -4.379f, 3.689f, -0.1687f, -4.381f, 3.668f, -0.1397f, -4.294f, 3.6f, -0.1266f, -0.0f, 4.725f, 0.0f, -0.5109f, 4.651f, 0.0f, -0.4875f, 4.472f, 0.0f, -0.2953f, 4.25f, 0.0f, -0.3f, 4.05f, 0.0f, -0.4715f, 4.651f, 0.2011f, -0.4499f, 4.472f, 0.1918f, -0.2725f, 4.25f, 0.1161f, -0.2768f, 4.05f, 0.1178f, -0.3632f, 4.651f, 0.3632f, -0.3465f, 4.472f, 0.3465f, -0.2098f, 4.25f, 0.2098f, -0.213f, 4.05f, 0.213f, -0.2011f, 4.651f, 0.4715f, -0.1918f, 4.472f, 0.4499f, -0.1161f, 4.25f, 0.2725f, -0.1178f, 4.05f, 0.2768f, -0.0f, 4.651f, 0.5109f, -0.0f, 4.472f, 0.4875f, -0.0f, 4.25f, 0.2953f, -0.0f, 4.05f, 0.3f, --0.2011f, 4.651f, 0.4715f, --0.1918f, 4.472f, 0.4499f, --0.1161f, 4.25f, 0.2725f, --0.1178f, 4.05f, 0.2768f, --0.3632f, 4.651f, 0.3632f, --0.3465f, 4.472f, 0.3465f, --0.2098f, 4.25f, 0.2098f, --0.213f, 4.05f, 0.213f, --0.4715f, 4.651f, 0.2011f, --0.4499f, 4.472f, 0.1918f, --0.2725f, 4.25f, 0.1161f, --0.2768f, 4.05f, 0.1178f, --0.5109f, 4.651f, 0.0f, --0.4875f, 4.472f, 0.0f, --0.2953f, 4.25f, 0.0f, --0.3f, 4.05f, 0.0f, --0.4715f, 4.651f, -0.2011f, --0.4499f, 4.472f, -0.1918f, --0.2725f, 4.25f, -0.1161f, --0.2768f, 4.05f, -0.1178f, --0.3632f, 4.651f, -0.3632f, --0.3465f, 4.472f, -0.3465f, --0.2098f, 4.25f, -0.2098f, --0.213f, 4.05f, -0.213f, --0.2011f, 4.651f, -0.4715f, --0.1918f, 4.472f, -0.4499f, --0.1161f, 4.25f, -0.2725f, --0.1178f, 4.05f, -0.2768f, -0.0f, 4.651f, -0.5109f, -0.0f, 4.472f, -0.4875f, -0.0f, 4.25f, -0.2953f, -0.0f, 4.05f, -0.3f, -0.2011f, 4.651f, -0.4715f, -0.1918f, 4.472f, -0.4499f, -0.1161f, 4.25f, -0.2725f, -0.1178f, 4.05f, -0.2768f, -0.3632f, 4.651f, -0.3632f, -0.3465f, 4.472f, -0.3465f, -0.2098f, 4.25f, -0.2098f, -0.213f, 4.05f, -0.213f, -0.4715f, 4.651f, -0.2011f, -0.4499f, 4.472f, -0.1918f, -0.2725f, 4.25f, -0.1161f, -0.2768f, 4.05f, -0.1178f, -0.6844f, 3.916f, 0.0f, -1.237f, 3.825f, 0.0f, -1.734f, 3.734f, 0.0f, -1.95f, 3.6f, 0.0f, -0.6313f, 3.916f, 0.2686f, -1.142f, 3.825f, 0.4857f, -1.6f, 3.734f, 0.6807f, -1.799f, 3.6f, 0.7654f, -0.4859f, 3.916f, 0.4859f, -0.8786f, 3.825f, 0.8786f, -1.231f, 3.734f, 1.231f, -1.385f, 3.6f, 1.385f, -0.2686f, 3.916f, 0.6313f, -0.4857f, 3.825f, 1.142f, -0.6807f, 3.734f, 1.6f, -0.7654f, 3.6f, 1.799f, -0.0f, 3.916f, 0.6844f, -0.0f, 3.825f, 1.237f, -0.0f, 3.734f, 1.734f, -0.0f, 3.6f, 1.95f, --0.2686f, 3.916f, 0.6313f, --0.4857f, 3.825f, 1.142f, --0.6807f, 3.734f, 1.6f, --0.7654f, 3.6f, 1.799f, --0.4859f, 3.916f, 0.4859f, --0.8786f, 3.825f, 0.8786f, --1.231f, 3.734f, 1.231f, --1.385f, 3.6f, 1.385f, --0.6313f, 3.916f, 0.2686f, --1.142f, 3.825f, 0.4857f, --1.6f, 3.734f, 0.6807f, --1.799f, 3.6f, 0.7654f, --0.6844f, 3.916f, 0.0f, --1.237f, 3.825f, 0.0f, --1.734f, 3.734f, 0.0f, --1.95f, 3.6f, 0.0f, --0.6313f, 3.916f, -0.2686f, --1.142f, 3.825f, -0.4857f, --1.6f, 3.734f, -0.6807f, --1.799f, 3.6f, -0.7654f, --0.4859f, 3.916f, -0.4859f, --0.8786f, 3.825f, -0.8786f, --1.231f, 3.734f, -1.231f, --1.385f, 3.6f, -1.385f, --0.2686f, 3.916f, -0.6313f, --0.4857f, 3.825f, -1.142f, --0.6807f, 3.734f, -1.6f, --0.7654f, 3.6f, -1.799f, -0.0f, 3.916f, -0.6844f, -0.0f, 3.825f, -1.237f, -0.0f, 3.734f, -1.734f, -0.0f, 3.6f, -1.95f, -0.2686f, 3.916f, -0.6313f, -0.4857f, 3.825f, -1.142f, -0.6807f, 3.734f, -1.6f, -0.7654f, 3.6f, -1.799f, -0.4859f, 3.916f, -0.4859f, -0.8786f, 3.825f, -0.8786f, -1.231f, 3.734f, -1.231f, -1.385f, 3.6f, -1.385f, -0.6313f, 3.916f, -0.2686f, -1.142f, 3.825f, -0.4857f, -1.6f, 3.734f, -0.6807f, -1.799f, 3.6f, -0.7654f -}; - - -/* 530 normals */ -const int numNormals = 530; -const float normals[530][3] = { -0.0486f, -0.9986f, 0.0168f, -0.9976f, -0.0678f, -0.0008f, --0.233f, 0.8502f, -0.4719f, --0.2299f, 0.9679f, 0.1004f, --0.1648f, 0.985f, 0.0501f, --0.0117f, 0.7461f, 0.6656f, --0.0888f, 0.9692f, 0.2294f, -0.6449f, -0.7172f, -0.2637f, --0.066f, 0.9851f, 0.1583f, --0.6585f, -0.342f, -0.6703f, --0.293f, 0.9558f, 0.0209f, -0.179f, 0.9825f, -0.0513f, --0.0094f, 0.903f, 0.4295f, --0.0059f, -0.986f, -0.1662f, --0.7355f, 0.6774f, -0.0026f, --0.997f, 0.0763f, 0.0019f, --0.1478f, 0.9333f, 0.3271f, --0.3014f, -0.6034f, -0.7382f, --0.7048f, -0.0681f, 0.706f, --0.3361f, 0.9332f, 0.1263f, -0.3709f, 0.1524f, -0.916f, --0.3399f, -0.4121f, 0.8453f, -0.1921f, 0.9724f, -0.1316f, --0.2671f, 0.7429f, 0.6137f, -0.0888f, 0.9692f, -0.2294f, -0.066f, 0.9851f, -0.1583f, -0.9411f, 0.338f, 0.001f, -0.8666f, -0.2559f, 0.4282f, --0.8029f, 0.4968f, 0.3293f, --0.0008f, -0.0678f, -0.9976f, --0.8453f, -0.4121f, -0.3399f, --0.4801f, -0.8741f, 0.0733f, -0.6355f, -0.772f, 0.0006f, --0.9215f, -0.0678f, 0.3822f, --0.6698f, -0.6907f, -0.2723f, -0.3734f, 0.876f, -0.3051f, -0.3548f, -0.4118f, 0.8393f, --0.3629f, 0.2429f, 0.8995f, -0.9033f, 0.2079f, 0.375f, --0.2824f, 0.5939f, 0.7532f, -0.8938f, 0.4452f, 0.0532f, -0.1478f, 0.9333f, -0.3271f, -0.0085f, -0.0031f, -0.9999f, -0.3595f, 0.933f, 0.0115f, -0.8995f, 0.2429f, 0.3629f, -0.7048f, -0.0681f, -0.706f, --0.6428f, -0.7172f, -0.2688f, -0.6366f, -0.447f, 0.6283f, --0.1213f, -0.9861f, -0.1128f, -0.8003f, 0.4978f, 0.334f, -0.3361f, 0.9332f, -0.1263f, -0.3399f, -0.4121f, -0.8453f, --0.3909f, 0.4452f, 0.8055f, -0.0117f, 0.7462f, -0.6655f, -0.9215f, -0.0678f, -0.3822f, -0.3582f, -0.7656f, 0.5343f, --0.9782f, 0.2075f, -0.0011f, -0.2824f, 0.5939f, -0.7532f, -0.035f, -0.8413f, 0.5393f, --0.8044f, 0.5934f, 0.0262f, --0.1128f, -0.9861f, 0.1213f, -0.13f, -0.1396f, 0.9816f, -0.6644f, 0.3392f, 0.6659f, --0.0042f, -0.6898f, -0.7239f, --0.1587f, 0.9851f, 0.065f, --0.8719f, -0.3415f, 0.3508f, -0.6486f, 0.4756f, -0.5941f, --0.4991f, 0.8499f, -0.1684f, --0.3969f, 0.6342f, -0.6634f, -0.7041f, -0.3863f, -0.5956f, -0.3909f, 0.4452f, -0.8055f, --0.0391f, -0.0113f, 0.9991f, --0.3321f, 0.5936f, -0.733f, -0.8523f, -0.5219f, -0.0338f, -0.329f, 0.4978f, 0.8023f, -0.8044f, 0.5934f, -0.0262f, -0.1128f, -0.9861f, -0.1213f, -0.0178f, 0.9861f, -0.1651f, -0.3491f, 0.4045f, 0.8452f, --0.2727f, 0.8505f, 0.4496f, -0.065f, 0.9851f, 0.1587f, --0.0005f, 0.4037f, 0.9148f, --0.0077f, -0.4109f, -0.9116f, -0.5609f, -0.604f, 0.5661f, -0.8236f, 0.5668f, -0.0138f, -0.1587f, 0.9851f, -0.065f, -0.8719f, -0.3415f, -0.3508f, --0.7382f, -0.6034f, 0.3014f, -0.0346f, 0.8495f, 0.5263f, --0.4373f, -0.7921f, -0.4257f, --0.0532f, 0.4452f, 0.8938f, -0.0689f, -0.9861f, 0.1509f, --0.1509f, -0.9861f, 0.0689f, -0.7706f, -0.2424f, -0.5893f, --0.7543f, -0.6564f, 0.0105f, -0.0005f, 0.4037f, -0.9148f, --0.9116f, -0.4109f, 0.0077f, -0.0058f, -0.0438f, 0.999f, -0.1719f, 0.985f, 0.0005f, --0.1697f, 0.9693f, 0.1774f, -0.5874f, -0.5124f, 0.6263f, -0.7382f, -0.6034f, -0.3014f, --0.1518f, 0.985f, -0.081f, -0.646f, 0.4051f, 0.6468f, -0.334f, 0.4978f, -0.8003f, --0.7354f, -0.6034f, -0.3082f, --0.6919f, 0.2428f, -0.6798f, -0.0532f, 0.4452f, -0.8938f, -0.3547f, -0.3173f, 0.8794f, -0.9879f, -0.1547f, -0.0033f, --0.0462f, -0.9986f, 0.0223f, --0.6088f, 0.4806f, 0.6311f, --0.109f, -0.1969f, -0.9743f, -0.1509f, -0.9861f, -0.0689f, --0.0568f, 0.9983f, 0.0009f, -0.9074f, -0.3096f, -0.2839f, -0.8677f, 0.4969f, 0.0026f, --0.2723f, -0.6907f, 0.6698f, --0.4734f, -0.6798f, 0.5599f, -0.9116f, -0.4109f, -0.0077f, -0.1697f, 0.9693f, -0.1774f, -0.5875f, 0.5937f, 0.5497f, --0.3232f, 0.6846f, 0.6533f, --0.5078f, -0.6913f, 0.5139f, --0.4612f, 0.7474f, -0.478f, --0.2071f, -0.8049f, 0.556f, --0.6976f, -0.7164f, -0.0027f, --0.8697f, 0.3388f, 0.3587f, -0.0462f, -0.9986f, -0.0223f, -0.2723f, -0.6907f, -0.6698f, --0.829f, -0.4466f, -0.3365f, -0.9148f, 0.4037f, 0.0005f, --0.1583f, 0.9851f, -0.066f, -0.148f, 0.9838f, 0.1002f, --0.1717f, 0.985f, -0.0162f, --0.4282f, -0.2559f, 0.8666f, -0.3094f, -0.2556f, 0.9159f, -0.2803f, -0.6907f, 0.6665f, --0.6154f, 0.497f, 0.6117f, --0.0262f, 0.5934f, -0.8044f, -0.0286f, 0.1639f, -0.986f, --0.6924f, 0.2083f, 0.6907f, --0.0105f, 0.9975f, -0.0685f, -0.5078f, -0.6913f, -0.5139f, -0.2071f, -0.8049f, -0.556f, --0.4903f, -0.7178f, -0.4942f, --0.2637f, -0.7172f, -0.6449f, --0.3822f, -0.0678f, -0.9215f, -0.8697f, 0.3388f, -0.3587f, -0.2461f, -0.805f, 0.5397f, --0.2615f, 0.9334f, 0.2452f, -0.6187f, 0.747f, -0.243f, -0.0375f, -0.8401f, -0.5411f, -0.0054f, 0.9691f, 0.2464f, -0.3587f, 0.3388f, 0.8697f, -0.3993f, 0.6582f, -0.6381f, --0.3476f, -0.4464f, -0.8245f, -0.099f, 0.9692f, 0.2251f, --0.3666f, -0.3412f, 0.8655f, -0.0396f, 0.153f, -0.9874f, -0.0349f, 0.9969f, -0.0698f, -0.1096f, 0.985f, 0.1324f, --0.0578f, -0.9861f, 0.1556f, -0.4479f, -0.5145f, -0.7311f, -0.6924f, 0.2083f, 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0.3365f, --0.4848f, 0.7385f, 0.4683f, -0.1583f, 0.9851f, 0.066f, --0.0077f, 0.7656f, -0.6432f, --0.0162f, 0.985f, 0.1717f, -0.1717f, 0.985f, 0.0162f, -0.0244f, 0.9805f, -0.1949f, --0.2461f, -0.805f, -0.5397f, -0.0262f, 0.5934f, 0.8044f, -0.142f, 0.1881f, 0.9718f, -0.1846f, 0.1002f, 0.9776f, -0.4903f, -0.7178f, 0.4942f, -0.2637f, -0.7172f, 0.6449f, -0.3822f, -0.0678f, 0.9215f, --0.0054f, 0.9691f, -0.2464f, -0.3607f, 0.3387f, -0.8689f, --0.3587f, 0.3388f, -0.8697f, --0.5694f, -0.8219f, 0.0081f, --0.1324f, 0.985f, 0.1096f, --0.099f, 0.9692f, -0.2251f, --0.6702f, 0.4451f, 0.5938f, -0.0077f, -0.9976f, 0.0684f, --0.5661f, -0.604f, 0.5609f, --0.1096f, 0.985f, -0.1324f, --0.6096f, 0.747f, -0.265f, --0.0015f, 0.0295f, -0.9995f, -0.3476f, -0.4464f, 0.8245f, --0.0635f, -0.2552f, 0.9647f, --0.8468f, 0.4454f, 0.2904f, --0.4719f, 0.8502f, 0.233f, --0.0502f, 0.8385f, 0.5425f, --0.6671f, 0.7448f, -0.0116f, -0.3508f, -0.3415f, 0.8719f, --0.4119f, 0.6135f, -0.6736f, --0.2688f, -0.7172f, 0.6428f, --0.4041f, -0.8052f, 0.4337f, --0.375f, 0.2079f, 0.9033f, --0.0223f, -0.9986f, -0.0462f, -0.6702f, 0.4451f, -0.5938f, -0.9402f, -0.3403f, 0.0085f, -0.5661f, -0.604f, -0.5609f, --0.6252f, 0.7406f, 0.246f, --0.0341f, -0.9986f, 0.0383f, --0.6111f, 0.4984f, -0.6148f, -0.6655f, 0.7462f, 0.0117f, -0.1233f, 0.199f, 0.9722f, -0.8468f, 0.4454f, -0.2904f, -0.7383f, 0.2702f, -0.6179f, --0.8055f, 0.4452f, -0.3909f, --0.3729f, 0.208f, -0.9042f, -0.4719f, 0.8502f, -0.233f, -0.243f, 0.747f, 0.6187f, --0.6497f, -0.4127f, -0.6383f, --0.5406f, 0.5651f, -0.623f, -0.0058f, -0.4457f, 0.8951f, --0.3082f, -0.6034f, 0.7354f, --0.8655f, -0.3412f, -0.3666f, -0.2688f, -0.7172f, -0.6428f, -0.4041f, -0.8052f, -0.4337f, -0.375f, 0.2079f, -0.9033f, -0.0341f, -0.9986f, -0.0383f, --0.9701f, 0.2423f, 0.0084f, --0.3807f, -0.0681f, 0.9221f, -0.9643f, -0.2551f, 0.0705f, --0.8758f, 0.4808f, 0.0415f, -0.1207f, 0.9852f, 0.1215f, -0.4821f, 0.7724f, 0.4133f, --0.0522f, 0.9982f, 0.0278f, --0.4337f, -0.8052f, -0.4041f, --0.6164f, 0.4198f, 0.6661f, --0.8448f, 0.4045f, -0.3501f, -0.3082f, -0.6034f, -0.7354f, -0.8689f, 0.3387f, 0.3607f, -0.6894f, -0.7242f, 0.0091f, -0.3787f, 0.2424f, 0.8931f, -0.2904f, 0.4454f, 0.8468f, -0.6148f, 0.4984f, -0.6111f, -0.0501f, 0.985f, 0.1648f, --0.5397f, -0.805f, 0.2461f, --0.9159f, -0.2556f, 0.3094f, -0.706f, -0.0681f, 0.7048f, --0.3341f, 0.4972f, 0.8006f, -0.556f, -0.8049f, 0.2071f, --0.1774f, 0.9693f, -0.1697f, -0.6907f, 0.2083f, 0.6924f, -0.1263f, 0.9332f, 0.3361f, -0.3807f, -0.0681f, -0.9221f, --0.1556f, -0.9861f, -0.0578f, --0.3271f, 0.9333f, -0.1478f, --0.3465f, 0.8505f, 0.3955f, -0.5315f, 0.8438f, -0.0735f, -0.9737f, 0.2276f, -0.0003f, -0.6441f, 0.7648f, -0.0112f, --0.7239f, -0.6898f, 0.0042f, --0.7532f, 0.5939f, -0.2824f, -0.1093f, 0.1415f, -0.9838f, -0.5397f, -0.805f, -0.2461f, --0.7981f, -0.6024f, -0.0036f, -0.9456f, 0.3251f, -0.0052f, -0.1278f, 0.9696f, -0.2085f, -0.0208f, -0.8044f, 0.5936f, -0.1635f, 0.1348f, -0.9772f, --0.733f, 0.5936f, 0.3321f, --0.0505f, 0.9852f, -0.1635f, -0.4089f, -0.9069f, -0.1015f, --0.0029f, -0.9986f, -0.0514f, --0.1796f, 0.814f, -0.5522f, -0.9221f, -0.0681f, 0.3807f, -0.0383f, -0.9986f, 0.0341f, -0.6369f, -0.2562f, 0.727f, -0.3465f, 0.8505f, -0.3955f, --0.2452f, 0.9334f, -0.2615f, -0.4921f, -0.247f, 0.8346f, --0.9976f, -0.0678f, 0.0008f, --0.5396f, 0.8418f, -0.0094f, -0.2294f, 0.9692f, 0.0888f, -0.7239f, -0.6898f, -0.0042f, --0.4472f, 0.5952f, 0.6675f, --0.6449f, -0.7172f, 0.2637f, -0.4543f, 0.2732f, -0.8478f, --0.6798f, 0.2428f, 0.6919f, --0.5938f, 0.4451f, -0.6702f, -0.733f, 0.5936f, -0.3321f, --0.3955f, 0.8505f, -0.3465f, --0.5139f, -0.6913f, -0.5078f, --0.623f, -0.5156f, -0.5881f -}; - -/* 1 color */ -/*255 255 0 */ - -/* 1024 faces */ -/* numIdx fidx0 fidx1 fidx2 nidx0 nidx1 nidx2 coloridx */ - -const int numFaces = 1024; -const int faces[1024][8] = { -3, 0, 5, 6, 255, 295, 309, 0, -3, 6, 1, 0, 309, 465, 255, 0, -3, 1, 6, 7, 465, 309, 134, 0, -3, 7, 2, 1, 134, 4, 465, 0, -3, 2, 7, 8, 4, 134, 165, 0, -3, 8, 3, 2, 165, 448, 4, 0, -3, 3, 8, 9, 448, 165, 49, 0, -3, 9, 4, 3, 49, 116, 448, 0, -3, 5, 10, 11, 295, 248, 106, 0, -3, 11, 6, 5, 106, 309, 295, 0, -3, 6, 11, 12, 309, 106, 102, 0, -3, 12, 7, 6, 102, 134, 309, 0, -3, 7, 12, 13, 134, 102, 394, 0, -3, 13, 8, 7, 394, 165, 134, 0, -3, 8, 13, 14, 165, 394, 180, 0, -3, 14, 9, 8, 180, 49, 165, 0, -3, 10, 15, 16, 248, 401, 211, 0, -3, 16, 11, 10, 211, 106, 248, 0, -3, 11, 16, 17, 106, 211, 427, 0, -3, 17, 12, 11, 427, 102, 106, 0, -3, 12, 17, 18, 102, 427, 455, 0, -3, 18, 13, 12, 455, 394, 102, 0, -3, 13, 18, 19, 394, 455, 74, 0, -3, 19, 14, 13, 74, 180, 394, 0, -3, 15, 20, 21, 401, 174, 182, 0, -3, 21, 16, 15, 182, 211, 401, 0, -3, 16, 21, 22, 211, 182, 507, 0, -3, 22, 17, 16, 507, 427, 211, 0, -3, 17, 22, 23, 427, 507, 5, 0, -3, 23, 18, 17, 5, 455, 427, 0, -3, 18, 23, 24, 455, 5, 234, 0, -3, 24, 19, 18, 234, 74, 455, 0, -3, 20, 25, 26, 174, 386, 20, 0, -3, 26, 21, 20, 20, 182, 174, 0, -3, 21, 26, 27, 182, 20, 410, 0, -3, 27, 22, 21, 410, 507, 182, 0, -3, 22, 27, 28, 507, 410, 23, 0, -3, 28, 23, 22, 23, 5, 507, 0, -3, 23, 28, 29, 5, 23, 485, 0, -3, 29, 24, 23, 485, 234, 5, 0, -3, 25, 30, 31, 386, 69, 305, 0, -3, 31, 26, 25, 305, 20, 386, 0, -3, 26, 31, 32, 20, 305, 503, 0, -3, 32, 27, 26, 503, 410, 20, 0, -3, 27, 32, 33, 410, 503, 405, 0, -3, 33, 28, 27, 405, 23, 410, 0, -3, 28, 33, 34, 23, 405, 138, 0, -3, 34, 29, 28, 138, 485, 23, 0, -3, 30, 35, 36, 69, 115, 193, 0, -3, 36, 31, 30, 193, 305, 69, 0, -3, 31, 36, 37, 305, 193, 270, 0, -3, 37, 32, 31, 270, 503, 305, 0, -3, 32, 37, 38, 503, 270, 445, 0, -3, 38, 33, 32, 445, 405, 503, 0, -3, 33, 38, 39, 405, 445, 28, 0, -3, 39, 34, 33, 28, 138, 405, 0, -3, 35, 40, 41, 115, 467, 495, 0, -3, 41, 36, 35, 495, 193, 115, 0, -3, 36, 41, 42, 193, 495, 11, 0, -3, 42, 37, 36, 11, 270, 193, 0, -3, 37, 42, 43, 270, 11, 435, 0, -3, 43, 38, 37, 435, 445, 270, 0, -3, 38, 43, 44, 445, 435, 322, 0, -3, 44, 39, 38, 322, 28, 445, 0, -3, 40, 45, 46, 467, 27, 44, 0, -3, 46, 41, 40, 44, 495, 467, 0, -3, 41, 46, 47, 495, 44, 409, 0, -3, 47, 42, 41, 409, 11, 495, 0, -3, 42, 47, 48, 11, 409, 428, 0, -3, 48, 43, 42, 428, 435, 11, 0, -3, 43, 48, 49, 435, 428, 313, 0, -3, 49, 44, 43, 313, 322, 435, 0, -3, 45, 50, 51, 27, 513, 385, 0, -3, 51, 46, 45, 385, 44, 27, 0, -3, 46, 51, 52, 44, 385, 382, 0, -3, 52, 47, 46, 382, 409, 44, 0, -3, 47, 52, 53, 409, 382, 124, 0, -3, 53, 48, 47, 124, 428, 409, 0, -3, 48, 53, 54, 428, 124, 447, 0, -3, 54, 49, 48, 447, 313, 428, 0, -3, 50, 55, 56, 513, 136, 478, 0, -3, 56, 51, 50, 478, 385, 513, 0, -3, 51, 56, 57, 385, 478, 161, 0, -3, 57, 52, 51, 161, 382, 385, 0, -3, 52, 57, 58, 382, 161, 181, 0, -3, 58, 53, 52, 181, 124, 382, 0, -3, 53, 58, 59, 124, 181, 348, 0, -3, 59, 54, 53, 348, 447, 124, 0, -3, 55, 60, 61, 136, 431, 320, 0, -3, 61, 56, 55, 320, 478, 136, 0, -3, 56, 61, 62, 478, 320, 481, 0, -3, 62, 57, 56, 481, 161, 478, 0, -3, 57, 62, 63, 161, 481, 53, 0, -3, 63, 58, 57, 53, 181, 161, 0, -3, 58, 63, 64, 181, 53, 257, 0, -3, 64, 59, 58, 257, 348, 181, 0, -3, 60, 65, 66, 431, 135, 37, 0, -3, 66, 61, 60, 37, 320, 431, 0, -3, 61, 66, 67, 320, 37, 408, 0, -3, 67, 62, 61, 408, 481, 320, 0, -3, 62, 67, 68, 481, 408, 347, 0, -3, 68, 63, 62, 347, 53, 481, 0, -3, 63, 68, 69, 53, 347, 104, 0, -3, 69, 64, 63, 104, 257, 53, 0, -3, 65, 70, 71, 135, 191, 524, 0, -3, 71, 66, 65, 524, 37, 135, 0, -3, 66, 71, 72, 37, 524, 319, 0, -3, 72, 67, 66, 319, 408, 37, 0, -3, 67, 72, 73, 408, 319, 183, 0, -3, 73, 68, 67, 183, 347, 408, 0, -3, 68, 73, 74, 347, 183, 480, 0, -3, 74, 69, 68, 480, 104, 347, 0, -3, 70, 75, 76, 191, 483, 328, 0, -3, 76, 71, 70, 328, 524, 191, 0, -3, 71, 76, 77, 524, 328, 422, 0, -3, 77, 72, 71, 422, 319, 524, 0, -3, 72, 77, 78, 319, 422, 151, 0, -3, 78, 73, 72, 151, 183, 319, 0, -3, 73, 78, 79, 183, 151, 273, 0, -3, 79, 74, 73, 273, 480, 183, 0, -3, 75, 0, 1, 483, 255, 465, 0, -3, 1, 76, 75, 465, 328, 483, 0, -3, 76, 1, 2, 328, 465, 4, 0, -3, 2, 77, 76, 4, 422, 328, 0, -3, 77, 2, 3, 422, 4, 448, 0, -3, 3, 78, 77, 448, 151, 422, 0, -3, 78, 3, 4, 151, 448, 116, 0, -3, 4, 79, 78, 116, 273, 151, 0, -3, 4, 9, 84, 116, 49, 220, 0, -3, 84, 80, 4, 220, 131, 116, 0, -3, 80, 84, 85, 131, 220, 476, 0, -3, 85, 81, 80, 476, 26, 131, 0, -3, 81, 85, 86, 26, 476, 38, 0, -3, 86, 82, 81, 38, 336, 26, 0, -3, 82, 86, 87, 336, 38, 511, 0, -3, 87, 83, 82, 511, 1, 336, 0, -3, 9, 14, 88, 49, 180, 103, 0, -3, 88, 84, 9, 103, 220, 49, 0, -3, 84, 88, 89, 220, 103, 62, 0, -3, 89, 85, 84, 62, 476, 220, 0, -3, 85, 89, 90, 476, 62, 488, 0, -3, 90, 86, 85, 488, 38, 476, 0, -3, 86, 90, 91, 38, 488, 484, 0, -3, 91, 87, 86, 484, 511, 38, 0, -3, 14, 19, 92, 180, 74, 78, 0, -3, 92, 88, 14, 78, 103, 180, 0, -3, 88, 92, 93, 103, 78, 154, 0, -3, 93, 89, 88, 154, 62, 103, 0, -3, 89, 93, 94, 62, 154, 190, 0, -3, 94, 90, 89, 190, 488, 62, 0, -3, 90, 94, 95, 488, 190, 417, 0, -3, 95, 91, 90, 417, 484, 488, 0, -3, 19, 24, 96, 74, 234, 81, 0, -3, 96, 92, 19, 81, 78, 74, 0, -3, 92, 96, 97, 78, 81, 274, 0, -3, 97, 93, 92, 274, 154, 78, 0, -3, 93, 97, 98, 154, 274, 363, 0, -3, 98, 94, 93, 363, 190, 154, 0, -3, 94, 98, 99, 190, 363, 304, 0, -3, 99, 95, 94, 304, 417, 190, 0, -3, 24, 29, 100, 234, 485, 287, 0, -3, 100, 96, 24, 287, 81, 234, 0, -3, 96, 100, 101, 81, 287, 398, 0, -3, 101, 97, 96, 398, 274, 81, 0, -3, 97, 101, 102, 274, 398, 440, 0, -3, 102, 98, 97, 440, 363, 274, 0, -3, 98, 102, 103, 363, 440, 466, 0, -3, 103, 99, 98, 466, 304, 363, 0, -3, 29, 34, 104, 485, 138, 268, 0, -3, 104, 100, 29, 268, 287, 485, 0, -3, 100, 104, 105, 287, 268, 252, 0, -3, 105, 101, 100, 252, 398, 287, 0, -3, 101, 105, 106, 398, 252, 141, 0, -3, 106, 102, 101, 141, 440, 398, 0, -3, 102, 106, 107, 440, 141, 18, 0, -3, 107, 103, 102, 18, 466, 440, 0, -3, 34, 39, 108, 138, 28, 357, 0, -3, 108, 104, 34, 357, 268, 138, 0, -3, 104, 108, 109, 268, 357, 127, 0, -3, 109, 105, 104, 127, 252, 268, 0, -3, 105, 109, 110, 252, 127, 228, 0, -3, 110, 106, 105, 228, 141, 252, 0, -3, 106, 110, 111, 141, 228, 33, 0, -3, 111, 107, 106, 33, 18, 141, 0, -3, 39, 44, 112, 28, 322, 396, 0, -3, 112, 108, 39, 396, 357, 28, 0, -3, 108, 112, 113, 357, 396, 294, 0, -3, 113, 109, 108, 294, 127, 357, 0, -3, 109, 113, 114, 127, 294, 56, 0, -3, 114, 110, 109, 56, 228, 127, 0, -3, 110, 114, 115, 228, 56, 517, 0, -3, 115, 111, 110, 517, 33, 228, 0, -3, 44, 49, 116, 322, 313, 474, 0, -3, 116, 112, 44, 474, 396, 322, 0, -3, 112, 116, 117, 396, 474, 208, 0, -3, 117, 113, 112, 208, 294, 396, 0, -3, 113, 117, 118, 294, 208, 301, 0, -3, 118, 114, 113, 301, 56, 294, 0, -3, 114, 118, 119, 56, 301, 242, 0, -3, 119, 115, 114, 242, 517, 56, 0, -3, 49, 54, 120, 313, 447, 377, 0, -3, 120, 116, 49, 377, 474, 313, 0, -3, 116, 120, 121, 474, 377, 333, 0, -3, 121, 117, 116, 333, 208, 474, 0, -3, 117, 121, 122, 208, 333, 222, 0, -3, 122, 118, 117, 222, 301, 208, 0, -3, 118, 122, 123, 301, 222, 218, 0, -3, 123, 119, 118, 218, 242, 301, 0, -3, 54, 59, 124, 447, 348, 350, 0, -3, 124, 120, 54, 350, 377, 447, 0, -3, 120, 124, 125, 377, 350, 420, 0, -3, 125, 121, 120, 420, 333, 377, 0, -3, 121, 125, 126, 333, 420, 453, 0, -3, 126, 122, 121, 453, 222, 333, 0, -3, 122, 126, 127, 222, 453, 147, 0, -3, 127, 123, 122, 147, 218, 222, 0, -3, 59, 64, 128, 348, 257, 95, 0, -3, 128, 124, 59, 95, 350, 348, 0, -3, 124, 128, 129, 350, 95, 293, 0, -3, 129, 125, 124, 293, 420, 350, 0, -3, 125, 129, 130, 420, 293, 378, 0, -3, 130, 126, 125, 378, 453, 420, 0, -3, 126, 130, 131, 453, 378, 29, 0, -3, 131, 127, 126, 29, 147, 453, 0, -3, 64, 69, 132, 257, 104, 311, 0, -3, 132, 128, 64, 311, 95, 257, 0, -3, 128, 132, 133, 95, 311, 419, 0, -3, 133, 129, 128, 419, 293, 95, 0, -3, 129, 133, 134, 293, 419, 463, 0, -3, 134, 130, 129, 463, 378, 293, 0, -3, 130, 134, 135, 378, 463, 490, 0, -3, 135, 131, 130, 490, 29, 378, 0, -3, 69, 74, 136, 104, 480, 284, 0, -3, 136, 132, 69, 284, 311, 104, 0, -3, 132, 136, 137, 311, 284, 269, 0, -3, 137, 133, 132, 269, 419, 311, 0, -3, 133, 137, 138, 419, 269, 164, 0, -3, 138, 134, 133, 164, 463, 419, 0, -3, 134, 138, 139, 463, 164, 45, 0, -3, 139, 135, 134, 45, 490, 463, 0, -3, 74, 79, 140, 480, 273, 371, 0, -3, 140, 136, 74, 371, 284, 480, 0, -3, 136, 140, 141, 284, 371, 148, 0, -3, 141, 137, 136, 148, 269, 284, 0, -3, 137, 141, 142, 269, 148, 251, 0, -3, 142, 138, 137, 251, 164, 269, 0, -3, 138, 142, 143, 164, 251, 54, 0, -3, 143, 139, 138, 54, 45, 164, 0, -3, 79, 4, 80, 273, 116, 131, 0, -3, 80, 140, 79, 131, 371, 273, 0, -3, 140, 80, 81, 371, 131, 26, 0, -3, 81, 141, 140, 26, 148, 371, 0, -3, 141, 81, 82, 148, 26, 336, 0, -3, 82, 142, 141, 336, 251, 148, 0, -3, 142, 82, 83, 251, 336, 1, 0, -3, 83, 143, 142, 1, 54, 251, 0, -3, 83, 87, 148, 1, 511, 404, 0, -3, 148, 144, 83, 404, 276, 1, 0, -3, 144, 148, 149, 276, 404, 308, 0, -3, 149, 145, 144, 308, 520, 276, 0, -3, 145, 149, 150, 520, 308, 325, 0, -3, 150, 146, 145, 325, 395, 520, 0, -3, 146, 150, 151, 395, 325, 384, 0, -3, 151, 147, 146, 384, 246, 395, 0, -3, 87, 91, 152, 511, 484, 47, 0, -3, 152, 148, 87, 47, 404, 511, 0, -3, 148, 152, 153, 404, 47, 272, 0, -3, 153, 149, 148, 272, 308, 404, 0, -3, 149, 153, 154, 308, 272, 415, 0, -3, 154, 150, 149, 415, 325, 308, 0, -3, 150, 154, 155, 325, 415, 83, 0, -3, 155, 151, 150, 83, 384, 325, 0, -3, 91, 95, 156, 484, 417, 430, 0, -3, 156, 152, 91, 430, 47, 484, 0, -3, 152, 156, 157, 47, 430, 137, 0, -3, 157, 153, 152, 137, 272, 47, 0, -3, 153, 157, 158, 272, 137, 416, 0, -3, 158, 154, 153, 416, 415, 272, 0, -3, 154, 158, 159, 415, 416, 297, 0, -3, 159, 155, 154, 297, 83, 415, 0, -3, 95, 99, 160, 417, 304, 458, 0, -3, 160, 156, 95, 458, 430, 417, 0, -3, 156, 160, 161, 430, 458, 343, 0, -3, 161, 157, 156, 343, 137, 430, 0, -3, 157, 161, 162, 137, 343, 334, 0, -3, 162, 158, 157, 334, 416, 137, 0, -3, 158, 162, 163, 416, 334, 317, 0, -3, 163, 159, 158, 317, 297, 416, 0, -3, 99, 103, 164, 304, 466, 187, 0, -3, 164, 160, 99, 187, 458, 304, 0, -3, 160, 164, 165, 458, 187, 117, 0, -3, 165, 161, 160, 117, 343, 458, 0, -3, 161, 165, 166, 343, 117, 438, 0, -3, 166, 162, 161, 438, 334, 343, 0, -3, 162, 166, 167, 334, 438, 459, 0, -3, 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286, 0, -3, 369, 397, 368, 286, 275, 437, 0, -3, 397, 369, 370, 275, 286, 22, 0, -3, 370, 398, 397, 22, 133, 275, 0, -3, 398, 370, 371, 133, 22, 330, 0, -3, 371, 399, 398, 330, 344, 133, 0, -3, 399, 371, 372, 344, 330, 338, 0, -3, 372, 400, 399, 338, 108, 344, 0, -3, 401, 401, 406, 235, 235, 189, 0, -3, 406, 402, 401, 189, 40, 235, 0, -3, 402, 406, 407, 40, 189, 306, 0, -3, 407, 403, 402, 306, 119, 40, 0, -3, 403, 407, 408, 119, 306, 202, 0, -3, 408, 404, 403, 202, 443, 119, 0, -3, 404, 408, 409, 443, 202, 241, 0, -3, 409, 405, 404, 241, 75, 443, 0, -3, 401, 401, 410, 235, 235, 263, 0, -3, 410, 406, 401, 263, 189, 235, 0, -3, 406, 410, 411, 189, 263, 196, 0, -3, 411, 407, 406, 196, 306, 189, 0, -3, 407, 411, 412, 306, 196, 281, 0, -3, 412, 408, 407, 281, 202, 306, 0, -3, 408, 412, 413, 202, 281, 121, 0, -3, 413, 409, 408, 121, 241, 202, 0, -3, 401, 401, 414, 235, 235, 479, 0, -3, 414, 410, 401, 479, 263, 235, 0, -3, 410, 414, 415, 263, 479, 36, 0, -3, 415, 411, 410, 36, 196, 263, 0, -3, 411, 415, 416, 196, 36, 436, 0, -3, 416, 412, 411, 436, 281, 196, 0, -3, 412, 416, 417, 281, 436, 351, 0, -3, 417, 413, 412, 351, 121, 281, 0, -3, 401, 401, 418, 235, 235, 90, 0, -3, 418, 414, 401, 90, 479, 235, 0, -3, 414, 418, 419, 479, 90, 361, 0, -3, 419, 415, 414, 361, 36, 479, 0, -3, 415, 419, 420, 36, 361, 376, 0, -3, 420, 416, 415, 376, 436, 36, 0, -3, 416, 420, 421, 436, 376, 412, 0, -3, 421, 417, 416, 412, 351, 436, 0, -3, 401, 401, 422, 235, 235, 52, 0, -3, 422, 418, 401, 52, 90, 235, 0, -3, 418, 422, 423, 90, 52, 21, 0, -3, 423, 419, 418, 21, 361, 90, 0, -3, 419, 423, 424, 361, 21, 158, 0, -3, 424, 420, 419, 158, 376, 361, 0, -3, 420, 424, 425, 376, 158, 39, 0, -3, 425, 421, 420, 39, 412, 376, 0, -3, 401, 401, 426, 235, 235, 424, 0, -3, 426, 422, 401, 424, 52, 235, 0, -3, 422, 426, 427, 52, 424, 373, 0, -3, 427, 423, 422, 373, 21, 52, 0, -3, 423, 427, 428, 21, 373, 375, 0, -3, 428, 424, 423, 375, 158, 21, 0, -3, 424, 428, 429, 158, 375, 249, 0, -3, 429, 425, 424, 249, 39, 158, 0, -3, 401, 401, 430, 235, 235, 432, 0, -3, 430, 426, 401, 432, 424, 235, 0, -3, 426, 430, 431, 424, 432, 229, 0, -3, 431, 427, 426, 229, 373, 424, 0, -3, 427, 431, 432, 373, 229, 65, 0, -3, 432, 428, 427, 65, 375, 373, 0, -3, 428, 432, 433, 375, 65, 506, 0, -3, 433, 429, 428, 506, 249, 375, 0, -3, 401, 401, 434, 235, 235, 302, 0, -3, 434, 430, 401, 302, 432, 235, 0, -3, 430, 434, 435, 432, 302, 96, 0, -3, 435, 431, 430, 96, 229, 432, 0, -3, 431, 435, 436, 229, 96, 169, 0, -3, 436, 432, 431, 169, 65, 229, 0, -3, 432, 436, 437, 65, 169, 59, 0, -3, 437, 433, 432, 59, 506, 65, 0, -3, 401, 401, 438, 235, 235, 452, 0, -3, 438, 434, 401, 452, 302, 235, 0, -3, 434, 438, 439, 302, 452, 30, 0, -3, 439, 435, 434, 30, 96, 302, 0, -3, 435, 439, 440, 96, 30, 460, 0, -3, 440, 436, 435, 460, 169, 96, 0, -3, 436, 440, 441, 169, 460, 498, 0, -3, 441, 437, 436, 498, 59, 169, 0, -3, 401, 401, 442, 235, 235, 525, 0, -3, 442, 438, 401, 525, 452, 235, 0, -3, 438, 442, 443, 452, 525, 456, 0, -3, 443, 439, 438, 456, 30, 452, 0, -3, 439, 443, 444, 30, 456, 9, 0, -3, 444, 440, 439, 9, 460, 30, 0, -3, 440, 444, 445, 460, 9, 388, 0, -3, 445, 441, 440, 388, 498, 460, 0, -3, 401, 401, 446, 235, 235, 212, 0, -3, 446, 442, 401, 212, 525, 235, 0, -3, 442, 446, 447, 525, 212, 299, 0, -3, 447, 443, 442, 299, 456, 525, 0, -3, 443, 447, 448, 456, 299, 166, 0, -3, 448, 444, 443, 166, 9, 456, 0, -3, 444, 448, 449, 9, 166, 72, 0, -3, 449, 445, 444, 72, 388, 9, 0, -3, 401, 401, 450, 235, 235, 107, 0, -3, 450, 446, 401, 107, 212, 235, 0, -3, 446, 450, 451, 212, 107, 82, 0, -3, 451, 447, 446, 82, 299, 212, 0, -3, 447, 451, 452, 299, 82, 391, 0, -3, 452, 448, 447, 391, 166, 299, 0, -3, 448, 452, 453, 166, 391, 139, 0, -3, 453, 449, 448, 139, 72, 166, 0, -3, 401, 401, 454, 235, 235, 70, 0, -3, 454, 450, 401, 70, 107, 235, 0, -3, 450, 454, 455, 107, 70, 51, 0, -3, 455, 451, 450, 51, 82, 107, 0, -3, 451, 455, 456, 82, 51, 178, 0, -3, 456, 452, 451, 178, 391, 82, 0, -3, 452, 456, 457, 391, 178, 57, 0, -3, 457, 453, 452, 57, 139, 391, 0, -3, 401, 401, 458, 235, 235, 442, 0, -3, 458, 454, 401, 442, 70, 235, 0, -3, 454, 458, 459, 70, 442, 387, 0, -3, 459, 455, 454, 387, 51, 70, 0, -3, 455, 459, 460, 51, 387, 389, 0, -3, 460, 456, 455, 389, 178, 51, 0, -3, 456, 460, 461, 178, 389, 264, 0, -3, 461, 457, 456, 264, 57, 178, 0, -3, 401, 401, 462, 235, 235, 450, 0, -3, 462, 458, 401, 450, 442, 235, 0, -3, 458, 462, 463, 442, 450, 253, 0, -3, 463, 459, 458, 253, 387, 442, 0, -3, 459, 463, 464, 387, 253, 86, 0, -3, 464, 460, 459, 86, 389, 387, 0, -3, 460, 464, 465, 389, 86, 526, 0, -3, 465, 461, 460, 526, 264, 389, 0, -3, 401, 401, 402, 235, 235, 40, 0, -3, 402, 462, 401, 40, 450, 235, 0, -3, 462, 402, 403, 450, 40, 119, 0, -3, 403, 463, 462, 119, 253, 450, 0, -3, 463, 403, 404, 253, 119, 443, 0, -3, 404, 464, 463, 443, 86, 253, 0, -3, 464, 404, 405, 86, 443, 75, 0, -3, 405, 465, 464, 75, 526, 86, 0, -3, 405, 409, 470, 75, 241, 519, 0, -3, 470, 466, 405, 519, 226, 75, 0, -3, 466, 470, 471, 226, 519, 406, 0, -3, 471, 467, 466, 406, 98, 226, 0, -3, 467, 471, 472, 98, 406, 232, 0, -3, 472, 468, 467, 232, 43, 98, 0, -3, 468, 472, 473, 43, 232, 345, 0, -3, 473, 469, 468, 345, 372, 43, 0, -3, 409, 413, 474, 241, 121, 227, 0, -3, 474, 470, 409, 227, 519, 241, 0, -3, 470, 474, 475, 519, 227, 469, 0, -3, 475, 471, 470, 469, 406, 519, 0, -3, 471, 475, 476, 406, 469, 258, 0, -3, 476, 472, 471, 258, 232, 406, 0, -3, 472, 476, 477, 232, 258, 271, 0, -3, 477, 473, 472, 271, 345, 232, 0, -3, 413, 417, 478, 121, 351, 157, 0, -3, 478, 474, 413, 157, 227, 121, 0, -3, 474, 478, 479, 227, 157, 80, 0, -3, 479, 475, 474, 80, 469, 227, 0, -3, 475, 479, 480, 469, 80, 489, 0, -3, 480, 476, 475, 489, 258, 469, 0, -3, 476, 480, 481, 258, 489, 277, 0, -3, 481, 477, 476, 277, 271, 258, 0, -3, 417, 421, 482, 351, 412, 153, 0, -3, 482, 478, 417, 153, 157, 351, 0, -3, 478, 482, 483, 157, 153, 324, 0, -3, 483, 479, 478, 324, 80, 157, 0, -3, 479, 483, 484, 80, 324, 339, 0, -3, 484, 480, 479, 339, 489, 80, 0, -3, 480, 484, 485, 489, 339, 88, 0, -3, 485, 481, 480, 88, 277, 489, 0, -3, 421, 425, 486, 412, 39, 6, 0, -3, 486, 482, 421, 6, 153, 412, 0, -3, 482, 486, 487, 153, 6, 8, 0, -3, 487, 483, 482, 8, 324, 153, 0, -3, 483, 487, 488, 324, 8, 16, 0, -3, 488, 484, 483, 16, 339, 324, 0, -3, 484, 488, 489, 339, 16, 289, 0, -3, 489, 485, 484, 289, 88, 339, 0, -3, 425, 429, 490, 39, 249, 99, 0, -3, 490, 486, 425, 99, 6, 39, 0, -3, 486, 490, 491, 6, 99, 200, 0, -3, 491, 487, 486, 200, 8, 6, 0, -3, 487, 491, 492, 8, 200, 150, 0, -3, 492, 488, 487, 150, 16, 8, 0, -3, 488, 492, 493, 16, 150, 493, 0, -3, 493, 489, 488, 493, 289, 16, 0, -3, 429, 433, 494, 249, 506, 291, 0, -3, 494, 490, 429, 291, 99, 249, 0, -3, 490, 494, 495, 99, 291, 64, 0, -3, 495, 491, 490, 64, 200, 99, 0, -3, 491, 495, 496, 200, 64, 19, 0, -3, 496, 492, 491, 19, 150, 200, 0, -3, 492, 496, 497, 150, 19, 433, 0, -3, 497, 493, 492, 433, 493, 150, 0, -3, 433, 437, 498, 506, 59, 203, 0, -3, 498, 494, 433, 203, 291, 506, 0, -3, 494, 498, 499, 291, 203, 374, 0, -3, 499, 495, 494, 374, 64, 291, 0, -3, 495, 499, 500, 64, 374, 307, 0, -3, 500, 496, 495, 307, 19, 64, 0, -3, 496, 500, 501, 19, 307, 358, 0, -3, 501, 497, 496, 358, 433, 19, 0, -3, 437, 441, 502, 59, 498, 256, 0, -3, 502, 498, 437, 256, 203, 59, 0, -3, 498, 502, 503, 203, 256, 132, 0, -3, 503, 499, 498, 132, 374, 203, 0, -3, 499, 503, 504, 374, 132, 492, 0, -3, 504, 500, 499, 492, 307, 374, 0, -3, 500, 504, 505, 307, 492, 67, 0, -3, 505, 501, 500, 67, 358, 307, 0, -3, 441, 445, 506, 498, 388, 487, 0, -3, 506, 502, 441, 487, 256, 498, 0, -3, 502, 506, 507, 256, 487, 206, 0, -3, 507, 503, 502, 206, 132, 256, 0, -3, 503, 507, 508, 132, 206, 515, 0, -3, 508, 504, 503, 515, 492, 132, 0, -3, 504, 508, 509, 492, 515, 527, 0, -3, 509, 505, 504, 527, 67, 492, 0, -3, 445, 449, 510, 388, 72, 423, 0, -3, 510, 506, 445, 423, 487, 388, 0, -3, 506, 510, 511, 487, 423, 352, 0, -3, 511, 507, 506, 352, 206, 487, 0, -3, 507, 511, 512, 206, 352, 224, 0, -3, 512, 508, 507, 224, 515, 206, 0, -3, 508, 512, 513, 515, 224, 2, 0, -3, 513, 509, 508, 2, 527, 515, 0, -3, 449, 453, 514, 72, 139, 418, 0, -3, 514, 510, 449, 418, 423, 72, 0, -3, 510, 514, 515, 423, 418, 341, 0, -3, 515, 511, 510, 341, 352, 423, 0, -3, 511, 515, 516, 352, 341, 359, 0, -3, 516, 512, 511, 359, 224, 352, 0, -3, 512, 516, 517, 224, 359, 360, 0, -3, 517, 513, 512, 360, 2, 224, 0, -3, 453, 457, 518, 139, 57, 24, 0, -3, 518, 514, 453, 24, 418, 139, 0, -3, 514, 518, 519, 418, 24, 25, 0, -3, 519, 515, 514, 25, 341, 418, 0, -3, 515, 519, 520, 341, 25, 41, 0, -3, 520, 516, 515, 41, 359, 341, 0, -3, 516, 520, 521, 359, 41, 314, 0, -3, 521, 517, 516, 314, 360, 359, 0, -3, 457, 461, 522, 57, 264, 120, 0, -3, 522, 518, 457, 120, 24, 57, 0, -3, 518, 522, 523, 24, 120, 223, 0, -3, 523, 519, 518, 223, 25, 24, 0, -3, 519, 523, 524, 25, 223, 171, 0, -3, 524, 520, 519, 171, 41, 25, 0, -3, 520, 524, 525, 41, 171, 514, 0, -3, 525, 521, 520, 514, 314, 41, 0, -3, 461, 465, 526, 264, 526, 316, 0, -3, 526, 522, 461, 316, 120, 264, 0, -3, 522, 526, 527, 120, 316, 85, 0, -3, 527, 523, 522, 85, 223, 120, 0, -3, 523, 527, 528, 223, 85, 50, 0, -3, 528, 524, 523, 50, 171, 223, 0, -3, 524, 528, 529, 171, 50, 454, 0, -3, 529, 525, 524, 454, 514, 171, 0, -3, 465, 405, 466, 526, 75, 226, 0, -3, 466, 526, 465, 226, 316, 526, 0, -3, 526, 466, 467, 316, 226, 98, 0, -3, 467, 527, 526, 98, 85, 316, 0, -3, 527, 467, 468, 85, 98, 43, 0, -3, 468, 528, 527, 43, 50, 85, 0, -3, 528, 468, 469, 50, 43, 372, 0, -3, 469, 529, 528, 372, 454, 50, 0 -}; - - -const int strip_vertices[] = { -508, 508, 504, 509, 504, 505, 500, 501, 496, 497, 492, 493, 488, 489, 484, 485, 480, 481, 476, 477, 472, 473, -1, -476, 475, 480, 479, 484, 483, 488, 487, 492, 491, 496, 495, 500, 499, 504, 499, 503, 498, 502, 437, 441, -1, -527, 526, 467, 466, 471, 470, 475, 474, 479, 478, 483, 482, 487, 486, 491, 490, 495, 494, 499, 494, 498, -1, -490, 490, 425, 486, 421, 482, 417, 478, 413, 474, 409, 470, 405, 466, 465, 526, 465, 461, 460, 456, 455, 451, -1, -405, 465, 464, 460, 459, 455, 454, 450, -1, -455, 451, 450, 446, 450, 401, 454, 458, 459, 463, 464, 404, 405, 404, 409, 408, 413, 412, 417, 416, 421, 420, -1, -421, 420, 425, 420, 424, 419, 423, 418, 422, 418, 401, 414, 410, 415, 411, 416, 411, 412, 407, 408, 403, 404, 403, 463, -1, -418, 418, 414, 419, 415, 420, 416, -1, -407, 403, 402, 462, -1, -403, 463, 462, 458, 462, 401, 402, 406, 407, 406, 411, 406, 410, 401, -1, -494, 494, 498, 433, 437, 432, 436, 431, 435, 430, 434, 430, 401, 426, 422, 427, 423, 428, 424, 429, 425, 490, -1, -430, 430, 426, 431, 427, 432, 428, 433, 429, 494, 490, -1, -437, 437, 441, 436, 440, 435, 439, 434, 438, 401, 442, 446, 447, 451, 452, 456, 457, 461, 522, 526, 527, -1, -452, 448, 447, -1, -510, 445, 449, 444, 448, 443, 447, 443, 442, 443, 438, 443, 439, 444, 440, 445, 441, 506, 502, 507, 503, -1, -510, 506, 445, -1, -507, 506, 511, 510, 515, 510, 514, 449, 453, 448, 453, 452, 457, -1, -527, 523, 522, 518, 457, 518, 453, 518, 514, 519, 515, -1, -523, 519, 518, -1, -504, 503, 508, 507, 512, 511, 516, 515, 520, 519, 524, 523, 528, 527, 468, 467, 472, 471, 476, 475, -1, -472, 473, 468, 469, 528, 529, 524, 525, 520, 521, 516, 517, 512, 513, 508, 509, -1, -211, 211, 214, 210, 209, -1, -212, 215, 216, 219, 220, 223, 220, 211, 217, 214, 213, 209, 213, 208, 212, 147, -1, -220, 217, 216, 213, 212, -1, -251, 251, 248, 252, 249, 253, 250, 253, 211, 256, 210, 255, 209, 254, 208, 207, 147, 206, 147, 146, 147, 151, 212, 215, -1, -206, 206, 202, 207, 203, 254, 251, 255, 252, 256, 253, -1, -223, 223, 222, 219, 218, 215, 155, 151, 150, 146, 145, 146, 205, 206, 201, 202, 197, 202, 198, 203, 199, 251, 248, -1, -145, 149, 150, 154, 155, 159, 218, 221, 222, 225, 226, 229, -1, -204, 204, 145, 144, 149, 148, 149, 153, 154, 158, 159, 163, 221, 224, 225, 228, 229, 232, 229, 211, 226, 223, 222, -1, -224, 224, 167, 163, 162, 158, 157, 153, 152, 148, 87, 148, 83, 144, 143, 204, 139, 200, 135, 196, 131, 192, -1, -82, 83, 142, 143, 138, 139, 134, 135, 130, 131, 126, 127, 122, 123, 118, 123, 119, 184, 180, 185, 181, -1, -81, 82, 141, 142, 137, 138, 133, 134, 129, 130, 125, 126, 121, 122, 117, 118, 113, 114, 109, 110, -1, -80, 81, 140, 141, 136, 137, 132, 133, 128, 129, 124, 125, 120, 121, 116, 117, 112, 113, 108, 109, -1, -4, 80, 79, 140, 74, 136, 69, 132, 64, 128, 59, 124, 54, 120, 49, 116, 44, 112, 39, 108, -1, -79, 79, 73, 74, 68, 69, 63, 64, 58, 59, 53, 54, 48, 49, 48, 43, 42, 37, 36, 31, 30, 31, 25, -1, -42, 42, 48, 47, 53, 52, 58, 57, 63, 62, 68, 67, 73, 72, 78, 77, 3, 2, 8, 7, 13, -1, -36, 36, 42, 41, 47, 46, 52, 51, 57, 56, 62, 61, 67, 66, 72, 71, 77, 76, 2, 1, 7, -1, -66, 66, 60, 61, 55, 56, 50, 51, 45, 46, 40, 41, 35, 36, 30, -1, -31, 31, 25, 26, 20, 21, 15, 16, 10, 11, 5, 6, 0, 1, 75, 76, 70, 71, 65, 66, 60, -1, -1, 1, 7, 6, 12, 11, 17, 16, 22, 21, 27, 26, 32, 31, 32, 37, 38, 43, 44, 49, -1, -7, 7, 13, 12, 18, 17, 23, 22, 28, 27, 33, 32, 33, 38, -1, -44, 44, 38, 39, 33, 34, 28, 29, 23, 24, 18, 19, 13, 14, 8, 9, 3, 4, 78, 79, 73, -1, -39, 108, 34, 104, 29, 100, 24, 96, 19, 92, 14, 88, 9, 84, 4, 84, 80, 85, 81, 86, 81, 82, -1, -108, 109, 104, 105, 100, 101, 96, 97, 92, 93, 88, 89, 84, 85, -1, -109, 110, 105, 106, 101, 102, 97, 98, 93, 94, 89, 90, 85, 86, -1, -118, 119, 114, 115, 110, 111, 106, 107, 102, 103, 98, 99, 94, 95, 90, 91, 86, 87, 82, 83, -1, -111, 115, 176, -1, -107, 111, 172, 176, 177, -1, -103, 107, 168, 172, 173, 177, 178, -1, -99, 103, 164, 168, 169, 173, 174, 178, 179, -1, -95, 99, 160, 164, 165, 169, 170, 174, 175, 179, 233, -1, -91, 95, 156, 160, 161, 165, 166, 170, 171, 175, 230, 233, 234, -1, -87, 91, 152, 156, 157, 161, 162, 166, 167, 171, 227, 230, 231, 234, 235, 234, 238, 234, 237, 233, 236, 179, -1, -185, 185, 181, 186, 182, 187, 183, 239, 236, 240, 237, 241, 238, 211, 235, 232, 231, 228, 227, 224, 167, -1, -236, 179, 183, 178, 182, 177, 181, 176, 180, 115, 119, -1, -131, 192, 127, 188, 123, 188, 184, 189, 185, 190, 186, 191, 187, 242, 239, 243, 240, 244, 241, 244, 211, 247, -1, -192, 192, 188, 193, 189, 194, 190, 195, 191, 245, 242, 246, 243, 247, 244, -1, -211, 247, 250, 246, 249, 245, 248, 195, 199, 194, 198, 193, 197, 192, 197, 196, 201, 200, 205, 204, 145, -1, -393, 393, 394, 398, 399, 371, -1, -399, 395, 394, -1, -363, 363, 393, 397, 398, 370, 371, 375, -1, -379, 375, 374, 370, 369, 397, 368, 363, 362, -1, -396, 395, 400, 399, 372, 371, 376, 375, 380, 379, 384, 383, 388, 387, 392, 391, 396, 391, 395, 390, 394, -1, -374, 378, 379, 378, 383, 382, 387, 386, 391, 386, 390, 385, 389, 353, 358, 352, 357, 351, 356, 350, 355, -1, -341, 341, 347, 346, 352, 346, 351, 345, 350, -1, -335, 334, 340, 339, 345, 344, 350, 349, 355, 354, -1, -390, 390, 394, 389, 393, 358, 363, 357, 362, 356, 361, 355, 360, 354, 360, 359, 365, 364, 330, 329, 335, 334, -1, -345, 346, 340, 341, 335, 336, 330, 331, 365, 366, 360, 366, 361, 367, 362, 367, 368, 333, 369, 373, 374, 378, -1, -353, 353, 348, 385, 381, 386, 381, 382, 377, 378, 377, 373, 338, 333, 332, 367, 332, 366, 332, 331, 337, 336, 342, 341, 347, -1, -332, 337, 338, 343, 377, 343, 381, 343, 348, 342, 348, 347, 353, 352, -1, -337, 342, 343, -1, -314, 314, 319, 318, 323, 322, 323, 327, -1, -309, 309, 314, 313, 318, 317, 322, 321, 322, 326, 327, 299, -1, -271, 271, 309, 276, 313, 281, 317, 286, 321, 291, 321, 325, 326, 298, 299, 303, -1, -265, 265, 271, 270, 276, 275, 281, 280, 286, 285, 291, 290, 291, 296, 325, 297, 298, 302, 303, 307, -1, -259, 259, 265, 264, 270, 269, 275, 274, 280, 279, 285, 284, 290, 289, 290, 295, 296, 261, 297, 301, 302, 306, 307, 311, -1, -293, 293, 259, 258, 264, 263, 269, 268, 274, 273, 279, 278, 284, 283, 289, 288, 289, 294, 295, 260, 261, 266, -1, -309, 305, 271, 266, 265, 260, 259, 294, 293, 288, 287, 288, 282, 283, 277, 278, 272, 273, 267, 268, 262, -1, -268, 268, 262, 263, 257, 258, 292, 293, 287, -1, -261, 266, 301, 305, 306, 310, 311, 315, 316, 320, -1, -316, 316, 311, 312, 307, 308, 303, 304, 299, 300, 327, 328, 323, 324, 319, 320, 319, 315, 314, 310, 309, 305, -1 -}; - - -const int strip_normals[] = { -515, 515, 492, 527, 492, 67, 307, 358, 19, 433, 150, 493, 16, 289, 339, 88, 489, 277, 258, 271, 232, 345, -1, -258, 469, 489, 80, 339, 324, 16, 8, 150, 200, 19, 64, 307, 374, 492, 374, 132, 203, 256, 59, 498, -1, -85, 316, 98, 226, 406, 519, 469, 227, 80, 157, 324, 153, 8, 6, 200, 99, 64, 291, 374, 291, 203, -1, -99, 99, 39, 6, 412, 153, 351, 157, 121, 227, 241, 519, 75, 226, 526, 316, 526, 264, 389, 178, 51, 82, -1, -75, 526, 86, 389, 387, 51, 70, 107, -1, -51, 82, 107, 212, 107, 235, 70, 442, 387, 253, 86, 443, 75, 443, 241, 202, 121, 281, 351, 436, 412, 376, -1, -412, 376, 39, 376, 158, 361, 21, 90, 52, 90, 235, 479, 263, 36, 196, 436, 196, 281, 306, 202, 119, 443, 119, 253, -1, -90, 90, 479, 361, 36, 376, 436, -1, -306, 119, 40, 450, -1, -119, 253, 450, 442, 450, 235, 40, 189, 306, 189, 196, 189, 263, 235, -1, -291, 291, 203, 506, 59, 65, 169, 229, 96, 432, 302, 432, 235, 424, 52, 373, 21, 375, 158, 249, 39, 99, -1, -432, 432, 424, 229, 373, 65, 375, 506, 249, 291, 99, -1, -59, 59, 498, 169, 460, 96, 30, 302, 452, 235, 525, 212, 299, 82, 391, 178, 57, 264, 120, 316, 85, -1, -391, 166, 299, -1, -423, 388, 72, 9, 166, 456, 299, 456, 525, 456, 452, 456, 30, 9, 460, 388, 498, 487, 256, 206, 132, -1, -423, 487, 388, -1, -206, 487, 352, 423, 341, 423, 418, 72, 139, 166, 139, 391, 57, -1, -85, 223, 120, 24, 57, 24, 139, 24, 418, 25, 341, -1, -223, 25, 24, -1, -492, 132, 515, 206, 224, 352, 359, 341, 41, 25, 171, 223, 50, 85, 43, 98, 232, 406, 258, 469, -1, -232, 345, 43, 372, 50, 454, 171, 514, 41, 314, 359, 360, 224, 2, 515, 527, -1, -393, 393, 0, 216, 349, -1, -486, 215, 327, 91, 177, 254, 177, 393, 512, 0, 231, 349, 231, 279, 486, 246, -1, -177, 512, 327, 231, 486, -1, -462, 462, 144, 76, 179, 464, 298, 464, 393, 128, 216, 113, 349, 500, 279, 101, 246, 7, 246, 395, 246, 384, 486, 215, -1, -7, 7, 195, 101, 444, 500, 462, 113, 76, 128, 464, -1, -254, 254, 285, 91, 149, 215, 83, 384, 325, 395, 520, 395, 315, 7, 143, 195, 129, 195, 461, 444, 475, 462, 144, -1, -520, 308, 325, 415, 83, 297, 149, 504, 285, 162, 278, 446, -1, -403, 403, 520, 276, 308, 404, 308, 272, 415, 416, 297, 317, 504, 125, 162, 60, 446, 110, 446, 393, 278, 254, 285, -1, -125, 125, 459, 317, 334, 416, 137, 272, 47, 404, 511, 404, 1, 276, 54, 403, 45, 370, 490, 210, 29, 184, -1, -336, 1, 251, 54, 164, 45, 463, 490, 378, 29, 453, 147, 222, 218, 301, 218, 242, 310, 130, 528, 34, -1, -26, 336, 148, 251, 269, 164, 419, 463, 293, 378, 420, 453, 333, 222, 208, 301, 294, 56, 127, 228, -1, -131, 26, 371, 148, 284, 269, 311, 419, 95, 293, 350, 420, 377, 333, 474, 208, 396, 294, 357, 127, -1, -116, 131, 273, 371, 480, 284, 104, 311, 257, 95, 348, 350, 447, 377, 313, 474, 322, 396, 28, 357, -1, -273, 273, 183, 480, 347, 104, 53, 257, 181, 348, 124, 447, 428, 313, 428, 435, 11, 270, 193, 305, 69, 305, 386, -1, -11, 11, 428, 409, 124, 382, 181, 161, 53, 481, 347, 408, 183, 319, 151, 422, 448, 4, 165, 134, 394, -1, -193, 193, 11, 495, 409, 44, 382, 385, 161, 478, 481, 320, 408, 37, 319, 524, 422, 328, 4, 465, 134, -1, -37, 37, 431, 320, 136, 478, 513, 385, 27, 44, 467, 495, 115, 193, 69, -1, -305, 305, 386, 20, 174, 182, 401, 211, 248, 106, 295, 309, 255, 465, 483, 328, 191, 524, 135, 37, 431, -1, -465, 465, 134, 309, 102, 106, 427, 211, 507, 182, 410, 20, 503, 305, 503, 270, 445, 435, 322, 313, -1, -134, 134, 394, 102, 455, 427, 5, 507, 23, 410, 405, 503, 405, 445, -1, -322, 322, 445, 28, 405, 138, 23, 485, 5, 234, 455, 74, 394, 180, 165, 49, 448, 116, 151, 273, 183, -1, -28, 357, 138, 268, 485, 287, 234, 81, 74, 78, 180, 103, 49, 220, 116, 220, 131, 476, 26, 38, 26, 336, -1, -357, 127, 268, 252, 287, 398, 81, 274, 78, 154, 103, 62, 220, 476, -1, -127, 228, 252, 141, 398, 440, 274, 363, 154, 190, 62, 488, 476, 38, -1, -301, 242, 56, 517, 228, 33, 141, 18, 440, 466, 363, 304, 190, 417, 488, 484, 38, 511, 336, 1, -1, -33, 517, 260, -1, -18, 33, 390, 260, 497, -1, -466, 18, 353, 390, 290, 497, 126, -1, -304, 466, 187, 353, 123, 290, 522, 126, 501, -1, -417, 304, 458, 187, 117, 123, 168, 522, 87, 501, 261, -1, -484, 417, 430, 458, 343, 117, 438, 168, 426, 87, 482, 261, 329, -1, -511, 484, 47, 430, 137, 343, 334, 438, 459, 426, 439, 482, 92, 329, 192, 329, 267, 329, 491, 261, 219, 501, -1, -528, 528, 34, 145, 46, 356, 105, 472, 219, 48, 491, 247, 267, 393, 192, 110, 92, 60, 439, 125, 459, -1, -219, 501, 105, 126, 46, 497, 34, 260, 130, 517, 242, -1, -29, 184, 147, 156, 218, 156, 310, 402, 528, 146, 145, 17, 356, 411, 472, 364, 48, 441, 247, 441, 393, 509, -1, -184, 184, 156, 63, 402, 354, 146, 335, 17, 239, 411, 13, 364, 509, 441, -1, -393, 509, 298, 13, 179, 239, 144, 335, 475, 354, 461, 63, 129, 184, 129, 210, 143, 370, 315, 403, 520, -1, -296, 296, 160, 133, 344, 330, -1, -344, 323, 160, -1, -159, 159, 296, 275, 133, 22, 330, 523, -1, -198, 523, 77, 22, 286, 275, 437, 159, 499, -1, -280, 323, 108, 344, 338, 330, 259, 523, 366, 198, 381, 240, 283, 10, 368, 243, 280, 243, 323, 35, 160, -1, -77, 471, 198, 471, 240, 250, 10, 303, 243, 303, 35, 230, 282, 362, 163, 73, 318, 292, 93, 477, 262, -1, -413, 413, 326, 399, 73, 399, 292, 100, 477, -1, -122, 355, 414, 61, 100, 55, 477, 508, 262, 365, -1, -35, 35, 160, 282, 296, 163, 159, 318, 499, 93, 505, 262, 340, 365, 340, 140, 68, 510, 518, 3, 122, 355, -1, -100, 399, 414, 413, 122, 111, 518, 213, 68, 167, 340, 167, 505, 245, 499, 245, 437, 346, 286, 79, 77, 471, -1, -362, 362, 221, 230, 516, 303, 516, 250, 207, 471, 207, 79, 521, 346, 468, 245, 468, 167, 468, 213, 473, 111, 204, 413, 326, -1, -468, 473, 521, 217, 207, 217, 516, 217, 221, 204, 221, 326, 362, 73, -1, -473, 204, 217, -1, -94, 94, 185, 529, 429, 209, 429, 176, -1, -379, 379, 94, 199, 529, 367, 209, 172, 209, 66, 176, 496, -1, -312, 312, 379, 238, 199, 15, 367, 332, 172, 197, 172, 451, 66, 84, 496, 186, -1, -266, 266, 312, 392, 238, 201, 15, 14, 332, 457, 197, 383, 197, 225, 451, 502, 84, 265, 186, 205, -1, -236, 236, 266, 214, 392, 71, 201, 188, 14, 173, 457, 400, 383, 380, 383, 342, 225, 109, 502, 175, 265, 97, 205, 118, -1, -152, 152, 236, 337, 214, 58, 71, 369, 188, 434, 173, 114, 400, 288, 380, 42, 380, 397, 342, 32, 109, 331, -1, -379, 170, 312, 331, 266, 32, 236, 397, 152, 42, 194, 42, 407, 288, 142, 114, 12, 434, 233, 369, 244, -1, -369, 369, 244, 58, 425, 337, 321, 152, 194, -1, -109, 331, 175, 170, 97, 300, 118, 421, 31, 89, -1, -31, 31, 118, 237, 205, 449, 186, 470, 496, 494, 176, 155, 429, 112, 185, 89, 185, 421, 94, 300, 379, 170, -1 -}; - -#else /* defined(_WIN32_WCE) */ - -/* - * Original teapot code copyright follows: - */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * - * ALL RIGHTS RESERVED - * - * Permission to use, copy, modify, and distribute this software - * for any purpose and without fee is hereby granted, provided - * that the above copyright notice appear in all copies and that - * both the copyright notice and this permission notice appear in - * supporting documentation, and that the name of Silicon - * Graphics, Inc. not be used in advertising or publicity - * pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU - * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR - * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF - * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO - * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE - * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, - * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, - * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR - * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY - * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer - * Software clause at DFARS 252.227-7013 and/or in similar or - * successor clauses in the FAR or the DOD or NASA FAR - * Supplement. Unpublished-- rights reserved under the copyright - * laws of the United States. Contractor/manufacturer is Silicon - * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA - * 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ - -/* - * Rim, body, lid, and bottom data must be reflected in x and y; - * handle and spout data across the y axis only. - */ -static int patchdata[][16] = -{ - { 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, /* rim */ - { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 }, /* body */ - { 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 }, - { 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3 }, /* lid */ - { 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 }, - { 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37 }, /* bottom */ - { 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 }, /* handle */ - { 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67 }, - { 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 }, /* spout */ - { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 } -}; - -static double cpdata[][3] = -{ - {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, - -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, - {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, - 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, - 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, - 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, - {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, - 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, - {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, - 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, - 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, - {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, - {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, - -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, - -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, - 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, - 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, - 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, - {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, - -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, - 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, - -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, - 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, - 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, - 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, - {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, - -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, - 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, - {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, - {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, - {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, - 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, - 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, - -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, - 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, - 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, - 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, - {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, - -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, - 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, - {0.84, -1.5, 0.075} -}; - -static double tex[2][2][2] = -{ - { {0.0, 0.0}, {1.0, 0.0} }, - { {0.0, 1.0}, {1.0, 1.0} } -}; -#endif /* defined(_WIN32_WCE) */ - - -#endif /* FREEGLUT_TEAPOT_DATA_H */ - diff --git a/src/Common/freeglut_videoresize.c b/src/Common/freeglut_videoresize.c deleted file mode 100644 index c367d92..0000000 --- a/src/Common/freeglut_videoresize.c +++ /dev/null @@ -1,44 +0,0 @@ -/* - * freeglut_videoresize.c - * - * Video resize functions (as defined by GLUT API) - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Thu Dec 16 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include -#include "freeglut_internal.h" - -/* - * NOTE: functions declared in this file probably will not be implemented. - */ - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -int FGAPIENTRY glutVideoResizeGet( GLenum eWhat ) { return( 0x00 ); } -void FGAPIENTRY glutSetupVideoResizing( void ) { /* Not implemented */ } -void FGAPIENTRY glutStopVideoResizing( void ) { /* Not implemented */ } -void FGAPIENTRY glutVideoResize( int x, int y, int w, int h ) { /* Not implemented */ } -void FGAPIENTRY glutVideoPan( int x, int y, int w, int h ) { /* Not implemented */ } - -/*** END OF FILE ***/ - diff --git a/src/Common/freeglut_window.c b/src/Common/freeglut_window.c deleted file mode 100644 index bcbe44d..0000000 --- a/src/Common/freeglut_window.c +++ /dev/null @@ -1,498 +0,0 @@ -/* - * freeglut_window.c - * - * Window management methods. - * - * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. - * Written by Pawel W. Olszta, - * Creation date: Fri Dec 3 1999 - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define FREEGLUT_BUILDING_LIB -#include -#include "freeglut_internal.h" - -/* - * TODO BEFORE THE STABLE RELEASE: - * - * fgSetupPixelFormat -- ignores the display mode settings - * fgOpenWindow() -- check the Win32 version, -iconic handling! - * fgCloseWindow() -- check the Win32 version - * glutCreateWindow() -- Check when default position and size is {-1,-1} - * glutCreateSubWindow() -- Check when default position and size is {-1,-1} - * glutDestroyWindow() -- check the Win32 version - * glutSetWindow() -- check the Win32 version - * glutSetWindowTitle() -- check the Win32 version - * glutSetIconTitle() -- check the Win32 version - * glutShowWindow() -- check the Win32 version - * glutHideWindow() -- check the Win32 version - * glutIconifyWindow() -- check the Win32 version - * glutPushWindow() -- check the Win32 version - * glutPopWindow() -- check the Win32 version - */ - - -extern void fgPlatformSetWindow ( SFG_Window *window ); -extern void fgPlatformOpenWindow( SFG_Window* window, const char* title, - GLboolean positionUse, int x, int y, - GLboolean sizeUse, int w, int h, - GLboolean gameMode, GLboolean isSubWindow ); -extern void fgPlatformCloseWindow( SFG_Window* window ); -extern void fgPlatformGlutShowWindow( void ); -extern void fgPlatformGlutHideWindow( void ); -extern void fgPlatformGlutIconifyWindow( void ); -extern void fgPlatformGlutSetWindowTitle( const char* title ); -extern void fgPlatformGlutSetIconTitle( const char* title ); -extern void fgPlatformGlutPositionWindow( int x, int y ); -extern void fgPlatformGlutPushWindow( void ); -extern void fgPlatformGlutPopWindow( void ); -extern void fgPlatformGlutFullScreen( SFG_Window *win ); -extern void fgPlatformGlutLeaveFullScreen( SFG_Window *win ); -extern void fgPlatformGlutFullScreenToggle( SFG_Window *win ); - - -/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ - -int fghIsLegacyContextVersionRequested( void ) -{ - return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1); -} - -int fghIsLegacyContextRequested( void ) -{ - return fghIsLegacyContextVersionRequested() && - fgState.ContextFlags == 0 && - fgState.ContextProfile == 0; -} - -int fghNumberOfAuxBuffersRequested( void ) -{ - if ( fgState.DisplayMode & GLUT_AUX4 ) { - return 4; - } - if ( fgState.DisplayMode & GLUT_AUX3 ) { - return 3; - } - if ( fgState.DisplayMode & GLUT_AUX2 ) { - return 2; - } - if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */ - return fgState.AuxiliaryBufferNumber; - } - return 0; -} - -int fghMapBit( int mask, int from, int to ) -{ - return ( mask & from ) ? to : 0; - -} - -void fghContextCreationError( void ) -{ - fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)", - fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags, - fgState.ContextProfile ); -} - - -/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */ - -/* - * Sets the OpenGL context and the fgStructure "Current Window" pointer to - * the window structure passed in. - */ -void fgSetWindow ( SFG_Window *window ) -{ - fgPlatformSetWindow ( window ); - - fgStructure.CurrentWindow = window; -} - -/* - * Opens a window. Requires a SFG_Window object created and attached - * to the freeglut structure. OpenGL context is created here. - */ -void fgOpenWindow( SFG_Window* window, const char* title, - GLboolean positionUse, int x, int y, - GLboolean sizeUse, int w, int h, - GLboolean gameMode, GLboolean isSubWindow ) -{ - fgPlatformOpenWindow( window, title, - positionUse, x, y, - sizeUse, w, h, - gameMode, isSubWindow ); - - fgSetWindow( window ); - - window->Window.DoubleBuffered = - ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; - -#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */ - if ( ! window->Window.DoubleBuffered ) - { - glDrawBuffer ( GL_FRONT ); - glReadBuffer ( GL_FRONT ); - } -#endif -} - -/* - * Closes a window, destroying the frame and OpenGL context - */ -void fgCloseWindow( SFG_Window* window ) -{ - /* if we're in gamemode and we're closing the gamemode window, - * call glutLeaveGameMode first to make sure the gamemode is - * properly closed before closing the window - */ - if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID) - glutLeaveGameMode(); - - fgPlatformCloseWindow ( window ); -} - - -/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ - -/* - * Creates a new top-level freeglut window - */ -int FGAPIENTRY glutCreateWindow( const char* title ) -{ - /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the - * XXX application has not already done so. The "freeglut" community - * XXX decided not to go this route (freeglut-developer e-mail from - * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer] - * XXX Desired 'freeglut' behaviour when there is no current window" - */ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" ); - - return fgCreateWindow( NULL, title, fgState.Position.Use, - fgState.Position.X, fgState.Position.Y, - fgState.Size.Use, fgState.Size.X, fgState.Size.Y, - GL_FALSE, GL_FALSE )->ID; -} - -/* - * This function creates a sub window. - */ -int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) -{ - int ret = 0; - SFG_Window* window = NULL; - SFG_Window* parent = NULL; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" ); - parent = fgWindowByID( parentID ); - freeglut_return_val_if_fail( parent != NULL, 0 ); - if ( x < 0 ) - { - x = parent->State.Width + x ; - if ( w >= 0 ) x -= w ; - } - - if ( w < 0 ) w = parent->State.Width - x + w ; - if ( w < 0 ) - { - x += w ; - w = -w ; - } - - if ( y < 0 ) - { - y = parent->State.Height + y ; - if ( h >= 0 ) y -= h ; - } - - if ( h < 0 ) h = parent->State.Height - y + h ; - if ( h < 0 ) - { - y += h ; - h = -h ; - } - - window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE ); - ret = window->ID; - - return ret; -} - -/* - * Destroys a window and all of its subwindows - */ -void FGAPIENTRY glutDestroyWindow( int windowID ) -{ - SFG_Window* window; - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" ); - window = fgWindowByID( windowID ); - freeglut_return_if_fail( window != NULL ); - { - fgExecutionState ExecState = fgState.ExecState; - fgAddToWindowDestroyList( window ); - fgState.ExecState = ExecState; - } -} - -/* - * This function selects the specified window as the current window - */ -void FGAPIENTRY glutSetWindow( int ID ) -{ - SFG_Window* window = NULL; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" ); - if( fgStructure.CurrentWindow != NULL ) - if( fgStructure.CurrentWindow->ID == ID ) - return; - - window = fgWindowByID( ID ); - if( window == NULL ) - { - fgWarning( "glutSetWindow(): window ID %d not found!", ID ); - return; - } - - fgSetWindow( window ); -} - -/* - * This function returns the ID number of the current window, 0 if none exists - */ -int FGAPIENTRY glutGetWindow( void ) -{ - SFG_Window *win = fgStructure.CurrentWindow; - /* - * Since GLUT did not throw an error if this function was called without a prior call to - * "glutInit", this function shouldn't do so here. Instead let us return a zero. - * See Feature Request "[ 1307049 ] glutInit check". - */ - if ( ! fgState.Initialised ) - return 0; - - while ( win && win->IsMenu ) - win = win->Parent; - return win ? win->ID : 0; -} - -/* - * This function makes the current window visible - */ -void FGAPIENTRY glutShowWindow( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" ); - - fgPlatformGlutShowWindow (); - - fgStructure.CurrentWindow->State.Redisplay = GL_TRUE; -} - -/* - * This function hides the current window - */ -void FGAPIENTRY glutHideWindow( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" ); - - fgPlatformGlutHideWindow (); - - fgStructure.CurrentWindow->State.Redisplay = GL_FALSE; -} - -/* - * Iconify the current window (top-level windows only) - */ -void FGAPIENTRY glutIconifyWindow( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" ); - - fgStructure.CurrentWindow->State.Visible = GL_FALSE; - - fgPlatformGlutIconifyWindow (); - - fgStructure.CurrentWindow->State.Redisplay = GL_FALSE; -} - -/* - * Set the current window's title - */ -void FGAPIENTRY glutSetWindowTitle( const char* title ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" ); - if( ! fgStructure.CurrentWindow->Parent ) - { - fgPlatformGlutSetWindowTitle ( title ); - } -} - -/* - * Set the current window's iconified title - */ -void FGAPIENTRY glutSetIconTitle( const char* title ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" ); - - if( ! fgStructure.CurrentWindow->Parent ) - { - fgPlatformGlutSetIconTitle ( title ); - } -} - -/* - * Change the current window's size - */ -void FGAPIENTRY glutReshapeWindow( int width, int height ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" ); - - if (glutGet(GLUT_FULL_SCREEN)) - { - /* Leave full screen state before resizing. */ - glutLeaveFullScreen(); - } - - fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE; - fgStructure.CurrentWindow->State.Width = width ; - fgStructure.CurrentWindow->State.Height = height; -} - -/* - * Change the current window's position - */ -void FGAPIENTRY glutPositionWindow( int x, int y ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" ); - - if (glutGet(GLUT_FULL_SCREEN)) - { - /* Leave full screen state before moving. */ - glutLeaveFullScreen(); - } - - fgPlatformGlutPositionWindow ( x, y ); -} - -/* - * Lowers the current window (by Z order change) - */ -void FGAPIENTRY glutPushWindow( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" ); - - fgPlatformGlutPushWindow (); -} - -/* - * Raises the current window (by Z order change) - */ -void FGAPIENTRY glutPopWindow( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" ); - - fgPlatformGlutPopWindow (); -} - -/* - * Resize the current window so that it fits the whole screen - */ -void FGAPIENTRY glutFullScreen( void ) -{ - SFG_Window *win; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); - - win = fgStructure.CurrentWindow; - - if (win->Parent) - { - /* Child windows cannot be made fullscreen, consistent with GLUT's behavior - * Also, what would it mean for a child window to be fullscreen, given that it - * is confined to its parent? - */ - fgWarning("glutFullScreen called on a child window, ignoring..."); - return; - } - else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID) - { - /* Ignore fullscreen call on GameMode window, those are always fullscreen already */ - return; - } - - fgPlatformGlutFullScreen ( win ); -} - -/* - * If we are fullscreen, resize the current window back to its original size - */ -void FGAPIENTRY glutLeaveFullScreen( void ) -{ - SFG_Window *win; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); - - win = fgStructure.CurrentWindow; - - fgPlatformGlutLeaveFullScreen ( win ); -} - -/* - * Toggle the window's full screen state. - */ -void FGAPIENTRY glutFullScreenToggle( void ) -{ - SFG_Window *win; - - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" ); - - win = fgStructure.CurrentWindow; - - fgPlatformGlutFullScreenToggle ( win ); -} - -/* - * A.Donev: Set and retrieve the window's user data - */ -void* FGAPIENTRY glutGetWindowData( void ) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" ); - return fgStructure.CurrentWindow->UserData; -} - -void FGAPIENTRY glutSetWindowData(void* data) -{ - FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" ); - FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" ); - fgStructure.CurrentWindow->UserData = data; -} - -/*** END OF FILE ***/ diff --git a/src/Common/freeglutdll.def b/src/Common/freeglutdll.def deleted file mode 100644 index ac52730..0000000 --- a/src/Common/freeglutdll.def +++ /dev/null @@ -1,155 +0,0 @@ -LIBRARY freeglut -VERSION 2.6 -EXPORTS - glutInit - glutInitWindowPosition - glutInitWindowSize - glutInitDisplayMode - glutInitDisplayString - glutMainLoop - glutMainLoopEvent - glutLeaveMainLoop - glutCreateWindow - glutCreateSubWindow - glutDestroyWindow - glutSetWindow - glutGetWindow - glutSetWindowData - glutGetWindowData - glutSetWindowTitle - glutSetIconTitle - glutReshapeWindow - glutPositionWindow - glutShowWindow - glutHideWindow - glutIconifyWindow - glutPushWindow - glutPopWindow - glutFullScreen - glutPostWindowRedisplay - glutPostRedisplay - glutSwapBuffers - glutWarpPointer - glutSetCursor - glutEstablishOverlay - glutRemoveOverlay - glutUseLayer - glutPostOverlayRedisplay - glutPostWindowOverlayRedisplay - glutShowOverlay - glutHideOverlay - glutCreateMenu - glutDestroyMenu - glutGetMenu - glutSetMenu - glutGetMenuData - glutSetMenuData - glutAddMenuEntry - glutAddSubMenu - glutChangeToMenuEntry - glutChangeToSubMenu - glutRemoveMenuItem - glutAttachMenu - glutDetachMenu - glutTimerFunc - glutIdleFunc - glutKeyboardFunc - glutSpecialFunc - glutReshapeFunc - glutVisibilityFunc - glutDisplayFunc - glutMouseFunc - glutMouseWheelFunc - glutMotionFunc - glutPassiveMotionFunc - glutEntryFunc - glutCloseFunc - glutWMCloseFunc - glutKeyboardUpFunc - glutSpecialUpFunc - glutJoystickFunc - glutMenuStateFunc - glutMenuStatusFunc - glutMenuDestroyFunc - glutOverlayDisplayFunc - glutWindowStatusFunc - glutSpaceballMotionFunc - glutSpaceballRotateFunc - glutSpaceballButtonFunc - glutButtonBoxFunc - glutDialsFunc - glutTabletMotionFunc - glutTabletButtonFunc - glutSetOption - glutGet - glutDeviceGet - glutGetModifiers - glutLayerGet - glutBitmapCharacter - glutBitmapWidth - glutStrokeCharacter - glutStrokeWidth - glutBitmapLength - glutStrokeLength - glutBitmapHeight - glutStrokeHeight - glutBitmapString - glutStrokeString - glutWireCube - glutSolidCube - glutWireSphere - glutSolidSphere - glutWireCone - glutSolidCone - glutWireTorus - glutSolidTorus - glutWireDodecahedron - glutSolidDodecahedron - glutWireOctahedron - glutSolidOctahedron - glutWireTetrahedron - glutSolidTetrahedron - glutWireIcosahedron - glutSolidIcosahedron - glutWireRhombicDodecahedron - glutSolidRhombicDodecahedron - glutWireSierpinskiSponge - glutSolidSierpinskiSponge - glutWireTeapot - glutSolidTeapot - glutWireCylinder - glutSolidCylinder - glutGameModeString - glutEnterGameMode - glutLeaveGameMode - glutGameModeGet - glutVideoResizeGet - glutSetupVideoResizing - glutStopVideoResizing - glutVideoResize - glutVideoPan - glutSetColor - glutGetColor - glutCopyColormap - glutIgnoreKeyRepeat - glutSetKeyRepeat - glutForceJoystickFunc - glutExtensionSupported - glutReportErrors - glutGetProcAddress - glutExit - glutFullScreenToggle - glutLeaveFullScreen - glutGetModeValues - glutInitContextFlags - glutInitContextVersion - glutInitContextProfile - glutInitErrorFunc - glutInitWarningFunc - __glutInitWithExit - __glutCreateWindowWithExit - __glutCreateMenuWithExit - glutMultiButtonFunc - glutMultiEntryFunc - glutMultiMotionFunc - glutMultiPassiveFunc diff --git a/src/Common/xparsegeometry_repl.c b/src/Common/xparsegeometry_repl.c deleted file mode 100644 index daacf44..0000000 --- a/src/Common/xparsegeometry_repl.c +++ /dev/null @@ -1,162 +0,0 @@ -#include - -/* - * Everything down to the end of the next two functions is copied from the X sources. - */ - -/* - -Copyright 1985, 1986, 1987,1998 The Open Group - -Permission to use, copy, modify, distribute, and sell this software and its -documentation for any purpose is hereby granted without fee, provided that -the above copyright notice appear in all copies and that both that -copyright notice and this permission notice appear in supporting -documentation. - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR -OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of The Open Group shall -not be used in advertising or otherwise to promote the sale, use or -other dealings in this Software without prior written authorization -from The Open Group. - -*/ - -#include "../Common/xparsegeometry_repl.h" - -/* - * XParseGeometry parses strings of the form - * "=x{+-}{+-}", where - * width, height, xoffset, and yoffset are unsigned integers. - * Example: "=80x24+300-49" - * The equal sign is optional. - * It returns a bitmask that indicates which of the four values - * were actually found in the string. For each value found, - * the corresponding argument is updated; for each value - * not found, the corresponding argument is left unchanged. - */ - -static int -ReadInteger(char *string, char **NextString) -{ - register int Result = 0; - int Sign = 1; - - if (*string == '+') - string++; - else if (*string == '-') - { - string++; - Sign = -1; - } - for (; (*string >= '0') && (*string <= '9'); string++) - { - Result = (Result * 10) + (*string - '0'); - } - *NextString = string; - if (Sign >= 0) - return Result; - else - return -Result; -} - -int XParseGeometry ( - const char *string, - int *x, - int *y, - unsigned int *width, /* RETURN */ - unsigned int *height) /* RETURN */ -{ - int mask = NoValue; - register char *strind; - unsigned int tempWidth = 0, tempHeight = 0; - int tempX = 0, tempY = 0; - char *nextCharacter; - - if ( (string == NULL) || (*string == '\0')) - return mask; - if (*string == '=') - string++; /* ignore possible '=' at beg of geometry spec */ - - strind = (char *)string; - if (*strind != '+' && *strind != '-' && *strind != 'x') { - tempWidth = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return 0; - strind = nextCharacter; - mask |= WidthValue; - } - - if (*strind == 'x' || *strind == 'X') { - strind++; - tempHeight = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return 0; - strind = nextCharacter; - mask |= HeightValue; - } - - if ((*strind == '+') || (*strind == '-')) { - if (*strind == '-') { - strind++; - tempX = -ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return 0; - strind = nextCharacter; - mask |= XNegative; - } - else - { - strind++; - tempX = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return 0; - strind = nextCharacter; - } - mask |= XValue; - if ((*strind == '+') || (*strind == '-')) { - if (*strind == '-') { - strind++; - tempY = -ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return 0; - strind = nextCharacter; - mask |= YNegative; - } - else - { - strind++; - tempY = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return 0; - strind = nextCharacter; - } - mask |= YValue; - } - } - - /* If strind isn't at the end of the string the it's an invalid - geometry specification. */ - - if (*strind != '\0') return 0; - - if (mask & XValue) - *x = tempX; - if (mask & YValue) - *y = tempY; - if (mask & WidthValue) - *width = tempWidth; - if (mask & HeightValue) - *height = tempHeight; - return mask; -} diff --git a/src/Common/xparsegeometry_repl.h b/src/Common/xparsegeometry_repl.h deleted file mode 100644 index 75ebad1..0000000 --- a/src/Common/xparsegeometry_repl.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Copied from the X sources. - */ - -/* - -Copyright 1985, 1986, 1987,1998 The Open Group - -Permission to use, copy, modify, distribute, and sell this software and its -documentation for any purpose is hereby granted without fee, provided that -the above copyright notice appear in all copies and that both that -copyright notice and this permission notice appear in supporting -documentation. - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR -OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of The Open Group shall -not be used in advertising or otherwise to promote the sale, use or -other dealings in this Software without prior written authorization -from The Open Group. - -*/ - -#ifndef XPARSEGEOMETRY_REPL_H -#define XPARSEGEOMETRY_REPL_H - -#define NoValue 0x0000 -#define XValue 0x0001 -#define YValue 0x0002 -#define WidthValue 0x0004 -#define HeightValue 0x0008 -#define AllValues 0x000F -#define XNegative 0x0010 -#define YNegative 0x0020 - -extern int XParseGeometry (const char *string, /* INPUT */ - int *x, int *y, /* RETURN */ - unsigned int *width, unsigned int *height); /* RETURN */ - - -#endif diff --git a/src/fg_callbacks.c b/src/fg_callbacks.c new file mode 100644 index 0000000..7e399a9 --- /dev/null +++ b/src/fg_callbacks.c @@ -0,0 +1,412 @@ +/* + * freeglut_callbacks.c + * + * The callbacks setting methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * All of the callbacks setting methods can be generalized to this: + */ +#define SET_CALLBACK(a) \ +do \ +{ \ + if( fgStructure.CurrentWindow == NULL ) \ + return; \ + SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \ +} while( 0 ) + +/* + * Sets the Display callback for the current window + */ +void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" ); + if( !callback ) + fgError( "Fatal error in program. NULL display callback not " + "permitted in GLUT 3.0+ or freeglut 2.0.1+" ); + SET_CALLBACK( Display ); +} + +/* + * Sets the Reshape callback for the current window + */ +void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" ); + SET_CALLBACK( Reshape ); +} + +/* + * Sets the Keyboard callback for the current window + */ +void FGAPIENTRY glutKeyboardFunc( void (* callback) + ( unsigned char, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" ); + SET_CALLBACK( Keyboard ); +} + +/* + * Sets the Special callback for the current window + */ +void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" ); + SET_CALLBACK( Special ); +} + +/* + * Sets the global idle callback + */ +void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" ); + fgState.IdleCallback = callback; +} + +/* + * Sets the Timer callback for the current window + */ +void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), + int timerID ) +{ + SFG_Timer *timer, *node; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); + + if( (timer = fgState.FreeTimers.Last) ) + { + fgListRemove( &fgState.FreeTimers, &timer->Node ); + } + else + { + if( ! (timer = malloc(sizeof(SFG_Timer))) ) + fgError( "Fatal error: " + "Memory allocation failure in glutTimerFunc()" ); + } + + timer->Callback = callback; + timer->ID = timerID; + timer->TriggerTime = fgElapsedTime() + timeOut; + + for( node = fgState.Timers.First; node; node = node->Node.Next ) + { + if( node->TriggerTime > timer->TriggerTime ) + break; + } + + fgListInsert( &fgState.Timers, &node->Node, &timer->Node ); +} + +/* + * Sets the Visibility callback for the current window. + */ +static void fghVisibility( int status ) +{ + int glut_status = GLUT_VISIBLE; + + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); + freeglut_return_if_fail( fgStructure.CurrentWindow ); + + if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) ) + glut_status = GLUT_NOT_VISIBLE; + INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) ); +} + +void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" ); + SET_CALLBACK( Visibility ); + + if( callback ) + glutWindowStatusFunc( fghVisibility ); + else + glutWindowStatusFunc( NULL ); +} + +/* + * Sets the keyboard key release callback for the current window + */ +void FGAPIENTRY glutKeyboardUpFunc( void (* callback) + ( unsigned char, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" ); + SET_CALLBACK( KeyboardUp ); +} + +/* + * Sets the special key release callback for the current window + */ +void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" ); + SET_CALLBACK( SpecialUp ); +} + +/* + * Sets the joystick callback and polling rate for the current window + */ +void FGAPIENTRY glutJoystickFunc( void (* callback) + ( unsigned int, int, int, int ), + int pollInterval ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); + fgInitialiseJoysticks (); + + if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) || + !