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Hardcoded the RGB bitdepths for EGL surface creation.
[freeglut]
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src
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fg_callbacks.c
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fg_cursor.c
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fg_display.c
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fg_ext.c
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fg_font.c
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fg_gamemode.c
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fg_geometry.c
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fg_gl2.c
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fg_gl2.h
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fg_init.c
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fg_init.h
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fg_input_devices.c
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fg_internal.h
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fg_joystick.c
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fg_main.c
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fg_menu.c
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fg_misc.c
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fg_overlay.c
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fg_spaceball.c
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fg_state.c
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fg_stroke_mono_roman.c
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fg_stroke_roman.c
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fg_structure.c
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fg_teapot_data.h
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fg_videoresize.c
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fg_window.c
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freeglutdll.def.in
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gles_stubs.c
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