From 2a3de201be57b04bff0a26a7607bc1d6fef2ea88 Mon Sep 17 00:00:00 2001 From: Diederick Niehorster Date: Wed, 27 Feb 2013 10:46:13 +0000 Subject: [PATCH] Mousemotion events now generated outside the window until all mouse buttons released, as is done on X11 (according to comments i now deleted) git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1525 7f0cb862-5218-0410-a997-914c9d46530a --- src/mswin/fg_main_mswin.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/src/mswin/fg_main_mswin.c b/src/mswin/fg_main_mswin.c index 560b404..e4fcce5 100644 --- a/src/mswin/fg_main_mswin.c +++ b/src/mswin/fg_main_mswin.c @@ -736,17 +736,16 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR window->State.MouseX, window->State.MouseY ) ) break; - /* Set capture so that the window captures all the mouse messages */ - /* - * XXX - Multiple button support: Under X11, the mouse is not released - * XXX - from the window until all buttons have been released, even if the - * XXX - user presses a button in another window. This will take more - * XXX - code changes than I am up to at the moment (10/5/04). The present - * XXX - is a 90 percent solution. + /* Set capture so that the window captures all the mouse messages + * + * The mouse is not released from the window until all buttons have + * been released, even if the user presses a button in another window. + * This is consistent with the behavior on X11. */ if ( pressed == GL_TRUE ) SetCapture ( window->Window.Handle ) ; - else + else if (!GetAsyncKeyState(VK_LBUTTON) && !GetAsyncKeyState(VK_MBUTTON) && !GetAsyncKeyState(VK_RBUTTON)) + /* Make sure all mouse buttons are released before releasing capture */ ReleaseCapture () ; if( ! FETCH_WCB( *window, Mouse ) ) -- 1.7.10.4