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */ + ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */ + ++fgState.NumActiveJoysticks; + else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) && + FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */ + ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */ + --fgState.NumActiveJoysticks; + + SET_CALLBACK( Joystick ); + fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; + + fgStructure.CurrentWindow->State.JoystickLastPoll = + fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate; + + if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 ) + fgStructure.CurrentWindow->State.JoystickLastPoll = 0; +} + +/* + * Sets the mouse callback for the current window + */ +void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" ); + SET_CALLBACK( Mouse ); +} + +/* + * Sets the mouse wheel callback for the current window + */ +void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" ); + SET_CALLBACK( MouseWheel ); +} + +/* + * Sets the mouse motion callback for the current window (one or more buttons + * are pressed) + */ +void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" ); + SET_CALLBACK( Motion ); +} + +/* + * Sets the passive mouse motion callback for the current window (no mouse + * buttons are pressed) + */ +void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" ); + SET_CALLBACK( Passive ); +} + +/* + * Window mouse entry/leave callback + */ +void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" ); + SET_CALLBACK( Entry ); +} + +/* + * Window destruction callbacks + */ +void FGAPIENTRY glutCloseFunc( void (* callback)( void ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" ); + SET_CALLBACK( Destroy ); +} + +void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" ); + glutCloseFunc( callback ); +} + +/* A. Donev: Destruction callback for menus */ +void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" ); + if( fgStructure.CurrentMenu ) + fgStructure.CurrentMenu->Destroy = callback; +} + +/* + * Deprecated version of glutMenuStatusFunc callback setting method + */ +void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" ); + fgState.MenuStateCallback = callback; +} + +/* + * Sets the global menu status callback for the current window + */ +void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" ); + fgState.MenuStatusCallback = callback; +} + +/* + * Sets the overlay display callback for the current window + */ +void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" ); + SET_CALLBACK( OverlayDisplay ); +} + +/* + * Sets the window status callback for the current window + */ +void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" ); + SET_CALLBACK( WindowStatus ); +} + +/* + * Sets the spaceball motion callback for the current window + */ +void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceMotion ); +} + +/* + * Sets the spaceball rotate callback for the current window + */ +void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceRotation ); +} + +/* + * Sets the spaceball button callback for the current window + */ +void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceButton ); +} + +/* + * Sets the button box callback for the current window + */ +void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" ); + SET_CALLBACK( ButtonBox ); +} + +/* + * Sets the dials box callback for the current window + */ +void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" ); + SET_CALLBACK( Dials ); +} + +/* + * Sets the tablet motion callback for the current window + */ +void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" ); + SET_CALLBACK( TabletMotion ); +} + +/* + * Sets the tablet buttons callback for the current window + */ +void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" ); + SET_CALLBACK( TabletButton ); +} + +/* + * Sets the multi-pointer entry callback for the current window + */ +void FGAPIENTRY glutMultiEntryFunc( void (* callback)(int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" ); + SET_CALLBACK( MultiEntry ); +} + +/* + * Sets the multi-pointer button callback for the current window + */ +void FGAPIENTRY glutMultiButtonFunc( void (* callback)(int, int, int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" ); + SET_CALLBACK( MultiButton ); +} + +/* + * Sets the multi-pointer motion callback for the current window + */ +void FGAPIENTRY glutMultiMotionFunc( void (* callback)(int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" ); + SET_CALLBACK( MultiMotion ); +} + +/* + * Sets the multi-pointer passive motion callback for the current window + */ +void FGAPIENTRY glutMultiPassiveFunc( void (* callback)(int, int, int ) ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" ); + SET_CALLBACK( MultiPassive ); +} + +/*** END OF FILE ***/ diff --git a/src/fg_cursor.c b/src/fg_cursor.c new file mode 100644 index 0000000..007898f --- /dev/null +++ b/src/fg_cursor.c @@ -0,0 +1,79 @@ +/* + * freeglut_cursor.c + * + * The mouse cursor related stuff. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * glutSetCursor() -- Win32 mappings are incomplete. + * + * It would be good to use custom mouse cursor shapes, and introduce + * an option to display them using glBitmap() and/or texture mapping, + * apart from the windowing system version. + */ + +/* -- PRIVATE FUNCTIONS --------------------------------------------------- */ + +extern void fgPlatformSetCursor ( SFG_Window *window, int cursorID ); +extern void fgPlatformWarpPointer ( int x, int y ); + + + +/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */ +void fgSetCursor ( SFG_Window *window, int cursorID ) +{ + fgPlatformSetCursor ( window, cursorID ); +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Set the cursor image to be used for the current window + */ +void FGAPIENTRY glutSetCursor( int cursorID ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" ); + + fgPlatformSetCursor ( fgStructure.CurrentWindow, cursorID ); + fgStructure.CurrentWindow->State.Cursor = cursorID; +} + +/* + * Moves the mouse pointer to given window coordinates + */ +void FGAPIENTRY glutWarpPointer( int x, int y ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" ); + + fgPlatformWarpPointer ( x, y ); +} + +/*** END OF FILE ***/ diff --git a/src/fg_display.c b/src/fg_display.c new file mode 100644 index 0000000..9b8bd42 --- /dev/null +++ b/src/fg_display.c @@ -0,0 +1,104 @@ +/* + * freeglut_display.c + * + * Display message posting, context buffer swapping. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + + +/* Function prototypes */ +extern void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ); + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Marks the current window to have the redisplay performed when possible... + */ +void FGAPIENTRY glutPostRedisplay( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" ); + if ( ! fgStructure.CurrentWindow ) + { + fgError ( " ERROR: Function <%s> called" + " with no current window defined.", "glutPostRedisplay" ) ; + } + + fgStructure.CurrentWindow->State.Redisplay = GL_TRUE; +} + +/* + * Swaps the buffers for the current window (if any) + */ +void FGAPIENTRY glutSwapBuffers( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" ); + + /* + * "glXSwapBuffers" already performs an implicit call to "glFlush". What + * about "SwapBuffers"? + */ + glFlush( ); + if( ! fgStructure.CurrentWindow->Window.DoubleBuffered ) + return; + + fgPlatformGlutSwapBuffers( &fgDisplay.pDisplay, fgStructure.CurrentWindow ); + + /* GLUT_FPS env var support */ + if( fgState.FPSInterval ) + { + GLint t = glutGet( GLUT_ELAPSED_TIME ); + fgState.SwapCount++; + if( fgState.SwapTime == 0 ) + fgState.SwapTime = t; + else if( t - fgState.SwapTime > fgState.FPSInterval ) + { + float time = 0.001f * ( t - fgState.SwapTime ); + float fps = ( float )fgState.SwapCount / time; + fprintf( stderr, + "freeglut: %d frames in %.2f seconds = %.2f FPS\n", + fgState.SwapCount, time, fps ); + fgState.SwapTime = t; + fgState.SwapCount = 0; + } + } +} + +/* + * Mark appropriate window to be displayed + */ +void FGAPIENTRY glutPostWindowRedisplay( int windowID ) +{ + SFG_Window* window; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" ); + window = fgWindowByID( windowID ); + freeglut_return_if_fail( window ); + window->State.Redisplay = GL_TRUE; +} + +/*** END OF FILE ***/ diff --git a/src/fg_ext.c b/src/fg_ext.c new file mode 100644 index 0000000..a9a8a11 --- /dev/null +++ b/src/fg_ext.c @@ -0,0 +1,221 @@ +/* + * freeglut_ext.c + * + * Functions related to OpenGL extensions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 9 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define GLX_GLXEXT_PROTOTYPES +#include +#include "fg_internal.h" + +extern SFG_Proc fgPlatformGetProcAddress( const char *procName ); +extern GLUTproc fgPlatformGetGLUTProcAddress( const char *procName ); + +static GLUTproc fghGetGLUTProcAddress( const char* procName ) +{ + /* optimization: quick initial check */ + if( strncmp( procName, "glut", 4 ) != 0 ) + return NULL; + +#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x; + CHECK_NAME(glutInit); + CHECK_NAME(glutInitDisplayMode); + CHECK_NAME(glutInitDisplayString); + CHECK_NAME(glutInitWindowPosition); + CHECK_NAME(glutInitWindowSize); + CHECK_NAME(glutMainLoop); + CHECK_NAME(glutExit); + CHECK_NAME(glutCreateWindow); + CHECK_NAME(glutCreateSubWindow); + CHECK_NAME(glutDestroyWindow); + CHECK_NAME(glutPostRedisplay); + CHECK_NAME(glutPostWindowRedisplay); + CHECK_NAME(glutSwapBuffers); + CHECK_NAME(glutGetWindow); + CHECK_NAME(glutSetWindow); + CHECK_NAME(glutSetWindowTitle); + CHECK_NAME(glutSetIconTitle); + CHECK_NAME(glutPositionWindow); + CHECK_NAME(glutReshapeWindow); + CHECK_NAME(glutPopWindow); + CHECK_NAME(glutPushWindow); + CHECK_NAME(glutIconifyWindow); + CHECK_NAME(glutShowWindow); + CHECK_NAME(glutHideWindow); + CHECK_NAME(glutFullScreen); + CHECK_NAME(glutSetCursor); + CHECK_NAME(glutWarpPointer); + CHECK_NAME(glutEstablishOverlay); + CHECK_NAME(glutRemoveOverlay); + CHECK_NAME(glutUseLayer); + CHECK_NAME(glutPostOverlayRedisplay); + CHECK_NAME(glutPostWindowOverlayRedisplay); + CHECK_NAME(glutShowOverlay); + CHECK_NAME(glutHideOverlay); + CHECK_NAME(glutCreateMenu); + CHECK_NAME(glutDestroyMenu); + CHECK_NAME(glutGetMenu); + CHECK_NAME(glutSetMenu); + CHECK_NAME(glutAddMenuEntry); + CHECK_NAME(glutAddSubMenu); + CHECK_NAME(glutChangeToMenuEntry); + CHECK_NAME(glutChangeToSubMenu); + CHECK_NAME(glutRemoveMenuItem); + CHECK_NAME(glutAttachMenu); + CHECK_NAME(glutDetachMenu); + CHECK_NAME(glutDisplayFunc); + CHECK_NAME(glutReshapeFunc); + CHECK_NAME(glutKeyboardFunc); + CHECK_NAME(glutMouseFunc); + CHECK_NAME(glutMultiEntryFunc); + CHECK_NAME(glutMultiMotionFunc); + CHECK_NAME(glutMultiButtonFunc); + CHECK_NAME(glutMultiPassiveFunc); + CHECK_NAME(glutMotionFunc); + CHECK_NAME(glutPassiveMotionFunc); + CHECK_NAME(glutEntryFunc); + CHECK_NAME(glutVisibilityFunc); + CHECK_NAME(glutIdleFunc); + CHECK_NAME(glutTimerFunc); + CHECK_NAME(glutMenuStateFunc); + CHECK_NAME(glutSpecialFunc); + CHECK_NAME(glutSpaceballMotionFunc); + CHECK_NAME(glutSpaceballRotateFunc); + CHECK_NAME(glutSpaceballButtonFunc); + CHECK_NAME(glutButtonBoxFunc); + CHECK_NAME(glutDialsFunc); + CHECK_NAME(glutTabletMotionFunc); + CHECK_NAME(glutTabletButtonFunc); + CHECK_NAME(glutMenuStatusFunc); + CHECK_NAME(glutOverlayDisplayFunc); + CHECK_NAME(glutWindowStatusFunc); + CHECK_NAME(glutKeyboardUpFunc); + CHECK_NAME(glutSpecialUpFunc); + CHECK_NAME(glutSetColor); + CHECK_NAME(glutGetColor); + CHECK_NAME(glutCopyColormap); + CHECK_NAME(glutGet); + CHECK_NAME(glutDeviceGet); + CHECK_NAME(glutExtensionSupported); + CHECK_NAME(glutGetModifiers); + CHECK_NAME(glutLayerGet); + CHECK_NAME(glutBitmapCharacter); + CHECK_NAME(glutBitmapWidth); + CHECK_NAME(glutStrokeCharacter); + CHECK_NAME(glutStrokeWidth); + CHECK_NAME(glutBitmapLength); + CHECK_NAME(glutStrokeLength); + CHECK_NAME(glutWireSphere); + CHECK_NAME(glutSolidSphere); + CHECK_NAME(glutWireCone); + CHECK_NAME(glutSolidCone); + CHECK_NAME(glutWireCube); + CHECK_NAME(glutSolidCube); + CHECK_NAME(glutWireTorus); + CHECK_NAME(glutSolidTorus); + CHECK_NAME(glutWireDodecahedron); + CHECK_NAME(glutSolidDodecahedron); + CHECK_NAME(glutWireTeapot); + CHECK_NAME(glutSolidTeapot); + CHECK_NAME(glutWireOctahedron); + CHECK_NAME(glutSolidOctahedron); + CHECK_NAME(glutWireTetrahedron); + CHECK_NAME(glutSolidTetrahedron); + CHECK_NAME(glutWireIcosahedron); + CHECK_NAME(glutSolidIcosahedron); + CHECK_NAME(glutVideoResizeGet); + CHECK_NAME(glutSetupVideoResizing); + CHECK_NAME(glutStopVideoResizing); + CHECK_NAME(glutVideoResize); + CHECK_NAME(glutVideoPan); + CHECK_NAME(glutReportErrors); + CHECK_NAME(glutIgnoreKeyRepeat); + CHECK_NAME(glutSetKeyRepeat); + + /* freeglut extensions */ + CHECK_NAME(glutMainLoopEvent); + CHECK_NAME(glutLeaveMainLoop); + CHECK_NAME(glutCloseFunc); + CHECK_NAME(glutWMCloseFunc); + CHECK_NAME(glutMenuDestroyFunc); + CHECK_NAME(glutFullScreenToggle); + CHECK_NAME(glutLeaveFullScreen); + CHECK_NAME(glutSetOption); + CHECK_NAME(glutGetModeValues); + CHECK_NAME(glutSetWindowData); + CHECK_NAME(glutGetWindowData); + CHECK_NAME(glutSetMenuData); + CHECK_NAME(glutGetMenuData); + CHECK_NAME(glutBitmapHeight); + CHECK_NAME(glutStrokeHeight); + CHECK_NAME(glutBitmapString); + CHECK_NAME(glutStrokeString); + CHECK_NAME(glutWireRhombicDodecahedron); + CHECK_NAME(glutSolidRhombicDodecahedron); + CHECK_NAME(glutWireSierpinskiSponge); + CHECK_NAME(glutSolidSierpinskiSponge); + CHECK_NAME(glutWireCylinder); + CHECK_NAME(glutSolidCylinder); + CHECK_NAME(glutGetProcAddress); + CHECK_NAME(glutMouseWheelFunc); + CHECK_NAME(glutJoystickGetNumAxes); + CHECK_NAME(glutJoystickGetNumButtons); + CHECK_NAME(glutJoystickNotWorking); + CHECK_NAME(glutJoystickGetDeadBand); + CHECK_NAME(glutJoystickSetDeadBand); + CHECK_NAME(glutJoystickGetSaturation); + CHECK_NAME(glutJoystickSetSaturation); + CHECK_NAME(glutJoystickSetMinRange); + CHECK_NAME(glutJoystickSetMaxRange); + CHECK_NAME(glutJoystickSetCenter); + CHECK_NAME(glutJoystickGetMinRange); + CHECK_NAME(glutJoystickGetMaxRange); + CHECK_NAME(glutJoystickGetCenter); + CHECK_NAME(glutInitContextVersion); + CHECK_NAME(glutInitContextFlags); + CHECK_NAME(glutInitContextProfile); + CHECK_NAME(glutInitErrorFunc); + CHECK_NAME(glutInitWarningFunc); +#undef CHECK_NAME + + return NULL; +} + + + +GLUTproc FGAPIENTRY +glutGetProcAddress( const char *procName ) +{ + GLUTproc p; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetProcAddress" ); + + /* Try GLUT functions first, then core GL functions */ + p = fghGetGLUTProcAddress( procName ); + + /* Some GLUT functions are platform-specific: */ + if ( !p ) + p = fgPlatformGetGLUTProcAddress( procName ); + + return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName ); +} diff --git a/src/fg_font.c b/src/fg_font.c new file mode 100644 index 0000000..507397e --- /dev/null +++ b/src/fg_font.c @@ -0,0 +1,384 @@ +/* + * freeglut_font.c + * + * Bitmap and stroke fonts displaying. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * Test things out ... + */ + +/* -- IMPORT DECLARATIONS -------------------------------------------------- */ + +/* + * These are the font faces defined in freeglut_font_data.c file: + */ +extern SFG_Font fgFontFixed8x13; +extern SFG_Font fgFontFixed9x15; +extern SFG_Font fgFontHelvetica10; +extern SFG_Font fgFontHelvetica12; +extern SFG_Font fgFontHelvetica18; +extern SFG_Font fgFontTimesRoman10; +extern SFG_Font fgFontTimesRoman24; +extern SFG_StrokeFont fgStrokeRoman; +extern SFG_StrokeFont fgStrokeMonoRoman; + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +/* + * Matches a font ID with a SFG_Font structure pointer. + * This was changed to match the GLUT header style. + */ +static SFG_Font* fghFontByID( void* font ) +{ + if( font == GLUT_BITMAP_8_BY_13 ) + return &fgFontFixed8x13; + if( font == GLUT_BITMAP_9_BY_15 ) + return &fgFontFixed9x15; + if( font == GLUT_BITMAP_HELVETICA_10 ) + return &fgFontHelvetica10; + if( font == GLUT_BITMAP_HELVETICA_12 ) + return &fgFontHelvetica12; + if( font == GLUT_BITMAP_HELVETICA_18 ) + return &fgFontHelvetica18; + if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) + return &fgFontTimesRoman10; + if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) + return &fgFontTimesRoman24; + + fgWarning( "font 0x%08x not found", font ); + return 0; +} + +/* + * Matches a font ID with a SFG_StrokeFont structure pointer. + * This was changed to match the GLUT header style. + */ +static SFG_StrokeFont* fghStrokeByID( void* font ) +{ + if( font == GLUT_STROKE_ROMAN ) + return &fgStrokeRoman; + if( font == GLUT_STROKE_MONO_ROMAN ) + return &fgStrokeMonoRoman; + + fgWarning( "stroke font 0x%08x not found", font ); + return 0; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Draw a bitmap character + */ +void FGAPIENTRY glutBitmapCharacter( void* fontID, int character ) +{ + const GLubyte* face; + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapCharacter" ); + font = fghFontByID( fontID ); + freeglut_return_if_fail( ( character >= 1 )&&( character < 256 ) ); + freeglut_return_if_fail( font ); + + /* + * Find the character we want to draw (???) + */ + face = font->Characters[ character ]; + + glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); + glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE ); + glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE ); + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); + glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + glBitmap( + face[ 0 ], font->Height, /* The bitmap's width and height */ + font->xorig, font->yorig, /* The origin in the font glyph */ + ( float )( face[ 0 ] ), 0.0, /* The raster advance -- inc. x,y */ + ( face + 1 ) /* The packed bitmap data... */ + ); + glPopClientAttrib( ); +} + +void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string ) +{ + unsigned char c; + float x = 0.0f ; + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapString" ); + font = fghFontByID( fontID ); + freeglut_return_if_fail( font ); + if ( !string || ! *string ) + return; + + glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); + glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE ); + glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE ); + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); + glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + /* + * Step through the string, drawing each character. + * A newline will simply translate the next character's insertion + * point back to the start of the line and down one line. + */ + while( ( c = *string++) ) + if( c == '\n' ) + { + glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL ); + x = 0.0f; + } + else /* Not an EOL, draw the bitmap character */ + { + const GLubyte* face = font->Characters[ c ]; + + glBitmap( + face[ 0 ], font->Height, /* Bitmap's width and height */ + font->xorig, font->yorig, /* The origin in the font glyph */ + ( float )( face[ 0 ] ), 0.0, /* The raster advance; inc. x,y */ + ( face + 1 ) /* The packed bitmap data... */ + ); + + x += ( float )( face[ 0 ] ); + } + + glPopClientAttrib( ); +} + +/* + * Returns the width in pixels of a font's character + */ +int FGAPIENTRY glutBitmapWidth( void* fontID, int character ) +{ + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapWidth" ); + font = fghFontByID( fontID ); + freeglut_return_val_if_fail( character > 0 && character < 256, 0 ); + freeglut_return_val_if_fail( font, 0 ); + return *( font->Characters[ character ] ); +} + +/* + * Return the width of a string drawn using a bitmap font + */ +int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string ) +{ + unsigned char c; + int length = 0, this_line_length = 0; + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapLength" ); + font = fghFontByID( fontID ); + freeglut_return_val_if_fail( font, 0 ); + if ( !string || ! *string ) + return 0; + + while( ( c = *string++) ) + { + if( c != '\n' )/* Not an EOL, increment length of line */ + this_line_length += *( font->Characters[ c ]); + else /* EOL; reset the length of this line */ + { + if( length < this_line_length ) + length = this_line_length; + this_line_length = 0; + } + } + if ( length < this_line_length ) + length = this_line_length; + + return length; +} + +/* + * Returns the height of a bitmap font + */ +int FGAPIENTRY glutBitmapHeight( void* fontID ) +{ + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapHeight" ); + font = fghFontByID( fontID ); + freeglut_return_val_if_fail( font, 0 ); + return font->Height; +} + +/* + * Draw a stroke character + */ +void FGAPIENTRY glutStrokeCharacter( void* fontID, int character ) +{ + const SFG_StrokeChar *schar; + const SFG_StrokeStrip *strip; + int i, j; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeCharacter" ); + font = fghStrokeByID( fontID ); + freeglut_return_if_fail( character >= 0 ); + freeglut_return_if_fail( character < font->Quantity ); + freeglut_return_if_fail( font ); + + schar = font->Characters[ character ]; + freeglut_return_if_fail( schar ); + strip = schar->Strips; + + for( i = 0; i < schar->Number; i++, strip++ ) + { + glBegin( GL_LINE_STRIP ); + for( j = 0; j < strip->Number; j++ ) + glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y ); + glEnd( ); + glBegin( GL_POINTS ); + for( j = 0; j < strip->Number; j++ ) + glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y ); + glEnd( ); + } + glTranslatef( schar->Right, 0.0, 0.0 ); +} + +void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string ) +{ + unsigned char c; + int i, j; + float length = 0.0; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeString" ); + font = fghStrokeByID( fontID ); + freeglut_return_if_fail( font ); + if ( !string || ! *string ) + return; + + /* + * Step through the string, drawing each character. + * A newline will simply translate the next character's insertion + * point back to the start of the line and down one line. + */ + while( ( c = *string++) ) + if( c < font->Quantity ) + { + if( c == '\n' ) + { + glTranslatef ( -length, -( float )( font->Height ), 0.0 ); + length = 0.0; + } + else /* Not an EOL, draw the bitmap character */ + { + const SFG_StrokeChar *schar = font->Characters[ c ]; + if( schar ) + { + const SFG_StrokeStrip *strip = schar->Strips; + + for( i = 0; i < schar->Number; i++, strip++ ) + { + glBegin( GL_LINE_STRIP ); + for( j = 0; j < strip->Number; j++ ) + glVertex2f( strip->Vertices[ j ].X, + strip->Vertices[ j ].Y); + + glEnd( ); + } + + length += schar->Right; + glTranslatef( schar->Right, 0.0, 0.0 ); + } + } + } +} + +/* + * Return the width in pixels of a stroke character + */ +int FGAPIENTRY glutStrokeWidth( void* fontID, int character ) +{ + const SFG_StrokeChar *schar; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeWidth" ); + font = fghStrokeByID( fontID ); + freeglut_return_val_if_fail( ( character >= 0 ) && + ( character < font->Quantity ), + 0 + ); + freeglut_return_val_if_fail( font, 0 ); + schar = font->Characters[ character ]; + freeglut_return_val_if_fail( schar, 0 ); + + return ( int )( schar->Right + 0.5 ); +} + +/* + * Return the width of a string drawn using a stroke font + */ +int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string ) +{ + unsigned char c; + float length = 0.0; + float this_line_length = 0.0; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeLength" ); + font = fghStrokeByID( fontID ); + freeglut_return_val_if_fail( font, 0 ); + if ( !string || ! *string ) + return 0; + + while( ( c = *string++) ) + if( c < font->Quantity ) + { + if( c == '\n' ) /* EOL; reset the length of this line */ + { + if( length < this_line_length ) + length = this_line_length; + this_line_length = 0.0; + } + else /* Not an EOL, increment the length of this line */ + { + const SFG_StrokeChar *schar = font->Characters[ c ]; + if( schar ) + this_line_length += schar->Right; + } + } + if( length < this_line_length ) + length = this_line_length; + return( int )( length + 0.5 ); +} + +/* + * Returns the height of a stroke font + */ +GLfloat FGAPIENTRY glutStrokeHeight( void* fontID ) +{ + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeHeight" ); + font = fghStrokeByID( fontID ); + freeglut_return_val_if_fail( font, 0.0 ); + return font->Height; +} + +/*** END OF FILE ***/ diff --git a/src/fg_font_data.c b/src/fg_font_data.c new file mode 100644 index 0000000..d4e16db --- /dev/null +++ b/src/fg_font_data.c @@ -0,0 +1,2020 @@ +/* + \file og_font_data.c + \brief Bitmapped font data for OpenGLUT fonts. +*/ + +/* + * This file has been automatically generated by the + * genfonts utility. + * + * The legal status of this file is a bit vague. The font glyphs + * themselves come from XFree86 v4.3.0 (as of this writing), and as + * part of the X server may be subject to the XFree86 copyrights. + * The original freeglut fonts were extracted by a utility written + * by Pawel W. Olszta (see below) and the generated fonts contained + * his copyright exclusively. Steve Baker asserts that Pawel + * assigned intellectual property rights to Steve Baker. Steve + * Baker also asserts that fonts cannot be copyrighted. He has + * neither stripped the copyright from the freeglut fonts nor + * formally retitled anything in his name. Since that time, the + * OpenGLUT project has branched from freeglut, and has made + * necessary modifications to Pawel's ``genfonts'' utility. + * To that extent, OpenGLUT may have some title to this file. + * What is fairly clear is that the font data is licensed under + * the XFree86 license (which is variously termed ``XFree'' and + * ``MIT'' by the freeglut project). It is believed that all + * title holders wish this file to be as useful as possible, and + * that either the ``XFree'' or ``MIT'' license works. + * + * Portions copyright (c) 2004, the OpenGLUT project contributors. + * OpenGLUT branched from freeglut in February, 2004. + * + * Copyright (c) 1999-2000 by Pawel W. Olszta + * Written by Pawel W. Olszta, + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Sotware. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * The following bitmapped fonts are defined in this file: + * + * 1. fgFontFixed8x13 + * -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1 + * 2. fgFontFixed9x15 + * -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1 + * 3. fgFontHelvetica10 + * -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1 + * 4. fgFontHelvetica12 + * -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1 + * 5. fgFontHelvetica18 + * -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 + * 6. fgFontTimesRoman10 + * -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1 + * 7. fgFontTimesRoman24 + * -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1 + */ + +static const GLubyte Fixed8x13_Character_000[] = { 8, 0, 0, 0,170, 0,130, 0,130, 0,130, 0,170, 0, 0}; +static const GLubyte Fixed8x13_Character_001[] = { 8, 0, 0, 0, 0, 16, 56,124,254,124, 56, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_002[] = { 8, 0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170}; +static const GLubyte Fixed8x13_Character_003[] = { 8, 0, 0, 0, 4, 4, 4, 4,174,160,224,160,160, 0, 0}; +static const GLubyte Fixed8x13_Character_004[] = { 8, 0, 0, 0, 8, 8, 12, 8,142,128,192,128,224, 0, 0}; +static const GLubyte Fixed8x13_Character_005[] = { 8, 0, 0, 0, 10, 10, 12, 10,108,128,128,128, 96, 0, 0}; +static const GLubyte Fixed8x13_Character_006[] = { 8, 0, 0, 0, 8, 8, 12, 8,238,128,128,128,128, 0, 0}; +static const GLubyte Fixed8x13_Character_007[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_008[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_009[] = { 8, 0, 0, 0, 14, 8, 8, 8,168,160,160,160,192, 0, 0}; +static const GLubyte Fixed8x13_Character_010[] = { 8, 0, 0, 0, 4, 4, 4, 4, 46, 80, 80,136,136, 0, 0}; +static const GLubyte Fixed8x13_Character_011[] = { 8, 0, 0, 0, 0, 0, 0, 0,240, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_012[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_013[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_014[] = { 8, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_015[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_016[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255}; +static const GLubyte Fixed8x13_Character_017[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_018[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_019[] = { 8, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_020[] = { 8, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_021[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_022[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_023[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_024[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_025[] = { 8, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_026[] = { 8, 0, 0, 0,254, 0, 14, 48,192, 48, 14, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_027[] = { 8, 0, 0, 0,254, 0,224, 24, 6, 24,224, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_028[] = { 8, 0, 0, 0, 68, 68, 68, 68, 68,254, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_029[] = { 8, 0, 0, 0, 32, 32,126, 16, 8,126, 4, 4, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_030[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_031[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0, 0, 16, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 36, 36, 0, 0}; +static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 0, 36, 36,126, 36,126, 36, 36, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 16,120, 20, 20, 56, 80, 80, 60, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0, 0, 68, 42, 36, 16, 8, 8, 36, 82, 34, 0, 0}; +static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0, 0, 58, 68, 74, 48, 72, 72, 48, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 48, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 0, 4, 8, 8, 16, 16, 16, 8, 8, 4, 0, 0}; +static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0, 0, 32, 16, 16, 8, 8, 8, 16, 16, 32, 0, 0}; +static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 0, 36, 24,126, 24, 36, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_044[] = { 8, 0, 0, 64, 48, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 0, 16, 56, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0}; +static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 0, 24, 36, 66, 66, 66, 66, 66, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0, 0,126, 64, 32, 24, 4, 2, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0, 0, 60, 66, 2, 2, 28, 8, 4, 2,126, 0, 0}; +static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 0, 4, 4,126, 68, 68, 36, 20, 12, 4, 0, 0}; +static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0, 0, 60, 66, 2, 2, 98, 92, 64, 64,126, 0, 0}; +static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0, 0, 60, 66, 66, 98, 92, 64, 64, 32, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 0, 32, 32, 16, 16, 8, 8, 4, 2,126, 0, 0}; +static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0, 0, 60, 66, 66, 66, 60, 66, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0, 0, 56, 4, 2, 2, 58, 70, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 0, 16, 56, 16, 0, 0, 16, 56, 16, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_059[] = { 8, 0, 0, 64, 48, 56, 0, 0, 16, 56, 16, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 0, 2, 4, 8, 16, 32, 16, 8, 4, 2, 0, 0}; +static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0, 0,126, 0, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0, 0, 64, 32, 16, 8, 4, 8, 16, 32, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 0, 8, 0, 8, 8, 4, 2, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0, 0, 60, 64, 74, 86, 82, 78, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0, 0, 66, 66, 66,126, 66, 66, 66, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0}; +static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0}; +static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0, 0,126, 64, 64, 64,120, 64, 64, 64,126, 0, 0}; +static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0, 0, 64, 64, 64, 64,120, 64, 64, 64,126, 0, 0}; +static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 78, 64, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16,124, 0, 0}; +static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0, 0, 56, 68, 4, 4, 4, 4, 4, 4, 31, 0, 0}; +static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0, 0, 66, 68, 72, 80, 96, 80, 72, 68, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0, 0,126, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0, 0, 66, 66, 66, 70, 74, 82, 98, 66, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0}; +static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 0, 2, 60, 74, 82, 66, 66, 66, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0, 0, 66, 68, 72, 80,124, 66, 66, 66,124, 0, 0}; +static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0, 0, 60, 66, 2, 2, 60, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0}; +static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0, 0,126, 64, 64, 32, 16, 8, 4, 2,126, 0, 0}; +static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0, 0, 60, 32, 32, 32, 32, 32, 32, 32, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0}; +static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0, 0,120, 8, 8, 8, 8, 8, 8, 8,120, 0, 0}; +static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 40, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_095[] = { 8, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0, 0, 92, 98, 66, 66, 98, 92, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0, 0, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0, 0, 58, 70, 66, 66, 70, 58, 2, 2, 2, 0, 0}; +static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 0, 32, 32, 32, 32,124, 32, 32, 34, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_103[] = { 8, 0, 60, 66, 60, 64, 56, 68, 68, 58, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_106[] = { 8, 0, 56, 68, 68, 4, 4, 4, 4, 12, 0, 4, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0, 0, 66, 68, 72,112, 72, 68, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16, 48, 0, 0}; +static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_112[] = { 8, 0, 64, 64, 64, 92, 98, 66, 98, 92, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_113[] = { 8, 0, 2, 2, 2, 58, 70, 66, 70, 58, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 0, 32, 32, 32, 32, 34, 92, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0, 0, 60, 66, 12, 48, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 0, 28, 34, 32, 32, 32,124, 32, 32, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 0, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_121[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0, 0,126, 32, 16, 8, 4,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 0, 14, 16, 16, 8, 48, 8, 16, 16, 14, 0, 0}; +static const GLubyte Fixed8x13_Character_124[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0, 0,112, 8, 8, 16, 12, 16, 8, 8,112, 0, 0}; +static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 84, 36, 0, 0}; +static const GLubyte Fixed8x13_Character_127[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_128[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_129[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_130[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_131[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_132[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_133[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_134[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_135[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_136[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_137[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_138[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_139[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_140[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_141[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_142[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_143[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_144[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_145[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_146[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_147[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_148[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_149[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_150[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_151[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_152[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_153[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_154[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_155[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_156[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_157[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_158[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_160[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_161[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_162[] = { 8, 0, 0, 0, 0, 16, 56, 84, 80, 80, 84, 56, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_163[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_164[] = { 8, 0, 0, 0, 0, 66, 60, 36, 36, 60, 66, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_165[] = { 8, 0, 0, 0, 16, 16,124, 16,124, 40, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_166[] = { 8, 0, 0, 0, 16, 16, 16, 16, 0, 16, 16, 16, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_167[] = { 8, 0, 0, 0, 24, 36, 4, 24, 36, 36, 24, 32, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,108, 0, 0}; +static const GLubyte Fixed8x13_Character_169[] = { 8, 0, 0, 0, 0, 56, 68,146,170,162,170,146, 68, 56, 0}; +static const GLubyte Fixed8x13_Character_170[] = { 8, 0, 0, 0, 0, 0,124, 0, 60, 68, 60, 4, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_171[] = { 8, 0, 0, 0, 0, 18, 36, 72,144, 72, 36, 18, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_172[] = { 8, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_173[] = { 8, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_174[] = { 8, 0, 0, 0, 0, 56, 68,170,178,170,170,146, 68, 56, 0}; +static const GLubyte Fixed8x13_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0}; +static const GLubyte Fixed8x13_Character_176[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_177[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_178[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 64, 48, 8, 72, 48, 0}; +static const GLubyte Fixed8x13_Character_179[] = { 8, 0, 0, 0, 0, 0, 0, 0, 48, 72, 8, 16, 72, 48, 0}; +static const GLubyte Fixed8x13_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_181[] = { 8, 0, 0, 64, 90,102, 66, 66, 66, 66, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_182[] = { 8, 0, 0, 0, 20, 20, 20, 20, 52,116,116,116, 62, 0, 0}; +static const GLubyte Fixed8x13_Character_183[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_184[] = { 8, 0, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_185[] = { 8, 0, 0, 0, 0, 0, 0, 0,112, 32, 32, 32, 96, 32, 0}; +static const GLubyte Fixed8x13_Character_186[] = { 8, 0, 0, 0, 0, 0, 0,120, 0, 48, 72, 72, 48, 0, 0}; +static const GLubyte Fixed8x13_Character_187[] = { 8, 0, 0, 0, 0,144, 72, 36, 18, 36, 72,144, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_188[] = { 8, 0, 0, 0, 6, 26, 18, 10,230, 66, 64, 64,192, 64, 0}; +static const GLubyte Fixed8x13_Character_189[] = { 8, 0, 0, 0, 30, 16, 12, 2,242, 76, 64, 64,192, 64, 0}; +static const GLubyte Fixed8x13_Character_190[] = { 8, 0, 0, 0, 6, 26, 18, 10,102,146, 16, 32,144, 96, 0}; +static const GLubyte Fixed8x13_Character_191[] = { 8, 0, 0, 0, 60, 66, 66, 64, 32, 16, 16, 0, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_192[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_193[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_194[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_195[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_196[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_197[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_198[] = { 8, 0, 0, 0,158,144,144,240,156,144,144,144,110, 0, 0}; +static const GLubyte Fixed8x13_Character_199[] = { 8, 0, 16, 8, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_200[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_201[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_202[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_203[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_204[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_205[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_206[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_207[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,226, 66, 66, 68,120, 0, 0}; +static const GLubyte Fixed8x13_Character_209[] = { 8, 0, 0, 0,130,134,138,146,162,194,130, 0,152,100, 0}; +static const GLubyte Fixed8x13_Character_210[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_211[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_212[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_213[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0,152,100, 0}; +static const GLubyte Fixed8x13_Character_214[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_215[] = { 8, 0, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60, 2, 0}; +static const GLubyte Fixed8x13_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_221[] = { 8, 0, 0, 0, 16, 16, 16, 16, 40, 68, 68, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_222[] = { 8, 0, 0, 0, 64, 64, 64,124, 66, 66, 66,124, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_223[] = { 8, 0, 0, 0, 92, 66, 66, 76, 80, 72, 68, 68, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_224[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_225[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 4, 0}; +static const GLubyte Fixed8x13_Character_226[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_227[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_228[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_229[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 24, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_230[] = { 8, 0, 0, 0,108,146,144,124, 18,108, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_231[] = { 8, 0, 16, 8, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_232[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_233[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_234[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_235[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_236[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_237[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 32, 16, 0}; +static const GLubyte Fixed8x13_Character_238[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 72, 48, 0}; +static const GLubyte Fixed8x13_Character_239[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_240[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 4, 40, 24, 36, 0}; +static const GLubyte Fixed8x13_Character_241[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_242[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_243[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_244[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_245[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_246[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_247[] = { 8, 0, 0, 0, 0, 16, 16, 0,124, 0, 16, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_248[] = { 8, 0, 0, 64, 60, 98, 82, 74, 70, 60, 2, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_249[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_250[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_251[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_252[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_253[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_254[] = { 8, 0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_255[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 36, 36, 0}; + +/* The font characters mapping: */ +static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015, + Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031, + Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047, + Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063, + Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079, + Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095, + Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111, + Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032, + Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032, + Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032, + Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175, + Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191, + Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207, + Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223, + Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239, + Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 }; + +static const GLubyte Fixed9x15_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_001[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 62, 0,127, 0,255,128,127, 0, 62, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_002[] = { 9, 0, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128}; +static const GLubyte Fixed9x15_Character_003[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 72, 0, 72, 0,120, 0, 72, 0, 72, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_004[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 14, 0, 72, 0, 79, 0, 64, 0,112, 0, 64, 0,120, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_005[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 14, 0, 9, 0, 14, 0, 0, 0, 56, 0, 64, 0, 64, 0, 64, 0, 56, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_006[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 14, 0, 8, 0, 15, 0, 0, 0,120, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_007[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_008[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_009[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 68, 0, 76, 0, 84, 0,100, 0, 68, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_010[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 16, 0, 40, 0, 40, 0, 68, 0, 68, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_011[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_012[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_013[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_014[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_015[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_016[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128}; +static const GLubyte Fixed9x15_Character_017[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_018[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_019[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_020[] = { 9, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_021[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_022[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_023[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_024[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_025[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_026[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 3, 0, 28, 0, 96, 0, 28, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_027[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 96, 0, 28, 0, 3, 0, 28, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_028[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_029[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0,127, 0, 8, 0,127, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_030[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_031[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_032[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_033[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_034[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 18, 0, 18, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_035[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_036[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 62, 0, 73, 0, 9, 0, 9, 0, 10, 0, 28, 0, 40, 0, 72, 0, 73, 0, 62, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 66, 0, 37, 0, 37, 0, 18, 0, 8, 0, 8, 0, 36, 0, 82, 0, 82, 0, 33, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 74, 0, 68, 0, 74, 0, 49, 0, 48, 0, 72, 0, 72, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_039[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 6, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_040[] = { 9, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 8, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 8, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_041[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 8, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 8, 0, 8, 0, 16, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 73, 0, 42, 0, 28, 0, 42, 0, 73, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_043[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_044[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_045[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_046[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_047[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 32, 0, 32, 0, 16, 0, 8, 0, 8, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_048[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_049[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 72, 0, 40, 0, 24, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_050[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_051[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 14, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_052[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,127, 0, 66, 0, 34, 0, 18, 0, 10, 0, 6, 0, 2, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_053[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 97, 0, 94, 0, 64, 0, 64, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_054[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 32, 0, 30, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_055[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 16, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0, 1, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_056[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 34, 0, 28, 0, 34, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_057[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 2, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_058[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_059[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_060[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_061[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_062[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_063[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 4, 0, 2, 0, 1, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_064[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0, 77, 0, 83, 0, 81, 0, 79, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_066[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_069[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_070[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_073[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_074[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 15,128, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_075[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 66, 0, 68, 0, 72, 0, 80, 0,112, 0, 72, 0, 68, 0, 66, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_076[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 67, 0, 69, 0, 73, 0, 81, 0, 97, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_079[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_080[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_081[] = { 9, 0, 0, 0, 0, 3, 0, 4, 0, 62, 0, 73, 0, 81, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_082[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 66, 0, 68, 0, 72, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_083[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 1, 0, 6, 0, 56, 0, 64, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_084[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_085[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_091[] = { 9, 0, 0, 0, 0, 0, 0, 30, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 30, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_092[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 0, 4, 0, 8, 0, 8, 0, 16, 0, 32, 0, 32, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_093[] = { 9, 0, 0, 0, 0, 0, 0, 60, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 60, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_095[] = { 9, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_096[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 16, 0, 48, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_098[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_099[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_100[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_101[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_102[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_103[] = { 9, 0, 0, 62, 0, 65, 0, 65, 0, 62, 0, 64, 0, 60, 0, 66, 0, 66, 0, 66, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_104[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_105[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_106[] = { 9, 0, 0, 60, 0, 66, 0, 66, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 14, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 70, 0, 88, 0, 96, 0, 88, 0, 70, 0, 65, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_108[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_110[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_111[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_112[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_113[] = { 9, 0, 0, 1, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_114[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 33, 0, 49, 0, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 62, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_116[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 17, 0, 16, 0, 16, 0, 16, 0, 16, 0,126, 0, 16, 0, 16, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_117[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_118[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_120[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_121[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_123[] = { 9, 0, 0, 0, 0, 0, 0, 7, 0, 8, 0, 8, 0, 8, 0, 4, 0, 24, 0, 24, 0, 4, 0, 8, 0, 8, 0, 8, 0, 7, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_124[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_125[] = { 9, 0, 0, 0, 0, 0, 0,112, 0, 8, 0, 8, 0, 8, 0, 16, 0, 12, 0, 12, 0, 16, 0, 8, 0, 8, 0, 8, 0,112, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_126[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 73, 0, 49, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_127[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_128[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_129[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_130[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_131[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_132[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_133[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_134[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_135[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_136[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_137[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_138[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_139[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_140[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_141[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_142[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_143[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_144[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_145[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_146[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_147[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_148[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_149[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_150[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_151[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_152[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_153[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_154[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_155[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_156[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_157[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_158[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_159[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_160[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_161[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_162[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 60, 0, 82, 0, 80, 0, 72, 0, 74, 0, 60, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_163[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_164[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 62, 0, 34, 0, 34, 0, 62, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_165[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 62, 0, 8, 0, 62, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_166[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_167[] = { 9, 0, 0, 0, 0, 0, 0, 24, 0, 36, 0, 4, 0, 24, 0, 36, 0, 36, 0, 36, 0, 24, 0, 32, 0, 36, 0, 24, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_168[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,153, 0,165, 0,161, 0,165, 0,153, 0, 66, 0, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_170[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 60, 0, 72, 0, 56, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 18, 0, 36, 0, 72, 0, 72, 0, 36, 0, 18, 0, 9, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_172[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,165, 0,169, 0,185, 0,165, 0,185, 0, 66, 0, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_175[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_177[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_178[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 64, 0, 48, 0, 8, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_179[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 72, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_180[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_181[] = { 9, 0, 0, 0, 0, 64, 0, 64, 0, 93, 0, 99, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_182[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 61, 0, 69, 0, 69, 0, 69, 0, 63, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_183[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_184[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_185[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 32, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_186[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 56, 0, 68, 0, 68, 0, 56, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 36, 0, 18, 0, 9, 0, 9, 0, 18, 0, 36, 0, 72, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0,115, 0, 33, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 6, 0, 1, 0,121, 0, 38, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0, 51, 0, 73, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_191[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 64, 0, 32, 0, 16, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 78, 0, 49, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 20, 0, 28, 0, 34, 0, 28, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0, 72, 0, 72, 0, 72, 0,126, 0, 72, 0, 72, 0, 72, 0, 72, 0, 55, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_199[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_200[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_201[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_202[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_203[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_204[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_205[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_206[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_207[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 33, 0, 33, 0, 33, 0, 33, 0,225, 0, 33, 0, 33, 0, 33, 0,124, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 73, 0, 73, 0, 81, 0, 97, 0, 65, 0, 0, 0, 78, 0, 49, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_210[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_211[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_212[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_213[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_214[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_215[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_216[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 97, 0, 81, 0, 81, 0, 73, 0, 73, 0, 69, 0, 69, 0, 67, 0, 62, 0, 1, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_217[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_218[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_219[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_220[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_222[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 34, 0, 34, 0, 34, 0, 36, 0,104, 0, 36, 0, 34, 0, 34, 0, 28, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 4, 0, 8, 0, 16, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 38, 0, 25, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 12, 0, 18, 0, 12, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_230[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 73, 0, 72, 0, 62, 0, 9, 0, 73, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_231[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_232[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_233[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_234[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_235[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_236[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_237[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_238[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 68, 0, 40, 0, 16, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_239[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_240[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 4, 0, 40, 0, 24, 0, 36, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_241[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_242[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_243[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_244[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_245[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_246[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_247[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0,127, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_248[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 81, 0, 81, 0, 73, 0, 69, 0, 69, 0, 62, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_249[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_250[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_251[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_252[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_253[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_254[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_255[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Fixed9x15_Character_Map[] = {Fixed9x15_Character_000,Fixed9x15_Character_001,Fixed9x15_Character_002,Fixed9x15_Character_003,Fixed9x15_Character_004,Fixed9x15_Character_005,Fixed9x15_Character_006,Fixed9x15_Character_007,Fixed9x15_Character_008,Fixed9x15_Character_009,Fixed9x15_Character_010,Fixed9x15_Character_011,Fixed9x15_Character_012,Fixed9x15_Character_013,Fixed9x15_Character_014,Fixed9x15_Character_015, + Fixed9x15_Character_016,Fixed9x15_Character_017,Fixed9x15_Character_018,Fixed9x15_Character_019,Fixed9x15_Character_020,Fixed9x15_Character_021,Fixed9x15_Character_022,Fixed9x15_Character_023,Fixed9x15_Character_024,Fixed9x15_Character_025,Fixed9x15_Character_026,Fixed9x15_Character_027,Fixed9x15_Character_028,Fixed9x15_Character_029,Fixed9x15_Character_030,Fixed9x15_Character_031, + Fixed9x15_Character_032,Fixed9x15_Character_033,Fixed9x15_Character_034,Fixed9x15_Character_035,Fixed9x15_Character_036,Fixed9x15_Character_037,Fixed9x15_Character_038,Fixed9x15_Character_039,Fixed9x15_Character_040,Fixed9x15_Character_041,Fixed9x15_Character_042,Fixed9x15_Character_043,Fixed9x15_Character_044,Fixed9x15_Character_045,Fixed9x15_Character_046,Fixed9x15_Character_047, + Fixed9x15_Character_048,Fixed9x15_Character_049,Fixed9x15_Character_050,Fixed9x15_Character_051,Fixed9x15_Character_052,Fixed9x15_Character_053,Fixed9x15_Character_054,Fixed9x15_Character_055,Fixed9x15_Character_056,Fixed9x15_Character_057,Fixed9x15_Character_058,Fixed9x15_Character_059,Fixed9x15_Character_060,Fixed9x15_Character_061,Fixed9x15_Character_062,Fixed9x15_Character_063, + Fixed9x15_Character_064,Fixed9x15_Character_065,Fixed9x15_Character_066,Fixed9x15_Character_067,Fixed9x15_Character_068,Fixed9x15_Character_069,Fixed9x15_Character_070,Fixed9x15_Character_071,Fixed9x15_Character_072,Fixed9x15_Character_073,Fixed9x15_Character_074,Fixed9x15_Character_075,Fixed9x15_Character_076,Fixed9x15_Character_077,Fixed9x15_Character_078,Fixed9x15_Character_079, + Fixed9x15_Character_080,Fixed9x15_Character_081,Fixed9x15_Character_082,Fixed9x15_Character_083,Fixed9x15_Character_084,Fixed9x15_Character_085,Fixed9x15_Character_086,Fixed9x15_Character_087,Fixed9x15_Character_088,Fixed9x15_Character_089,Fixed9x15_Character_090,Fixed9x15_Character_091,Fixed9x15_Character_092,Fixed9x15_Character_093,Fixed9x15_Character_094,Fixed9x15_Character_095, + Fixed9x15_Character_096,Fixed9x15_Character_097,Fixed9x15_Character_098,Fixed9x15_Character_099,Fixed9x15_Character_100,Fixed9x15_Character_101,Fixed9x15_Character_102,Fixed9x15_Character_103,Fixed9x15_Character_104,Fixed9x15_Character_105,Fixed9x15_Character_106,Fixed9x15_Character_107,Fixed9x15_Character_108,Fixed9x15_Character_109,Fixed9x15_Character_110,Fixed9x15_Character_111, + Fixed9x15_Character_112,Fixed9x15_Character_113,Fixed9x15_Character_114,Fixed9x15_Character_115,Fixed9x15_Character_116,Fixed9x15_Character_117,Fixed9x15_Character_118,Fixed9x15_Character_119,Fixed9x15_Character_120,Fixed9x15_Character_121,Fixed9x15_Character_122,Fixed9x15_Character_123,Fixed9x15_Character_124,Fixed9x15_Character_125,Fixed9x15_Character_126,Fixed9x15_Character_032, + Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032, + Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032, + Fixed9x15_Character_160,Fixed9x15_Character_161,Fixed9x15_Character_162,Fixed9x15_Character_163,Fixed9x15_Character_164,Fixed9x15_Character_165,Fixed9x15_Character_166,Fixed9x15_Character_167,Fixed9x15_Character_168,Fixed9x15_Character_169,Fixed9x15_Character_170,Fixed9x15_Character_171,Fixed9x15_Character_172,Fixed9x15_Character_173,Fixed9x15_Character_174,Fixed9x15_Character_175, + Fixed9x15_Character_176,Fixed9x15_Character_177,Fixed9x15_Character_178,Fixed9x15_Character_179,Fixed9x15_Character_180,Fixed9x15_Character_181,Fixed9x15_Character_182,Fixed9x15_Character_183,Fixed9x15_Character_184,Fixed9x15_Character_185,Fixed9x15_Character_186,Fixed9x15_Character_187,Fixed9x15_Character_188,Fixed9x15_Character_189,Fixed9x15_Character_190,Fixed9x15_Character_191, + Fixed9x15_Character_192,Fixed9x15_Character_193,Fixed9x15_Character_194,Fixed9x15_Character_195,Fixed9x15_Character_196,Fixed9x15_Character_197,Fixed9x15_Character_198,Fixed9x15_Character_199,Fixed9x15_Character_200,Fixed9x15_Character_201,Fixed9x15_Character_202,Fixed9x15_Character_203,Fixed9x15_Character_204,Fixed9x15_Character_205,Fixed9x15_Character_206,Fixed9x15_Character_207, + Fixed9x15_Character_208,Fixed9x15_Character_209,Fixed9x15_Character_210,Fixed9x15_Character_211,Fixed9x15_Character_212,Fixed9x15_Character_213,Fixed9x15_Character_214,Fixed9x15_Character_215,Fixed9x15_Character_216,Fixed9x15_Character_217,Fixed9x15_Character_218,Fixed9x15_Character_219,Fixed9x15_Character_220,Fixed9x15_Character_221,Fixed9x15_Character_222,Fixed9x15_Character_223, + Fixed9x15_Character_224,Fixed9x15_Character_225,Fixed9x15_Character_226,Fixed9x15_Character_227,Fixed9x15_Character_228,Fixed9x15_Character_229,Fixed9x15_Character_230,Fixed9x15_Character_231,Fixed9x15_Character_232,Fixed9x15_Character_233,Fixed9x15_Character_234,Fixed9x15_Character_235,Fixed9x15_Character_236,Fixed9x15_Character_237,Fixed9x15_Character_238,Fixed9x15_Character_239, + Fixed9x15_Character_240,Fixed9x15_Character_241,Fixed9x15_Character_242,Fixed9x15_Character_243,Fixed9x15_Character_244,Fixed9x15_Character_245,Fixed9x15_Character_246,Fixed9x15_Character_247,Fixed9x15_Character_248,Fixed9x15_Character_249,Fixed9x15_Character_250,Fixed9x15_Character_251,Fixed9x15_Character_252,Fixed9x15_Character_253,Fixed9x15_Character_254,Fixed9x15_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 256, 16, Fixed9x15_Character_Map, 0, 4 }; + +static const GLubyte Helvetica10_Character_000[] = { 8, 0, 0, 0, 84, 0, 68, 0, 68, 0, 84, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_032[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_033[] = { 3, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_036[] = { 6, 0, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 38, 0, 41, 0, 22, 0, 16, 0, 8, 0,104, 0,148, 0,100, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_038[] = { 8, 0, 0, 0, 50, 76, 76, 82, 48, 40, 40, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_040[] = { 4, 0, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_041[] = { 4, 0, 64, 32, 32, 16, 16, 16, 16, 32, 32, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_042[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; +static const GLubyte