private:
Mesh *mesh;
- mutable Mat4 xform, dir_xform;
+ mutable Mat4 xform, dir_xform, axel_xform;
mutable bool xform_valid;
void calc_matrix() const;
float bevel; // bevel size
+ Gear *supergear;
+ std::vector<Gear*> subgears;
std::vector<GearPin> pins;
std::vector<GearSlot> slots;
Gear();
~Gear();
+ void attach(Gear *g);
+ bool detach(Gear *g);
+ Gear *get_super() const;
+
void set_angular_offset(float offs);
float get_angular_offset() const;