--- /dev/null
+#ifndef TEXTURE_H_
+#define TEXTURE_H_
+
+#include "dataset.h"
+#include "opengl.h"
+
+class Image;
+
+enum TextureType { TEX_2D, TEX_CUBE };
+
+class Texture {
+private:
+ unsigned int id;
+ unsigned int target;
+ unsigned int texfmt;
+ int sz[3];
+ Image *img;
+ static Image *default_img;
+
+ Texture(const Texture &tex) {}
+ Texture &operator =(const Texture &tex) { return *this; }
+
+ void set_image_2d(const Image &img);
+ bool set_image_cube(const Image &img, int idx);
+ bool set_image_cube(const Image &img);
+
+ bool load_cube(const char *fname);
+
+ /* for loading multiple cubemap faces from a single image */
+ bool set_cube_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
+ unsigned int rotmask = 0);
+
+public:
+ Texture();
+ ~Texture();
+
+ void set_wrapping(unsigned int wrap);
+ void set_filtering(unsigned int filt);
+ void set_filtering(unsigned int min_filt, unsigned int mag_filt);
+
+ unsigned int get_format() const;
+
+ int get_size(int dim) const;
+
+ void create(int xsz, int ysz, TextureType type = TEX_2D, unsigned int ifmt = GL_RGBA);
+ void create_default(TextureType type = TEX_2D);
+ void set_image(const Image &img, int idx = -1);
+
+ bool load(const char *fname);
+
+ unsigned int get_id() const;
+ TextureType get_type() const;
+
+ void bind(int tex_unit = 0) const;
+
+ friend class TextureSet;
+};
+
+void bind_texture(Texture *tex, int tunit = 0);
+
+class TextureSet : public DataSet<Texture*> {
+private:
+ static Texture *create_tex();
+ static bool load_tex(Texture *tex, const char *fname);
+ static bool done_tex(Texture *tex);
+ static void free_tex(Texture *tex);
+
+public:
+ TextureSet();
+
+ Texture *get_texture(const char *name, TextureType type = TEX_2D) const;
+};
+
+#endif // TEXTURE_H_