Helvetica10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_044[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_046[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_048[] = { 6, 0, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_049[] = { 6, 0, 0, 0, 32, 32, 32, 32, 32, 32, 96, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_050[] = { 6, 0, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_051[] = { 6, 0, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_052[] = { 6, 0, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_053[] = { 6, 0, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0}; +static const GLubyte Helvetica10_Character_054[] = { 6, 0, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_055[] = { 6, 0, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0}; +static const GLubyte Helvetica10_Character_056[] = { 6, 0, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_057[] = { 6, 0, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_058[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_059[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_060[] = { 6, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_061[] = { 5, 0, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_062[] = { 6, 0, 0, 0, 0, 64, 32, 16, 32, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_063[] = { 6, 0, 0, 0, 32, 0, 32, 32, 16, 8, 72, 48, 0, 0, 0}; +static const GLubyte Helvetica10_Character_064[] = { 11, 0, 0, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_066[] = { 7, 0, 0, 0,120, 68, 68, 68,120, 68, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_068[] = { 8, 0, 0, 0,120, 68, 66, 66, 66, 66, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_069[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_070[] = { 6, 0, 0, 0, 64, 64, 64, 64,120, 64, 64,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 70, 64, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 0, 0, 0}; +static const GLubyte Helvetica10_Character_073[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_074[] = { 5, 0, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_075[] = { 7, 0, 0, 0, 68, 68, 72, 72,112, 80, 72, 68, 0, 0, 0}; +static const GLubyte Helvetica10_Character_076[] = { 6, 0, 0, 0,120, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_078[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 0, 0}; +static const GLubyte Helvetica10_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_080[] = { 7, 0, 0, 0, 64, 64, 64, 64,120, 68, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_081[] = { 8, 0, 0, 1, 62, 70, 74, 66, 66, 66, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_082[] = { 7, 0, 0, 0, 68, 68, 68, 68,120, 68, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_083[] = { 7, 0, 0, 0, 56, 68, 68, 4, 56, 64, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0}; +static const GLubyte Helvetica10_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0}; +static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0}; +static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_088[] = { 7, 0, 0, 0, 68, 68, 40, 40, 16, 40, 68, 68, 0, 0, 0}; +static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0}; +static const GLubyte Helvetica10_Character_090[] = { 7, 0, 0, 0,124, 64, 32, 16, 16, 8, 4,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0}; +static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte Helvetica10_Character_094[] = { 6, 0, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_095[] = { 6, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 63, 64, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_098[] = { 6, 0, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_099[] = { 5, 0, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_100[] = { 6, 0, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0}; +static const GLubyte Helvetica10_Character_101[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; +static const GLubyte Helvetica10_Character_103[] = { 6, 0,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_104[] = { 6, 0, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_105[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_106[] = { 2, 0, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_107[] = { 5, 0, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_108[] = { 2, 0, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_109[] = { 8, 0, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_110[] = { 6, 0, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_111[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_112[] = { 6, 0,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_113[] = { 6, 0, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_114[] = { 4, 0, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_115[] = { 5, 0, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_116[] = { 4, 0, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_117[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_118[] = { 6, 0, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_119[] = { 8, 0, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_120[] = { 6, 0, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_121[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_122[] = { 5, 0, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_123[] = { 3, 0, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_125[] = { 3, 0,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_160[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_162[] = { 6, 0, 0, 64,112,168,160,160,168,112, 16, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_163[] = { 6, 0, 0, 0,176, 72, 64, 64,224, 64, 72, 48, 0, 0, 0}; +static const GLubyte Helvetica10_Character_164[] = { 5, 0, 0, 0, 0,144, 96,144,144, 96,144, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_165[] = { 6, 0, 0, 0, 32,248, 32,248, 80, 80,136,136, 0, 0, 0}; +static const GLubyte Helvetica10_Character_166[] = { 3, 0, 64, 64, 64, 64, 0, 0, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_167[] = { 6, 0,112,136, 24,112,200,152,112,192,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0}; +static const GLubyte Helvetica10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,224, 0, 0, 0}; +static const GLubyte Helvetica10_Character_171[] = { 6, 0, 0, 0, 40, 80,160, 80, 40, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_175[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0}; +static const GLubyte Helvetica10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_177[] = { 6, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_181[] = { 5, 0,128,128,240,144,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_182[] = { 6, 0, 40, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_183[] = { 3, 0, 0, 0, 0, 0, 0,192, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_184[] = { 3, 0,192, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 64, 64,192, 64, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,224,160,224, 0, 0, 0}; +static const GLubyte Helvetica10_Character_187[] = { 6, 0, 0, 0,160, 80, 40, 80,160, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 39, 0, 18, 0, 21, 0, 11, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0,200, 0, 36, 0, 68, 0,226, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_191[] = { 6, 0, 48, 72, 64, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_192[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 32}; +static const GLubyte Helvetica10_Character_193[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 8}; +static const GLubyte Helvetica10_Character_194[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 16}; +static const GLubyte Helvetica10_Character_195[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 20}; +static const GLubyte Helvetica10_Character_196[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 0}; +static const GLubyte Helvetica10_Character_197[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 16, 40, 16}; +static const GLubyte Helvetica10_Character_198[] = { 10, 0, 0, 0, 0, 0, 0,143,128,136, 0,120, 0, 72, 0, 47,128, 40, 0, 24, 0, 31,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_199[] = { 8, 0, 24, 8, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_200[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 32}; +static const GLubyte Helvetica10_Character_201[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 8}; +static const GLubyte Helvetica10_Character_202[] = { 7, 0, 0, 0,124, 64, 64,124, 64, 64, 64,124, 0, 40, 16}; +static const GLubyte Helvetica10_Character_203[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 40, 0}; +static const GLubyte Helvetica10_Character_204[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128}; +static const GLubyte Helvetica10_Character_205[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32}; +static const GLubyte Helvetica10_Character_206[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64}; +static const GLubyte Helvetica10_Character_207[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0}; +static const GLubyte Helvetica10_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,242, 66, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_209[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 40, 20}; +static const GLubyte Helvetica10_Character_210[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 16}; +static const GLubyte Helvetica10_Character_211[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 4}; +static const GLubyte Helvetica10_Character_212[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 20, 8}; +static const GLubyte Helvetica10_Character_213[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 40, 20}; +static const GLubyte Helvetica10_Character_214[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 36, 0}; +static const GLubyte Helvetica10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 74, 74, 70, 60, 2, 0, 0}; +static const GLubyte Helvetica10_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16}; +static const GLubyte Helvetica10_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 16, 8}; +static const GLubyte Helvetica10_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8}; +static const GLubyte Helvetica10_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0}; +static const GLubyte Helvetica10_Character_221[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 16, 8}; +static const GLubyte Helvetica10_Character_222[] = { 7, 0, 0, 0, 64, 64,120, 68, 68,120, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_223[] = { 5, 0, 0, 0,160,144,144,144,160,144,144, 96, 0, 0, 0}; +static const GLubyte Helvetica10_Character_224[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_225[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 16, 0, 0}; +static const GLubyte Helvetica10_Character_226[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_227[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0,160, 80, 0, 0}; +static const GLubyte Helvetica10_Character_228[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_229[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 32, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_230[] = { 8, 0, 0, 0,108,146,144,126, 18,236, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_231[] = { 5, 0, 96, 32, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_232[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_233[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 64, 32, 0, 0}; +static const GLubyte Helvetica10_Character_234[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_235[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_236[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_237[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 64, 0, 0}; +static const GLubyte Helvetica10_Character_238[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0, 64,128, 0, 0}; +static const GLubyte Helvetica10_Character_239[] = { 2, 0, 0, 0, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0}; +static const GLubyte Helvetica10_Character_240[] = { 6, 0, 0, 0,112,136,136,136,136,120,144, 96, 80, 0, 0}; +static const GLubyte Helvetica10_Character_241[] = { 5, 0, 0, 0,144,144,144,144,144,224, 0,160, 80, 0, 0}; +static const GLubyte Helvetica10_Character_242[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_243[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 16, 0, 0}; +static const GLubyte Helvetica10_Character_244[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_245[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 40, 0, 0}; +static const GLubyte Helvetica10_Character_246[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_248[] = { 6, 0, 0, 0,112,136,200,168,152,116, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_249[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_250[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 64, 32, 0, 0}; +static const GLubyte Helvetica10_Character_251[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_252[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_253[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 32, 16, 0, 0}; +static const GLubyte Helvetica10_Character_254[] = { 6, 0,128,128,176,200,136,136,200,176,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_255[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 80, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Helvetica10_Character_Map[] = {Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_033,Helvetica10_Character_034,Helvetica10_Character_035,Helvetica10_Character_036,Helvetica10_Character_037,Helvetica10_Character_038,Helvetica10_Character_039,Helvetica10_Character_040,Helvetica10_Character_041,Helvetica10_Character_042,Helvetica10_Character_043,Helvetica10_Character_044,Helvetica10_Character_045,Helvetica10_Character_046,Helvetica10_Character_047, + Helvetica10_Character_048,Helvetica10_Character_049,Helvetica10_Character_050,Helvetica10_Character_051,Helvetica10_Character_052,Helvetica10_Character_053,Helvetica10_Character_054,Helvetica10_Character_055,Helvetica10_Character_056,Helvetica10_Character_057,Helvetica10_Character_058,Helvetica10_Character_059,Helvetica10_Character_060,Helvetica10_Character_061,Helvetica10_Character_062,Helvetica10_Character_063, + Helvetica10_Character_064,Helvetica10_Character_065,Helvetica10_Character_066,Helvetica10_Character_067,Helvetica10_Character_068,Helvetica10_Character_069,Helvetica10_Character_070,Helvetica10_Character_071,Helvetica10_Character_072,Helvetica10_Character_073,Helvetica10_Character_074,Helvetica10_Character_075,Helvetica10_Character_076,Helvetica10_Character_077,Helvetica10_Character_078,Helvetica10_Character_079, + Helvetica10_Character_080,Helvetica10_Character_081,Helvetica10_Character_082,Helvetica10_Character_083,Helvetica10_Character_084,Helvetica10_Character_085,Helvetica10_Character_086,Helvetica10_Character_087,Helvetica10_Character_088,Helvetica10_Character_089,Helvetica10_Character_090,Helvetica10_Character_091,Helvetica10_Character_092,Helvetica10_Character_093,Helvetica10_Character_094,Helvetica10_Character_095, + Helvetica10_Character_096,Helvetica10_Character_097,Helvetica10_Character_098,Helvetica10_Character_099,Helvetica10_Character_100,Helvetica10_Character_101,Helvetica10_Character_102,Helvetica10_Character_103,Helvetica10_Character_104,Helvetica10_Character_105,Helvetica10_Character_106,Helvetica10_Character_107,Helvetica10_Character_108,Helvetica10_Character_109,Helvetica10_Character_110,Helvetica10_Character_111, + Helvetica10_Character_112,Helvetica10_Character_113,Helvetica10_Character_114,Helvetica10_Character_115,Helvetica10_Character_116,Helvetica10_Character_117,Helvetica10_Character_118,Helvetica10_Character_119,Helvetica10_Character_120,Helvetica10_Character_121,Helvetica10_Character_122,Helvetica10_Character_123,Helvetica10_Character_124,Helvetica10_Character_125,Helvetica10_Character_126,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_160,Helvetica10_Character_161,Helvetica10_Character_162,Helvetica10_Character_163,Helvetica10_Character_164,Helvetica10_Character_165,Helvetica10_Character_166,Helvetica10_Character_167,Helvetica10_Character_168,Helvetica10_Character_169,Helvetica10_Character_170,Helvetica10_Character_171,Helvetica10_Character_172,Helvetica10_Character_173,Helvetica10_Character_174,Helvetica10_Character_175, + Helvetica10_Character_176,Helvetica10_Character_177,Helvetica10_Character_178,Helvetica10_Character_179,Helvetica10_Character_180,Helvetica10_Character_181,Helvetica10_Character_182,Helvetica10_Character_183,Helvetica10_Character_184,Helvetica10_Character_185,Helvetica10_Character_186,Helvetica10_Character_187,Helvetica10_Character_188,Helvetica10_Character_189,Helvetica10_Character_190,Helvetica10_Character_191, + Helvetica10_Character_192,Helvetica10_Character_193,Helvetica10_Character_194,Helvetica10_Character_195,Helvetica10_Character_196,Helvetica10_Character_197,Helvetica10_Character_198,Helvetica10_Character_199,Helvetica10_Character_200,Helvetica10_Character_201,Helvetica10_Character_202,Helvetica10_Character_203,Helvetica10_Character_204,Helvetica10_Character_205,Helvetica10_Character_206,Helvetica10_Character_207, + Helvetica10_Character_208,Helvetica10_Character_209,Helvetica10_Character_210,Helvetica10_Character_211,Helvetica10_Character_212,Helvetica10_Character_213,Helvetica10_Character_214,Helvetica10_Character_215,Helvetica10_Character_216,Helvetica10_Character_217,Helvetica10_Character_218,Helvetica10_Character_219,Helvetica10_Character_220,Helvetica10_Character_221,Helvetica10_Character_222,Helvetica10_Character_223, + Helvetica10_Character_224,Helvetica10_Character_225,Helvetica10_Character_226,Helvetica10_Character_227,Helvetica10_Character_228,Helvetica10_Character_229,Helvetica10_Character_230,Helvetica10_Character_231,Helvetica10_Character_232,Helvetica10_Character_233,Helvetica10_Character_234,Helvetica10_Character_235,Helvetica10_Character_236,Helvetica10_Character_237,Helvetica10_Character_238,Helvetica10_Character_239, + Helvetica10_Character_240,Helvetica10_Character_241,Helvetica10_Character_242,Helvetica10_Character_243,Helvetica10_Character_244,Helvetica10_Character_245,Helvetica10_Character_246,Helvetica10_Character_247,Helvetica10_Character_248,Helvetica10_Character_249,Helvetica10_Character_250,Helvetica10_Character_251,Helvetica10_Character_252,Helvetica10_Character_253,Helvetica10_Character_254,Helvetica10_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 256, 14, Helvetica10_Character_Map, 0, 3 }; + +static const GLubyte Helvetica12_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_001[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_002[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_003[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_004[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_005[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_006[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_007[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_008[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_009[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_010[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_011[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_012[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_013[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_014[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_015[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_016[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_017[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_018[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_019[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_020[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_021[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_022[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_023[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_024[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_025[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_026[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_027[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_028[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_029[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_030[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_031[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 80, 0, 0, 0}; +static const GLubyte Helvetica12_Character_035[] = { 7, 0, 0, 0, 0, 80, 80, 80,252, 40,252, 40, 40, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_036[] = { 7, 0, 0, 0, 16, 56, 84, 84, 20, 56, 80, 84, 56, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_037[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17,128, 10, 64, 10, 64, 9,128, 4, 0, 52, 0, 74, 0, 74, 0, 49, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 57, 0, 70, 0, 66, 0, 69, 0, 40, 0, 24, 0, 36, 0, 36, 0, 24, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 96, 0, 0, 0}; +static const GLubyte Helvetica12_Character_040[] = { 4, 0, 16, 32, 32, 64, 64, 64, 64, 64, 64, 32, 32, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_041[] = { 4, 0,128, 64, 64, 32, 32, 32, 32, 32, 32, 64, 64,128, 0, 0, 0}; +static const GLubyte Helvetica12_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 32, 80, 0, 0, 0}; +static const GLubyte Helvetica12_Character_043[] = { 7, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_044[] = { 4, 0, 0, 64, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_047[] = { 4, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 16, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_048[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_049[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16,112, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_050[] = { 7, 0, 0, 0, 0,124, 64, 64, 32, 16, 8, 4, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_051[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 24, 4, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_052[] = { 7, 0, 0, 0, 0, 8, 8,252,136, 72, 40, 40, 24, 8, 0, 0, 0}; +static const GLubyte Helvetica12_Character_053[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4,120, 64, 64,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_054[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68,100, 88, 64, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_055[] = { 7, 0, 0, 0, 0, 32, 32, 16, 16, 16, 8, 8, 4,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_056[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 56, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_057[] = { 7, 0, 0, 0, 0, 56, 68, 4, 4, 60, 68, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_059[] = { 3, 0, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_060[] = { 7, 0, 0, 0, 0, 0, 12, 48,192, 48, 12, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_061[] = { 7, 0, 0, 0, 0, 0, 0,124, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_062[] = { 7, 0, 0, 0, 0, 0, 96, 24, 6, 24, 96, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_063[] = { 7, 0, 0, 0, 0, 16, 0, 16, 16, 8, 8, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_064[] = { 12, 0, 0, 0, 0, 0, 0, 31, 0, 32, 0, 77,128, 83, 64, 81, 32, 81, 32, 73, 32, 38,160, 48, 64, 15,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 20, 0, 8, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_066[] = { 8, 0, 0, 0, 0,124, 66, 66, 66,124, 66, 66, 66,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_069[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 0, 0}; +static const GLubyte Helvetica12_Character_070[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 64, 64, 64,126, 0, 0, 0}; +static const GLubyte Helvetica12_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 35, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_073[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_074[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 4, 4, 4, 4, 0, 0, 0}; +static const GLubyte Helvetica12_Character_075[] = { 8, 0, 0, 0, 0, 65, 66, 68, 72,112, 80, 72, 68, 66, 0, 0, 0}; +static const GLubyte Helvetica12_Character_076[] = { 7, 0, 0, 0, 0,124, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_077[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 68, 64, 68, 64, 74, 64, 74, 64, 81, 64, 81, 64, 96,192, 96,192, 64, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_079[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_080[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_081[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30,128, 33, 0, 66,128, 68,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_082[] = { 8, 0, 0, 0, 0, 66, 66, 66, 68,124, 66, 66, 66,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_083[] = { 8, 0, 0, 0, 0, 60, 66, 66, 2, 12, 48, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica12_Character_084[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0, 0}; +static const GLubyte Helvetica12_Character_085[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0}; +static const GLubyte Helvetica12_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_087[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 42,128, 42,128, 36,128, 68, 64, 68, 64, 68, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0}; +static const GLubyte Helvetica12_Character_092[] = { 4, 0, 0, 0, 0, 16, 16, 32, 32, 32, 64, 64,128,128, 0, 0, 0}; +static const GLubyte Helvetica12_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte Helvetica12_Character_094[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_095[] = { 7, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_098[] = { 7, 0, 0, 0, 0, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_099[] = { 7, 0, 0, 0, 0, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_100[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 76, 52, 4, 4, 0, 0, 0}; +static const GLubyte Helvetica12_Character_101[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_102[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; +static const GLubyte Helvetica12_Character_103[] = { 7, 0, 56, 68, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_104[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_107[] = { 6, 0, 0, 0, 0, 68, 72, 80, 96, 96, 80, 72, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_108[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,109, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_110[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_111[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_112[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_113[] = { 7, 0, 4, 4, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_114[] = { 4, 0, 0, 0, 0, 64, 64, 64, 64, 64, 96, 80, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_115[] = { 6, 0, 0, 0, 0, 48, 72, 8, 48, 64, 72, 48, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_116[] = { 3, 0, 0, 0, 0, 96, 64, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_117[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_118[] = { 7, 0, 0, 0, 0, 16, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_120[] = { 6, 0, 0, 0, 0,132,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_121[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_122[] = { 6, 0, 0, 0, 0,120, 64, 32, 32, 16, 8,120, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_123[] = { 4, 0, 48, 64, 64, 64, 64, 64,128, 64, 64, 64, 64, 48, 0, 0, 0}; +static const GLubyte Helvetica12_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_125[] = { 4, 0,192, 32, 32, 32, 32, 32, 16, 32, 32, 32, 32,192, 0, 0, 0}; +static const GLubyte Helvetica12_Character_126[] = { 7, 0, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_127[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_128[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_129[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_130[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_131[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_132[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_133[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_134[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_135[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_136[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_137[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_138[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_139[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_140[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_141[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_142[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_143[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_144[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_145[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_146[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_147[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_148[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_149[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_150[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_151[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_152[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_153[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_154[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_155[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_156[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_157[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_158[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_159[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_160[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_162[] = { 7, 0, 0, 0, 32, 56,100, 80, 80, 80, 84, 56, 8, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_163[] = { 7, 0, 0, 0, 0, 88, 36, 16, 16,120, 32, 32, 36, 24, 0, 0, 0}; +static const GLubyte Helvetica12_Character_164[] = { 7, 0, 0, 0, 0, 0,132,120, 72, 72,120,132, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_165[] = { 7, 0, 0, 0, 0, 16, 16,124, 16,124, 16, 40, 68, 68, 0, 0, 0}; +static const GLubyte Helvetica12_Character_166[] = { 3, 0, 0, 64, 64, 64, 64, 0, 0, 0, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_167[] = { 6, 0,112,136, 8, 48, 72,136,136,144, 96,128,136,112, 0, 0, 0}; +static const GLubyte Helvetica12_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0}; +static const GLubyte Helvetica12_Character_169[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 78, 64, 81, 64, 80, 64, 81, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_170[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 80, 16,112, 0, 0, 0}; +static const GLubyte Helvetica12_Character_171[] = { 7, 0, 0, 0, 0, 0, 20, 40, 80, 40, 20, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_172[] = { 8, 0, 0, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_173[] = { 5, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_174[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 74, 64, 74, 64, 76, 64, 74, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0}; +static const GLubyte Helvetica12_Character_176[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_177[] = { 7, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_178[] = { 4, 0, 0, 0, 0, 0, 0, 0,240, 64, 32,144, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_179[] = { 4, 0, 0, 0, 0, 0, 0, 0,192, 32, 64, 32,224, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_180[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0}; +static const GLubyte Helvetica12_Character_181[] = { 7, 0, 64, 64, 64,116, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_182[] = { 7, 0, 40, 40, 40, 40, 40, 40,104,232,232,232,104, 60, 0, 0, 0}; +static const GLubyte Helvetica12_Character_183[] = { 3, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_184[] = { 3, 0,192, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_185[] = { 4, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 96, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_186[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0,112, 80,112, 0, 0, 0}; +static const GLubyte Helvetica12_Character_187[] = { 7, 0, 0, 0, 0, 0, 80, 40, 20, 40, 80, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_188[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 39,128, 21, 0, 19, 0, 73, 0, 68, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_189[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 71,128, 34, 0, 17, 0, 20,128, 75, 0, 72, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_190[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 21, 0, 11, 0,201, 0, 36, 0, 68, 0, 34, 0,225, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_191[] = { 7, 0, 56, 68, 68, 32, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 16, 0}; +static const GLubyte Helvetica12_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 4, 0}; +static const GLubyte Helvetica12_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 8, 0}; +static const GLubyte Helvetica12_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 10, 0}; +static const GLubyte Helvetica12_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 0, 0}; +static const GLubyte Helvetica12_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 8, 0, 20, 0, 8, 0}; +static const GLubyte Helvetica12_Character_198[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 71,192, 68, 0, 68, 0, 60, 0, 39,192, 36, 0, 20, 0, 20, 0, 15,192, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_199[] = { 9, 0, 0, 24, 0, 4, 0, 4, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_200[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 16}; +static const GLubyte Helvetica12_Character_201[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 4}; +static const GLubyte Helvetica12_Character_202[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 8}; +static const GLubyte Helvetica12_Character_203[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 0}; +static const GLubyte Helvetica12_Character_204[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128}; +static const GLubyte Helvetica12_Character_205[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32}; +static const GLubyte Helvetica12_Character_206[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64}; +static const GLubyte Helvetica12_Character_207[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0}; +static const GLubyte Helvetica12_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0,241, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 20, 0, 10, 0}; +static const GLubyte Helvetica12_Character_210[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 8, 0}; +static const GLubyte Helvetica12_Character_211[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 2, 0}; +static const GLubyte Helvetica12_Character_212[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 10, 0, 4, 0}; +static const GLubyte Helvetica12_Character_213[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 20, 0, 10, 0}; +static const GLubyte Helvetica12_Character_214[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 18, 0, 0, 0}; +static const GLubyte Helvetica12_Character_215[] = { 7, 0, 0, 0, 0, 0, 68, 40, 16, 40, 68, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_216[] = { 10, 0, 0, 0, 0, 0, 0,128, 0, 94, 0, 33, 0, 80,128, 72,128, 68,128, 68,128, 66,128, 33, 0, 30,128, 0, 64, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_217[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16}; +static const GLubyte Helvetica12_Character_218[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 4}; +static const GLubyte Helvetica12_Character_219[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8}; +static const GLubyte Helvetica12_Character_220[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0}; +static const GLubyte Helvetica12_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0}; +static const GLubyte Helvetica12_Character_222[] = { 8, 0, 0, 0, 0, 64, 64,124, 66, 66, 66,124, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_223[] = { 7, 0, 0, 0, 0, 88, 68, 68, 68, 88, 68, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_224[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 8, 16, 0, 0}; +static const GLubyte Helvetica12_Character_225[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_226[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_227[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 20, 0, 0}; +static const GLubyte Helvetica12_Character_228[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_229[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 24, 36, 24, 0, 0}; +static const GLubyte Helvetica12_Character_230[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 59,128, 68, 64, 68, 0, 63,192, 4, 64, 68, 64, 59,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_231[] = { 7, 0, 48, 8, 16, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_232[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 32, 0, 0}; +static const GLubyte Helvetica12_Character_233[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_234[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_235[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_236[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64,128, 0, 0}; +static const GLubyte Helvetica12_Character_237[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32, 0, 0}; +static const GLubyte Helvetica12_Character_238[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 64, 0, 0}; +static const GLubyte Helvetica12_Character_239[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0}; +static const GLubyte Helvetica12_Character_240[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 60, 4, 40, 24, 52, 0, 0}; +static const GLubyte Helvetica12_Character_241[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 40, 20, 0, 0}; +static const GLubyte Helvetica12_Character_242[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 32, 0, 0}; +static const GLubyte Helvetica12_Character_243[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_244[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_245[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 20, 0, 0}; +static const GLubyte Helvetica12_Character_246[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_247[] = { 7, 0, 0, 0, 0, 0, 16, 0,124, 0, 16, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_248[] = { 7, 0, 0, 0, 0,184, 68,100, 84, 76, 68, 58, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_249[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 32, 0, 0}; +static const GLubyte Helvetica12_Character_250[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_251[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_252[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_253[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_254[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_255[] = { 7, 0, 96, 16, 16, 16, 24, 40, 40, 36, 68, 68, 0, 40, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Helvetica12_Character_Map[] = {Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_033,Helvetica12_Character_034,Helvetica12_Character_035,Helvetica12_Character_036,Helvetica12_Character_037,Helvetica12_Character_038,Helvetica12_Character_039,Helvetica12_Character_040,Helvetica12_Character_041,Helvetica12_Character_042,Helvetica12_Character_043,Helvetica12_Character_044,Helvetica12_Character_045,Helvetica12_Character_046,Helvetica12_Character_047, + Helvetica12_Character_048,Helvetica12_Character_049,Helvetica12_Character_050,Helvetica12_Character_051,Helvetica12_Character_052,Helvetica12_Character_053,Helvetica12_Character_054,Helvetica12_Character_055,Helvetica12_Character_056,Helvetica12_Character_057,Helvetica12_Character_058,Helvetica12_Character_059,Helvetica12_Character_060,Helvetica12_Character_061,Helvetica12_Character_062,Helvetica12_Character_063, + Helvetica12_Character_064,Helvetica12_Character_065,Helvetica12_Character_066,Helvetica12_Character_067,Helvetica12_Character_068,Helvetica12_Character_069,Helvetica12_Character_070,Helvetica12_Character_071,Helvetica12_Character_072,Helvetica12_Character_073,Helvetica12_Character_074,Helvetica12_Character_075,Helvetica12_Character_076,Helvetica12_Character_077,Helvetica12_Character_078,Helvetica12_Character_079, + Helvetica12_Character_080,Helvetica12_Character_081,Helvetica12_Character_082,Helvetica12_Character_083,Helvetica12_Character_084,Helvetica12_Character_085,Helvetica12_Character_086,Helvetica12_Character_087,Helvetica12_Character_088,Helvetica12_Character_089,Helvetica12_Character_090,Helvetica12_Character_091,Helvetica12_Character_092,Helvetica12_Character_093,Helvetica12_Character_094,Helvetica12_Character_095, + Helvetica12_Character_096,Helvetica12_Character_097,Helvetica12_Character_098,Helvetica12_Character_099,Helvetica12_Character_100,Helvetica12_Character_101,Helvetica12_Character_102,Helvetica12_Character_103,Helvetica12_Character_104,Helvetica12_Character_105,Helvetica12_Character_106,Helvetica12_Character_107,Helvetica12_Character_108,Helvetica12_Character_109,Helvetica12_Character_110,Helvetica12_Character_111, + Helvetica12_Character_112,Helvetica12_Character_113,Helvetica12_Character_114,Helvetica12_Character_115,Helvetica12_Character_116,Helvetica12_Character_117,Helvetica12_Character_118,Helvetica12_Character_119,Helvetica12_Character_120,Helvetica12_Character_121,Helvetica12_Character_122,Helvetica12_Character_123,Helvetica12_Character_124,Helvetica12_Character_125,Helvetica12_Character_126,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_160,Helvetica12_Character_161,Helvetica12_Character_162,Helvetica12_Character_163,Helvetica12_Character_164,Helvetica12_Character_165,Helvetica12_Character_166,Helvetica12_Character_167,Helvetica12_Character_168,Helvetica12_Character_169,Helvetica12_Character_170,Helvetica12_Character_171,Helvetica12_Character_172,Helvetica12_Character_173,Helvetica12_Character_174,Helvetica12_Character_175, + Helvetica12_Character_176,Helvetica12_Character_177,Helvetica12_Character_178,Helvetica12_Character_179,Helvetica12_Character_180,Helvetica12_Character_181,Helvetica12_Character_182,Helvetica12_Character_183,Helvetica12_Character_184,Helvetica12_Character_185,Helvetica12_Character_186,Helvetica12_Character_187,Helvetica12_Character_188,Helvetica12_Character_189,Helvetica12_Character_190,Helvetica12_Character_191, + Helvetica12_Character_192,Helvetica12_Character_193,Helvetica12_Character_194,Helvetica12_Character_195,Helvetica12_Character_196,Helvetica12_Character_197,Helvetica12_Character_198,Helvetica12_Character_199,Helvetica12_Character_200,Helvetica12_Character_201,Helvetica12_Character_202,Helvetica12_Character_203,Helvetica12_Character_204,Helvetica12_Character_205,Helvetica12_Character_206,Helvetica12_Character_207, + Helvetica12_Character_208,Helvetica12_Character_209,Helvetica12_Character_210,Helvetica12_Character_211,Helvetica12_Character_212,Helvetica12_Character_213,Helvetica12_Character_214,Helvetica12_Character_215,Helvetica12_Character_216,Helvetica12_Character_217,Helvetica12_Character_218,Helvetica12_Character_219,Helvetica12_Character_220,Helvetica12_Character_221,Helvetica12_Character_222,Helvetica12_Character_223, + Helvetica12_Character_224,Helvetica12_Character_225,Helvetica12_Character_226,Helvetica12_Character_227,Helvetica12_Character_228,Helvetica12_Character_229,Helvetica12_Character_230,Helvetica12_Character_231,Helvetica12_Character_232,Helvetica12_Character_233,Helvetica12_Character_234,Helvetica12_Character_235,Helvetica12_Character_236,Helvetica12_Character_237,Helvetica12_Character_238,Helvetica12_Character_239, + Helvetica12_Character_240,Helvetica12_Character_241,Helvetica12_Character_242,Helvetica12_Character_243,Helvetica12_Character_244,Helvetica12_Character_245,Helvetica12_Character_246,Helvetica12_Character_247,Helvetica12_Character_248,Helvetica12_Character_249,Helvetica12_Character_250,Helvetica12_Character_251,Helvetica12_Character_252,Helvetica12_Character_253,Helvetica12_Character_254,Helvetica12_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontHelvetica12 = { "-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", 256, 16, Helvetica12_Character_Map, 0, 4 }; + +static const GLubyte Helvetica18_Character_000[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_001[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_002[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_003[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_004[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_005[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_006[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_007[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_008[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_009[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_010[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_011[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_012[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_013[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_014[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_015[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_016[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_017[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_018[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_019[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_020[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_021[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_022[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_023[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_024[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_025[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_026[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_027[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_028[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_029[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_030[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_031[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_032[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_033[] = { 6, 0, 0, 0, 0, 0, 48, 48, 0, 0, 32, 32, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,216,216,216, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_035[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0, 36, 0,255,128,255,128, 18, 0, 18, 0, 18, 0,127,192,127,192, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_036[] = { 10, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 31, 0, 63,128,117,192,100,192, 4,192, 7,128, 31, 0, 60, 0,116, 0,100, 0,101,128, 63,128, 31, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_037[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 60, 12,126, 6,102, 6,102, 3,126, 3, 60, 1,128, 61,128,126,192,102,192,102, 96,126, 96, 60, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_038[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 56, 63,112,115,224, 97,192, 97,224, 99, 96,119, 96, 62, 0, 30, 0, 51, 0, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_039[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_040[] = { 6, 0, 8, 24, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 24, 8, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_041[] = { 6, 0, 64, 96, 48, 48, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 48, 48, 96, 64, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_042[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 56, 56,124, 16, 16, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_043[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_044[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_045[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_046[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_047[] = { 5, 0, 0, 0, 0, 0,192,192, 64, 64, 96, 96, 32, 32, 48, 48, 16, 16, 24, 24, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_048[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_049[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 62, 0, 62, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_050[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0,112, 0, 56, 0, 28, 0, 14, 0, 7, 0, 3,128, 1,128, 97,128,127, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_051[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 99,128, 97,128, 1,128, 3,128, 15, 0, 14, 0, 3, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_052[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128,127,192,127,192, 97,128, 49,128, 25,128, 25,128, 13,128, 7,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_053[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99,128, 97,128, 1,128, 1,128, 99,128,127, 0,126, 0, 96, 0, 96, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_054[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,113,128, 97,128, 97,128, 97,128,127, 0,110, 0, 96, 0, 96, 0, 49,128, 63,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_055[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 48, 0, 24, 0, 24, 0, 24, 0, 12, 0, 12, 0, 6, 0, 6, 0, 3, 0, 1,128,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_056[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 51, 0, 63, 0, 51, 0, 97,128, 97,128,115,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_057[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99, 0, 1,128, 1,128, 29,128, 63,128, 97,128, 97,128, 97,128, 99,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_058[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_059[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_060[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 7,128, 30, 0, 56, 0, 96, 0, 56, 0, 30, 0, 7,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_061[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_062[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,120, 0, 30, 0, 7, 0, 1,128, 7, 0, 30, 0,120, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_063[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 28, 0, 14, 0, 7, 0, 99, 0, 99, 0,127, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_064[] = { 18, 0, 0, 0, 0, 0, 0, 3,240, 0, 15,248, 0, 28, 0, 0, 56, 0, 0, 51,184, 0,103,252, 0,102,102, 0,102, 51, 0,102, 51, 0,102, 49,128, 99, 25,128, 51,185,128, 49,217,128, 24, 3, 0, 14, 7, 0, 7,254, 0, 1,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_065[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_066[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 96,112, 96, 48, 96, 48, 96,112,127,224,127,192, 96,192, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_067[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_068[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_069[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_070[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_071[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,216, 31,248, 56, 56, 48, 24,112, 24, 96,248, 96,248, 96, 0, 96, 0,112, 24, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_072[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,127,240,127,240, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_073[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_074[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_075[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 56, 96,112, 96,224, 97,192, 99,128,103, 0,126, 0,124, 0,110, 0,103, 0, 99,128, 97,192, 96,224, 96,112, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_076[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_077[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,134, 97,134, 99,198, 98, 70,102,102,102,102,108, 54,108, 54,120, 30,120, 30,112, 14,112, 14, 96, 6, 96, 6, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_078[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,120, 48,120, 48,112, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_079[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_080[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_081[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 7,216, 31,240, 56,120, 48,216,112,220, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_082[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96,192, 96,192,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,128, 63,224,112,112, 96, 48, 0, 48, 0,112, 1,224, 15,128, 62, 0,112, 0, 96, 48,112,112, 63,224, 15,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_084[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_085[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_086[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 7,128, 7,128, 12,192, 12,192, 12,192, 24, 96, 24, 96, 24, 96, 48, 48, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_087[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 0, 14, 28, 0, 26, 22, 0, 27, 54, 0, 27, 54, 0, 51, 51, 0, 51, 51, 0, 49, 35, 0, 49,227, 0, 97,225,128, 96,193,128, 96,193,128, 96,193,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_088[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,112,112, 48, 96, 56,224, 24,192, 13,128, 7, 0, 7, 0, 13,128, 24,192, 56,224, 48, 96,112,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_089[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_090[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224,127,224, 96, 0, 48, 0, 24, 0, 12, 0, 14, 0, 6, 0, 3, 0, 1,128, 0,192, 0, 96,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_091[] = { 5, 0,120,120, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,120,120, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_092[] = { 5, 0, 0, 0, 0, 0, 24, 24, 16, 16, 48, 48, 32, 32, 96, 96, 64, 64,192,192, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_093[] = { 5, 0,240,240, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,240,240, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 99, 0, 54, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_095[] = { 10, 0, 0,255,192,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 64, 64, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_098[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_099[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_100[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0,192, 0,192, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_101[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_102[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 60, 28, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_103[] = { 11, 0, 0, 14, 0, 63,128, 49,128, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 48,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_104[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_105[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_106[] = { 4, 0,192,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99,128, 99, 0,103, 0,102, 0,108, 0,124, 0,120, 0,108, 0,102, 0, 99, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_108[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_109[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24,115,152,111,120,102, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_110[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_111[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_112[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_113[] = { 11, 0, 0, 0,192, 0,192, 0,192, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_114[] = { 6, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96,112,108,108, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,126, 0, 99, 0, 3, 0, 31, 0,126, 0, 96, 0, 99, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_116[] = { 6, 0, 0, 0, 0, 0, 24, 56, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_117[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_118[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_119[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,192, 12,192, 28,224, 20,160, 52,176, 51, 48, 51, 48, 99, 24, 99, 24, 99, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_120[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,115,128, 51, 0, 30, 0, 12, 0, 12, 0, 30, 0, 51, 0,115,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_121[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 96, 0, 48, 0, 24, 0, 12, 0, 6, 0, 3, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_123[] = { 6, 0, 12, 24, 48, 48, 48, 48, 48, 48, 96,192, 96, 48, 48, 48, 48, 48, 24, 12, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_124[] = { 4, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_125[] = { 6, 0,192, 96, 48, 48, 48, 48, 48, 48, 24, 12, 24, 48, 48, 48, 48, 48, 96,192, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_126[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102, 0, 63, 0, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_127[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_128[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_129[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_130[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_131[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_132[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_133[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_134[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_135[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_136[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_137[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_138[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_139[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_140[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_141[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_142[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_143[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_144[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_145[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_146[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_147[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_148[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_149[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_150[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_151[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_152[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_153[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_154[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_155[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_156[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_157[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_158[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_159[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_160[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_161[] = { 6, 0, 48, 48, 48, 48, 48, 48, 48, 48, 16, 16, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_162[] = { 10, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 31, 0, 63,128, 53,128,100, 0,100, 0,100, 0,100, 0, 53,128, 63,128, 31, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_163[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,223, 0,255,128, 96,128, 48, 0, 24, 0, 24, 0,126, 0, 48, 0, 96, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_164[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,127,128, 51, 0, 51, 0, 51, 0,127,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_165[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128, 12, 0,127,128, 30, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_166[] = { 4, 0, 0, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_167[] = { 10, 0, 0, 30, 0, 63, 0, 97,128, 97,128, 3,128, 7, 0, 31, 0, 57,128,113,128, 97,128, 99,128, 55, 0, 62, 0,120, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_168[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,216,216, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_169[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 35,136, 68, 68, 72, 4, 72, 4, 72, 4, 68, 68, 35,136, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_170[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 52,108, 36, 28,100, 56, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 27, 0, 54, 0,108, 0,108, 0, 54, 0, 27, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_172[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0,192,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_173[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,124,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_174[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 36, 40, 68, 68, 68,132, 71,196, 68, 36, 68, 36, 39,200, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_175[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_176[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,108, 68,108, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_177[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_178[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,248, 96, 48, 24,152,248,112, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_179[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,248,152, 48, 48,152,248,112, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_180[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_181[] = { 10, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,109,128,127,128,115,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_182[] = { 10, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 25, 0, 57, 0,121, 0,121, 0,121, 0,121, 0, 57, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_183[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_184[] = { 5, 0,240,216, 24,112, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_185[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48,112,112, 48, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_186[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 56,108, 68, 68,108, 56, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0,108, 0, 54, 0, 27, 0, 27, 0, 54, 0,108, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_188[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120, 51, 56, 49, 24, 49,136, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_189[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,124, 24,124, 12, 48, 6, 24, 6, 12, 51, 76, 49,124, 49,184, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_190[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120,115, 56,249, 24,153,136, 48,192, 48,192,152, 96,248, 48,112, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_191[] = { 10, 0, 0, 62, 0,127, 0, 99, 0, 99, 0,112, 0, 56, 0, 28, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_192[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 12, 0, 24, 0}; +static const GLubyte Helvetica18_Character_193[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 3, 0, 1,128}; +static const GLubyte Helvetica18_Character_194[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 15, 0, 6, 0}; +static const GLubyte Helvetica18_Character_195[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 19, 0, 22,128, 12,128}; +static const GLubyte Helvetica18_Character_196[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 25,128, 0, 0}; +static const GLubyte Helvetica18_Character_197[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 15, 0, 25,128, 25,128, 15, 0}; +static const GLubyte Helvetica18_Character_198[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,255,128, 96,255,128, 48,192, 0, 48,192, 0, 63,192, 0, 31,192, 0, 24,255, 0, 24,255, 0, 12,192, 0, 12,192, 0, 6,192, 0, 6,192, 0, 3,255,128, 3,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_199[] = { 14, 0, 0, 15, 0, 13,128, 1,128, 7, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_200[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 12, 0, 24, 0}; +static const GLubyte Helvetica18_Character_201[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 3, 0, 1,128}; +static const GLubyte Helvetica18_Character_202[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 15, 0, 6, 0}; +static const GLubyte Helvetica18_Character_203[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 25,128, 0, 0}; +static const GLubyte Helvetica18_Character_204[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 96,192}; +static const GLubyte Helvetica18_Character_205[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 24, 12}; +static const GLubyte Helvetica18_Character_206[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,120, 48}; +static const GLubyte Helvetica18_Character_207[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,204, 0}; +static const GLubyte Helvetica18_Character_208[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48,252, 48,252, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_209[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,108, 48,120, 48,112, 48,112, 48, 0, 0, 9,128, 11, 64, 6, 64}; +static const GLubyte Helvetica18_Character_210[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 3, 0, 6, 0}; +static const GLubyte Helvetica18_Character_211[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 0,192, 0, 96}; +static const GLubyte Helvetica18_Character_212[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6, 96, 3,192, 1,128}; +static const GLubyte Helvetica18_Character_213[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 4,192, 5,160, 3, 32}; +static const GLubyte Helvetica18_Character_214[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6,192, 6,192, 0, 0}; +static const GLubyte Helvetica18_Character_215[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,192, 97,128, 51, 0, 30, 0, 12, 0, 30, 0, 51, 0, 97,128,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_216[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,199,192,255,240,120, 56, 56, 24,108, 28,110, 12,103, 12, 99,140, 97,204,112,220, 48,120, 56, 56, 31,252, 7,204, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_217[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 3, 0, 6, 0, 12, 0}; +static const GLubyte Helvetica18_Character_218[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 6, 0, 3, 0, 1,128}; +static const GLubyte Helvetica18_Character_219[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 7,128, 3, 0}; +static const GLubyte Helvetica18_Character_220[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 12,192, 0, 0}; +static const GLubyte Helvetica18_Character_221[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 3, 0, 1,128, 0,192}; +static const GLubyte Helvetica18_Character_222[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,110, 0,111, 0, 99, 0, 99, 0, 99, 0, 99, 0,110, 0,110, 0, 99, 0, 99, 0, 99, 0, 99, 0, 62, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 24, 0, 12, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 54, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 28, 0, 54, 0, 54, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_230[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58,240,119,252, 99,140, 99, 0,115, 0, 63,252, 7, 12, 99, 12,119,248, 62,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_231[] = { 10, 0, 0, 60, 0, 54, 0, 6, 0, 28, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_232[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_233[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_234[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_235[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_236[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 48, 96,192, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_237[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,192, 96, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_238[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,144,240, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_239[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,216,216, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_240[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 38, 0, 28, 0, 27, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_241[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_242[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_243[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_244[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 25,128, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_245[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 19, 0, 22,128, 12,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_246[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_247[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_248[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,206, 0,127,128, 49,128,120,192,108,192,102,192, 99,192, 49,128, 63,192, 14, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_249[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_250[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_251[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_252[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_253[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_254[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_255[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Helvetica18_Character_Map[] = {Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_033,Helvetica18_Character_034,Helvetica18_Character_035,Helvetica18_Character_036,Helvetica18_Character_037,Helvetica18_Character_038,Helvetica18_Character_039,Helvetica18_Character_040,Helvetica18_Character_041,Helvetica18_Character_042,Helvetica18_Character_043,Helvetica18_Character_044,Helvetica18_Character_045,Helvetica18_Character_046,Helvetica18_Character_047, + Helvetica18_Character_048,Helvetica18_Character_049,Helvetica18_Character_050,Helvetica18_Character_051,Helvetica18_Character_052,Helvetica18_Character_053,Helvetica18_Character_054,Helvetica18_Character_055,Helvetica18_Character_056,Helvetica18_Character_057,Helvetica18_Character_058,Helvetica18_Character_059,Helvetica18_Character_060,Helvetica18_Character_061,Helvetica18_Character_062,Helvetica18_Character_063, + Helvetica18_Character_064,Helvetica18_Character_065,Helvetica18_Character_066,Helvetica18_Character_067,Helvetica18_Character_068,Helvetica18_Character_069,Helvetica18_Character_070,Helvetica18_Character_071,Helvetica18_Character_072,Helvetica18_Character_073,Helvetica18_Character_074,Helvetica18_Character_075,Helvetica18_Character_076,Helvetica18_Character_077,Helvetica18_Character_078,Helvetica18_Character_079, + Helvetica18_Character_080,Helvetica18_Character_081,Helvetica18_Character_082,Helvetica18_Character_083,Helvetica18_Character_084,Helvetica18_Character_085,Helvetica18_Character_086,Helvetica18_Character_087,Helvetica18_Character_088,Helvetica18_Character_089,Helvetica18_Character_090,Helvetica18_Character_091,Helvetica18_Character_092,Helvetica18_Character_093,Helvetica18_Character_094,Helvetica18_Character_095, + Helvetica18_Character_096,Helvetica18_Character_097,Helvetica18_Character_098,Helvetica18_Character_099,Helvetica18_Character_100,Helvetica18_Character_101,Helvetica18_Character_102,Helvetica18_Character_103,Helvetica18_Character_104,Helvetica18_Character_105,Helvetica18_Character_106,Helvetica18_Character_107,Helvetica18_Character_108,Helvetica18_Character_109,Helvetica18_Character_110,Helvetica18_Character_111, + Helvetica18_Character_112,Helvetica18_Character_113,Helvetica18_Character_114,Helvetica18_Character_115,Helvetica18_Character_116,Helvetica18_Character_117,Helvetica18_Character_118,Helvetica18_Character_119,Helvetica18_Character_120,Helvetica18_Character_121,Helvetica18_Character_122,Helvetica18_Character_123,Helvetica18_Character_124,Helvetica18_Character_125,Helvetica18_Character_126,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_160,Helvetica18_Character_161,Helvetica18_Character_162,Helvetica18_Character_163,Helvetica18_Character_164,Helvetica18_Character_165,Helvetica18_Character_166,Helvetica18_Character_167,Helvetica18_Character_168,Helvetica18_Character_169,Helvetica18_Character_170,Helvetica18_Character_171,Helvetica18_Character_172,Helvetica18_Character_173,Helvetica18_Character_174,Helvetica18_Character_175, + Helvetica18_Character_176,Helvetica18_Character_177,Helvetica18_Character_178,Helvetica18_Character_179,Helvetica18_Character_180,Helvetica18_Character_181,Helvetica18_Character_182,Helvetica18_Character_183,Helvetica18_Character_184,Helvetica18_Character_185,Helvetica18_Character_186,Helvetica18_Character_187,Helvetica18_Character_188,Helvetica18_Character_189,Helvetica18_Character_190,Helvetica18_Character_191, + Helvetica18_Character_192,Helvetica18_Character_193,Helvetica18_Character_194,Helvetica18_Character_195,Helvetica18_Character_196,Helvetica18_Character_197,Helvetica18_Character_198,Helvetica18_Character_199,Helvetica18_Character_200,Helvetica18_Character_201,Helvetica18_Character_202,Helvetica18_Character_203,Helvetica18_Character_204,Helvetica18_Character_205,Helvetica18_Character_206,Helvetica18_Character_207, + Helvetica18_Character_208,Helvetica18_Character_209,Helvetica18_Character_210,Helvetica18_Character_211,Helvetica18_Character_212,Helvetica18_Character_213,Helvetica18_Character_214,Helvetica18_Character_215,Helvetica18_Character_216,Helvetica18_Character_217,Helvetica18_Character_218,Helvetica18_Character_219,Helvetica18_Character_220,Helvetica18_Character_221,Helvetica18_Character_222,Helvetica18_Character_223, + Helvetica18_Character_224,Helvetica18_Character_225,Helvetica18_Character_226,Helvetica18_Character_227,Helvetica18_Character_228,Helvetica18_Character_229,Helvetica18_Character_230,Helvetica18_Character_231,Helvetica18_Character_232,Helvetica18_Character_233,Helvetica18_Character_234,Helvetica18_Character_235,Helvetica18_Character_236,Helvetica18_Character_237,Helvetica18_Character_238,Helvetica18_Character_239, + Helvetica18_Character_240,Helvetica18_Character_241,Helvetica18_Character_242,Helvetica18_Character_243,Helvetica18_Character_244,Helvetica18_Character_245,Helvetica18_Character_246,Helvetica18_Character_247,Helvetica18_Character_248,Helvetica18_Character_249,Helvetica18_Character_250,Helvetica18_Character_251,Helvetica18_Character_252,Helvetica18_Character_253,Helvetica18_Character_254,Helvetica18_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontHelvetica18 = { "-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", 256, 23, Helvetica18_Character_Map, 0, 5 }; + +static const GLubyte TimesRoman10_Character_000[] = { 8, 0, 0, 0, 0,170, 0,130, 0,130, 0,170, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_032[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_035[] = { 5, 0, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_038[] = { 8, 0, 0, 0, 0,118,141,152,116,110, 80, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_040[] = { 4, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_041[] = { 4, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_044[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,120, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_047[] = { 3, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_048[] = { 5, 0, 0, 0, 0, 96,144,144,144,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0, 0,112, 32, 32, 32, 32, 96, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_052[] = { 5, 0, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_056[] = { 5, 0, 0, 0, 0, 96,144,144, 96,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_057[] = { 5, 0, 0, 0, 0,192, 32,112,144,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_059[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_060[] = { 5, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_061[] = { 6, 0, 0, 0, 0, 0,248, 0,248, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_062[] = { 5, 0, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_063[] = { 4, 0, 0, 0, 0, 64, 0, 64, 64, 32,160,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_067[] = { 7, 0, 0, 0, 0,120,196,128,128,128,196,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_068[] = { 7, 0, 0, 0, 0,248, 76, 68, 68, 68, 76,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_069[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_070[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 64, 72,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_071[] = { 7, 0, 0, 0, 0,120,196,132,156,128,196,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_072[] = { 8, 0, 0, 0, 0,238, 68, 68,124, 68, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_073[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_074[] = { 4, 0, 0, 0, 0,192,160, 32, 32, 32, 32,112, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_075[] = { 7, 0, 0, 0, 0,236, 72, 80, 96, 80, 72,236, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_076[] = { 6, 0, 0, 0, 0,248, 72, 64, 64, 64, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_077[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0,235,128, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0,227,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_078[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_079[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_080[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 72, 72,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_081[] = { 7, 0, 0, 12, 24,112,204,132,132,132,204,120, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_082[] = { 7, 0, 0, 0, 0,236, 72, 80,112, 72, 72,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_083[] = { 5, 0, 0, 0, 0,224,144, 16, 96,192,144,112, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_084[] = { 6, 0, 0, 0, 0,112, 32, 32, 32, 32,168,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_085[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_086[] = { 8, 0, 0, 0, 0, 16, 16, 40, 40,108, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_087[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 85, 0,201,128,136,128,221,192, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_088[] = { 8, 0, 0, 0, 0,238, 68, 40, 16, 40, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_089[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_090[] = { 6, 0, 0, 0, 0,248,136, 64, 32, 16,136,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_091[] = { 3, 0, 0,192,128,128,128,128,128,128,128,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_092[] = { 3, 0, 0, 0, 0, 32, 32, 64, 64, 64,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_093[] = { 3, 0, 0,192, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_095[] = { 5, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 0, 0}; +static const GLubyte TimesRoman10_Character_097[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_098[] = { 5, 0, 0, 0, 0,224,144,144,144,224,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_099[] = { 4, 0, 0, 0, 0, 96,128,128,128, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_100[] = { 5, 0, 0, 0, 0,104,144,144,144,112, 16, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_103[] = { 5, 0, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_104[] = { 5, 0, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_106[] = { 3, 0, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_107[] = { 5, 0, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_109[] = { 8, 0, 0, 0, 0,219,146,146,146,236, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_112[] = { 5, 0, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_113[] = { 5, 0, 0, 56, 16,112,144,144,144,112, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_117[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_118[] = { 5, 0, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_119[] = { 8, 0, 0, 0, 0, 40,108, 84,146,219, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_121[] = { 5, 0, 0,128,128, 64, 96,160,144,184, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_123[] = { 4, 0, 0, 32, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_124[] = { 2, 0, 0,128,128,128,128,128,128,128,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_125[] = { 4, 0, 0,128, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_160[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_161[] = { 3, 0, 0, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_162[] = { 5, 0, 0, 0,128,224,144,128,144,112, 16, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_163[] = { 5, 0, 0, 0, 0,240,200, 64,224, 64, 80, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_164[] = { 5, 0, 0, 0, 0, 0,136,112, 80, 80,112,136, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_165[] = { 5, 0, 0, 0, 0,112, 32,248, 32,216, 80,136, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_166[] = { 2, 0, 0, 0, 0,128,128,128, 0,128,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_167[] = { 5, 0, 0, 0,224,144, 32, 80,144,160, 64,144,112, 0, 0}; +static const GLubyte TimesRoman10_Character_168[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_171[] = { 5, 0, 0, 0, 0, 0, 80,160,160, 80, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_177[] = { 6, 0, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_181[] = { 5, 0, 0,128,128,232,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_182[] = { 6, 0, 0, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_183[] = { 2, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_184[] = { 4, 0,192, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,192, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 64,160, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_187[] = { 5, 0, 0, 0, 0, 0,160, 80, 80,160, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_188[] = { 8, 0, 0, 0, 0, 68, 62, 44,244, 72,200, 68, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_189[] = { 8, 0, 0, 0, 0, 78, 36, 42,246, 72,200, 68, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_190[] = { 8, 0, 0, 0, 0, 68, 62, 44,212, 40, 72,228, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_191[] = { 4, 0, 0,224,160,128, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_192[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 32}; +static const GLubyte TimesRoman10_Character_193[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_194[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 16}; +static const GLubyte TimesRoman10_Character_195[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 20}; +static const GLubyte TimesRoman10_Character_196[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 0}; +static const GLubyte TimesRoman10_Character_197[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 16, 40, 16}; +static const GLubyte TimesRoman10_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,239, 0, 73, 0,120, 0, 46, 0, 40, 0, 57, 0, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_199[] = { 7, 0, 96, 16, 32,120,196,128,128,128,196,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_200[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 64}; +static const GLubyte TimesRoman10_Character_201[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 16}; +static const GLubyte TimesRoman10_Character_202[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 32}; +static const GLubyte TimesRoman10_Character_203[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 0}; +static const GLubyte TimesRoman10_Character_204[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64,128}; +static const GLubyte TimesRoman10_Character_205[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64, 32}; +static const GLubyte TimesRoman10_Character_206[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 64}; +static const GLubyte TimesRoman10_Character_207[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 0}; +static const GLubyte TimesRoman10_Character_208[] = { 7, 0, 0, 0, 0,248, 76, 68,228, 68, 76,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_209[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 80, 40}; +static const GLubyte TimesRoman10_Character_210[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 32, 64}; +static const GLubyte TimesRoman10_Character_211[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_212[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 32}; +static const GLubyte TimesRoman10_Character_213[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 40}; +static const GLubyte TimesRoman10_Character_214[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 0}; +static const GLubyte TimesRoman10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_216[] = { 8, 0, 0, 0,128,124,102, 82, 82, 74,102, 62, 1, 0, 0}; +static const GLubyte TimesRoman10_Character_217[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 32}; +static const GLubyte TimesRoman10_Character_218[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_219[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 16}; +static const GLubyte TimesRoman10_Character_220[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 0}; +static const GLubyte TimesRoman10_Character_221[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_222[] = { 6, 0, 0, 0, 0,224, 64,112, 72,112, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_223[] = { 5, 0, 0, 0, 0,224, 80, 80, 96, 80, 80, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_224[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64,128, 0, 0}; +static const GLubyte TimesRoman10_Character_225[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_226[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_227[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 80, 0, 0}; +static const GLubyte TimesRoman10_Character_228[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_229[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 64,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_230[] = { 6, 0, 0, 0, 0,216,160,112, 40,216, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_231[] = { 4, 0,192, 32, 64, 96,128,128,128, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_232[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64,128, 0, 0}; +static const GLubyte TimesRoman10_Character_233[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_234[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_235[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_236[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64,128, 0, 0}; +static const GLubyte TimesRoman10_Character_237[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_238[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_239[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_240[] = { 5, 0, 0, 0, 0, 96,144,144,144,112,160,112, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_241[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0,160, 80, 0, 0}; +static const GLubyte TimesRoman10_Character_242[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 32, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_243[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_244[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_245[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 80, 0, 0}; +static const GLubyte TimesRoman10_Character_246[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_248[] = { 5, 0, 0, 0, 0,224,144,144,144,112, 8, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_249[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 32, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_250[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_251[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_252[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_253[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0, 32, 16, 0, 0}; +static const GLubyte TimesRoman10_Character_254[] = { 5, 0, 0,192,128,224,144,144,144,224,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_255[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0,160, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* TimesRoman10_Character_Map[] = {TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_033,TimesRoman10_Character_034,TimesRoman10_Character_035,TimesRoman10_Character_036,TimesRoman10_Character_037,TimesRoman10_Character_038,TimesRoman10_Character_039,TimesRoman10_Character_040,TimesRoman10_Character_041,TimesRoman10_Character_042,TimesRoman10_Character_043,TimesRoman10_Character_044,TimesRoman10_Character_045,TimesRoman10_Character_046,TimesRoman10_Character_047, + TimesRoman10_Character_048,TimesRoman10_Character_049,TimesRoman10_Character_050,TimesRoman10_Character_051,TimesRoman10_Character_052,TimesRoman10_Character_053,TimesRoman10_Character_054,TimesRoman10_Character_055,TimesRoman10_Character_056,TimesRoman10_Character_057,TimesRoman10_Character_058,TimesRoman10_Character_059,TimesRoman10_Character_060,TimesRoman10_Character_061,TimesRoman10_Character_062,TimesRoman10_Character_063, + TimesRoman10_Character_064,TimesRoman10_Character_065,TimesRoman10_Character_066,TimesRoman10_Character_067,TimesRoman10_Character_068,TimesRoman10_Character_069,TimesRoman10_Character_070,TimesRoman10_Character_071,TimesRoman10_Character_072,TimesRoman10_Character_073,TimesRoman10_Character_074,TimesRoman10_Character_075,TimesRoman10_Character_076,TimesRoman10_Character_077,TimesRoman10_Character_078,TimesRoman10_Character_079, + TimesRoman10_Character_080,TimesRoman10_Character_081,TimesRoman10_Character_082,TimesRoman10_Character_083,TimesRoman10_Character_084,TimesRoman10_Character_085,TimesRoman10_Character_086,TimesRoman10_Character_087,TimesRoman10_Character_088,TimesRoman10_Character_089,TimesRoman10_Character_090,TimesRoman10_Character_091,TimesRoman10_Character_092,TimesRoman10_Character_093,TimesRoman10_Character_094,TimesRoman10_Character_095, + TimesRoman10_Character_096,TimesRoman10_Character_097,TimesRoman10_Character_098,TimesRoman10_Character_099,TimesRoman10_Character_100,TimesRoman10_Character_101,TimesRoman10_Character_102,TimesRoman10_Character_103,TimesRoman10_Character_104,TimesRoman10_Character_105,TimesRoman10_Character_106,TimesRoman10_Character_107,TimesRoman10_Character_108,TimesRoman10_Character_109,TimesRoman10_Character_110,TimesRoman10_Character_111, + TimesRoman10_Character_112,TimesRoman10_Character_113,TimesRoman10_Character_114,TimesRoman10_Character_115,TimesRoman10_Character_116,TimesRoman10_Character_117,TimesRoman10_Character_118,TimesRoman10_Character_119,TimesRoman10_Character_120,TimesRoman10_Character_121,TimesRoman10_Character_122,TimesRoman10_Character_123,TimesRoman10_Character_124,TimesRoman10_Character_125,TimesRoman10_Character_126,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_160,TimesRoman10_Character_161,TimesRoman10_Character_162,TimesRoman10_Character_163,TimesRoman10_Character_164,TimesRoman10_Character_165,TimesRoman10_Character_166,TimesRoman10_Character_167,TimesRoman10_Character_168,TimesRoman10_Character_169,TimesRoman10_Character_170,TimesRoman10_Character_171,TimesRoman10_Character_172,TimesRoman10_Character_173,TimesRoman10_Character_174,TimesRoman10_Character_175, + TimesRoman10_Character_176,TimesRoman10_Character_177,TimesRoman10_Character_178,TimesRoman10_Character_179,TimesRoman10_Character_180,TimesRoman10_Character_181,TimesRoman10_Character_182,TimesRoman10_Character_183,TimesRoman10_Character_184,TimesRoman10_Character_185,TimesRoman10_Character_186,TimesRoman10_Character_187,TimesRoman10_Character_188,TimesRoman10_Character_189,TimesRoman10_Character_190,TimesRoman10_Character_191, + TimesRoman10_Character_192,TimesRoman10_Character_193,TimesRoman10_Character_194,TimesRoman10_Character_195,TimesRoman10_Character_196,TimesRoman10_Character_197,TimesRoman10_Character_198,TimesRoman10_Character_199,TimesRoman10_Character_200,TimesRoman10_Character_201,TimesRoman10_Character_202,TimesRoman10_Character_203,TimesRoman10_Character_204,TimesRoman10_Character_205,TimesRoman10_Character_206,TimesRoman10_Character_207, + TimesRoman10_Character_208,TimesRoman10_Character_209,TimesRoman10_Character_210,TimesRoman10_Character_211,TimesRoman10_Character_212,TimesRoman10_Character_213,TimesRoman10_Character_214,TimesRoman10_Character_215,TimesRoman10_Character_216,TimesRoman10_Character_217,TimesRoman10_Character_218,TimesRoman10_Character_219,TimesRoman10_Character_220,TimesRoman10_Character_221,TimesRoman10_Character_222,TimesRoman10_Character_223, + TimesRoman10_Character_224,TimesRoman10_Character_225,TimesRoman10_Character_226,TimesRoman10_Character_227,TimesRoman10_Character_228,TimesRoman10_Character_229,TimesRoman10_Character_230,TimesRoman10_Character_231,TimesRoman10_Character_232,TimesRoman10_Character_233,TimesRoman10_Character_234,TimesRoman10_Character_235,TimesRoman10_Character_236,TimesRoman10_Character_237,TimesRoman10_Character_238,TimesRoman10_Character_239, + TimesRoman10_Character_240,TimesRoman10_Character_241,TimesRoman10_Character_242,TimesRoman10_Character_243,TimesRoman10_Character_244,TimesRoman10_Character_245,TimesRoman10_Character_246,TimesRoman10_Character_247,TimesRoman10_Character_248,TimesRoman10_Character_249,TimesRoman10_Character_250,TimesRoman10_Character_251,TimesRoman10_Character_252,TimesRoman10_Character_253,TimesRoman10_Character_254,TimesRoman10_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 256, 14, TimesRoman10_Character_Map, 0, 4 }; + +static const GLubyte TimesRoman24_Character_000[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_001[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_002[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_003[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_004[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_005[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_006[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_007[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_008[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_009[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_010[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_011[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_012[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_013[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_014[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_015[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_016[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_017[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_018[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_019[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_020[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_021[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_022[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_023[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_024[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_025[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_026[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_027[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_028[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_029[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_030[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_031[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_032[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_033[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_034[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0,102, 0,102, 0,102, 0,102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_035[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 63,240, 63,240, 4, 64, 4, 64, 4, 64, 4, 64, 4, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_036[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_037[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 30, 0, 12, 57, 0, 6, 48,128, 2, 48, 64, 3, 48, 64, 1,152, 64, 0,140,192, 0,199,128, 60, 96, 0,114, 32, 0, 97, 48, 0, 96,152, 0, 96,136, 0, 48,140, 0, 25,254, 0, 15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_038[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 0, 63,191, 0,112,240,128, 96, 96, 0, 96,224, 0, 96,208, 0, 49,144, 0, 27,136, 0, 15, 12, 0, 7, 31, 0, 7,128, 0, 14,192, 0, 12, 96, 0, 12, 32, 0, 12, 32, 0, 6, 96, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12, 4, 28, 24, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_040[] = { 8, 0, 0, 2, 4, 8, 24, 16, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 16, 24, 8, 4, 2, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_041[] = { 8, 0, 0, 64, 32, 16, 24, 8, 12, 12, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 8, 24, 16, 32, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_042[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 7, 0, 50, 96, 58,224, 7, 0, 58,224, 50, 96, 7, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_043[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_044[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_045[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_046[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_047[] = { 7, 0, 0, 0, 0,192,192,192, 64, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 6, 6, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_048[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 25,128, 48,192, 48,192,112,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_049[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,192, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 30, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_050[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 48, 32, 24, 0, 12, 0, 6, 0, 2, 0, 3, 0, 1,128, 1,128, 0,192, 0,192, 64,192, 64,192, 33,192, 63,128, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_051[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,115, 0, 97,128, 0,128, 0,192, 0,192, 0,192, 1,192, 3,128, 15, 0, 6, 0, 3, 0, 65,128, 65,128, 35,128, 63, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_052[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128, 1,128,127,224,127,224, 97,128, 33,128, 49,128, 17,128, 25,128, 9,128, 13,128, 5,128, 3,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_053[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0,113,192, 96,192, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 1,192, 7,192, 63, 0, 60, 0, 48, 0, 16, 0, 16, 0, 15,192, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_054[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 61,192, 48,192,112, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,192,121,192,119, 0, 48, 0, 56, 0, 24, 0, 12, 0, 7, 0, 1,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_055[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 6, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128, 1,128, 0,128, 0,192, 64,192, 96, 96,127,224, 63,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_056[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192,112,192, 96, 96, 96, 96, 96, 96, 32,224, 48,192, 27,128, 15, 0, 15, 0, 25,128, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_057[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 14, 0, 3, 0, 1,128, 1,192, 0,192, 14,192, 57,224, 48,224, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 48,192, 59,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_058[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_059[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_060[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_061[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_062[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_063[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 6, 0, 6, 0, 3, 0, 3,128, 1,192, 48,192, 48,192, 32,192, 49,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_064[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 3,131, 0, 6, 0, 0, 12, 0, 0, 24,119,128, 24,222,192, 49,142, 96, 49,134, 32, 49,134, 48, 49,134, 16, 49,131, 16, 48,195, 16, 48,227, 16, 56,127, 16, 24, 59, 48, 28, 0, 32, 14, 0, 96, 7, 0,192, 3,195,128, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_066[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,240, 24, 60, 24, 12, 24, 6, 24, 6, 24, 6, 24, 12, 24, 28, 31,240, 24, 32, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_067[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_068[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_069[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_070[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 16, 24, 16, 31,240, 24, 16, 24, 16, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_071[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 15, 28, 0, 28, 14, 0, 48, 6, 0, 48, 6, 0, 96, 6, 0, 96, 6, 0, 96, 31,128, 96, 0, 0, 96, 0, 0, 96, 0, 0, 96, 0, 0, 48, 2, 0, 48, 2, 0, 28, 6, 0, 14, 30, 0, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_072[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,192, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 31,255, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,126, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_073[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_074[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,102, 0, 99, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_075[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,128, 24, 7, 0, 24, 14, 0, 24, 28, 0, 24, 56, 0, 24,112, 0, 24,224, 0, 25,192, 0, 31,128, 0, 31, 0, 0, 25,128, 0, 24,192, 0, 24, 96, 0, 24, 48, 0, 24, 24, 0, 24, 12, 0,126, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_076[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_077[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16,252, 16, 48, 48, 16, 48, 48, 16,104, 48, 16,104, 48, 16,196, 48, 16,196, 48, 17,132, 48, 17,130, 48, 19, 2, 48, 19, 1, 48, 22, 1, 48, 22, 1, 48, 28, 0,176, 28, 0,176, 24, 0,112,120, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_078[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_079[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_080[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_081[] = { 18, 0, 0, 0, 0, 0, 0, 0, 7,128, 0, 28, 0, 0, 56, 0, 0,112, 0, 0,224, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_082[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15, 24, 14, 24, 28, 24, 56, 24, 48, 24, 96, 24,224, 25,192, 31,224, 24, 56, 24, 24, 24, 28, 24, 12, 24, 28, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0,120,192, 96, 96, 64, 48, 64, 48, 0, 48, 0,112, 1,224, 7,192, 15, 0, 60, 0,112, 0, 96, 32, 96, 32, 96, 96, 49,224, 15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_084[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 65,130, 65,130, 97,134,127,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_085[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_090[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252,112, 12, 56, 4, 24, 4, 28, 0, 12, 0, 14, 0, 7, 0, 3, 0, 3,128, 1,128, 1,192, 0,224, 64, 96, 64,112, 96, 56,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_091[] = { 8, 0, 0, 0, 62, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 62, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_093[] = { 8, 0, 0, 0,124, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,124, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_094[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 96,192, 32,128, 49,128, 17, 0, 27, 0, 10, 0, 14, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_096[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,112, 64, 96, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_097[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_098[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_099[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_100[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 96, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0,192, 0,192, 0,192, 0,192, 1,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_101[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_103[] = { 12, 0, 0, 0, 0, 31,128,120,224, 96, 48, 96, 16, 48, 48, 31,224, 63,128, 48, 0, 24, 0, 31, 0, 25,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_104[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192, 51,128, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_105[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_106[] = { 6, 0, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_107[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,121,240, 48,224, 49,192, 51,128, 55, 0, 54, 0, 60, 0, 52, 0, 50, 0, 51, 0, 49,128, 51,224, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_108[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_109[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,241,224, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 56,241,192, 55,207,128,115,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_110[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_111[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_112[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192,119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_113[] = { 12, 0, 0, 0, 0, 1,224, 0,192, 0,192, 0,192, 0,192, 14,192, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_114[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 59, 55,115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_115[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 99, 0, 65,128, 1,128, 3,128, 15, 0, 62, 0, 56, 0,112, 0, 97, 0, 51, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_117[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_120[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 16,192, 25,192, 13,128, 7, 0, 6, 0, 13, 0, 28,128, 24,192, 48, 96,120,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_122[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128, 97,128, 48,128, 56, 0, 24, 0, 28, 0, 12, 0, 14, 0, 7, 0, 67, 0, 97,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_123[] = { 10, 0, 0, 0, 0, 3,128, 6, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 8, 0, 24, 0, 16, 0, 96, 0, 16, 0, 24, 0, 8, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 6, 0, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_124[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_125[] = { 10, 0, 0, 0, 0,112, 0, 24, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 2, 0, 1,128, 2, 0, 6, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 24, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_126[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65,192, 99,224, 62, 48, 28, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_127[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_128[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_129[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_130[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_131[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_132[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_133[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_134[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_135[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_136[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_137[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_138[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_139[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_140[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_141[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_142[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_143[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_144[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_145[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_146[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_147[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_148[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_149[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_150[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_151[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_152[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_153[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_154[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_155[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_156[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_157[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_158[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_159[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_160[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_161[] = { 8, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_162[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 31, 0, 63,128, 56, 64,104, 0,100, 0,100, 0,100, 0, 98, 0, 98, 0, 33,192, 49,192, 15,128, 0,128, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_163[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,192, 95, 96, 60, 32, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,192, 12,192, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_164[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,119,112, 63,224, 24,192, 48, 96, 48, 96, 48, 96, 48, 96, 24,192, 63,224,119,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_165[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 31,224, 3, 0, 31,224, 3, 0, 7,128, 12,128, 12,192, 24, 64, 24, 96, 48, 32,112, 48,248,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_166[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_167[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 25, 0, 24,128, 1,128, 3,128, 7, 0, 14, 0, 29, 0, 56,128, 48,192, 32,192, 33,192, 19,128, 15, 0, 14, 0, 28, 0, 24, 0, 17,128, 9,128, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102,102, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_169[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48,225,128, 35,184,128, 98, 12,192, 70, 0, 64, 68, 0, 64, 68, 0, 64, 68, 0, 64, 70, 0, 64, 98, 12,192, 35,152,128, 48,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_170[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,118,204,204,124, 12,204,120, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_171[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 32, 6, 96, 12,192, 25,128, 51, 0, 51, 0, 25,128, 12,192, 6, 96, 2, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_172[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_174[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48, 1,128, 35,140,128, 97, 24,192, 65, 16, 64, 65, 32, 64, 65,240, 64, 65, 24, 64, 65, 8, 64, 97, 8,192, 33, 24,128, 51,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_177[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_178[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 68, 32, 48, 16, 8, 12,140, 76, 56, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_179[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,136,140, 12, 8, 48, 8,140, 76, 56, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 24, 14, 6, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_181[] = { 13, 0, 0, 0, 0, 32, 0,112, 0, 96, 0, 32, 0, 32, 0, 46,112, 63, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_182[] = { 11, 0, 0, 0, 0, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 12,128, 28,128, 60,128, 60,128,124,128,124,128,124,128, 60,128, 60,128, 28,128, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_183[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_184[] = { 8, 0, 60,102, 6, 30, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_185[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_186[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 60,102,102,102,102,102, 60, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_187[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 51, 0, 25,128, 12,192, 6, 96, 6, 96, 12,192, 25,128, 51, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_188[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,125,142, 0, 16,134, 0, 16,194, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_189[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 63, 0, 8, 17, 0, 12, 8, 0, 4, 12, 0, 6, 4, 0, 3, 2, 0, 1, 3, 0,125,163, 0, 16,147, 0, 16,206, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_190[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,113,142, 0,136,134, 0,140,194, 0, 12, 96, 0, 8, 32, 0, 48, 48, 0, 8, 16, 0,140, 24, 0, 76, 12, 0, 56, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_191[] = { 11, 0, 0, 0, 0, 31, 0, 49,128, 96,128, 97,128, 97,128,112, 0, 56, 0, 24, 0, 28, 0, 12, 0, 12, 0, 4, 0, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_192[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; +static const GLubyte TimesRoman24_Character_193[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 1, 0, 0, 0,192, 0, 0,112, 0, 0, 48, 0}; +static const GLubyte TimesRoman24_Character_194[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 8, 16, 0, 6, 96, 0, 3,192, 0, 1,128, 0}; +static const GLubyte TimesRoman24_Character_195[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 7, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 4,224, 0, 3,144, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_196[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 6, 48, 0, 6, 48, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_197[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 1,192, 0, 2, 32, 0, 2, 32, 0, 1,192, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_198[] = { 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,249,255,240, 48, 96, 48, 16, 96, 16, 16, 96, 16, 24, 96, 0, 8, 96, 0, 15,224,128, 12, 96,128, 4,127,128, 4, 96,128, 6, 96,128, 2, 96, 0, 2, 96, 0, 1, 96, 32, 1, 96, 32, 1,224, 96, 3,255,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_199[] = { 16, 0, 0, 3,192, 6, 96, 0, 96, 1,224, 1,128, 0,128, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_200[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0,128, 3, 0, 14, 0, 12, 0}; +static const GLubyte TimesRoman24_Character_201[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 2, 0, 1,128, 0,224, 0, 96}; +static const GLubyte TimesRoman24_Character_202[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 8, 16, 6, 96, 3,192, 1,128}; +static const GLubyte TimesRoman24_Character_203[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 12,192, 12,192, 0, 0}; +static const GLubyte TimesRoman24_Character_204[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 4, 24,112, 96}; +static const GLubyte TimesRoman24_Character_205[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 32, 24, 14, 6}; +static const GLubyte TimesRoman24_Character_206[] = { 8, 0, 0, 0, 0, 0, 0, 0, 63, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 63, 0, 64, 51, 30, 12}; +static const GLubyte TimesRoman24_Character_207[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0,102,102, 0}; +static const GLubyte TimesRoman24_Character_208[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,255, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_209[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_210[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; +static const GLubyte TimesRoman24_Character_211[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0}; +static const GLubyte TimesRoman24_Character_212[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0}; +static const GLubyte TimesRoman24_Character_213[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_214[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 3, 48, 0, 3, 48, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_215[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 48, 48, 24, 96, 12,192, 7,128, 3, 0, 7,128, 12,192, 24, 96, 48, 48, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_216[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 19,240, 0, 14, 28, 0, 28, 14, 0, 52, 3, 0, 50, 3, 0, 97, 1,128, 97, 1,128, 96,129,128, 96,129,128, 96, 65,128, 96, 65,128, 96, 33,128, 48, 35, 0, 48, 19, 0, 28, 14, 0, 14, 28, 0, 3,242, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_217[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; +static const GLubyte TimesRoman24_Character_218[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0}; +static const GLubyte TimesRoman24_Character_219[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0}; +static const GLubyte TimesRoman24_Character_220[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 3, 24, 0, 3, 24, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_221[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 1, 0, 0,192, 0,112, 0, 48}; +static const GLubyte TimesRoman24_Character_222[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56, 31,224, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_223[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,128, 54, 64, 54, 96, 48, 96, 48, 96, 48,224, 48,192, 49,192, 51,128, 54, 0, 49,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_224[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_225[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_226[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 33, 0, 18, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_227[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 46, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_228[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_229[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 14, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_230[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,120,125,252, 99,194, 97,128, 97,128, 49,128, 29,128, 7,254, 1,134, 49,134, 51,204, 30,120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_231[] = { 11, 0, 0, 30, 0, 51, 0, 3, 0, 15, 0, 12, 0, 4, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_232[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_233[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_234[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_235[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_236[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 8, 48,224,192, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_237[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 64, 48, 28, 12, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_238[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0,132, 72,120, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_239[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0,204,204, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_240[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15,128, 99, 0, 30, 0, 15, 0, 56,192, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_241[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_242[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_243[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_244[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_245[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_246[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_247[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_248[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,111, 0, 57,192, 56,192,104, 96,108, 96,100, 96,102, 96, 98, 96, 99, 96, 49,192, 57,192, 15, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_249[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_250[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_251[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_252[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_253[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_254[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_255[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* TimesRoman24_Character_Map[] = {TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_033,TimesRoman24_Character_034,TimesRoman24_Character_035,TimesRoman24_Character_036,TimesRoman24_Character_037,TimesRoman24_Character_038,TimesRoman24_Character_039,TimesRoman24_Character_040,TimesRoman24_Character_041,TimesRoman24_Character_042,TimesRoman24_Character_043,TimesRoman24_Character_044,TimesRoman24_Character_045,TimesRoman24_Character_046,TimesRoman24_Character_047, + TimesRoman24_Character_048,TimesRoman24_Character_049,TimesRoman24_Character_050,TimesRoman24_Character_051,TimesRoman24_Character_052,TimesRoman24_Character_053,TimesRoman24_Character_054,TimesRoman24_Character_055,TimesRoman24_Character_056,TimesRoman24_Character_057,TimesRoman24_Character_058,TimesRoman24_Character_059,TimesRoman24_Character_060,TimesRoman24_Character_061,TimesRoman24_Character_062,TimesRoman24_Character_063, + TimesRoman24_Character_064,TimesRoman24_Character_065,TimesRoman24_Character_066,TimesRoman24_Character_067,TimesRoman24_Character_068,TimesRoman24_Character_069,TimesRoman24_Character_070,TimesRoman24_Character_071,TimesRoman24_Character_072,TimesRoman24_Character_073,TimesRoman24_Character_074,TimesRoman24_Character_075,TimesRoman24_Character_076,TimesRoman24_Character_077,TimesRoman24_Character_078,TimesRoman24_Character_079, + TimesRoman24_Character_080,TimesRoman24_Character_081,TimesRoman24_Character_082,TimesRoman24_Character_083,TimesRoman24_Character_084,TimesRoman24_Character_085,TimesRoman24_Character_086,TimesRoman24_Character_087,TimesRoman24_Character_088,TimesRoman24_Character_089,TimesRoman24_Character_090,TimesRoman24_Character_091,TimesRoman24_Character_092,TimesRoman24_Character_093,TimesRoman24_Character_094,TimesRoman24_Character_095, + TimesRoman24_Character_096,TimesRoman24_Character_097,TimesRoman24_Character_098,TimesRoman24_Character_099,TimesRoman24_Character_100,TimesRoman24_Character_101,TimesRoman24_Character_102,TimesRoman24_Character_103,TimesRoman24_Character_104,TimesRoman24_Character_105,TimesRoman24_Character_106,TimesRoman24_Character_107,TimesRoman24_Character_108,TimesRoman24_Character_109,TimesRoman24_Character_110,TimesRoman24_Character_111, + TimesRoman24_Character_112,TimesRoman24_Character_113,TimesRoman24_Character_114,TimesRoman24_Character_115,TimesRoman24_Character_116,TimesRoman24_Character_117,TimesRoman24_Character_118,TimesRoman24_Character_119,TimesRoman24_Character_120,TimesRoman24_Character_121,TimesRoman24_Character_122,TimesRoman24_Character_123,TimesRoman24_Character_124,TimesRoman24_Character_125,TimesRoman24_Character_126,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_160,TimesRoman24_Character_161,TimesRoman24_Character_162,TimesRoman24_Character_163,TimesRoman24_Character_164,TimesRoman24_Character_165,TimesRoman24_Character_166,TimesRoman24_Character_167,TimesRoman24_Character_168,TimesRoman24_Character_169,TimesRoman24_Character_170,TimesRoman24_Character_171,TimesRoman24_Character_172,TimesRoman24_Character_173,TimesRoman24_Character_174,TimesRoman24_Character_175, + TimesRoman24_Character_176,TimesRoman24_Character_177,TimesRoman24_Character_178,TimesRoman24_Character_179,TimesRoman24_Character_180,TimesRoman24_Character_181,TimesRoman24_Character_182,TimesRoman24_Character_183,TimesRoman24_Character_184,TimesRoman24_Character_185,TimesRoman24_Character_186,TimesRoman24_Character_187,TimesRoman24_Character_188,TimesRoman24_Character_189,TimesRoman24_Character_190,TimesRoman24_Character_191, + TimesRoman24_Character_192,TimesRoman24_Character_193,TimesRoman24_Character_194,TimesRoman24_Character_195,TimesRoman24_Character_196,TimesRoman24_Character_197,TimesRoman24_Character_198,TimesRoman24_Character_199,TimesRoman24_Character_200,TimesRoman24_Character_201,TimesRoman24_Character_202,TimesRoman24_Character_203,TimesRoman24_Character_204,TimesRoman24_Character_205,TimesRoman24_Character_206,TimesRoman24_Character_207, + TimesRoman24_Character_208,TimesRoman24_Character_209,TimesRoman24_Character_210,TimesRoman24_Character_211,TimesRoman24_Character_212,TimesRoman24_Character_213,TimesRoman24_Character_214,TimesRoman24_Character_215,TimesRoman24_Character_216,TimesRoman24_Character_217,TimesRoman24_Character_218,TimesRoman24_Character_219,TimesRoman24_Character_220,TimesRoman24_Character_221,TimesRoman24_Character_222,TimesRoman24_Character_223, + TimesRoman24_Character_224,TimesRoman24_Character_225,TimesRoman24_Character_226,TimesRoman24_Character_227,TimesRoman24_Character_228,TimesRoman24_Character_229,TimesRoman24_Character_230,TimesRoman24_Character_231,TimesRoman24_Character_232,TimesRoman24_Character_233,TimesRoman24_Character_234,TimesRoman24_Character_235,TimesRoman24_Character_236,TimesRoman24_Character_237,TimesRoman24_Character_238,TimesRoman24_Character_239, + TimesRoman24_Character_240,TimesRoman24_Character_241,TimesRoman24_Character_242,TimesRoman24_Character_243,TimesRoman24_Character_244,TimesRoman24_Character_245,TimesRoman24_Character_246,TimesRoman24_Character_247,TimesRoman24_Character_248,TimesRoman24_Character_249,TimesRoman24_Character_250,TimesRoman24_Character_251,TimesRoman24_Character_252,TimesRoman24_Character_253,TimesRoman24_Character_254,TimesRoman24_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 256, 29, TimesRoman24_Character_Map, 0, 7 }; + diff --git a/src/fg_gamemode.c b/src/fg_gamemode.c new file mode 100644 index 0000000..eb29131 --- /dev/null +++ b/src/fg_gamemode.c @@ -0,0 +1,179 @@ +/* + * freeglut_gamemode.c + * + * The game mode handling code. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * glutGameModeString() -- missing + * glutEnterGameMode() -- X11 version + * glutLeaveGameMode() -- is that correct? + * glutGameModeGet() -- is that correct? + */ + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ +extern void fgPlatformRememberState( void ); +extern void fgPlatformRestoreState( void ); +extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ); +extern void fgPlatformEnterGameMode( void ); +extern void fgPlatformLeaveGameMode( void ); + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Sets the game mode display string + */ +void FGAPIENTRY glutGameModeString( const char* string ) +{ + int width = -1, height = -1, depth = -1, refresh = -1; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); + + /* + * This one seems a bit easier than glutInitDisplayString. The bad thing + * about it that I was unable to find the game mode string definition, so + * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which + * appears in all GLUT game mode programs I have seen to date. + */ + if( sscanf( string, "%ix%i:%i@%i", &width, &height, &depth, &refresh ) != + 4 ) + if( sscanf( string, "%ix%i:%i", &width, &height, &depth ) != 3 ) + if( sscanf( string, "%ix%i@%i", &width, &height, &refresh ) != 3 ) + if( sscanf( string, "%ix%i", &width, &height ) != 2 ) + if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 ) + if( sscanf( string, ":%i", &depth ) != 1 ) + if( sscanf( string, "@%i", &refresh ) != 1 ) + fgWarning( + "unable to parse game mode string `%s'", + string + ); + + /* All values not specified are now set to -1, which means those + * aspects of the current display mode are not changed in + * fgPlatformChangeDisplayMode() above. + */ + fgState.GameModeSize.X = width; + fgState.GameModeSize.Y = height; + fgState.GameModeDepth = depth; + fgState.GameModeRefresh = refresh; +} + + + +/* + * Enters the game mode + */ +int FGAPIENTRY glutEnterGameMode( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" ); + + if( fgStructure.GameModeWindow ) + fgAddToWindowDestroyList( fgStructure.GameModeWindow ); + else + fgPlatformRememberState( ); + + if( ! fgPlatformChangeDisplayMode( GL_FALSE ) ) + { + fgWarning( "failed to change screen settings" ); + return 0; + } + + fgStructure.GameModeWindow = fgCreateWindow( + NULL, "FREEGLUT", GL_TRUE, 0, 0, + GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y, + GL_TRUE, GL_FALSE + ); + + fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X; + fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y; + fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE; + + fgPlatformEnterGameMode(); + + return fgStructure.GameModeWindow->ID; +} + +/* + * Leaves the game mode + */ +void FGAPIENTRY glutLeaveGameMode( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" ); + + freeglut_return_if_fail( fgStructure.GameModeWindow ); + + fgAddToWindowDestroyList( fgStructure.GameModeWindow ); + fgStructure.GameModeWindow = NULL; + + fgPlatformLeaveGameMode(); + + fgPlatformRestoreState(); +} + +/* + * Returns information concerning the freeglut game mode + */ +int FGAPIENTRY glutGameModeGet( GLenum eWhat ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" ); + + switch( eWhat ) + { + case GLUT_GAME_MODE_ACTIVE: + return !!fgStructure.GameModeWindow; + + case GLUT_GAME_MODE_POSSIBLE: + return fgPlatformChangeDisplayMode( GL_TRUE ); + + case GLUT_GAME_MODE_WIDTH: + return fgState.GameModeSize.X; + + case GLUT_GAME_MODE_HEIGHT: + return fgState.GameModeSize.Y; + + case GLUT_GAME_MODE_PIXEL_DEPTH: + return fgState.GameModeDepth; + + case GLUT_GAME_MODE_REFRESH_RATE: + return fgState.GameModeRefresh; + + case GLUT_GAME_MODE_DISPLAY_CHANGED: + /* + * This is true if the game mode has been activated successfully.. + */ + return !!fgStructure.GameModeWindow; + } + + fgWarning( "Unknown gamemode get: %d", eWhat ); + return -1; +} + +/*** END OF FILE ***/ diff --git a/src/fg_geometry.c b/src/fg_geometry.c new file mode 100644 index 0000000..de1cbad --- /dev/null +++ b/src/fg_geometry.c @@ -0,0 +1,1215 @@ +/* + * freeglut_geometry.c + * + * Freeglut geometry rendering methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * Following functions have been contributed by Andreas Umbach. + * + * glutWireCube() -- looks OK + * glutSolidCube() -- OK + * + * Those functions have been implemented by John Fay. + * + * glutWireTorus() -- looks OK + * glutSolidTorus() -- looks OK + * glutWireDodecahedron() -- looks OK + * glutSolidDodecahedron() -- looks OK + * glutWireOctahedron() -- looks OK + * glutSolidOctahedron() -- looks OK + * glutWireTetrahedron() -- looks OK + * glutSolidTetrahedron() -- looks OK + * glutWireIcosahedron() -- looks OK + * glutSolidIcosahedron() -- looks OK + * + * The Following functions have been updated by Nigel Stewart, based + * on FreeGLUT 2.0.0 implementations: + * + * glutWireSphere() -- looks OK + * glutSolidSphere() -- looks OK + * glutWireCone() -- looks OK + * glutSolidCone() -- looks OK + */ + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Draws a wireframed cube. Code contributed by Andreas Umbach + */ +void FGAPIENTRY glutWireCube( GLdouble dSize ) +{ + double size = dSize * 0.5; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" ); + +# define V(a,b,c) glVertex3d( a size, b size, c size ); +# define N(a,b,c) glNormal3d( a, b, c ); + + /* PWO: I dared to convert the code to use macros... */ + glBegin( GL_LINE_LOOP ); N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); glEnd(); + glBegin( GL_LINE_LOOP ); N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); glEnd(); + glBegin( GL_LINE_LOOP ); N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); glEnd(); + glBegin( GL_LINE_LOOP ); N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); glEnd(); + glBegin( GL_LINE_LOOP ); N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); glEnd(); + glBegin( GL_LINE_LOOP ); N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); glEnd(); + +# undef V +# undef N +} + +/* + * Draws a solid cube. Code contributed by Andreas Umbach + */ +void FGAPIENTRY glutSolidCube( GLdouble dSize ) +{ + double size = dSize * 0.5; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" ); + +# define V(a,b,c) glVertex3d( a size, b size, c size ); +# define N(a,b,c) glNormal3d( a, b, c ); + + /* PWO: Again, I dared to convert the code to use macros... */ + glBegin( GL_QUADS ); + N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); + N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); + N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); + N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); + N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); + N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); + glEnd(); + +# undef V +# undef N +} + +/* + * Compute lookup table of cos and sin values forming a cirle + * + * Notes: + * It is the responsibility of the caller to free these tables + * The size of the table is (n+1) to form a connected loop + * The last entry is exactly the same as the first + * The sign of n can be flipped to get the reverse loop + */ + +static void fghCircleTable(double **sint,double **cost,const int n) +{ + int i; + + /* Table size, the sign of n flips the circle direction */ + + const int size = abs(n); + + /* Determine the angle between samples */ + + const double angle = 2*M_PI/(double)( ( n == 0 ) ? 1 : n ); + + /* Allocate memory for n samples, plus duplicate of first entry at the end */ + + *sint = (double *) calloc(sizeof(double), size+1); + *cost = (double *) calloc(sizeof(double), size+1); + + /* Bail out if memory allocation fails, fgError never returns */ + + if (!(*sint) || !(*cost)) + { + free(*sint); + free(*cost); + fgError("Failed to allocate memory in fghCircleTable"); + } + + /* Compute cos and sin around the circle */ + + (*sint)[0] = 0.0; + (*cost)[0] = 1.0; + + for (i=1; i0)?1:0]; + r0 = 0.0; + r1 = sint2[(stacks>0)?1:0]; + + glBegin(GL_TRIANGLE_FAN); + + glNormal3d(0,0,1); + glVertex3d(0,0,radius); + + for (j=slices; j>=0; j--) + { + glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 ); + glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius); + } + + glEnd(); + + /* Cover each stack with a quad strip, except the top and bottom stacks */ + + for( i=1; i 0 ) ? stacks : 1 ); + const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 ); + + /* Scaling factors for vertex normals */ + + const double cosn = ( height / sqrt ( height * height + base * base )); + const double sinn = ( base / sqrt ( height * height + base * base )); + + /* Pre-computed circle */ + + double *sint,*cost; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" ); + + fghCircleTable(&sint,&cost,-slices); + + /* Cover the circular base with a triangle fan... */ + + z0 = 0.0; + z1 = zStep; + + r0 = base; + r1 = r0 - rStep; + + glBegin(GL_TRIANGLE_FAN); + + glNormal3d(0.0,0.0,-1.0); + glVertex3d(0.0,0.0, z0 ); + + for (j=0; j<=slices; j++) + glVertex3d(cost[j]*r0, sint[j]*r0, z0); + + glEnd(); + + /* Cover each stack with a quad strip, except the top stack */ + + for( i=0; i 0 ) ? stacks : 1 ); + const double rStep = base / ( ( stacks > 0 ) ? stacks : 1 ); + + /* Scaling factors for vertex normals */ + + const double cosn = ( height / sqrt ( height * height + base * base )); + const double sinn = ( base / sqrt ( height * height + base * base )); + + /* Pre-computed circle */ + + double *sint,*cost; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" ); + + fghCircleTable(&sint,&cost,-slices); + + /* Draw the stacks... */ + + for (i=0; i 0 ) ? stacks : 1 ); + + /* Pre-computed circle */ + + double *sint,*cost; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" ); + + fghCircleTable(&sint,&cost,-slices); + + /* Cover the base and top */ + + glBegin(GL_TRIANGLE_FAN); + glNormal3d(0.0, 0.0, -1.0 ); + glVertex3d(0.0, 0.0, 0.0 ); + for (j=0; j<=slices; j++) + glVertex3d(cost[j]*radius, sint[j]*radius, 0.0); + glEnd(); + + glBegin(GL_TRIANGLE_FAN); + glNormal3d(0.0, 0.0, 1.0 ); + glVertex3d(0.0, 0.0, height); + for (j=slices; j>=0; j--) + glVertex3d(cost[j]*radius, sint[j]*radius, height); + glEnd(); + + /* Do the stacks */ + + z0 = 0.0; + z1 = zStep; + + for (i=1; i<=stacks; i++) + { + if (i==stacks) + z1 = height; + + glBegin(GL_QUAD_STRIP); + for (j=0; j<=slices; j++ ) + { + glNormal3d(cost[j], sint[j], 0.0 ); + glVertex3d(cost[j]*radius, sint[j]*radius, z0 ); + glVertex3d(cost[j]*radius, sint[j]*radius, z1 ); + } + glEnd(); + + z0 = z1; z1 += zStep; + } + + /* Release sin and cos tables */ + + free(sint); + free(cost); +} + +/* + * Draws a wire cylinder + */ +void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) +{ + int i,j; + + /* Step in z and radius as stacks are drawn. */ + + double z = 0.0; + const double zStep = height / ( ( stacks > 0 ) ? stacks : 1 ); + + /* Pre-computed circle */ + + double *sint,*cost; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" ); + + fghCircleTable(&sint,&cost,-slices); + + /* Draw the stacks... */ + + for (i=0; i<=stacks; i++) + { + if (i==stacks) + z = height; + + glBegin(GL_LINE_LOOP); + + for( j=0; j 0 ) + { + GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ + num_levels -- ; + scale /= 2.0 ; + for ( i = 0 ; i < NUM_TETR_FACES ; i++ ) + { + local_offset[0] = offset[0] + scale * tet_r[i][0] ; + local_offset[1] = offset[1] + scale * tet_r[i][1] ; + local_offset[2] = offset[2] + scale * tet_r[i][2] ; + glutWireSierpinskiSponge ( num_levels, local_offset, scale ) ; + } + } +} + +void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale ) +{ + int i, j ; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" ); + + if ( num_levels == 0 ) + { + glBegin ( GL_TRIANGLES ) ; + + for ( i = 0 ; i < NUM_TETR_FACES ; i++ ) + { + glNormal3d ( -tet_r[i][0], -tet_r[i][1], -tet_r[i][2] ) ; + for ( j = 0; j < 3; j++ ) + { + double x = offset[0] + scale * tet_r[tet_i[i][j]][0] ; + double y = offset[1] + scale * tet_r[tet_i[i][j]][1] ; + double z = offset[2] + scale * tet_r[tet_i[i][j]][2] ; + glVertex3d ( x, y, z ) ; + } + } + + glEnd () ; + } + else if ( num_levels > 0 ) + { + GLdouble local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ + num_levels -- ; + scale /= 2.0 ; + for ( i = 0 ; i < NUM_TETR_FACES ; i++ ) + { + local_offset[0] = offset[0] + scale * tet_r[i][0] ; + local_offset[1] = offset[1] + scale * tet_r[i][1] ; + local_offset[2] = offset[2] + scale * tet_r[i][2] ; + glutSolidSierpinskiSponge ( num_levels, local_offset, scale ) ; + } + } +} + +/*** END OF FILE ***/ diff --git a/src/fg_init.c b/src/fg_init.c new file mode 100644 index 0000000..816fc66 --- /dev/null +++ b/src/fg_init.c @@ -0,0 +1,685 @@ +/* + * freeglut_init.c + * + * Various freeglut initialization functions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific + * deinitialization done + * glutInitDisplayString() -- display mode string parsing + * + * Wouldn't it be cool to use gettext() for error messages? I just love + * bash saying "nie znaleziono pliku" instead of "file not found" :) + * Is gettext easily portable? + */ + +/* -- GLOBAL VARIABLES ----------------------------------------------------- */ + +/* + * A structure pointed by fgDisplay holds all information + * regarding the display, screen, root window etc. + */ +SFG_Display fgDisplay; + +/* + * The settings for the current freeglut session + */ +SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ + { 300, 300, GL_TRUE }, /* Size */ + GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */ + GL_FALSE, /* Initialised */ + GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */ + GL_FALSE, /* ForceIconic */ + GL_FALSE, /* UseCurrentContext */ + GL_FALSE, /* GLDebugSwitch */ + GL_FALSE, /* XSyncSwitch */ + GLUT_KEY_REPEAT_ON, /* KeyRepeat */ + INVALID_MODIFIERS, /* Modifiers */ + 0, /* FPSInterval */ + 0, /* SwapCount */ + 0, /* SwapTime */ + 0, /* Time */ + { NULL, NULL }, /* Timers */ + { NULL, NULL }, /* FreeTimers */ + NULL, /* IdleCallback */ + 0, /* ActiveMenus */ + NULL, /* MenuStateCallback */ + NULL, /* MenuStatusCallback */ + { -1, -1, GL_TRUE }, /* GameModeSize */ + -1, /* GameModeDepth */ + -1, /* GameModeRefresh */ + GLUT_ACTION_EXIT, /* ActionOnWindowClose */ + GLUT_EXEC_STATE_INIT, /* ExecState */ + NULL, /* ProgramName */ + GL_FALSE, /* JoysticksInitialised */ + 0, /* NumActiveJoysticks */ + GL_FALSE, /* InputDevsInitialised */ + 0, /* MouseWheelTicks */ + 1, /* AuxiliaryBufferNumber */ + 4, /* SampleNumber */ + 1, /* MajorVersion */ + 0, /* MinorVersion */ + 0, /* ContextFlags */ + 0, /* ContextProfile */ + NULL, /* ErrorFunc */ + NULL /* WarningFunc */ +}; + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +extern void fgPlatformInitialize( const char* displayName ); +extern void fgPlatformDeinitialiseInputDevices ( void ); +extern void fgPlatformCloseDisplay ( void ); +extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ); + + +void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry ) +{ +#ifndef _WIN32_WCE + int i, j, argc = *pargc; + + { + /* check if GLUT_FPS env var is set */ + const char *fps = getenv( "GLUT_FPS" ); + + if( fps ) + { + int interval; + sscanf( fps, "%d", &interval ); + + if( interval <= 0 ) + fgState.FPSInterval = 5000; /* 5000 millisecond default */ + else + fgState.FPSInterval = interval; + } + } + + *pDisplayName = getenv( "DISPLAY" ); + + for( i = 1; i < argc; i++ ) + { + if( strcmp( argv[ i ], "-display" ) == 0 ) + { + if( ++i >= argc ) + fgError( "-display parameter must be followed by display name" ); + + *pDisplayName = argv[ i ]; + + argv[ i - 1 ] = NULL; + argv[ i ] = NULL; + ( *pargc ) -= 2; + } + else if( strcmp( argv[ i ], "-geometry" ) == 0 ) + { + if( ++i >= argc ) + fgError( "-geometry parameter must be followed by window " + "geometry settings" ); + + *pGeometry = argv[ i ]; + + argv[ i - 1 ] = NULL; + argv[ i ] = NULL; + ( *pargc ) -= 2; + } + else if( strcmp( argv[ i ], "-direct" ) == 0) + { + if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT ) + fgError( "parameters ambiguity, -direct and -indirect " + "cannot be both specified" ); + + fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-indirect" ) == 0 ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "parameters ambiguity, -direct and -indirect " + "cannot be both specified" ); + + fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT; + argv[ i ] = NULL; + (*pargc)--; + } + else if( strcmp( argv[ i ], "-iconic" ) == 0 ) + { + fgState.ForceIconic = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-gldebug" ) == 0 ) + { + fgState.GLDebugSwitch = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-sync" ) == 0 ) + { + fgState.XSyncSwitch = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + } + + /* Compact {argv}. */ + for( i = j = 1; i < *pargc; i++, j++ ) + { + /* Guaranteed to end because there are "*pargc" arguments left */ + while ( argv[ j ] == NULL ) + j++; + if ( i != j ) + argv[ i ] = argv[ j ]; + } + +#endif /* _WIN32_WCE */ + +} + + +void fghCloseInputDevices ( void ) +{ + if ( fgState.JoysticksInitialised ) + fgJoystickClose( ); + + if ( fgState.InputDevsInitialised ) + fgInputDeviceClose( ); +} + + +/* + * Perform the freeglut deinitialization... + */ +void fgDeinitialize( void ) +{ + SFG_Timer *timer; + + if( !fgState.Initialised ) + { + return; + } + + /* If we're in game mode, we want to leave game mode */ + if( fgStructure.GameModeWindow ) { + glutLeaveGameMode(); + } + + /* If there was a menu created, destroy the rendering context */ + if( fgStructure.MenuContext ) + { + fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext ); + free( fgStructure.MenuContext ); + fgStructure.MenuContext = NULL; + } + + fgDestroyStructure( ); + + while( ( timer = fgState.Timers.First) ) + { + fgListRemove( &fgState.Timers, &timer->Node ); + free( timer ); + } + + while( ( timer = fgState.FreeTimers.First) ) + { + fgListRemove( &fgState.FreeTimers, &timer->Node ); + free( timer ); + } + + fgPlatformDeinitialiseInputDevices (); + + fgState.MouseWheelTicks = 0; + + fgState.MajorVersion = 1; + fgState.MinorVersion = 0; + fgState.ContextFlags = 0; + fgState.ContextProfile = 0; + + fgState.Initialised = GL_FALSE; + + fgState.Position.X = -1; + fgState.Position.Y = -1; + fgState.Position.Use = GL_FALSE; + + fgState.Size.X = 300; + fgState.Size.Y = 300; + fgState.Size.Use = GL_TRUE; + + fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH; + + fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT; + fgState.ForceIconic = GL_FALSE; + fgState.UseCurrentContext = GL_FALSE; + fgState.GLDebugSwitch = GL_FALSE; + fgState.XSyncSwitch = GL_FALSE; + fgState.ActionOnWindowClose = GLUT_ACTION_EXIT; + fgState.ExecState = GLUT_EXEC_STATE_INIT; + + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + fgState.Modifiers = INVALID_MODIFIERS; + + fgState.GameModeSize.X = -1; + fgState.GameModeSize.Y = -1; + fgState.GameModeDepth = -1; + fgState.GameModeRefresh = -1; + + fgListInit( &fgState.Timers ); + fgListInit( &fgState.FreeTimers ); + + fgState.IdleCallback = NULL; + fgState.MenuStateCallback = ( FGCBMenuState )NULL; + fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL; + + fgState.SwapCount = 0; + fgState.SwapTime = 0; + fgState.FPSInterval = 0; + + if( fgState.ProgramName ) + { + free( fgState.ProgramName ); + fgState.ProgramName = NULL; + } + + fgPlatformCloseDisplay (); + + fgState.Initialised = GL_FALSE; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ +#if !TARGET_HOST_POSIX_X11 +# include "util/xparsegeometry_repl.h" +#endif + +/* + * Perform initialization. This usually happens on the program startup + * and restarting after glutMainLoop termination... + */ +void FGAPIENTRY glutInit( int* pargc, char** argv ) +{ + char* displayName = NULL; + char* geometry = NULL; + if( fgState.Initialised ) + fgError( "illegal glutInit() reinitialization attempt" ); + + if (pargc && *pargc && argv && *argv && **argv) + { + fgState.ProgramName = strdup (*argv); + + if( !fgState.ProgramName ) + fgError ("Could not allocate space for the program's name."); + } + + fgCreateStructure( ); + + /* Get start time */ + fgState.Time = fgSystemTime(); + + fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry ); + + /* + * Have the display created now. If there wasn't a "-display" + * in the program arguments, we will use the DISPLAY environment + * variable for opening the X display (see code above): + */ + fgPlatformInitialize( displayName ); + + /* + * Geometry parsing deferred until here because we may need the screen + * size. + */ + + if (geometry ) + { + unsigned int parsedWidth, parsedHeight; + int mask = XParseGeometry( geometry, + &fgState.Position.X, &fgState.Position.Y, + &parsedWidth, &parsedHeight ); + /* TODO: Check for overflow? */ + fgState.Size.X = parsedWidth; + fgState.Size.Y = parsedHeight; + + if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) ) + fgState.Size.Use = GL_TRUE; + + if( mask & XNegative ) + fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X; + + if( mask & YNegative ) + fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y; + + if( (mask & (XValue|YValue)) == (XValue|YValue) ) + fgState.Position.Use = GL_TRUE; + } +} + +/* + * Undoes all the "glutInit" stuff + */ +void FGAPIENTRY glutExit ( void ) +{ + fgDeinitialize (); +} + +/* + * Sets the default initial window position for new windows + */ +void FGAPIENTRY glutInitWindowPosition( int x, int y ) +{ + fgState.Position.X = x; + fgState.Position.Y = y; + + if( ( x >= 0 ) && ( y >= 0 ) ) + fgState.Position.Use = GL_TRUE; + else + fgState.Position.Use = GL_FALSE; +} + +/* + * Sets the default initial window size for new windows + */ +void FGAPIENTRY glutInitWindowSize( int width, int height ) +{ + fgState.Size.X = width; + fgState.Size.Y = height; + + if( ( width > 0 ) && ( height > 0 ) ) + fgState.Size.Use = GL_TRUE; + else + fgState.Size.Use = GL_FALSE; +} + +/* + * Sets the default display mode for all new windows + */ +void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.DisplayMode = displayMode; +} + + +/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */ + +static char* Tokens[] = +{ + "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double", + "green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil", + "single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual", + "xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor", + "xtruecolor", "xdirectcolor", + "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour", + "xtruecolour", "xdirectcolour", "borderless", "aux" +}; +#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens)) + +void FGAPIENTRY glutInitDisplayString( const char* displayMode ) +{ + int glut_state_flag = 0 ; + /* + * Unpack a lot of options from a character string. The options are + * delimited by blanks or tabs. + */ + char *token ; + size_t len = strlen ( displayMode ); + char *buffer = (char *)malloc ( (len+1) * sizeof(char) ); + memcpy ( buffer, displayMode, len ); + buffer[len] = '\0'; + + token = strtok ( buffer, " \t" ); + + while ( token ) + { + /* Process this token */ + int i ; + + /* Temporary fix: Ignore any length specifications and at least + * process the basic token + * TODO: Fix this permanently + */ + size_t cleanlength = strcspn ( token, "=<>~!" ); + + for ( i = 0; i < NUM_TOKENS; i++ ) + { + if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ; + } + + switch ( i ) + { + case 0 : /* "alpha": Alpha color buffer precision in bits */ + glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */ + break ; + + case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer + precision in bits */ + break ; + + case 2 : /* "acc": Red, green, and blue accumulation buffer precision + in bits with zero bits alpha */ + glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */ + break ; + + case 3 : /* "blue": Blue color buffer precision in bits */ + break ; + + case 4 : /* "buffer": Number of bits in the color index color buffer + */ + break ; + + case 5 : /* "conformant": Boolean indicating if the frame buffer + configuration is conformant or not */ + break ; + + case 6 : /* "depth": Number of bits of precision in the depth buffer */ + glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */ + break ; + + case 7 : /* "double": Boolean indicating if the color buffer is + double buffered */ + glut_state_flag |= GLUT_DOUBLE ; + break ; + + case 8 : /* "green": Green color buffer precision in bits */ + break ; + + case 9 : /* "index": Boolean if the color model is color index or not + */ + glut_state_flag |= GLUT_INDEX ; + break ; + + case 10 : /* "num": A special capability name indicating where the + value represents the Nth frame buffer configuration + matching the description string */ + break ; + + case 11 : /* "red": Red color buffer precision in bits */ + break ; + + case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in + the RGBA color buffer */ + glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */ + break ; + + case 13 : /* "rgb": Number of bits of red, green, and blue in the + RGBA color buffer with zero bits alpha */ + glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */ + break ; + + case 14 : /* "luminance": Number of bits of red in the RGBA and zero + bits of green, blue (alpha not specified) of color buffer + precision */ + glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */ + break ; + + case 15 : /* "stencil": Number of bits in the stencil buffer */ + glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */ + break ; + + case 16 : /* "single": Boolean indicate the color buffer is single + buffered */ + glut_state_flag |= GLUT_SINGLE ; + break ; + + case 17 : /* "stereo": Boolean indicating the color buffer supports + OpenGL-style stereo */ + glut_state_flag |= GLUT_STEREO ; + break ; + + case 18 : /* "samples": Indicates the number of multisamples to use + based on GLX's SGIS_multisample extension (for + antialiasing) */ + glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/ + break ; + + case 19 : /* "slow": Boolean indicating if the frame buffer + configuration is slow or not */ + break ; + + case 20 : /* "win32pdf": (incorrect spelling but was there before */ + case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by + number */ +#if TARGET_HOST_MS_WINDOWS +#endif + break ; + + case 22 : /* "xvisual": matches the X visual ID by number */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 23 : /* "xstaticgray": */ + case 29 : /* "xstaticgrey": boolean indicating if the frame buffer + configuration's X visual is of type StaticGray */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 24 : /* "xgrayscale": */ + case 30 : /* "xgreyscale": boolean indicating if the frame buffer + configuration's X visual is of type GrayScale */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 25 : /* "xstaticcolor": */ + case 31 : /* "xstaticcolour": boolean indicating if the frame buffer + configuration's X visual is of type StaticColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 26 : /* "xpseudocolor": */ + case 32 : /* "xpseudocolour": boolean indicating if the frame buffer + configuration's X visual is of type PseudoColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 27 : /* "xtruecolor": */ + case 33 : /* "xtruecolour": boolean indicating if the frame buffer + configuration's X visual is of type TrueColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 28 : /* "xdirectcolor": */ + case 34 : /* "xdirectcolour": boolean indicating if the frame buffer + configuration's X visual is of type DirectColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 35 : /* "borderless": windows should not have borders */ + glut_state_flag |= GLUT_BORDERLESS; + break ; + + case 36 : /* "aux": some number of aux buffers */ + glut_state_flag |= GLUT_AUX; + break ; + + case 37 : /* Unrecognized */ + fgWarning ( "WARNING - Display string token not recognized: %s", + token ); + break ; + } + + token = strtok ( NULL, " \t" ); + } + + free ( buffer ); + + /* We will make use of this value when creating a new OpenGL context... */ + fgState.DisplayMode = glut_state_flag; +} + +/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */ + +void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ) +{ + /* We will make use of these value when creating a new OpenGL context... */ + fgState.MajorVersion = majorVersion; + fgState.MinorVersion = minorVersion; +} + + +void FGAPIENTRY glutInitContextFlags( int flags ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.ContextFlags = flags; +} + +void FGAPIENTRY glutInitContextProfile( int profile ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.ContextProfile = profile; +} + +/* -------------- User Defined Error/Warning Handler Support -------------- */ + +/* + * Sets the user error handler (note the use of va_list for the args to the fmt) + */ +void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) ) +{ + /* This allows user programs to handle freeglut errors */ + fgState.ErrorFunc = vfgError; +} + +/* + * Sets the user warning handler (note the use of va_list for the args to the fmt) + */ +void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) ) +{ + /* This allows user programs to handle freeglut warnings */ + fgState.WarningFunc = vfgWarning; +} + +/*** END OF FILE ***/ \ No newline at end of file diff --git a/src/fg_input_devices.c b/src/fg_input_devices.c new file mode 100644 index 0000000..8cac504 --- /dev/null +++ b/src/fg_input_devices.c @@ -0,0 +1,213 @@ +/* + * freeglut_input_devices.c + * + * Handles miscellaneous input devices via direct serial-port access. + * Proper X11 XInput device support is not yet supported. + * Also lacks Mac support. + * + * Written by Joe Krahn 2005 + * + * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#include +#include "fg_internal.h" + +typedef struct _serialport SERIALPORT; + + +/********************* Dialbox definitions ***********************/ + +#define DIAL_NUM_VALUATORS 8 + +/* dial parser state machine states */ +#define DIAL_NEW (-1) +#define DIAL_WHICH_DEVICE 0 +#define DIAL_VALUE_HIGH 1 +#define DIAL_VALUE_LOW 2 + +/* dial/button box commands */ +#define DIAL_INITIALIZE 0x20 +#define DIAL_SET_LEDS 0x75 +#define DIAL_SET_TEXT 0x61 +#define DIAL_SET_AUTO_DIALS 0x50 +#define DIAL_SET_AUTO_DELTA_DIALS 0x51 +#define DIAL_SET_FILTER 0x53 +#define DIAL_SET_BUTTONS_MOM_TYPE 0x71 +#define DIAL_SET_AUTO_MOM_BUTTONS 0x73 +#define DIAL_SET_ALL_LEDS 0x4b +#define DIAL_CLEAR_ALL_LEDS 0x4c + +/* dial/button box replies and events */ +#define DIAL_INITIALIZED 0x20 +#define DIAL_BASE 0x30 +#define DIAL_DELTA_BASE 0x40 +#define DIAL_PRESS_BASE 0xc0 +#define DIAL_RELEASE_BASE 0xe0 + +/* macros to determine reply type */ +#define IS_DIAL_EVENT(ch) (((ch)>=DIAL_BASE)&&((ch)=DIAL_PRESS_BASE)&&((ch)=DIAL_RELEASE_BASE)&&((ch)Callbacks[CB_Dials] */ + INVOKE_WCB ( *window,Dials, ( ((int*)enumerator->data)[0], ((int*)enumerator->data)[1]) ); + fgEnumSubWindows ( window, fghcbEnumDialCallbacks, enumerator ); +} + +static void send_dial_event ( int num, int value ) +{ + SFG_Enumerator enumerator; + int data[2]; + data[0] = num; + data[1] = value; + enumerator.found = GL_FALSE; + enumerator.data = data; + fgEnumWindows ( fghcbEnumDialCallbacks, &enumerator ); +} + +/********************************************************************/ +static void poll_dials ( int id ) +{ + int data; + static int dial_state = DIAL_NEW; + static int dial_which; + static int dial_value; + static int dials[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; + + if ( !dialbox_port ) return; + + while ( (data=serial_getchar(dialbox_port)) != EOF ) + { + if ( ( dial_state > DIAL_WHICH_DEVICE ) || IS_DIAL_EVENT ( data ) ) + { + switch ( dial_state ) + { + case DIAL_WHICH_DEVICE: + dial_which = data - DIAL_BASE; + dial_state++; + break; + case DIAL_VALUE_HIGH: + dial_value = ( data << 8 ); + dial_state++; + break; + case DIAL_VALUE_LOW: + dial_value |= data; + if ( dial_value & 0x8000 ) dial_value -= 0x10000; + dials[dial_which] = dial_value; + send_dial_event ( dial_which + 1, dial_value * 360 / 256 ); + dial_state = DIAL_WHICH_DEVICE; + break; + default: + /* error: Impossible state value! */ + break; + } + } + else if ( data == DIAL_INITIALIZED ) + { + fgState.InputDevsInitialised = GL_TRUE; + dial_state = DIAL_WHICH_DEVICE; + serial_putchar(dialbox_port,DIAL_SET_AUTO_DIALS); + serial_putchar(dialbox_port,0xff); + serial_putchar(dialbox_port,0xff); + } + else /* Unknown data; try flushing. */ + serial_flush(dialbox_port); + } + + glutTimerFunc ( 2, poll_dials, 0 ); +} + diff --git a/src/fg_internal.h b/src/fg_internal.h new file mode 100644 index 0000000..34fdc8e --- /dev/null +++ b/src/fg_internal.h @@ -0,0 +1,970 @@ +/* + * fg_internal.h + * + * The freeglut library private include file. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_H +#define FREEGLUT_INTERNAL_H + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +/* XXX Update these for each release! */ +#define VERSION_MAJOR 3 +#define VERSION_MINOR 0 +#define VERSION_PATCH 0 + +/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */ +/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined? + * XXX: If so, remove the first set of defined()'s below. + */ +#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS) +#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \ + || defined(_WIN32) || defined(_WIN32_WCE) \ + || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) ) +# define TARGET_HOST_MS_WINDOWS 1 + +#elif defined (ANDROID) +# define TARGET_HOST_ANDROID 1 + +#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun) +# define TARGET_HOST_POSIX_X11 1 + +#elif defined(__APPLE__) +/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */ +# define TARGET_HOST_POSIX_X11 1 +/* # define TARGET_HOST_MAC_OSX 1 */ + +#else +# error "Unrecognized target host!" + +#endif +#endif + +/* Detect both SunPro and gcc compilers on Sun Solaris */ +#if defined (__SVR4) && defined (__sun) +# define TARGET_HOST_SOLARIS 1 +#endif + +#ifndef TARGET_HOST_MS_WINDOWS +# define TARGET_HOST_MS_WINDOWS 0 +#endif + +#ifndef TARGET_HOST_POSIX_X11 +# define TARGET_HOST_POSIX_X11 0 +#endif + +#ifndef TARGET_HOST_MAC_OSX +# define TARGET_HOST_MAC_OSX 0 +#endif + +#ifndef TARGET_HOST_SOLARIS +# define TARGET_HOST_SOLARIS 0 +#endif + +/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */ + +#define FREEGLUT_MAX_MENUS 3 + +/* These files should be available on every platform. */ +#include +#include +#include +#include +#include + +/* These are included based on autoconf directives. */ +#ifdef HAVE_SYS_TYPES_H +# include +#endif +#ifdef HAVE_UNISTD_H +# include +#endif +#ifdef TIME_WITH_SYS_TIME +# include +# include +#elif defined(HAVE_SYS_TIME_H) +# include +#else +# include +#endif + +/* -- AUTOCONF HACKS --------------------------------------------------------*/ + +/* XXX: Update autoconf to avoid these. + * XXX: Are non-POSIX platforms intended not to use autoconf? + * If so, perhaps there should be a config_guess.h for them. Alternatively, + * config guesses could be placed above, just after the config.h exclusion. + */ +#if defined(__FreeBSD__) || defined(__NetBSD__) +# define HAVE_USB_JS 1 +# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000) +# define HAVE_USBHID_H 1 +# endif +#endif + +#if defined(_MSC_VER) || defined(__WATCOMC__) +/* strdup() is non-standard, for all but POSIX-2001 */ +#define strdup _strdup +#endif + +/* M_PI is non-standard (defined by BSD, not ISO-C) */ +#ifndef M_PI +# define M_PI 3.14159265358979323846 +#endif + +#ifdef HAVE_STDBOOL_H +# include +# ifndef TRUE +# define TRUE true +# endif +# ifndef FALSE +# define FALSE false +# endif +#else +# ifndef TRUE +# define TRUE 1 +# endif +# ifndef FALSE +# define FALSE 0 +# endif +#endif + +/* General defines */ +#define INVALID_MODIFIERS 0xffffffff + +/* FreeGLUT internal time type */ +#if defined(HAVE_STDINT_H) +# include + typedef uint64_t fg_time_t; +#elif defined(HAVE_INTTYPES_H) +# include + typedef uint64_t fg_time_t; +#elif defined(HAVE_ULONG_LONG) + typedef unsigned long long fg_time_t; +#else + typedef unsigned long fg_time_t; +#endif + + + +/* Platform-specific includes */ +#if TARGET_HOST_POSIX_X11 +#include "x11/fg_internal_x11.h" +#endif +#if TARGET_HOST_MS_WINDOWS +#include "mswin/fg_internal_mswin.h" +#endif +#if TARGET_HOST_ANDROID +#include "android/fg_internal_android.h" +#endif + + +/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ + +/* Freeglut callbacks type definitions */ +typedef void (* FGCBDisplay )( void ); +typedef void (* FGCBReshape )( int, int ); +typedef void (* FGCBVisibility )( int ); +typedef void (* FGCBKeyboard )( unsigned char, int, int ); +typedef void (* FGCBSpecial )( int, int, int ); +typedef void (* FGCBMouse )( int, int, int, int ); +typedef void (* FGCBMouseWheel )( int, int, int, int ); +typedef void (* FGCBMotion )( int, int ); +typedef void (* FGCBPassive )( int, int ); +typedef void (* FGCBEntry )( int ); +typedef void (* FGCBWindowStatus )( int ); +typedef void (* FGCBSelect )( int, int, int ); +typedef void (* FGCBJoystick )( unsigned int, int, int, int ); +typedef void (* FGCBKeyboardUp )( unsigned char, int, int ); +typedef void (* FGCBSpecialUp )( int, int, int ); +typedef void (* FGCBOverlayDisplay)( void ); +typedef void (* FGCBSpaceMotion )( int, int, int ); +typedef void (* FGCBSpaceRotation )( int, int, int ); +typedef void (* FGCBSpaceButton )( int, int ); +typedef void (* FGCBDials )( int, int ); +typedef void (* FGCBButtonBox )( int, int ); +typedef void (* FGCBTabletMotion )( int, int ); +typedef void (* FGCBTabletButton )( int, int, int, int ); +typedef void (* FGCBDestroy )( void ); + +typedef void (* FGCBMultiEntry )( int, int ); +typedef void (* FGCBMultiButton )( int, int, int, int, int ); +typedef void (* FGCBMultiMotion )( int, int, int ); +typedef void (* FGCBMultiPassive )( int, int, int ); + +/* The global callbacks type definitions */ +typedef void (* FGCBIdle )( void ); +typedef void (* FGCBTimer )( int ); +typedef void (* FGCBMenuState )( int ); +typedef void (* FGCBMenuStatus )( int, int, int ); + +/* The callback used when creating/using menus */ +typedef void (* FGCBMenu )( int ); + +/* The FreeGLUT error/warning handler type definition */ +typedef void (* FGError ) ( const char *fmt, va_list ap); +typedef void (* FGWarning ) ( const char *fmt, va_list ap); + + +/* A list structure */ +typedef struct tagSFG_List SFG_List; +struct tagSFG_List +{ + void *First; + void *Last; +}; + +/* A list node structure */ +typedef struct tagSFG_Node SFG_Node; +struct tagSFG_Node +{ + void *Next; + void *Prev; +}; + +/* A helper structure holding two ints and a boolean */ +typedef struct tagSFG_XYUse SFG_XYUse; +struct tagSFG_XYUse +{ + GLint X, Y; /* The two integers... */ + GLboolean Use; /* ...and a single boolean. */ +}; + +/* + * An enumeration containing the state of the GLUT execution: + * initializing, running, or stopping + */ +typedef enum +{ + GLUT_EXEC_STATE_INIT, + GLUT_EXEC_STATE_RUNNING, + GLUT_EXEC_STATE_STOP +} fgExecutionState ; + +/* This structure holds different freeglut settings */ +typedef struct tagSFG_State SFG_State; +struct tagSFG_State +{ + SFG_XYUse Position; /* The default windows' position */ + SFG_XYUse Size; /* The default windows' size */ + unsigned int DisplayMode; /* Display mode for new windows */ + + GLboolean Initialised; /* freeglut has been initialised */ + + int DirectContext; /* Direct rendering state */ + + GLboolean ForceIconic; /* New top windows are iconified */ + GLboolean UseCurrentContext; /* New windows share with current */ + + GLboolean GLDebugSwitch; /* OpenGL state debugging switch */ + GLboolean XSyncSwitch; /* X11 sync protocol switch */ + + int KeyRepeat; /* Global key repeat mode. */ + int Modifiers; /* Current ALT/SHIFT/CTRL state */ + + GLuint FPSInterval; /* Interval between FPS printfs */ + GLuint SwapCount; /* Count of glutSwapBuffer calls */ + GLuint SwapTime; /* Time of last SwapBuffers */ + + fg_time_t Time; /* Time that glutInit was called */ + SFG_List Timers; /* The freeglut timer hooks */ + SFG_List FreeTimers; /* The unused timer hooks */ + + FGCBIdle IdleCallback; /* The global idle callback */ + + int ActiveMenus; /* Num. of currently active menus */ + FGCBMenuState MenuStateCallback; /* Menu callbacks are global */ + FGCBMenuStatus MenuStatusCallback; + + SFG_XYUse GameModeSize; /* Game mode screen's dimensions */ + int GameModeDepth; /* The pixel depth for game mode */ + int GameModeRefresh; /* The refresh rate for game mode */ + + int ActionOnWindowClose; /* Action when user closes window */ + + fgExecutionState ExecState; /* Used for GLUT termination */ + char *ProgramName; /* Name of the invoking program */ + GLboolean JoysticksInitialised; /* Only initialize if application calls for them */ + int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */ + GLboolean InputDevsInitialised; /* Only initialize if application calls for them */ + + int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */ + + int AuxiliaryBufferNumber; /* Number of auxiliary buffers */ + int SampleNumber; /* Number of samples per pixel */ + + int MajorVersion; /* Major OpenGL context version */ + int MinorVersion; /* Minor OpenGL context version */ + int ContextFlags; /* OpenGL context flags */ + int ContextProfile; /* OpenGL context profile */ + FGError ErrorFunc; /* User defined error handler */ + FGWarning WarningFunc; /* User defined warning handler */ +}; + +/* The structure used by display initialization in freeglut_init.c */ +typedef struct tagSFG_Display SFG_Display; +struct tagSFG_Display +{ + SFG_PlatformDisplay pDisplay; + + int ScreenWidth; /* The screen's width in pixels */ + int ScreenHeight; /* The screen's height in pixels */ + int ScreenWidthMM; /* The screen's width in milimeters */ + int ScreenHeightMM; /* The screen's height in milimeters */ +}; + + +/* The user can create any number of timer hooks */ +typedef struct tagSFG_Timer SFG_Timer; +struct tagSFG_Timer +{ + SFG_Node Node; + int ID; /* The timer ID integer */ + FGCBTimer Callback; /* The timer callback */ + fg_time_t TriggerTime; /* The timer trigger time */ +}; + +/* + * A window and its OpenGL context. The contents of this structure + * are highly dependant on the target operating system we aim at... + */ +typedef struct tagSFG_Context SFG_Context; +struct tagSFG_Context +{ + SFG_WindowHandleType Handle; /* The window's handle */ + SFG_WindowContextType Context; /* The window's OpenGL/WGL context */ + + SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */ + + int DoubleBuffered; /* Treat the window as double-buffered */ +}; + + +typedef struct tagSFG_WindowState SFG_WindowState; +struct tagSFG_WindowState +{ + /* Note that on Windows, sizes always refer to the client area, thus without the window decorations */ + int Width; /* Window's width in pixels */ + int Height; /* The same about the height */ + + SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize */ + + GLboolean Redisplay; /* Do we have to redisplay? */ + GLboolean Visible; /* Is the window visible now */ + + int Cursor; /* The currently selected cursor */ + + long JoystickPollRate; /* The joystick polling rate */ + fg_time_t JoystickLastPoll; /* When the last poll happened */ + + int MouseX, MouseY; /* The most recent mouse position */ + + GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */ + GLboolean KeyRepeating; /* Currently in repeat mode */ + + GLboolean NeedToResize; /* Do we need to resize the window? */ + + GLboolean IsFullscreen; /* is the window fullscreen? */ +}; + + +/* + * A generic function pointer. We should really use the GLUTproc type + * defined in freeglut_ext.h, but if we include that header in this file + * a bunch of other stuff (font-related) blows up! + */ +typedef void (*SFG_Proc)(); + + +/* + * SET_WCB() is used as: + * + * SET_WCB( window, cbname, func ); + * + * ...where {window} is the freeglut window to set the callback, + * {cbname} is the window-specific callback to set, + * {func} is a function-pointer. + * + * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used, + * but this can cause warnings because the FETCH_WCB() macro type- + * casts its result, and a type-cast value shouldn't be an lvalue. + * + * The {if( FETCH_WCB( ... ) != func )} test is to do type-checking + * and for no other reason. Since it's hidden in the macro, the + * ugliness is felt to be rather benign. + */ +#define SET_WCB(window,cbname,func) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \ + (((window).CallBacks[CB_ ## cbname]) = (SFG_Proc)(func)); \ +} while( 0 ) + +/* + * FETCH_WCB() is used as: + * + * FETCH_WCB( window, cbname ); + * + * ...where {window} is the freeglut window to fetch the callback from, + * {cbname} is the window-specific callback to fetch. + * + * The result is correctly type-cast to the callback function pointer + * type. + */ +#define FETCH_WCB(window,cbname) \ + ((window).CallBacks[CB_ ## cbname]) + +/* + * INVOKE_WCB() is used as: + * + * INVOKE_WCB( window, cbname, ( arg_list ) ); + * + * ...where {window} is the freeglut window, + * {cbname} is the window-specific callback to be invoked, + * {(arg_list)} is the parameter list. + * + * The callback is invoked as: + * + * callback( arg_list ); + * + * ...so the parentheses are REQUIRED in the {arg_list}. + * + * NOTE that it does a sanity-check and also sets the + * current window. + * + */ +#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */ +#define INVOKE_WCB(window,cbname,arg_list) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) ) \ + { \ + FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \ + fgSetWindow( &window ); \ + func arg_list; \ + } \ +} while( 0 ) +#else +#define INVOKE_WCB(window,cbname,arg_list) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) ) \ + { \ + fgSetWindow( &window ); \ + ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \ + } \ +} while( 0 ) +#endif + +/* + * The window callbacks the user can supply us with. Should be kept portable. + * + * This enumeration provides the freeglut CallBack numbers. + * The symbolic constants are indices into a window's array of + * function callbacks. The names are formed by splicing a common + * prefix onto the callback's base name. (This was originally + * done so that an early stage of development could live side-by- + * side with the old callback code. The old callback code used + * the bare callback's name as a structure member, so I used a + * prefix for the array index name.) + * + * XXX For consistancy, perhaps the prefix should match the + * XXX FETCH* and INVOKE* macro suffices. I.e., WCB_, rather than + * XXX CB_. + */ +enum +{ + CB_Display, + CB_Reshape, + CB_Keyboard, + CB_KeyboardUp, + CB_Special, + CB_SpecialUp, + CB_Mouse, + CB_MouseWheel, + CB_Motion, + CB_Passive, + CB_Entry, + CB_Visibility, + CB_WindowStatus, + CB_Joystick, + CB_Destroy, + + /* MPX-related */ + CB_MultiEntry, + CB_MultiButton, + CB_MultiMotion, + CB_MultiPassive, + + /* Presently ignored */ + CB_Select, + CB_OverlayDisplay, + CB_SpaceMotion, /* presently implemented only on UNIX/X11 */ + CB_SpaceRotation, /* presently implemented only on UNIX/X11 */ + CB_SpaceButton, /* presently implemented only on UNIX/X11 */ + CB_Dials, + CB_ButtonBox, + CB_TabletMotion, + CB_TabletButton, + + /* Always make this the LAST one */ + TOTAL_CALLBACKS +}; + + +/* This structure holds the OpenGL rendering context for all the menu windows */ +typedef struct tagSFG_MenuContext SFG_MenuContext; +struct tagSFG_MenuContext +{ + SFG_WindowContextType MContext; /* The menu window's WGL context */ +}; + +/* This structure describes a menu */ +typedef struct tagSFG_Window SFG_Window; +typedef struct tagSFG_MenuEntry SFG_MenuEntry; +typedef struct tagSFG_Menu SFG_Menu; +struct tagSFG_Menu +{ + SFG_Node Node; + void *UserData; /* User data passed back at callback */ + int ID; /* The global menu ID */ + SFG_List Entries; /* The menu entries list */ + FGCBMenu Callback; /* The menu callback */ + FGCBDestroy Destroy; /* Destruction callback */ + GLboolean IsActive; /* Is the menu selected? */ + int Width; /* Menu box width in pixels */ + int Height; /* Menu box height in pixels */ + int X, Y; /* Menu box raster position */ + + SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */ + SFG_Window *Window; /* Window for menu */ + SFG_Window *ParentWindow; /* Window in which the menu is invoked */ +}; + +/* This is a menu entry */ +struct tagSFG_MenuEntry +{ + SFG_Node Node; + int ID; /* The menu entry ID (local) */ + int Ordinal; /* The menu's ordinal number */ + char* Text; /* The text to be displayed */ + SFG_Menu* SubMenu; /* Optional sub-menu tree */ + GLboolean IsActive; /* Is the entry highlighted? */ + int Width; /* Label's width in pixels */ +}; + +/* + * A window, making part of freeglut windows hierarchy. + * Should be kept portable. + * + * NOTE that ActiveMenu is set to menu itself if the window is a menu. + */ +struct tagSFG_Window +{ + SFG_Node Node; + int ID; /* Window's ID number */ + + SFG_Context Window; /* Window and OpenGL context */ + SFG_WindowState State; /* The window state */ + SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */ + void *UserData ; /* For use by user */ + + SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */ + SFG_Menu* ActiveMenu; /* The window's active menu */ + + SFG_Window* Parent; /* The parent to this window */ + SFG_List Children; /* The subwindows d.l. list */ + + GLboolean IsMenu; /* Set to 1 if we are a menu */ +}; + + +/* A linked list structure of windows */ +typedef struct tagSFG_WindowList SFG_WindowList ; +struct tagSFG_WindowList +{ + SFG_Node node; + SFG_Window *window ; +}; + +/* This holds information about all the windows, menus etc. */ +typedef struct tagSFG_Structure SFG_Structure; +struct tagSFG_Structure +{ + SFG_List Windows; /* The global windows list */ + SFG_List Menus; /* The global menus list */ + SFG_List WindowsToDestroy; + + SFG_Window* CurrentWindow; /* The currently set window */ + SFG_Menu* CurrentMenu; /* Same, but menu... */ + + SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */ + + SFG_Window* GameModeWindow; /* The game mode window */ + + int WindowID; /* The new current window ID */ + int MenuID; /* The new current menu ID */ +}; + +/* + * This structure is used for the enumeration purposes. + * You can easily extend its functionalities by declaring + * a structure containing enumerator's contents and custom + * data, then casting its pointer to (SFG_Enumerator *). + */ +typedef struct tagSFG_Enumerator SFG_Enumerator; +struct tagSFG_Enumerator +{ + GLboolean found; /* Used to terminate search */ + void* data; /* Custom data pointer */ +}; +typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * ); + +/* The bitmap font structure */ +typedef struct tagSFG_Font SFG_Font; +struct tagSFG_Font +{ + char* Name; /* The source font name */ + int Quantity; /* Number of chars in font */ + int Height; /* Height of the characters */ + const GLubyte** Characters; /* The characters mapping */ + + float xorig, yorig; /* Relative origin of the character */ +}; + +/* The stroke font structures */ + +typedef struct tagSFG_StrokeVertex SFG_StrokeVertex; +struct tagSFG_StrokeVertex +{ + GLfloat X, Y; +}; + +typedef struct tagSFG_StrokeStrip SFG_StrokeStrip; +struct tagSFG_StrokeStrip +{ + int Number; + const SFG_StrokeVertex* Vertices; +}; + +typedef struct tagSFG_StrokeChar SFG_StrokeChar; +struct tagSFG_StrokeChar +{ + GLfloat Right; + int Number; + const SFG_StrokeStrip* Strips; +}; + +typedef struct tagSFG_StrokeFont SFG_StrokeFont; +struct tagSFG_StrokeFont +{ + char* Name; /* The source font name */ + int Quantity; /* Number of chars in font */ + GLfloat Height; /* Height of the characters */ + const SFG_StrokeChar** Characters; /* The characters mapping */ +}; + + +/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ +/* + * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c" + * interspersed + */ + +#if TARGET_HOST_MACINTOSH +# include +#endif + +#if TARGET_HOST_MAC_OSX +# include +# include +# include +#endif + +/* XXX It might be better to poll the operating system for the numbers of buttons and + * XXX axes and then dynamically allocate the arrays. + */ +#define _JS_MAX_BUTTONS 32 + +#if TARGET_HOST_MACINTOSH +# define _JS_MAX_AXES 9 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ +#define ISP_NUM_AXIS 9 +#define ISP_NUM_NEEDS 41 + ISpElementReference isp_elem [ ISP_NUM_NEEDS ]; + ISpNeed isp_needs [ ISP_NUM_NEEDS ]; +}; +#endif + +#if TARGET_HOST_MAC_OSX +# define _JS_MAX_AXES 16 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ + IOHIDDeviceInterface ** hidDev; + IOHIDElementCookie buttonCookies[41]; + IOHIDElementCookie axisCookies[_JS_MAX_AXES]; +/* The next two variables are not used anywhere */ +/* long minReport[_JS_MAX_AXES], + * maxReport[_JS_MAX_AXES]; + */ +}; +#endif + + +/* + * Definition of "SFG_Joystick" structure -- based on JS's "jsJoystick" object class. + * See "js.h" lines 80-178. + */ +typedef struct tagSFG_Joystick SFG_Joystick; +struct tagSFG_Joystick +{ + SFG_PlatformJoystick pJoystick; + + int id; + GLboolean error; + char name [ 128 ]; + int num_axes; + int num_buttons; + + float dead_band[ _JS_MAX_AXES ]; + float saturate [ _JS_MAX_AXES ]; + float center [ _JS_MAX_AXES ]; + float max [ _JS_MAX_AXES ]; + float min [ _JS_MAX_AXES ]; +}; + + + +/* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */ + +/* Freeglut display related stuff (initialized once per session) */ +extern SFG_Display fgDisplay; + +/* Freeglut internal structure */ +extern SFG_Structure fgStructure; + +/* The current freeglut settings */ +extern SFG_State fgState; + + +/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */ + +/* + * A call to this function makes us sure that the Display and Structure + * subsystems have been properly initialized and are ready to be used + */ +#define FREEGLUT_EXIT_IF_NOT_INITIALISED( string ) \ + if ( ! fgState.Initialised ) \ + { \ + fgError ( " ERROR: Function <%s> called" \ + " without first calling 'glutInit'.", (string) ) ; \ + } + +#define FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED( string ) \ + if ( ! fgState.Initialised ) \ + { \ + fgError ( " ERROR: Internal <%s> function called" \ + " without first calling 'glutInit'.", (string) ) ; \ + } + +#define FREEGLUT_INTERNAL_ERROR_EXIT( cond, string, function ) \ + if ( ! ( cond ) ) \ + { \ + fgError ( " ERROR: Internal error <%s> in function %s", \ + (string), (function) ) ; \ + } + +/* + * Following definitions are somewhat similiar to GLib's, + * but do not generate any log messages: + */ +#define freeglut_return_if_fail( expr ) \ + if( !(expr) ) \ + return; +#define freeglut_return_val_if_fail( expr, val ) \ + if( !(expr) ) \ + return val ; + +/* + * A call to those macros assures us that there is a current + * window set, respectively: + */ +#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \ + if ( ! fgStructure.CurrentWindow && \ + ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \ + { \ + fgError ( " ERROR: Function <%s> called" \ + " with no current window defined.", (string) ) ; \ + } + +/* + * The deinitialize function gets called on glutMainLoop() end. It should clean up + * everything inside of the freeglut + */ +void fgDeinitialize( void ); + +/* + * Those two functions are used to create/destroy the freeglut internal + * structures. This actually happens when calling glutInit() and when + * quitting the glutMainLoop() (which actually happens, when all windows + * have been closed). + */ +void fgCreateStructure( void ); +void fgDestroyStructure( void ); + +/* + * Window creation, opening, closing and destruction. + * Also CallBack clearing/initialization. + * Defined in freeglut_structure.c, freeglut_window.c. + */ +SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isMenu ); +void fgSetWindow ( SFG_Window *window ); +void fgOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ); +void fgCloseWindow( SFG_Window* window ); +void fgAddToWindowDestroyList ( SFG_Window* window ); +void fgCloseWindows (); +void fgDestroyWindow( SFG_Window* window ); + +/* Menu creation and destruction. Defined in freeglut_structure.c */ +SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ); +void fgDestroyMenu( SFG_Menu* menu ); + +/* Joystick device management functions, defined in freeglut_joystick.c */ +int fgJoystickDetect( void ); +void fgInitialiseJoysticks( void ); +void fgJoystickClose( void ); +void fgJoystickPollWindow( SFG_Window* window ); + +/* InputDevice Initialisation and Closure */ +int fgInputDeviceDetect( void ); +void fgInitialiseInputDevices( void ); +void fgInputDeviceClose( void ); + +/* spaceball device functions, defined in freeglut_spaceball.c */ +void fgInitialiseSpaceball( void ); +void fgSpaceballClose( void ); +void fgSpaceballSetWindow( SFG_Window *window ); + +int fgHasSpaceball( void ); +int fgSpaceballNumButtons( void ); + +/* Setting the cursor for a given window */ +void fgSetCursor ( SFG_Window *window, int cursorID ); + +/* + * Helper function to enumerate through all registered windows + * and one to enumerate all of a window's subwindows... + * + * The GFunc callback for those functions will be defined as: + * + * void enumCallback( gpointer window, gpointer enumerator ); + * + * where window is the enumerated (sub)window pointer (SFG_Window *), + * and userData is the a custom user-supplied pointer. Functions + * are defined and exported from freeglut_structure.c file. + */ +void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator ); +void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, + SFG_Enumerator* enumerator ); + +/* + * fgWindowByHandle returns a (SFG_Window *) value pointing to the + * first window in the queue matching the specified window handle. + * The function is defined in freeglut_structure.c file. + */ +SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow ); + +/* + * This function is similiar to the previous one, except it is + * looking for a specified (sub)window identifier. The function + * is defined in freeglut_structure.c file. + */ +SFG_Window* fgWindowByID( int windowID ); + +/* + * Looks up a menu given its ID. This is easier than fgWindowByXXX + * as all menus are placed in a single doubly linked list... + */ +SFG_Menu* fgMenuByID( int menuID ); + +/* + * The menu activation and deactivation the code. This is the meat + * of the menu user interface handling code... + */ +void fgUpdateMenuHighlight ( SFG_Menu *menu ); +GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, + int mouse_x, int mouse_y ); +void fgDeactivateMenu( SFG_Window *window ); + +/* + * This function gets called just before the buffers swap, so that + * freeglut can display the pull-down menus via OpenGL. The function + * is defined in freeglut_menu.c file. + */ +void fgDisplayMenu( void ); + +/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */ +fg_time_t fgElapsedTime( void ); + +/* System time in milliseconds */ +fg_time_t fgSystemTime(void); + +/* List functions */ +void fgListInit(SFG_List *list); +void fgListAppend(SFG_List *list, SFG_Node *node); +void fgListRemove(SFG_List *list, SFG_Node *node); +int fgListLength(SFG_List *list); +void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node); + +/* Error Message functions */ +void fgError( const char *fmt, ... ); +void fgWarning( const char *fmt, ... ); + +SFG_Proc fgPlatformGetProcAddress( const char *procName ); + +/* pushing attribute/value pairs into an array */ +#define ATTRIB(a) attributes[where++]=(a) +#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);} + +int fghIsLegacyContextVersionRequested( void ); +int fghMapBit( int mask, int from, int to ); +int fghIsLegacyContextRequested( void ); +void fghContextCreationError( void ); +int fghNumberOfAuxBuffersRequested( void ); + +#endif /* FREEGLUT_INTERNAL_H */ + +/*** END OF FILE ***/ diff --git a/src/fg_joystick.c b/src/fg_joystick.c new file mode 100644 index 0000000..ab6f401 --- /dev/null +++ b/src/fg_joystick.c @@ -0,0 +1,1070 @@ +/* + * freeglut_joystick.c + * + * Joystick handling code + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Steve Baker, + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * FreeBSD port by Stephen Montgomery-Smith + * + * Redone by John Fay 2/4/04 with another look from the PLIB "js" library. + * Many thanks for Steve Baker for permission to pull from that library. + */ + +#include +#include "fg_internal.h" +#ifdef HAVE_SYS_PARAM_H +# include +#endif + +#define JS_TRUE 1 +#define JS_FALSE 0 + +/* BSD defines from "jsBSD.cxx" around lines 42-270 */ + +#if defined(__NetBSD__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) + +# ifdef HAVE_USB_JS +# if defined(__NetBSD__) +/* XXX The below hack is done until freeglut's autoconf is updated. */ +# define HAVE_USBHID_H 1 +# ifdef HAVE_USBHID_H +# include +# else +# include +# endif +# elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) +# ifdef HAVE_USBHID_H +# include +# else +# include +# endif +# endif +# include +# include + +/* Compatibility with older usb.h revisions */ +# if !defined(USB_MAX_DEVNAMES) && defined(MAXDEVNAMES) +# define USB_MAX_DEVNAMES MAXDEVNAMES +# endif +# endif + +static int hatmap_x[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 }; +static int hatmap_y[9] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 }; +struct os_specific_s { + char fname [128 ]; + int fd; + int is_analog; + /* The following structure members are specific to analog joysticks */ + struct joystick ajs; +# ifdef HAVE_USB_JS + /* The following structure members are specific to USB joysticks */ + struct hid_item *hids; + int hid_dlen; + int hid_offset; + char *hid_data_buf; + int axes_usage [ _JS_MAX_AXES ]; +# endif + /* We keep button and axes state ourselves, as they might not be updated + * on every read of a USB device + */ + int cache_buttons; + float cache_axes [ _JS_MAX_AXES ]; +}; + +/* Idents lower than USB_IDENT_OFFSET are for analog joysticks. */ +# define USB_IDENT_OFFSET 2 + +# define USBDEV "/dev/usb" +# define UHIDDEV "/dev/uhid" +# define AJSDEV "/dev/joy" + +# ifdef HAVE_USB_JS +/* + * fghJoystickFindUSBdev (and its helper, fghJoystickWalkUSBdev) try to locate + * the full name of a USB device. If /dev/usbN isn't readable, we punt and + * return the uhidN device name. We warn the user of this situation once. + */ +static char *fghJoystickWalkUSBdev(int f, char *dev, char *out, int outlen) +{ + struct usb_device_info di; + int i, a; + char *cp; + + for (a = 1; a < USB_MAX_DEVICES; a++) { + di.udi_addr = a; + if (ioctl(f, USB_DEVICEINFO, &di) != 0) + return NULL; + for (i = 0; i < USB_MAX_DEVNAMES; i++) + if (di.udi_devnames[i][0] && + strcmp(di.udi_devnames[i], dev) == 0) { + cp = calloc( 1, strlen(di.udi_vendor) + strlen(di.udi_product) + 2); + strcpy(cp, di.udi_vendor); + strcat(cp, " "); + strcat(cp, di.udi_product); + strncpy(out, cp, outlen - 1); + out[outlen - 1] = 0; + free( cp ); + return out; + } + } + return NULL; +} + +static int fghJoystickFindUSBdev(char *name, char *out, int outlen) +{ + int i, f; + char buf[50]; + char *cp; + static int protection_warned = 0; + + for (i = 0; i < 16; i++) { + snprintf(buf, sizeof(buf), "%s%d", USBDEV, i); + f = open(buf, O_RDONLY); + if (f >= 0) { + cp = fghJoystickWalkUSBdev(f, name, out, outlen); + close(f); + if (cp) + return 1; + } +#ifdef HAVE_ERRNO_H + else if (errno == EACCES) { + if (!protection_warned) { + fgWarning ( "Can't open %s for read!", buf ); + protection_warned = 1; + } + } +#endif + } + return 0; +} + +static int fghJoystickInitializeHID(struct os_specific_s *os, + int *num_axes, int *num_buttons) +{ + int size, is_joystick; +# ifdef HAVE_USBHID_H + int report_id = 0; +# endif + struct hid_data *d; + struct hid_item h; + report_desc_t rd; + + if ( ( rd = hid_get_report_desc( os->fd ) ) == 0 ) + { +#ifdef HAVE_ERRNO_H + fgWarning ( "error: %s: %s", os->fname, strerror( errno ) ); +#else + fgWarning ( "error: %s", os->fname ); +#endif + return FALSE; + } + + os->hids = NULL; + +# ifdef HAVE_USBHID_H + if( ioctl( os->fd, USB_GET_REPORT_ID, &report_id ) < 0) + { + /*** XXX {report_id} may not be the right variable? ***/ +#ifdef HAVE_ERRNO_H + fgWarning ( "error: %s%d: %s", UHIDDEV, report_id, strerror( errno ) ); +#else + fgWarning ( "error: %s%d", UHIDDEV, report_id ); +#endif + return FALSE; + } + + size = hid_report_size( rd, hid_input, report_id ); +# else + size = hid_report_size( rd, 0, hid_input ); +# endif + os->hid_data_buf = calloc( 1, size ); + os->hid_dlen = size; + + is_joystick = 0; +# ifdef HAVE_USBHID_H + d = hid_start_parse( rd, 1 << hid_input, report_id ); +# else + d = hid_start_parse( rd, 1 << hid_input ); +# endif + while( hid_get_item( d, &h ) ) + { + int usage, page, interesting_hid; + + page = HID_PAGE( h.usage ); + usage = HID_USAGE( h.usage ); + + /* This test is somewhat too simplistic, but this is how MicroSoft + * does, so I guess it works for all joysticks/game pads. */ + is_joystick = is_joystick || + ( h.kind == hid_collection && + page == HUP_GENERIC_DESKTOP && + ( usage == HUG_JOYSTICK || usage == HUG_GAME_PAD ) ); + + if( h.kind != hid_input ) + continue; + + if( !is_joystick ) + continue; + + interesting_hid = TRUE; + if( page == HUP_GENERIC_DESKTOP ) + { + switch( usage ) + { + case HUG_X: + case HUG_RX: + case HUG_Y: + case HUG_RY: + case HUG_Z: + case HUG_RZ: + case HUG_SLIDER: + if( *num_axes < _JS_MAX_AXES ) + { + os->axes_usage[ *num_axes ] = usage; + ( *num_axes )++; + } + break; + case HUG_HAT_SWITCH: + /* Allocate two axes for a hat */ + if( *num_axes + 1 < _JS_MAX_AXES ) + { + os->axes_usage[ *num_axes ] = usage; + (*num_axes)++; + os->axes_usage[ *num_axes ] = usage; + (*num_axes)++; + } + break; + default: + interesting_hid = FALSE; + break; + } + } + else if( page == HUP_BUTTON ) + { + interesting_hid = ( usage > 0 ) && + ( usage <= _JS_MAX_BUTTONS ); + + if( interesting_hid && usage - 1 > *num_buttons ) + *num_buttons = usage - 1; + } + + if( interesting_hid ) + { + h.next = os->hids; + os->hids = calloc( 1, sizeof ( struct hid_item ) ); + *os->hids = h; + } + } + hid_end_parse( d ); + + return os->hids != NULL; +} +# endif +#endif + +/* + * Functions associated with the "jsJoystick" class in PLIB + */ +#if TARGET_HOST_MAC_OSX +#define K_NUM_DEVICES 32 +int numDevices; +io_object_t ioDevices[K_NUM_DEVICES]; + +static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t ); +static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t ); + +static void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element ); +/* callback for CFArrayApply */ +static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs ); + +static void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis ); +static void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button ); +static void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat ); +#endif + + +/* External function declarations (mostly platform-specific) */ +extern void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ); +extern void fgPlatformJoystickOpen( SFG_Joystick* joy ); +extern void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ); +extern void fgPlatformJoystickClose ( int ident ); + +/* + * The static joystick structure pointer + */ +#define MAX_NUM_JOYSTICKS 2 +SFG_Joystick *fgJoystick [ MAX_NUM_JOYSTICKS ]; + +/* + * Read the raw joystick data + */ +static void fghJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int i; + + /* Defaults */ + if( buttons ) + *buttons = 0; + + if( axes ) + for( i = 0; i < joy->num_axes; i++ ) + axes[ i ] = 1500.0f; + + if( joy->error ) + return; + + fgPlatformJoystickRawRead ( joy, buttons, axes ); +} + +/* + * Correct the joystick axis data + */ +static float fghJoystickFudgeAxis( SFG_Joystick* joy, float value, int axis ) +{ + if( value < joy->center[ axis ] ) + { + float xx = ( value - joy->center[ axis ] ) / ( joy->center[ axis ] - + joy->min[ axis ] ); + + if( xx < -joy->saturate[ axis ] ) + return -1.0f; + + if( xx > -joy->dead_band [ axis ] ) + return 0.0f; + + xx = ( xx + joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] - + joy->dead_band[ axis ] ); + + return ( xx < -1.0f ) ? -1.0f : xx; + } + else + { + float xx = ( value - joy->center [ axis ] ) / ( joy->max[ axis ] - + joy->center[ axis ] ); + + if( xx > joy->saturate[ axis ] ) + return 1.0f; + + if( xx < joy->dead_band[ axis ] ) + return 0.0f; + + xx = ( xx - joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] - + joy->dead_band[ axis ] ); + + return ( xx > 1.0f ) ? 1.0f : xx; + } +} + +/* + * Read the corrected joystick data + */ +static void fghJoystickRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + float raw_axes[ _JS_MAX_AXES ]; + int i; + + if( joy->error ) + { + if( buttons ) + *buttons = 0; + + if( axes ) + for ( i=0; inum_axes; i++ ) + axes[ i ] = 0.0f; + } + + fghJoystickRawRead( joy, buttons, raw_axes ); + + if( axes ) + for( i=0; inum_axes; i++ ) + axes[ i ] = fghJoystickFudgeAxis( joy, raw_axes[ i ], i ); +} + +/* + * Happy happy happy joy joy joy (happy new year toudi :D) + */ + + +#if TARGET_HOST_MAC_OSX +/** open the IOKit connection, enumerate all the HID devices, add their +interface references to the static array. We then use the array index +as the device number when we come to open() the joystick. */ +static int fghJoystickFindDevices ( SFG_Joystick *joy, mach_port_t masterPort ) +{ + CFMutableDictionaryRef hidMatch = NULL; + IOReturn rv = kIOReturnSuccess; + + io_iterator_t hidIterator; + io_object_t ioDev; + + /* build a dictionary matching HID devices */ + hidMatch = IOServiceMatching(kIOHIDDeviceKey); + + rv = IOServiceGetMatchingServices(masterPort, hidMatch, &hidIterator); + if (rv != kIOReturnSuccess || !hidIterator) { + fgWarning( "no joystick (HID) devices found" ); + return; + } + + /* iterate */ + while ((ioDev = IOIteratorNext(hidIterator))) { + /* filter out keyboard and mouse devices */ + CFDictionaryRef properties = getCFProperties(ioDev); + long usage, page; + + CFTypeRef refPage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsagePageKey)); + CFTypeRef refUsage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsageKey)); + CFNumberGetValue((CFNumberRef) refUsage, kCFNumberLongType, &usage); + CFNumberGetValue((CFNumberRef) refPage, kCFNumberLongType, &page); + + /* keep only joystick devices */ + if ( ( page == kHIDPage_GenericDesktop ) && ( + (usage == kHIDUsage_GD_Joystick) + || (usage == kHIDUsage_GD_GamePad) + || (usage == kHIDUsage_GD_MultiAxisController) + || (usage == kHIDUsage_GD_Hatswitch) /* last two necessary ? */ + /* add it to the array */ + ioDevices[numDevices++] = ioDev; + } + + IOObjectRelease(hidIterator); +} + +static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick *joy, io_object_t ioDev ) +{ + IOReturn rv; + CFMutableDictionaryRef cfProperties; + +#if 0 + /* comment copied from darwin/SDL_sysjoystick.c */ + /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also + * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties + */ + + io_registry_entry_t parent1, parent2; + + rv = IORegistryEntryGetParentEntry (ioDev, kIOServicePlane, &parent1); + if (rv != kIOReturnSuccess) { + fgWarning ( "error getting device entry parent"); + return NULL; + } + + rv = IORegistryEntryGetParentEntry (parent1, kIOServicePlane, &parent2); + if (rv != kIOReturnSuccess) { + fgWarning ( "error getting device entry parent 2"); + return NULL; + } +#endif + + rv = IORegistryEntryCreateCFProperties( ioDev /*parent2*/, + &cfProperties, kCFAllocatorDefault, kNilOptions); + if (rv != kIOReturnSuccess || !cfProperties) { + fgWarning ( "error getting device properties"); + return NULL; + } + + return cfProperties; +} + +static void fghJoystickElementEnumerator ( SFG_Joystick *joy, void *element, void* vjs ) +{ + if (CFGetTypeID((CFTypeRef) element) != CFDictionaryGetTypeID()) { + fgError ( "%s", "element enumerator passed non-dictionary value"); + return; + } + + static_cast(vjs)->parseElement ( (CFDictionaryRef) element ); +} + +/** element enumerator function : pass NULL for top-level*/ +static void fghJoystickEnumerateElements ( SFG_Joystick *joy, CFTypeRef element ) +{ + FREEGLUT_INTERNAL_ERROR_EXIT( (CFGetTypeID(element) == CFArrayGetTypeID(), + "Joystick element type mismatch", + "fghJoystickEnumerateElements" ); + + CFRange range = {0, CFArrayGetCount ((CFArrayRef)element)}; + CFArrayApplyFunction((CFArrayRef) element, range, + &fghJoystickElementEnumerator, joy ); +} + +static void fghJoystickAddAxisElement ( SFG_Joystick *joy, CFDictionaryRef axis ) +{ + long cookie, lmin, lmax; + int index = joy->num_axes++; + + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementCookieKey) ), + kCFNumberLongType, &cookie); + + joy->pJoystick.axisCookies[index] = (IOHIDElementCookie) cookie; + + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMinKey) ), + kCFNumberLongType, &lmin); + + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMaxKey) ), + kCFNumberLongType, &lmax); + + joy->min[index] = lmin; + joy->max[index] = lmax; + joy->dead_band[index] = 0.0; + joy->saturate[index] = 1.0; + joy->center[index] = (lmax + lmin) * 0.5; +} + +static void fghJoystickAddButtonElement ( SFG_Joystick *joy, CFDictionaryRef button ) +{ + long cookie; + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( button, CFSTR(kIOHIDElementCookieKey) ), + kCFNumberLongType, &cookie); + + joy->pJoystick.buttonCookies[num_buttons++] = (IOHIDElementCookie) cookie; + /* anything else for buttons? */ +} + +static void fghJoystickAddHatElement ( SFG_Joystick *joy, CFDictionaryRef button ) +{ + /* hatCookies[num_hats++] = (IOHIDElementCookie) cookie; */ + /* do we map hats to axes or buttons? */ +} +#endif + +/* + * Platform-Specific Code + */ + +#if TARGET_HOST_MACINTOSH +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int i; + + if ( buttons ) + { + *buttons = 0; + + for ( i = 0; i < joy->num_buttons; i++ ) + { + UInt32 state; + int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i + ISP_NUM_AXIS ], &state); + ISP_CHECK_ERR(err) + + *buttons |= state << i; + } + } + + if ( axes ) + { + for ( i = 0; i < joy->num_axes; i++ ) + { + UInt32 state; + int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i ], &state ); + ISP_CHECK_ERR(err) + + axes [i] = (float) state; + } + } +} + + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ + int i = 0; + OSStatus err; + + /* XXX FIXME: get joystick name in Mac */ + + err = ISpStartup( ); + + if( err == noErr ) + { +#define ISP_CHECK_ERR(x) if( x != noErr ) { joy->error = GL_TRUE; return; } + + joy->error = GL_TRUE; + + /* initialize the needs structure */ + ISpNeed temp_isp_needs[ ISP_NUM_NEEDS ] = + { + { "\pX-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pY-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pZ-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pR-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 4", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 5", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 6", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 7", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 8", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + + { "\pButton 0", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 1", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 2", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 3", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 4", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 5", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 6", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 7", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 8", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 9", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 10", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 11", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 12", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 13", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 14", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 15", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 16", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 17", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 18", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 19", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 20", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 21", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 22", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 23", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 24", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 25", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 26", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 27", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 28", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 29", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 30", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 31", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + }; + + memcpy( joy->pJoystick.isp_needs, temp_isp_needs, sizeof (temp_isp_needs ) ); + + + /* next two calls allow keyboard and mouse to emulate other input + * devices (gamepads, joysticks, etc) + */ + /* + err = ISpDevices_ActivateClass ( kISpDeviceClass_Keyboard ); + ISP_CHECK_ERR(err) + + + err = ISpDevices_ActivateClass ( kISpDeviceClass_Mouse ); + ISP_CHECK_ERR(err) + */ + + err = ISpElement_NewVirtualFromNeeds( ISP_NUM_NEEDS, + joy->pJoystick.isp_needs, joy->pJoystick.isp_elem, + 0 ); + ISP_CHECK_ERR( err ) + + err = ISpInit( ISP_NUM_NEEDS, joy->pJoystick.isp_needs, joy->pJoystick.isp_elem, + 'freeglut', nil, 0, 128, 0 ); + ISP_CHECK_ERR( err ) + + joy->num_buttons = ISP_NUM_NEEDS - ISP_NUM_AXIS; + joy->num_axes = ISP_NUM_AXIS; + + for( i = 0; i < joy->num_axes; i++ ) + { + joy->dead_band[ i ] = 0; + joy->saturate [ i ] = 1; + joy->center [ i ] = kISpAxisMiddle; + joy->max [ i ] = kISpAxisMaximum; + joy->min [ i ] = kISpAxisMinimum; + } + + joy->error = GL_FALSE; + } + else + joy->num_buttons = joy->num_axes = 0; +} + + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ + fgJoystick[ ident ]->id = ident; + snprintf( fgJoystick[ ident ]->pJoystick.fname, sizeof(fgJoystick[ ident ]->pJoystick.fname), "/dev/js%d", ident ); /* FIXME */ + fgJoystick[ ident ]->error = GL_FALSE; +} + + +void fgPlatformJoystickClose ( int ident ) +{ + ISpSuspend( ); + ISpStop( ); + ISpShutdown( ); +} +#endif + +#if TARGET_HOST_MAC_OSX +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int i; + + if ( buttons != NULL ) + { + *buttons = 0; + + for ( i = 0; i < joy->num_buttons; i++ ) + { + IOHIDEventStruct hidEvent; + (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.buttonCookies[i], &hidEvent ); + if ( hidEvent.value ) + *buttons |= 1 << i; + } + } + + if ( axes != NULL ) + { + for ( i = 0; i < joy->num_axes; i++ ) + { + IOHIDEventStruct hidEvent; + (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.axisCookies[i], &hidEvent ); + axes[i] = hidEvent.value; + } + } +} + + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ + IOReturn rv; + SInt32 score; + IOCFPlugInInterface **plugin; + + HRESULT pluginResult; + + CFDictionaryRef props; + CFTypeRef topLevelElement; + + if( joy->id >= numDevices ) + { + fgWarning( "device index out of range in fgJoystickOpen()" ); + return; + } + + /* create device interface */ + rv = IOCreatePlugInInterfaceForService( ioDevices[ joy->id ], + kIOHIDDeviceUserClientTypeID, + kIOCFPlugInInterfaceID, + &plugin, &score ); + + if( rv != kIOReturnSuccess ) + { + fgWarning( "error creating plugin for io device" ); + return; + } + + pluginResult = ( *plugin )->QueryInterface( + plugin, + CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), + &( LPVOID )joy->pJoystick.hidDev + ); + + if( pluginResult != S_OK ) + fgWarning ( "QI-ing IO plugin to HID Device interface failed" ); + + ( *plugin )->Release( plugin ); /* don't leak a ref */ + if( joy->pJoystick.hidDev == NULL ) + return; + + /* store the interface in this instance */ + rv = ( *( joy->pJoystick.hidDev ) )->open( joy->pJoystick.hidDev, 0 ); + if( rv != kIOReturnSuccess ) + { + fgWarning( "error opening device interface"); + return; + } + + props = getCFProperties( ioDevices[ joy->id ] ); + + /* recursively enumerate all the bits */ + CFTypeRef topLevelElement = + CFDictionaryGetValue( props, CFSTR( kIOHIDElementKey ) ); + enumerateElements( topLevelElement ); + + CFRelease( props ); +} + + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ + fgJoystick[ ident ]->id = ident; + fgJoystick[ ident ]->error = GL_FALSE; + fgJoystick[ ident ]->num_axes = 0; + fgJoystick[ ident ]->num_buttons = 0; + + if( numDevices < 0 ) + { + /* do first-time init (since we can't over-ride jsInit, hmm */ + numDevices = 0; + + mach_port_t masterPort; + IOReturn rv = IOMasterPort( bootstrap_port, &masterPort ); + if( rv != kIOReturnSuccess ) + { + fgWarning( "error getting master Mach port" ); + return; + } + fghJoystickFindDevices( masterPort ); + } + + if ( ident >= numDevices ) + { + fgJoystick[ ident ]->error = GL_TRUE; + return; + } + + /* get the name now too */ + CFDictionaryRef properties = getCFProperties( ioDevices[ ident ] ); + CFTypeRef ref = CFDictionaryGetValue( properties, + CFSTR( kIOHIDProductKey ) ); + if (!ref) + ref = CFDictionaryGetValue(properties, CFSTR( "USB Product Name" ) ); + + if( !ref || + !CFStringGetCString( ( CFStringRef )ref, name, 128, + CFStringGetSystemEncoding( ) ) ) + { + fgWarning( "error getting device name" ); + name[ 0 ] = '\0'; + } +} + + +void fgPlatformJoystickClose ( int ident ) +{ + ( *( fgJoystick[ ident ]->pJoystick.hidDev ) )-> + close( fgJoystick[ ident ]->pJoystick.hidDev ); +} +#endif + + + + +static void fghJoystickOpen( SFG_Joystick* joy ) +{ + /* + * Default values (for no joystick -- each conditional will reset the + * error flag) + */ + joy->error = TRUE; + joy->num_axes = joy->num_buttons = 0; + joy->name[ 0 ] = '\0'; + + fgPlatformJoystickOpen ( joy ); + +} + +/* + * This function replaces the constructor method in the JS library. + */ +static void fghJoystickInit( int ident ) +{ + if( ident >= MAX_NUM_JOYSTICKS ) + fgError( "Too large a joystick number: %d", ident ); + + if( fgJoystick[ ident ] ) + fgError( "illegal attempt to initialize joystick device again" ); + + fgJoystick[ ident ] = + ( SFG_Joystick * )calloc( sizeof( SFG_Joystick ), 1 ); + + /* Set defaults */ + fgJoystick[ ident ]->num_axes = fgJoystick[ ident ]->num_buttons = 0; + fgJoystick[ ident ]->error = GL_TRUE; + + fgPlatformJoystickInit( fgJoystick, ident ); + + fghJoystickOpen( fgJoystick[ ident ] ); +} + +/* + * Try initializing all the joysticks (well, both of them) + */ +void fgInitialiseJoysticks ( void ) +{ + if( !fgState.JoysticksInitialised ) + { + int ident ; + for ( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) + fghJoystickInit( ident ); + + fgState.JoysticksInitialised = GL_TRUE; + } +} + + +void fgJoystickClose( void ) +{ + int ident ; + for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) + { + if( fgJoystick[ ident ] ) + { + fgPlatformJoystickClose ( ident ); + + free( fgJoystick[ ident ] ); + fgJoystick[ ident ] = NULL; + /* show joystick has been deinitialized */ + } + } +} + +/* + * Polls the joystick and executes the joystick callback hooked to the + * window specified in the function's parameter: + */ +void fgJoystickPollWindow( SFG_Window* window ) +{ + float axes[ _JS_MAX_AXES ]; + int buttons; + int ident; + + freeglut_return_if_fail( window ); + freeglut_return_if_fail( FETCH_WCB( *window, Joystick ) ); + + for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) + { + if( fgJoystick[ident] ) + { + fghJoystickRead( fgJoystick[ident], &buttons, axes ); + + if( !fgJoystick[ident]->error ) + INVOKE_WCB( *window, Joystick, + ( buttons, + (int) ( axes[ 0 ] * 1000.0f ), + (int) ( axes[ 1 ] * 1000.0f ), + (int) ( axes[ 2 ] * 1000.0f ) ) + ); + } + } +} + +/* + * Implementation for glutDeviceGet(GLUT_HAS_JOYSTICK) + */ +int fgJoystickDetect( void ) +{ + int ident; + + fgInitialiseJoysticks (); + + if ( !fgState.JoysticksInitialised ) + return 0; + + for( ident=0; identerror ) + return 1; + + return 0; +} + +/* + * Joystick information, setup and execution functions + */ + +/* + * Forces the joystick callback to be executed + */ +void FGAPIENTRY glutForceJoystickFunc( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" ); +#if !defined(_WIN32_WCE) + freeglut_return_if_fail( fgStructure.CurrentWindow != NULL ); + freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) ); + fgJoystickPollWindow( fgStructure.CurrentWindow ); +#endif /* !defined(_WIN32_WCE) */ +} +int glutJoystickGetNumAxes( int ident ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumAxes" ); + return fgJoystick[ ident ]->num_axes; +} +int glutJoystickGetNumButtons( int ident ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumButtons" ); + return fgJoystick[ ident ]->num_buttons; +} +int glutJoystickNotWorking( int ident ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickNotWorking" ); + return fgJoystick[ ident ]->error; +} + +float glutJoystickGetDeadBand( int ident, int axis ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetDeadBand" ); + return fgJoystick[ ident ]->dead_band [ axis ]; +} +void glutJoystickSetDeadBand( int ident, int axis, float db ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetDeadBand" ); + fgJoystick[ ident ]->dead_band[ axis ] = db; +} + +float glutJoystickGetSaturation( int ident, int axis ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetSaturation" ); + return fgJoystick[ ident ]->saturate[ axis ]; +} +void glutJoystickSetSaturation( int ident, int axis, float st ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetSaturation" ); + fgJoystick[ ident ]->saturate [ axis ] = st; +} + +void glutJoystickSetMinRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMinRange" ); + memcpy( fgJoystick[ ident ]->min, axes, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickSetMaxRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMaxRange" ); + memcpy( fgJoystick[ ident ]->max, axes, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickSetCenter( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetCenter" ); + memcpy( fgJoystick[ ident ]->center, axes, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} + +void glutJoystickGetMinRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMinRange" ); + memcpy( axes, fgJoystick[ ident ]->min, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickGetMaxRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMaxRange" ); + memcpy( axes, fgJoystick[ ident ]->max, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickGetCenter( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetCenter" ); + memcpy( axes, fgJoystick[ ident ]->center, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} + +/*** END OF FILE ***/ diff --git a/src/fg_main.c b/src/fg_main.c new file mode 100644 index 0000000..24de119 --- /dev/null +++ b/src/fg_main.c @@ -0,0 +1,466 @@ +/* + * freeglut_main.c + * + * The windows message processing methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#ifdef HAVE_ERRNO_H +# include +#endif +#include +#ifdef HAVE_VFPRINTF +# define VFPRINTF(s,f,a) vfprintf((s),(f),(a)) +#elif defined(HAVE__DOPRNT) +# define VFPRINTF(s,f,a) _doprnt((f),(a),(s)) +#else +# define VFPRINTF(s,f,a) +#endif + +/* + * Try to get the maximum value allowed for ints, falling back to the minimum + * guaranteed by ISO C99 if there is no suitable header. + */ +#ifdef HAVE_LIMITS_H +# include +#endif +#ifndef INT_MAX +# define INT_MAX 32767 +#endif + +#ifndef MIN +# define MIN(a,b) (((a)<(b)) ? (a) : (b)) +#endif + +extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ); +extern void fgPlatformDisplayWindow ( SFG_Window *window ); +extern fg_time_t fgPlatformSystemTime ( void ); +extern void fgPlatformSleepForEvents( fg_time_t msec ); +extern void fgPlatformProcessSingleEvent ( void ); +extern void fgPlatformMainLoopPreliminaryWork ( void ); + + + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +static void fghReshapeWindow ( SFG_Window *window, int width, int height ) +{ + SFG_Window *current_window = fgStructure.CurrentWindow; + + freeglut_return_if_fail( window != NULL ); + + fgPlatformReshapeWindow ( window, width, height ); + + if( FETCH_WCB( *window, Reshape ) ) + INVOKE_WCB( *window, Reshape, ( width, height ) ); + else + { + fgSetWindow( window ); + glViewport( 0, 0, width, height ); + } + + /* + * Force a window redraw. In Windows at least this is only a partial + * solution: if the window is increasing in size in either dimension, + * the already-drawn part does not get drawn again and things look funny. + * But without this we get this bad behaviour whenever we resize the + * window. + */ + window->State.Redisplay = GL_TRUE; + + if( window->IsMenu ) + fgSetWindow( current_window ); +} + +/* + * Calls a window's redraw method. This is used when + * a redraw is forced by the incoming window messages. + */ +void fghRedrawWindow ( SFG_Window *window ) +{ + SFG_Window *current_window = fgStructure.CurrentWindow; + + freeglut_return_if_fail( window ); + freeglut_return_if_fail( FETCH_WCB ( *window, Display ) ); + + window->State.Redisplay = GL_FALSE; + + freeglut_return_if_fail( window->State.Visible ); + + fgSetWindow( window ); + + if( window->State.NeedToResize ) + { + fghReshapeWindow( + window, + window->State.Width, + window->State.Height + ); + + window->State.NeedToResize = GL_FALSE; + } + + INVOKE_WCB( *window, Display, ( ) ); + + fgSetWindow( current_window ); +} + + +static void fghcbDisplayWindow( SFG_Window *window, + SFG_Enumerator *enumerator ) +{ + if( window->State.Redisplay && + window->State.Visible ) + { + window->State.Redisplay = GL_FALSE; + fgPlatformDisplayWindow ( window ); + } + + fgEnumSubWindows( window, fghcbDisplayWindow, enumerator ); +} + +/* + * Make all windows perform a display call + */ +static void fghDisplayAll( void ) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + + fgEnumWindows( fghcbDisplayWindow, &enumerator ); +} + +/* + * Window enumerator callback to check for the joystick polling code + */ +static void fghcbCheckJoystickPolls( SFG_Window *window, + SFG_Enumerator *enumerator ) +{ + fg_time_t checkTime = fgElapsedTime( ); + + if( window->State.JoystickLastPoll + window->State.JoystickPollRate <= + checkTime ) + { +#if !defined(_WIN32_WCE) + fgJoystickPollWindow( window ); +#endif /* !defined(_WIN32_WCE) */ + window->State.JoystickLastPoll = checkTime; + } + + fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator ); +} + +/* + * Check all windows for joystick polling + */ +static void fghCheckJoystickPolls( void ) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + + fgEnumWindows( fghcbCheckJoystickPolls, &enumerator ); +} + +/* + * Check the global timers + */ +static void fghCheckTimers( void ) +{ + fg_time_t checkTime = fgElapsedTime( ); + + while( fgState.Timers.First ) + { + SFG_Timer *timer = fgState.Timers.First; + + if( timer->TriggerTime > checkTime ) + break; + + fgListRemove( &fgState.Timers, &timer->Node ); + fgListAppend( &fgState.FreeTimers, &timer->Node ); + + timer->Callback( timer->ID ); + } +} + + +/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer. + * This doesn't overflow in any reasonable time, so no need to worry about + * that. The GLUT API return value will however overflow after 49.7 days, + * and on Windows we (currently) do not have access to a 64-bit timestamp, + * which means internal time will still get in trouble when running the + * application for more than 49.7 days. + * This value wraps every 49.7 days, but integer overflows cancel + * when subtracting an initial start time, unless the total time exceeds + * 32-bit, where the GLUT API return value is also overflowed. + */ +fg_time_t fgSystemTime(void) +{ + return fgPlatformSystemTime(); +} + +/* + * Elapsed Time + */ +fg_time_t fgElapsedTime( void ) +{ + return fgSystemTime() - fgState.Time; +} + +/* + * Error Messages. + */ +void fgError( const char *fmt, ... ) +{ + va_list ap; + + if (fgState.ErrorFunc) { + + va_start( ap, fmt ); + + /* call user set error handler here */ + fgState.ErrorFunc(fmt, ap); + + va_end( ap ); + + } else { + + va_start( ap, fmt ); + + fprintf( stderr, "freeglut "); + if( fgState.ProgramName ) + fprintf( stderr, "(%s): ", fgState.ProgramName ); + VFPRINTF( stderr, fmt, ap ); + fprintf( stderr, "\n" ); + + va_end( ap ); + + if ( fgState.Initialised ) + fgDeinitialize (); + + exit( 1 ); + } +} + +void fgWarning( const char *fmt, ... ) +{ + va_list ap; + + if (fgState.WarningFunc) { + + va_start( ap, fmt ); + + /* call user set warning handler here */ + fgState.WarningFunc(fmt, ap); + + va_end( ap ); + + } else { + + va_start( ap, fmt ); + + fprintf( stderr, "freeglut "); + if( fgState.ProgramName ) + fprintf( stderr, "(%s): ", fgState.ProgramName ); + VFPRINTF( stderr, fmt, ap ); + fprintf( stderr, "\n" ); + + va_end( ap ); + } +} + + +/* + * Indicates whether Joystick events are being used by ANY window. + * + * The current mechanism is to walk all of the windows and ask if + * there is a joystick callback. We have a short-circuit early + * return if we find any joystick handler registered. + * + * The real way to do this is to make use of the glutTimer() API + * to more cleanly re-implement the joystick API. Then, this code + * and all other "joystick timer" code can be yanked. + * + */ +static void fghCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e) +{ + if( FETCH_WCB( *w, Joystick ) ) + { + e->found = GL_TRUE; + e->data = w; + } + fgEnumSubWindows( w, fghCheckJoystickCallback, e ); +} +static int fghHaveJoystick( void ) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + fgEnumWindows( fghCheckJoystickCallback, &enumerator ); + return !!enumerator.data; +} +static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e) +{ + if( w->State.Redisplay && w->State.Visible ) + { + e->found = GL_TRUE; + e->data = w; + } + fgEnumSubWindows( w, fghHavePendingRedisplaysCallback, e ); +} +static int fghHavePendingRedisplays (void) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + fgEnumWindows( fghHavePendingRedisplaysCallback, &enumerator ); + return !!enumerator.data; +} +/* + * Returns the number of GLUT ticks (milliseconds) till the next timer event. + */ +static fg_time_t fghNextTimer( void ) +{ + fg_time_t currentTime = fgElapsedTime(); + SFG_Timer *timer = fgState.Timers.First; + + if( !timer ) + return INT_MAX; + + if( timer->TriggerTime < currentTime ) + return 0; + else + return timer->TriggerTime - currentTime; +} + +static void fghSleepForEvents( void ) +{ + fg_time_t msec; + + if( fgState.IdleCallback || fghHavePendingRedisplays( ) ) + return; + + msec = fghNextTimer( ); + /* XXX Use GLUT timers for joysticks... */ + /* XXX Dumb; forces granularity to .01sec */ + if( fghHaveJoystick( ) && ( msec > 10 ) ) + msec = 10; + + fgPlatformSleepForEvents ( msec ); +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Executes a single iteration in the freeglut processing loop. + */ +void FGAPIENTRY glutMainLoopEvent( void ) +{ + fgPlatformProcessSingleEvent (); + + if( fgState.Timers.First ) + fghCheckTimers( ); + fghCheckJoystickPolls( ); + fghDisplayAll( ); + + fgCloseWindows( ); +} + +/* + * Enters the freeglut processing loop. + * Stays until the "ExecState" changes to "GLUT_EXEC_STATE_STOP". + */ +void FGAPIENTRY glutMainLoop( void ) +{ + int action; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" ); + + fgPlatformMainLoopPreliminaryWork (); + + fgState.ExecState = GLUT_EXEC_STATE_RUNNING ; + while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING ) + { + SFG_Window *window; + + glutMainLoopEvent( ); + /* + * Step through the list of windows, seeing if there are any + * that are not menus + */ + for( window = ( SFG_Window * )fgStructure.Windows.First; + window; + window = ( SFG_Window * )window->Node.Next ) + if ( ! ( window->IsMenu ) ) + break; + + if( ! window ) + fgState.ExecState = GLUT_EXEC_STATE_STOP; + else + { + if( fgState.IdleCallback ) + { + if( fgStructure.CurrentWindow && + fgStructure.CurrentWindow->IsMenu ) + /* fail safe */ + fgSetWindow( window ); + fgState.IdleCallback( ); + } + + fghSleepForEvents( ); + } + } + + /* + * When this loop terminates, destroy the display, state and structure + * of a freeglut session, so that another glutInit() call can happen + * + * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it. + */ + action = fgState.ActionOnWindowClose; + fgDeinitialize( ); + if( action == GLUT_ACTION_EXIT ) + exit( 0 ); +} + +/* + * Leaves the freeglut processing loop. + */ +void FGAPIENTRY glutLeaveMainLoop( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveMainLoop" ); + fgState.ExecState = GLUT_EXEC_STATE_STOP ; +} + + + +/*** END OF FILE ***/ diff --git a/src/fg_menu.c b/src/fg_menu.c new file mode 100644 index 0000000..0e219b8 --- /dev/null +++ b/src/fg_menu.c @@ -0,0 +1,969 @@ +/* + * freeglut_menu.c + * + * Pull-down menu creation and handling. