From 6b0a78a4a336ece599be9b5a26dd820030da4981 Mon Sep 17 00:00:00 2001 From: Rcmaniac25 Date: Fri, 24 Jan 2014 10:35:35 +0000 Subject: [PATCH] BlackBerry and Android -Added ability for developer to choose OpenGL ES version (2.0 or 3.0) via glutInitContextVersion (only the major version is used) BlackBerry specific -Added better documentation on required window bit depth for BlackBerry. -Modified screen format picking so it will choose either RGBA8888 or RGB565 instead of always using RGBA8888 git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1676 7f0cb862-5218-0410-a997-914c9d46530a --- src/blackberry/fg_window_blackberry.c | 13 +++++++++++-- src/egl/fg_window_egl.c | 12 ++++++++---- 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/src/blackberry/fg_window_blackberry.c b/src/blackberry/fg_window_blackberry.c index e88653c..c0e2ce4 100644 --- a/src/blackberry/fg_window_blackberry.c +++ b/src/blackberry/fg_window_blackberry.c @@ -56,9 +56,19 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, } fgDisplay.pDisplay.single_native_window = sWindow; + /* Choose config and screen format */ + fghChooseConfig(&window->Window.pContext.egl.Config); + int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info + int configAttri; +#define EGL_QUERY_COMP(att, comp) (eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, att, &configAttri) == GL_TRUE && (configAttri comp)) + if(EGL_QUERY_COMP(EGL_ALPHA_SIZE, <= 0) && EGL_QUERY_COMP(EGL_RED_SIZE, <= 5) && + EGL_QUERY_COMP(EGL_GREEN_SIZE, <= 6) && EGL_QUERY_COMP(EGL_BLUE_SIZE, <= 5)) { + screenFormat = SCREEN_FORMAT_RGB565; + } +#undef EGL_QUERY_COMP + /* Set window properties */ int orientation = atoi(getenv("ORIENTATION")); - int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info #ifdef GL_ES_VERSION_2_0 int screenUsage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION; #elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1 @@ -180,7 +190,6 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now /* Create context */ - fghChooseConfig(&window->Window.pContext.egl.Config); window->Window.Context = EGL_NO_CONTEXT; if( fgState.UseCurrentContext == GL_TRUE ) window->Window.Context = eglGetCurrentContext(); diff --git a/src/egl/fg_window_egl.c b/src/egl/fg_window_egl.c index 2141c5c..4bfbd72 100644 --- a/src/egl/fg_window_egl.c +++ b/src/egl/fg_window_egl.c @@ -38,8 +38,8 @@ int fghChooseConfig(EGLConfig* config) { #endif #ifdef TARGET_HOST_BLACKBERRY /* Only 888 and 565 seem to work. Based on - http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp - That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */ + http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp and + https://twitter.com/BlackBerryDev/status/380720927475912706 */ EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, @@ -76,7 +76,7 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) { EGLConfig eglConfig = window->Window.pContext.egl.Config; /* Ensure OpenGLES 2.0 context */ - static const EGLint ctx_attribs[] = { + static EGLint ctx_attribs[] = { #ifdef GL_ES_VERSION_2_0 EGL_CONTEXT_CLIENT_VERSION, 2, #elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1 @@ -84,6 +84,10 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) { #endif EGL_NONE }; +#ifdef GL_ES_VERSION_2_0 + int gles2Ver = fgState.MajorVersion <= 2 ? 2 : fgState.MajorVersion; + ctx_attribs[1] = gles2Ver; +#endif context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); if (context == EGL_NO_CONTEXT) { fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError()); @@ -92,7 +96,7 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) { EGLint ver = -1; eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver); #ifdef GL_ES_VERSION_2_0 - if (ver != 2) + if (ver != gles2Ver) #else if (ver != 1) #endif -- 1.7.10.4