- added subgear linkage
[antikythera] / src / gear.cc
index c916e76..697610d 100644 (file)
@@ -16,6 +16,8 @@ Gear::Gear()
        init_angle = 0;
        xform_valid = false;
 
+       supergear = 0;
+
        mesh = 0;
 }
 
@@ -24,6 +26,41 @@ Gear::~Gear()
        delete mesh;
 }
 
+void Gear::attach(Gear *g)
+{
+       if(g->supergear) {
+               if(g->supergear == this) {
+                       return;
+               }
+               g->supergear->detach(g);
+       }
+       g->supergear = this;
+       subgears.push_back(g);
+
+       // make co-axial
+       g->axis = axis;
+       g->pos.x = pos.x;
+       g->pos.y = pos.y;
+}
+
+bool Gear::detach(Gear *g)
+{
+       int nsubgears = (int)subgears.size();
+       for(int i=0; i<nsubgears; i++) {
+               if(subgears[i] == g) {
+                       subgears.erase(subgears.begin() + i);
+                       g->supergear = 0;
+                       return true;
+               }
+       }
+       return false;
+}
+
+Gear *Gear::get_super() const
+{
+       return supergear;
+}
+
 void Gear::set_angular_offset(float offs)
 {
        init_angle = offs;
@@ -55,8 +92,15 @@ const Vec3 &Gear::get_axis() const
 
 void Gear::set_position(const Vec3 &pos)
 {
-       this->pos = pos;
-       xform_valid = false;
+       if(!supergear) {
+               this->pos = pos;
+               xform_valid = false;
+       } else {
+               if(fabs(this->pos.z - pos.z) > 1e-5) {
+                       this->pos.z = pos.z;
+                       xform_valid = false;
+               }
+       }
 }
 
 const Vec3 &Gear::get_position() const
@@ -66,13 +110,8 @@ const Vec3 &Gear::get_position() const
 
 Vec3 Gear::get_global_position() const
 {
-       return pos;     // TODO
-}
-
-Vec3 Gear::get_planar_position() const
-{
-       Mat4 inv_xform = transpose(get_dir_matrix());
-       return inv_xform * pos;
+       const Mat4 &m = get_matrix();
+       return m * Vec3(0, 0, 0);
 }
 
 void Gear::set_angle(float angle)
@@ -88,8 +127,7 @@ float Gear::get_angle() const
 
 float Gear::get_vis_rotation() const
 {
-       float fix_crooked_teeth = get_angular_pitch() * 3.0 / 8.0;
-       return fmod(init_angle + fix_crooked_teeth + angle, M_PI * 2.0);
+       return fmod(init_angle + angle, M_PI * 2.0);
 }
 
 const Mat4 &Gear::get_matrix() const
@@ -224,8 +262,11 @@ bool Gear::gen_mesh()
        mesh->explode();
        mesh->calc_face_normals();
 
+       float fix_tooth_up = get_angular_pitch() * 3.0 / 8.0;
+
        Mat4 rot;
        rot.rotation_x(M_PI / 2.0);
+       rot.rotate_z(fix_tooth_up);
        mesh->apply_xform(rot, rot);
 
        mesh->set_vis_vecsize(6.0);
@@ -246,4 +287,7 @@ void Gear::calc_matrix() const
        xform = dir_xform;
        xform.rotate_z(get_vis_rotation());
        xform.translate(pos);
+
+       axel_xform = dir_xform;
+       axel_xform.translate(pos);
 }