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + +/* -- DEFINITIONS ---------------------------------------------------------- */ + +/* + * FREEGLUT_MENU_FONT can be any freeglut bitmapped font. + * (Stroked fonts would not be out of the question, but we'd need to alter + * code, since GLUT (hence freeglut) does not quite unify stroked and + * bitmapped font handling.) + * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system + * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS + * GLUT used something closest to the 8x13 fixed-width font. (Old + * GLUT apparently uses host-system menus rather than building its own. + * freeglut is building its own menus from scratch.) + * + * FREEGLUT_MENU_HEIGHT gives the height of ONE menu box. This should be + * the distances between two adjacent menu entries. It should scale + * automatically with the font choice, so you needn't alter it---unless you + * use a stroked font. + * + * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a + * menu. (It also seems to be the same as the number of pixels used as + * a border around *items* to separate them from neighbors. John says + * that that wasn't the original intent...if not, perhaps we need another + * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.) + */ +/* See platform-specific header files for menu font and color definitions */ + +#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \ + FREEGLUT_MENU_BORDER) +#define FREEGLUT_MENU_BORDER 2 + + +/* + * These variables are for rendering the freeglut menu items. + * + * The choices are fore- and background, with and without h for Highlighting. + * Old GLUT appeared to be system-dependant for its colors (sigh) so we are + * too. These variables should be stuffed into global state and initialized + * via the glutInit*() system. + */ +static float menu_pen_fore [4] = FREEGLUT_MENU_PEN_FORE_COLORS ; +static float menu_pen_back [4] = FREEGLUT_MENU_PEN_BACK_COLORS ; +static float menu_pen_hfore [4] = FREEGLUT_MENU_PEN_HFORE_COLORS; +static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; + + +extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +/* + * Private function to find a menu entry by index + */ +static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index ) +{ + SFG_MenuEntry *entry; + int i = 1; + + for( entry = (SFG_MenuEntry *)menu->Entries.First; + entry; + entry = (SFG_MenuEntry *)entry->Node.Next ) + { + if( i == index ) + break; + ++i; + } + + return entry; +} + +/* + * Deactivates a menu pointed by the function argument. + */ +static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry ) +{ + SFG_MenuEntry *subMenuIter; + /* Hide the present menu's window */ + fgSetWindow( menuEntry->SubMenu->Window ); + glutHideWindow( ); + + /* Forget about having that menu active anymore, now: */ + menuEntry->SubMenu->Window->ActiveMenu = NULL; + menuEntry->SubMenu->IsActive = GL_FALSE; + menuEntry->SubMenu->ActiveEntry = NULL; + + /* Hide all submenu windows, and the root menu's window. */ + for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; + subMenuIter; + subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next ) + { + subMenuIter->IsActive = GL_FALSE; + + /* Is that an active submenu by any case? */ + if( subMenuIter->SubMenu ) + fghDeactivateSubMenu( subMenuIter ); + } + + fgSetWindow ( menuEntry->SubMenu->ParentWindow ) ; +} + +/* + * Private function to get the virtual maximum screen extent + */ +static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) +{ + if( fgStructure.GameModeWindow ) + fgPlatformGetGameModeVMaxExtent ( window, x, y ); + else + { + *x = fgDisplay.ScreenWidth; + *y = fgDisplay.ScreenHeight; + } +} + +/* + * Private function to check for the current menu/sub menu activity state + */ +static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) +{ + SFG_MenuEntry* menuEntry; + int x, y; + + /* First of all check any of the active sub menus... */ + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) + { + if( menuEntry->SubMenu && menuEntry->IsActive ) + { + /* + * OK, have the sub-menu checked, too. If it returns GL_TRUE, it + * will mean that it caught the mouse cursor and we do not need + * to regenerate the activity list, and so our parents do... + */ + GLboolean return_status; + + menuEntry->SubMenu->Window->State.MouseX = + menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X; + menuEntry->SubMenu->Window->State.MouseY = + menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y; + return_status = fghCheckMenuStatus( menuEntry->SubMenu ); + + if ( return_status ) + return GL_TRUE; + } + } + + /* That much about our sub menus, let's get to checking the current menu: */ + x = menu->Window->State.MouseX; + y = menu->Window->State.MouseY; + + /* Check if the mouse cursor is contained within the current menu box */ + if( ( x >= FREEGLUT_MENU_BORDER ) && + ( x < menu->Width - FREEGLUT_MENU_BORDER ) && + ( y >= FREEGLUT_MENU_BORDER ) && + ( y < menu->Height - FREEGLUT_MENU_BORDER ) ) + { + int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT; + + /* The mouse cursor is somewhere over our box, check it out. */ + menuEntry = fghFindMenuEntry( menu, menuID + 1 ); + FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry", + "fghCheckMenuStatus" ); + + menuEntry->IsActive = GL_TRUE; + menuEntry->Ordinal = menuID; + + /* + * If this is not the same as the last active menu entry, deactivate + * the previous entry. Specifically, if the previous active entry + * was a submenu then deactivate it. + */ + if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) ) + if( menu->ActiveEntry->SubMenu ) + fghDeactivateSubMenu( menu->ActiveEntry ); + + if( menuEntry != menu->ActiveEntry ) + { + menu->Window->State.Redisplay = GL_TRUE; + if( menu->ActiveEntry ) + menu->ActiveEntry->IsActive = GL_FALSE; + } + + menu->ActiveEntry = menuEntry; + menu->IsActive = GL_TRUE; /* XXX Do we need this? */ + + /* + * OKi, we have marked that entry as active, but it would be also + * nice to have its contents updated, in case it's a sub menu. + * Also, ignore the return value of the check function: + */ + if( menuEntry->SubMenu ) + { + if ( ! menuEntry->SubMenu->IsActive ) + { + int max_x, max_y; + SFG_Window *current_window = fgStructure.CurrentWindow; + + /* Set up the initial menu position now... */ + menuEntry->SubMenu->IsActive = GL_TRUE; + + /* Set up the initial submenu position now: */ + fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); + menuEntry->SubMenu->X = menu->X + menu->Width; + menuEntry->SubMenu->Y = menu->Y + + menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT; + + if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x ) + menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width; + + if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y ) + { + menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - + FREEGLUT_MENU_HEIGHT - + 2 * FREEGLUT_MENU_BORDER ); + if( menuEntry->SubMenu->Y < 0 ) + menuEntry->SubMenu->Y = 0; + } + + fgSetWindow( menuEntry->SubMenu->Window ); + glutPositionWindow( menuEntry->SubMenu->X, + menuEntry->SubMenu->Y ); + glutReshapeWindow( menuEntry->SubMenu->Width, + menuEntry->SubMenu->Height ); + glutPopWindow( ); + glutShowWindow( ); + menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu; + fgSetWindow( current_window ); + menuEntry->SubMenu->Window->State.MouseX = + x + menu->X - menuEntry->SubMenu->X; + menuEntry->SubMenu->Window->State.MouseY = + y + menu->Y - menuEntry->SubMenu->Y; + fghCheckMenuStatus( menuEntry->SubMenu ); + } + + /* Activate it because its parent entry is active */ + menuEntry->SubMenu->IsActive = GL_TRUE; /* XXX Do we need this? */ + } + + /* Report back that we have caught the menu cursor */ + return GL_TRUE; + } + + /* Looks like the menu cursor is somewhere else... */ + if( menu->ActiveEntry && menu->ActiveEntry->IsActive && + ( !menu->ActiveEntry->SubMenu || + !menu->ActiveEntry->SubMenu->IsActive ) ) + { + menu->Window->State.Redisplay = GL_TRUE; + menu->ActiveEntry->IsActive = GL_FALSE; + menu->ActiveEntry = NULL; + } + + return GL_FALSE; +} + +/* + * Displays a menu box and all of its submenus (if they are active) + */ +static void fghDisplayMenuBox( SFG_Menu* menu ) +{ + SFG_MenuEntry *menuEntry; + int i; + int border = FREEGLUT_MENU_BORDER; + + /* + * Have the menu box drawn first. The +- values are + * here just to make it more nice-looking... + */ + /* a non-black dark version of the below. */ + glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + glBegin( GL_QUAD_STRIP ); + glVertex2i( menu->Width , 0 ); + glVertex2i( menu->Width - border, border); + glVertex2i( 0 , 0 ); + glVertex2i( border, border); + glVertex2i( 0 , menu->Height ); + glVertex2i( border, menu->Height - border); + glEnd( ); + + /* a non-black dark version of the below. */ + glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); + glBegin( GL_QUAD_STRIP ); + glVertex2i( 0 , menu->Height ); + glVertex2i( border, menu->Height - border); + glVertex2i( menu->Width , menu->Height ); + glVertex2i( menu->Width - border, menu->Height - border); + glVertex2i( menu->Width , 0 ); + glVertex2i( menu->Width - border, border); + glEnd( ); + + glColor4fv( menu_pen_back ); + glBegin( GL_QUADS ); + glVertex2i( border, border); + glVertex2i( menu->Width - border, border); + glVertex2i( menu->Width - border, menu->Height - border); + glVertex2i( border, menu->Height - border); + glEnd( ); + + /* Check if any of the submenus is currently active... */ + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) + { + /* Has the menu been marked as active, maybe? */ + if( menuEntry->IsActive ) + { + /* + * That's truly right, and we need to have it highlighted. + * There is an assumption that mouse cursor didn't move + * since the last check of menu activity state: + */ + int menuID = menuEntry->Ordinal; + + /* So have the highlight drawn... */ + glColor4fv( menu_pen_hback ); + glBegin( GL_QUADS ); + glVertex2i( border, + (menuID + 0)*FREEGLUT_MENU_HEIGHT + border ); + glVertex2i( menu->Width - border, + (menuID + 0)*FREEGLUT_MENU_HEIGHT + border ); + glVertex2i( menu->Width - border, + (menuID + 1)*FREEGLUT_MENU_HEIGHT + border ); + glVertex2i( border, + (menuID + 1)*FREEGLUT_MENU_HEIGHT + border ); + glEnd( ); + } + } + + /* Print the menu entries now... */ + + glColor4fv( menu_pen_fore ); + + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i ) + { + /* If the menu entry is active, set the color to white */ + if( menuEntry->IsActive ) + glColor4fv( menu_pen_hfore ); + + /* Move the raster into position... */ + /* Try to center the text - JCJ 31 July 2003*/ + glRasterPos2i( + 2 * border, + ( i + 1 )*FREEGLUT_MENU_HEIGHT - + ( int )( FREEGLUT_MENU_HEIGHT*0.3 - border ) + ); + + /* Have the label drawn, character after character: */ + glutBitmapString( FREEGLUT_MENU_FONT, + (unsigned char *)menuEntry->Text); + + /* If it's a submenu, draw a right arrow */ + if( menuEntry->SubMenu ) + { + int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' ); + int x_base = menu->Width - 2 - width; + int y_base = i*FREEGLUT_MENU_HEIGHT + border; + glBegin( GL_TRIANGLES ); + glVertex2i( x_base, y_base + 2*border); + glVertex2i( menu->Width - 2, y_base + + ( FREEGLUT_MENU_HEIGHT + border) / 2 ); + glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - border ); + glEnd( ); + } + + /* If the menu entry is active, reset the color */ + if( menuEntry->IsActive ) + glColor4fv( menu_pen_fore ); + } +} + +/* + * Private static function to set the parent window of a submenu and all + * of its submenus + */ +static void fghSetMenuParentWindow( SFG_Window *window, SFG_Menu *menu ) +{ + SFG_MenuEntry *menuEntry; + + menu->ParentWindow = window; + + for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; + menuEntry; + menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) + if( menuEntry->SubMenu ) + fghSetMenuParentWindow( window, menuEntry->SubMenu ); +} + +/* + * Function to check for menu entry selection on menu deactivation + */ +static void fghExecuteMenuCallback( SFG_Menu* menu ) +{ + SFG_MenuEntry *menuEntry; + + /* First of all check any of the active sub menus... */ + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next) + { + if( menuEntry->IsActive ) + { + if( menuEntry->SubMenu ) + fghExecuteMenuCallback( menuEntry->SubMenu ); + else + if( menu->Callback ) + { + SFG_Menu *save_menu = fgStructure.CurrentMenu; + fgStructure.CurrentMenu = menu; + menu->Callback( menuEntry->ID ); + fgStructure.CurrentMenu = save_menu; + } + + return; + } + } +} + + +/* + * Displays the currently active menu for the current window + */ +void fgDisplayMenu( void ) +{ + SFG_Window* window = fgStructure.CurrentWindow; + SFG_Menu* menu = NULL; + + FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window", + "fgDisplayMenu" ); + + /* Check if there is an active menu attached to this window... */ + menu = window->ActiveMenu; + freeglut_return_if_fail( menu ); + + fgSetWindow( menu->Window ); + + glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | + GL_POLYGON_BIT ); + + glDisable( GL_DEPTH_TEST ); + glDisable( GL_TEXTURE_2D ); + glDisable( GL_LIGHTING ); + glDisable( GL_CULL_FACE ); + + glMatrixMode( GL_PROJECTION ); + glPushMatrix( ); + glLoadIdentity( ); + glOrtho( + 0, glutGet( GLUT_WINDOW_WIDTH ), + glutGet( GLUT_WINDOW_HEIGHT ), 0, + -1, 1 + ); + + glMatrixMode( GL_MODELVIEW ); + glPushMatrix( ); + glLoadIdentity( ); + + fghDisplayMenuBox( menu ); + + glPopAttrib( ); + + glMatrixMode( GL_PROJECTION ); + glPopMatrix( ); + glMatrixMode( GL_MODELVIEW ); + glPopMatrix( ); + + glutSwapBuffers( ); + + fgSetWindow ( window ); +} + +/* + * Activates a menu pointed by the function argument + */ +static void fghActivateMenu( SFG_Window* window, int button ) +{ + int max_x, max_y; + + /* We'll be referencing this menu a lot, so remember its address: */ + SFG_Menu* menu = window->Menu[ button ]; + SFG_Window* current_window = fgStructure.CurrentWindow; + + /* If the menu is already active in another window, deactivate it there */ + if ( menu->ParentWindow ) + menu->ParentWindow->ActiveMenu = NULL ; + + /* Mark the menu as active, so that it gets displayed: */ + window->ActiveMenu = menu; + menu->IsActive = GL_TRUE; + fghSetMenuParentWindow ( window, menu ); + fgState.ActiveMenus++; + + /* Set up the initial menu position now: */ + fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); + fgSetWindow( window ); + menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X ); + menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y ); + + if( menu->X + menu->Width > max_x ) + menu->X -=menu->Width; + + if( menu->Y + menu->Height > max_y ) + { + menu->Y -=menu->Height; + if( menu->Y < 0 ) + menu->Y = 0; + } + + menu->Window->State.MouseX = + window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X; + menu->Window->State.MouseY = + window->State.MouseY + glutGet( GLUT_WINDOW_Y ) - menu->Y; + + fgSetWindow( menu->Window ); + glutPositionWindow( menu->X, menu->Y ); + glutReshapeWindow( menu->Width, menu->Height ); + glutPopWindow( ); + glutShowWindow( ); + menu->Window->ActiveMenu = menu; + fghCheckMenuStatus( menu ); + fgSetWindow( current_window ); +} + +/* + * Update Highlight states of the menu + * + * Current mouse position is in menu->Window->State.MouseX/Y. + */ +void fgUpdateMenuHighlight ( SFG_Menu *menu ) +{ + fghCheckMenuStatus( menu ); +} + +/* + * Check whether an active menu absorbs a mouse click + */ +GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, + int mouse_x, int mouse_y ) +{ + /* + * Near as I can tell, this is the menu behaviour: + * - Down-click the menu button, menu not active: activate + * the menu with its upper left-hand corner at the mouse + * location. + * - Down-click any button outside the menu, menu active: + * deactivate the menu + * - Down-click any button inside the menu, menu active: + * select the menu entry and deactivate the menu + * - Up-click the menu button, menu not active: nothing happens + * - Up-click the menu button outside the menu, menu active: + * nothing happens + * - Up-click the menu button inside the menu, menu active: + * select the menu entry and deactivate the menu + * Since menus can have submenus, we need to check this recursively. + */ + if( window->ActiveMenu ) + { + if( window == window->ActiveMenu->ParentWindow ) + { + window->ActiveMenu->Window->State.MouseX = + mouse_x - window->ActiveMenu->X; + window->ActiveMenu->Window->State.MouseY = + mouse_y - window->ActiveMenu->Y; + } + + /* In the menu, invoke the callback and deactivate the menu */ + if( fghCheckMenuStatus( window->ActiveMenu ) ) + { + /* + * Save the current window and menu and set the current + * window to the window whose menu this is + */ + SFG_Window *save_window = fgStructure.CurrentWindow; + SFG_Menu *save_menu = fgStructure.CurrentMenu; + SFG_Window *parent_window = window->ActiveMenu->ParentWindow; + fgSetWindow( parent_window ); + fgStructure.CurrentMenu = window->ActiveMenu; + + /* Execute the menu callback */ + fghExecuteMenuCallback( window->ActiveMenu ); + fgDeactivateMenu( parent_window ); + + /* Restore the current window and menu */ + fgSetWindow( save_window ); + fgStructure.CurrentMenu = save_menu; + } + else if( pressed ) + /* + * Outside the menu, deactivate if it's a downclick + * + * XXX This isn't enough. A downclick outside of + * XXX the interior of our freeglut windows should also + * XXX deactivate the menu. This is more complicated. + */ + fgDeactivateMenu( window->ActiveMenu->ParentWindow ); + + /* + * XXX Why does an active menu require a redisplay at + * XXX this point? If this can come out cleanly, then + * XXX it probably should do so; if not, a comment should + * XXX explain it. + */ + if( ! window->IsMenu ) + window->State.Redisplay = GL_TRUE; + + return GL_TRUE; + } + + /* No active menu, let's check whether we need to activate one. */ + if( ( 0 <= button ) && + ( FREEGLUT_MAX_MENUS > button ) && + ( window->Menu[ button ] ) && + pressed ) + { + /* XXX Posting a requisite Redisplay seems bogus. */ + window->State.Redisplay = GL_TRUE; + fghActivateMenu( window, button ); + return GL_TRUE; + } + + return GL_FALSE; +} + +/* + * Deactivates a menu pointed by the function argument. + */ +void fgDeactivateMenu( SFG_Window *window ) +{ + SFG_Window *parent_window = NULL; + + /* Check if there is an active menu attached to this window... */ + SFG_Menu* menu = window->ActiveMenu; + SFG_MenuEntry *menuEntry; + + /* Did we find an active window? */ + freeglut_return_if_fail( menu ); + + parent_window = menu->ParentWindow; + + /* Hide the present menu's window */ + fgSetWindow( menu->Window ); + glutHideWindow( ); + + /* Forget about having that menu active anymore, now: */ + menu->Window->ActiveMenu = NULL; + menu->ParentWindow->ActiveMenu = NULL; + fghSetMenuParentWindow ( NULL, menu ); + menu->IsActive = GL_FALSE; + menu->ActiveEntry = NULL; + + fgState.ActiveMenus--; + + /* Hide all submenu windows, and the root menu's window. */ + for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; + menuEntry; + menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) + { + menuEntry->IsActive = GL_FALSE; + + /* Is that an active submenu by any case? */ + if( menuEntry->SubMenu ) + fghDeactivateSubMenu( menuEntry ); + } + + fgSetWindow ( parent_window ) ; +} + +/* + * Recalculates current menu's box size + */ +void fghCalculateMenuBoxSize( void ) +{ + SFG_MenuEntry* menuEntry; + int width = 0, height = 0; + + /* Make sure there is a current menu set */ + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + /* The menu's box size depends on the menu entries: */ + for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First; + menuEntry; + menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) + { + /* Update the menu entry's width value */ + menuEntry->Width = glutBitmapLength( + FREEGLUT_MENU_FONT, + (unsigned char *)menuEntry->Text + ); + + /* + * If the entry is a submenu, then it needs to be wider to + * accomodate the arrow. JCJ 31 July 2003 + */ + if (menuEntry->SubMenu ) + menuEntry->Width += glutBitmapLength( + FREEGLUT_MENU_FONT, + (unsigned char *)"_" + ); + + /* Check if it's the biggest we've found */ + if( menuEntry->Width > width ) + width = menuEntry->Width; + + height += FREEGLUT_MENU_HEIGHT; + } + + /* Store the menu's box size now: */ + fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER; + fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Creates a new menu object, adding it to the freeglut structure + */ +int FGAPIENTRY glutCreateMenu( void(* callback)( int ) ) +{ + /* The menu object creation code resides in freeglut_structure.c */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + return fgCreateMenu( callback )->ID; +} + +/* + * Destroys a menu object, removing all references to it + */ +void FGAPIENTRY glutDestroyMenu( int menuID ) +{ + SFG_Menu* menu; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" ); + menu = fgMenuByID( menuID ); + + freeglut_return_if_fail( menu ); + + /* The menu object destruction code resides in freeglut_structure.c */ + fgDestroyMenu( menu ); +} + +/* + * Returns the ID number of the currently active menu + */ +int FGAPIENTRY glutGetMenu( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" ); + + if( fgStructure.CurrentMenu ) + return fgStructure.CurrentMenu->ID; + + return 0; +} + +/* + * Sets the current menu given its menu ID + */ +void FGAPIENTRY glutSetMenu( int menuID ) +{ + SFG_Menu* menu; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" ); + menu = fgMenuByID( menuID ); + + freeglut_return_if_fail( menu ); + + fgStructure.CurrentMenu = menu; +} + +/* + * Adds a menu entry to the bottom of the current menu + */ +void FGAPIENTRY glutAddMenuEntry( const char* label, int value ) +{ + SFG_MenuEntry* menuEntry; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" ); + menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + menuEntry->Text = strdup( label ); + menuEntry->ID = value; + + /* Have the new menu entry attached to the current menu */ + fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); + + fghCalculateMenuBoxSize( ); +} + +/* + * Add a sub menu to the bottom of the current menu + */ +void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) +{ + SFG_MenuEntry *menuEntry; + SFG_Menu *subMenu; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" ); + menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 ); + subMenu = fgMenuByID( subMenuID ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + freeglut_return_if_fail( subMenu ); + + menuEntry->Text = strdup( label ); + menuEntry->SubMenu = subMenu; + menuEntry->ID = -1; + + fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); + fghCalculateMenuBoxSize( ); +} + +/* + * Changes the specified menu item in the current menu into a menu entry + */ +void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ) +{ + SFG_MenuEntry* menuEntry = NULL; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + /* Get n-th menu entry in the current menu, starting from one: */ + menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); + + freeglut_return_if_fail( menuEntry ); + + /* We want it to become a normal menu entry, so: */ + if( menuEntry->Text ) + free( menuEntry->Text ); + + menuEntry->Text = strdup( label ); + menuEntry->ID = value; + menuEntry->SubMenu = NULL; + fghCalculateMenuBoxSize( ); +} + +/* + * Changes the specified menu item in the current menu into a sub-menu trigger. + */ +void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, + int subMenuID ) +{ + SFG_Menu* subMenu; + SFG_MenuEntry* menuEntry; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); + subMenu = fgMenuByID( subMenuID ); + menuEntry = NULL; + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + freeglut_return_if_fail( subMenu ); + + /* Get n-th menu entry in the current menu, starting from one: */ + menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); + + freeglut_return_if_fail( menuEntry ); + + /* We want it to become a sub menu entry, so: */ + if( menuEntry->Text ) + free( menuEntry->Text ); + + menuEntry->Text = strdup( label ); + menuEntry->SubMenu = subMenu; + menuEntry->ID = -1; + fghCalculateMenuBoxSize( ); +} + +/* + * Removes the specified menu item from the current menu + */ +void FGAPIENTRY glutRemoveMenuItem( int item ) +{ + SFG_MenuEntry* menuEntry; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + /* Get n-th menu entry in the current menu, starting from one: */ + menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); + + freeglut_return_if_fail( menuEntry ); + + fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); + if ( menuEntry->Text ) + free( menuEntry->Text ); + + free( menuEntry ); + fghCalculateMenuBoxSize( ); +} + +/* + * Attaches a menu to the current window + */ +void FGAPIENTRY glutAttachMenu( int button ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" ); + + freeglut_return_if_fail( fgStructure.CurrentWindow ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + freeglut_return_if_fail( button >= 0 ); + freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); + + fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu; +} + +/* + * Detaches a menu from the current window + */ +void FGAPIENTRY glutDetachMenu( int button ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" ); + + freeglut_return_if_fail( fgStructure.CurrentWindow ); + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + freeglut_return_if_fail( button >= 0 ); + freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); + + fgStructure.CurrentWindow->Menu[ button ] = NULL; +} + +/* + * A.Donev: Set and retrieve the menu's user data + */ +void* FGAPIENTRY glutGetMenuData( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" ); + return fgStructure.CurrentMenu->UserData; +} + +void FGAPIENTRY glutSetMenuData(void* data) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" ); + fgStructure.CurrentMenu->UserData=data; +} + +/*** END OF FILE ***/ diff --git a/src/fg_misc.c b/src/fg_misc.c new file mode 100644 index 0000000..5d192bf --- /dev/null +++ b/src/fg_misc.c @@ -0,0 +1,203 @@ +/* + * freeglut_misc.c + * + * Functions that didn't fit anywhere else... + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 9 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * glutSetColor() -- + * glutGetColor() -- + * glutCopyColormap() -- + * glutSetKeyRepeat() -- this is evil and should be removed from API + */ + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * This functions checks if an OpenGL extension is supported or not + * + * XXX Wouldn't this be simpler and clearer if we used strtok()? + */ +int FGAPIENTRY glutExtensionSupported( const char* extension ) +{ + const char *extensions, *start; + const size_t len = strlen( extension ); + + /* Make sure there is a current window, and thus a current context available */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutExtensionSupported" ); + freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); + + if (strchr(extension, ' ')) + return 0; + start = extensions = (const char *) glGetString(GL_EXTENSIONS); + + /* XXX consider printing a warning to stderr that there's no current + * rendering context. + */ + freeglut_return_val_if_fail( extensions != NULL, 0 ); + + while (1) { + const char *p = strstr(extensions, extension); + if (!p) + return 0; /* not found */ + /* check that the match isn't a super string */ + if ((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0)) + return 1; + /* skip the false match and continue */ + extensions = p + len; + } + + return 0 ; +} + +#ifndef GL_INVALID_FRAMEBUFFER_OPERATION +#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT +#define GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT +#else +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#endif +#endif + +#ifndef GL_TABLE_TOO_LARGE +#ifdef GL_TABLE_TOO_LARGE_EXT +#define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT +#else +#define GL_TABLE_TOO_LARGE 0x8031 +#endif +#endif + +#ifndef GL_TEXTURE_TOO_LARGE +#ifdef GL_TEXTURE_TOO_LARGE_EXT +#define GL_TEXTURE_TOO_LARGE GL_TEXTURE_TOO_LARGE_EXT +#else +#define GL_TEXTURE_TOO_LARGE 0x8065 +#endif +#endif + +/* + * A cut-down local version of gluErrorString to avoid depending on GLU. + */ +static const char* fghErrorString( GLenum error ) +{ + switch ( error ) { + case GL_INVALID_ENUM: return "invalid enumerant"; + case GL_INVALID_VALUE: return "invalid value"; + case GL_INVALID_OPERATION: return "invalid operation"; +#ifndef GL_ES_VERSION_2_0 + case GL_STACK_OVERFLOW: return "stack overflow"; + case GL_STACK_UNDERFLOW: return "stack underflow"; +#endif + case GL_OUT_OF_MEMORY: return "out of memory"; + case GL_TABLE_TOO_LARGE: return "table too large"; + case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation"; + case GL_TEXTURE_TOO_LARGE: return "texture too large"; + default: return "unknown GL error"; + } +} + +/* + * This function reports all the OpenGL errors that happened till now + */ +void FGAPIENTRY glutReportErrors( void ) +{ + GLenum error; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReportErrors" ); + while( ( error = glGetError() ) != GL_NO_ERROR ) + fgWarning( "GL error: %s", fghErrorString( error ) ); +} + +/* + * Control the auto-repeat of keystrokes to the current window + */ +void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIgnoreKeyRepeat" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIgnoreKeyRepeat" ); + + fgStructure.CurrentWindow->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE; +} + +/* + * Set global auto-repeat of keystrokes + * + * RepeatMode should be either: + * GLUT_KEY_REPEAT_OFF + * GLUT_KEY_REPEAT_ON + * GLUT_KEY_REPEAT_DEFAULT + */ +void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetKeyRepeat" ); + + switch( repeatMode ) + { + case GLUT_KEY_REPEAT_OFF: + case GLUT_KEY_REPEAT_ON: + fgState.KeyRepeat = repeatMode; + break; + + case GLUT_KEY_REPEAT_DEFAULT: + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + break; + + default: + fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode); + break; + } +} + +/* + * + */ +void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetColor" ); + /* We really need to do something here. */ +} + +/* + * + */ +GLfloat FGAPIENTRY glutGetColor( int color, int component ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetColor" ); + /* We really need to do something here. */ + return( 0.0f ); +} + +/* + * + */ +void FGAPIENTRY glutCopyColormap( int window ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCopyColormap" ); + /* We really need to do something here. */ +} + +/*** END OF FILE ***/ diff --git a/src/fg_overlay.c b/src/fg_overlay.c new file mode 100644 index 0000000..4a59bfe --- /dev/null +++ b/src/fg_overlay.c @@ -0,0 +1,45 @@ +/* + * freeglut_overlay.c + * + * Overlay management functions (as defined by GLUT API) + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * NOTE: functions declared in this file probably will not be implemented. + */ + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +void FGAPIENTRY glutEstablishOverlay( void ) { /* Not implemented */ } +void FGAPIENTRY glutRemoveOverlay( void ) { /* Not implemented */ } +void FGAPIENTRY glutUseLayer( GLenum layer ) { /* Not implemented */ } +void FGAPIENTRY glutPostOverlayRedisplay( void ) { /* Not implemented */ } +void FGAPIENTRY glutPostWindowOverlayRedisplay( int ID ) { /* Not implemented */ } +void FGAPIENTRY glutShowOverlay( void ) { /* Not implemented */ } +void FGAPIENTRY glutHideOverlay( void ) { /* Not implemented */ } + +/*** END OF FILE ***/ diff --git a/src/fg_spaceball.c b/src/fg_spaceball.c new file mode 100644 index 0000000..b1b321c --- /dev/null +++ b/src/fg_spaceball.c @@ -0,0 +1,76 @@ +/* Spaceball support for Linux. + * Written by John Tsiombikas + * + * This code supports 3Dconnexion's 6-dof space-whatever devices. + * It can communicate with either the proprietary 3Dconnexion daemon (3dxsrv) + * free spacenavd (http://spacenav.sourceforge.net), through the "standard" + * magellan X-based protocol. + */ + +#include +#include "fg_internal.h" + +/* -- PRIVATE FUNCTIONS --------------------------------------------------- */ + +extern void fgPlatformInitializeSpaceball(void); +extern void fgPlatformSpaceballClose(void); +extern int fgPlatformHasSpaceball(void); +extern int fgPlatformSpaceballNumButtons(void); +extern void fgPlatformSpaceballSetWindow(SFG_Window *window); + + +int sball_initialized = 0; + +void fgInitialiseSpaceball(void) +{ + if(sball_initialized != 0) { + return; + } + + fgPlatformInitializeSpaceball(); + + sball_initialized = 1; +} + +void fgSpaceballClose(void) +{ + fgPlatformSpaceballClose();} + +int fgHasSpaceball(void) +{ + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + fgWarning("fgInitialiseSpaceball failed\n"); + return 0; + } + } + + return fgPlatformHasSpaceball(); +} + +int fgSpaceballNumButtons(void) +{ + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + fgWarning("fgInitialiseSpaceball failed\n"); + return 0; + } + } + + return fgPlatformSpaceballNumButtons(); +} + +void fgSpaceballSetWindow(SFG_Window *window) +{ + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + return; + } + } + + fgPlatformSpaceballSetWindow(window); +} + diff --git a/src/fg_state.c b/src/fg_state.c new file mode 100644 index 0000000..208b5e2 --- /dev/null +++ b/src/fg_state.c @@ -0,0 +1,346 @@ +/* + * freeglut_state.c + * + * Freeglut state query methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * glutGet() -- X11 tests passed, but check if all enums + * handled (what about Win32?) + * glutDeviceGet() -- X11 tests passed, but check if all enums + * handled (what about Win32?) + * glutGetModifiers() -- OK, but could also remove the limitation + * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED? + * + * The fail-on-call policy will help adding the most needed things imho. + */ + +extern int fgPlatformGlutGet ( GLenum eWhat ); +extern int fgPlatformGlutDeviceGet ( GLenum eWhat ); +extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size); + + +/* -- LOCAL DEFINITIONS ---------------------------------------------------- */ + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * General settings assignment method + */ +void FGAPIENTRY glutSetOption( GLenum eWhat, int value ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" ); + + /* + * XXX In chronological code add order. (WHY in that order?) + */ + switch( eWhat ) + { + case GLUT_INIT_WINDOW_X: + fgState.Position.X = (GLint)value; + break; + + case GLUT_INIT_WINDOW_Y: + fgState.Position.Y = (GLint)value; + break; + + case GLUT_INIT_WINDOW_WIDTH: + fgState.Size.X = (GLint)value; + break; + + case GLUT_INIT_WINDOW_HEIGHT: + fgState.Size.Y = (GLint)value; + break; + + case GLUT_INIT_DISPLAY_MODE: + fgState.DisplayMode = (unsigned int)value; + break; + + case GLUT_ACTION_ON_WINDOW_CLOSE: + fgState.ActionOnWindowClose = value; + break; + + case GLUT_RENDERING_CONTEXT: + fgState.UseCurrentContext = + ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE; + break; + + case GLUT_DIRECT_RENDERING: + fgState.DirectContext = value; + break; + + case GLUT_WINDOW_CURSOR: + if( fgStructure.CurrentWindow != NULL ) + fgStructure.CurrentWindow->State.Cursor = value; + break; + + case GLUT_AUX: + fgState.AuxiliaryBufferNumber = value; + break; + + case GLUT_MULTISAMPLE: + fgState.SampleNumber = value; + break; + + default: + fgWarning( "glutSetOption(): missing enum handle %d", eWhat ); + break; + } +} + +/* + * General settings query method + */ +int FGAPIENTRY glutGet( GLenum eWhat ) +{ + switch (eWhat) + { + case GLUT_INIT_STATE: + return fgState.Initialised; + + case GLUT_ELAPSED_TIME: + return (int) fgElapsedTime(); + } + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" ); + + /* XXX In chronological code add order. (WHY in that order?) */ + switch( eWhat ) + { + /* Following values are stored in fgState and fgDisplay global structures */ + case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ; + case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ; + case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ; + case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM; + case GLUT_INIT_WINDOW_X: return fgState.Position.Use ? + fgState.Position.X : -1 ; + case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ? + fgState.Position.Y : -1 ; + case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ? + fgState.Size.X : -1 ; + case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ? + fgState.Size.Y : -1 ; + case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ; + case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ; + case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ; + case GLUT_INIT_FLAGS: return fgState.ContextFlags ; + case GLUT_INIT_PROFILE: return fgState.ContextProfile ; + + /* The window structure queries */ + case GLUT_WINDOW_PARENT: + if( fgStructure.CurrentWindow == NULL ) return 0; + if( fgStructure.CurrentWindow->Parent == NULL ) return 0; + return fgStructure.CurrentWindow->Parent->ID; + + case GLUT_WINDOW_NUM_CHILDREN: + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgListLength( &fgStructure.CurrentWindow->Children ); + + case GLUT_WINDOW_CURSOR: + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgStructure.CurrentWindow->State.Cursor; + + case GLUT_MENU_NUM_ITEMS: + if( fgStructure.CurrentMenu == NULL ) + return 0; + return fgListLength( &fgStructure.CurrentMenu->Entries ); + + case GLUT_ACTION_ON_WINDOW_CLOSE: + return fgState.ActionOnWindowClose; + + case GLUT_VERSION : + return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH; + + case GLUT_RENDERING_CONTEXT: + return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT + : GLUT_CREATE_NEW_CONTEXT; + + case GLUT_DIRECT_RENDERING: + return fgState.DirectContext; + + case GLUT_FULL_SCREEN: + return fgStructure.CurrentWindow->State.IsFullscreen; + + case GLUT_AUX: + return fgState.AuxiliaryBufferNumber; + + case GLUT_MULTISAMPLE: + return fgState.SampleNumber; + + default: + return fgPlatformGlutGet ( eWhat ); + break; + } + return -1; +} + +/* + * Returns various device information. + */ +int FGAPIENTRY glutDeviceGet( GLenum eWhat ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" ); + + /* XXX WARNING: we are mostly lying in this function. */ + switch( eWhat ) + { + case GLUT_HAS_JOYSTICK: + return fgJoystickDetect (); + + case GLUT_OWNS_JOYSTICK: + return fgState.JoysticksInitialised; + + case GLUT_JOYSTICK_POLL_RATE: + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0; + + /* XXX The following two are only for Joystick 0 but this is an improvement */ + case GLUT_JOYSTICK_BUTTONS: + return glutJoystickGetNumButtons ( 0 ); + + case GLUT_JOYSTICK_AXES: + return glutJoystickGetNumAxes ( 0 ); + + case GLUT_HAS_DIAL_AND_BUTTON_BOX: + return fgInputDeviceDetect (); + + case GLUT_NUM_DIALS: + if ( fgState.InputDevsInitialised ) return 8; + return 0; + + case GLUT_NUM_BUTTON_BOX_BUTTONS: + return 0; + + case GLUT_HAS_SPACEBALL: + return fgHasSpaceball(); + + case GLUT_HAS_TABLET: + return 0; + + case GLUT_NUM_SPACEBALL_BUTTONS: + return fgSpaceballNumButtons(); + + case GLUT_NUM_TABLET_BUTTONS: + return 0; + + case GLUT_DEVICE_IGNORE_KEY_REPEAT: + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0; + + case GLUT_DEVICE_KEY_REPEAT: + return fgState.KeyRepeat; + + default: + return fgPlatformGlutDeviceGet ( eWhat ); + } + + /* And now -- the failure. */ + return -1; +} + +/* + * This should return the current state of ALT, SHIFT and CTRL keys. + */ +int FGAPIENTRY glutGetModifiers( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" ); + if( fgState.Modifiers == INVALID_MODIFIERS ) + { + fgWarning( "glutGetModifiers() called outside an input callback" ); + return 0; + } + + return fgState.Modifiers; +} + +/* + * Return the state of the GLUT API overlay subsystem. A misery ;-) + */ +int FGAPIENTRY glutLayerGet( GLenum eWhat ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" ); + + /* + * This is easy as layers are not implemented and + * overlay support is not planned. E.g. on Windows, + * overlay requests in PFDs are ignored + * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx) + */ + switch( eWhat ) + { + + case GLUT_OVERLAY_POSSIBLE: + return 0 ; + + case GLUT_LAYER_IN_USE: + return GLUT_NORMAL; + + case GLUT_HAS_OVERLAY: + return 0; + + case GLUT_TRANSPARENT_INDEX: + /* + * Return just anything, which is always defined as zero + * + * XXX HUH? + */ + return 0; + + case GLUT_NORMAL_DAMAGED: + /* XXX Actually I do not know. Maybe. */ + return 0; + + case GLUT_OVERLAY_DAMAGED: + return -1; + + default: + fgWarning( "glutLayerGet(): missing enum handle %d", eWhat ); + break; + } + + /* And fail. That's good. Programs do love failing. */ + return -1; +} + +int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size) +{ + int *array; + + FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues"); + + *size = 0; + array = fgPlatformGlutGetModeValues ( eWhat, size ); + + return array; +} + +/*** END OF FILE ***/ diff --git a/src/fg_stroke_mono_roman.c b/src/fg_stroke_mono_roman.c new file mode 100644 index 0000000..615526d --- /dev/null +++ b/src/fg_stroke_mono_roman.c @@ -0,0 +1,2849 @@ +/* + * freeglut_stroke_mono_roman.c + * + * freeglut Monospace Roman stroke font definition + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* This file has been automatically generated by the genstroke utility. */ + +#include +#include "fg_internal.h" + +/* char: 0x20 */ + +static const SFG_StrokeStrip ch32st[] = +{ + { 0, NULL } +}; + +static const SFG_StrokeChar ch32 = {104.762f,0,ch32st}; + +/* char: 0x21 */ + +static const SFG_StrokeVertex ch33st0[] = +{ + {52.381f,100.0f}, + {52.381f,33.3333f} +}; + +static const SFG_StrokeVertex ch33st1[] = +{ + {52.381f,9.5238f}, + {47.6191f,4.7619f}, + {52.381f,0.0f}, + {57.1429f,4.7619f}, + {52.381f,9.5238f} +}; + +static const SFG_StrokeStrip ch33st[] = +{ + {2,ch33st0}, + {5,ch33st1} +}; + +static const SFG_StrokeChar ch33 = {104.762f,2,ch33st}; + +/* char: 0x22 */ + +static const SFG_StrokeVertex ch34st0[] = +{ + {33.3334f,100.0f}, + {33.3334f,66.6667f} +}; + +static const SFG_StrokeVertex ch34st1[] = +{ + {71.4286f,100.0f}, + {71.4286f,66.6667f} +}; + +static const SFG_StrokeStrip ch34st[] = +{ + {2,ch34st0}, + {2,ch34st1} +}; + +static const SFG_StrokeChar ch34 = {104.762f,2,ch34st}; + +/* char: 0x23 */ + +static const SFG_StrokeVertex ch35st0[] = +{ + {54.7619f,119.048f}, + {21.4286f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st1[] = +{ + {83.3334f,119.048f}, + {50.0f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st2[] = +{ + {21.4286f,57.1429f}, + {88.0952f,57.1429f} +}; + +static const SFG_StrokeVertex ch35st3[] = +{ + {16.6667f,28.5714f}, + {83.3334f,28.5714f} +}; + +static const SFG_StrokeStrip ch35st[] = +{ + {2,ch35st0}, + {2,ch35st1}, + {2,ch35st2}, + {2,ch35st3} +}; + +static const SFG_StrokeChar ch35 = {104.762f,4,ch35st}; + +/* char: 0x24 */ + +static const SFG_StrokeVertex ch36st0[] = +{ + {42.8571f,119.048f}, + {42.8571f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st1[] = +{ + {61.9047f,119.048f}, + {61.9047f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st2[] = +{ + {85.7143f,85.7143f}, + {76.1905f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f}, + {28.5714f,95.2381f}, + {19.0476f,85.7143f}, + {19.0476f,76.1905f}, + {23.8095f,66.6667f}, + {28.5714f,61.9048f}, + {38.0952f,57.1429f}, + {66.6666f,47.619f}, + {76.1905f,42.8571f}, + {80.9524f,38.0952f}, + {85.7143f,28.5714f}, + {85.7143f,14.2857f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {19.0476f,14.2857f} +}; + +static const SFG_StrokeStrip ch36st[] = +{ + {2,ch36st0}, + {2,ch36st1}, + {20,ch36st2} +}; + +static const SFG_StrokeChar ch36 = {104.762f,3,ch36st}; + +/* char: 0x25 */ + +static const SFG_StrokeVertex ch37st0[] = +{ + {95.2381f,100.0f}, + {9.5238f,0.0f} +}; + +static const SFG_StrokeVertex ch37st1[] = +{ + {33.3333f,100.0f}, + {42.8571f,90.4762f}, + {42.8571f,80.9524f}, + {38.0952f,71.4286f}, + {28.5714f,66.6667f}, + {19.0476f,66.6667f}, + {9.5238f,76.1905f}, + {9.5238f,85.7143f}, + {14.2857f,95.2381f}, + {23.8095f,100.0f}, + {33.3333f,100.0f}, + {42.8571f,95.2381f}, + {57.1428f,90.4762f}, + {71.4286f,90.4762f}, + {85.7143f,95.2381f}, + {95.2381f,100.0f} +}; + +static const SFG_StrokeVertex ch37st2[] = +{ + {76.1905f,33.3333f}, + {66.6667f,28.5714f}, + {61.9048f,19.0476f}, + {61.9048f,9.5238f}, + {71.4286f,0.0f}, + {80.9524f,0.0f}, + {90.4762f,4.7619f}, + {95.2381f,14.2857f}, + {95.2381f,23.8095f}, + {85.7143f,33.3333f}, + {76.1905f,33.3333f} +}; + +static const SFG_StrokeStrip ch37st[] = +{ + {2,ch37st0}, + {16,ch37st1}, + {11,ch37st2} +}; + +static const SFG_StrokeChar ch37 = {104.762f,3,ch37st}; + +/* char: 0x26 */ + +static const SFG_StrokeVertex ch38st0[] = +{ + {100.0f,57.1429f}, + {100.0f,61.9048f}, + {95.2381f,66.6667f}, + {90.4762f,66.6667f}, + {85.7143f,61.9048f}, + {80.9524f,52.381f}, + {71.4286f,28.5714f}, + {61.9048f,14.2857f}, + {52.3809f,4.7619f}, + {42.8571f,0.0f}, + {23.8095f,0.0f}, + {14.2857f,4.7619f}, + {9.5238f,9.5238f}, + {4.7619f,19.0476f}, + {4.7619f,28.5714f}, + {9.5238f,38.0952f}, + {14.2857f,42.8571f}, + {47.619f,61.9048f}, + {52.3809f,66.6667f}, + {57.1429f,76.1905f}, + {57.1429f,85.7143f}, + {52.3809f,95.2381f}, + {42.8571f,100.0f}, + {33.3333f,95.2381f}, + {28.5714f,85.7143f}, + {28.5714f,76.1905f}, + {33.3333f,61.9048f}, + {42.8571f,47.619f}, + {66.6667f,14.2857f}, + {76.1905f,4.7619f}, + {85.7143f,0.0f}, + {95.2381f,0.0f}, + {100.0f,4.7619f}, + {100.0f,9.5238f} +}; + +static const SFG_StrokeStrip ch38st[] = +{ + {34,ch38st0} +}; + +static const SFG_StrokeChar ch38 = {104.762f,1,ch38st}; + +/* char: 0x27 */ + +static const SFG_StrokeVertex ch39st0[] = +{ + {52.381f,100.0f}, + {52.381f,66.6667f} +}; + +static const SFG_StrokeStrip ch39st[] = +{ + {2,ch39st0} +}; + +static const SFG_StrokeChar ch39 = {104.762f,1,ch39st}; + +/* char: 0x28 */ + +static const SFG_StrokeVertex ch40st0[] = +{ + {69.0476f,119.048f}, + {59.5238f,109.524f}, + {50.0f,95.2381f}, + {40.4762f,76.1905f}, + {35.7143f,52.381f}, + {35.7143f,33.3333f}, + {40.4762f,9.5238f}, + {50.0f,-9.5238f}, + {59.5238f,-23.8095f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeStrip ch40st[] = +{ + {10,ch40st0} +}; + +static const SFG_StrokeChar ch40 = {104.762f,1,ch40st}; + +/* char: 0x29 */ + +static const SFG_StrokeVertex ch41st0[] = +{ + {35.7143f,119.048f}, + {45.2381f,109.524f}, + {54.7619f,95.2381f}, + {64.2857f,76.1905f}, + {69.0476f,52.381f}, + {69.0476f,33.3333f}, + {64.2857f,9.5238f}, + {54.7619f,-9.5238f}, + {45.2381f,-23.8095f}, + {35.7143f,-33.3333f} +}; + +static const SFG_StrokeStrip ch41st[] = +{ + {10,ch41st0} +}; + +static const SFG_StrokeChar ch41 = {104.762f,1,ch41st}; + +/* char: 0x2a */ + +static const SFG_StrokeVertex ch42st0[] = +{ + {52.381f,71.4286f}, + {52.381f,14.2857f} +}; + +static const SFG_StrokeVertex ch42st1[] = +{ + {28.5715f,57.1429f}, + {76.1905f,28.5714f} +}; + +static const SFG_StrokeVertex ch42st2[] = +{ + {76.1905f,57.1429f}, + {28.5715f,28.5714f} +}; + +static const SFG_StrokeStrip ch42st[] = +{ + {2,ch42st0}, + {2,ch42st1}, + {2,ch42st2} +}; + +static const SFG_StrokeChar ch42 = {104.762f,3,ch42st}; + +/* char: 0x2b */ + +static const SFG_StrokeVertex ch43st0[] = +{ + {52.3809f,85.7143f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch43st1[] = +{ + {9.5238f,42.8571f}, + {95.2381f,42.8571f} +}; + +static const SFG_StrokeStrip ch43st[] = +{ + {2,ch43st0}, + {2,ch43st1} +}; + +static const SFG_StrokeChar ch43 = {104.762f,2,ch43st}; + +/* char: 0x2c */ + +static const SFG_StrokeVertex ch44st0[] = +{ + {57.1429f,4.7619f}, + {52.381f,0.0f}, + {47.6191f,4.7619f}, + {52.381f,9.5238f}, + {57.1429f,4.7619f}, + {57.1429f,-4.7619f}, + {52.381f,-14.2857f}, + {47.6191f,-19.0476f} +}; + +static const SFG_StrokeStrip ch44st[] = +{ + {8,ch44st0} +}; + +static const SFG_StrokeChar ch44 = {104.762f,1,ch44st}; + +/* char: 0x2d */ + +static const SFG_StrokeVertex ch45st0[] = +{ + {9.5238f,42.8571f}, + {95.2381f,42.8571f} +}; + +static const SFG_StrokeStrip ch45st[] = +{ + {2,ch45st0} +}; + +static const SFG_StrokeChar ch45 = {104.762f,1,ch45st}; + +/* char: 0x2e */ + +static const SFG_StrokeVertex ch46st0[] = +{ + {52.381f,9.5238f}, + {47.6191f,4.7619f}, + {52.381f,0.0f}, + {57.1429f,4.7619f}, + {52.381f,9.5238f} +}; + +static const SFG_StrokeStrip ch46st[] = +{ + {5,ch46st0} +}; + +static const SFG_StrokeChar ch46 = {104.762f,1,ch46st}; + +/* char: 0x2f */ + +static const SFG_StrokeVertex ch47st0[] = +{ + {19.0476f,-14.2857f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch47st[] = +{ + {2,ch47st0} +}; + +static const SFG_StrokeChar ch47 = {104.762f,1,ch47st}; + +/* char: 0x30 */ + +static const SFG_StrokeVertex ch48st0[] = +{ + {47.619f,100.0f}, + {33.3333f,95.2381f}, + {23.8095f,80.9524f}, + {19.0476f,57.1429f}, + {19.0476f,42.8571f}, + {23.8095f,19.0476f}, + {33.3333f,4.7619f}, + {47.619f,0.0f}, + {57.1428f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,19.0476f}, + {85.7143f,42.8571f}, + {85.7143f,57.1429f}, + {80.9524f,80.9524f}, + {71.4286f,95.2381f}, + {57.1428f,100.0f}, + {47.619f,100.0f} +}; + +static const SFG_StrokeStrip ch48st[] = +{ + {17,ch48st0} +}; + +static const SFG_StrokeChar ch48 = {104.762f,1,ch48st}; + +/* char: 0x31 */ + +static const SFG_StrokeVertex ch49st0[] = +{ + {40.4762f,80.9524f}, + {50.0f,85.7143f}, + {64.2857f,100.0f}, + {64.2857f,0.0f} +}; + +static const SFG_StrokeStrip ch49st[] = +{ + {4,ch49st0} +}; + +static const SFG_StrokeChar ch49 = {104.762f,1,ch49st}; + +/* char: 0x32 */ + +static const SFG_StrokeVertex ch50st0[] = +{ + {23.8095f,76.1905f}, + {23.8095f,80.9524f}, + {28.5714f,90.4762f}, + {33.3333f,95.2381f}, + {42.8571f,100.0f}, + {61.9047f,100.0f}, + {71.4286f,95.2381f}, + {76.1905f,90.4762f}, + {80.9524f,80.9524f}, + {80.9524f,71.4286f}, + {76.1905f,61.9048f}, + {66.6666f,47.619f}, + {19.0476f,0.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch50st[] = +{ + {14,ch50st0} +}; + +static const SFG_StrokeChar ch50 = {104.762f,1,ch50st}; + +/* char: 0x33 */ + +static const SFG_StrokeVertex ch51st0[] = +{ + {28.5714f,100.0f}, + {80.9524f,100.0f}, + {52.3809f,61.9048f}, + {66.6666f,61.9048f}, + {76.1905f,57.1429f}, + {80.9524f,52.381f}, + {85.7143f,38.0952f}, + {85.7143f,28.5714f}, + {80.9524f,14.2857f}, + {71.4286f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {23.8095f,9.5238f}, + {19.0476f,19.0476f} +}; + +static const SFG_StrokeStrip ch51st[] = +{ + {15,ch51st0} +}; + +static const SFG_StrokeChar ch51 = {104.762f,1,ch51st}; + +/* char: 0x34 */ + +static const SFG_StrokeVertex ch52st0[] = +{ + {64.2857f,100.0f}, + {16.6667f,33.3333f}, + {88.0952f,33.3333f} +}; + +static const SFG_StrokeVertex ch52st1[] = +{ + {64.2857f,100.0f}, + {64.2857f,0.0f} +}; + +static const SFG_StrokeStrip ch52st[] = +{ + {3,ch52st0}, + {2,ch52st1} +}; + +static const SFG_StrokeChar ch52 = {104.762f,2,ch52st}; + +/* char: 0x35 */ + +static const SFG_StrokeVertex ch53st0[] = +{ + {76.1905f,100.0f}, + {28.5714f,100.0f}, + {23.8095f,57.1429f}, + {28.5714f,61.9048f}, + {42.8571f,66.6667f}, + {57.1428f,66.6667f}, + {71.4286f,61.9048f}, + {80.9524f,52.381f}, + {85.7143f,38.0952f}, + {85.7143f,28.5714f}, + {80.9524f,14.2857f}, + {71.4286f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {23.8095f,9.5238f}, + {19.0476f,19.0476f} +}; + +static const SFG_StrokeStrip ch53st[] = +{ + {17,ch53st0} +}; + +static const SFG_StrokeChar ch53 = {104.762f,1,ch53st}; + +/* char: 0x36 */ + +static const SFG_StrokeVertex ch54st0[] = +{ + {78.5714f,85.7143f}, + {73.8096f,95.2381f}, + {59.5238f,100.0f}, + {50.0f,100.0f}, + {35.7143f,95.2381f}, + {26.1905f,80.9524f}, + {21.4286f,57.1429f}, + {21.4286f,33.3333f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {50.0f,0.0f}, + {54.7619f,0.0f}, + {69.0476f,4.7619f}, + {78.5714f,14.2857f}, + {83.3334f,28.5714f}, + {83.3334f,33.3333f}, + {78.5714f,47.619f}, + {69.0476f,57.1429f}, + {54.7619f,61.9048f}, + {50.0f,61.9048f}, + {35.7143f,57.1429f}, + {26.1905f,47.619f}, + {21.4286f,33.3333f} +}; + +static const SFG_StrokeStrip ch54st[] = +{ + {23,ch54st0} +}; + +static const SFG_StrokeChar ch54 = {104.762f,1,ch54st}; + +/* char: 0x37 */ + +static const SFG_StrokeVertex ch55st0[] = +{ + {85.7143f,100.0f}, + {38.0952f,0.0f} +}; + +static const SFG_StrokeVertex ch55st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch55st[] = +{ + {2,ch55st0}, + {2,ch55st1} +}; + +static const SFG_StrokeChar ch55 = {104.762f,2,ch55st}; + +/* char: 0x38 */ + +static const SFG_StrokeVertex ch56st0[] = +{ + {42.8571f,100.0f}, + {28.5714f,95.2381f}, + {23.8095f,85.7143f}, + {23.8095f,76.1905f}, + {28.5714f,66.6667f}, + {38.0952f,61.9048f}, + {57.1428f,57.1429f}, + {71.4286f,52.381f}, + {80.9524f,42.8571f}, + {85.7143f,33.3333f}, + {85.7143f,19.0476f}, + {80.9524f,9.5238f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {23.8095f,9.5238f}, + {19.0476f,19.0476f}, + {19.0476f,33.3333f}, + {23.8095f,42.8571f}, + {33.3333f,52.381f}, + {47.619f,57.1429f}, + {66.6666f,61.9048f}, + {76.1905f,66.6667f}, + {80.9524f,76.1905f}, + {80.9524f,85.7143f}, + {76.1905f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f} +}; + +static const SFG_StrokeStrip ch56st[] = +{ + {29,ch56st0} +}; + +static const SFG_StrokeChar ch56 = {104.762f,1,ch56st}; + +/* char: 0x39 */ + +static const SFG_StrokeVertex ch57st0[] = +{ + {83.3334f,66.6667f}, + {78.5714f,52.381f}, + {69.0476f,42.8571f}, + {54.7619f,38.0952f}, + {50.0f,38.0952f}, + {35.7143f,42.8571f}, + {26.1905f,52.381f}, + {21.4286f,66.6667f}, + {21.4286f,71.4286f}, + {26.1905f,85.7143f}, + {35.7143f,95.2381f}, + {50.0f,100.0f}, + {54.7619f,100.0f}, + {69.0476f,95.2381f}, + {78.5714f,85.7143f}, + {83.3334f,66.6667f}, + {83.3334f,42.8571f}, + {78.5714f,19.0476f}, + {69.0476f,4.7619f}, + {54.7619f,0.0f}, + {45.2381f,0.0f}, + {30.9524f,4.7619f}, + {26.1905f,14.2857f} +}; + +static const SFG_StrokeStrip ch57st[] = +{ + {23,ch57st0} +}; + +static const SFG_StrokeChar ch57 = {104.762f,1,ch57st}; + +/* char: 0x3a */ + +static const SFG_StrokeVertex ch58st0[] = +{ + {52.381f,66.6667f}, + {47.6191f,61.9048f}, + {52.381f,57.1429f}, + {57.1429f,61.9048f}, + {52.381f,66.6667f} +}; + +static const SFG_StrokeVertex ch58st1[] = +{ + {52.381f,9.5238f}, + {47.6191f,4.7619f}, + {52.381f,0.0f}, + {57.1429f,4.7619f}, + {52.381f,9.5238f} +}; + +static const SFG_StrokeStrip ch58st[] = +{ + {5,ch58st0}, + {5,ch58st1} +}; + +static const SFG_StrokeChar ch58 = {104.762f,2,ch58st}; + +/* char: 0x3b */ + +static const SFG_StrokeVertex ch59st0[] = +{ + {52.381f,66.6667f}, + {47.6191f,61.9048f}, + {52.381f,57.1429f}, + {57.1429f,61.9048f}, + {52.381f,66.6667f} +}; + +static const SFG_StrokeVertex ch59st1[] = +{ + {57.1429f,4.7619f}, + {52.381f,0.0f}, + {47.6191f,4.7619f}, + {52.381f,9.5238f}, + {57.1429f,4.7619f}, + {57.1429f,-4.7619f}, + {52.381f,-14.2857f}, + {47.6191f,-19.0476f} +}; + +static const SFG_StrokeStrip ch59st[] = +{ + {5,ch59st0}, + {8,ch59st1} +}; + +static const SFG_StrokeChar ch59 = {104.762f,2,ch59st}; + +/* char: 0x3c */ + +static const SFG_StrokeVertex ch60st0[] = +{ + {90.4762f,85.7143f}, + {14.2857f,42.8571f}, + {90.4762f,0.0f} +}; + +static const SFG_StrokeStrip ch60st[] = +{ + {3,ch60st0} +}; + +static const SFG_StrokeChar ch60 = {104.762f,1,ch60st}; + +/* char: 0x3d */ + +static const SFG_StrokeVertex ch61st0[] = +{ + {9.5238f,57.1429f}, + {95.2381f,57.1429f} +}; + +static const SFG_StrokeVertex ch61st1[] = +{ + {9.5238f,28.5714f}, + {95.2381f,28.5714f} +}; + +static const SFG_StrokeStrip ch61st[] = +{ + {2,ch61st0}, + {2,ch61st1} +}; + +static const SFG_StrokeChar ch61 = {104.762f,2,ch61st}; + +/* char: 0x3e */ + +static const SFG_StrokeVertex ch62st0[] = +{ + {14.2857f,85.7143f}, + {90.4762f,42.8571f}, + {14.2857f,0.0f} +}; + +static const SFG_StrokeStrip ch62st[] = +{ + {3,ch62st0} +}; + +static const SFG_StrokeChar ch62 = {104.762f,1,ch62st}; + +/* char: 0x3f */ + +static const SFG_StrokeVertex ch63st0[] = +{ + {23.8095f,76.1905f}, + {23.8095f,80.9524f}, + {28.5714f,90.4762f}, + {33.3333f,95.2381f}, + {42.8571f,100.0f}, + {61.9047f,100.0f}, + {71.4285f,95.2381f}, + {76.1905f,90.4762f}, + {80.9524f,80.9524f}, + {80.9524f,71.4286f}, + {76.1905f,61.9048f}, + {71.4285f,57.1429f}, + {52.3809f,47.619f}, + {52.3809f,33.3333f} +}; + +static const SFG_StrokeVertex ch63st1[] = +{ + {52.3809f,9.5238f}, + {47.619f,4.7619f}, + {52.3809f,0.0f}, + {57.1428f,4.7619f}, + {52.3809f,9.5238f} +}; + +static const SFG_StrokeStrip ch63st[] = +{ + {14,ch63st0}, + {5,ch63st1} +}; + +static const SFG_StrokeChar ch63 = {104.762f,2,ch63st}; + +/* char: 0x40 */ + +static const SFG_StrokeVertex ch64st0[] = +{ + {64.2857f,52.381f}, + {54.7619f,57.1429f}, + {45.2381f,57.1429f}, + {40.4762f,47.619f}, + {40.4762f,42.8571f}, + {45.2381f,33.3333f}, + {54.7619f,33.3333f}, + {64.2857f,38.0952f} +}; + +static const SFG_StrokeVertex ch64st1[] = +{ + {64.2857f,57.1429f}, + {64.2857f,38.0952f}, + {69.0476f,33.3333f}, + {78.5714f,33.3333f}, + {83.3334f,42.8571f}, + {83.3334f,47.619f}, + {78.5714f,61.9048f}, + {69.0476f,71.4286f}, + {54.7619f,76.1905f}, + {50.0f,76.1905f}, + {35.7143f,71.4286f}, + {26.1905f,61.9048f}, + {21.4286f,47.619f}, + {21.4286f,42.8571f}, + {26.1905f,28.5714f}, + {35.7143f,19.0476f}, + {50.0f,14.2857f}, + {54.7619f,14.2857f}, + {69.0476f,19.0476f} +}; + +static const SFG_StrokeStrip ch64st[] = +{ + {8,ch64st0}, + {19,ch64st1} +}; + +static const SFG_StrokeChar ch64 = {104.762f,2,ch64st}; + +/* char: 0x41 */ + +static const SFG_StrokeVertex ch65st0[] = +{ + {52.3809f,100.0f}, + {14.2857f,0.0f} +}; + +static const SFG_StrokeVertex ch65st1[] = +{ + {52.3809f,100.0f}, + {90.4762f,0.0f} +}; + +static const SFG_StrokeVertex ch65st2[] = +{ + {28.5714f,33.3333f}, + {76.1905f,33.3333f} +}; + +static const SFG_StrokeStrip ch65st[] = +{ + {2,ch65st0}, + {2,ch65st1}, + {2,ch65st2} +}; + +static const SFG_StrokeChar ch65 = {104.762f,3,ch65st}; + +/* char: 0x42 */ + +static const SFG_StrokeVertex ch66st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch66st1[] = +{ + {19.0476f,100.0f}, + {61.9047f,100.0f}, + {76.1905f,95.2381f}, + {80.9524f,90.4762f}, + {85.7143f,80.9524f}, + {85.7143f,71.4286f}, + {80.9524f,61.9048f}, + {76.1905f,57.1429f}, + {61.9047f,52.381f} +}; + +static const SFG_StrokeVertex ch66st2[] = +{ + {19.0476f,52.381f}, + {61.9047f,52.381f}, + {76.1905f,47.619f}, + {80.9524f,42.8571f}, + {85.7143f,33.3333f}, + {85.7143f,19.0476f}, + {80.9524f,9.5238f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeStrip ch66st[] = +{ + {2,ch66st0}, + {9,ch66st1}, + {10,ch66st2} +}; + +static const SFG_StrokeChar ch66 = {104.762f,3,ch66st}; + +/* char: 0x43 */ + +static const SFG_StrokeVertex ch67st0[] = +{ + {88.0952f,76.1905f}, + {83.3334f,85.7143f}, + {73.8096f,95.2381f}, + {64.2857f,100.0f}, + {45.2381f,100.0f}, + {35.7143f,95.2381f}, + {26.1905f,85.7143f}, + {21.4286f,76.1905f}, + {16.6667f,61.9048f}, + {16.6667f,38.0952f}, + {21.4286f,23.8095f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {45.2381f,0.0f}, + {64.2857f,0.0f}, + {73.8096f,4.7619f}, + {83.3334f,14.2857f}, + {88.0952f,23.8095f} +}; + +static const SFG_StrokeStrip ch67st[] = +{ + {18,ch67st0} +}; + +static const SFG_StrokeChar ch67 = {104.762f,1,ch67st}; + +/* char: 0x44 */ + +static const SFG_StrokeVertex ch68st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch68st1[] = +{ + {19.0476f,100.0f}, + {52.3809f,100.0f}, + {66.6666f,95.2381f}, + {76.1905f,85.7143f}, + {80.9524f,76.1905f}, + {85.7143f,61.9048f}, + {85.7143f,38.0952f}, + {80.9524f,23.8095f}, + {76.1905f,14.2857f}, + {66.6666f,4.7619f}, + {52.3809f,0.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeStrip ch68st[] = +{ + {2,ch68st0}, + {12,ch68st1} +}; + +static const SFG_StrokeChar ch68 = {104.762f,2,ch68st}; + +/* char: 0x45 */ + +static const SFG_StrokeVertex ch69st0[] = +{ + {21.4286f,100.0f}, + {21.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch69st1[] = +{ + {21.4286f,100.0f}, + {83.3334f,100.0f} +}; + +static const SFG_StrokeVertex ch69st2[] = +{ + {21.4286f,52.381f}, + {59.5238f,52.381f} +}; + +static const SFG_StrokeVertex ch69st3[] = +{ + {21.4286f,0.0f}, + {83.3334f,0.0f} +}; + +static const SFG_StrokeStrip ch69st[] = +{ + {2,ch69st0}, + {2,ch69st1}, + {2,ch69st2}, + {2,ch69st3} +}; + +static const SFG_StrokeChar ch69 = {104.762f,4,ch69st}; + +/* char: 0x46 */ + +static const SFG_StrokeVertex ch70st0[] = +{ + {21.4286f,100.0f}, + {21.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch70st1[] = +{ + {21.4286f,100.0f}, + {83.3334f,100.0f} +}; + +static const SFG_StrokeVertex ch70st2[] = +{ + {21.4286f,52.381f}, + {59.5238f,52.381f} +}; + +static const SFG_StrokeStrip ch70st[] = +{ + {2,ch70st0}, + {2,ch70st1}, + {2,ch70st2} +}; + +static const SFG_StrokeChar ch70 = {104.762f,3,ch70st}; + +/* char: 0x47 */ + +static const SFG_StrokeVertex ch71st0[] = +{ + {88.0952f,76.1905f}, + {83.3334f,85.7143f}, + {73.8096f,95.2381f}, + {64.2857f,100.0f}, + {45.2381f,100.0f}, + {35.7143f,95.2381f}, + {26.1905f,85.7143f}, + {21.4286f,76.1905f}, + {16.6667f,61.9048f}, + {16.6667f,38.0952f}, + {21.4286f,23.8095f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {45.2381f,0.0f}, + {64.2857f,0.0f}, + {73.8096f,4.7619f}, + {83.3334f,14.2857f}, + {88.0952f,23.8095f}, + {88.0952f,38.0952f} +}; + +static const SFG_StrokeVertex ch71st1[] = +{ + {64.2857f,38.0952f}, + {88.0952f,38.0952f} +}; + +static const SFG_StrokeStrip ch71st[] = +{ + {19,ch71st0}, + {2,ch71st1} +}; + +static const SFG_StrokeChar ch71 = {104.762f,2,ch71st}; + +/* char: 0x48 */ + +static const SFG_StrokeVertex ch72st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch72st1[] = +{ + {85.7143f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeVertex ch72st2[] = +{ + {19.0476f,52.381f}, + {85.7143f,52.381f} +}; + +static const SFG_StrokeStrip ch72st[] = +{ + {2,ch72st0}, + {2,ch72st1}, + {2,ch72st2} +}; + +static const SFG_StrokeChar ch72 = {104.762f,3,ch72st}; + +/* char: 0x49 */ + +static const SFG_StrokeVertex ch73st0[] = +{ + {52.381f,100.0f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeStrip ch73st[] = +{ + {2,ch73st0} +}; + +static const SFG_StrokeChar ch73 = {104.762f,1,ch73st}; + +/* char: 0x4a */ + +static const SFG_StrokeVertex ch74st0[] = +{ + {76.1905f,100.0f}, + {76.1905f,23.8095f}, + {71.4286f,9.5238f}, + {66.6667f,4.7619f}, + {57.1429f,0.0f}, + {47.6191f,0.0f}, + {38.0953f,4.7619f}, + {33.3334f,9.5238f}, + {28.5715f,23.8095f}, + {28.5715f,33.3333f} +}; + +static const SFG_StrokeStrip ch74st[] = +{ + {10,ch74st0} +}; + +static const SFG_StrokeChar ch74 = {104.762f,1,ch74st}; + +/* char: 0x4b */ + +static const SFG_StrokeVertex ch75st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch75st1[] = +{ + {85.7143f,100.0f}, + {19.0476f,33.3333f} +}; + +static const SFG_StrokeVertex ch75st2[] = +{ + {42.8571f,57.1429f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch75st[] = +{ + {2,ch75st0}, + {2,ch75st1}, + {2,ch75st2} +}; + +static const SFG_StrokeChar ch75 = {104.762f,3,ch75st}; + +/* char: 0x4c */ + +static const SFG_StrokeVertex ch76st0[] = +{ + {23.8095f,100.0f}, + {23.8095f,0.0f} +}; + +static const SFG_StrokeVertex ch76st1[] = +{ + {23.8095f,0.0f}, + {80.9524f,0.0f} +}; + +static const SFG_StrokeStrip ch76st[] = +{ + {2,ch76st0}, + {2,ch76st1} +}; + +static const SFG_StrokeChar ch76 = {104.762f,2,ch76st}; + +/* char: 0x4d */ + +static const SFG_StrokeVertex ch77st0[] = +{ + {14.2857f,100.0f}, + {14.2857f,0.0f} +}; + +static const SFG_StrokeVertex ch77st1[] = +{ + {14.2857f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch77st2[] = +{ + {90.4762f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch77st3[] = +{ + {90.4762f,100.0f}, + {90.4762f,0.0f} +}; + +static const SFG_StrokeStrip ch77st[] = +{ + {2,ch77st0}, + {2,ch77st1}, + {2,ch77st2}, + {2,ch77st3} +}; + +static const SFG_StrokeChar ch77 = {104.762f,4,ch77st}; + +/* char: 0x4e */ + +static const SFG_StrokeVertex ch78st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch78st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeVertex ch78st2[] = +{ + {85.7143f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch78st[] = +{ + {2,ch78st0}, + {2,ch78st1}, + {2,ch78st2} +}; + +static const SFG_StrokeChar ch78 = {104.762f,3,ch78st}; + +/* char: 0x4f */ + +static const SFG_StrokeVertex ch79st0[] = +{ + {42.8571f,100.0f}, + {33.3333f,95.2381f}, + {23.8095f,85.7143f}, + {19.0476f,76.1905f}, + {14.2857f,61.9048f}, + {14.2857f,38.0952f}, + {19.0476f,23.8095f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {42.8571f,0.0f}, + {61.9047f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,23.8095f}, + {90.4762f,38.0952f}, + {90.4762f,61.9048f}, + {85.7143f,76.1905f}, + {80.9524f,85.7143f}, + {71.4286f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f} +}; + +static const SFG_StrokeStrip ch79st[] = +{ + {21,ch79st0} +}; + +static const SFG_StrokeChar ch79 = {104.762f,1,ch79st}; + +/* char: 0x50 */ + +static const SFG_StrokeVertex ch80st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch80st1[] = +{ + {19.0476f,100.0f}, + {61.9047f,100.0f}, + {76.1905f,95.2381f}, + {80.9524f,90.4762f}, + {85.7143f,80.9524f}, + {85.7143f,66.6667f}, + {80.9524f,57.1429f}, + {76.1905f,52.381f}, + {61.9047f,47.619f}, + {19.0476f,47.619f} +}; + +static const SFG_StrokeStrip ch80st[] = +{ + {2,ch80st0}, + {10,ch80st1} +}; + +static const SFG_StrokeChar ch80 = {104.762f,2,ch80st}; + +/* char: 0x51 */ + +static const SFG_StrokeVertex ch81st0[] = +{ + {42.8571f,100.0f}, + {33.3333f,95.2381f}, + {23.8095f,85.7143f}, + {19.0476f,76.1905f}, + {14.2857f,61.9048f}, + {14.2857f,38.0952f}, + {19.0476f,23.8095f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {42.8571f,0.0f}, + {61.9047f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,23.8095f}, + {90.4762f,38.0952f}, + {90.4762f,61.9048f}, + {85.7143f,76.1905f}, + {80.9524f,85.7143f}, + {71.4286f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f} +}; + +static const SFG_StrokeVertex ch81st1[] = +{ + {57.1428f,19.0476f}, + {85.7143f,-9.5238f} +}; + +static const SFG_StrokeStrip ch81st[] = +{ + {21,ch81st0}, + {2,ch81st1} +}; + +static const SFG_StrokeChar ch81 = {104.762f,2,ch81st}; + +/* char: 0x52 */ + +static const SFG_StrokeVertex ch82st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch82st1[] = +{ + {19.0476f,100.0f}, + {61.9047f,100.0f}, + {76.1905f,95.2381f}, + {80.9524f,90.4762f}, + {85.7143f,80.9524f}, + {85.7143f,71.4286f}, + {80.9524f,61.9048f}, + {76.1905f,57.1429f}, + {61.9047f,52.381f}, + {19.0476f,52.381f} +}; + +static const SFG_StrokeVertex ch82st2[] = +{ + {52.3809f,52.381f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch82st[] = +{ + {2,ch82st0}, + {10,ch82st1}, + {2,ch82st2} +}; + +static const SFG_StrokeChar ch82 = {104.762f,3,ch82st}; + +/* char: 0x53 */ + +static const SFG_StrokeVertex ch83st0[] = +{ + {85.7143f,85.7143f}, + {76.1905f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f}, + {28.5714f,95.2381f}, + {19.0476f,85.7143f}, + {19.0476f,76.1905f}, + {23.8095f,66.6667f}, + {28.5714f,61.9048f}, + {38.0952f,57.1429f}, + {66.6666f,47.619f}, + {76.1905f,42.8571f}, + {80.9524f,38.0952f}, + {85.7143f,28.5714f}, + {85.7143f,14.2857f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {19.0476f,14.2857f} +}; + +static const SFG_StrokeStrip ch83st[] = +{ + {20,ch83st0} +}; + +static const SFG_StrokeChar ch83 = {104.762f,1,ch83st}; + +/* char: 0x54 */ + +static const SFG_StrokeVertex ch84st0[] = +{ + {52.3809f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch84st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch84st[] = +{ + {2,ch84st0}, + {2,ch84st1} +}; + +static const SFG_StrokeChar ch84 = {104.762f,2,ch84st}; + +/* char: 0x55 */ + +static const SFG_StrokeVertex ch85st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,28.5714f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {47.619f,0.0f}, + {57.1428f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,28.5714f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch85st[] = +{ + {10,ch85st0} +}; + +static const SFG_StrokeChar ch85 = {104.762f,1,ch85st}; + +/* char: 0x56 */ + +static const SFG_StrokeVertex ch86st0[] = +{ + {14.2857f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch86st1[] = +{ + {90.4762f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeStrip ch86st[] = +{ + {2,ch86st0}, + {2,ch86st1} +}; + +static const SFG_StrokeChar ch86 = {104.762f,2,ch86st}; + +/* char: 0x57 */ + +static const SFG_StrokeVertex ch87st0[] = +{ + {4.7619f,100.0f}, + {28.5714f,0.0f} +}; + +static const SFG_StrokeVertex ch87st1[] = +{ + {52.3809f,100.0f}, + {28.5714f,0.0f} +}; + +static const SFG_StrokeVertex ch87st2[] = +{ + {52.3809f,100.0f}, + {76.