X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=antikythera;a=blobdiff_plain;f=src%2Fgear.cc;fp=src%2Fgear.cc;h=6ce9d8ac706151461e337f86d1c4fe7f1c9117a6;hp=03a3b7d7b4069c9d02f0842f9f536fd1db15e3e6;hb=84484521a697fe60f63bff077b9ba7475a45e54e;hpb=1716bebf166a5424e4a683897a78883b7733a636 diff --git a/src/gear.cc b/src/gear.cc index 03a3b7d..6ce9d8a 100644 --- a/src/gear.cc +++ b/src/gear.cc @@ -1,6 +1,7 @@ #include #include "gear.h" #include "meshgen.h" +#include "app.h" Gear::Gear() : axis(0, 0, 1) @@ -13,6 +14,7 @@ Gear::Gear() thickness = 5; bevel = 1.5; init_angle = 0; + xform_valid = false; mesh = 0; } @@ -30,11 +32,62 @@ void Gear::set_teeth(int nt, float tooth_pitch) init_angle = get_angular_pitch() * 3.0 / 8.0; } -float Gear::get_rotation() const +void Gear::set_axis(const Vec3 &axis) +{ + this->axis = normalize(axis); + xform_valid = false; +} + +void Gear::set_position(const Vec3 &pos) +{ + this->pos = pos; + xform_valid = false; +} + +const Vec3 &Gear::get_position() const +{ + return pos; +} + +Vec3 Gear::get_global_position() const +{ + return pos; // TODO +} + +void Gear::set_angle(float angle) +{ + this->angle = angle; + xform_valid = false; +} + +float Gear::get_angle() const +{ + return angle; +} + +float Gear::get_vis_rotation() const { return fmod(init_angle + angle, M_PI * 2.0); } +const Mat4 &Gear::get_matrix() const +{ + if(!xform_valid) { + calc_matrix(); + xform_valid = true; + } + return xform; +} + +const Mat4 &Gear::get_dir_matrix() const +{ + if(!xform_valid) { + calc_matrix(); + xform_valid = true; + } + return xform; +} + float Gear::get_angular_pitch() const { return 2.0 * M_PI / (float)nteeth; @@ -49,24 +102,34 @@ void Gear::draw() const } calc_matrix(); + glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT); + glPushMatrix(); glMultMatrixf(xform[0]); + if(opt_gear_wireframe) { + glPolygonOffset(1, 1); + glEnable(GL_POLYGON_OFFSET_FILL); + } + mesh->draw(); - glPushAttrib(GL_ENABLE_BIT); glDisable(GL_LIGHTING); + if(opt_gear_wireframe) { + glColor3f(0.2, 0.4, 1.0); + mesh->draw_wire(); + } + glLineWidth(2.0); glBegin(GL_LINES); glColor3f(0, 0, 1); glVertex3f(0, 0, -10); glVertex3f(0, 0, 10); glEnd(); - glLineWidth(1.0); - glPopAttrib(); glPopMatrix(); + glPopAttrib(); } static Vec2 rev_pos(float u, float v, void *cls) @@ -130,7 +193,9 @@ void Gear::calc_matrix() const Vec3 right = normalize(cross(up, axis)); up = cross(axis, right); - xform = Mat4(right, up, axis); - xform.rotate_z(get_rotation()); + dir_xform = Mat4(right, up, axis); + + xform = dir_xform; + xform.rotate_z(get_vis_rotation()); xform.translate(pos); }