shadows, textures, resource managers... shaders...
[antikythera] / sdr / skydome.v.glsl
diff --git a/sdr/skydome.v.glsl b/sdr/skydome.v.glsl
new file mode 100644 (file)
index 0000000..c5d3124
--- /dev/null
@@ -0,0 +1,7 @@
+varying vec3 normal;
+
+void main()
+{
+       gl_Position = ftransform();
+       normal = gl_Normal;
+}