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch87st3[] = +{ + {100.0f,100.0f}, + {76.1905f,0.0f} +}; + +static const SFG_StrokeStrip ch87st[] = +{ + {2,ch87st0}, + {2,ch87st1}, + {2,ch87st2}, + {2,ch87st3} +}; + +static const SFG_StrokeChar ch87 = {104.762f,4,ch87st}; + +/* char: 0x58 */ + +static const SFG_StrokeVertex ch88st0[] = +{ + {19.0476f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeVertex ch88st1[] = +{ + {85.7143f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeStrip ch88st[] = +{ + {2,ch88st0}, + {2,ch88st1} +}; + +static const SFG_StrokeChar ch88 = {104.762f,2,ch88st}; + +/* char: 0x59 */ + +static const SFG_StrokeVertex ch89st0[] = +{ + {14.2857f,100.0f}, + {52.3809f,52.381f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch89st1[] = +{ + {90.4762f,100.0f}, + {52.3809f,52.381f} +}; + +static const SFG_StrokeStrip ch89st[] = +{ + {3,ch89st0}, + {2,ch89st1} +}; + +static const SFG_StrokeChar ch89 = {104.762f,2,ch89st}; + +/* char: 0x5a */ + +static const SFG_StrokeVertex ch90st0[] = +{ + {85.7143f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch90st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeVertex ch90st2[] = +{ + {19.0476f,0.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch90st[] = +{ + {2,ch90st0}, + {2,ch90st1}, + {2,ch90st2} +}; + +static const SFG_StrokeChar ch90 = {104.762f,3,ch90st}; + +/* char: 0x5b */ + +static const SFG_StrokeVertex ch91st0[] = +{ + {35.7143f,119.048f}, + {35.7143f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st1[] = +{ + {40.4762f,119.048f}, + {40.4762f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st2[] = +{ + {35.7143f,119.048f}, + {69.0476f,119.048f} +}; + +static const SFG_StrokeVertex ch91st3[] = +{ + {35.7143f,-33.3333f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeStrip ch91st[] = +{ + {2,ch91st0}, + {2,ch91st1}, + {2,ch91st2}, + {2,ch91st3} +}; + +static const SFG_StrokeChar ch91 = {104.762f,4,ch91st}; + +/* char: 0x5c */ + +static const SFG_StrokeVertex ch92st0[] = +{ + {19.0476f,100.0f}, + {85.7143f,-14.2857f} +}; + +static const SFG_StrokeStrip ch92st[] = +{ + {2,ch92st0} +}; + +static const SFG_StrokeChar ch92 = {104.762f,1,ch92st}; + +/* char: 0x5d */ + +static const SFG_StrokeVertex ch93st0[] = +{ + {64.2857f,119.048f}, + {64.2857f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st1[] = +{ + {69.0476f,119.048f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st2[] = +{ + {35.7143f,119.048f}, + {69.0476f,119.048f} +}; + +static const SFG_StrokeVertex ch93st3[] = +{ + {35.7143f,-33.3333f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeStrip ch93st[] = +{ + {2,ch93st0}, + {2,ch93st1}, + {2,ch93st2}, + {2,ch93st3} +}; + +static const SFG_StrokeChar ch93 = {104.762f,4,ch93st}; + +/* char: 0x5e */ + +static const SFG_StrokeVertex ch94st0[] = +{ + {52.3809f,109.524f}, + {14.2857f,42.8571f} +}; + +static const SFG_StrokeVertex ch94st1[] = +{ + {52.3809f,109.524f}, + {90.4762f,42.8571f} +}; + +static const SFG_StrokeStrip ch94st[] = +{ + {2,ch94st0}, + {2,ch94st1} +}; + +static const SFG_StrokeChar ch94 = {104.762f,2,ch94st}; + +/* char: 0x5f */ + +static const SFG_StrokeVertex ch95st0[] = +{ + {0,-33.3333f}, + {104.762f,-33.3333f}, + {104.762f,-28.5714f}, + {0,-28.5714f}, + {0,-33.3333f} +}; + +static const SFG_StrokeStrip ch95st[] = +{ + {5,ch95st0} +}; + +static const SFG_StrokeChar ch95 = {104.762f,1,ch95st}; + +/* char: 0x60 */ + +static const SFG_StrokeVertex ch96st0[] = +{ + {42.8572f,100.0f}, + {66.6667f,71.4286f} +}; + +static const SFG_StrokeVertex ch96st1[] = +{ + {42.8572f,100.0f}, + {38.0953f,95.2381f}, + {66.6667f,71.4286f} +}; + +static const SFG_StrokeStrip ch96st[] = +{ + {2,ch96st0}, + {3,ch96st1} +}; + +static const SFG_StrokeChar ch96 = {104.762f,2,ch96st}; + +/* char: 0x61 */ + +static const SFG_StrokeVertex ch97st0[] = +{ + {80.9524f,66.6667f}, + {80.9524f,0.0f} +}; + +static const SFG_StrokeVertex ch97st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch97st[] = +{ + {2,ch97st0}, + {14,ch97st1} +}; + +static const SFG_StrokeChar ch97 = {104.762f,2,ch97st}; + +/* char: 0x62 */ + +static const SFG_StrokeVertex ch98st0[] = +{ + {23.8095f,100.0f}, + {23.8095f,0.0f} +}; + +static const SFG_StrokeVertex ch98st1[] = +{ + {23.8095f,52.381f}, + {33.3333f,61.9048f}, + {42.8571f,66.6667f}, + {57.1428f,66.6667f}, + {66.6666f,61.9048f}, + {76.1905f,52.381f}, + {80.9524f,38.0952f}, + {80.9524f,28.5714f}, + {76.1905f,14.2857f}, + {66.6666f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {33.3333f,4.7619f}, + {23.8095f,14.2857f} +}; + +static const SFG_StrokeStrip ch98st[] = +{ + {2,ch98st0}, + {14,ch98st1} +}; + +static const SFG_StrokeChar ch98 = {104.762f,2,ch98st}; + +/* char: 0x63 */ + +static const SFG_StrokeVertex ch99st0[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch99st[] = +{ + {14,ch99st0} +}; + +static const SFG_StrokeChar ch99 = {104.762f,1,ch99st}; + +/* char: 0x64 */ + +static const SFG_StrokeVertex ch100st0[] = +{ + {80.9524f,100.0f}, + {80.9524f,0.0f} +}; + +static const SFG_StrokeVertex ch100st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch100st[] = +{ + {2,ch100st0}, + {14,ch100st1} +}; + +static const SFG_StrokeChar ch100 = {104.762f,2,ch100st}; + +/* char: 0x65 */ + +static const SFG_StrokeVertex ch101st0[] = +{ + {23.8095f,38.0952f}, + {80.9524f,38.0952f}, + {80.9524f,47.619f}, + {76.1905f,57.1429f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch101st[] = +{ + {17,ch101st0} +}; + +static const SFG_StrokeChar ch101 = {104.762f,1,ch101st}; + +/* char: 0x66 */ + +static const SFG_StrokeVertex ch102st0[] = +{ + {71.4286f,100.0f}, + {61.9048f,100.0f}, + {52.381f,95.2381f}, + {47.6191f,80.9524f}, + {47.6191f,0.0f} +}; + +static const SFG_StrokeVertex ch102st1[] = +{ + {33.3334f,66.6667f}, + {66.6667f,66.6667f} +}; + +static const SFG_StrokeStrip ch102st[] = +{ + {5,ch102st0}, + {2,ch102st1} +}; + +static const SFG_StrokeChar ch102 = {104.762f,2,ch102st}; + +/* char: 0x67 */ + +static const SFG_StrokeVertex ch103st0[] = +{ + {80.9524f,66.6667f}, + {80.9524f,-9.5238f}, + {76.1905f,-23.8095f}, + {71.4285f,-28.5714f}, + {61.9047f,-33.3333f}, + {47.619f,-33.3333f}, + {38.0952f,-28.5714f} +}; + +static const SFG_StrokeVertex ch103st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch103st[] = +{ + {7,ch103st0}, + {14,ch103st1} +}; + +static const SFG_StrokeChar ch103 = {104.762f,2,ch103st}; + +/* char: 0x68 */ + +static const SFG_StrokeVertex ch104st0[] = +{ + {26.1905f,100.0f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch104st1[] = +{ + {26.1905f,47.619f}, + {40.4762f,61.9048f}, + {50.0f,66.6667f}, + {64.2857f,66.6667f}, + {73.8095f,61.9048f}, + {78.5715f,47.619f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch104st[] = +{ + {2,ch104st0}, + {7,ch104st1} +}; + +static const SFG_StrokeChar ch104 = {104.762f,2,ch104st}; + +/* char: 0x69 */ + +static const SFG_StrokeVertex ch105st0[] = +{ + {47.6191f,100.0f}, + {52.381f,95.2381f}, + {57.1429f,100.0f}, + {52.381f,104.762f}, + {47.6191f,100.0f} +}; + +static const SFG_StrokeVertex ch105st1[] = +{ + {52.381f,66.6667f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeStrip ch105st[] = +{ + {5,ch105st0}, + {2,ch105st1} +}; + +static const SFG_StrokeChar ch105 = {104.762f,2,ch105st}; + +/* char: 0x6a */ + +static const SFG_StrokeVertex ch106st0[] = +{ + {57.1429f,100.0f}, + {61.9048f,95.2381f}, + {66.6667f,100.0f}, + {61.9048f,104.762f}, + {57.1429f,100.0f} +}; + +static const SFG_StrokeVertex ch106st1[] = +{ + {61.9048f,66.6667f}, + {61.9048f,-14.2857f}, + {57.1429f,-28.5714f}, + {47.6191f,-33.3333f}, + {38.0953f,-33.3333f} +}; + +static const SFG_StrokeStrip ch106st[] = +{ + {5,ch106st0}, + {5,ch106st1} +}; + +static const SFG_StrokeChar ch106 = {104.762f,2,ch106st}; + +/* char: 0x6b */ + +static const SFG_StrokeVertex ch107st0[] = +{ + {26.1905f,100.0f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch107st1[] = +{ + {73.8095f,66.6667f}, + {26.1905f,19.0476f} +}; + +static const SFG_StrokeVertex ch107st2[] = +{ + {45.2381f,38.0952f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch107st[] = +{ + {2,ch107st0}, + {2,ch107st1}, + {2,ch107st2} +}; + +static const SFG_StrokeChar ch107 = {104.762f,3,ch107st}; + +/* char: 0x6c */ + +static const SFG_StrokeVertex ch108st0[] = +{ + {52.381f,100.0f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeStrip ch108st[] = +{ + {2,ch108st0} +}; + +static const SFG_StrokeChar ch108 = {104.762f,1,ch108st}; + +/* char: 0x6d */ + +static const SFG_StrokeVertex ch109st0[] = +{ + {0,66.6667f}, + {0,0.0f} +}; + +static const SFG_StrokeVertex ch109st1[] = +{ + {0,47.619f}, + {14.2857f,61.9048f}, + {23.8095f,66.6667f}, + {38.0952f,66.6667f}, + {47.619f,61.9048f}, + {52.381f,47.619f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeVertex ch109st2[] = +{ + {52.381f,47.619f}, + {66.6667f,61.9048f}, + {76.1905f,66.6667f}, + {90.4762f,66.6667f}, + {100.0f,61.9048f}, + {104.762f,47.619f}, + {104.762f,0.0f} +}; + +static const SFG_StrokeStrip ch109st[] = +{ + {2,ch109st0}, + {7,ch109st1}, + {7,ch109st2} +}; + +static const SFG_StrokeChar ch109 = {104.762f,3,ch109st}; + +/* char: 0x6e */ + +static const SFG_StrokeVertex ch110st0[] = +{ + {26.1905f,66.6667f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch110st1[] = +{ + {26.1905f,47.619f}, + {40.4762f,61.9048f}, + {50.0f,66.6667f}, + {64.2857f,66.6667f}, + {73.8095f,61.9048f}, + {78.5715f,47.619f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch110st[] = +{ + {2,ch110st0}, + {7,ch110st1} +}; + +static const SFG_StrokeChar ch110 = {104.762f,2,ch110st}; + +/* char: 0x6f */ + +static const SFG_StrokeVertex ch111st0[] = +{ + {45.2381f,66.6667f}, + {35.7143f,61.9048f}, + {26.1905f,52.381f}, + {21.4286f,38.0952f}, + {21.4286f,28.5714f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {45.2381f,0.0f}, + {59.5238f,0.0f}, + {69.0476f,4.7619f}, + {78.5714f,14.2857f}, + {83.3334f,28.5714f}, + {83.3334f,38.0952f}, + {78.5714f,52.381f}, + {69.0476f,61.9048f}, + {59.5238f,66.6667f}, + {45.2381f,66.6667f} +}; + +static const SFG_StrokeStrip ch111st[] = +{ + {17,ch111st0} +}; + +static const SFG_StrokeChar ch111 = {104.762f,1,ch111st}; + +/* char: 0x70 */ + +static const SFG_StrokeVertex ch112st0[] = +{ + {23.8095f,66.6667f}, + {23.8095f,-33.3333f} +}; + +static const SFG_StrokeVertex ch112st1[] = +{ + {23.8095f,52.381f}, + {33.3333f,61.9048f}, + {42.8571f,66.6667f}, + {57.1428f,66.6667f}, + {66.6666f,61.9048f}, + {76.1905f,52.381f}, + {80.9524f,38.0952f}, + {80.9524f,28.5714f}, + {76.1905f,14.2857f}, + {66.6666f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {33.3333f,4.7619f}, + {23.8095f,14.2857f} +}; + +static const SFG_StrokeStrip ch112st[] = +{ + {2,ch112st0}, + {14,ch112st1} +}; + +static const SFG_StrokeChar ch112 = {104.762f,2,ch112st}; + +/* char: 0x71 */ + +static const SFG_StrokeVertex ch113st0[] = +{ + {80.9524f,66.6667f}, + {80.9524f,-33.3333f} +}; + +static const SFG_StrokeVertex ch113st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch113st[] = +{ + {2,ch113st0}, + {14,ch113st1} +}; + +static const SFG_StrokeChar ch113 = {104.762f,2,ch113st}; + +/* char: 0x72 */ + +static const SFG_StrokeVertex ch114st0[] = +{ + {33.3334f,66.6667f}, + {33.3334f,0.0f} +}; + +static const SFG_StrokeVertex ch114st1[] = +{ + {33.3334f,38.0952f}, + {38.0953f,52.381f}, + {47.6191f,61.9048f}, + {57.1429f,66.6667f}, + {71.4286f,66.6667f} +}; + +static const SFG_StrokeStrip ch114st[] = +{ + {2,ch114st0}, + {5,ch114st1} +}; + +static const SFG_StrokeChar ch114 = {104.762f,2,ch114st}; + +/* char: 0x73 */ + +static const SFG_StrokeVertex ch115st0[] = +{ + {78.5715f,52.381f}, + {73.8095f,61.9048f}, + {59.5238f,66.6667f}, + {45.2381f,66.6667f}, + {30.9524f,61.9048f}, + {26.1905f,52.381f}, + {30.9524f,42.8571f}, + {40.4762f,38.0952f}, + {64.2857f,33.3333f}, + {73.8095f,28.5714f}, + {78.5715f,19.0476f}, + {78.5715f,14.2857f}, + {73.8095f,4.7619f}, + {59.5238f,0.0f}, + {45.2381f,0.0f}, + {30.9524f,4.7619f}, + {26.1905f,14.2857f} +}; + +static const SFG_StrokeStrip ch115st[] = +{ + {17,ch115st0} +}; + +static const SFG_StrokeChar ch115 = {104.762f,1,ch115st}; + +/* char: 0x74 */ + +static const SFG_StrokeVertex ch116st0[] = +{ + {47.6191f,100.0f}, + {47.6191f,19.0476f}, + {52.381f,4.7619f}, + {61.9048f,0.0f}, + {71.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch116st1[] = +{ + {33.3334f,66.6667f}, + {66.6667f,66.6667f} +}; + +static const SFG_StrokeStrip ch116st[] = +{ + {5,ch116st0}, + {2,ch116st1} +}; + +static const SFG_StrokeChar ch116 = {104.762f,2,ch116st}; + +/* char: 0x75 */ + +static const SFG_StrokeVertex ch117st0[] = +{ + {26.1905f,66.6667f}, + {26.1905f,19.0476f}, + {30.9524f,4.7619f}, + {40.4762f,0.0f}, + {54.7619f,0.0f}, + {64.2857f,4.7619f}, + {78.5715f,19.0476f} +}; + +static const SFG_StrokeVertex ch117st1[] = +{ + {78.5715f,66.6667f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch117st[] = +{ + {7,ch117st0}, + {2,ch117st1} +}; + +static const SFG_StrokeChar ch117 = {104.762f,2,ch117st}; + +/* char: 0x76 */ + +static const SFG_StrokeVertex ch118st0[] = +{ + {23.8095f,66.6667f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch118st1[] = +{ + {80.9524f,66.6667f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeStrip ch118st[] = +{ + {2,ch118st0}, + {2,ch118st1} +}; + +static const SFG_StrokeChar ch118 = {104.762f,2,ch118st}; + +/* char: 0x77 */ + +static const SFG_StrokeVertex ch119st0[] = +{ + {14.2857f,66.6667f}, + {33.3333f,0.0f} +}; + +static const SFG_StrokeVertex ch119st1[] = +{ + {52.3809f,66.6667f}, + {33.3333f,0.0f} +}; + +static const SFG_StrokeVertex ch119st2[] = +{ + {52.3809f,66.6667f}, + {71.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch119st3[] = +{ + {90.4762f,66.6667f}, + {71.4286f,0.0f} +}; + +static const SFG_StrokeStrip ch119st[] = +{ + {2,ch119st0}, + {2,ch119st1}, + {2,ch119st2}, + {2,ch119st3} +}; + +static const SFG_StrokeChar ch119 = {104.762f,4,ch119st}; + +/* char: 0x78 */ + +static const SFG_StrokeVertex ch120st0[] = +{ + {26.1905f,66.6667f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeVertex ch120st1[] = +{ + {78.5715f,66.6667f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeStrip ch120st[] = +{ + {2,ch120st0}, + {2,ch120st1} +}; + +static const SFG_StrokeChar ch120 = {104.762f,2,ch120st}; + +/* char: 0x79 */ + +static const SFG_StrokeVertex ch121st0[] = +{ + {26.1905f,66.6667f}, + {54.7619f,0.0f} +}; + +static const SFG_StrokeVertex ch121st1[] = +{ + {83.3334f,66.6667f}, + {54.7619f,0.0f}, + {45.2381f,-19.0476f}, + {35.7143f,-28.5714f}, + {26.1905f,-33.3333f}, + {21.4286f,-33.3333f} +}; + +static const SFG_StrokeStrip ch121st[] = +{ + {2,ch121st0}, + {6,ch121st1} +}; + +static const SFG_StrokeChar ch121 = {104.762f,2,ch121st}; + +/* char: 0x7a */ + +static const SFG_StrokeVertex ch122st0[] = +{ + {78.5715f,66.6667f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch122st1[] = +{ + {26.1905f,66.6667f}, + {78.5715f,66.6667f} +}; + +static const SFG_StrokeVertex ch122st2[] = +{ + {26.1905f,0.0f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch122st[] = +{ + {2,ch122st0}, + {2,ch122st1}, + {2,ch122st2} +}; + +static const SFG_StrokeChar ch122 = {104.762f,3,ch122st}; + +/* char: 0x7b */ + +static const SFG_StrokeVertex ch123st0[] = +{ + {64.2857f,119.048f}, + {54.7619f,114.286f}, + {50.0f,109.524f}, + {45.2381f,100.0f}, + {45.2381f,90.4762f}, + {50.0f,80.9524f}, + {54.7619f,76.1905f}, + {59.5238f,66.6667f}, + {59.5238f,57.1429f}, + {50.0f,47.619f} +}; + +static const SFG_StrokeVertex ch123st1[] = +{ + {54.7619f,114.286f}, + {50.0f,104.762f}, + {50.0f,95.2381f}, + {54.7619f,85.7143f}, + {59.5238f,80.9524f}, + {64.2857f,71.4286f}, + {64.2857f,61.9048f}, + {59.5238f,52.381f}, + {40.4762f,42.8571f}, + {59.5238f,33.3333f}, + {64.2857f,23.8095f}, + {64.2857f,14.2857f}, + {59.5238f,4.7619f}, + {54.7619f,0.0f}, + {50.0f,-9.5238f}, + {50.0f,-19.0476f}, + {54.7619f,-28.5714f} +}; + +static const SFG_StrokeVertex ch123st2[] = +{ + {50.0f,38.0952f}, + {59.5238f,28.5714f}, + {59.5238f,19.0476f}, + {54.7619f,9.5238f}, + {50.0f,4.7619f}, + {45.2381f,-4.7619f}, + {45.2381f,-14.2857f}, + {50.0f,-23.8095f}, + {54.7619f,-28.5714f}, + {64.2857f,-33.3333f} +}; + +static const SFG_StrokeStrip ch123st[] = +{ + {10,ch123st0}, + {17,ch123st1}, + {10,ch123st2} +}; + +static const SFG_StrokeChar ch123 = {104.762f,3,ch123st}; + +/* char: 0x7c */ + +static const SFG_StrokeVertex ch124st0[] = +{ + {52.381f,119.048f}, + {52.381f,-33.3333f} +}; + +static const SFG_StrokeStrip ch124st[] = +{ + {2,ch124st0} +}; + +static const SFG_StrokeChar ch124 = {104.762f,1,ch124st}; + +/* char: 0x7d */ + +static const SFG_StrokeVertex ch125st0[] = +{ + {40.4762f,119.048f}, + {50.0f,114.286f}, + {54.7619f,109.524f}, + {59.5238f,100.0f}, + {59.5238f,90.4762f}, + {54.7619f,80.9524f}, + {50.0f,76.1905f}, + {45.2381f,66.6667f}, + {45.2381f,57.1429f}, + {54.7619f,47.619f} +}; + +static const SFG_StrokeVertex ch125st1[] = +{ + {50.0f,114.286f}, + {54.7619f,104.762f}, + {54.7619f,95.2381f}, + {50.0f,85.7143f}, + {45.2381f,80.9524f}, + {40.4762f,71.4286f}, + {40.4762f,61.9048f}, + {45.2381f,52.381f}, + {64.2857f,42.8571f}, + {45.2381f,33.3333f}, + {40.4762f,23.8095f}, + {40.4762f,14.2857f}, + {45.2381f,4.7619f}, + {50.0f,0.0f}, + {54.7619f,-9.5238f}, + {54.7619f,-19.0476f}, + {50.0f,-28.5714f} +}; + +static const SFG_StrokeVertex ch125st2[] = +{ + {54.7619f,38.0952f}, + {45.2381f,28.5714f}, + {45.2381f,19.0476f}, + {50.0f,9.5238f}, + {54.7619f,4.7619f}, + {59.5238f,-4.7619f}, + {59.5238f,-14.2857f}, + {54.7619f,-23.8095f}, + {50.0f,-28.5714f}, + {40.4762f,-33.3333f} +}; + +static const SFG_StrokeStrip ch125st[] = +{ + {10,ch125st0}, + {17,ch125st1}, + {10,ch125st2} +}; + +static const SFG_StrokeChar ch125 = {104.762f,3,ch125st}; + +/* char: 0x7e */ + +static const SFG_StrokeVertex ch126st0[] = +{ + {9.5238f,28.5714f}, + {9.5238f,38.0952f}, + {14.2857f,52.381f}, + {23.8095f,57.1429f}, + {33.3333f,57.1429f}, + {42.8571f,52.381f}, + {61.9048f,38.0952f}, + {71.4286f,33.3333f}, + {80.9524f,33.3333f}, + {90.4762f,38.0952f}, + {95.2381f,47.619f} +}; + +static const SFG_StrokeVertex ch126st1[] = +{ + {9.5238f,38.0952f}, + {14.2857f,47.619f}, + {23.8095f,52.381f}, + {33.3333f,52.381f}, + {42.8571f,47.619f}, + {61.9048f,33.3333f}, + {71.4286f,28.5714f}, + {80.9524f,28.5714f}, + {90.4762f,33.3333f}, + {95.2381f,47.619f}, + {95.2381f,57.1429f} +}; + +static const SFG_StrokeStrip ch126st[] = +{ + {11,ch126st0}, + {11,ch126st1} +}; + +static const SFG_StrokeChar ch126 = {104.762f,2,ch126st}; + +/* char: 0x7f */ + +static const SFG_StrokeVertex ch127st0[] = +{ + {71.4286f,100.0f}, + {33.3333f,-33.3333f} +}; + +static const SFG_StrokeVertex ch127st1[] = +{ + {47.619f,66.6667f}, + {33.3333f,61.9048f}, + {23.8095f,52.381f}, + {19.0476f,38.0952f}, + {19.0476f,23.8095f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {47.619f,0.0f}, + {57.1428f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,28.5714f}, + {85.7143f,42.8571f}, + {80.9524f,52.381f}, + {71.4286f,61.9048f}, + {57.1428f,66.6667f}, + {47.619f,66.6667f} +}; + +static const SFG_StrokeStrip ch127st[] = +{ + {2,ch127st0}, + {17,ch127st1} +}; + +static const SFG_StrokeChar ch127 = {104.762f,2,ch127st}; + +static const SFG_StrokeChar *chars[] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39, + &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47, + &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55, + &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63, + &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71, + &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79, + &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87, + &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95, + &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103, + &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111, + &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119, + &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127 +}; + +const SFG_StrokeFont fgStrokeMonoRoman = {"MonoRoman",128,152.381f,chars}; diff --git a/src/fg_stroke_roman.c b/src/fg_stroke_roman.c new file mode 100644 index 0000000..8972d8a --- /dev/null +++ b/src/fg_stroke_roman.c @@ -0,0 +1,2849 @@ +/* + * freeglut_stroke_roman.c + * + * freeglut Roman stroke font definition + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* This file has been automatically generated by the genstroke utility. */ + +#include +#include "fg_internal.h" + +/* char: 0x20 */ + +static const SFG_StrokeStrip ch32st[] = +{ + { 0, NULL } +}; + +static const SFG_StrokeChar ch32 = {104.762f,0,ch32st}; + +/* char: 0x21 */ + +static const SFG_StrokeVertex ch33st0[] = +{ + {13.3819f,100.0f}, + {13.3819f,33.3333f} +}; + +static const SFG_StrokeVertex ch33st1[] = +{ + {13.3819f,9.5238f}, + {8.62f,4.7619f}, + {13.3819f,0.0f}, + {18.1438f,4.7619f}, + {13.3819f,9.5238f} +}; + +static const SFG_StrokeStrip ch33st[] = +{ + {2,ch33st0}, + {5,ch33st1} +}; + +static const SFG_StrokeChar ch33 = {26.6238f,2,ch33st}; + +/* char: 0x22 */ + +static const SFG_StrokeVertex ch34st0[] = +{ + {4.02f,100.0f}, + {4.02f,66.6667f} +}; + +static const SFG_StrokeVertex ch34st1[] = +{ + {42.1152f,100.0f}, + {42.1152f,66.6667f} +}; + +static const SFG_StrokeStrip ch34st[] = +{ + {2,ch34st0}, + {2,ch34st1} +}; + +static const SFG_StrokeChar ch34 = {51.4352f,2,ch34st}; + +/* char: 0x23 */ + +static const SFG_StrokeVertex ch35st0[] = +{ + {41.2952f,119.048f}, + {7.9619f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st1[] = +{ + {69.8667f,119.048f}, + {36.5333f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st2[] = +{ + {7.9619f,57.1429f}, + {74.6286f,57.1429f} +}; + +static const SFG_StrokeVertex ch35st3[] = +{ + {3.2f,28.5714f}, + {69.8667f,28.5714f} +}; + +static const SFG_StrokeStrip ch35st[] = +{ + {2,ch35st0}, + {2,ch35st1}, + {2,ch35st2}, + {2,ch35st3} +}; + +static const SFG_StrokeChar ch35 = {79.4886f,4,ch35st}; + +/* char: 0x24 */ + +static const SFG_StrokeVertex ch36st0[] = +{ + {28.6295f,119.048f}, + {28.6295f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st1[] = +{ + {47.6771f,119.048f}, + {47.6771f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st2[] = +{ + {71.4867f,85.7143f}, + {61.9629f,95.2381f}, + {47.6771f,100.0f}, + {28.6295f,100.0f}, + {14.3438f,95.2381f}, + {4.82f,85.7143f}, + {4.82f,76.1905f}, + {9.5819f,66.6667f}, + {14.3438f,61.9048f}, + {23.8676f,57.1429f}, + {52.439f,47.619f}, + {61.9629f,42.8571f}, + {66.7248f,38.0952f}, + {71.4867f,28.5714f}, + {71.4867f,14.2857f}, + {61.9629f,4.7619f}, + {47.6771f,0.0f}, + {28.6295f,0.0f}, + {14.3438f,4.7619f}, + {4.82f,14.2857f} +}; + +static const SFG_StrokeStrip ch36st[] = +{ + {2,ch36st0}, + {2,ch36st1}, + {20,ch36st2} +}; + +static const SFG_StrokeChar ch36 = {76.2067f,3,ch36st}; + +/* char: 0x25 */ + +static const SFG_StrokeVertex ch37st0[] = +{ + {92.0743f,100.0f}, + {6.36f,0.0f} +}; + +static const SFG_StrokeVertex ch37st1[] = +{ + {30.1695f,100.0f}, + {39.6933f,90.4762f}, + {39.6933f,80.9524f}, + {34.9314f,71.4286f}, + {25.4076f,66.6667f}, + {15.8838f,66.6667f}, + {6.36f,76.1905f}, + {6.36f,85.7143f}, + {11.1219f,95.2381f}, + {20.6457f,100.0f}, + {30.1695f,100.0f}, + {39.6933f,95.2381f}, + {53.979f,90.4762f}, + {68.2648f,90.4762f}, + {82.5505f,95.2381f}, + {92.0743f,100.0f} +}; + +static const SFG_StrokeVertex ch37st2[] = +{ + {73.0267f,33.3333f}, + {63.5029f,28.5714f}, + {58.741f,19.0476f}, + {58.741f,9.5238f}, + {68.2648f,0.0f}, + {77.7886f,0.0f}, + {87.3124f,4.7619f}, + {92.0743f,14.2857f}, + {92.0743f,23.8095f}, + {82.5505f,33.3333f}, + {73.0267f,33.3333f} +}; + +static const SFG_StrokeStrip ch37st[] = +{ + {2,ch37st0}, + {16,ch37st1}, + {11,ch37st2} +}; + +static const SFG_StrokeChar ch37 = {96.5743f,3,ch37st}; + +/* char: 0x26 */ + +static const SFG_StrokeVertex ch38st0[] = +{ + {101.218f,57.1429f}, + {101.218f,61.9048f}, + {96.4562f,66.6667f}, + {91.6943f,66.6667f}, + {86.9324f,61.9048f}, + {82.1705f,52.381f}, + {72.6467f,28.5714f}, + {63.1229f,14.2857f}, + {53.599f,4.7619f}, + {44.0752f,0.0f}, + {25.0276f,0.0f}, + {15.5038f,4.7619f}, + {10.7419f,9.5238f}, + {5.98f,19.0476f}, + {5.98f,28.5714f}, + {10.7419f,38.0952f}, + {15.5038f,42.8571f}, + {48.8371f,61.9048f}, + {53.599f,66.6667f}, + {58.361f,76.1905f}, + {58.361f,85.7143f}, + {53.599f,95.2381f}, + {44.0752f,100.0f}, + {34.5514f,95.2381f}, + {29.7895f,85.7143f}, + {29.7895f,76.1905f}, + {34.5514f,61.9048f}, + {44.0752f,47.619f}, + {67.8848f,14.2857f}, + {77.4086f,4.7619f}, + {86.9324f,0.0f}, + {96.4562f,0.0f}, + {101.218f,4.7619f}, + {101.218f,9.5238f} +}; + +static const SFG_StrokeStrip ch38st[] = +{ + {34,ch38st0} +}; + +static const SFG_StrokeChar ch38 = {101.758f,1,ch38st}; + +/* char: 0x27 */ + +static const SFG_StrokeVertex ch39st0[] = +{ + {4.44f,100.0f}, + {4.44f,66.6667f} +}; + +static const SFG_StrokeStrip ch39st[] = +{ + {2,ch39st0} +}; + +static const SFG_StrokeChar ch39 = {13.62f,1,ch39st}; + +/* char: 0x28 */ + +static const SFG_StrokeVertex ch40st0[] = +{ + {40.9133f,119.048f}, + {31.3895f,109.524f}, + {21.8657f,95.2381f}, + {12.3419f,76.1905f}, + {7.58f,52.381f}, + {7.58f,33.3333f}, + {12.3419f,9.5238f}, + {21.8657f,-9.5238f}, + {31.3895f,-23.8095f}, + {40.9133f,-33.3333f} +}; + +static const SFG_StrokeStrip ch40st[] = +{ + {10,ch40st0} +}; + +static const SFG_StrokeChar ch40 = {47.1733f,1,ch40st}; + +/* char: 0x29 */ + +static const SFG_StrokeVertex ch41st0[] = +{ + {5.28f,119.048f}, + {14.8038f,109.524f}, + {24.3276f,95.2381f}, + {33.8514f,76.1905f}, + {38.6133f,52.381f}, + {38.6133f,33.3333f}, + {33.8514f,9.5238f}, + {24.3276f,-9.5238f}, + {14.8038f,-23.8095f}, + {5.28f,-33.3333f} +}; + +static const SFG_StrokeStrip ch41st[] = +{ + {10,ch41st0} +}; + +static const SFG_StrokeChar ch41 = {47.5333f,1,ch41st}; + +/* char: 0x2a */ + +static const SFG_StrokeVertex ch42st0[] = +{ + {30.7695f,71.4286f}, + {30.7695f,14.2857f} +}; + +static const SFG_StrokeVertex ch42st1[] = +{ + {6.96f,57.1429f}, + {54.579f,28.5714f} +}; + +static const SFG_StrokeVertex ch42st2[] = +{ + {54.579f,57.1429f}, + {6.96f,28.5714f} +}; + +static const SFG_StrokeStrip ch42st[] = +{ + {2,ch42st0}, + {2,ch42st1}, + {2,ch42st2} +}; + +static const SFG_StrokeChar ch42 = {59.439f,3,ch42st}; + +/* char: 0x2b */ + +static const SFG_StrokeVertex ch43st0[] = +{ + {48.8371f,85.7143f}, + {48.8371f,0.0f} +}; + +static const SFG_StrokeVertex ch43st1[] = +{ + {5.98f,42.8571f}, + {91.6943f,42.8571f} +}; + +static const SFG_StrokeStrip ch43st[] = +{ + {2,ch43st0}, + {2,ch43st1} +}; + +static const SFG_StrokeChar ch43 = {97.2543f,2,ch43st}; + +/* char: 0x2c */ + +static const SFG_StrokeVertex ch44st0[] = +{ + {18.2838f,4.7619f}, + {13.5219f,0.0f}, + {8.76f,4.7619f}, + {13.5219f,9.5238f}, + {18.2838f,4.7619f}, + {18.2838f,-4.7619f}, + {13.5219f,-14.2857f}, + {8.76f,-19.0476f} +}; + +static const SFG_StrokeStrip ch44st[] = +{ + {8,ch44st0} +}; + +static const SFG_StrokeChar ch44 = {26.0638f,1,ch44st}; + +/* char: 0x2d */ + +static const SFG_StrokeVertex ch45st0[] = +{ + {7.38f,42.8571f}, + {93.0943f,42.8571f} +}; + +static const SFG_StrokeStrip ch45st[] = +{ + {2,ch45st0} +}; + +static const SFG_StrokeChar ch45 = {100.754f,1,ch45st}; + +/* char: 0x2e */ + +static const SFG_StrokeVertex ch46st0[] = +{ + {13.1019f,9.5238f}, + {8.34f,4.7619f}, + {13.1019f,0.0f}, + {17.8638f,4.7619f}, + {13.1019f,9.5238f} +}; + +static const SFG_StrokeStrip ch46st[] = +{ + {5,ch46st0} +}; + +static const SFG_StrokeChar ch46 = {26.4838f,1,ch46st}; + +/* char: 0x2f */ + +static const SFG_StrokeVertex ch47st0[] = +{ + {7.24f,-14.2857f}, + {73.9067f,100.0f} +}; + +static const SFG_StrokeStrip ch47st[] = +{ + {2,ch47st0} +}; + +static const SFG_StrokeChar ch47 = {82.1067f,1,ch47st}; + +/* char: 0x30 */ + +static const SFG_StrokeVertex ch48st0[] = +{ + {33.5514f,100.0f}, + {19.2657f,95.2381f}, + {9.7419f,80.9524f}, + {4.98f,57.1429f}, + {4.98f,42.8571f}, + {9.7419f,19.0476f}, + {19.2657f,4.7619f}, + {33.5514f,0.0f}, + {43.0752f,0.0f}, + {57.361f,4.7619f}, + {66.8848f,19.0476f}, + {71.6467f,42.8571f}, + {71.6467f,57.1429f}, + {66.8848f,80.9524f}, + {57.361f,95.2381f}, + {43.0752f,100.0f}, + {33.5514f,100.0f} +}; + +static const SFG_StrokeStrip ch48st[] = +{ + {17,ch48st0} +}; + +static const SFG_StrokeChar ch48 = {77.0667f,1,ch48st}; + +/* char: 0x31 */ + +static const SFG_StrokeVertex ch49st0[] = +{ + {11.82f,80.9524f}, + {21.3438f,85.7143f}, + {35.6295f,100.0f}, + {35.6295f,0.0f} +}; + +static const SFG_StrokeStrip ch49st[] = +{ + {4,ch49st0} +}; + +static const SFG_StrokeChar ch49 = {66.5295f,1,ch49st}; + +/* char: 0x32 */ + +static const SFG_StrokeVertex ch50st0[] = +{ + {10.1819f,76.1905f}, + {10.1819f,80.9524f}, + {14.9438f,90.4762f}, + {19.7057f,95.2381f}, + {29.2295f,100.0f}, + {48.2771f,100.0f}, + {57.801f,95.2381f}, + {62.5629f,90.4762f}, + {67.3248f,80.9524f}, + {67.3248f,71.4286f}, + {62.5629f,61.9048f}, + {53.039f,47.619f}, + {5.42f,0.0f}, + {72.0867f,0.0f} +}; + +static const SFG_StrokeStrip ch50st[] = +{ + {14,ch50st0} +}; + +static const SFG_StrokeChar ch50 = {77.6467f,1,ch50st}; + +/* char: 0x33 */ + +static const SFG_StrokeVertex ch51st0[] = +{ + {14.5238f,100.0f}, + {66.9048f,100.0f}, + {38.3333f,61.9048f}, + {52.619f,61.9048f}, + {62.1429f,57.1429f}, + {66.9048f,52.381f}, + {71.6667f,38.0952f}, + {71.6667f,28.5714f}, + {66.9048f,14.2857f}, + {57.381f,4.7619f}, + {43.0952f,0.0f}, + {28.8095f,0.0f}, + {14.5238f,4.7619f}, + {9.7619f,9.5238f}, + {5.0f,19.0476f} +}; + +static const SFG_StrokeStrip ch51st[] = +{ + {15,ch51st0} +}; + +static const SFG_StrokeChar ch51 = {77.0467f,1,ch51st}; + +/* char: 0x34 */ + +static const SFG_StrokeVertex ch52st0[] = +{ + {51.499f,100.0f}, + {3.88f,33.3333f}, + {75.3086f,33.3333f} +}; + +static const SFG_StrokeVertex ch52st1[] = +{ + {51.499f,100.0f}, + {51.499f,0.0f} +}; + +static const SFG_StrokeStrip ch52st[] = +{ + {3,ch52st0}, + {2,ch52st1} +}; + +static const SFG_StrokeChar ch52 = {80.1686f,2,ch52st}; + +/* char: 0x35 */ + +static const SFG_StrokeVertex ch53st0[] = +{ + {62.0029f,100.0f}, + {14.3838f,100.0f}, + {9.6219f,57.1429f}, + {14.3838f,61.9048f}, + {28.6695f,66.6667f}, + {42.9552f,66.6667f}, + {57.241f,61.9048f}, + {66.7648f,52.381f}, + {71.5267f,38.0952f}, + {71.5267f,28.5714f}, + {66.7648f,14.2857f}, + {57.241f,4.7619f}, + {42.9552f,0.0f}, + {28.6695f,0.0f}, + {14.3838f,4.7619f}, + {9.6219f,9.5238f}, + {4.86f,19.0476f} +}; + +static const SFG_StrokeStrip ch53st[] = +{ + {17,ch53st0} +}; + +static const SFG_StrokeChar ch53 = {77.6867f,1,ch53st}; + +/* char: 0x36 */ + +static const SFG_StrokeVertex ch54st0[] = +{ + {62.7229f,85.7143f}, + {57.961f,95.2381f}, + {43.6752f,100.0f}, + {34.1514f,100.0f}, + {19.8657f,95.2381f}, + {10.3419f,80.9524f}, + {5.58f,57.1429f}, + {5.58f,33.3333f}, + {10.3419f,14.2857f}, + {19.8657f,4.7619f}, + {34.1514f,0.0f}, + {38.9133f,0.0f}, + {53.199f,4.7619f}, + {62.7229f,14.2857f}, + {67.4848f,28.5714f}, + {67.4848f,33.3333f}, + {62.7229f,47.619f}, + {53.199f,57.1429f}, + {38.9133f,61.9048f}, + {34.1514f,61.9048f}, + {19.8657f,57.1429f}, + {10.3419f,47.619f}, + {5.58f,33.3333f} +}; + +static const SFG_StrokeStrip ch54st[] = +{ + {23,ch54st0} +}; + +static const SFG_StrokeChar ch54 = {73.8048f,1,ch54st}; + +/* char: 0x37 */ + +static const SFG_StrokeVertex ch55st0[] = +{ + {72.2267f,100.0f}, + {24.6076f,0.0f} +}; + +static const SFG_StrokeVertex ch55st1[] = +{ + {5.56f,100.0f}, + {72.2267f,100.0f} +}; + +static const SFG_StrokeStrip ch55st[] = +{ + {2,ch55st0}, + {2,ch55st1} +}; + +static const SFG_StrokeChar ch55 = {77.2267f,2,ch55st}; + +/* char: 0x38 */ + +static const SFG_StrokeVertex ch56st0[] = +{ + {29.4095f,100.0f}, + {15.1238f,95.2381f}, + {10.3619f,85.7143f}, + {10.3619f,76.1905f}, + {15.1238f,66.6667f}, + {24.6476f,61.9048f}, + {43.6952f,57.1429f}, + {57.981f,52.381f}, + {67.5048f,42.8571f}, + {72.2667f,33.3333f}, + {72.2667f,19.0476f}, + {67.5048f,9.5238f}, + {62.7429f,4.7619f}, + {48.4571f,0.0f}, + {29.4095f,0.0f}, + {15.1238f,4.7619f}, + {10.3619f,9.5238f}, + {5.6f,19.0476f}, + {5.6f,33.3333f}, + {10.3619f,42.8571f}, + {19.8857f,52.381f}, + {34.1714f,57.1429f}, + {53.219f,61.9048f}, + {62.7429f,66.6667f}, + {67.5048f,76.1905f}, + {67.5048f,85.7143f}, + {62.7429f,95.2381f}, + {48.4571f,100.0f}, + {29.4095f,100.0f} +}; + +static const SFG_StrokeStrip ch56st[] = +{ + {29,ch56st0} +}; + +static const SFG_StrokeChar ch56 = {77.6667f,1,ch56st}; + +/* char: 0x39 */ + +static const SFG_StrokeVertex ch57st0[] = +{ + {68.5048f,66.6667f}, + {63.7429f,52.381f}, + {54.219f,42.8571f}, + {39.9333f,38.0952f}, + {35.1714f,38.0952f}, + {20.8857f,42.8571f}, + {11.3619f,52.381f}, + {6.6f,66.6667f}, + {6.6f,71.4286f}, + {11.3619f,85.7143f}, + {20.8857f,95.2381f}, + {35.1714f,100.0f}, + {39.9333f,100.0f}, + {54.219f,95.2381f}, + {63.7429f,85.7143f}, + {68.5048f,66.6667f}, + {68.5048f,42.8571f}, + {63.7429f,19.0476f}, + {54.219f,4.7619f}, + {39.9333f,0.0f}, + {30.4095f,0.0f}, + {16.1238f,4.7619f}, + {11.3619f,14.2857f} +}; + +static const SFG_StrokeStrip ch57st[] = +{ + {23,ch57st0} +}; + +static const SFG_StrokeChar ch57 = {74.0648f,1,ch57st}; + +/* char: 0x3a */ + +static const SFG_StrokeVertex ch58st0[] = +{ + {14.0819f,66.6667f}, + {9.32f,61.9048f}, + {14.0819f,57.1429f}, + {18.8438f,61.9048f}, + {14.0819f,66.6667f} +}; + +static const SFG_StrokeVertex ch58st1[] = +{ + {14.0819f,9.5238f}, + {9.32f,4.7619f}, + {14.0819f,0.0f}, + {18.8438f,4.7619f}, + {14.0819f,9.5238f} +}; + +static const SFG_StrokeStrip ch58st[] = +{ + {5,ch58st0}, + {5,ch58st1} +}; + +static const SFG_StrokeChar ch58 = {26.2238f,2,ch58st}; + +/* char: 0x3b */ + +static const SFG_StrokeVertex ch59st0[] = +{ + {12.9619f,66.6667f}, + {8.2f,61.9048f}, + {12.9619f,57.1429f}, + {17.7238f,61.9048f}, + {12.9619f,66.6667f} +}; + +static const SFG_StrokeVertex ch59st1[] = +{ + {17.7238f,4.7619f}, + {12.9619f,0.0f}, + {8.2f,4.7619f}, + {12.9619f,9.5238f}, + {17.7238f,4.7619f}, + {17.7238f,-4.7619f}, + {12.9619f,-14.2857f}, + {8.2f,-19.0476f} +}; + +static const SFG_StrokeStrip ch59st[] = +{ + {5,ch59st0}, + {8,ch59st1} +}; + +static const SFG_StrokeChar ch59 = {26.3038f,2,ch59st}; + +/* char: 0x3c */ + +static const SFG_StrokeVertex ch60st0[] = +{ + {79.2505f,85.7143f}, + {3.06f,42.8571f}, + {79.2505f,0.0f} +}; + +static const SFG_StrokeStrip ch60st[] = +{ + {3,ch60st0} +}; + +static const SFG_StrokeChar ch60 = {81.6105f,1,ch60st}; + +/* char: 0x3d */ + +static const SFG_StrokeVertex ch61st0[] = +{ + {5.7f,57.1429f}, + {91.4143f,57.1429f} +}; + +static const SFG_StrokeVertex ch61st1[] = +{ + {5.7f,28.5714f}, + {91.4143f,28.5714f} +}; + +static const SFG_StrokeStrip ch61st[] = +{ + {2,ch61st0}, + {2,ch61st1} +}; + +static const SFG_StrokeChar ch61 = {97.2543f,2,ch61st}; + +/* char: 0x3e */ + +static const SFG_StrokeVertex ch62st0[] = +{ + {2.78f,85.7143f}, + {78.9705f,42.8571f}, + {2.78f,0.0f} +}; + +static const SFG_StrokeStrip ch62st[] = +{ + {3,ch62st0} +}; + +static const SFG_StrokeChar ch62 = {81.6105f,1,ch62st}; + +/* char: 0x3f */ + +static const SFG_StrokeVertex ch63st0[] = +{ + {8.42f,76.1905f}, + {8.42f,80.9524f}, + {13.1819f,90.4762f}, + {17.9438f,95.2381f}, + {27.4676f,100.0f}, + {46.5152f,100.0f}, + {56.039f,95.2381f}, + {60.801f,90.4762f}, + {65.5629f,80.9524f}, + {65.5629f,71.4286f}, + {60.801f,61.9048f}, + {56.039f,57.1429f}, + {36.9914f,47.619f}, + {36.9914f,33.3333f} +}; + +static const SFG_StrokeVertex ch63st1[] = +{ + {36.9914f,9.5238f}, + {32.2295f,4.7619f}, + {36.9914f,0.0f}, + {41.7533f,4.7619f}, + {36.9914f,9.5238f} +}; + +static const SFG_StrokeStrip ch63st[] = +{ + {14,ch63st0}, + {5,ch63st1} +}; + +static const SFG_StrokeChar ch63 = {73.9029f,2,ch63st}; + +/* char: 0x40 */ + +static const SFG_StrokeVertex ch64st0[] = +{ + {49.2171f,52.381f}, + {39.6933f,57.1429f}, + {30.1695f,57.1429f}, + {25.4076f,47.619f}, + {25.4076f,42.8571f}, + {30.1695f,33.3333f}, + {39.6933f,33.3333f}, + {49.2171f,38.0952f} +}; + +static const SFG_StrokeVertex ch64st1[] = +{ + {49.2171f,57.1429f}, + {49.2171f,38.0952f}, + {53.979f,33.3333f}, + {63.5029f,33.3333f}, + {68.2648f,42.8571f}, + {68.2648f,47.619f}, + {63.5029f,61.9048f}, + {53.979f,71.4286f}, + {39.6933f,76.1905f}, + {34.9314f,76.1905f}, + {20.6457f,71.4286f}, + {11.1219f,61.9048f}, + {6.36f,47.619f}, + {6.36f,42.8571f}, + {11.1219f,28.5714f}, + {20.6457f,19.0476f}, + {34.9314f,14.2857f}, + {39.6933f,14.2857f}, + {53.979f,19.0476f} +}; + +static const SFG_StrokeStrip ch64st[] = +{ + {8,ch64st0}, + {19,ch64st1} +}; + +static const SFG_StrokeChar ch64 = {74.3648f,2,ch64st}; + +/* char: 0x41 */ + +static const SFG_StrokeVertex ch65st0[] = +{ + {40.5952f,100.0f}, + {2.5f,0.0f} +}; + +static const SFG_StrokeVertex ch65st1[] = +{ + {40.5952f,100.0f}, + {78.6905f,0.0f} +}; + +static const SFG_StrokeVertex ch65st2[] = +{ + {16.7857f,33.3333f}, + {64.4048f,33.3333f} +}; + +static const SFG_StrokeStrip ch65st[] = +{ + {2,ch65st0}, + {2,ch65st1}, + {2,ch65st2} +}; + +static const SFG_StrokeChar ch65 = {80.4905f,3,ch65st}; + +/* char: 0x42 */ + +static const SFG_StrokeVertex ch66st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch66st1[] = +{ + {11.42f,100.0f}, + {54.2771f,100.0f}, + {68.5629f,95.2381f}, + {73.3248f,90.4762f}, + {78.0867f,80.9524f}, + {78.0867f,71.4286f}, + {73.3248f,61.9048f}, + {68.5629f,57.1429f}, + {54.2771f,52.381f} +}; + +static const SFG_StrokeVertex ch66st2[] = +{ + {11.42f,52.381f}, + {54.2771f,52.381f}, + {68.5629f,47.619f}, + {73.3248f,42.8571f}, + {78.0867f,33.3333f}, + {78.0867f,19.0476f}, + {73.3248f,9.5238f}, + {68.5629f,4.7619f}, + {54.2771f,0.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeStrip ch66st[] = +{ + {2,ch66st0}, + {9,ch66st1}, + {10,ch66st2} +}; + +static const SFG_StrokeChar ch66 = {83.6267f,3,ch66st}; + +/* char: 0x43 */ + +static const SFG_StrokeVertex ch67st0[] = +{ + {78.0886f,76.1905f}, + {73.3267f,85.7143f}, + {63.8029f,95.2381f}, + {54.279f,100.0f}, + {35.2314f,100.0f}, + {25.7076f,95.2381f}, + {16.1838f,85.7143f}, + {11.4219f,76.1905f}, + {6.66f,61.9048f}, + {6.66f,38.0952f}, + {11.4219f,23.8095f}, + {16.1838f,14.2857f}, + {25.7076f,4.7619f}, + {35.2314f,0.0f}, + {54.279f,0.0f}, + {63.8029f,4.7619f}, + {73.3267f,14.2857f}, + {78.0886f,23.8095f} +}; + +static const SFG_StrokeStrip ch67st[] = +{ + {18,ch67st0} +}; + +static const SFG_StrokeChar ch67 = {84.4886f,1,ch67st}; + +/* char: 0x44 */ + +static const SFG_StrokeVertex ch68st0[] = +{ + {11.96f,100.0f}, + {11.96f,0.0f} +}; + +static const SFG_StrokeVertex ch68st1[] = +{ + {11.96f,100.0f}, + {45.2933f,100.0f}, + {59.579f,95.2381f}, + {69.1029f,85.7143f}, + {73.8648f,76.1905f}, + {78.6267f,61.9048f}, + {78.6267f,38.0952f}, + {73.8648f,23.8095f}, + {69.1029f,14.2857f}, + {59.579f,4.7619f}, + {45.2933f,0.0f}, + {11.96f,0.0f} +}; + +static const SFG_StrokeStrip ch68st[] = +{ + {2,ch68st0}, + {12,ch68st1} +}; + +static const SFG_StrokeChar ch68 = {85.2867f,2,ch68st}; + +/* char: 0x45 */ + +static const SFG_StrokeVertex ch69st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch69st1[] = +{ + {11.42f,100.0f}, + {73.3248f,100.0f} +}; + +static const SFG_StrokeVertex ch69st2[] = +{ + {11.42f,52.381f}, + {49.5152f,52.381f} +}; + +static const SFG_StrokeVertex ch69st3[] = +{ + {11.42f,0.0f}, + {73.3248f,0.0f} +}; + +static const SFG_StrokeStrip ch69st[] = +{ + {2,ch69st0}, + {2,ch69st1}, + {2,ch69st2}, + {2,ch69st3} +}; + +static const SFG_StrokeChar ch69 = {78.1848f,4,ch69st}; + +/* char: 0x46 */ + +static const SFG_StrokeVertex ch70st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch70st1[] = +{ + {11.42f,100.0f}, + {73.3248f,100.0f} +}; + +static const SFG_StrokeVertex ch70st2[] = +{ + {11.42f,52.381f}, + {49.5152f,52.381f} +}; + +static const SFG_StrokeStrip ch70st[] = +{ + {2,ch70st0}, + {2,ch70st1}, + {2,ch70st2} +}; + +static const SFG_StrokeChar ch70 = {78.7448f,3,ch70st}; + +/* char: 0x47 */ + +static const SFG_StrokeVertex ch71st0[] = +{ + {78.4886f,76.1905f}, + {73.7267f,85.7143f}, + {64.2029f,95.2381f}, + {54.679f,100.0f}, + {35.6314f,100.0f}, + {26.1076f,95.2381f}, + {16.5838f,85.7143f}, + {11.8219f,76.1905f}, + {7.06f,61.9048f}, + {7.06f,38.0952f}, + {11.8219f,23.8095f}, + {16.5838f,14.2857f}, + {26.1076f,4.7619f}, + {35.6314f,0.0f}, + {54.679f,0.0f}, + {64.2029f,4.7619f}, + {73.7267f,14.2857f}, + {78.4886f,23.8095f}, + {78.4886f,38.0952f} +}; + +static const SFG_StrokeVertex ch71st1[] = +{ + {54.679f,38.0952f}, + {78.4886f,38.0952f} +}; + +static const SFG_StrokeStrip ch71st[] = +{ + {19,ch71st0}, + {2,ch71st1} +}; + +static const SFG_StrokeChar ch71 = {89.7686f,2,ch71st}; + +/* char: 0x48 */ + +static const SFG_StrokeVertex ch72st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch72st1[] = +{ + {78.0867f,100.0f}, + {78.0867f,0.0f} +}; + +static const SFG_StrokeVertex ch72st2[] = +{ + {11.42f,52.381f}, + {78.0867f,52.381f} +}; + +static const SFG_StrokeStrip ch72st[] = +{ + {2,ch72st0}, + {2,ch72st1}, + {2,ch72st2} +}; + +static const SFG_StrokeChar ch72 = {89.0867f,3,ch72st}; + +/* char: 0x49 */ + +static const SFG_StrokeVertex ch73st0[] = +{ + {10.86f,100.0f}, + {10.86f,0.0f} +}; + +static const SFG_StrokeStrip ch73st[] = +{ + {2,ch73st0} +}; + +static const SFG_StrokeChar ch73 = {21.3f,1,ch73st}; + +/* char: 0x4a */ + +static const SFG_StrokeVertex ch74st0[] = +{ + {50.119f,100.0f}, + {50.119f,23.8095f}, + {45.3571f,9.5238f}, + {40.5952f,4.7619f}, + {31.0714f,0.0f}, + {21.5476f,0.0f}, + {12.0238f,4.7619f}, + {7.2619f,9.5238f}, + {2.5f,23.8095f}, + {2.5f,33.3333f} +}; + +static const SFG_StrokeStrip ch74st[] = +{ + {10,ch74st0} +}; + +static const SFG_StrokeChar ch74 = {59.999f,1,ch74st}; + +/* char: 0x4b */ + +static const SFG_StrokeVertex ch75st0[] = +{ + {11.28f,100.0f}, + {11.28f,0.0f} +}; + +static const SFG_StrokeVertex ch75st1[] = +{ + {77.9467f,100.0f}, + {11.28f,33.3333f} +}; + +static const SFG_StrokeVertex ch75st2[] = +{ + {35.0895f,57.1429f}, + {77.9467f,0.0f} +}; + +static const SFG_StrokeStrip ch75st[] = +{ + {2,ch75st0}, + {2,ch75st1}, + {2,ch75st2} +}; + +static const SFG_StrokeChar ch75 = {79.3267f,3,ch75st}; + +/* char: 0x4c */ + +static const SFG_StrokeVertex ch76st0[] = +{ + {11.68f,100.0f}, + {11.68f,0.0f} +}; + +static const SFG_StrokeVertex ch76st1[] = +{ + {11.68f,0.0f}, + {68.8229f,0.0f} +}; + +static const SFG_StrokeStrip ch76st[] = +{ + {2,ch76st0}, + {2,ch76st1} +}; + +static const SFG_StrokeChar ch76 = {71.3229f,2,ch76st}; + +/* char: 0x4d */ + +static const SFG_StrokeVertex ch77st0[] = +{ + {10.86f,100.0f}, + {10.86f,0.0f} +}; + +static const SFG_StrokeVertex ch77st1[] = +{ + {10.86f,100.0f}, + {48.9552f,0.0f} +}; + +static const SFG_StrokeVertex ch77st2[] = +{ + {87.0505f,100.0f}, + {48.9552f,0.0f} +}; + +static const SFG_StrokeVertex ch77st3[] = +{ + {87.0505f,100.0f}, + {87.0505f,0.0f} +}; + +static const SFG_StrokeStrip ch77st[] = +{ + {2,ch77st0}, + {2,ch77st1}, + {2,ch77st2}, + {2,ch77st3} +}; + +static const SFG_StrokeChar ch77 = {97.2105f,4,ch77st}; + +/* char: 0x4e */ + +static const SFG_StrokeVertex ch78st0[] = +{ + {11.14f,100.0f}, + {11.14f,0.0f} +}; + +static const SFG_StrokeVertex ch78st1[] = +{ + {11.14f,100.0f}, + {77.8067f,0.0f} +}; + +static const SFG_StrokeVertex ch78st2[] = +{ + {77.8067f,100.0f}, + {77.8067f,0.0f} +}; + +static const SFG_StrokeStrip ch78st[] = +{ + {2,ch78st0}, + {2,ch78st1}, + {2,ch78st2} +}; + +static const SFG_StrokeChar ch78 = {88.8067f,3,ch78st}; + +/* char: 0x4f */ + +static const SFG_StrokeVertex ch79st0[] = +{ + {34.8114f,100.0f}, + {25.2876f,95.2381f}, + {15.7638f,85.7143f}, + {11.0019f,76.1905f}, + {6.24f,61.9048f}, + {6.24f,38.0952f}, + {11.0019f,23.8095f}, + {15.7638f,14.2857f}, + {25.2876f,4.7619f}, + {34.8114f,0.0f}, + {53.859f,0.0f}, + {63.3829f,4.7619f}, + {72.9067f,14.2857f}, + {77.6686f,23.8095f}, + {82.4305f,38.0952f}, + {82.4305f,61.9048f}, + {77.6686f,76.1905f}, + {72.9067f,85.7143f}, + {63.3829f,95.2381f}, + {53.859f,100.0f}, + {34.8114f,100.0f} +}; + +static const SFG_StrokeStrip ch79st[] = +{ + {21,ch79st0} +}; + +static const SFG_StrokeChar ch79 = {88.8305f,1,ch79st}; + +/* char: 0x50 */ + +static const SFG_StrokeVertex ch80st0[] = +{ + {12.1f,100.0f}, + {12.1f,0.0f} +}; + +static const SFG_StrokeVertex ch80st1[] = +{ + {12.1f,100.0f}, + {54.9571f,100.0f}, + {69.2429f,95.2381f}, + {74.0048f,90.4762f}, + {78.7667f,80.9524f}, + {78.7667f,66.6667f}, + {74.0048f,57.1429f}, + {69.2429f,52.381f}, + {54.9571f,47.619f}, + {12.1f,47.619f} +}; + +static const SFG_StrokeStrip ch80st[] = +{ + {2,ch80st0}, + {10,ch80st1} +}; + +static const SFG_StrokeChar ch80 = {85.6667f,2,ch80st}; + +/* char: 0x51 */ + +static const SFG_StrokeVertex ch81st0[] = +{ + {33.8714f,100.0f}, + {24.3476f,95.2381f}, + {14.8238f,85.7143f}, + {10.0619f,76.1905f}, + {5.3f,61.9048f}, + {5.3f,38.0952f}, + {10.0619f,23.8095f}, + {14.8238f,14.2857f}, + {24.3476f,4.7619f}, + {33.8714f,0.0f}, + {52.919f,0.0f}, + {62.4429f,4.7619f}, + {71.9667f,14.2857f}, + {76.7286f,23.8095f}, + {81.4905f,38.0952f}, + {81.4905f,61.9048f}, + {76.7286f,76.1905f}, + {71.9667f,85.7143f}, + {62.4429f,95.2381f}, + {52.919f,100.0f}, + {33.8714f,100.0f} +}; + +static const SFG_StrokeVertex ch81st1[] = +{ + {48.1571f,19.0476f}, + {76.7286f,-9.5238f} +}; + +static const SFG_StrokeStrip ch81st[] = +{ + {21,ch81st0}, + {2,ch81st1} +}; + +static const SFG_StrokeChar ch81 = {88.0905f,2,ch81st}; + +/* char: 0x52 */ + +static const SFG_StrokeVertex ch82st0[] = +{ + {11.68f,100.0f}, + {11.68f,0.0f} +}; + +static const SFG_StrokeVertex ch82st1[] = +{ + {11.68f,100.0f}, + {54.5371f,100.0f}, + {68.8229f,95.2381f}, + {73.5848f,90.4762f}, + {78.3467f,80.9524f}, + {78.3467f,71.4286f}, + {73.5848f,61.9048f}, + {68.8229f,57.1429f}, + {54.5371f,52.381f}, + {11.68f,52.381f} +}; + +static const SFG_StrokeVertex ch82st2[] = +{ + {45.0133f,52.381f}, + {78.3467f,0.0f} +}; + +static const SFG_StrokeStrip ch82st[] = +{ + {2,ch82st0}, + {10,ch82st1}, + {2,ch82st2} +}; + +static const SFG_StrokeChar ch82 = {82.3667f,3,ch82st}; + +/* char: 0x53 */ + +static const SFG_StrokeVertex ch83st0[] = +{ + {74.6667f,85.7143f}, + {65.1429f,95.2381f}, + {50.8571f,100.0f}, + {31.8095f,100.0f}, + {17.5238f,95.2381f}, + {8.0f,85.7143f}, + {8.0f,76.1905f}, + {12.7619f,66.6667f}, + {17.5238f,61.9048f}, + {27.0476f,57.1429f}, + {55.619f,47.619f}, + {65.1429f,42.8571f}, + {69.9048f,38.0952f}, + {74.6667f,28.5714f}, + {74.6667f,14.2857f}, + {65.1429f,4.7619f}, + {50.8571f,0.0f}, + {31.8095f,0.0f}, + {17.5238f,4.7619f}, + {8.0f,14.2857f} +}; + +static const SFG_StrokeStrip ch83st[] = +{ + {20,ch83st0} +}; + +static const SFG_StrokeChar ch83 = {80.8267f,1,ch83st}; + +/* char: 0x54 */ + +static const SFG_StrokeVertex ch84st0[] = +{ + {35.6933f,100.0f}, + {35.6933f,0.0f} +}; + +static const SFG_StrokeVertex ch84st1[] = +{ + {2.36f,100.0f}, + {69.0267f,100.0f} +}; + +static const SFG_StrokeStrip ch84st[] = +{ + {2,ch84st0}, + {2,ch84st1} +}; + +static const SFG_StrokeChar ch84 = {71.9467f,2,ch84st}; + +/* char: 0x55 */ + +static const SFG_StrokeVertex ch85st0[] = +{ + {11.54f,100.0f}, + {11.54f,28.5714f}, + {16.3019f,14.2857f}, + {25.8257f,4.7619f}, + {40.1114f,0.0f}, + {49.6352f,0.0f}, + {63.921f,4.7619f}, + {73.4448f,14.2857f}, + {78.2067f,28.5714f}, + {78.2067f,100.0f} +}; + +static const SFG_StrokeStrip ch85st[] = +{ + {10,ch85st0} +}; + +static const SFG_StrokeChar ch85 = {89.4867f,1,ch85st}; + +/* char: 0x56 */ + +static const SFG_StrokeVertex ch86st0[] = +{ + {2.36f,100.0f}, + {40.4552f,0.0f} +}; + +static const SFG_StrokeVertex ch86st1[] = +{ + {78.5505f,100.0f}, + {40.4552f,0.0f} +}; + +static const SFG_StrokeStrip ch86st[] = +{ + {2,ch86st0}, + {2,ch86st1} +}; + +static const SFG_StrokeChar ch86 = {81.6105f,2,ch86st}; + +/* char: 0x57 */ + +static const SFG_StrokeVertex ch87st0[] = +{ + {2.22f,100.0f}, + {26.0295f,0.0f} +}; + +static const SFG_StrokeVertex ch87st1[] = +{ + {49.839f,100.0f}, + {26.0295f,0.0f} +}; + +static const SFG_StrokeVertex ch87st2[] = +{ + {49.839f,100.0f}, + {73.6486f,0.0f} +}; + +static const SFG_StrokeVertex ch87st3[] = +{ + {97.4581f,100.0f}, + {73.6486f,0.0f} +}; + +static const SFG_StrokeStrip ch87st[] = +{ + {2,ch87st0}, + {2,ch87st1}, + {2,ch87st2}, + {2,ch87st3} +}; + +static const SFG_StrokeChar ch87 = {100.518f,4,ch87st}; + +/* char: 0x58 */ + +static const SFG_StrokeVertex ch88st0[] = +{ + {2.5f,100.0f}, + {69.1667f,0.0f} +}; + +static const SFG_StrokeVertex ch88st1[] = +{ + {69.1667f,100.0f}, + {2.5f,0.0f} +}; + +static const SFG_StrokeStrip ch88st[] = +{ + {2,ch88st0}, + {2,ch88st1} +}; + +static const SFG_StrokeChar ch88 = {72.3667f,2,ch88st}; + +/* char: 0x59 */ + +static const SFG_StrokeVertex ch89st0[] = +{ + {1.52f,100.0f}, + {39.6152f,52.381f}, + {39.6152f,0.0f} +}; + +static const SFG_StrokeVertex ch89st1[] = +{ + {77.7105f,100.0f}, + {39.6152f,52.381f} +}; + +static const SFG_StrokeStrip ch89st[] = +{ + {3,ch89st0}, + {2,ch89st1} +}; + +static const SFG_StrokeChar ch89 = {79.6505f,2,ch89st}; + +/* char: 0x5a */ + +static const SFG_StrokeVertex ch90st0[] = +{ + {69.1667f,100.0f}, + {2.5f,0.0f} +}; + +static const SFG_StrokeVertex ch90st1[] = +{ + {2.5f,100.0f}, + {69.1667f,100.0f} +}; + +static const SFG_StrokeVertex ch90st2[] = +{ + {2.5f,0.0f}, + {69.1667f,0.0f} +}; + +static const SFG_StrokeStrip ch90st[] = +{ + {2,ch90st0}, + {2,ch90st1}, + {2,ch90st2} +}; + +static const SFG_StrokeChar ch90 = {73.7467f,3,ch90st}; + +/* char: 0x5b */ + +static const SFG_StrokeVertex ch91st0[] = +{ + {7.78f,119.048f}, + {7.78f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st1[] = +{ + {12.5419f,119.048f}, + {12.5419f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st2[] = +{ + {7.78f,119.048f}, + {41.1133f,119.048f} +}; + +static const SFG_StrokeVertex ch91st3[] = +{ + {7.78f,-33.3333f}, + {41.1133f,-33.3333f} +}; + +static const SFG_StrokeStrip ch91st[] = +{ + {2,ch91st0}, + {2,ch91st1}, + {2,ch91st2}, + {2,ch91st3} +}; + +static const SFG_StrokeChar ch91 = {46.1133f,4,ch91st}; + +/* char: 0x5c */ + +static const SFG_StrokeVertex ch92st0[] = +{ + {5.84f,100.0f}, + {72.5067f,-14.2857f} +}; + +static const SFG_StrokeStrip ch92st[] = +{ + {2,ch92st0} +}; + +static const SFG_StrokeChar ch92 = {78.2067f,1,ch92st}; + +/* char: 0x5d */ + +static const SFG_StrokeVertex ch93st0[] = +{ + {33.0114f,119.048f}, + {33.0114f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st1[] = +{ + {37.7733f,119.048f}, + {37.7733f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st2[] = +{ + {4.44f,119.048f}, + {37.7733f,119.048f} +}; + +static const SFG_StrokeVertex ch93st3[] = +{ + {4.44f,-33.3333f}, + {37.7733f,-33.3333f} +}; + +static const SFG_StrokeStrip ch93st[] = +{ + {2,ch93st0}, + {2,ch93st1}, + {2,ch93st2}, + {2,ch93st3} +}; + +static const SFG_StrokeChar ch93 = {46.3933f,4,ch93st}; + +/* char: 0x5e */ + +static const SFG_StrokeVertex ch94st0[] = +{ + {44.0752f,109.524f}, + {5.98f,42.8571f} +}; + +static const SFG_StrokeVertex ch94st1[] = +{ + {44.0752f,109.524f}, + {82.1705f,42.8571f} +}; + +static const SFG_StrokeStrip ch94st[] = +{ + {2,ch94st0}, + {2,ch94st1} +}; + +static const SFG_StrokeChar ch94 = {90.2305f,2,ch94st}; + +/* char: 0x5f */ + +static const SFG_StrokeVertex ch95st0[] = +{ + {-1.1f,-33.3333f}, + {103.662f,-33.3333f}, + {103.662f,-28.5714f}, + {-1.1f,-28.5714f}, + {-1.1f,-33.3333f} +}; + +static const SFG_StrokeStrip ch95st[] = +{ + {5,ch95st0} +}; + +static const SFG_StrokeChar ch95 = {104.062f,1,ch95st}; + +/* char: 0x60 */ + +static const SFG_StrokeVertex ch96st0[] = +{ + {33.0219f,100.0f}, + {56.8314f,71.4286f} +}; + +static const SFG_StrokeVertex ch96st1[] = +{ + {33.0219f,100.0f}, + {28.26f,95.2381f}, + {56.8314f,71.4286f} +}; + +static const SFG_StrokeStrip ch96st[] = +{ + {2,ch96st0}, + {3,ch96st1} +}; + +static const SFG_StrokeChar ch96 = {83.5714f,2,ch96st}; + +/* char: 0x61 */ + +static const SFG_StrokeVertex ch97st0[] = +{ + {63.8229f,66.6667f}, + {63.8229f,0.0f} +}; + +static const SFG_StrokeVertex ch97st1[] = +{ + {63.8229f,52.381f}, + {54.299f,61.9048f}, + {44.7752f,66.6667f}, + {30.4895f,66.6667f}, + {20.9657f,61.9048f}, + {11.4419f,52.381f}, + {6.68f,38.0952f}, + {6.68f,28.5714f}, + {11.4419f,14.2857f}, + {20.9657f,4.7619f}, + {30.4895f,0.0f}, + {44.7752f,0.0f}, + {54.299f,4.7619f}, + {63.8229f,14.2857f} +}; + +static const SFG_StrokeStrip ch97st[] = +{ + {2,ch97st0}, + {14,ch97st1} +}; + +static const SFG_StrokeChar ch97 = {66.6029f,2,ch97st}; + +/* char: 0x62 */ + +static const SFG_StrokeVertex ch98st0[] = +{ + {8.76f,100.0f}, + {8.76f,0.0f} +}; + +static const SFG_StrokeVertex ch98st1[] = +{ + {8.76f,52.381f}, + {18.2838f,61.9048f}, + {27.8076f,66.6667f}, + {42.0933f,66.6667f}, + {51.6171f,61.9048f}, + {61.141f,52.381f}, + {65.9029f,38.0952f}, + {65.9029f,28.5714f}, + {61.141f,14.2857f}, + {51.6171f,4.7619f}, + {42.0933f,0.0f}, + {27.8076f,0.0f}, + {18.2838f,4.7619f}, + {8.76f,14.2857f} +}; + +static const SFG_StrokeStrip ch98st[] = +{ + {2,ch98st0}, + {14,ch98st1} +}; + +static const SFG_StrokeChar ch98 = {70.4629f,2,ch98st}; + +/* char: 0x63 */ + +static const SFG_StrokeVertex ch99st0[] = +{ + {62.6629f,52.381f}, + {53.139f,61.9048f}, + {43.6152f,66.6667f}, + {29.3295f,66.6667f}, + {19.8057f,61.9048f}, + {10.2819f,52.381f}, + {5.52f,38.0952f}, + {5.52f,28.5714f}, + {10.2819f,14.2857f}, + {19.8057f,4.7619f}, + {29.3295f,0.0f}, + {43.6152f,0.0f}, + {53.139f,4.7619f}, + {62.6629f,14.2857f} +}; + +static const SFG_StrokeStrip ch99st[] = +{ + {14,ch99st0} +}; + +static const SFG_StrokeChar ch99 = {68.9229f,1,ch99st}; + +/* char: 0x64 */ + +static const SFG_StrokeVertex ch100st0[] = +{ + {61.7829f,100.0f}, + {61.7829f,0.0f} +}; + +static const SFG_StrokeVertex ch100st1[] = +{ + {61.7829f,52.381f}, + {52.259f,61.9048f}, + {42.7352f,66.6667f}, + {28.4495f,66.6667f}, + {18.9257f,61.9048f}, + {9.4019f,52.381f}, + {4.64f,38.0952f}, + {4.64f,28.5714f}, + {9.4019f,14.2857f}, + {18.9257f,4.7619f}, + {28.4495f,0.0f}, + {42.7352f,0.0f}, + {52.259f,4.7619f}, + {61.7829f,14.2857f} +}; + +static const SFG_StrokeStrip ch100st[] = +{ + {2,ch100st0}, + {14,ch100st1} +}; + +static const SFG_StrokeChar ch100 = {70.2629f,2,ch100st}; + +/* char: 0x65 */ + +static const SFG_StrokeVertex ch101st0[] = +{ + {5.72f,38.0952f}, + {62.8629f,38.0952f}, + {62.8629f,47.619f}, + {58.101f,57.1429f}, + {53.339f,61.9048f}, + {43.8152f,66.6667f}, + {29.5295f,66.6667f}, + {20.0057f,61.9048f}, + {10.4819f,52.381f}, + {5.72f,38.0952f}, + {5.72f,28.5714f}, + {10.4819f,14.2857f}, + {20.0057f,4.7619f}, + {29.5295f,0.0f}, + {43.8152f,0.0f}, + {53.339f,4.7619f}, + {62.8629f,14.2857f} +}; + +static const SFG_StrokeStrip ch101st[] = +{ + {17,ch101st0} +}; + +static const SFG_StrokeChar ch101 = {68.5229f,1,ch101st}; + +/* char: 0x66 */ + +static const SFG_StrokeVertex ch102st0[] = +{ + {38.7752f,100.0f}, + {29.2514f,100.0f}, + {19.7276f,95.2381f}, + {14.9657f,80.9524f}, + {14.9657f,0.0f} +}; + +static const SFG_StrokeVertex ch102st1[] = +{ + {0.68f,66.6667f}, + {34.0133f,66.6667f} +}; + +static const SFG_StrokeStrip ch102st[] = +{ + {5,ch102st0}, + {2,ch102st1} +}; + +static const SFG_StrokeChar ch102 = {38.6552f,2,ch102st}; + +/* char: 0x67 */ + +static const SFG_StrokeVertex ch103st0[] = +{ + {62.5029f,66.6667f}, + {62.5029f,-9.5238f}, + {57.741f,-23.8095f}, + {52.979f,-28.5714f}, + {43.4552f,-33.3333f}, + {29.1695f,-33.3333f}, + {19.6457f,-28.5714f} +}; + +static const SFG_StrokeVertex ch103st1[] = +{ + {62.5029f,52.381f}, + {52.979f,61.9048f}, + {43.4552f,66.6667f}, + {29.1695f,66.6667f}, + {19.6457f,61.9048f}, + {10.1219f,52.381f}, + {5.36f,38.0952f}, + {5.36f,28.5714f}, + {10.1219f,14.2857f}, + {19.6457f,4.7619f}, + {29.1695f,0.0f}, + {43.4552f,0.0f}, + {52.979f,4.7619f}, + {62.5029f,14.2857f} +}; + +static const SFG_StrokeStrip ch103st[] = +{ + {7,ch103st0}, + {14,ch103st1} +}; + +static const SFG_StrokeChar ch103 = {70.9829f,2,ch103st}; + +/* char: 0x68 */ + +static const SFG_StrokeVertex ch104st0[] = +{ + {9.6f,100.0f}, + {9.6f,0.0f} +}; + +static const SFG_StrokeVertex ch104st1[] = +{ + {9.6f,47.619f}, + {23.8857f,61.9048f}, + {33.4095f,66.6667f}, + {47.6952f,66.6667f}, + {57.219f,61.9048f}, + {61.981f,47.619f}, + {61.981f,0.0f} +}; + +static const SFG_StrokeStrip ch104st[] = +{ + {2,ch104st0}, + {7,ch104st1} +}; + +static const SFG_StrokeChar ch104 = {71.021f,2,ch104st}; + +/* char: 0x69 */ + +static const SFG_StrokeVertex ch105st0[] = +{ + {10.02f,100.0f}, + {14.7819f,95.2381f}, + {19.5438f,100.0f}, + {14.7819f,104.762f}, + {10.02f,100.0f} +}; + +static const SFG_StrokeVertex ch105st1[] = +{ + {14.7819f,66.6667f}, + {14.7819f,0.0f} +}; + +static const SFG_StrokeStrip ch105st[] = +{ + {5,ch105st0}, + {2,ch105st1} +}; + +static const SFG_StrokeChar ch105 = {28.8638f,2,ch105st}; + +/* char: 0x6a */ + +static const SFG_StrokeVertex ch106st0[] = +{ + {17.3876f,100.0f}, + {22.1495f,95.2381f}, + {26.9114f,100.0f}, + {22.1495f,104.762f}, + {17.3876f,100.0f} +}; + +static const SFG_StrokeVertex ch106st1[] = +{ + {22.1495f,66.6667f}, + {22.1495f,-14.2857f}, + {17.3876f,-28.5714f}, + {7.8638f,-33.3333f}, + {-1.66f,-33.3333f} +}; + +static const SFG_StrokeStrip ch106st[] = +{ + {5,ch106st0}, + {5,ch106st1} +}; + +static const SFG_StrokeChar ch106 = {36.2314f,2,ch106st}; + +/* char: 0x6b */ + +static const SFG_StrokeVertex ch107st0[] = +{ + {9.6f,100.0f}, + {9.6f,0.0f} +}; + +static const SFG_StrokeVertex ch107st1[] = +{ + {57.219f,66.6667f}, + {9.6f,19.0476f} +}; + +static const SFG_StrokeVertex ch107st2[] = +{ + {28.6476f,38.0952f}, + {61.981f,0.0f} +}; + +static const SFG_StrokeStrip ch107st[] = +{ + {2,ch107st0}, + {2,ch107st1}, + {2,ch107st2} +}; + +static const SFG_StrokeChar ch107 = {62.521f,3,ch107st}; + +/* char: 0x6c */ + +static const SFG_StrokeVertex ch108st0[] = +{ + {10.02f,100.0f}, + {10.02f,0.0f} +}; + +static const SFG_StrokeStrip ch108st[] = +{ + {2,ch108st0} +}; + +static const SFG_StrokeChar ch108 = {19.34f,1,ch108st}; + +/* char: 0x6d */ + +static const SFG_StrokeVertex ch109st0[] = +{ + {9.6f,66.6667f}, + {9.6f,0.0f} +}; + +static const SFG_StrokeVertex ch109st1[] = +{ + {9.6f,47.619f}, + {23.8857f,61.9048f}, + {33.4095f,66.6667f}, + {47.6952f,66.6667f}, + {57.219f,61.9048f}, + {61.981f,47.619f}, + {61.981f,0.0f} +}; + +static const SFG_StrokeVertex ch109st2[] = +{ + {61.981f,47.619f}, + {76.2667f,61.9048f}, + {85.7905f,66.6667f}, + {100.076f,66.6667f}, + {109.6f,61.9048f}, + {114.362f,47.619f}, + {114.362f,0.0f} +}; + +static const SFG_StrokeStrip ch109st[] = +{ + {2,ch109st0}, + {7,ch109st1}, + {7,ch109st2} +}; + +static const SFG_StrokeChar ch109 = {123.962f,3,ch109st}; + +/* char: 0x6e */ + +static const SFG_StrokeVertex ch110st0[] = +{ + {9.18f,66.6667f}, + {9.18f,0.0f} +}; + +static const SFG_StrokeVertex ch110st1[] = +{ + {9.18f,47.619f}, + {23.4657f,61.9048f}, + {32.9895f,66.6667f}, + {47.2752f,66.6667f}, + {56.799f,61.9048f}, + {61.561f,47.619f}, + {61.561f,0.0f} +}; + +static const SFG_StrokeStrip ch110st[] = +{ + {2,ch110st0}, + {7,ch110st1} +}; + +static const SFG_StrokeChar ch110 = {70.881f,2,ch110st}; + +/* char: 0x6f */ + +static const SFG_StrokeVertex ch111st0[] = +{ + {28.7895f,66.6667f}, + {19.2657f,61.9048f}, + {9.7419f,52.381f}, + {4.98f,38.0952f}, + {4.98f,28.5714f}, + {9.7419f,14.2857f}, + {19.2657f,4.7619f}, + {28.7895f,0.0f}, + {43.0752f,0.0f}, + {52.599f,4.7619f}, + {62.1229f,14.2857f}, + {66.8848f,28.5714f}, + {66.8848f,38.0952f}, + {62.1229f,52.381f}, + {52.599f,61.9048f}, + {43.0752f,66.6667f}, + {28.7895f,66.6667f} +}; + +static const SFG_StrokeStrip ch111st[] = +{ + {17,ch111st0} +}; + +static const SFG_StrokeChar ch111 = {71.7448f,1,ch111st}; + +/* char: 0x70 */ + +static const SFG_StrokeVertex ch112st0[] = +{ + {9.46f,66.6667f}, + {9.46f,-33.3333f} +}; + +static const SFG_StrokeVertex ch112st1[] = +{ + {9.46f,52.381f}, + {18.9838f,61.9048f}, + {28.5076f,66.6667f}, + {42.7933f,66.6667f}, + {52.3171f,61.9048f}, + {61.841f,52.381f}, + {66.6029f,38.0952f}, + {66.6029f,28.5714f}, + {61.841f,14.2857f}, + {52.3171f,4.7619f}, + {42.7933f,0.0f}, + {28.5076f,0.0f}, + {18.9838f,4.7619f}, + {9.46f,14.2857f} +}; + +static const SFG_StrokeStrip ch112st[] = +{ + {2,ch112st0}, + {14,ch112st1} +}; + +static const SFG_StrokeChar ch112 = {70.8029f,2,ch112st}; + +/* char: 0x71 */ + +static const SFG_StrokeVertex ch113st0[] = +{ + {61.9829f,66.6667f}, + {61.9829f,-33.3333f} +}; + +static const SFG_StrokeVertex ch113st1[] = +{ + {61.9829f,52.381f}, + {52.459f,61.9048f}, + {42.9352f,66.6667f}, + {28.6495f,66.6667f}, + {19.1257f,61.9048f}, + {9.6019f,52.381f}, + {4.84f,38.0952f}, + {4.84f,28.5714f}, + {9.6019f,14.2857f}, + {19.1257f,4.7619f}, + {28.6495f,0.0f}, + {42.9352f,0.0f}, + {52.459f,4.7619f}, + {61.9829f,14.2857f} +}; + +static const SFG_StrokeStrip ch113st[] = +{ + {2,ch113st0}, + {14,ch113st1} +}; + +static const SFG_StrokeChar ch113 = {70.7429f,2,ch113st}; + +/* char: 0x72 */ + +static const SFG_StrokeVertex ch114st0[] = +{ + {9.46f,66.6667f}, + {9.46f,0.0f} +}; + +static const SFG_StrokeVertex ch114st1[] = +{ + {9.46f,38.0952f}, + {14.2219f,52.381f}, + {23.7457f,61.9048f}, + {33.2695f,66.6667f}, + {47.5552f,66.6667f} +}; + +static const SFG_StrokeStrip ch114st[] = +{ + {2,ch114st0}, + {5,ch114st1} +}; + +static const SFG_StrokeChar ch114 = {49.4952f,2,ch114st}; + +/* char: 0x73 */ + +static const SFG_StrokeVertex ch115st0[] = +{ + {57.081f,52.381f}, + {52.319f,61.9048f}, + {38.0333f,66.6667f}, + {23.7476f,66.6667f}, + {9.4619f,61.9048f}, + {4.7f,52.381f}, + {9.4619f,42.8571f}, + {18.9857f,38.0952f}, + {42.7952f,33.3333f}, + {52.319f,28.5714f}, + {57.081f,19.0476f}, + {57.081f,14.2857f}, + {52.319f,4.7619f}, + {38.0333f,0.0f}, + {23.7476f,0.0f}, + {9.4619f,4.7619f}, + {4.7f,14.2857f} +}; + +static const SFG_StrokeStrip ch115st[] = +{ + {17,ch115st0} +}; + +static const SFG_StrokeChar ch115 = {62.321f,1,ch115st}; + +/* char: 0x74 */ + +static const SFG_StrokeVertex ch116st0[] = +{ + {14.8257f,100.0f}, + {14.8257f,19.0476f}, + {19.5876f,4.7619f}, + {29.1114f,0.0f}, + {38.6352f,0.0f} +}; + +static const SFG_StrokeVertex ch116st1[] = +{ + {0.54f,66.6667f}, + {33.8733f,66.6667f} +}; + +static const SFG_StrokeStrip ch116st[] = +{ + {5,ch116st0}, + {2,ch116st1} +}; + +static const SFG_StrokeChar ch116 = {39.3152f,2,ch116st}; + +/* char: 0x75 */ + +static const SFG_StrokeVertex ch117st0[] = +{ + {9.46f,66.6667f}, + {9.46f,19.0476f}, + {14.2219f,4.7619f}, + {23.7457f,0.0f}, + {38.0314f,0.0f}, + {47.5552f,4.7619f}, + {61.841f,19.0476f} +}; + +static const SFG_StrokeVertex ch117st1[] = +{ + {61.841f,66.6667f}, + {61.841f,0.0f} +}; + +static const SFG_StrokeStrip ch117st[] = +{ + {7,ch117st0}, + {2,ch117st1} +}; + +static const SFG_StrokeChar ch117 = {71.161f,2,ch117st}; + +/* char: 0x76 */ + +static const SFG_StrokeVertex ch118st0[] = +{ + {1.8f,66.6667f}, + {30.3714f,0.0f} +}; + +static const SFG_StrokeVertex ch118st1[] = +{ + {58.9429f,66.6667f}, + {30.3714f,0.0f} +}; + +static const SFG_StrokeStrip ch118st[] = +{ + {2,ch118st0}, + {2,ch118st1} +}; + +static const SFG_StrokeChar ch118 = {60.6029f,2,ch118st}; + +/* char: 0x77 */ + +static const SFG_StrokeVertex ch119st0[] = +{ + {2.5f,66.6667f}, + {21.5476f,0.0f} +}; + +static const SFG_StrokeVertex ch119st1[] = +{ + {40.5952f,66.6667f}, + {21.5476f,0.0f} +}; + +static const SFG_StrokeVertex ch119st2[] = +{ + {40.5952f,66.6667f}, + {59.6429f,0.0f} +}; + +static const SFG_StrokeVertex ch119st3[] = +{ + {78.6905f,66.6667f}, + {59.6429f,0.0f} +}; + +static const SFG_StrokeStrip ch119st[] = +{ + {2,ch119st0}, + {2,ch119st1}, + {2,ch119st2}, + {2,ch119st3} +}; + +static const SFG_StrokeChar ch119 = {80.4905f,4,ch119st}; + +/* char: 0x78 */ + +static const SFG_StrokeVertex ch120st0[] = +{ + {1.66f,66.6667f}, + {54.041f,0.0f} +}; + +static const SFG_StrokeVertex ch120st1[] = +{ + {54.041f,66.6667f}, + {1.66f,0.0f} +}; + +static const SFG_StrokeStrip ch120st[] = +{ + {2,ch120st0}, + {2,ch120st1} +}; + +static const SFG_StrokeChar ch120 = {56.401f,2,ch120st}; + +/* char: 0x79 */ + +static const SFG_StrokeVertex ch121st0[] = +{ + {6.5619f,66.6667f}, + {35.1333f,0.0f} +}; + +static const SFG_StrokeVertex ch121st1[] = +{ + {63.7048f,66.6667f}, + {35.1333f,0.0f}, + {25.6095f,-19.0476f}, + {16.0857f,-28.5714f}, + {6.5619f,-33.3333f}, + {1.8f,-33.3333f} +}; + +static const SFG_StrokeStrip ch121st[] = +{ + {2,ch121st0}, + {6,ch121st1} +}; + +static const SFG_StrokeChar ch121 = {66.0648f,2,ch121st}; + +/* char: 0x7a */ + +static const SFG_StrokeVertex ch122st0[] = +{ + {56.821f,66.6667f}, + {4.44f,0.0f} +}; + +static const SFG_StrokeVertex ch122st1[] = +{ + {4.44f,66.6667f}, + {56.821f,66.6667f} +}; + +static const SFG_StrokeVertex ch122st2[] = +{ + {4.44f,0.0f}, + {56.821f,0.0f} +}; + +static const SFG_StrokeStrip ch122st[] = +{ + {2,ch122st0}, + {2,ch122st1}, + {2,ch122st2} +}; + +static const SFG_StrokeChar ch122 = {61.821f,3,ch122st}; + +/* char: 0x7b */ + +static const SFG_StrokeVertex ch123st0[] = +{ + {31.1895f,119.048f}, + {21.6657f,114.286f}, + {16.9038f,109.524f}, + {12.1419f,100.0f}, + {12.1419f,90.4762f}, + {16.9038f,80.9524f}, + {21.6657f,76.1905f}, + {26.4276f,66.6667f}, + {26.4276f,57.1429f}, + {16.9038f,47.619f} +}; + +static const SFG_StrokeVertex ch123st1[] = +{ + {21.6657f,114.286f}, + {16.9038f,104.762f}, + {16.9038f,95.2381f}, + {21.6657f,85.7143f}, + {26.4276f,80.9524f}, + {31.1895f,71.4286f}, + {31.1895f,61.9048f}, + {26.4276f,52.381f}, + {7.38f,42.8571f}, + {26.4276f,33.3333f}, + {31.1895f,23.8095f}, + {31.1895f,14.2857f}, + {26.4276f,4.7619f}, + {21.6657f,0.0f}, + {16.9038f,-9.5238f}, + {16.9038f,-19.0476f}, + {21.6657f,-28.5714f} +}; + +static const SFG_StrokeVertex ch123st2[] = +{ + {16.9038f,38.0952f}, + {26.4276f,28.5714f}, + {26.4276f,19.0476f}, + {21.6657f,9.5238f}, + {16.9038f,4.7619f}, + {12.1419f,-4.7619f}, + {12.1419f,-14.2857f}, + {16.9038f,-23.8095f}, + {21.6657f,-28.5714f}, + {31.1895f,-33.3333f} +}; + +static const SFG_StrokeStrip ch123st[] = +{ + {10,ch123st0}, + {17,ch123st1}, + {10,ch123st2} +}; + +static const SFG_StrokeChar ch123 = {41.6295f,3,ch123st}; + +/* char: 0x7c */ + +static const SFG_StrokeVertex ch124st0[] = +{ + {11.54f,119.048f}, + {11.54f,-33.3333f} +}; + +static const SFG_StrokeStrip ch124st[] = +{ + {2,ch124st0} +}; + +static const SFG_StrokeChar ch124 = {23.78f,1,ch124st}; + +/* char: 0x7d */ + +static const SFG_StrokeVertex ch125st0[] = +{ + {9.18f,119.048f}, + {18.7038f,114.286f}, + {23.4657f,109.524f}, + {28.2276f,100.0f}, + {28.2276f,90.4762f}, + {23.4657f,80.9524f}, + {18.7038f,76.1905f}, + {13.9419f,66.6667f}, + {13.9419f,57.1429f}, + {23.4657f,47.619f} +}; + +static const SFG_StrokeVertex ch125st1[] = +{ + {18.7038f,114.286f}, + {23.4657f,104.762f}, + {23.4657f,95.2381f}, + {18.7038f,85.7143f}, + {13.9419f,80.9524f}, + {9.18f,71.4286f}, + {9.18f,61.9048f}, + {13.9419f,52.381f}, + {32.9895f,42.8571f}, + {13.9419f,33.3333f}, + {9.18f,23.8095f}, + {9.18f,14.2857f}, + {13.9419f,4.7619f}, + {18.7038f,0.0f}, + {23.4657f,-9.5238f}, + {23.4657f,-19.0476f}, + {18.7038f,-28.5714f} +}; + +static const SFG_StrokeVertex ch125st2[] = +{ + {23.4657f,38.0952f}, + {13.9419f,28.5714f}, + {13.9419f,19.0476f}, + {18.7038f,9.5238f}, + {23.4657f,4.7619f}, + {28.2276f,-4.7619f}, + {28.2276f,-14.2857f}, + {23.4657f,-23.8095f}, + {18.7038f,-28.5714f}, + {9.18f,-33.3333f} +}; + +static const SFG_StrokeStrip ch125st[] = +{ + {10,ch125st0}, + {17,ch125st1}, + {10,ch125st2} +}; + +static const SFG_StrokeChar ch125 = {41.4695f,3,ch125st}; + +/* char: 0x7e */ + +static const SFG_StrokeVertex ch126st0[] = +{ + {2.92f,28.5714f}, + {2.92f,38.0952f}, + {7.6819f,52.381f}, + {17.2057f,57.1429f}, + {26.7295f,57.1429f}, + {36.2533f,52.381f}, + {55.301f,38.0952f}, + {64.8248f,33.3333f}, + {74.3486f,33.3333f}, + {83.8724f,38.0952f}, + {88.6343f,47.619f} +}; + +static const SFG_StrokeVertex ch126st1[] = +{ + {2.92f,38.0952f}, + {7.6819f,47.619f}, + {17.2057f,52.381f}, + {26.7295f,52.381f}, + {36.2533f,47.619f}, + {55.301f,33.3333f}, + {64.8248f,28.5714f}, + {74.3486f,28.5714f}, + {83.8724f,33.3333f}, + {88.6343f,47.619f}, + {88.6343f,57.1429f} +}; + +static const SFG_StrokeStrip ch126st[] = +{ + {11,ch126st0}, + {11,ch126st1} +}; + +static const SFG_StrokeChar ch126 = {91.2743f,2,ch126st}; + +/* char: 0x7f */ + +static const SFG_StrokeVertex ch127st0[] = +{ + {52.381f,100.0f}, + {14.2857f,-33.3333f} +}; + +static const SFG_StrokeVertex ch127st1[] = +{ + {28.5714f,66.6667f}, + {14.2857f,61.9048f}, + {4.7619f,52.381f}, + {0.0f,38.0952f}, + {0.0f,23.8095f}, + {4.7619f,14.2857f}, + {14.2857f,4.7619f}, + {28.5714f,0.0f}, + {38.0952f,0.0f}, + {52.381f,4.7619f}, + {61.9048f,14.2857f}, + {66.6667f,28.5714f}, + {66.6667f,42.8571f}, + {61.9048f,52.381f}, + {52.381f,61.9048f}, + {38.0952f,66.6667f}, + {28.5714f,66.6667f} +}; + +static const SFG_StrokeStrip ch127st[] = +{ + {2,ch127st0}, + {17,ch127st1} +}; + +static const SFG_StrokeChar ch127 = {66.6667f,2,ch127st}; + +static const SFG_StrokeChar *chars[] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39, + &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47, + &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55, + &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63, + &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71, + &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79, + &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87, + &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95, + &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103, + &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111, + &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119, + &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127 +}; + +const SFG_StrokeFont fgStrokeRoman = {"Roman",128,152.381f,chars}; diff --git a/src/fg_structure.c b/src/fg_structure.c new file mode 100644 index 0000000..1e05653 --- /dev/null +++ b/src/fg_structure.c @@ -0,0 +1,596 @@ +/* + * freeglut_structure.c + * + * Windows and menus need tree structure + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Sat Dec 18 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* -- GLOBAL EXPORTS ------------------------------------------------------- */ + +/* + * The SFG_Structure container holds information about windows and menus + * created between glutInit() and glutMainLoop() return. + */ + +SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */ + { NULL, NULL }, /* The list of menus */ + { NULL, NULL }, /* Windows to Destroy list */ + NULL, /* The current window */ + NULL, /* The current menu */ + NULL, /* The menu OpenGL context */ + NULL, /* The game mode window */ + 0, /* The current new window ID */ + 0 }; /* The current new menu ID */ + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +extern void fgPlatformCreateWindow ( SFG_Window *window ); + +static void fghClearCallBacks( SFG_Window *window ) +{ + if( window ) + { + int i; + for( i = 0; i < TOTAL_CALLBACKS; ++i ) + window->CallBacks[ i ] = NULL; + } +} + +/* + * This private function creates, opens and adds to the hierarchy + * a freeglut window complete with OpenGL context and stuff... + * + * If parent is set to NULL, the window created will be a topmost one. + */ +SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isMenu ) +{ + /* Have the window object created */ + SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 ); + + fgPlatformCreateWindow ( window ); + + fghClearCallBacks( window ); + + /* Initialize the object properties */ + window->ID = ++fgStructure.WindowID; + + fgListInit( &window->Children ); + if( parent ) + { + fgListAppend( &parent->Children, &window->Node ); + window->Parent = parent; + } + else + fgListAppend( &fgStructure.Windows, &window->Node ); + + /* Set the default mouse cursor and reset the modifiers value */ + window->State.Cursor = GLUT_CURSOR_INHERIT; + + window->IsMenu = isMenu; + + window->State.IgnoreKeyRepeat = GL_FALSE; + window->State.KeyRepeating = GL_FALSE; + window->State.IsFullscreen = GL_FALSE; + + /* + * Open the window now. The fgOpenWindow() function is system + * dependant, and resides in freeglut_window.c. Uses fgState. + */ + fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode, + (GLboolean)(parent ? GL_TRUE : GL_FALSE) ); + + return window; +} + +/* + * This private function creates a menu and adds it to the menus list + */ +SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) +{ + int x = 100, y = 100, w = 1, h = 1; + SFG_Window *current_window = fgStructure.CurrentWindow; + + /* Have the menu object created */ + SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 ); + + menu->ParentWindow = NULL; + + /* Create a window for the menu to reside in. */ + + fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h, + GL_FALSE, GL_TRUE ); + menu->Window = fgStructure.CurrentWindow; + glutDisplayFunc( fgDisplayMenu ); + + glutHideWindow( ); /* Hide the window for now */ + fgSetWindow( current_window ); + + /* Initialize the object properties: */ + menu->ID = ++fgStructure.MenuID; + menu->Callback = menuCallback; + menu->ActiveEntry = NULL; + + fgListInit( &menu->Entries ); + fgListAppend( &fgStructure.Menus, &menu->Node ); + + /* Newly created menus implicitly become current ones */ + fgStructure.CurrentMenu = menu; + + return menu; +} + +/* + * Function to add a window to the linked list of windows to destroy. + * Subwindows are automatically added because they hang from the window + * structure. + */ +void fgAddToWindowDestroyList( SFG_Window* window ) +{ + SFG_WindowList *new_list_entry = + ( SFG_WindowList* )malloc( sizeof(SFG_WindowList ) ); + new_list_entry->window = window; + fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node ); + + /* Check if the window is the current one... */ + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; + + /* + * Clear all window callbacks except Destroy, which will + * be invoked later. Right now, we are potentially carrying + * out a freeglut operation at the behest of a client callback, + * so we are reluctant to re-enter the client with the Destroy + * callback, right now. The others are all wiped out, however, + * to ensure that they are no longer called after this point. + */ + { + FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy ); + fghClearCallBacks( window ); + SET_WCB( *window, Destroy, destroy ); + } +} + +/* + * Function to close down all the windows in the "WindowsToDestroy" list + */ +void fgCloseWindows( ) +{ + while( fgStructure.WindowsToDestroy.First ) + { + SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First; + fgDestroyWindow( window_ptr->window ); + fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node ); + free( window_ptr ); + } +} + +/* + * This function destroys a window and all of its subwindows. Actually, + * another function, defined in freeglut_window.c is called, but this is + * a whole different story... + */ +void fgDestroyWindow( SFG_Window* window ) +{ + FREEGLUT_INTERNAL_ERROR_EXIT ( window, "Window destroy function called with null window", + "fgDestroyWindow" ); + + while( window->Children.First ) + fgDestroyWindow( ( SFG_Window * )window->Children.First ); + + { + SFG_Window *activeWindow = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Destroy, ( ) ); + fgSetWindow( activeWindow ); + } + + if( window->Parent ) + fgListRemove( &window->Parent->Children, &window->Node ); + else + fgListRemove( &fgStructure.Windows, &window->Node ); + + if( window->ActiveMenu ) + fgDeactivateMenu( window ); + + fghClearCallBacks( window ); + fgCloseWindow( window ); + free( window ); + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; +} + +/* + * This is a helper static function that removes a menu (given its pointer) + * from any windows that can be accessed from a given parent... + */ +static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu ) +{ + SFG_Window *subWindow; + int i; + + /* Check whether this is the active menu in the window */ + if ( menu == window->ActiveMenu ) + window->ActiveMenu = NULL ; + + /* + * Check if the menu is attached to the current window, + * if so, have it detached (by overwriting with a NULL): + */ + for( i = 0; i < FREEGLUT_MAX_MENUS; i++ ) + if( window->Menu[ i ] == menu ) + window->Menu[ i ] = NULL; + + /* Call this function for all of the window's children recursively: */ + for( subWindow = (SFG_Window *)window->Children.First; + subWindow; + subWindow = (SFG_Window *)subWindow->Node.Next) + fghRemoveMenuFromWindow( subWindow, menu ); +} + +/* + * This is a static helper function that removes menu references + * from another menu, given two pointers to them... + */ +static void fghRemoveMenuFromMenu( SFG_Menu* from, SFG_Menu* menu ) +{ + SFG_MenuEntry *entry; + + for( entry = (SFG_MenuEntry *)from->Entries.First; + entry; + entry = ( SFG_MenuEntry * )entry->Node.Next ) + if( entry->SubMenu == menu ) + entry->SubMenu = NULL; +} + +/* + * This function destroys a menu specified by the parameter. All menus + * and windows are updated to make sure no ill pointers hang around. + */ +void fgDestroyMenu( SFG_Menu* menu ) +{ + SFG_Window *window; + SFG_Menu *from; + + FREEGLUT_INTERNAL_ERROR_EXIT ( menu, "Menu destroy function called with null menu", + "fgDestroyMenu" ); + + /* First of all, have all references to this menu removed from all windows: */ + for( window = (SFG_Window *)fgStructure.Windows.First; + window; + window = (SFG_Window *)window->Node.Next ) + fghRemoveMenuFromWindow( window, menu ); + + /* Now proceed with removing menu entries that lead to this menu */ + for( from = ( SFG_Menu * )fgStructure.Menus.First; + from; + from = ( SFG_Menu * )from->Node.Next ) + fghRemoveMenuFromMenu( from, menu ); + + /* + * If the programmer defined a destroy callback, call it + * A. Donev: But first make this the active menu + */ + if( menu->Destroy ) + { + SFG_Menu *activeMenu=fgStructure.CurrentMenu; + fgStructure.CurrentMenu = menu; + menu->Destroy( ); + fgStructure.CurrentMenu = activeMenu; + } + + /* + * Now we are pretty sure the menu is not used anywhere + * and that we can remove all of its entries + */ + while( menu->Entries.First ) + { + SFG_MenuEntry *entry = ( SFG_MenuEntry * ) menu->Entries.First; + + fgListRemove( &menu->Entries, &entry->Node ); + + if( entry->Text ) + free( entry->Text ); + entry->Text = NULL; + + free( entry ); + } + + if( fgStructure.CurrentWindow == menu->Window ) + fgSetWindow( NULL ); + fgDestroyWindow( menu->Window ); + fgListRemove( &fgStructure.Menus, &menu->Node ); + if( fgStructure.CurrentMenu == menu ) + fgStructure.CurrentMenu = NULL; + + free( menu ); +} + +/* + * This function should be called on glutInit(). It will prepare the internal + * structure of freeglut to be used in the application. The structure will be + * destroyed using fgDestroyStructure() on glutMainLoop() return. In that + * case further use of freeglut should be preceeded with a glutInit() call. + */ +void fgCreateStructure( void ) +{ + /* + * We will be needing two lists: the first containing windows, + * and the second containing the user-defined menus. + * Also, no current window/menu is set, as none has been created yet. + */ + + fgListInit(&fgStructure.Windows); + fgListInit(&fgStructure.Menus); + fgListInit(&fgStructure.WindowsToDestroy); + + fgStructure.CurrentWindow = NULL; + fgStructure.CurrentMenu = NULL; + fgStructure.MenuContext = NULL; + fgStructure.GameModeWindow = NULL; + fgStructure.WindowID = 0; + fgStructure.MenuID = 0; +} + +/* + * This function is automatically called on glutMainLoop() return. + * It should deallocate and destroy all remnants of previous + * glutInit()-enforced structure initialization... + */ +void fgDestroyStructure( void ) +{ + /* Clean up the WindowsToDestroy list. */ + fgCloseWindows( ); + + /* Make sure all windows and menus have been deallocated */ + while( fgStructure.Menus.First ) + fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First ); + + while( fgStructure.Windows.First ) + fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First ); +} + +/* + * Helper function to enumerate through all registered top-level windows + */ +void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator ) +{ + SFG_Window *window; + + FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, + "Enumerator or callback missing from window enumerator call", + "fgEnumWindows" ); + + /* Check every of the top-level windows */ + for( window = ( SFG_Window * )fgStructure.Windows.First; + window; + window = ( SFG_Window * )window->Node.Next ) + { + enumCallback( window, enumerator ); + if( enumerator->found ) + return; + } +} + +/* + * Helper function to enumerate through all a window's subwindows + * (single level descent) + */ +void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, + SFG_Enumerator* enumerator ) +{ + SFG_Window *child; + + FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, + "Enumerator or callback missing from subwindow enumerator call", + "fgEnumSubWindows" ); + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Window Enumeration" ); + + for( child = ( SFG_Window * )window->Children.First; + child; + child = ( SFG_Window * )child->Node.Next ) + { + enumCallback( child, enumerator ); + if( enumerator->found ) + return; + } +} + +/* + * A static helper function to look for a window given its handle + */ +static void fghcbWindowByHandle( SFG_Window *window, + SFG_Enumerator *enumerator ) +{ + if ( enumerator->found ) + return; + + /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */ + if( window->Window.Handle == (SFG_WindowHandleType) (enumerator->data) ) + { + enumerator->found = GL_TRUE; + enumerator->data = window; + + return; + } + + /* Otherwise, check this window's children */ + fgEnumSubWindows( window, fghcbWindowByHandle, enumerator ); +} + +/* + * fgWindowByHandle returns a (SFG_Window *) value pointing to the + * first window in the queue matching the specified window handle. + * The function is defined in freeglut_structure.c file. + */ +SFG_Window* fgWindowByHandle ( SFG_WindowHandleType hWindow ) +{ + SFG_Enumerator enumerator; + + /* This is easy and makes use of the windows enumeration defined above */ + enumerator.found = GL_FALSE; + enumerator.data = (void *)hWindow; + fgEnumWindows( fghcbWindowByHandle, &enumerator ); + + if( enumerator.found ) + return( SFG_Window *) enumerator.data; + return NULL; +} + +/* + * A static helper function to look for a window given its ID + */ +static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator ) +{ + /* Make sure we do not overwrite our precious results... */ + if( enumerator->found ) + return; + + /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */ + if( window->ID == *( int *)(enumerator->data) ) + { + enumerator->found = GL_TRUE; + enumerator->data = window; + + return; + } + + /* Otherwise, check this window's children */ + fgEnumSubWindows( window, fghcbWindowByID, enumerator ); +} + +/* + * This function is similiar to the previous one, except it is + * looking for a specified (sub)window identifier. The function + * is defined in freeglut_structure.c file. + */ +SFG_Window* fgWindowByID( int windowID ) +{ + SFG_Enumerator enumerator; + + /* Uses a method very similiar for fgWindowByHandle... */ + enumerator.found = GL_FALSE; + enumerator.data = ( void * )&windowID; + fgEnumWindows( fghcbWindowByID, &enumerator ); + if( enumerator.found ) + return ( SFG_Window * )enumerator.data; + return NULL; +} + +/* + * Looks up a menu given its ID. This is easier that fgWindowByXXX + * as all menus are placed in one doubly linked list... + */ +SFG_Menu* fgMenuByID( int menuID ) +{ + SFG_Menu *menu = NULL; + + /* It's enough to check all entries in fgStructure.Menus... */ + for( menu = (SFG_Menu *)fgStructure.Menus.First; + menu; + menu = (SFG_Menu *)menu->Node.Next ) + if( menu->ID == menuID ) + return menu; + return NULL; +} + +/* + * List functions... + */ +void fgListInit(SFG_List *list) +{ + list->First = NULL; + list->Last = NULL; +} + +void fgListAppend(SFG_List *list, SFG_Node *node) +{ + if ( list->Last ) + { + SFG_Node *ln = (SFG_Node *) list->Last; + ln->Next = node; + node->Prev = ln; + } + else + { + node->Prev = NULL; + list->First = node; + } + + node->Next = NULL; + list->Last = node; +} + +void fgListRemove(SFG_List *list, SFG_Node *node) +{ + if( node->Next ) + ( ( SFG_Node * )node->Next )->Prev = node->Prev; + if( node->Prev ) + ( ( SFG_Node * )node->Prev )->Next = node->Next; + if( ( ( SFG_Node * )list->First ) == node ) + list->First = node->Next; + if( ( ( SFG_Node * )list->Last ) == node ) + list->Last = node->Prev; +} + +int fgListLength(SFG_List *list) +{ + SFG_Node *node; + int length = 0; + + for( node =( SFG_Node * )list->First; + node; + node = ( SFG_Node * )node->Next ) + ++length; + + return length; +} + + +void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node) +{ + SFG_Node *prev; + + if( (node->Next = next) ) + { + prev = next->Prev; + next->Prev = node; + } + else + { + prev = list->Last; + list->Last = node; + } + + if( (node->Prev = prev) ) + prev->Next = node; + else + list->First = node; +} + +/*** END OF FILE ***/ diff --git a/src/fg_teapot.c b/src/fg_teapot.c new file mode 100644 index 0000000..41d0fee --- /dev/null +++ b/src/fg_teapot.c @@ -0,0 +1,200 @@ +/* + * freeglut_teapot.c + * + * Teapot(tm) rendering code. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 24 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Original teapot code copyright follows: + */ + +/* + * (c) Copyright 1993, Silicon Graphics, Inc. + * + * ALL RIGHTS RESERVED + * + * Permission to use, copy, modify, and distribute this software + * for any purpose and without fee is hereby granted, provided + * that the above copyright notice appear in all copies and that + * both the copyright notice and this permission notice appear in + * supporting documentation, and that the name of Silicon + * Graphics, Inc. not be used in advertising or publicity + * pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU + * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR + * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF + * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO + * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE + * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, + * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, + * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR + * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY + * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer + * Software clause at DFARS 252.227-7013 and/or in similar or + * successor clauses in the FAR or the DOD or NASA FAR + * Supplement. Unpublished-- rights reserved under the copyright + * laws of the United States. Contractor/manufacturer is Silicon + * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA + * 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ + +#include +#include "fg_internal.h" +#include "fg_teapot_data.h" + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + + +static void fghTeapot( GLint grid, GLdouble scale, GLenum type ) +{ +#if defined(_WIN32_WCE) + int i, numV=sizeof(strip_vertices)/4, numI=sizeof(strip_normals)/4; +#else + double p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; + long i, j, k, l; +#endif + + glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT ); + glEnable( GL_AUTO_NORMAL ); + glEnable( GL_NORMALIZE ); + glEnable( GL_MAP2_VERTEX_3 ); + glEnable( GL_MAP2_TEXTURE_COORD_2 ); + + glPushMatrix(); + glRotated( 270.0, 1.0, 0.0, 0.0 ); + glScaled( 0.5 * scale, 0.5 * scale, 0.5 * scale ); + glTranslated( 0.0, 0.0, -1.5 ); + +#if defined(_WIN32_WCE) + glRotated( 90.0, 1.0, 0.0, 0.0 ); + glBegin( GL_TRIANGLE_STRIP ); + + for( i = 0; i < numV-1; i++ ) + { + int vidx = strip_vertices[i], + nidx = strip_normals[i]; + + if( vidx != -1 ) + { + glNormal3fv( normals[nidx] ); + glVertex3fv( vertices[vidx] ); + } + else + { + glEnd(); + glBegin( GL_TRIANGLE_STRIP ); + } + } + + glEnd(); +#else + for (i = 0; i < 10; i++) { + for (j = 0; j < 4; j++) { + for (k = 0; k < 4; k++) { + for (l = 0; l < 3; l++) { + p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; + q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; + if (l == 1) + q[j][k][l] *= -1.0; + if (i < 6) { + r[j][k][l] = + cpdata[patchdata[i][j * 4 + (3 - k)]][l]; + if (l == 0) + r[j][k][l] *= -1.0; + s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; + if (l == 0) + s[j][k][l] *= -1.0; + if (l == 1) + s[j][k][l] *= -1.0; + } + } + } + } + + glMap2d(GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2, 0.0, 1.0, 4, 2, + &tex[0][0][0]); + glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, + &p[0][0][0]); + glMapGrid2d(grid, 0.0, 1.0, grid, 0.0, 1.0); + glEvalMesh2(type, 0, grid, 0, grid); + glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, + &q[0][0][0]); + glEvalMesh2(type, 0, grid, 0, grid); + if (i < 6) { + glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, + &r[0][0][0]); + glEvalMesh2(type, 0, grid, 0, grid); + glMap2d(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, + &s[0][0][0]); + glEvalMesh2(type, 0, grid, 0, grid); + } + } +#endif /* defined(_WIN32_WCE) */ + + glPopMatrix(); + glPopAttrib(); +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Renders a beautiful wired teapot... + */ +void FGAPIENTRY glutWireTeapot( GLdouble size ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTeapot" ); + /* We will use the general teapot rendering code */ + fghTeapot( 10, size, GL_LINE ); +} + +/* + * Renders a beautiful filled teapot... + */ +void FGAPIENTRY glutSolidTeapot( GLdouble size ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTeapot" ); + /* We will use the general teapot rendering code */ + fghTeapot( 7, size, GL_FILL ); +} + +/*** END OF FILE ***/ + + + + + diff --git a/src/fg_teapot_data.h b/src/fg_teapot_data.h new file mode 100644 index 0000000..3bf83e1 --- /dev/null +++ b/src/fg_teapot_data.h @@ -0,0 +1,2429 @@ +/* + * freeglut_teapot_data.h + * + * The freeglut library teapot data include file. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_TEAPOT_DATA_H +#define FREEGLUT_TEAPOT_DATA_H + +#if defined(_WIN32_WCE) +/* + * Submitted through the kind offices of Daniel Wagner (daniel@ims.tuwien.ac.at) + */ + +/* 530 vertices */ + +const int numVertices = 530; +const float vertices[530][3] = { +2.1f, 3.6f, 0.0f, +2.071f, 3.711f, 0.0f, +2.105f, 3.748f, 0.0f, +2.174f, 3.711f, 0.0f, +2.25f, 3.6f, 0.0f, +1.937f, 3.6f, 0.8242f, +1.91f, 3.711f, 0.8128f, +1.942f, 3.748f, 0.8261f, +2.005f, 3.711f, 0.8532f, +2.076f, 3.6f, 0.8831f, +1.491f, 3.6f, 1.491f, +1.47f, 3.711f, 1.47f, +1.494f, 3.748f, 1.494f, +1.543f, 3.711f, 1.543f, +1.597f, 3.6f, 1.597f, +0.8242f, 3.6f, 1.937f, +0.8128f, 3.711f, 1.91f, +0.8261f, 3.748f, 1.942f, +0.8532f, 3.711f, 2.005f, +0.8831f, 3.6f, 2.076f, +0.0f, 3.6f, 2.1f, +0.0f, 3.711f, 2.071f, +0.0f, 3.748f, 2.105f, +0.0f, 3.711f, 2.174f, +0.0f, 3.6f, 2.25f, +-0.8812f, 3.6f, 1.937f, +-0.8368f, 3.711f, 1.91f, +-0.8332f, 3.748f, 1.942f, +-0.8541f, 3.711f, 2.005f, +-0.8831f, 3.6f, 2.076f, +-1.542f, 3.6f, 1.491f, +-1.492f, 3.711f, 1.47f, +-1.501f, 3.748f, 1.494f, +-1.544f, 3.711f, 1.543f, +-1.597f, 3.6f, 1.597f, +-1.956f, 3.6f, 0.8242f, +-1.918f, 3.711f, 0.8128f, +-1.944f, 3.748f, 0.8261f, +-2.006f, 3.711f, 0.8532f, +-2.076f, 3.6f, 0.8831f, +-2.1f, 3.6f, 0.0f, +-2.071f, 3.711f, 0.0f, +-2.105f, 3.748f, 0.0f, +-2.174f, 3.711f, 0.0f, +-2.25f, 3.6f, 0.0f, +-1.937f, 3.6f, -0.8242f, +-1.91f, 3.711f, -0.8128f, +-1.942f, 3.748f, -0.8261f, +-2.005f, 3.711f, -0.8532f, +-2.076f, 3.6f, -0.8831f, +-1.491f, 3.6f, -1.491f, +-1.47f, 3.711f, -1.47f, +-1.494f, 3.748f, -1.494f, +-1.543f, 3.711f, -1.543f, +-1.597f, 3.6f, -1.597f, +-0.8242f, 3.6f, -1.937f, +-0.8128f, 3.711f, -1.91f, +-0.8261f, 3.748f, -1.942f, +-0.8532f, 3.711f, -2.005f, +-0.8831f, 3.6f, -2.076f, +0.0f, 3.6f, 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3.916f, -0.2686f, +1.142f, 3.825f, -0.4857f, +1.6f, 3.734f, -0.6807f, +1.799f, 3.6f, -0.7654f +}; + + +/* 530 normals */ +const int numNormals = 530; +const float normals[530][3] = { +0.0486f, -0.9986f, 0.0168f, +0.9976f, -0.0678f, -0.0008f, +-0.233f, 0.8502f, -0.4719f, +-0.2299f, 0.9679f, 0.1004f, +-0.1648f, 0.985f, 0.0501f, +-0.0117f, 0.7461f, 0.6656f, +-0.0888f, 0.9692f, 0.2294f, +0.6449f, -0.7172f, -0.2637f, +-0.066f, 0.9851f, 0.1583f, +-0.6585f, -0.342f, -0.6703f, +-0.293f, 0.9558f, 0.0209f, +0.179f, 0.9825f, -0.0513f, +-0.0094f, 0.903f, 0.4295f, +-0.0059f, -0.986f, -0.1662f, +-0.7355f, 0.6774f, -0.0026f, +-0.997f, 0.0763f, 0.0019f, +-0.1478f, 0.9333f, 0.3271f, +-0.3014f, -0.6034f, -0.7382f, +-0.7048f, -0.0681f, 0.706f, +-0.3361f, 0.9332f, 0.1263f, +0.3709f, 0.1524f, -0.916f, +-0.3399f, -0.4121f, 0.8453f, +0.1921f, 0.9724f, -0.1316f, +-0.2671f, 0.7429f, 0.6137f, +0.0888f, 0.9692f, -0.2294f, +0.066f, 0.9851f, -0.1583f, +0.9411f, 0.338f, 0.001f, +0.8666f, -0.2559f, 0.4282f, 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+-0.4041f, -0.8052f, 0.4337f, +-0.375f, 0.2079f, 0.9033f, +-0.0223f, -0.9986f, -0.0462f, +0.6702f, 0.4451f, -0.5938f, +0.9402f, -0.3403f, 0.0085f, +0.5661f, -0.604f, -0.5609f, +-0.6252f, 0.7406f, 0.246f, +-0.0341f, -0.9986f, 0.0383f, +-0.6111f, 0.4984f, -0.6148f, +0.6655f, 0.7462f, 0.0117f, +0.1233f, 0.199f, 0.9722f, +0.8468f, 0.4454f, -0.2904f, +0.7383f, 0.2702f, -0.6179f, +-0.8055f, 0.4452f, -0.3909f, +-0.3729f, 0.208f, -0.9042f, +0.4719f, 0.8502f, -0.233f, +0.243f, 0.747f, 0.6187f, +-0.6497f, -0.4127f, -0.6383f, +-0.5406f, 0.5651f, -0.623f, +0.0058f, -0.4457f, 0.8951f, +-0.3082f, -0.6034f, 0.7354f, +-0.8655f, -0.3412f, -0.3666f, +0.2688f, -0.7172f, -0.6428f, +0.4041f, -0.8052f, -0.4337f, +0.375f, 0.2079f, -0.9033f, +0.0341f, -0.9986f, -0.0383f, +-0.9701f, 0.2423f, 0.0084f, +-0.3807f, -0.0681f, 0.9221f, +0.9643f, -0.2551f, 0.0705f, +-0.8758f, 0.4808f, 0.0415f, +0.1207f, 0.9852f, 0.1215f, +0.4821f, 0.7724f, 0.4133f, +-0.0522f, 0.9982f, 0.0278f, +-0.4337f, -0.8052f, -0.4041f, +-0.6164f, 0.4198f, 0.6661f, +-0.8448f, 0.4045f, -0.3501f, +0.3082f, -0.6034f, -0.7354f, +0.8689f, 0.3387f, 0.3607f, +0.6894f, -0.7242f, 0.0091f, +0.3787f, 0.2424f, 0.8931f, +0.2904f, 0.4454f, 0.8468f, +0.6148f, 0.4984f, -0.6111f, +0.0501f, 0.985f, 0.1648f, +-0.5397f, -0.805f, 0.2461f, +-0.9159f, -0.2556f, 0.3094f, +0.706f, -0.0681f, 0.7048f, +-0.3341f, 0.4972f, 0.8006f, +0.556f, -0.8049f, 0.2071f, +-0.1774f, 0.9693f, -0.1697f, +0.6907f, 0.2083f, 0.6924f, +0.1263f, 0.9332f, 0.3361f, +0.3807f, -0.0681f, -0.9221f, +-0.1556f, -0.9861f, -0.0578f, +-0.3271f, 0.9333f, -0.1478f, +-0.3465f, 0.8505f, 0.3955f, +0.5315f, 0.8438f, -0.0735f, +0.9737f, 0.2276f, -0.0003f, +0.6441f, 0.7648f, -0.0112f, +-0.7239f, -0.6898f, 0.0042f, +-0.7532f, 0.5939f, -0.2824f, +0.1093f, 0.1415f, -0.9838f, +0.5397f, -0.805f, -0.2461f, +-0.7981f, -0.6024f, -0.0036f, +0.9456f, 0.3251f, -0.0052f, +0.1278f, 0.9696f, -0.2085f, +0.0208f, -0.8044f, 0.5936f, +0.1635f, 0.1348f, -0.9772f, +-0.733f, 0.5936f, 0.3321f, +-0.0505f, 0.9852f, -0.1635f, +0.4089f, -0.9069f, -0.1015f, +-0.0029f, -0.9986f, -0.0514f, +-0.1796f, 0.814f, -0.5522f, +0.9221f, -0.0681f, 0.3807f, +0.0383f, -0.9986f, 0.0341f, +0.6369f, -0.2562f, 0.727f, +0.3465f, 0.8505f, -0.3955f, +-0.2452f, 0.9334f, -0.2615f, +0.4921f, -0.247f, 0.8346f, +-0.9976f, -0.0678f, 0.0008f, +-0.5396f, 0.8418f, -0.0094f, +0.2294f, 0.9692f, 0.0888f, +0.7239f, -0.6898f, -0.0042f, +-0.4472f, 0.5952f, 0.6675f, +-0.6449f, -0.7172f, 0.2637f, +0.4543f, 0.2732f, -0.8478f, +-0.6798f, 0.2428f, 0.6919f, +-0.5938f, 0.4451f, -0.6702f, +0.733f, 0.5936f, -0.3321f, +-0.3955f, 0.8505f, -0.3465f, +-0.5139f, -0.6913f, -0.5078f, +-0.623f, -0.5156f, -0.5881f +}; + +/* 1 color */ +/*255 255 0 */ + +/* 1024 faces */ +/* numIdx fidx0 fidx1 fidx2 nidx0 nidx1 nidx2 coloridx */ + +const int numFaces = 1024; +const int faces[1024][8] = { +3, 0, 5, 6, 255, 295, 309, 0, +3, 6, 1, 0, 309, 465, 255, 0, +3, 1, 6, 7, 465, 309, 134, 0, +3, 7, 2, 1, 134, 4, 465, 0, +3, 2, 7, 8, 4, 134, 165, 0, +3, 8, 3, 2, 165, 448, 4, 0, +3, 3, 8, 9, 448, 165, 49, 0, +3, 9, 4, 3, 49, 116, 448, 0, +3, 5, 10, 11, 295, 248, 106, 0, +3, 11, 6, 5, 106, 309, 295, 0, +3, 6, 11, 12, 309, 106, 102, 0, +3, 12, 7, 6, 102, 134, 309, 0, +3, 7, 12, 13, 134, 102, 394, 0, +3, 13, 8, 7, 394, 165, 134, 0, +3, 8, 13, 14, 165, 394, 180, 0, +3, 14, 9, 8, 180, 49, 165, 0, +3, 10, 15, 16, 248, 401, 211, 0, +3, 16, 11, 10, 211, 106, 248, 0, +3, 11, 16, 17, 106, 211, 427, 0, +3, 17, 12, 11, 427, 102, 106, 0, +3, 12, 17, 18, 102, 427, 455, 0, +3, 18, 13, 12, 455, 394, 102, 0, +3, 13, 18, 19, 394, 455, 74, 0, +3, 19, 14, 13, 74, 180, 394, 0, +3, 15, 20, 21, 401, 174, 182, 0, +3, 21, 16, 15, 182, 211, 401, 0, +3, 16, 21, 22, 211, 182, 507, 0, +3, 22, 17, 16, 507, 427, 211, 0, +3, 17, 22, 23, 427, 507, 5, 0, +3, 23, 18, 17, 5, 455, 427, 0, +3, 18, 23, 24, 455, 5, 234, 0, +3, 24, 19, 18, 234, 74, 455, 0, +3, 20, 25, 26, 174, 386, 20, 0, +3, 26, 21, 20, 20, 182, 174, 0, +3, 21, 26, 27, 182, 20, 410, 0, +3, 27, 22, 21, 410, 507, 182, 0, +3, 22, 27, 28, 507, 410, 23, 0, +3, 28, 23, 22, 23, 5, 507, 0, +3, 23, 28, 29, 5, 23, 485, 0, +3, 29, 24, 23, 485, 234, 5, 0, +3, 25, 30, 31, 386, 69, 305, 0, +3, 31, 26, 25, 305, 20, 386, 0, +3, 26, 31, 32, 20, 305, 503, 0, +3, 32, 27, 26, 503, 410, 20, 0, +3, 27, 32, 33, 410, 503, 405, 0, +3, 33, 28, 27, 405, 23, 410, 0, +3, 28, 33, 34, 23, 405, 138, 0, +3, 34, 29, 28, 138, 485, 23, 0, +3, 30, 35, 36, 69, 115, 193, 0, +3, 36, 31, 30, 193, 305, 69, 0, +3, 31, 36, 37, 305, 193, 270, 0, +3, 37, 32, 31, 270, 503, 305, 0, +3, 32, 37, 38, 503, 270, 445, 0, +3, 38, 33, 32, 445, 405, 503, 0, +3, 33, 38, 39, 405, 445, 28, 0, +3, 39, 34, 33, 28, 138, 405, 0, +3, 35, 40, 41, 115, 467, 495, 0, +3, 41, 36, 35, 495, 193, 115, 0, +3, 36, 41, 42, 193, 495, 11, 0, +3, 42, 37, 36, 11, 270, 193, 0, +3, 37, 42, 43, 270, 11, 435, 0, +3, 43, 38, 37, 435, 445, 270, 0, +3, 38, 43, 44, 445, 435, 322, 0, +3, 44, 39, 38, 322, 28, 445, 0, +3, 40, 45, 46, 467, 27, 44, 0, +3, 46, 41, 40, 44, 495, 467, 0, 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494, 498, 499, 291, 203, 374, 0, +3, 499, 495, 494, 374, 64, 291, 0, +3, 495, 499, 500, 64, 374, 307, 0, +3, 500, 496, 495, 307, 19, 64, 0, +3, 496, 500, 501, 19, 307, 358, 0, +3, 501, 497, 496, 358, 433, 19, 0, +3, 437, 441, 502, 59, 498, 256, 0, +3, 502, 498, 437, 256, 203, 59, 0, +3, 498, 502, 503, 203, 256, 132, 0, +3, 503, 499, 498, 132, 374, 203, 0, +3, 499, 503, 504, 374, 132, 492, 0, +3, 504, 500, 499, 492, 307, 374, 0, +3, 500, 504, 505, 307, 492, 67, 0, +3, 505, 501, 500, 67, 358, 307, 0, +3, 441, 445, 506, 498, 388, 487, 0, +3, 506, 502, 441, 487, 256, 498, 0, +3, 502, 506, 507, 256, 487, 206, 0, +3, 507, 503, 502, 206, 132, 256, 0, +3, 503, 507, 508, 132, 206, 515, 0, +3, 508, 504, 503, 515, 492, 132, 0, +3, 504, 508, 509, 492, 515, 527, 0, +3, 509, 505, 504, 527, 67, 492, 0, +3, 445, 449, 510, 388, 72, 423, 0, +3, 510, 506, 445, 423, 487, 388, 0, +3, 506, 510, 511, 487, 423, 352, 0, +3, 511, 507, 506, 352, 206, 487, 0, +3, 507, 511, 512, 206, 352, 224, 0, +3, 512, 508, 507, 224, 515, 206, 0, +3, 508, 512, 513, 515, 224, 2, 0, +3, 513, 509, 508, 2, 527, 515, 0, +3, 449, 453, 514, 72, 139, 418, 0, +3, 514, 510, 449, 418, 423, 72, 0, +3, 510, 514, 515, 423, 418, 341, 0, +3, 515, 511, 510, 341, 352, 423, 0, +3, 511, 515, 516, 352, 341, 359, 0, +3, 516, 512, 511, 359, 224, 352, 0, +3, 512, 516, 517, 224, 359, 360, 0, +3, 517, 513, 512, 360, 2, 224, 0, +3, 453, 457, 518, 139, 57, 24, 0, +3, 518, 514, 453, 24, 418, 139, 0, +3, 514, 518, 519, 418, 24, 25, 0, +3, 519, 515, 514, 25, 341, 418, 0, +3, 515, 519, 520, 341, 25, 41, 0, +3, 520, 516, 515, 41, 359, 341, 0, +3, 516, 520, 521, 359, 41, 314, 0, +3, 521, 517, 516, 314, 360, 359, 0, +3, 457, 461, 522, 57, 264, 120, 0, +3, 522, 518, 457, 120, 24, 57, 0, +3, 518, 522, 523, 24, 120, 223, 0, +3, 523, 519, 518, 223, 25, 24, 0, +3, 519, 523, 524, 25, 223, 171, 0, +3, 524, 520, 519, 171, 41, 25, 0, +3, 520, 524, 525, 41, 171, 514, 0, +3, 525, 521, 520, 514, 314, 41, 0, +3, 461, 465, 526, 264, 526, 316, 0, +3, 526, 522, 461, 316, 120, 264, 0, +3, 522, 526, 527, 120, 316, 85, 0, +3, 527, 523, 522, 85, 223, 120, 0, +3, 523, 527, 528, 223, 85, 50, 0, +3, 528, 524, 523, 50, 171, 223, 0, +3, 524, 528, 529, 171, 50, 454, 0, +3, 529, 525, 524, 454, 514, 171, 0, +3, 465, 405, 466, 526, 75, 226, 0, +3, 466, 526, 465, 226, 316, 526, 0, +3, 526, 466, 467, 316, 226, 98, 0, +3, 467, 527, 526, 98, 85, 316, 0, +3, 527, 467, 468, 85, 98, 43, 0, +3, 468, 528, 527, 43, 50, 85, 0, +3, 528, 468, 469, 50, 43, 372, 0, +3, 469, 529, 528, 372, 454, 50, 0 +}; + + +const int strip_vertices[] = { +508, 508, 504, 509, 504, 505, 500, 501, 496, 497, 492, 493, 488, 489, 484, 485, 480, 481, 476, 477, 472, 473, -1, +476, 475, 480, 479, 484, 483, 488, 487, 492, 491, 496, 495, 500, 499, 504, 499, 503, 498, 502, 437, 441, -1, +527, 526, 467, 466, 471, 470, 475, 474, 479, 478, 483, 482, 487, 486, 491, 490, 495, 494, 499, 494, 498, -1, +490, 490, 425, 486, 421, 482, 417, 478, 413, 474, 409, 470, 405, 466, 465, 526, 465, 461, 460, 456, 455, 451, -1, +405, 465, 464, 460, 459, 455, 454, 450, -1, +455, 451, 450, 446, 450, 401, 454, 458, 459, 463, 464, 404, 405, 404, 409, 408, 413, 412, 417, 416, 421, 420, -1, +421, 420, 425, 420, 424, 419, 423, 418, 422, 418, 401, 414, 410, 415, 411, 416, 411, 412, 407, 408, 403, 404, 403, 463, -1, +418, 418, 414, 419, 415, 420, 416, -1, +407, 403, 402, 462, -1, +403, 463, 462, 458, 462, 401, 402, 406, 407, 406, 411, 406, 410, 401, -1, +494, 494, 498, 433, 437, 432, 436, 431, 435, 430, 434, 430, 401, 426, 422, 427, 423, 428, 424, 429, 425, 490, -1, +430, 430, 426, 431, 427, 432, 428, 433, 429, 494, 490, -1, +437, 437, 441, 436, 440, 435, 439, 434, 438, 401, 442, 446, 447, 451, 452, 456, 457, 461, 522, 526, 527, -1, +452, 448, 447, -1, +510, 445, 449, 444, 448, 443, 447, 443, 442, 443, 438, 443, 439, 444, 440, 445, 441, 506, 502, 507, 503, -1, +510, 506, 445, -1, +507, 506, 511, 510, 515, 510, 514, 449, 453, 448, 453, 452, 457, -1, +527, 523, 522, 518, 457, 518, 453, 518, 514, 519, 515, -1, +523, 519, 518, -1, +504, 503, 508, 507, 512, 511, 516, 515, 520, 519, 524, 523, 528, 527, 468, 467, 472, 471, 476, 475, -1, +472, 473, 468, 469, 528, 529, 524, 525, 520, 521, 516, 517, 512, 513, 508, 509, -1, +211, 211, 214, 210, 209, -1, +212, 215, 216, 219, 220, 223, 220, 211, 217, 214, 213, 209, 213, 208, 212, 147, -1, +220, 217, 216, 213, 212, -1, +251, 251, 248, 252, 249, 253, 250, 253, 211, 256, 210, 255, 209, 254, 208, 207, 147, 206, 147, 146, 147, 151, 212, 215, -1, +206, 206, 202, 207, 203, 254, 251, 255, 252, 256, 253, -1, +223, 223, 222, 219, 218, 215, 155, 151, 150, 146, 145, 146, 205, 206, 201, 202, 197, 202, 198, 203, 199, 251, 248, -1, +145, 149, 150, 154, 155, 159, 218, 221, 222, 225, 226, 229, -1, +204, 204, 145, 144, 149, 148, 149, 153, 154, 158, 159, 163, 221, 224, 225, 228, 229, 232, 229, 211, 226, 223, 222, -1, +224, 224, 167, 163, 162, 158, 157, 153, 152, 148, 87, 148, 83, 144, 143, 204, 139, 200, 135, 196, 131, 192, -1, +82, 83, 142, 143, 138, 139, 134, 135, 130, 131, 126, 127, 122, 123, 118, 123, 119, 184, 180, 185, 181, -1, +81, 82, 141, 142, 137, 138, 133, 134, 129, 130, 125, 126, 121, 122, 117, 118, 113, 114, 109, 110, -1, +80, 81, 140, 141, 136, 137, 132, 133, 128, 129, 124, 125, 120, 121, 116, 117, 112, 113, 108, 109, -1, +4, 80, 79, 140, 74, 136, 69, 132, 64, 128, 59, 124, 54, 120, 49, 116, 44, 112, 39, 108, -1, +79, 79, 73, 74, 68, 69, 63, 64, 58, 59, 53, 54, 48, 49, 48, 43, 42, 37, 36, 31, 30, 31, 25, -1, +42, 42, 48, 47, 53, 52, 58, 57, 63, 62, 68, 67, 73, 72, 78, 77, 3, 2, 8, 7, 13, -1, +36, 36, 42, 41, 47, 46, 52, 51, 57, 56, 62, 61, 67, 66, 72, 71, 77, 76, 2, 1, 7, -1, +66, 66, 60, 61, 55, 56, 50, 51, 45, 46, 40, 41, 35, 36, 30, -1, +31, 31, 25, 26, 20, 21, 15, 16, 10, 11, 5, 6, 0, 1, 75, 76, 70, 71, 65, 66, 60, -1, +1, 1, 7, 6, 12, 11, 17, 16, 22, 21, 27, 26, 32, 31, 32, 37, 38, 43, 44, 49, -1, +7, 7, 13, 12, 18, 17, 23, 22, 28, 27, 33, 32, 33, 38, -1, +44, 44, 38, 39, 33, 34, 28, 29, 23, 24, 18, 19, 13, 14, 8, 9, 3, 4, 78, 79, 73, -1, +39, 108, 34, 104, 29, 100, 24, 96, 19, 92, 14, 88, 9, 84, 4, 84, 80, 85, 81, 86, 81, 82, -1, +108, 109, 104, 105, 100, 101, 96, 97, 92, 93, 88, 89, 84, 85, -1, +109, 110, 105, 106, 101, 102, 97, 98, 93, 94, 89, 90, 85, 86, -1, +118, 119, 114, 115, 110, 111, 106, 107, 102, 103, 98, 99, 94, 95, 90, 91, 86, 87, 82, 83, -1, +111, 115, 176, -1, +107, 111, 172, 176, 177, -1, +103, 107, 168, 172, 173, 177, 178, -1, +99, 103, 164, 168, 169, 173, 174, 178, 179, -1, +95, 99, 160, 164, 165, 169, 170, 174, 175, 179, 233, -1, +91, 95, 156, 160, 161, 165, 166, 170, 171, 175, 230, 233, 234, -1, +87, 91, 152, 156, 157, 161, 162, 166, 167, 171, 227, 230, 231, 234, 235, 234, 238, 234, 237, 233, 236, 179, -1, +185, 185, 181, 186, 182, 187, 183, 239, 236, 240, 237, 241, 238, 211, 235, 232, 231, 228, 227, 224, 167, -1, +236, 179, 183, 178, 182, 177, 181, 176, 180, 115, 119, -1, +131, 192, 127, 188, 123, 188, 184, 189, 185, 190, 186, 191, 187, 242, 239, 243, 240, 244, 241, 244, 211, 247, -1, +192, 192, 188, 193, 189, 194, 190, 195, 191, 245, 242, 246, 243, 247, 244, -1, +211, 247, 250, 246, 249, 245, 248, 195, 199, 194, 198, 193, 197, 192, 197, 196, 201, 200, 205, 204, 145, -1, +393, 393, 394, 398, 399, 371, -1, +399, 395, 394, -1, +363, 363, 393, 397, 398, 370, 371, 375, -1, +379, 375, 374, 370, 369, 397, 368, 363, 362, -1, +396, 395, 400, 399, 372, 371, 376, 375, 380, 379, 384, 383, 388, 387, 392, 391, 396, 391, 395, 390, 394, -1, +374, 378, 379, 378, 383, 382, 387, 386, 391, 386, 390, 385, 389, 353, 358, 352, 357, 351, 356, 350, 355, -1, +341, 341, 347, 346, 352, 346, 351, 345, 350, -1, +335, 334, 340, 339, 345, 344, 350, 349, 355, 354, -1, +390, 390, 394, 389, 393, 358, 363, 357, 362, 356, 361, 355, 360, 354, 360, 359, 365, 364, 330, 329, 335, 334, -1, +345, 346, 340, 341, 335, 336, 330, 331, 365, 366, 360, 366, 361, 367, 362, 367, 368, 333, 369, 373, 374, 378, -1, +353, 353, 348, 385, 381, 386, 381, 382, 377, 378, 377, 373, 338, 333, 332, 367, 332, 366, 332, 331, 337, 336, 342, 341, 347, -1, +332, 337, 338, 343, 377, 343, 381, 343, 348, 342, 348, 347, 353, 352, -1, +337, 342, 343, -1, +314, 314, 319, 318, 323, 322, 323, 327, -1, +309, 309, 314, 313, 318, 317, 322, 321, 322, 326, 327, 299, -1, +271, 271, 309, 276, 313, 281, 317, 286, 321, 291, 321, 325, 326, 298, 299, 303, -1, +265, 265, 271, 270, 276, 275, 281, 280, 286, 285, 291, 290, 291, 296, 325, 297, 298, 302, 303, 307, -1, +259, 259, 265, 264, 270, 269, 275, 274, 280, 279, 285, 284, 290, 289, 290, 295, 296, 261, 297, 301, 302, 306, 307, 311, -1, +293, 293, 259, 258, 264, 263, 269, 268, 274, 273, 279, 278, 284, 283, 289, 288, 289, 294, 295, 260, 261, 266, -1, +309, 305, 271, 266, 265, 260, 259, 294, 293, 288, 287, 288, 282, 283, 277, 278, 272, 273, 267, 268, 262, -1, +268, 268, 262, 263, 257, 258, 292, 293, 287, -1, +261, 266, 301, 305, 306, 310, 311, 315, 316, 320, -1, +316, 316, 311, 312, 307, 308, 303, 304, 299, 300, 327, 328, 323, 324, 319, 320, 319, 315, 314, 310, 309, 305, -1 +}; + + +const int strip_normals[] = { +515, 515, 492, 527, 492, 67, 307, 358, 19, 433, 150, 493, 16, 289, 339, 88, 489, 277, 258, 271, 232, 345, -1, +258, 469, 489, 80, 339, 324, 16, 8, 150, 200, 19, 64, 307, 374, 492, 374, 132, 203, 256, 59, 498, -1, +85, 316, 98, 226, 406, 519, 469, 227, 80, 157, 324, 153, 8, 6, 200, 99, 64, 291, 374, 291, 203, -1, +99, 99, 39, 6, 412, 153, 351, 157, 121, 227, 241, 519, 75, 226, 526, 316, 526, 264, 389, 178, 51, 82, -1, +75, 526, 86, 389, 387, 51, 70, 107, -1, +51, 82, 107, 212, 107, 235, 70, 442, 387, 253, 86, 443, 75, 443, 241, 202, 121, 281, 351, 436, 412, 376, -1, +412, 376, 39, 376, 158, 361, 21, 90, 52, 90, 235, 479, 263, 36, 196, 436, 196, 281, 306, 202, 119, 443, 119, 253, -1, +90, 90, 479, 361, 36, 376, 436, -1, +306, 119, 40, 450, -1, +119, 253, 450, 442, 450, 235, 40, 189, 306, 189, 196, 189, 263, 235, -1, +291, 291, 203, 506, 59, 65, 169, 229, 96, 432, 302, 432, 235, 424, 52, 373, 21, 375, 158, 249, 39, 99, -1, +432, 432, 424, 229, 373, 65, 375, 506, 249, 291, 99, -1, +59, 59, 498, 169, 460, 96, 30, 302, 452, 235, 525, 212, 299, 82, 391, 178, 57, 264, 120, 316, 85, -1, +391, 166, 299, -1, +423, 388, 72, 9, 166, 456, 299, 456, 525, 456, 452, 456, 30, 9, 460, 388, 498, 487, 256, 206, 132, -1, +423, 487, 388, -1, +206, 487, 352, 423, 341, 423, 418, 72, 139, 166, 139, 391, 57, -1, +85, 223, 120, 24, 57, 24, 139, 24, 418, 25, 341, -1, +223, 25, 24, -1, +492, 132, 515, 206, 224, 352, 359, 341, 41, 25, 171, 223, 50, 85, 43, 98, 232, 406, 258, 469, -1, +232, 345, 43, 372, 50, 454, 171, 514, 41, 314, 359, 360, 224, 2, 515, 527, -1, +393, 393, 0, 216, 349, -1, +486, 215, 327, 91, 177, 254, 177, 393, 512, 0, 231, 349, 231, 279, 486, 246, -1, +177, 512, 327, 231, 486, -1, +462, 462, 144, 76, 179, 464, 298, 464, 393, 128, 216, 113, 349, 500, 279, 101, 246, 7, 246, 395, 246, 384, 486, 215, -1, +7, 7, 195, 101, 444, 500, 462, 113, 76, 128, 464, -1, +254, 254, 285, 91, 149, 215, 83, 384, 325, 395, 520, 395, 315, 7, 143, 195, 129, 195, 461, 444, 475, 462, 144, -1, +520, 308, 325, 415, 83, 297, 149, 504, 285, 162, 278, 446, -1, +403, 403, 520, 276, 308, 404, 308, 272, 415, 416, 297, 317, 504, 125, 162, 60, 446, 110, 446, 393, 278, 254, 285, -1, +125, 125, 459, 317, 334, 416, 137, 272, 47, 404, 511, 404, 1, 276, 54, 403, 45, 370, 490, 210, 29, 184, -1, +336, 1, 251, 54, 164, 45, 463, 490, 378, 29, 453, 147, 222, 218, 301, 218, 242, 310, 130, 528, 34, -1, +26, 336, 148, 251, 269, 164, 419, 463, 293, 378, 420, 453, 333, 222, 208, 301, 294, 56, 127, 228, -1, +131, 26, 371, 148, 284, 269, 311, 419, 95, 293, 350, 420, 377, 333, 474, 208, 396, 294, 357, 127, -1, +116, 131, 273, 371, 480, 284, 104, 311, 257, 95, 348, 350, 447, 377, 313, 474, 322, 396, 28, 357, -1, +273, 273, 183, 480, 347, 104, 53, 257, 181, 348, 124, 447, 428, 313, 428, 435, 11, 270, 193, 305, 69, 305, 386, -1, +11, 11, 428, 409, 124, 382, 181, 161, 53, 481, 347, 408, 183, 319, 151, 422, 448, 4, 165, 134, 394, -1, +193, 193, 11, 495, 409, 44, 382, 385, 161, 478, 481, 320, 408, 37, 319, 524, 422, 328, 4, 465, 134, -1, +37, 37, 431, 320, 136, 478, 513, 385, 27, 44, 467, 495, 115, 193, 69, -1, +305, 305, 386, 20, 174, 182, 401, 211, 248, 106, 295, 309, 255, 465, 483, 328, 191, 524, 135, 37, 431, -1, +465, 465, 134, 309, 102, 106, 427, 211, 507, 182, 410, 20, 503, 305, 503, 270, 445, 435, 322, 313, -1, +134, 134, 394, 102, 455, 427, 5, 507, 23, 410, 405, 503, 405, 445, -1, +322, 322, 445, 28, 405, 138, 23, 485, 5, 234, 455, 74, 394, 180, 165, 49, 448, 116, 151, 273, 183, -1, +28, 357, 138, 268, 485, 287, 234, 81, 74, 78, 180, 103, 49, 220, 116, 220, 131, 476, 26, 38, 26, 336, -1, +357, 127, 268, 252, 287, 398, 81, 274, 78, 154, 103, 62, 220, 476, -1, +127, 228, 252, 141, 398, 440, 274, 363, 154, 190, 62, 488, 476, 38, -1, +301, 242, 56, 517, 228, 33, 141, 18, 440, 466, 363, 304, 190, 417, 488, 484, 38, 511, 336, 1, -1, +33, 517, 260, -1, +18, 33, 390, 260, 497, -1, +466, 18, 353, 390, 290, 497, 126, -1, +304, 466, 187, 353, 123, 290, 522, 126, 501, -1, +417, 304, 458, 187, 117, 123, 168, 522, 87, 501, 261, -1, +484, 417, 430, 458, 343, 117, 438, 168, 426, 87, 482, 261, 329, -1, +511, 484, 47, 430, 137, 343, 334, 438, 459, 426, 439, 482, 92, 329, 192, 329, 267, 329, 491, 261, 219, 501, -1, +528, 528, 34, 145, 46, 356, 105, 472, 219, 48, 491, 247, 267, 393, 192, 110, 92, 60, 439, 125, 459, -1, +219, 501, 105, 126, 46, 497, 34, 260, 130, 517, 242, -1, +29, 184, 147, 156, 218, 156, 310, 402, 528, 146, 145, 17, 356, 411, 472, 364, 48, 441, 247, 441, 393, 509, -1, +184, 184, 156, 63, 402, 354, 146, 335, 17, 239, 411, 13, 364, 509, 441, -1, +393, 509, 298, 13, 179, 239, 144, 335, 475, 354, 461, 63, 129, 184, 129, 210, 143, 370, 315, 403, 520, -1, +296, 296, 160, 133, 344, 330, -1, +344, 323, 160, -1, +159, 159, 296, 275, 133, 22, 330, 523, -1, +198, 523, 77, 22, 286, 275, 437, 159, 499, -1, +280, 323, 108, 344, 338, 330, 259, 523, 366, 198, 381, 240, 283, 10, 368, 243, 280, 243, 323, 35, 160, -1, +77, 471, 198, 471, 240, 250, 10, 303, 243, 303, 35, 230, 282, 362, 163, 73, 318, 292, 93, 477, 262, -1, +413, 413, 326, 399, 73, 399, 292, 100, 477, -1, +122, 355, 414, 61, 100, 55, 477, 508, 262, 365, -1, +35, 35, 160, 282, 296, 163, 159, 318, 499, 93, 505, 262, 340, 365, 340, 140, 68, 510, 518, 3, 122, 355, -1, +100, 399, 414, 413, 122, 111, 518, 213, 68, 167, 340, 167, 505, 245, 499, 245, 437, 346, 286, 79, 77, 471, -1, +362, 362, 221, 230, 516, 303, 516, 250, 207, 471, 207, 79, 521, 346, 468, 245, 468, 167, 468, 213, 473, 111, 204, 413, 326, -1, +468, 473, 521, 217, 207, 217, 516, 217, 221, 204, 221, 326, 362, 73, -1, +473, 204, 217, -1, +94, 94, 185, 529, 429, 209, 429, 176, -1, +379, 379, 94, 199, 529, 367, 209, 172, 209, 66, 176, 496, -1, +312, 312, 379, 238, 199, 15, 367, 332, 172, 197, 172, 451, 66, 84, 496, 186, -1, +266, 266, 312, 392, 238, 201, 15, 14, 332, 457, 197, 383, 197, 225, 451, 502, 84, 265, 186, 205, -1, +236, 236, 266, 214, 392, 71, 201, 188, 14, 173, 457, 400, 383, 380, 383, 342, 225, 109, 502, 175, 265, 97, 205, 118, -1, +152, 152, 236, 337, 214, 58, 71, 369, 188, 434, 173, 114, 400, 288, 380, 42, 380, 397, 342, 32, 109, 331, -1, +379, 170, 312, 331, 266, 32, 236, 397, 152, 42, 194, 42, 407, 288, 142, 114, 12, 434, 233, 369, 244, -1, +369, 369, 244, 58, 425, 337, 321, 152, 194, -1, +109, 331, 175, 170, 97, 300, 118, 421, 31, 89, -1, +31, 31, 118, 237, 205, 449, 186, 470, 496, 494, 176, 155, 429, 112, 185, 89, 185, 421, 94, 300, 379, 170, -1 +}; + +#else /* defined(_WIN32_WCE) */ + +/* + * Original teapot code copyright follows: + */ + +/* + * (c) Copyright 1993, Silicon Graphics, Inc. + * + * ALL RIGHTS RESERVED + * + * Permission to use, copy, modify, and distribute this software + * for any purpose and without fee is hereby granted, provided + * that the above copyright notice appear in all copies and that + * both the copyright notice and this permission notice appear in + * supporting documentation, and that the name of Silicon + * Graphics, Inc. not be used in advertising or publicity + * pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU + * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR + * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF + * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO + * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE + * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, + * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, + * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR + * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY + * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer + * Software clause at DFARS 252.227-7013 and/or in similar or + * successor clauses in the FAR or the DOD or NASA FAR + * Supplement. Unpublished-- rights reserved under the copyright + * laws of the United States. Contractor/manufacturer is Silicon + * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA + * 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ + +/* + * Rim, body, lid, and bottom data must be reflected in x and y; + * handle and spout data across the y axis only. + */ +static int patchdata[][16] = +{ + { 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, /* rim */ + { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 }, /* body */ + { 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 }, + { 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3 }, /* lid */ + { 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 }, + { 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37 }, /* bottom */ + { 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 }, /* handle */ + { 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67 }, + { 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 }, /* spout */ + { 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 } +}; + +static double cpdata[][3] = +{ + {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, + -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, + {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, + 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, + 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, + 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, + {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, + 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, + {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, + 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, + 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, + {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, + {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, + -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, + -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, + 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, + 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, + 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, + {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, + -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, + 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, + -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, + 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, + 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, + 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, + {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, + -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, + 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, + {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, + {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, + {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, + 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, + 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, + -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, + 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, + 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, + 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, + {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, + -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, + 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, + {0.84, -1.5, 0.075} +}; + +static double tex[2][2][2] = +{ + { {0.0, 0.0}, {1.0, 0.0} }, + { {0.0, 1.0}, {1.0, 1.0} } +}; +#endif /* defined(_WIN32_WCE) */ + + +#endif /* FREEGLUT_TEAPOT_DATA_H */ + diff --git a/src/fg_videoresize.c b/src/fg_videoresize.c new file mode 100644 index 0000000..6f8d1d1 --- /dev/null +++ b/src/fg_videoresize.c @@ -0,0 +1,44 @@ +/* + * freeglut_videoresize.c + * + * Video resize functions (as defined by GLUT API) + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * NOTE: functions declared in this file probably will not be implemented. + */ + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +int FGAPIENTRY glutVideoResizeGet( GLenum eWhat ) { return( 0x00 ); } +void FGAPIENTRY glutSetupVideoResizing( void ) { /* Not implemented */ } +void FGAPIENTRY glutStopVideoResizing( void ) { /* Not implemented */ } +void FGAPIENTRY glutVideoResize( int x, int y, int w, int h ) { /* Not implemented */ } +void FGAPIENTRY glutVideoPan( int x, int y, int w, int h ) { /* Not implemented */ } + +/*** END OF FILE ***/ + diff --git a/src/fg_window.c b/src/fg_window.c new file mode 100644 index 0000000..e7f9275 --- /dev/null +++ b/src/fg_window.c @@ -0,0 +1,498 @@ +/* + * freeglut_window.c + * + * Window management methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * fgSetupPixelFormat -- ignores the display mode settings + * fgOpenWindow() -- check the Win32 version, -iconic handling! + * fgCloseWindow() -- check the Win32 version + * glutCreateWindow() -- Check when default position and size is {-1,-1} + * glutCreateSubWindow() -- Check when default position and size is {-1,-1} + * glutDestroyWindow() -- check the Win32 version + * glutSetWindow() -- check the Win32 version + * glutSetWindowTitle() -- check the Win32 version + * glutSetIconTitle() -- check the Win32 version + * glutShowWindow() -- check the Win32 version + * glutHideWindow() -- check the Win32 version + * glutIconifyWindow() -- check the Win32 version + * glutPushWindow() -- check the Win32 version + * glutPopWindow() -- check the Win32 version + */ + + +extern void fgPlatformSetWindow ( SFG_Window *window ); +extern void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ); +extern void fgPlatformCloseWindow( SFG_Window* window ); +extern void fgPlatformGlutShowWindow( void ); +extern void fgPlatformGlutHideWindow( void ); +extern void fgPlatformGlutIconifyWindow( void ); +extern void fgPlatformGlutSetWindowTitle( const char* title ); +extern void fgPlatformGlutSetIconTitle( const char* title ); +extern void fgPlatformGlutPositionWindow( int x, int y ); +extern void fgPlatformGlutPushWindow( void ); +extern void fgPlatformGlutPopWindow( void ); +extern void fgPlatformGlutFullScreen( SFG_Window *win ); +extern void fgPlatformGlutLeaveFullScreen( SFG_Window *win ); +extern void fgPlatformGlutFullScreenToggle( SFG_Window *win ); + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +int fghIsLegacyContextVersionRequested( void ) +{ + return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1); +} + +int fghIsLegacyContextRequested( void ) +{ + return fghIsLegacyContextVersionRequested() && + fgState.ContextFlags == 0 && + fgState.ContextProfile == 0; +} + +int fghNumberOfAuxBuffersRequested( void ) +{ + if ( fgState.DisplayMode & GLUT_AUX4 ) { + return 4; + } + if ( fgState.DisplayMode & GLUT_AUX3 ) { + return 3; + } + if ( fgState.DisplayMode & GLUT_AUX2 ) { + return 2; + } + if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */ + return fgState.AuxiliaryBufferNumber; + } + return 0; +} + +int fghMapBit( int mask, int from, int to ) +{ + return ( mask & from ) ? to : 0; + +} + +void fghContextCreationError( void ) +{ + fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)", + fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags, + fgState.ContextProfile ); +} + + +/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */ + +/* + * Sets the OpenGL context and the fgStructure "Current Window" pointer to + * the window structure passed in. + */ +void fgSetWindow ( SFG_Window *window ) +{ + fgPlatformSetWindow ( window ); + + fgStructure.CurrentWindow = window; +} + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + fgPlatformOpenWindow( window, title, + positionUse, x, y, + sizeUse, w, h, + gameMode, isSubWindow ); + + fgSetWindow( window ); + + window->Window.DoubleBuffered = + ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; + +#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */ + if ( ! window->Window.DoubleBuffered ) + { + glDrawBuffer ( GL_FRONT ); + glReadBuffer ( GL_FRONT ); + } +#endif +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgCloseWindow( SFG_Window* window ) +{ + /* if we're in gamemode and we're closing the gamemode window, + * call glutLeaveGameMode first to make sure the gamemode is + * properly closed before closing the window + */ + if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID) + glutLeaveGameMode(); + + fgPlatformCloseWindow ( window ); +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Creates a new top-level freeglut window + */ +int FGAPIENTRY glutCreateWindow( const char* title ) +{ + /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the + * XXX application has not already done so. The "freeglut" community + * XXX decided not to go this route (freeglut-developer e-mail from + * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer] + * XXX Desired 'freeglut' behaviour when there is no current window" + */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" ); + + return fgCreateWindow( NULL, title, fgState.Position.Use, + fgState.Position.X, fgState.Position.Y, + fgState.Size.Use, fgState.Size.X, fgState.Size.Y, + GL_FALSE, GL_FALSE )->ID; +} + +/* + * This function creates a sub window. + */ +int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) +{ + int ret = 0; + SFG_Window* window = NULL; + SFG_Window* parent = NULL; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" ); + parent = fgWindowByID( parentID ); + freeglut_return_val_if_fail( parent != NULL, 0 ); + if ( x < 0 ) + { + x = parent->State.Width + x ; + if ( w >= 0 ) x -= w ; + } + + if ( w < 0 ) w = parent->State.Width - x + w ; + if ( w < 0 ) + { + x += w ; + w = -w ; + } + + if ( y < 0 ) + { + y = parent->State.Height + y ; + if ( h >= 0 ) y -= h ; + } + + if ( h < 0 ) h = parent->State.Height - y + h ; + if ( h < 0 ) + { + y += h ; + h = -h ; + } + + window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE ); + ret = window->ID; + + return ret; +} + +/* + * Destroys a window and all of its subwindows + */ +void FGAPIENTRY glutDestroyWindow( int windowID ) +{ + SFG_Window* window; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" ); + window = fgWindowByID( windowID ); + freeglut_return_if_fail( window != NULL ); + { + fgExecutionState ExecState = fgState.ExecState; + fgAddToWindowDestroyList( window ); + fgState.ExecState = ExecState; + } +} + +/* + * This function selects the specified window as the current window + */ +void FGAPIENTRY glutSetWindow( int ID ) +{ + SFG_Window* window = NULL; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" ); + if( fgStructure.CurrentWindow != NULL ) + if( fgStructure.CurrentWindow->ID == ID ) + return; + + window = fgWindowByID( ID ); + if( window == NULL ) + { + fgWarning( "glutSetWindow(): window ID %d not found!", ID ); + return; + } + + fgSetWindow( window ); +} + +/* + * This function returns the ID number of the current window, 0 if none exists + */ +int FGAPIENTRY glutGetWindow( void ) +{ + SFG_Window *win = fgStructure.CurrentWindow; + /* + * Since GLUT did not throw an error if this function was called without a prior call to + * "glutInit", this function shouldn't do so here. Instead let us return a zero. + * See Feature Request "[ 1307049 ] glutInit check". + */ + if ( ! fgState.Initialised ) + return 0; + + while ( win && win->IsMenu ) + win = win->Parent; + return win ? win->ID : 0; +} + +/* + * This function makes the current window visible + */ +void FGAPIENTRY glutShowWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" ); + + fgPlatformGlutShowWindow (); + + fgStructure.CurrentWindow->State.Redisplay = GL_TRUE; +} + +/* + * This function hides the current window + */ +void FGAPIENTRY glutHideWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" ); + + fgPlatformGlutHideWindow (); + + fgStructure.CurrentWindow->State.Redisplay = GL_FALSE; +} + +/* + * Iconify the current window (top-level windows only) + */ +void FGAPIENTRY glutIconifyWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" ); + + fgStructure.CurrentWindow->State.Visible = GL_FALSE; + + fgPlatformGlutIconifyWindow (); + + fgStructure.CurrentWindow->State.Redisplay = GL_FALSE; +} + +/* + * Set the current window's title + */ +void FGAPIENTRY glutSetWindowTitle( const char* title ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" ); + if( ! fgStructure.CurrentWindow->Parent ) + { + fgPlatformGlutSetWindowTitle ( title ); + } +} + +/* + * Set the current window's iconified title + */ +void FGAPIENTRY glutSetIconTitle( const char* title ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" ); + + if( ! fgStructure.CurrentWindow->Parent ) + { + fgPlatformGlutSetIconTitle ( title ); + } +} + +/* + * Change the current window's size + */ +void FGAPIENTRY glutReshapeWindow( int width, int height ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" ); + + if (glutGet(GLUT_FULL_SCREEN)) + { + /* Leave full screen state before resizing. */ + glutLeaveFullScreen(); + } + + fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE; + fgStructure.CurrentWindow->State.Width = width ; + fgStructure.CurrentWindow->State.Height = height; +} + +/* + * Change the current window's position + */ +void FGAPIENTRY glutPositionWindow( int x, int y ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" ); + + if (glutGet(GLUT_FULL_SCREEN)) + { + /* Leave full screen state before moving. */ + glutLeaveFullScreen(); + } + + fgPlatformGlutPositionWindow ( x, y ); +} + +/* + * Lowers the current window (by Z order change) + */ +void FGAPIENTRY glutPushWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" ); + + fgPlatformGlutPushWindow (); +} + +/* + * Raises the current window (by Z order change) + */ +void FGAPIENTRY glutPopWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" ); + + fgPlatformGlutPopWindow (); +} + +/* + * Resize the current window so that it fits the whole screen + */ +void FGAPIENTRY glutFullScreen( void ) +{ + SFG_Window *win; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); + + win = fgStructure.CurrentWindow; + + if (win->Parent) + { + /* Child windows cannot be made fullscreen, consistent with GLUT's behavior + * Also, what would it mean for a child window to be fullscreen, given that it + * is confined to its parent? + */ + fgWarning("glutFullScreen called on a child window, ignoring..."); + return; + } + else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID) + { + /* Ignore fullscreen call on GameMode window, those are always fullscreen already */ + return; + } + + fgPlatformGlutFullScreen ( win ); +} + +/* + * If we are fullscreen, resize the current window back to its original size + */ +void FGAPIENTRY glutLeaveFullScreen( void ) +{ + SFG_Window *win; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); + + win = fgStructure.CurrentWindow; + + fgPlatformGlutLeaveFullScreen ( win ); +} + +/* + * Toggle the window's full screen state. + */ +void FGAPIENTRY glutFullScreenToggle( void ) +{ + SFG_Window *win; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" ); + + win = fgStructure.CurrentWindow; + + fgPlatformGlutFullScreenToggle ( win ); +} + +/* + * A.Donev: Set and retrieve the window's user data + */ +void* FGAPIENTRY glutGetWindowData( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" ); + return fgStructure.CurrentWindow->UserData; +} + +void FGAPIENTRY glutSetWindowData(void* data) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" ); + fgStructure.CurrentWindow->UserData = data; +} + +/*** END OF FILE ***/ diff --git a/src/freeglutdll.def b/src/freeglutdll.def new file mode 100644 index 0000000..ac52730 --- /dev/null +++ b/src/freeglutdll.def @@ -0,0 +1,155 @@ +LIBRARY freeglut +VERSION 2.6 +EXPORTS + glutInit + glutInitWindowPosition + glutInitWindowSize + glutInitDisplayMode + glutInitDisplayString + glutMainLoop + glutMainLoopEvent + glutLeaveMainLoop + glutCreateWindow + glutCreateSubWindow + glutDestroyWindow + glutSetWindow + glutGetWindow + glutSetWindowData + glutGetWindowData + glutSetWindowTitle + glutSetIconTitle + glutReshapeWindow + glutPositionWindow + glutShowWindow + glutHideWindow + glutIconifyWindow + glutPushWindow + glutPopWindow + glutFullScreen + glutPostWindowRedisplay + glutPostRedisplay + glutSwapBuffers + glutWarpPointer + glutSetCursor + glutEstablishOverlay + glutRemoveOverlay + glutUseLayer + glutPostOverlayRedisplay + glutPostWindowOverlayRedisplay + glutShowOverlay + glutHideOverlay + glutCreateMenu + glutDestroyMenu + glutGetMenu + glutSetMenu + glutGetMenuData + glutSetMenuData + glutAddMenuEntry + glutAddSubMenu + glutChangeToMenuEntry + glutChangeToSubMenu + glutRemoveMenuItem + glutAttachMenu + glutDetachMenu + glutTimerFunc + glutIdleFunc + glutKeyboardFunc + glutSpecialFunc + glutReshapeFunc + glutVisibilityFunc + glutDisplayFunc + glutMouseFunc + glutMouseWheelFunc + glutMotionFunc + glutPassiveMotionFunc + glutEntryFunc + glutCloseFunc + glutWMCloseFunc + glutKeyboardUpFunc + glutSpecialUpFunc + glutJoystickFunc + glutMenuStateFunc + glutMenuStatusFunc + glutMenuDestroyFunc + glutOverlayDisplayFunc + glutWindowStatusFunc + glutSpaceballMotionFunc + glutSpaceballRotateFunc + glutSpaceballButtonFunc + glutButtonBoxFunc + glutDialsFunc + glutTabletMotionFunc + glutTabletButtonFunc + glutSetOption + glutGet + glutDeviceGet + glutGetModifiers + glutLayerGet + glutBitmapCharacter + glutBitmapWidth + glutStrokeCharacter + glutStrokeWidth + glutBitmapLength + glutStrokeLength + glutBitmapHeight + glutStrokeHeight + glutBitmapString + glutStrokeString + glutWireCube + glutSolidCube + glutWireSphere + glutSolidSphere + glutWireCone + glutSolidCone + glutWireTorus + glutSolidTorus + glutWireDodecahedron + glutSolidDodecahedron + glutWireOctahedron + glutSolidOctahedron + glutWireTetrahedron + glutSolidTetrahedron + glutWireIcosahedron + glutSolidIcosahedron + glutWireRhombicDodecahedron + glutSolidRhombicDodecahedron + glutWireSierpinskiSponge + glutSolidSierpinskiSponge + glutWireTeapot + glutSolidTeapot + glutWireCylinder + glutSolidCylinder + glutGameModeString + glutEnterGameMode + glutLeaveGameMode + glutGameModeGet + glutVideoResizeGet + glutSetupVideoResizing + glutStopVideoResizing + glutVideoResize + glutVideoPan + glutSetColor + glutGetColor + glutCopyColormap + glutIgnoreKeyRepeat + glutSetKeyRepeat + glutForceJoystickFunc + glutExtensionSupported + glutReportErrors + glutGetProcAddress + glutExit + glutFullScreenToggle + glutLeaveFullScreen + glutGetModeValues + glutInitContextFlags + glutInitContextVersion + glutInitContextProfile + glutInitErrorFunc + glutInitWarningFunc + __glutInitWithExit + __glutCreateWindowWithExit + __glutCreateMenuWithExit + glutMultiButtonFunc + glutMultiEntryFunc + glutMultiMotionFunc + glutMultiPassiveFunc diff --git a/src/mswin/freeglut_cursor_mswin.c b/src/mswin/freeglut_cursor_mswin.c index e2c0523..b0eda70 100644 --- a/src/mswin/freeglut_cursor_mswin.c +++ b/src/mswin/freeglut_cursor_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" diff --git a/src/mswin/freeglut_display_mswin.c b/src/mswin/freeglut_display_mswin.c index 5becaa4..6a58412 100644 --- a/src/mswin/freeglut_display_mswin.c +++ b/src/mswin/freeglut_display_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" diff --git a/src/mswin/freeglut_ext_mswin.c b/src/mswin/freeglut_ext_mswin.c index 3b4fc10..efc2fa9 100644 --- a/src/mswin/freeglut_ext_mswin.c +++ b/src/mswin/freeglut_ext_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" GLUTproc fgPlatformGetGLUTProcAddress( const char* procName ) { diff --git a/src/mswin/freeglut_gamemode_mswin.c b/src/mswin/freeglut_gamemode_mswin.c index e0a7c22..3e5228d 100644 --- a/src/mswin/freeglut_gamemode_mswin.c +++ b/src/mswin/freeglut_gamemode_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* * Remembers the current visual settings, so that diff --git a/src/mswin/freeglut_init_mswin.c b/src/mswin/freeglut_init_mswin.c index 4e1451d..f80fe78 100644 --- a/src/mswin/freeglut_init_mswin.c +++ b/src/mswin/freeglut_init_mswin.c @@ -27,7 +27,7 @@ #define FREEGLUT_BUILDING_LIB #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" diff --git a/src/mswin/freeglut_input_devices_mswin.c b/src/mswin/freeglut_input_devices_mswin.c index fb70d33..ba230d4 100644 --- a/src/mswin/freeglut_input_devices_mswin.c +++ b/src/mswin/freeglut_input_devices_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #include #include diff --git a/src/mswin/freeglut_joystick_mswin.c b/src/mswin/freeglut_joystick_mswin.c index 104afbe..aefa192 100644 --- a/src/mswin/freeglut_joystick_mswin.c +++ b/src/mswin/freeglut_joystick_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #if !defined(_WIN32_WCE) diff --git a/src/mswin/freeglut_main_mswin.c b/src/mswin/freeglut_main_mswin.c index 8a13a84..a1c5c8c 100644 --- a/src/mswin/freeglut_main_mswin.c +++ b/src/mswin/freeglut_main_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" extern void fghRedrawWindow ( SFG_Window *window ); diff --git a/src/mswin/freeglut_menu_mswin.c b/src/mswin/freeglut_menu_mswin.c index b9c7797..d198cca 100644 --- a/src/mswin/freeglut_menu_mswin.c +++ b/src/mswin/freeglut_menu_mswin.c @@ -27,7 +27,7 @@ #define FREEGLUT_BUILDING_LIB #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) diff --git a/src/mswin/freeglut_spaceball_mswin.c b/src/mswin/freeglut_spaceball_mswin.c index f2b41b3..3a7af46 100644 --- a/src/mswin/freeglut_spaceball_mswin.c +++ b/src/mswin/freeglut_spaceball_mswin.c @@ -30,7 +30,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" void fgPlatformInitializeSpaceball(void) { diff --git a/src/mswin/freeglut_state_mswin.c b/src/mswin/freeglut_state_mswin.c index 4daec41..07ffdb1 100644 --- a/src/mswin/freeglut_state_mswin.c +++ b/src/mswin/freeglut_state_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, diff --git a/src/mswin/freeglut_structure_mswin.c b/src/mswin/freeglut_structure_mswin.c index e64def7..8ccb33d 100644 --- a/src/mswin/freeglut_structure_mswin.c +++ b/src/mswin/freeglut_structure_mswin.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" void fgPlatformCreateWindow ( SFG_Window *window ) diff --git a/src/mswin/freeglut_window_mswin.c b/src/mswin/freeglut_window_mswin.c index 783c53d..6515063 100644 --- a/src/mswin/freeglut_window_mswin.c +++ b/src/mswin/freeglut_window_mswin.c @@ -27,7 +27,7 @@ #define FREEGLUT_BUILDING_LIB #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* The following include file is available from SGI but is not standard: diff --git a/src/util/xparsegeometry_repl.c b/src/util/xparsegeometry_repl.c new file mode 100644 index 0000000..a059369 --- /dev/null +++ b/src/util/xparsegeometry_repl.c @@ -0,0 +1,162 @@ +#include + +/* + * Everything down to the end of the next two functions is copied from the X sources. + */ + +/* + +Copyright 1985, 1986, 1987,1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#include "xparsegeometry_repl.h" + +/* + * XParseGeometry parses strings of the form + * "=x{+-}{+-}", where + * width, height, xoffset, and yoffset are unsigned integers. + * Example: "=80x24+300-49" + * The equal sign is optional. + * It returns a bitmask that indicates which of the four values + * were actually found in the string. For each value found, + * the corresponding argument is updated; for each value + * not found, the corresponding argument is left unchanged. + */ + +static int +ReadInteger(char *string, char **NextString) +{ + register int Result = 0; + int Sign = 1; + + if (*string == '+') + string++; + else if (*string == '-') + { + string++; + Sign = -1; + } + for (; (*string >= '0') && (*string <= '9'); string++) + { + Result = (Result * 10) + (*string - '0'); + } + *NextString = string; + if (Sign >= 0) + return Result; + else + return -Result; +} + +int XParseGeometry ( + const char *string, + int *x, + int *y, + unsigned int *width, /* RETURN */ + unsigned int *height) /* RETURN */ +{ + int mask = NoValue; + register char *strind; + unsigned int tempWidth = 0, tempHeight = 0; + int tempX = 0, tempY = 0; + char *nextCharacter; + + if ( (string == NULL) || (*string == '\0')) + return mask; + if (*string == '=') + string++; /* ignore possible '=' at beg of geometry spec */ + + strind = (char *)string; + if (*strind != '+' && *strind != '-' && *strind != 'x') { + tempWidth = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= WidthValue; + } + + if (*strind == 'x' || *strind == 'X') { + strind++; + tempHeight = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= HeightValue; + } + + if ((*strind == '+') || (*strind == '-')) { + if (*strind == '-') { + strind++; + tempX = -ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= XNegative; + } + else + { + strind++; + tempX = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + } + mask |= XValue; + if ((*strind == '+') || (*strind == '-')) { + if (*strind == '-') { + strind++; + tempY = -ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= YNegative; + } + else + { + strind++; + tempY = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + } + mask |= YValue; + } + } + + /* If strind isn't at the end of the string the it's an invalid + geometry specification. */ + + if (*strind != '\0') return 0; + + if (mask & XValue) + *x = tempX; + if (mask & YValue) + *y = tempY; + if (mask & WidthValue) + *width = tempWidth; + if (mask & HeightValue) + *height = tempHeight; + return mask; +} diff --git a/src/util/xparsegeometry_repl.h b/src/util/xparsegeometry_repl.h new file mode 100644 index 0000000..75ebad1 --- /dev/null +++ b/src/util/xparsegeometry_repl.h @@ -0,0 +1,50 @@ +/* + * Copied from the X sources. + */ + +/* + +Copyright 1985, 1986, 1987,1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef XPARSEGEOMETRY_REPL_H +#define XPARSEGEOMETRY_REPL_H + +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +extern int XParseGeometry (const char *string, /* INPUT */ + int *x, int *y, /* RETURN */ + unsigned int *width, unsigned int *height); /* RETURN */ + + +#endif diff --git a/src/x11/freeglut_cursor_x11.c b/src/x11/freeglut_cursor_x11.c index 5c2dd90..3098e53 100644 --- a/src/x11/freeglut_cursor_x11.c +++ b/src/x11/freeglut_cursor_x11.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* This code is for Posix/X11, Solaris, and OSX */ #include diff --git a/src/x11/freeglut_display_x11.c b/src/x11/freeglut_display_x11.c index d19e9d9..bbf9061 100644 --- a/src/x11/freeglut_display_x11.c +++ b/src/x11/freeglut_display_x11.c @@ -27,7 +27,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ) { diff --git a/src/x11/freeglut_ext_x11.c b/src/x11/freeglut_ext_x11.c index eb4b5d3..d243cfd 100644 --- a/src/x11/freeglut_ext_x11.c +++ b/src/x11/freeglut_ext_x11.c @@ -28,7 +28,7 @@ #define GLX_GLXEXT_PROTOTYPES #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" GLUTproc fgPlatformGetGLUTProcAddress( const char* procName ) { diff --git a/src/x11/freeglut_gamemode_x11.c b/src/x11/freeglut_gamemode_x11.c index 7dd4245..6130aeb 100644 --- a/src/x11/freeglut_gamemode_x11.c +++ b/src/x11/freeglut_gamemode_x11.c @@ -27,7 +27,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) { diff --git a/src/x11/freeglut_glutfont_definitions_x11.c b/src/x11/freeglut_glutfont_definitions_x11.c index e4a29a6..f2519c5 100644 --- a/src/x11/freeglut_glutfont_definitions_x11.c +++ b/src/x11/freeglut_glutfont_definitions_x11.c @@ -71,7 +71,7 @@ #undef glutBitmapHelvetica12 #undef glutBitmapHelvetica18 -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" struct freeglutStrokeFont { diff --git a/src/x11/freeglut_init_x11.c b/src/x11/freeglut_init_x11.c index 7c8ba93..83fe287 100644 --- a/src/x11/freeglut_init_x11.c +++ b/src/x11/freeglut_init_x11.c @@ -29,7 +29,7 @@ #define FREEGLUT_BUILDING_LIB #include /* LONG_MAX */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* Return the atom associated with "name". */ static Atom fghGetAtom(const char * name) @@ -270,4 +270,4 @@ void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextT { /* Note that the MVisualInfo is not owned by the MenuContext! */ glXDestroyContext( pDisplay.Display, MContext ); -} \ No newline at end of file +} diff --git a/src/x11/freeglut_input_devices_x11.c b/src/x11/freeglut_input_devices_x11.c index e45e02e..a94e52a 100644 --- a/src/x11/freeglut_input_devices_x11.c +++ b/src/x11/freeglut_input_devices_x11.c @@ -35,7 +35,7 @@ #endif #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #ifdef HAVE_ERRNO_H #include diff --git a/src/x11/freeglut_joystick_x11.c b/src/x11/freeglut_joystick_x11.c index 962e362..5d686b5 100644 --- a/src/x11/freeglut_joystick_x11.c +++ b/src/x11/freeglut_joystick_x11.c @@ -34,7 +34,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #ifdef HAVE_SYS_PARAM_H # include #endif diff --git a/src/x11/freeglut_main_x11.c b/src/x11/freeglut_main_x11.c index 710535a..e72db37 100644 --- a/src/x11/freeglut_main_x11.c +++ b/src/x11/freeglut_main_x11.c @@ -27,7 +27,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #ifdef HAVE_ERRNO_H # include #endif diff --git a/src/x11/freeglut_menu_x11.c b/src/x11/freeglut_menu_x11.c index 36e87ad..0443dcd 100644 --- a/src/x11/freeglut_menu_x11.c +++ b/src/x11/freeglut_menu_x11.c @@ -27,7 +27,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* * * Private function to get the virtual maximum screen extent diff --git a/src/x11/freeglut_spaceball_x11.c b/src/x11/freeglut_spaceball_x11.c index e0d22d6..582a926 100644 --- a/src/x11/freeglut_spaceball_x11.c +++ b/src/x11/freeglut_spaceball_x11.c @@ -10,7 +10,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #include diff --git a/src/x11/freeglut_state_x11.c b/src/x11/freeglut_state_x11.c index 9a5fd71..3523477 100644 --- a/src/x11/freeglut_state_x11.c +++ b/src/x11/freeglut_state_x11.c @@ -26,7 +26,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* * TODO BEFORE THE STABLE RELEASE: diff --git a/src/x11/freeglut_structure_x11.c b/src/x11/freeglut_structure_x11.c index df62a58..cbc9129 100644 --- a/src/x11/freeglut_structure_x11.c +++ b/src/x11/freeglut_structure_x11.c @@ -27,7 +27,7 @@ */ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" extern SFG_Structure fgStructure; diff --git a/src/x11/freeglut_window_x11.c b/src/x11/freeglut_window_x11.c index 0fa4105..44c9952 100644 --- a/src/x11/freeglut_window_x11.c +++ b/src/x11/freeglut_window_x11.c @@ -30,7 +30,7 @@ #include #include /* LONG_MAX */ #include /* usleep */ -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" /* pushing attribute/value pairs into an array */ #define ATTRIB(a) attributes[where++]=(a) diff --git a/src/x11/freeglut_xinput_x11.c b/src/x11/freeglut_xinput_x11.c index a682029..fac1bf7 100644 --- a/src/x11/freeglut_xinput_x11.c +++ b/src/x11/freeglut_xinput_x11.c @@ -3,7 +3,7 @@ #include -#include "../Common/freeglut_internal.h" +#include "../fg_internal.h" #if HAVE_X11_EXTENSIONS_XINPUT2_H -- 1.7.10.4