fprintf(stderr, "stick at row %d col %d\n", pos[0], pos[1]);
stick(cur_piece, next_pos);
cur_piece = -1;
+ return 0;
}
} else {
cur_piece = rand() % NUM_PIECES;
+ prev_rot = cur_rot = 0;
fprintf(stderr, "spawn: %d\n", cur_piece);
- pos[0] = next_pos[0] = piece_spawnpos[cur_piece][0];
+ pos[0] = piece_spawnpos[cur_piece][0];
+ next_pos[0] = pos[0] + 1;
pos[1] = next_pos[1] = PF_COLS / 2 + piece_spawnpos[cur_piece][1];
}
return tick_interval - dt;
}
+
+#define C0 0x9b
+#define SS3 0x8f
+
+static void runesc(int csi, char *buf)
+{
+ if(csi != C0) return;
+
+ if(buf[1] == 0) {
+ switch(buf[0]) {
+ case 'A':
+ game_input('w'); /* up */
+ break;
+ case 'B':
+ game_input('s'); /* down */
+ break;
+ case 'C':
+ game_input('d'); /* right */
+ break;
+ case 'D':
+ game_input('a'); /* left */
+ break;
+ default:
+ break;
+ }
+ }
+}
+
void game_input(int c)
{
+ static int esc, csi;
+ static int esctop;
+ static char escbuf[64];
+
+ if(esc) {
+ esc = 0;
+ if(c == 27) {
+ quit = 1;
+ return;
+ }
+
+ switch(c) {
+ case '[':
+ csi = C0;
+ return;
+ case 'O':
+ csi = SS3;
+ return;
+ default:
+ break;
+ }
+ }
+
+ if(csi) {
+ if(c < 0x20 || c >= 0x80) {
+ csi = 0;
+ esctop = 0;
+ }
+
+ escbuf[esctop++] = c;
+
+ if(c >= 0x40) {
+ int prevcsi = csi;
+ escbuf[esctop] = 0;
+ csi = 0;
+ esctop = 0;
+ runesc(prevcsi, escbuf);
+ }
+ return;
+ }
+
switch(c) {
case 27:
+ esc = 1;
+ break;
+
+ case C0:
+ esc = 1;
+ csi = C0;
+ break;
+
+ case 'q':
quit = 1;
break;
break;
default:
+ fprintf(stderr, "unhandled input: %x\n", c);
break;
}
}
scr[y * SCR_COLS + x] = piece + FIRST_PIECE_TILE;
}
+
+ if(use_bell) {
+ putchar('\a');
+ fflush(stdout);
+ }
}
static void draw_piece(int piece, const int *pos, int rot, int mode)
int y = PF_YOFFS + pos[0] + BLKY(*p);
p++;
+ if(y < 0) continue;
+
ansi_setcursor(y, x * 2);
wrtile(tile);
}