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shadows, textures, resource managers... shaders...
[antikythera]
/
sdr
/
skydome.v.glsl
diff --git a/sdr/skydome.v.glsl
b/sdr/skydome.v.glsl
new file mode 100644
(file)
index 0000000..
c5d3124
--- /dev/null
+++ b/
sdr/skydome.v.glsl
@@ -0,0
+1,7
@@
+varying vec3 normal;
+
+void main()
+{
+ gl_Position = ftransform();
+ normal = gl_Normal;
+}