#else
#include <GL/glut.h>
#endif
-#include "gear.h"
+#include "machine.h"
bool init();
void cleanup();
void display();
+void idle();
void draw_gears();
void reshape(int x, int y);
void keyb(unsigned char key, int x, int y);
static int prev_mx, prev_my;
static bool bnstate[8];
-static Gear *test_gear;
+static unsigned int start_time, prev_msec;
+static Machine *machine;
int main(int argc, char **argv)
{
- glutInit(&argc, argv);
glutInitWindowSize(1024, 768);
+ glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("Antikythera");
glutDisplayFunc(display);
+ glutIdleFunc(idle);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyb);
glutMouseFunc(mouse);
Mesh::use_custom_sdr_attr = false;
- test_gear = new Gear;
- test_gear->gen_mesh();
+ machine = new Machine;
+
+ const float pitch = 10.0f;
+
+ Gear *gear1 = new Gear;
+ gear1->pos = Vec3(-50, 0, 0);
+ gear1->set_teeth(16, pitch);
+ gear1->gen_mesh();
+ machine->add_gear(gear1);
+
+ Gear *gear2 = new Gear;
+ gear2->set_teeth(32, pitch);
+ gear2->pos = gear1->pos + Vec3(gear1->radius + gear2->radius - gear1->teeth_length * 0.75, 0, 0);
+ gear2->thickness = 5;
+ gear2->gen_mesh();
+ machine->add_gear(gear2);
+
+ Gear *gear3 = new Gear;
+ gear3->set_teeth(8, pitch);
+ gear3->pos = gear2->pos + Vec3(0, gear2->radius + gear3->radius - gear2->teeth_length * 0.75, 0);
+ gear3->gen_mesh();
+ machine->add_gear(gear3);
+ machine->add_motor(0, 1.0);
+ machine->calc_meshing();
+
+ start_time = glutGet(GLUT_ELAPSED_TIME);
return true;
}
void cleanup()
{
- delete test_gear;
+ delete machine;
}
void display()
{
+ unsigned int msec = glutGet(GLUT_ELAPSED_TIME) - start_time;
+ float dt = (float)(msec - prev_msec) / 1000.0f;
+ prev_msec = msec;
+
+ machine->update(dt);
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
assert(glGetError() == GL_NO_ERROR);
}
+void idle()
+{
+ glutPostRedisplay();
+}
+
void draw_gears()
{
/* world scale is in meters, gears are in millimeters, sclae by 1/1000 */
glPushMatrix();
glScalef(0.001, 0.001, 0.001);
- test_gear->draw();
+ machine->draw();
glPopMatrix();
}