From c6646dafd99f32c205f940b759ca59cf5db2e2a4 Mon Sep 17 00:00:00 2001 From: Diederick Niehorster Date: Mon, 13 Aug 2012 02:57:30 +0000 Subject: [PATCH] shapes demo: material color now set to red in shader, ambient light off again. looks better now that i understand light a bit better git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1387 7f0cb862-5218-0410-a997-914c9d46530a --- progs/demos/shapes/shapes.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/progs/demos/shapes/shapes.c b/progs/demos/shapes/shapes.c index 2ed6fc9..7326914 100644 --- a/progs/demos/shapes/shapes.c +++ b/progs/demos/shapes/shapes.c @@ -196,7 +196,7 @@ const ourGLchar *fragmentShaderSource[] = { " 180.0, 0.0,", " vec3(0.0, 0.0, 0.0)", ");", - "vec4 scene_ambient = vec4(1.0, 0.0, 0.0, 1.0);", + "vec4 scene_ambient = vec4(0.0, 0.0, 0.0, 1.0);", " ", "struct material", "{", @@ -206,8 +206,8 @@ const ourGLchar *fragmentShaderSource[] = { " float shininess;", "};", "material frontMaterial = material(", - " vec4(0.7, 0.7, 0.7, 1.0),", - " vec4(0.8, 0.8, 0.8, 1.0),", + " vec4(1.0, 0.0, 0.0, 1.0),", + " vec4(1.0, 0.0, 0.0, 1.0),", " vec4(1.0, 1.0, 1.0, 1.0),", " 100.0", ");", -- 1.7.10.4