From d14a852a70a505e28f8e0b2b47ecde3c3cbe1143 Mon Sep 17 00:00:00 2001 From: "John F. Fay" Date: Tue, 20 Dec 2011 03:30:00 +0000 Subject: [PATCH] Fixing the "xrandr" refresh rate per e-mail from John Tsiombikas dated 12/19/11 at 7:14 AM git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@962 7f0cb862-5218-0410-a997-914c9d46530a --- src/freeglut_gamemode.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/freeglut_gamemode.c b/src/freeglut_gamemode.c index f5e629c..803026b 100644 --- a/src/freeglut_gamemode.c +++ b/src/freeglut_gamemode.c @@ -106,10 +106,6 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) break; /* no matching resolution */ #if ( RANDR_MAJOR >= 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) - if(rate <= 0) { - fgState.GameModeRefresh = XRRConfigCurrentRate(xrr_config); - } - if(use_rate) { rate = fgState.GameModeRefresh; -- 1.7.10.4