android assets loading done
[andemo] / src / android / main.c
index 0e40962..8c12596 100644 (file)
@@ -12,11 +12,12 @@ static int handle_touch_input(struct android_app *app, AInputEvent *ev);
 static int init_gl(void);
 static void destroy_gl(void);
 
-static struct android_app *app;
+struct android_app *app;
+
 static EGLDisplay dpy;
 static EGLSurface surf;
 static EGLContext ctx;
-static int running;
+static int init_done, paused;
 
 static int width, height;
 
@@ -43,7 +44,7 @@ void android_main(struct android_app *app_ptr)
                if(app->destroyRequested) {
                        return;
                }
-               if(running) {
+               if(init_done && !paused) {
                        demo_display();
                        eglSwapBuffers(dpy, surf);
                }
@@ -56,10 +57,10 @@ static void handle_command(struct android_app *app, int32_t cmd)
 
        switch(cmd) {
        case APP_CMD_PAUSE:
-               running = 0;    /* TODO: handle timers */
+               paused = 1;     /* TODO: handle timers */
                break;
        case APP_CMD_RESUME:
-               running = 1;
+               paused = 0;
                break;
 
        case APP_CMD_INIT_WINDOW:
@@ -70,11 +71,11 @@ static void handle_command(struct android_app *app, int32_t cmd)
                        exit(1);
                }
                demo_reshape(width, height);
-               running = 1;
+               init_done = 1;
                break;
 
        case APP_CMD_TERM_WINDOW:
-               running = 0;
+               init_done = 0;
                demo_cleanup();
                destroy_gl();
                break;